Main / Oct1510

Oct 15 10 - Ophioglossum

[BOB] ==== Gaming session started: Wed Oct 13 18:32:45 EDT 2010 ====

[BOB] ==== Gaming session started: Fri Oct 15 18:34:10 EDT 2010 ====

[BOB] I am getting undressed and getting food and drink, I might even get dressed again, aren't you glad we don't use a webcam yet?

[BOB] I am away from the keyboard.

[BOB] I am back at the keyboard.

temp John has joined the game on Fri Oct 15 19:05:28 EDT 2010

temp John is receiving the map Marsh Area 1...

temp John has received the map Marsh Area 1.

[temp John] did I miss a meeting or something?

[BOB] not that I know of

[temp John] or is eveyone staying off to give no on ethe bonus xp?

[BOB] Lisa got caught up in a meeting at work

[BOB] will be here

[BOB] Kaz and Guy I presume will be

[temp John] marco slept in

[BOB] how was the week for you?

[temp John] I just kicked miranda off this computer

[temp John] lousy, rather not talk about it

[BOB] ok

[temp John] but I "ran" into Brian on line. Both had to go when kids called

[BOB] grins

[temp John] just had time to say hi

[BOB] he sent me a link this week so he must be thinking about us

[temp John] i guess teaching swimming while adventuring would depend on where adventuring?

[BOB] yes

[BOB] but anywhere in Drillian it is realistic

[BOB] or on the next adventure

[BOB] Pirate Queens

[temp John] sounds like it may be too late

[temp John] why is it always pirates

[temp John] gypsies on water

[BOB] because you are the good guys and go after the bad guys

[BOB] exactly

[temp John] so today we get home, work out details and off again?

[BOB] well the idea is to get home

[BOB] then there is the home stuff to do

[BOB] last time Lisa and Kaz complained a bit that I moved to the next adventure too quickly

[BOB] so will take time to roleplay and hang out at home

[BOB] work out details of who and where

[BOB] Hoffman can pick a bedroom :)

[temp John] buy some more axes, maybe get some armor?

[BOB] yeap

[temp John] after getting cut of loot

[BOB] find out what loot you actually have, grins

[temp John] not my speciality so I will have to trust the group

[BOB] I think it will be fun

[BOB] the next adventure is a fun one

[BOB] I have some nice "effects" for it

[temp John] you think they are all fun

[BOB] but will unvail that later

[BOB] grins, well I hope they are all at least somewhat fun

[BOB] and speaking of effects

[BOB] I do want to work on that also

[BOB] do you think Hoffman has anythign that could be handled by Effects?

[temp John] he is quite simple, so no

[temp John] range of ax throwing?

[BOB] that might be a script

[BOB] but you could put a Ring effect

[BOB] so show the various ranges when you want

[BOB] turn it on and off

[temp John] eating at the moment, maybe later when i have more axes

[BOB] nods

[BOB] eating and drinking here too

[BOB] Nyrma made these great meatballs

[BOB] I wrapped them up in tortiias

[BOB] and scarf them up

[BOB] is there anything that you can see doing about Hoffman for training times?

[BOB] swimming only thing you are working on ?

[temp John] only slot i have i think, besides slot for mastery

[BOB] nods

[BOB] but other things

[temp John] i could start looking and pay for mastery

[BOB] story wise

[temp John] nothing signicifact

[BOB] ok, as an example Branwyn is looking for her mentor, the original mage that trained her and then disapeared

[temp John] aaaaaaah

[temp John] i want to see if i can get the group to quit the DSers and join the hand

[BOB] chuckles not likely to happen

[BOB] unless the Hand wants to expand and become a Mercenary Unit

[BOB] when the group needs help they have huge resources to depend on

[BOB] just have to want to ask your bosses for help

[BOB] but at least you can be in the Hand and be a camp follower for the Dragonslayers

[BOB] you are not required to join the Unit

[temp John] groupie proup great

[temp John] groopie group great

[BOB] chuckles

[BOB] as we move forward it will be more of a thing

[BOB] I am trying to figure out what to do for the maps

[BOB] Fritz has all of my maps

[temp John] sure sure, sounds just like work, some day we will be rewarded for all our hard work, just not today

[BOB] and has not responded to my emails

[temp John] what maps do you need

[BOB] two months now

[BOB] he has all of them

[BOB] except the small local ones

[temp John] tried face book?

[temp John] e-mail is old news for some

[BOB] 25+ years worth of notes

[BOB] yeah

[BOB] I need to just decide if I am going to bite the bullet

[BOB] and redesign from scratch

[BOB] and Lisa is on the way in it looks like

Lisa has joined the game on Fri Oct 15 19:39:25 EDT 2010

Lisa is receiving the map Marsh Area 1...

Lisa has received the map Marsh Area 1.

[temp John] Now we have one girl minimum to play

[temp John] Hi Lisa

[Lisa] Hello

Kaz has joined the game on Fri Oct 15 19:40:12 EDT 2010

Kaz is receiving the map Marsh Area 1...

Kaz has received the map Marsh Area 1.

[BOB] and hello Lisa and Kaz

[BOB] and I am guessing Guy is working his way in also

[temp John] Hi Kaz

[Kaz] actually its guy kaz is on her way to bed

[Kaz] im on her comp thanks to a blasted virus thats shut mine down

[BOB] oh no

[Lisa] that sucks

[BOB] what happened to Kaz ? and what happened to the computer?

[BOB] did she catch a virus from it?

[Kaz] shes just exhausted tonight

[temp John] was it my fault?

[Kaz] and im not sure where i got the virus but i know if i find the sog that created it im kicking his head off his neck

[temp John (to GM only)] Character sheet for Hoffman modified: Notes - CHANGED.

[temp John] (just testing)

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1-1) [1d20=6] 8 [MODIFIED (-1)]

[BOB] Ok, so you are camped on the edge of the "lake"

[BOB] and are crossing

[BOB] then another day and a half to two days to get home

[Lisa] John didn't kill everything in sight already and get us home?

[BOB] He was waiting for you to share in the glory

[Lisa] that was kind of him

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- # Atks: 0 (1),

[Kaz] more like he got lazy and wanted us to actually have to work lol

BiBo!!! has joined the game on Fri Oct 15 19:47:11 EDT 2010

BiBo!!! is receiving the map Marsh Area 1...

[Lisa (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Sleep -- # Memorized: +1 (+0),

BiBo!!! has received the map Marsh Area 1.

[temp John] actualy i felt bad kicking my 6 year old off this computer

[BOB] and Yes to Scarlett and Branwyn you have full spells

[temp John] told you Marco overslept

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1-1) [1d20=14] 0 [MODIFIED (-1)]

[temp John] bob, do you know where the +1 comes from

[Kaz] hey marco

[temp John] a 14 should hit AC 1

[BOB] will look at your sheet

[temp John (to GM only)] Character sheet for Hoffman modified: Ability Scores - Attack Adjust: (ATK) : CHANGED: -1 (+1).

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1-1) [1d20=18] -2 [MODIFIED (-1)]

[temp John] got it

[BOB] your ability adj

[temp John] the str mod is already included if you put it as a neg, so I do not add to equipment list

[BOB] nods

[BiBo!!!] howdy all

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- # Atks: 1 (0), CHANGED: Hand Axe -- Ability Adj: (-1), CHANGED: Throwing Axe -- Ability Adj: (-1), CHANGED: unarmed -- Ability Adj: (-1), CHANGED: Club -- Ability Adj: (-1),

[Lisa] Hello :)

[BOB] Foriso Fairhand moved 90'00".

[temp John] Hello Bibo

[BOB] Hoffman moved 107'11".

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=18] -1 [MODIFIED (-1)]

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=17] 0 [MODIFIED (-1)]

[BOB] Branwyn moved 38'03".

[BOB] Scarlet moved 30'07".

[BOB] Indigo moved 33'10".

[BOB] Kristelle moved 13'09".

[BOB] so eveyrone ready for your lake crossing?

[Kaz] i hate swamps and water as of right now lol

[BOB] grins

[temp John] as long as we do not have a fox, a goose and corn

[BOB] nope

[BOB] just need a lucky roll to get across

[BOB] or luck at which encounter you have

[BOB] last time the giant Gar was not too bad

[BOB] that is where Branwyn found that spell book, inside its belly

[temp John] so crossing twice is not a better option

[Kaz] you just take the goose over first comeback for the fox drop oiff the fox and bringback the goose then pick up the corn while dropping off the goose

[temp John] ouch

[temp John] Hoffman: Attack: Throwing Axe: (17-(d20-1)) [1d20=14] 4

[Kaz] take the corn over to the fox drop it off then go back for the goose and tada everybody is over safe and sound

[BOB] Lisa you ready for spells?

[temp John] thank you , i needed that

[BOB] Marco?

[Lisa] yes

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Throwing Axe -- Profic Adj: -1 (+0),

[BOB] so let us have Lisa roll for the lake encounter

[BOB] d122 please

[BOB] 12

[temp John] Hoffman: Attack: Throwing Axe: ((17-(d20-1))-1) [1d20=2] 15 [MODIFIED (-1)]

[Lisa] Roll #1: (d12) [1d12=10] 10

[BOB] wow

[BOB] no encounter on the lake

[Lisa] Moby Dick?

[Lisa] even better

[temp John] I vote Lisa rp of night

[Lisa] lol

[BOB] You are here moved 47'04".

[temp John] roll person

[BOB] Time of Day: 09:00 AM. Day 27 See ___ se, Lec {Early Summer} 27th, 338 SKR.

[temp John] Attack: Club:: is now ARMED.

[temp John] Attack: Club:: is NO LONGER ARMED.

[temp John] Hoffman: Attack: unarmed: (17-(d20-1)) [1d20=8] 10

[BOB] ok so now encounter chances are normal through the swamps

[BOB] off to the river and Big Rock Balls

[BOB] 6 more chances between here and there

[temp John (to GM only)] Character sheet for Hoffman modified:

[temp John] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=3] 8 [MODIFIED (+2)]

[Lisa] Roll #1: (d12) [1d12=4] 4

[BOB] and right away

[BOB] so a d20 please

[Kaz] i blame john

[Lisa] Roll #1: (d20) [1d20=12] 12

[temp John] maybe it is a horse that poops lego chips

[BOB] and lets see who if anyone is surprised

[temp John] (end of test, for now)

[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=11] 11

[BOB] Scarlet [1d12]: (1d12) [1d12=7] 7

[BOB] Indigo [1d12]: (1d12) [1d12=9] 9

[BOB] Branwyn [1d12]: (1d12) [1d12=9] 9

[BOB] Hoffman [1d12]: (1d12) [1d12=9] 9

[BOB] wow

[BOB] Scarlet is invis right?

[BiBo!!!] sure :)

[BOB] is she?

[BOB] did you do that this mornign?

[BiBo!!!] no, no reason to keep invis now

[BOB] ok

[BOB] so not surprised

BiBo!!! is now controlling Scarlet

[BOB] Boobrie #3 targets Scarlet. Distance: 2'01"

[BOB] Boobrie #3: Attack: Claw: (11-(d20+0)) [1d20=12] -1. HITS Scarlet (AC FINAL: 6)!!!

[BOB] Boobrie #3: Attack: Claw: (11-(d20+0)) [1d20=12] -1. HITS Scarlet (AC FINAL: 6)!!!

[BOB] Boobrie #3: Attack: Beak Stab: (11-(d20+0)) [1d20=19] -8. HITS Scarlet (AC FINAL: 6)!!!

[BOB] Boobrie #3: Damage v SM: Beak Stab: (2d8) [2d8=3,7] 10 added to: Scarlet

[BOB] Boobrie #3: Damage v SM: Claw: (1d6) [1d6=3] 3 added to: Scarlet

[BOB] Boobrie #3: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Scarlet

[BiBo!!!] I am back at the keyboard.

[BOB] Scarlet's Current Hit Points: adjusted to -3 (-14) - Dying

[Indigo (Lisa)] wow!

[Scarlet (BiBo!!!)] thought you said I WASNT surpriesed...

[BOB] you are not

[Indigo (Lisa)] you are now

[Scarlet (BiBo!!!)] what part of me suddenly being mauled with no init is not surprised?

[BOB] if you were surprised then I get a bonus to my attacks

[temp John] wouldn't there be int if not surprised?

[BOB] now there is Init

[BOB] it is an ambush, they/it gets to attack first

[BOB] now you get to react

[Kaz] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=8] 16

[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=5] 13

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=8] 10 [MODIFIED (-10)]

[BOB] just a sec

[BOB] Combat has begun!

[BOB] ROUND: 0

[BOB] Boobrie #3: Initiative: (d10+10+) [1d10=4] 14

[BOB] now you can roll

[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=8] 16

[Kaz] great i get kaz's rolls now

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=4] 12

[BOB] and it is a very good thing Scarlett is not invis

[Scarlet (BiBo!!!)] do I need to? since I am unconscious now?

[BOB] you can find her and bind her wounds, if you can stop it from carrying her off

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=9] 11 [MODIFIED (-10)]

[temp John] need to know when you bleed ;)

[Scarlet (BiBo!!!)] end of the round is fine :-P

[BOB] smile good for me

[BOB] ROUND: 1

[BOB] INIT: 11 GOING: Indigo

[Indigo (Lisa)] Indigo moved 6'02".

[Kaz] have to reroll init?

[Kaz] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=6] 14

[BOB] yes to Guy

[Lisa] Indigo targets Boobrie #3. Distance: 1'02"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=11] 1 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!

[Indigo (Lisa)] large?

[BOB] no man sized

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Boobrie #3

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=15] -3 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Boobrie #3

[BOB] INIT: 12 GOING: Branwyn

[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 61 (-11) - Lightly Wounded

[Branwyn (Lisa)] (Can I grab scarlet and bind her wounds or is she trapped by bird?)

[BOB] yes you can

[BOB] you can make a to hit on her

[BOB] and pull her to safety

[temp John] or you can cast a spell to kill the thing?

[BOB] or you can just bind her wounds where she is without a need for a to hit

[Branwyn (Lisa)] (can't kill in one shot, but if she can wait I'll hit it)

[temp John] np, do your best

[Branwyn (Lisa)] (I could put it to sleep though)

[BOB] you can hope Foriso does it, plus she can bleed a round or two more

[BOB] and no you know you can not put it to sleep

[BOB] too many HD for that

[Branwyn (Lisa)] (okay)

[temp John] but enought dammage and it can not fly?

[BOB] Indigo is the only one in danger of being carried off

[Branwyn (Lisa)] Branwyn moved 1'03".

[BOB] right

[BOB] last time they fought one they drove it off through damage, did not kill it

[Lisa] Branwyn targets Boobrie #3. Distance: 9'00"

[Branwyn (Lisa)] Branwyn casts a spell against Boobrie #3: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=5] 11 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 50 (-11) - Moderately Wounded

[Kaz] Foriso Fairhand moved 9'00".

[Kaz] ill bandage scarlet up

[BOB] ok

[BOB] INIT: 14 GOING: Boobrie #3

[BOB] Boobrie #3 targets Indigo. Distance: 1'02"

[BOB] Boobrie #3: Attack: Claw: (11-(d20+0)) [1d20=5] 6. MISSES Indigo (AC FINAL: 4). NOTE: Not available.

[BOB] Boobrie #3: Attack: Claw: (11-(d20+0)) [1d20=8] 3. HITS Indigo (AC FINAL: 4)!!! NOTE: Not available.

[BOB] Boobrie #3: Attack: Beak Stab: (11-(d20+0)) [1d20=11] 0. HITS Indigo (AC FINAL: 4)!!! NOTE: Not available.

[BOB] Boobrie #3: Damage v SM: Beak Stab: (2d8) [2d8=2,5] 7 added to: Indigo

[BOB] Boobrie #3: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 19 (-8) - Moderately Wounded

[BOB] INIT: 16 GOING: Hoffman

[temp John] Hoffman moved 8'04".

[temp John] Hoffman targets Boobrie #3. Distance: 0'02"

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=1] 16 [MODIFIED (-1)]. MISSES Boobrie #3 (AC FINAL: 5).

[temp John] Hoffman: Attack: unarmed: (17-(d20-1)) [1d20=17] 1. HITS Boobrie #3 (AC FINAL: 5)!!!

[temp John] Hoffman: Damage v SM: unarmed: ((1d2)+3) [1d2=1] 4 [MODIFIED (+3)] added to: Boobrie #3

[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 46 (-4) - Moderately Wounded

[BOB] ROUND: 2

[BOB] INIT: 11 GOING: Indigo

[Kaz] no club?

[temp John] aoo?

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=16] -4 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!

[temp John] oops

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Boobrie #3

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=19] -7 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!

[BOB] it attacked everyone it could

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Boobrie #3

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=7] 5 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Boobrie #3

[BOB] INIT: 12 GOING: Branwyn

[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 30 (-16) - Heavily Wounded

[Branwyn (Lisa)] Branwyn casts a spell against Boobrie #3: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=5] 11 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 19 (-11) - Heavily Wounded

[Kaz] Foriso Fairhand targets Boobrie #3. Distance: 1'10"

[Scarlet (BiBo!!!)] ((I am gonna go take a shower while I bleed brb))

[BOB] ok

[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=3] 15. MISSES Boobrie #3 (AC FINAL: 5).

[BOB] INIT: 14 GOING: Boobrie #3

[BOB] Boobrie #3 no longer targets Indigo.

[BOB] Boobrie #3 moved 14'01".

[BOB] as it flees

[BOB] attacks from Indigo hoffman and foriso

[Lisa] I am away from the keyboard.

[Lisa] I am back at the keyboard.

[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=17] 1. HITS Boobrie #3 (AC FINAL: 5)!!!

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=10] 7 [MODIFIED (-1)]. MISSES Boobrie #3 (AC FINAL: 5).

[Foriso Fairhand (Kaz)] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=5] 5 added to: Boobrie #3

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=3] 9 [MODIFIED (-2)]. MISSES Boobrie #3 (AC FINAL: 5).

[Lisa] I am away from the keyboard.

[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 14 (-5) - Massively Wounded

[BOB] Combat has finished.

[Lisa] I am back at the keyboard.

[Indigo (Lisa)] (hate those birds)

[Kaz] I am back at the keyboard.

[Indigo (Lisa)] (someone else needs to roll for next encounter)

[temp John] BOB

[temp John] can you explain where I am going wrong

[BOB] Foriso Fairhand XP award: 444. Next level in 18368.

[BOB] Scarlet XP award: 444. Next level in 5353.

[BOB] Indigo XP award: 222. Next level in 3825.

[BOB] Branwyn XP award: 444. Next level in 4354.

[BOB] Hoffman XP award: 444. Next level in 5933.

[BOB] with what John?

[temp John] i just checked with out having a target and the numbers came out right

[temp John] according to the chat I made on the sheet, if I roll a 10 I should hit AC 5

[Foriso Fairhand (Kaz)] (try targeting foriso and test john))

[temp John] but with a target it says I hit ac 7

[temp John] Hoffman targets Foriso Fairhand. Distance: 1'03"

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=5] 12 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=4] 13 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).

[temp John] i have to roll a little better

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=9] 8 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=6] 11 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] I can make it roll any number you want John

[BOB] tell me what you want to see

[Foriso Fairhand (Kaz)] make it roll an 11 while hes targeting me bob

[BOB] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=11] 6 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).

[temp John] and now it is locked

[BOB] do not control the icon

[temp John] I think the str is suposed to be a plus one, but when i was not targeting it seemed to work

[BOB] can you un-control it john?

[temp John] Hoffman no longer targets Foriso Fairhand.

[temp John] no clue, but to log off

temp John has left the game on Fri Oct 15 20:24:49 EDT 2010

[BOB] grrrrr

[BOB] waiting

[Indigo (Lisa)] you should really ask about that

[Indigo (Lisa)] we have no idea why it happens and is very annoying

[BOB] I did

temp John has joined the game on Fri Oct 15 20:25:40 EDT 2010

temp John is receiving the map Marsh Area 1...

[BOB] and one thing to try is to UN control the icon

[BOB] not to log out

[Indigo (Lisa)] how do you do that?

temp John has received the map Marsh Area 1.

[BOB] when you click Control on the icon

[BOB] is just the other

[Indigo (Lisa)] will watch for that next time it happens to me

[Indigo (Lisa)] thanks

[temp John] the menu only gave the option to control and said i could not because temp john was controling it

[BOB] Ok

[temp John (to GM only)] Character sheet for Hoffman modified: Ability Scores - Attack Adjust: (ATK) : CHANGED: +1 (-1).

[temp John] Hoffman targets Foriso Fairhand. Distance: 1'03"

[temp John] Hoffman no longer targets Foriso Fairhand.

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=16] -1 [MODIFIED (-1)]

[temp John] Hoffman targets Foriso Fairhand. Distance: 1'03"

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=3] 12 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lisa please test

[BOB] you right click an icon

Lisa is now controlling Branwyn

[BOB] you see Control

[BOB] now try again

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=2] 13 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).

Lisa is now controlling Branwyn

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Foriso Fairhand (AC FINAL: 4)!!!

Lisa is no longer controlling Branwyn

[BOB] ok

[BOB] so

[BOB] it works there

[BOB] not sure how the sheet is getting locked

[BOB] but that is one way to try to unlock it

[BOB] the only time it does lock is when you are controlling the icon

[temp John] done for now

[BOB] no control no lock

[Indigo (Lisa)] not to be argumentative, but I never click to control Branwyn and it still happens to me

[BOB] ok

[BOB] good point

[BOB] will try to ferret that part out

[Indigo (Lisa)] is a Klooge mystery

[BOB] Ok, so that was your mid morning encounter

[temp John] so I pick up my non invisible friend and we move on

[BOB] moving on to the next six

[BOB] five

[Indigo (Lisa)] 5

[BOB] grins

[Foriso Fairhand (Kaz)] (d12) [1d12=10] 10

[BOB] and next

[Foriso Fairhand (Kaz)] (d12) [1d12=2] 2

[BOB] and d20 please

[Foriso Fairhand (Kaz)] {d20

[Foriso Fairhand (Kaz)] (d20) [1d20=16] 16

[BOB] Indigo, Foriso Fairhand, Branwyn and Hoffman moved 498'04".

[BOB] Hoffman, Foriso Fairhand, Indigo and Branwyn moved 267'09".

[BOB] Combat has begun!

[BOB] ROUND: 0

[BOB] Ghoul: Initiative: (d10+10+) [1d10=8] 18

[BOB] Ghoul #10: Initiative: (d10+10+) [1d10=3] 13

[BOB] Branwyn: Initiative: (d10+10+-2) [1d10=9] 17

[BOB] Ghoul #9: Initiative: (d10+10+) [1d10=5] 15

[BOB] Ghoul #8: Initiative: (d10+10+) [1d10=9] 19

[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=2] 10

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=8] 10 [MODIFIED (-10)]

[temp John] guy, you should have let us belive you were kaz

[temp John] i am sure you have want to do that before

[Indigo (Lisa)] (you rolled Branwyn's initiative?)

[Foriso Fairhand (Kaz)] lol

[Foriso Fairhand (Kaz)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=5] 13

[BOB] ROUND: 1

[Indigo (Lisa)] (can we just keep moving and maybe they will go away?)

[BOB] Ghoul #9, Ghoul #10 and Ghoul #8 moved 52'09".

[Foriso Fairhand (Kaz)] she will glad to know that it is her klooge thats doing it

[BOB] you are able to see them from the distance moving in the Mist

[BOB] you know they are moving jerkily like undead but not slow like Zombies

[BOB] INIT: 10 GOING: Hoffman

[temp John] so are we moving towars them or at an angle?

[BOB] you are trying to move towards the NE corner of this map

[temp John] and they are spreadout like that

[BOB] yes like they are hunting

[BOB] and they are at that distance

[Foriso Fairhand (Kaz)] i wonder if we can get away without fighting them

[temp John] Hoffman moved 1'09".

[temp John] i can move 75 and still attack, but will only move 60 to keep pace witht the group

[temp John] Hoffman moved 60'06".

[BOB] INIT: 10 GOING: Indigo

[Indigo (Lisa)] Indigo moved 60'09".

[BOB] INIT: 13 GOING: Foriso Fairhand

[Foriso Fairhand (Kaz)] (poor marco)

[BOB] John you should be able to drop him from Inventory anytime you want

[Indigo (Lisa)] (her)

[Foriso Fairhand (Kaz)] ((im going to keep scarlet with me and drag her along lol))

[temp John] ah, thanks

[Foriso Fairhand (Kaz)] Foriso Fairhand moved 63'02".

[BOB] INIT: 13 GOING: Ghoul #10

[BOB] Ghoul #10 moved 89'09".

[temp John] fortiso, you may want to get on the other side of the fighters

[BOB] INIT: 15 GOING: Ghoul #9

[BOB] Ghoul #9 moved 90'07".

[BOB] INIT: 17 GOING: Branwyn

[Indigo (Lisa)] Branwyn moved 57'07".

[BOB] INIT: 18 GOING: Ghoul

[BOB] INIT: 19 GOING: Ghoul #8

[BOB] Ghoul #8 moved 91'02".

[BOB] ROUND: 2

[BOB] INIT: 10 GOING: Hoffman

[temp John] Hoffman moved 16'04".

[temp John] Hoffman targets Ghoul #10. Distance: 1'09"

[temp John] Hoffman no longer targets Ghoul #10.

[temp John] Hoffman targets Ghoul #10. Distance: 1'09"

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=7] 8 [MODIFIED (-1)]. MISSES Ghoul #10 (AC FINAL: 6).

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Ghoul #10 (AC FINAL: 6)!!!

[temp John] Hoffman: Attack: Club: (17-(d20+1)) [1d20=6] 10. MISSES Ghoul #10 (AC FINAL: 6). NOTE: Not available.

[temp John] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=2] 7 [MODIFIED (+2)] added to: Ghoul #10

[BOB] INIT: 10 GOING: Indigo

[BOB (to GM only)] Ghoul #10's Current Hit Points: adjusted to 9 (-7) - Moderately Wounded

[Indigo (Lisa)] Indigo moved 22'03".

[Lisa] Indigo targets Ghoul #10. Distance: 0'05"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=4] 8 [MODIFIED (-2)]. MISSES Ghoul #10 (AC FINAL: 6).

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=17] -5 [MODIFIED (-2)]. HITS Ghoul #10 (AC FINAL: 6)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Ghoul #10

[BOB] INIT: 13 GOING: Foriso Fairhand

[BOB (to GM only)] Ghoul #10's Current Hit Points: adjusted to 5 (-4) - Heavily Wounded

[temp John] not 3 attack round?

[Indigo (Lisa)] (not on odd rounds)

[Foriso Fairhand (Kaz)] Foriso Fairhand moved 21'05".

[Kaz] Foriso Fairhand targets Ghoul #10. Distance: 3'04"

[temp John] it's round 2

[Indigo (Lisa)] Oops

[Indigo (Lisa)] thank you!!

[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=9] 9. MISSES Ghoul #10 (AC FINAL: 6).

[BOB] INIT: 13 GOING: Ghoul #10

[Indigo (Lisa)] (can I still do it?)

[BOB] Ghoul #10 targets Ghoul #10. Distance: 0'00"

[BOB] Ghoul #10: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Ghoul #10 (AC FINAL: 6)!!!

[BOB] Ghoul #10 targets Ghoul #10. Distance: 0'00"

[BOB] Ghoul #10: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Ghoul #10 (AC FINAL: 6).

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=10] 2 [MODIFIED (-2)]. HITS Ghoul #10 (AC FINAL: 6)!!!

[BOB] Ghoul #10 targets Hoffman. Distance: 0'01"

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Ghoul #10

[BOB (to GM only)] Ghoul #10's Current Hit Points: adjusted to -1 (-6) - Dying

[BOB] INIT: 15 GOING: Ghoul #9

[BOB] Ghoul #9 moved 89'05".

[BOB] INIT: 17 GOING: Branwyn

[Branwyn (Lisa)] Branwyn moved 24'02".

[BOB] INIT: 19 GOING: Ghoul #8

[temp John] no thank you

[Branwyn (Lisa)] (not used to not swinging on a round - got me all confused!)

[BOB] Ghoul #8 moved 80'11".

[BOB] sniffing Scarlet's body

[BOB] ROUND: 3

[BOB] INIT: 10 GOING: Hoffman

[temp John] Hoffman moved 15'02".

[temp John] Hoffman targets Ghoul #8. Distance: 0'00"

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Ghoul #8 (AC FINAL: 6)!!!

[temp John] Hoffman: Attack: Club: (17-(d20+1)) [1d20=5] 11. MISSES Ghoul #8 (AC FINAL: 6). NOTE: Not available.

[temp John] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=3] 8 [MODIFIED (+2)] added to: Ghoul #8

[BOB] INIT: 10 GOING: Indigo

[BOB (to GM only)] Ghoul #8's Current Hit Points: adjusted to 8 (-8) - Moderately Wounded

[Scarlet (BiBo!!!)] :: plays mostly dead ::

[Indigo (Lisa)] Indigo moved 20'00".

[Lisa] Indigo targets Ghoul #8. Distance: 0'07"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Ghoul #8 (AC FINAL: 6).

[Foriso Fairhand (Kaz)] ((Bring out your dead!))

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=10] 2 [MODIFIED (-2)]. HITS Ghoul #8 (AC FINAL: 6)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Ghoul #8

[BOB] INIT: 13 GOING: Foriso Fairhand

[BOB (to GM only)] Ghoul #8's Current Hit Points: adjusted to 0 (-8) - Disabled

[Scarlet (BiBo!!!)] ((lots of things want to eat me tonight))

[Foriso Fairhand (Kaz)] ((is it even still alive?))

[BOB] it is technically at zero

[Foriso Fairhand (Kaz)] Foriso Fairhand moved 17'09".

[BOB] if it could heal it could stand back up

[Kaz] Foriso Fairhand targets Ghoul #8. Distance: 1'02"

[BOB] but because it is an undead it is finished

[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=9] 9. MISSES Ghoul #8 (AC FINAL: 6).

[BOB] INIT: 15 GOING: Ghoul #9

[temp John] no undead healers in the area?

[temp John] mist does not heal them?

[BOB] undead healers are there, Mist does not auto heal them

[BOB] just gives them more power

[BOB] they can move around during the day for example

[temp John] good for them

[BOB] Ghoul #9 moved 73'11".

[BOB] INIT: 17 GOING: Branwyn

[BOB] he is in obvious retreat

[Branwyn (Lisa)] Branwyn moved 24'04".

[Lisa] Branwyn targets Ghoul #8. Distance: 0'06"

[temp John] smart for an undead

[temp John] but maybe he's not

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=10] 9. MISSES Ghoul #8 (AC FINAL: 6).

[temp John] hmmmmmm

[BOB] INIT: 19 GOING: Ghoul #8

[BOB] ROUND: 4

[BOB] are you chasing the one running away?

[temp John] not I

[Scarlet (BiBo!!!)] in spirit

[temp John] not like he's going to tell his friends is he?

[BOB] Combat has finished.

[Foriso Fairhand (Kaz)] lets just get back home

[BOB] Indigo XP award: 75. Next level in 3750.

[BOB] Foriso Fairhand XP award: 150. Next level in 18218.

[BOB] Hoffman XP award: 150. Next level in 5783.

[BOB] Branwyn XP award: 150. Next level in 4204.

[Scarlet (BiBo!!!)] awww... I dont get xp for bleeding?

[BOB] grins

[BOB] so 3 checks dwon

[BOB] 3 more to go

[Branwyn (Lisa)] (she should, she could have gotten eaten)

[temp John] i have been rolling low

[Foriso Fairhand (Kaz)] (d12) [1d12=6] 6

[BOB] Ok,

[BOB] Guy is on target tonight

[BOB] d20 please

[Foriso Fairhand (Kaz)] (d20) [1d20=15] 15

[Foriso Fairhand (Kaz)] ((i blame john!)

[BOB] usign the same map for simplicities sake

[Scarlet (BiBo!!!)] man.... not only do I show up and get eaten, but I cant even get xp... totaly lame

[BOB] Scarlet, Foriso Fairhand, Indigo, Branwyn and Hoffman moved 228'11".

[temp John] what do we have to roll to avoid an encounter

[temp John] 50/50 chance?

[BOB] in the normal swamps yes

[BOB] and the 15 is another undead encounter

[BOB] so we will skip that

[BOB] and roll for the next encounter

[Branwyn (Lisa)] Roll #1: (d12) [1d12=7] 7

[BOB] just no XP for this

[temp John] Roll #1: (d12) [1d12=9] 9

[BOB] ok

[BOB] so it is evening

[BOB] Time of Day: 07:06 PM. Day 27 See ___ se, Lec {Early Summer} 27th, 338 SKR.

[BOB] you know if you sleep the night

[BOB] and push in the first part of the day you can get out of the Great Swamp area

[BOB] and into the normal Drillian area

[Branwyn (Lisa)] (yay)

[BOB] and then your encounter chances change and the type change also

[temp John] if we survive the night

[BOB] so three for the night watches 1, 2, 4

[BOB] 3

[BOB] grins

[Foriso Fairhand (Kaz)] (lets do that maybe we can find a healer as well))

[BOB] who is on first?

[Foriso Fairhand (Kaz)] me

[temp John] yes

[Branwyn (Lisa)] and Branwyn?

[temp John] only 4 of us so yes

[Branwyn (Lisa)] let the fighter so solo shifts?

[temp John] ingigo and hoffman are solo

[temp John] I'll take 3?

[Foriso Fairhand (Kaz)] ((sounds good to me))

[Branwyn (Lisa)] (sounds good)

[BOB] so each watch needs one roll please

[temp John] and each roll for our own encounters?

[temp John] i will roll if we survive that long

[Foriso Fairhand (Kaz)] (d12) [1d12=1] 1

[Branwyn (Lisa)] (ouch)

[temp John] ouch

[temp John] my fault

[BOB] ok

[BOB] so the d20?

[temp John] forgot to pray before heading to bed

[Foriso Fairhand (Kaz)] umm that was a cat not me so the cat gets the encounter and i get a reroll

[BOB] chuckles

[BOB] no

[Foriso Fairhand (Kaz)] (ok its all johns fault lol))

[temp John] Roll #1: (d20) [1d20=5] 5

[Foriso Fairhand (Kaz)] (d20) [1d20=14] 14

[Foriso Fairhand (Kaz)] sorry forgot about that

[temp John] just trying to help

[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=8] 8

[BOB] Branwyn [1d12]: (1d12) [1d12=8] 8

[BOB] not surprised

[Branwyn (Lisa)] Branwyn moved 11'03".

[temp John] THANK GOD

[BOB] Cat #3 [1d12]: (1d12) [1d12=2] 2

[BOB] blinks

[BOB] Cat #3 moved 45'01".

[BOB] so this cat is hunting

[BOB] is tracking by scent

[BOB] and for some reason fails to realize how clos it is

[BOB] and you manage to surprise it

[Foriso Fairhand (Kaz)] sweet

[BOB] so it really is only 10 feet away from you when you get to attack it

[BOB] then we roll Init

[Kaz] Foriso Fairhand targets Cat #3. Distance: 12'04"

[Branwyn (Lisa)] (can I cast during surprise?)

[BOB] yes

[temp John] cound not belive we smell that bad?

[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=6] 12. MISSES Cat #3 (AC FINAL: 6).

[BOB] and note John and Marco that is a change from previous rulings

[Lisa] Branwyn targets Cat #3. Distance: 16'09"

[Branwyn (Lisa)] Branwyn casts a spell against Cat #3: Sleep: (2d4) [2d4=1,1] 2 hit dice worth of creatures fall asleep, no save.

[Scarlet (BiBo!!!)] casting on surprise?

[BOB] yes

[BOB] and no to it falling asleep

[BOB] so now we are on Init

[BOB] Combat has begun!

[BOB] ROUND: 0

[BOB] Cat #3: Initiative: (d10+10+) [1d10=5] 15

[Branwyn (Lisa)] (I wanted it gone)

[Foriso Fairhand (Kaz)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=8] 16

[BOB (to GM only)] Cat #3: No adjustments made.

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=7] 15

[BOB] ROUND: 1

[BOB] INIT: 15 GOING: Branwyn

[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=2] 10

[BOB] and you will get that John if there is combat to wake you up

[Branwyn (Lisa)] Branwyn casts a spell against Cat #3: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=2] 8 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[temp John] got ya

[BOB] INIT: 15 GOING: Cat #3

[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 20 (-8) - Moderately Wounded

[Scarlet (BiBo!!!)] I assume I wont be waking up, or even if I do, I wont be fighting right?

[BOB] (1d20) [1d20=5] 5

[BOB] yes to Marco

[BOB] you will not be fighting

[temp John] i feel your pain Marco

[BOB] unless Kaz wakes up first

[BOB] Cat #3 targets Foriso Fairhand. Distance: 4'10"

[BOB] Cat #3 moved 10'05".

[BOB] Cat #3: Attack: Bite: (16-(d20+0)) [1d20=9] 7. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Cat #3: Attack: Claw: (16-(d20+0)) [1d20=19] -3. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Cat #3: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 19 (-1) - Moderately Wounded

[BOB] INIT: 16 GOING: Foriso Fairhand

[Branwyn (Lisa)] (forgot to yell to wake others)

[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=14] 4. HITS Cat #3 (AC FINAL: 6)!!!

[Foriso Fairhand (Kaz)] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=2] 2 added to: Cat #3

[Scarlet (BiBo!!!)] ((wouldnt be so bad if I didnt get screwed on xp too....))

[BOB] ROUND: 2

[temp John] (if you were here at 7 you would have done good)

[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 18 (-2) - Moderately Wounded

[temp John] so enought to roll yet?

[BOB] yes for Hoffman

[BOB] and for Indigo

[temp John] Hoffman: CON check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 17!!

[Scarlet (BiBo!!!)] ((when you guys move forward an hour so that I can get on at a decent time, I will be on time more often))

[Indigo (Lisa)] Indigo: CON check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 14!!

[BOB] grins, you mean fall back an hour

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=9] 11 [MODIFIED (-10)]

[temp John] sure sure, we should start at 9 pm our time for you

[Scarlet (BiBo!!!)] ((er back an hour... when is that anyway))

[BOB] INIT: 10 GOING: Hoffman

[BOB] so Indigo and Hoffman are away

[BOB] awake

[BOB] the cat looks totally startled

[temp John] so this round stand up and get weapons?

[BOB] yes to John

[BOB] INIT: 11 GOING: Indigo

[temp John] WOOF WOOF

Indigo (Lisa) stands up and looks to see what is happening

[BOB] INIT: 15 GOING: Branwyn

[Branwyn (Lisa)] Branwyn moved 10'08".

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=13] 6. HITS Cat #3 (AC FINAL: 6)!!!

[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=2] 2 added to: Cat #3

[BOB] INIT: 15 GOING: Cat #3

[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 16 (-2) - Moderately Wounded

[BOB] Cat #3 [1d20]: (1d20) [1d20=2] 2

[BOB] lol it just gets more pissed off

[BOB] Cat #3: Attack: Bite: (16-(d20+0)) [1d20=1] 15. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Cat #3: Attack: Claw: (16-(d20+0)) [1d20=5] 11. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 16 GOING: Foriso Fairhand

[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=17] 1. HITS Cat #3 (AC FINAL: 6)!!!

[Foriso Fairhand (Kaz)] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=5] 5 added to: Cat #3

[Branwyn (Lisa)] (icon is hilarious - pretty little kitty)

[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 11 (-5) - Heavily Wounded

[Scarlet (BiBo!!!)] we are being attacked by a bobcat.

[BOB] ROUND: 3

[BOB] INIT: 10 GOING: Hoffman

[BOB] this is true Marco

[temp John] Hoffman moved 6'11".

[temp John] Hoffman targets Cat #3. Distance: 0'09"

[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=2] 13 [MODIFIED (-1)]. MISSES Cat #3 (AC FINAL: 6).

[Branwyn (Lisa)] (looked like a housecat to me :) )

[temp John] Hoffman: Attack: Club: (17-(d20+1)) [1d20=16] 0. HITS Cat #3 (AC FINAL: 6)!!! NOTE: Not available.

[temp John] Hoffman: Damage v SM: Club: ((1d3)+3) [1d3=1] 4 [MODIFIED (+3)] added to: Cat #3

[BOB] it is a feral cat picture I found,

[BOB] INIT: 11 GOING: Indigo

[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 7 (-4) - Heavily Wounded

[Indigo (Lisa)] Indigo moved 13'02".

[Lisa] Indigo targets Cat #3. Distance: 0'04"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2+2) [1d20=12] 2 [MODIFIED BY FLANKING (+2)] [MODIFIED (-2)]. HITS Cat #3 (AC FINAL: 6)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Cat #3

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2+2) [1d20=15] -1 [MODIFIED BY FLANKING (+2)] [MODIFIED (-2)]. HITS Cat #3 (AC FINAL: 6)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Cat #3

[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 2 (-5) - Massively Wounded

[BOB] INIT: 15 GOING: Branwyn

[BOB] Combat has finished.

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=5] 14. MISSES Cat #3 (AC FINAL: 6).

[BOB] it is dead

[BOB] was at 2

[BOB] then Indigo did 8 more

[Branwyn (Lisa)] (and I still miss it!)

[Foriso Fairhand (Kaz)] lol

[temp John] back to bed after a short prayer

[Branwyn (Lisa)] Branwyn moved 12'11".

[BOB] Foriso Fairhand XP award: 30. Next level in 18188.

[BOB] Indigo XP award: 15. Next level in 3735.

[BOB] Branwyn XP award: 30. Next level in 4174.

[BOB] Hoffman XP award: 30. Next level in 5753.

[Branwyn (Lisa)] Indigo moved 5'05".

[BOB] mid watch encounter

[Indigo (Lisa)] Roll #1: (d12) [1d12=11] 11

[BOB] mornign watch encounter

[Indigo (Lisa)] Indigo moved 15'01".

[BOB] John

[Scarlet (BiBo!!!)] ((did we always not get xp when walking wounded?))

[temp John] Roll #1: (d12) [1d12=2] 2

[temp John] Roll #1: (d20) [1d20=17] 17

[BOB] you are not walking wounded, you are uncouncious

[BOB] if you were walking wounded then yes you get XP

[temp John] Hoffman: Observation check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 14!!

[BOB] in the morning you gain 2 HP and are still at negatives

[BOB] was what I meant by Kaz waking up

[Scarlet (BiBo!!!)] I am? I thought having someone tend my wounds brings me to 0

[BOB] no stops the bleeding

[BOB] at what ever you are at

[BOB] cure light brings you to 1/2

[BOB] walking wounded

[Scarlet (BiBo!!!)] awww man! I am gonna be walking wounded for another day?!

[BOB] or longer

[BOB] depending on when your healer logs in

[BOB] grins

[temp John] call Lori?

[temp John] or Dee>

[BOB] fighter

[temp John] they are your team

[Scarlet (BiBo!!!)] wait... do I even count as walking wounded yet?

[BOB] nope

[temp John] you missed it you were an item I was carrying

[Scarlet (BiBo!!!)] so another day of waiting to die and getting nothing for it...

[temp John] you get to be enertaining

[temp John] try for roleplayer of the night

[temp John] moan

[Scarlet (BiBo!!!)] cant rp much more than I am asleep :-P

[BOB] tosses and turns fighting off the giant spiders adn their webs in her sleep

[BOB] Ok, so Hoffman

[BOB] is on watch

[temp John] you saw my rolls

[BOB] save versus spell please

[temp John] Hoffman: Magical Spell save: (d20) [1d20=2] 2 - ROLL FAILED against 16!!

[Foriso Fairhand (Kaz)] ((i could have sworn we had some kind of healing item that doesnt require a priest)

[BOB] (you had healing potions but I think you used them all up)

[Indigo (Lisa)] (we did)

[temp John] and what hapends to me?

[Foriso Fairhand (Kaz)] ((oh did we ever get the other chests open?

[BOB (to temp John only)] you see a set of three small lights out in the swamp bobbing along, looks like a group of priests walking on a pilgrimage

[BOB] and not to guy

[BOB] lots of things to open and look at when you get them home

[BOB (to temp John only)] you shouldu chase them down before they get away

[temp John (to BOB only)] like i have a choice

[BOB (to temp John only)] you do, you can make a wis check to see if you should take someone else with you, like Indigo

[temp John (to BOB only)] can I whistle to them first, shout

[BOB (to temp John only)] or your choice

[BOB (to temp John only)] you can call otu to them as you approach them yes

[temp John (to BOB only)] it is just an illusion, not charm

[temp John (to BOB only)] I would not just leave the group would I

[BOB (to temp John only)] it is an illusion yes, but a very good one, very believable

[BOB] and giving John what Info I can

[BOB] so he can roleplay it out

[Foriso Fairhand (Kaz)] ahh i was wondering

[temp John (to BOB only)] reason to think they are good priest, I am suspisious in the middle of the night

[BOB (to temp John only)] what other sort of priest would be on a pilgrimage in teh swamps!

[temp John (to BOB only)] I shake indigo for a sec and say I'll be right back

[BOB (to temp John only)] ok do that

[Hoffman (temp John)] Hey Indigo, I'll be right back, need to catch some pilgrams

Indigo (Lisa) rolls over in his sleep, "huh?"

[Hoffman (temp John)] Hoffman moved 46'09".

[BOB] so indigo can make a Con check at a plus 6

[BOB] to wake up and see what Hoffman is doing

[Indigo (Lisa)] Indigo: CON check: (d20) [1d20=5] 5 [MODIFIED (+6)] - ROLL SUCCEEDED against 20!!

[Hoffman (temp John)] yoo hoo

[BOB] so you see Hoffman heading off into the swamps, goign towards some dancing lights

[Hoffman (temp John)] guys wait up

Indigo (Lisa) sure he heard Hoffman he stands up and looks to see what is going on

[Indigo (Lisa)] Indigo moved 7'05".

[Hoffman (temp John)] Hoffman moved 12'01".

[Indigo (Lisa)] Hoffman! Where are you going?

[Indigo (Lisa)] You're supposed to be on watch!!

Indigo (Lisa) leans over to wake up Foriso

[Hoffman (temp John)] ::yells back:: I'll be right back, hopefully with friends

[Indigo (Lisa)] Foriso! Hoffman's going off into the swamps

[Indigo (Lisa)] Wake up!

[Foriso Fairhand (Kaz)] huh

[Foriso Fairhand (Kaz)] whats wrong Indigo

[Indigo (Lisa)] Hoffman's leaving!

[Foriso Fairhand (Kaz)] wheres he going

[Indigo (Lisa)] He's yelling about bringing friends

[Hoffman (temp John)] Hoffman moved 21'00".

[Indigo (Lisa)] I don't know - maybe GOD is calling him

[Indigo (Lisa)] We've got to get him

[Hoffman (temp John)] (that's my line ;))

[Indigo (Lisa)] Or maybe he's talking to another of his invisible friends

[Indigo (Lisa)] Come on Foriso, let's go after him

[Foriso Fairhand (Kaz)] ill go after him you watch over the others

[Foriso Fairhand (Kaz)] Foriso Fairhand moved 59'08".

[Indigo (Lisa)] Okay, but yell if you need me

[Indigo (Lisa)] Indigo moved 8'00".

[Foriso Fairhand (Kaz)] Hoffman!!! Get back here

[Hoffman (temp John) (to BOB only)] so just wandering?

[BOB (to temp John only)] yes

[Hoffman (temp John)] Hoffman moved 51'11".

[Kaz] Foriso Fairhand targets Foriso Fairhand. Distance: 0'00"

[Hoffman (temp John)] this damm mist, can't keep track of them

Indigo (Lisa) mumbles, "some watchman he is!"

[Kaz] Foriso Fairhand targets Hoffman. Distance: 45'07"

[Foriso Fairhand (Kaz)] im webbing him

[Foriso Fairhand (Kaz)] Foriso Fairhand casts a spell against Hoffman: Web: For (2*6) 12 turns, 16 10' cubes of webby goo hold everyone in the area in place.

[Hoffman (temp John)] (sometimes my rolls realy match my character)

[BOB] Ok

[BOB] so Hoffman is engulfed in the web

[Indigo (Lisa)] (he can't swim yet)

[BOB] Foriso can walk into it to get closer and talk to him

[Indigo (Lisa)] (is he in water?)

[BOB] swampy area Hoffman would be wading not swimming

[BOB] not solid land but not deep water either

[Hoffman (temp John)] now how am I going to find them

[Hoffman (temp John)] 'Foriso!

[Hoffman (temp John)] Hoffman: Magical Spell save: (d20) [1d20=11] 11 - ROLL FAILED against 16!!

[Hoffman (temp John)] Hoffman: Magical Spell save: (d20) [1d20=15] 15 - ROLL FAILED against 16!!

[Foriso Fairhand (Kaz)] What in blazes are you doing?

[Hoffman (temp John)] I am trying to catch those priests on a pilgram

[Hoffman (temp John)] I told Ingigo I'd be right back

[Foriso Fairhand (Kaz)] theres nothing out there

[Hoffman (temp John)] now we'll loose them for sure

[Hoffman (temp John)] look ::points::

[Hoffman (temp John)] tries to point

[Hoffman (temp John)] if I could move I could show you

[Foriso Fairhand (Kaz)] im telling you there is nothing there you blasted troll brain

[Hoffman (temp John) (to BOB only)] for some reason I have a healing panel for Fortiso on Hoffman's dice panel

[BOB] Hoffman's Current Hit Points: adjusted to -6 (-36) by temp John - Dying

[Foriso Fairhand (Kaz)] Foriso Fairhand moved 40'09".

[Hoffman (temp John)] sorry, wield

[Hoffman (temp John)] wierd

[BOB] Indigo's Current Hit Points: adjusted to 28 (9) - Unharmed

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 31 (12) - Unharmed

[BOB] Hoffman's Current Hit Points: adjusted to 30 (36) - Unharmed

[BOB] Branwyn's Current Hit Points: adjusted to 21 (1) - Unharmed

[Hoffman (temp John)] not sure why I could do that

[Foriso Fairhand (Kaz)] ((huh????))

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 22 (-9) - Moderately Wounded

[Hoffman (temp John) (to BOB only)] when does it wear off

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 19 (-3) - Moderately Wounded

[Foriso Fairhand (Kaz)] i bandage his wounds

[BOB] Indigo's Current Hit Points: adjusted to 19 (-9) - Moderately Wounded

[Hoffman (temp John)] (wierd glitch, I had the power to adjust your hit points, no clue)

[BOB] Ok, back to where you were before that

[BOB] and Hoffman can make a new save versus spell

[Foriso Fairhand (Kaz)] ((scarlett was at 4 hp :)

[Hoffman (temp John) (to GM only)] Hoffman: Magical Spell save: (d20) [1d20=4] 4 - ROLL FAILED against 16!!

[BOB] Branwyn's Current Hit Points: adjusted to 20 (-1) - Lightly Wounded

[BOB] lol

[Hoffman (temp John) (to GM only)] Hoffman: Magical Spell save: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 16!!

[BOB] ok

[Hoffman (temp John) (to GM only)] Hoffman: Magical Spell save: (d20) [1d20=8] 8 - ROLL FAILED against 16!!

[Hoffman (temp John) (to GM only)] Hoffman: Magical Spell save: (d20) [1d20=12] 12 - ROLL FAILED against 16!!

[Foriso Fairhand (Kaz)] ((ok it was only 1 hp ))

[BOB] and Hoffman realizes there are no pilgrams out there

[Hoffman (temp John)] soory dm only

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 21 (2) - Moderately Wounded

[BOB] Indigo's Current Hit Points: adjusted to 21 (2) - Lightly Wounded

[BOB] Kristelle's Current Hit Points: adjusted to 27 (1) - Unharmed

[BOB] Branwyn's Current Hit Points: adjusted to 21 (1) - Unharmed

[BOB] Hoffman: No adjustments made.

[BOB] Miranda: No adjustments made.

[BOB] Scarlet's Current Hit Points: adjusted to -1 (2) - Dying

[BOB] and that is the real HP adj for the morning

[Foriso Fairhand (Kaz)] Foriso Fairhand moved 6'06".

[Hoffman (temp John)] thought for sure I saw some priest there

[Hoffman (temp John)] now we will never know

[BOB] Foriso Fairhand XP award: 400. Next level in 17788.

[BOB] Indigo XP award: 200. Next level in 3535.

[BOB] Branwyn XP award: 400. Next level in 3774.

[BOB] Hoffman XP award: 400. Next level in 5353.

[Hoffman (temp John)] God will be so disapointed

[Foriso Fairhand (Kaz)] if i cut you free will you run after some invisible pilgrims?

[BOB] Time of Day: 07:00 AM. Day 28 Fin ___ se, Lec {Early Summer} 28th, 338 SKR.

[Hoffman (temp John)] no need now, they are long gone

[BOB] and in the morning

Foriso Fairhand (Kaz) starts cutting Hoffman free of thye webs

[BOB] after everyone wakes up and feels better

[BOB] Foriso, feels a stabbing pain in his gut

Foriso Fairhand (Kaz) doubles over in pain

[Hoffman (temp John)] Miranda!

[Indigo (Lisa)] (she's dreaming about bears)

[BOB] and the next phase of the wasting sickness hits him

[BOB] Foriso loses 25% (8) of his hitpoints

[BOB] his max hitpoints and current

[Foriso Fairhand (Kaz)] lets just go

[BOB] totals are reset for you Guy

[Foriso Fairhand (Kaz)] ((ok))

[Indigo (Lisa)] (how far are we from home?)

[BOB] half a day to Drillian proper

[BOB] 3 more rolls

[BOB] hmmm just got the Locked by Lisa message

[BOB] and I was not doing anything

[Indigo (Lisa)] Hey! it worked!

[Foriso Fairhand (Kaz)] rofl

[Indigo (Lisa)] char sheet was locked

[BOB] grins

[BOB] ok

[Hoffman (temp John)] Roll #1: (d12) [1d12=3] 3

[Indigo (Lisa)] so I controlled and the de-controlled and now I can set my spells

[Indigo (Lisa)] (wait for my spells please)

[BOB] glad I was right once in a while

[BOB] Hoffman and Foriso Fairhand moved 71'07".

[Foriso Fairhand (Kaz)] ((brb bio break))

[Hoffman (temp John)] Roll #1: (d20) [1d20=1] 1

[Hoffman (temp John)] Roll #1: (d20) [1d20=16] 16

[BOB] you guys ok witht the same map? or do you want some variety?

[Hoffman (temp John)] (same)

[Indigo (Lisa) (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Read Magic -- # Memorized: 1 (0), CHANGED: Lightning Bug -- # Memorized: +3 (+0),

[BOB] You are here moved 79'08".

[Branwyn (Lisa)] (better now)

[BOB] surprise again for everyone

[BOB] Shambling Mound [1d12]: (1d12) [1d12=3] 3

[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=10] 10

[BOB] Shambling Mound #3 [1d12]: (1d12) [1d12=6] 6

[BOB] Scarlet [1d12]: (1d12) [1d12=6] 6

[BOB] Indigo [1d12]: (1d12) [1d12=5] 5

[BOB] Branwyn [1d12]: (1d12) [1d12=2] 2

[BOB] Hoffman [1d12]: (1d12) [1d12=8] 8

[BOB] ok

[Scarlet (BiBo!!!)] I get a surprise roll?

[BOB] always interesting

[Hoffman (temp John)] lol

[Foriso Fairhand (Kaz)] (ok back))

[BOB] chuckles Scarlett got grabbed by mistake

[BOB] she is definately not surprised to still be out cold

[Foriso Fairhand (Kaz)] and of course we stay way out of its way

[Hoffman (temp John)] what are the chances of having treasure?

[BOB] You do have the drop on it, it is surprised

[BOB] but Branwyn is also

[Indigo (Lisa)] (yes but they are so hard to kill)

[Hoffman (temp John)] what is the encounter distance?

[BOB] 20 yards

[BOB] Shambling Mound #3 moved 36'04".

[Foriso Fairhand (Kaz)] ((we are short our healer, ranger and our other mage, there will be no fighting the mound))

[Hoffman (temp John)] (i thought they don't move?)

[Indigo (Lisa)] (thank you)

[Hoffman (temp John)] (OK, moving on)

[BOB] ok

[BOB] movign along

[BOB] two mroe rolls please

[Indigo (Lisa)] (a mound killed Kristelle)

[BOB] they move

[Hoffman (temp John)] Roll #1: (d12) [1d12=1] 1

[BOB] they walk through the swamps

[Indigo (Lisa)] (stop rolling)

[BOB] ok

[BOB] determined to fight something

[Hoffman (temp John)] Roll #1: (d20) [1d20=3] 3

[Indigo (Lisa)] (jeez!)

[BOB] Scarlet, Foriso Fairhand, Indigo, Branwyn and Hoffman moved 430'09".

[Hoffman (temp John)] (this is what we are here for)

[BOB] Bullywug [1d12]: (1d12) [1d12=3] 3

[BOB] Bullywug #30 [1d12]: (1d12) [1d12=9] 9

[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=5] 5

[BOB] Bullywug #24 [1d12]: (1d12) [1d12=3] 3

[BOB] Scarlet [1d12]: (1d12) [1d12=5] 5

[BOB] Indigo [1d12]: (1d12) [1d12=10] 10

[BOB] Bullywug #26 [1d12]: (1d12) [1d12=8] 8

[BOB] Bullywug #27 [1d12]: (1d12) [1d12=4] 4

[BOB] Bullywug #25 [1d12]: (1d12) [1d12=3] 3

[BOB] Branwyn [1d12]: (1d12) [1d12=8] 8

[BOB] Bullywug #31 [1d12]: (1d12) [1d12=9] 9

[BOB] Hoffman [1d12]: (1d12) [1d12=2] 2

[BOB] Bullywug #29 [1d12]: (1d12) [1d12=8] 8

[BOB] Bullywug #28 [1d12]: (1d12) [1d12=7] 7

[Foriso Fairhand (Kaz)] ((lol john you are banned from encounter rolls))

[BOB] Ok, so both sides have surprised

[BOB] so negates

[BOB] with this many charaters

[BOB] just going to Init

[BOB] Combat has begun!

[BOB] ROUND: 0

[Hoffman (temp John)] Hoffman: Initiative: (d10+10+-2) [1d10=8] 16

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=6] 8 [MODIFIED (-10)]

[Foriso Fairhand (Kaz)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=6] 14

[BOB] Bullywug #30: Initiative: (d10+10+) [1d10=8] 18

[BOB] Bullywug #24: Initiative: (d10+10+) [1d10=9] 19

[BOB] Bullywug #26: Initiative: (d10+10+) [1d10=7] 17

[BOB] Bullywug #27: Initiative: (d10+10+) [1d10=8] 18

[BOB] Bullywug #25: Initiative: (d10+10+) [1d10=5] 15

[BOB] Bullywug #31: Initiative: (d10+10+) [1d10=9] 19

[BOB] Bullywug #29: Initiative: (d10+10+) [1d10=8] 18

[BOB] Bullywug #28: Initiative: (d10+10+) [1d10=5] 15

[Indigo (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=2] 10

[BOB] ROUND: 1

[BOB] INIT: 8 GOING: Indigo

[Indigo (Lisa)] (my! which one do I choose?)

[Indigo (Lisa)] Indigo moved 4'11".

[BOB] you can wait for them to come toyou

[BOB] INIT: 10 GOING: Branwyn

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 10 GOING: Branwyn

[BOB] Branwyn is up

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] ok

[BOB] INIT: 15 GOING: Bullywug #28

[BOB] Bullywug #28 moved 92'04".

[BOB] INIT: 15 GOING: Bullywug #25

[BOB] Bullywug #25 targets Branwyn. Distance: 4'10"

[BOB] Bullywug #25 no longer targets Branwyn.

[BOB] Bullywug #25 targets Branwyn. Distance: 4'05"

[BOB] Bullywug #25 targets Indigo. Distance: 3'06"

[BOB] Bullywug #25 no longer targets Branwyn.

[BOB] Bullywug #25 no longer targets Indigo.

[BOB] Bullywug #25 targets Indigo. Distance: 4'09"

[BOB] Bullywug #25 moved 71'05".

[BOB] INIT: 16 GOING: Hoffman

[Hoffman (temp John)] Hoffman moved 8'07".

[temp John] Hoffman targets Bullywug #25. Distance: 0'10"

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Bullywug #25 (AC FINAL: 6)!!!

[Hoffman (temp John)] Hoffman: Attack: Club: (17-(d20+1)) [1d20=2] 14. MISSES Bullywug #25 (AC FINAL: 6). NOTE: Not available.

[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=5] 10 [MODIFIED (+2)] added to: Bullywug #25

[BOB (to GM only)] Bullywug #25's Current Hit Points: adjusted to -2 (-10) - Dying

[BOB] INIT: 17 GOING: Bullywug #26

[BOB] Bullywug #26 moved 95'03".

[BOB] INIT: 18 GOING: Bullywug #27

[BOB] Bullywug #27 moved 92'08".

[BOB] INIT: 18 GOING: Bullywug #30

[BOB] Bullywug #30 targets Hoffman. Distance: 4'10"

[BOB] Bullywug #30 targets Indigo. Distance: 4'11"

[BOB] Bullywug #30 moved 77'01".

[BOB] INIT: 18 GOING: Bullywug #29

[BOB] Bullywug #29 moved 91'00".

[BOB] INIT: 19 GOING: Bullywug #31

[BOB] Bullywug #31 targets Hoffman. Distance: 4'10"

[BOB] Bullywug #31 targets Indigo. Distance: 4'09"

[BOB] Bullywug #31 moved 69'08".

[BOB] INIT: 19 GOING: Bullywug #24

[BOB] Bullywug #24 targets Hoffman. Distance: 4'08"

[BOB] Bullywug #24 targets Indigo. Distance: 4'09"

[BOB] Bullywug #24 no longer targets Indigo.

[BOB] Bullywug #24 no longer targets Hoffman.

[BOB] Bullywug #24 moved 90'09".

[BOB] ROUND: 2

[BOB] Indigo and Branwyn can go

[BOB] before the round ends

[Indigo (Lisa)] Indigo moved 3'07".

[Lisa] Indigo targets Bullywug #31. Distance: 0'09"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=8] 4 [MODIFIED (-2)]. HITS Bullywug #31 (AC FINAL: 6)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Bullywug #31

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=9] 3 [MODIFIED (-2)]. HITS Bullywug #31 (AC FINAL: 6)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Bullywug #31

[BOB (to GM only)] Bullywug #31's Current Hit Points: adjusted to -5 (-13) - Dying

[Branwyn (Lisa)] Branwyn moved 14'06".

[Lisa] Branwyn targets Bullywug #30. Distance: 3'10"

[Branwyn (Lisa)] Branwyn casts a spell against Bullywug #30: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=2] 8 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB (to GM only)] Bullywug #30's Current Hit Points: adjusted to 0 (-8) - Disabled

[BOB] INIT: 8 GOING: Indigo

[Indigo (Lisa)] Indigo moved 10'10".

[Lisa] Indigo targets Bullywug #29. Distance: 1'05"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=19] -7 [MODIFIED (-2)]. HITS Bullywug #29 (AC FINAL: 6)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Bullywug #29

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=6] 6 [MODIFIED (-2)]. HITS Bullywug #29 (AC FINAL: 6)!!!

[BOB (to GM only)] Bullywug #29's Current Hit Points: adjusted to 3 (-5) - Heavily Wounded

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Bullywug #29

[BOB (to GM only)] Bullywug #29's Current Hit Points: adjusted to -1 (-4) - Dying

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=14] -2 [MODIFIED (-2)]

[BOB] INIT: 10 GOING: Branwyn

[Hoffman (temp John)] it's still early to use all your spells

[Indigo (Lisa)] Branwyn moved 37'03".

[Hoffman (temp John)] esp. the way I roll

[Lisa] Branwyn targets Bullywug #27. Distance: 1'11"

[BOB] chuckles

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=19] 0. HITS Bullywug #27 (AC FINAL: 6)!!!

[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=3] 3 added to: Bullywug #27

[BOB] INIT: 14 GOING: Foriso Fairhand

[Hoffman (temp John)] but I forgot you are a warrior mage

[BOB (to GM only)] Bullywug #27's Current Hit Points: adjusted to 5 (-3) - Moderately Wounded

[Foriso Fairhand (Kaz)] im holding

[BOB] INIT: 15 GOING: Bullywug #28

[BOB] Bullywug #28: Initiative: (d10+10+) [1d10=1] 11

[BOB] Initiative changed from 15 to 11.

[BOB] it is a bit crazy that the Mage and her henchman have killed 50% of them already

[BOB] (1d20) [1d20=3] 3

[BOB] but they fight on for now

[BOB] Bullywug #28 targets Branwyn. Distance: 4'05"

[BOB] Bullywug #28 moved 58'07".

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 16 GOING: Hoffman

[Hoffman (temp John)] Hoffman moved 34'02".

[temp John] Hoffman targets Bullywug #28. Distance: 0'06"

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=9] 6 [MODIFIED (-1)]. HITS Bullywug #28 (AC FINAL: 6)!!!

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=15] 0 [MODIFIED (-1)]. HITS Bullywug #28 (AC FINAL: 6)!!!

[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=2] 7 [MODIFIED (+2)] added to: Bullywug #28

[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=3] 8 [MODIFIED (+2)] added to: Bullywug #28

[BOB (to GM only)] Bullywug #28's Current Hit Points: adjusted to -7 (-15) - Dying

[BOB] INIT: 17 GOING: Bullywug #26

[BOB] Bullywug #26 moved 41'00".

[BOB] INIT: 18 GOING: Bullywug #27

[BOB] Bullywug #27 moved 58'09".

[BOB] branwyn gets an AoO

[Branwyn (Lisa)] (scared of my steely dagger!)

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=14] 5. HITS Bullywug #27 (AC FINAL: 6)!!!

[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=1] 1 added to: Bullywug #27

[BOB (to GM only)] Bullywug #27's Current Hit Points: adjusted to 4 (-1) - Moderately Wounded

[BOB] Combat has finished.

[Hoffman (temp John)] (do I dare roll again?)

[Branwyn (Lisa)] (that was actually fun! thanks John)

[Hoffman (temp John)] (I take that as a yes?)

[Branwyn (Lisa)] (sure why not?)

[BOB] Foriso Fairhand XP award: 150. Next level in 17638.

[BOB] Indigo XP award: 75. Next level in 3460.

[BOB] Branwyn XP award: 150. Next level in 3624.

[BOB] Hoffman XP award: 75. Next level in 5278.

[Foriso Fairhand (Kaz)] lol

[BOB] shakes my head

[Hoffman (temp John)] Roll #1: (d12) [1d12=2] 2

[Hoffman (temp John)] Roll #1: (d12) [1d12=4] 4

[BOB] LOL

[BOB] LOL

[BOB] Ok

[BOB] one more time

[Hoffman (temp John)] Roll #1: (d20) [1d20=14] 14

[Hoffman (temp John)] Roll #1: (d20) [1d20=2] 2

[BOB] Hoffman moved 41'11".

[BOB] Branwyn moved 44'05".

[Hoffman (temp John)] (rolling fool)

[BOB] Indigo moved 15'11".

[Hoffman (temp John)] (or just a fool)

[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=6] 6

[BOB] Indigo [1d12]: (1d12) [1d12=2] 2

[BOB] Branwyn [1d12]: (1d12) [1d12=5] 5

[BOB] Hoffman [1d12]: (1d12) [1d12=4] 4

[Foriso Fairhand (Kaz)] (i vote for just a fool lol)

[BOB] I do like making the surprise rolls public now that I have tried it tonight rather than just checking myself

[BOB] Indigo moved 22'10".

[BOB] Giant Badger #2 targets Indigo. Distance: 4'10"

[BOB] Giant Badger #2 moved 4'03".

[Hoffman (temp John)] does dex mod help or only of you have alertness?

[BOB] Combat has begun!

[BOB] ROUND: 0

[Hoffman (temp John)] Hoffman: Initiative: (d10+10+-2) [1d10=8] 16

[BOB] dex mod does not only altertness

[Branwyn (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=1] 3 [MODIFIED (-10)]

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=5] 13

[BOB] and Indigo is surprised and falls into a hole

[BOB] hears a low growl

[Indigo (Lisa)] AHHHHHHH!!!!!

[BOB] ROUND: 1

[BOB] INIT: 3 GOING: Indigo

[BOB] Indigo can try to climb out

[BOB] but give up most of his AC

[BOB] or he can stand and fight

[Indigo (Lisa)] (is room to fight in hole?)

[BOB] for him yes, for man sized no

[Indigo (Lisa)] (thought it was me and badger in hole)

[BOB] yes

[Indigo (Lisa)] (well of course I'll fight)

[Hoffman (temp John)] mano a mano

[Lisa] Indigo targets Giant Badger #2. Distance: 2'07"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=3] 9 [MODIFIED (-2)]. MISSES Giant Badger #2 (AC FINAL: 2).

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=15] -3 [MODIFIED (-2)]. HITS Giant Badger #2 (AC FINAL: 2)!!!

[Indigo (Lisa)] (large?)

[BOB] no

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Giant Badger #2

[BOB] INIT: 4 GOING: Giant Badger #2

[BOB] giant for a badger means 3 feet long

[BOB (to GM only)] Giant Badger #2's Current Hit Points: adjusted to 18 (-8) - Moderately Wounded

[BOB] Giant Badger #2: Attack: Claw: (17-(d20+0)) [1d20=6] 11. MISSES Indigo (AC FINAL: 4).

[BOB] Giant Badger #2: Attack: Claw: (17-(d20+0)) [1d20=13] 4. HITS Indigo (AC FINAL: 4)!!!

[BOB] Giant Badger #2: Attack: Bite: (17-(d20+0)) [1d20=14] 3. HITS Indigo (AC FINAL: 4)!!!

[BOB] Giant Badger #2: Damage v SM: Bite: (1d6+2) [1d6=2] 4 added to: Indigo

[BOB] Giant Badger #2: Damage v SM: Claw: (1d4) [1d4=2] 2 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 15 (-6) - Moderately Wounded

[BOB] INIT: 13 GOING: Branwyn

[BOB] and Indigo rolls a d4

[Indigo (Lisa)] (have to check range on spell - just a sec)

[BOB] oh no

[BOB] sorry did not actually roll high enough

[BOB] no d4

[BOB] 17 or higher and latches onto an extremty

[BOB] can not use that limb

[BOB] etc

[Hoffman (temp John)] (can I at least walk up to the hole to see how he is doing?)

[Indigo (Lisa)] (so what does that mean for Indigo?)

[Hoffman (temp John)] Hoffman moved 22'01".

[BOB] nothing right now, he did not roll high enough to grab him like that

[BOB] and bran's spell?

[Lisa] Branwyn targets Giant Badger #2. Distance: 21'07"

[Branwyn (Lisa)] Branwyn casts a spell against Giant Badger #2: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=5] 11 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB] INIT: 16 GOING: Hoffman

[BOB (to GM only)] Giant Badger #2's Current Hit Points: adjusted to 7 (-11) - Heavily Wounded

[Hoffman (temp John)] can I attack?

[BOB] 50/50 chance of hitting inidgo

[Hoffman (temp John)] called shot?

[BOB] -8

[BOB] but yes

[BOB] and that is an effect to put in the list John

[BOB] so is Hoffman attacking?

[Hoffman (temp John)] trying to add the effect

[BOB] you cna just roll for now

[temp John] Hoffman targets Giant Badger #2. Distance: 1'03"

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=6] 9 [MODIFIED (-1)]. MISSES Giant Badger #2 (AC FINAL: 2).

[Hoffman (temp John)] Hoffman: Attack: Club: (17-(d20+1)) [1d20=14] 2. HITS Giant Badger #2 (AC FINAL: 2)!!! NOTE: Not available.

[BOB] ok

[BOB] ROUND: 2

[BOB] INIT: 3 GOING: Indigo

[Scarlet (BiBo!!!)] ((gonna hang up some laundry, afk a bit))

[Hoffman (temp John)] ttfn

[BOB] thanks for hanging in there Marco

[BOB] wry grins

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Giant Badger #2 (AC FINAL: 2).

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=18] -6 [MODIFIED (-2)]. HITS Giant Badger #2 (AC FINAL: 2)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Giant Badger #2

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=11] 1 [MODIFIED (-2)]. HITS Giant Badger #2 (AC FINAL: 2)!!!

[BOB (to GM only)] Giant Badger #2's Current Hit Points: adjusted to 0 (-7) - Disabled

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)]

[BOB (to GM only)] Giant Badger #2's Current Hit Points: adjusted to -6 (-6) - Dying

[BOB] Combat has finished.

[BOB] and Indigo emerges from the burrow

[BOB] scratched but victorious

[Hoffman (temp John)] lair treasure! woot! ;)

[Scarlet (BiBo!!!)] john just said woot

[Foriso Fairhand (Kaz)] ((roflmao))

[Scarlet (BiBo!!!)] something unsettling about that

[Hoffman (temp John)] (soory, must be past my bed time)

[Hoffman (temp John)] so rolling for next encounter

[BOB] I will give you a chance of somethign down there

[Indigo (Lisa)] we're done!

[Hoffman (temp John)] Roll #1: (d100) [1d100=97] 97

[Hoffman (temp John)] now I roll high

[Hoffman (temp John)] lucky to find a bug

[BOB] roll d4

[Hoffman (temp John)] Roll #1: (d4) [1d4=1] 1

[BOB] you find one scroll case

[BOB] sealed up tube

[Hoffman (temp John)] here you go Brawn

[Branwyn (Lisa)] Thank you! I cannot wait to get home

[Hoffman (temp John)] (wer're home?)

[BOB] Home by pushing through the evening

[BOB] safe and secure

[Hoffman (temp John)] (we can sleep in the next morning, np)

[BOB] Widow Washburn moved 39'06".

[Foriso Fairhand (Kaz)] we need clerics

[Widow Washburn (BOB)] My Word!

[Widow Washburn (BOB)] look at you

[Widow Washburn (BOB)] what have you been doing?

[Hoffman (temp John)] ::looks at self::

[Branwyn (Lisa)] Hello to you to Widow!

[Hoffman (temp John)] He needs clearic badly

[Widow Washburn (BOB)] and what is this?

[Branwyn (Lisa)] We've been in the swamps

[Foriso Fairhand (Kaz)] just a little trek into the swamp

[Widow Washburn (BOB)] I can see that

[Widow Washburn (BOB)] and you bring a dead body withyou?

[Widow Washburn (BOB)] and poor Indigo all cut up ?

[Hoffman (temp John)] only almostly dead

[Foriso Fairhand (Kaz)] shes not dead

[Widow Washburn (BOB)] and Mister Foriso

[Widow Washburn (BOB)] look at you,

[Foriso Fairhand (Kaz)] i look better than i feel

[Widow Washburn (BOB)] you couldn't find a change of clothes somewhere?

[Widow Washburn (BOB)] you have to because you look half dead

[Branwyn (Lisa)] No time. We had to get home

[Foriso Fairhand (Kaz)] more like 3 quarters dead

[Widow Washburn (BOB)] no time to clean?

[Widow Washburn (BOB)] tsk tsk Mistress Branwyn

[Widow Washburn (BOB)] you know I do not want you dirtying up my floors

[Foriso Fairhand (Kaz)] i need to go into the dungeon so ill be home later

[Hoffman (temp John)] I'll sleep right here

[Widow Washburn (BOB)] stop right htere

[Foriso Fairhand (Kaz)] yes maam

[Widow Washburn (BOB)] you will go no where until you have had a good meal

[Hoffman (temp John)] Hoffman moved 3'05".

[Widow Washburn (BOB)] and change those clothes

[Widow Washburn (BOB)] I will go fill the tubs for you

[Foriso Fairhand (Kaz)] yes maam

[Branwyn (Lisa)] The thief can wait. We need to get you healed Foriso first

[Widow Washburn (BOB)] and while you are getting cleaned I will put supper on

[Hoffman (temp John)] (you all have fun, going to bed myself)

[Widow Washburn (BOB)] after you have had a good meal then you will be able to talk about what you want to do

[Foriso Fairhand (Kaz)] ((night john))

[Branwyn (Lisa)] (Good night!)

[Widow Washburn (BOB)] shoos Hoffman into the right hand bathing room along with Foriso

[Widow Washburn (BOB)] Night John

[BOB] Hoffman moved 43'02".

[BOB] Foriso Fairhand moved 41'11".

[BOB] Indigo moved 52'08".

[Hoffman (temp John)] (TTFN)

[BOB] Branwyn moved 18'00".

[BOB] Kristelle moved 11'03".

[BOB] Scarlet moved 42'00".

[BOB] Miranda moved 42'05".

[Foriso Fairhand (Kaz)] dont foprget about indigo

[Widow Washburn (BOB)] he knows better Master Indigo would not run around looking like you do

[Widow Washburn (BOB)] tsk tsk Mister Foriso

[Foriso Fairhand (Kaz)] he was in the belly of a beast at least twice

[Widow Washburn (BOB)] the poor boy

[Widow Washburn (BOB)] no time for tales now though

[Widow Washburn (BOB)] go wash up

[Foriso Fairhand (Kaz)] and he went into a hole to play with a badger

[Widow Washburn (BOB)] dinner will be ready shortly

[Foriso Fairhand (Kaz)] yes maam

[Widow Washburn (BOB)] although it would be nice to know you were goign to be home for dinner once ina while

[BOB] Time of Day: 07:04 PM. Day 28 Fin ___ se, Lec {Early Summer} 28th, 338 SKR.

[Foriso Fairhand (Kaz)] I wish we could say that we were

[BOB] Ok

temp John has left the game on Fri Oct 15 22:43:33 EDT 2010

[BOB] so let me work out XP for the story arc

[BOB] as you figure out your list of priorities

[BOB] what to do first, etc

[Branwyn (Lisa)] 1. heal Foriso?

[Kaz] delivwering the dagger

[BOB] and you can make a list of all the things you have found and want to check

[Kaz] we still have what 3 chests to open?

[Branwyn (Lisa)] 4 I thought

[Kaz] there was 3 big 2 small total right?

[Branwyn (Lisa)] 1 had moss, 1 had dagger, did we open another?

[Branwyn (Lisa)] now I don't remember, you are probably right

[Scarlet (BiBo!!!)] pretty sure on the 3 big and 2 small too

[BOB] Foriso Fairhand XP award: 2000. Next level in 15638.

[BOB] Indigo XP award: 1000. Next level in 2460.

[BOB] Kristelle XP award: 2000. Next level in 1684.

[BOB] Branwyn XP award: 2000. Next level in 1624.

[BOB] Hoffman XP award: 1000. Next level in 4278.

[BOB] Miranda XP award: 1000. Level-up!

[BOB] Scarlet XP award: 1000. Next level in 4353.

[BOB] Imari XP award: 1000. Next level in 2867.

[Kaz] if thats the case then we have 2 big and 1 small left to open

[Branwyn (Lisa)] You leveled since trying last time?

[BOB] I gave Imari Xp for the story arc as he was here for the first half

[Branwyn (Lisa)] I will open as last resort - more fun for you to do it :)

[BOB] I do not think he went up in level after the dragon

[Branwyn (Lisa)] okay then I can do it

[BOB] Roleplayer fo the night ?

[Scarlet (BiBo!!!)] did we rp? was pretty much combat straight

[BOB] sur ethere was RP

[Scarlet (BiBo!!!)] maybe john for his wandering off

[BOB] and there this is the chance to reward anyone you want for deeds done, etc

[Kaz] actually i did level after i tried opening them the first time

[Kaz] i agree about john

[BOB] ok

[Kaz] it was after my run in with the moss thyat we fought the dragon

[Kaz] oh and there was 6 chests

[Branwyn (Lisa)] even better

[Branwyn (Lisa)] more loot

[BOB] Foriso Fairhand XP award: 150. Next level in 15488.

[BOB] Indigo XP award: 75. Next level in 2385.

[BOB] Branwyn XP award: 150. Next level in 1474.

[BOB] Hoffman XP award: 200. Next level in 4078.

[BOB] Scarlet XP award: 100. Next level in 4253.

[Scarlet (BiBo!!!)] wussat?

[BOB] RP for tonight

[Kaz] so that means we have 4 to try to open

[Scarlet (BiBo!!!)] yay

[BOB] now the only XP to give out is the 10% bonus

[BOB] but that will be another project

[BOB] have to go step by step for that one

[BOB] but everyone is all caught up to date now for the most part

[Kaz] should i try now or wait?

[Lisa] that might move me really close

[Lisa] It's almost 11 Bob time

[BOB] so I will do that before next week then Lisa

[BOB] yeah I think we shoudl pause here

[BOB] sleep through the night

[Kaz] ok

[BOB] wake up in the morning

[BOB] with the list of loot

[Lisa] want John and Kaz to share in joy of loots and riches

[BOB] and things you want to work on

[BOB] can do that on the site

[BOB] between party pack, etc

[BOB] Guy you will be in next week?

[Kaz] oh and at least one of us will be in next week for sure

[Kaz] depends on how quick i get my comp ionto the shop and it gets fixed

[Lisa] we really need to fix party pack now - will look at it this week

[BOB] nods

[Kaz] if anythying kaz and i will both play on her comp

[BOB] and by the way in a week or four Marco will hit the 400th game session he has played in

[Kaz] awesome

[Lisa] wow! :)

[Scarlet (BiBo!!!)] lol

[BOB] John passed the 500 mark earlier this year

[BOB] Lorie is at 477

[BOB] Mike is around 300

[Kaz] heck even im up there higher than i thought

[BOB] Guy is over 50

[BOB] I htink

[Kaz] i thought it was more than that

[BOB] you had 26 at end of last year

[BOB] I know you make at least 25 this year

[BOB] but not sure exact numbers

[BOB] Kaz passed the 100 mark

[BOB] just was looking at the Roll Call tonight

[BOB] as I was working on other things

[BOB] I want you to make a character page Marco!

[BOB] Scarlett deserves something

[Lisa] Yes!

[Kaz] i think im at like 25 or 26 for the year

[Lisa] Give us a little backstory

[Scarlet (BiBo!!!)] sure, how?

[Lisa] Foriso should have one too, you know

[Kaz] well when kaz and i have time together we will try to work on something

[BOB] on the character Stories page

[Kaz] shes the writer not me i just have the ideas

[BOB] Scarlett is listed there

[BOB] just click on the link

[BOB] and it starts up the page for you

[Scarlet (BiBo!!!)] okies

[BOB] then Lisa or I will edit and fix links etc

[Scarlet (BiBo!!!)] will do that when I get the time

[BOB] thank y ou

[BOB] I am leaving next week as part of this story arc also

[BOB] until you move onto a new one

[Kaz] yeah like when hes not trying to bring light to the shadows lol

[BOB] at least one full session

[BOB] at home roleplaying and working on things

[BOB] not pushing into the next adventure as fast this time

[Lisa] finding priest for Foriso

[Lisa] that hp loss really sucked

[Kaz] kaz maybe having to fo lots of typing for both of us next week

[Lisa] we need to fix you

[Kaz] i didnt think i was going to survive against the dragon

[Kaz] now that was some fun rp

[Lisa] If you hadn't lost your memory you probably would have

[Lisa] you were all up for attacking that thing head on

[Kaz] having that tear jerker of a tale going and then suddenly having to ro amnesia lol

[Lisa] was a fun adventure!

[Kaz] yeah but im off to bed work calls early tomorrow :(

[BOB] night!

[Kaz] yall have a good night

[Lisa] goodnight!

[BOB] 9 or 10 more sessions this year

[Scarlet (BiBo!!!)] I am off to get me some indian food

[BOB] hmmm

[BOB] sounds good

Kaz has left the game on Fri Oct 15 23:05:25 EDT 2010

[Scarlet (BiBo!!!)] hunger, thy name is BiBo

[Lisa] I'm going to head out too

[Lisa] lol

[BOB] have a great day /night guys

Lisa has left the game on Fri Oct 15 23:05:38 EDT 2010

BiBo!!! has left the game on Fri Oct 15 23:05:43 EDT 2010

[BOB] Time of Day: 07:00 AM. Day 1 Trall, Ze {Mid Summer} 1st, 338 SKR.


XP awarded - John RP of night Story Arc XP awarded