Oct 15 10 - Ophioglossum
[BOB] ==== Gaming session started: Wed Oct 13 18:32:45 EDT 2010 ====
[BOB] ==== Gaming session started: Fri Oct 15 18:34:10 EDT 2010 ====
[BOB] I am getting undressed and getting food and drink, I might even get dressed again, aren't you glad we don't use a webcam yet?
[BOB] I am away from the keyboard.
[BOB] I am back at the keyboard.
temp John has joined the game on Fri Oct 15 19:05:28 EDT 2010
temp John is receiving the map Marsh Area 1...
temp John has received the map Marsh Area 1.
[temp John] did I miss a meeting or something?
[BOB] not that I know of
[temp John] or is eveyone staying off to give no on ethe bonus xp?
[BOB] Lisa got caught up in a meeting at work
[BOB] will be here
[BOB] Kaz and Guy I presume will be
[temp John] marco slept in
[BOB] how was the week for you?
[temp John] I just kicked miranda off this computer
[temp John] lousy, rather not talk about it
[BOB] ok
[temp John] but I "ran" into Brian on line. Both had to go when kids called
[BOB] grins
[temp John] just had time to say hi
[BOB] he sent me a link this week so he must be thinking about us
[temp John] i guess teaching swimming while adventuring would depend on where adventuring?
[BOB] yes
[BOB] but anywhere in Drillian it is realistic
[BOB] or on the next adventure
[BOB] Pirate Queens
[temp John] sounds like it may be too late
[temp John] why is it always pirates
[temp John] gypsies on water
[BOB] because you are the good guys and go after the bad guys
[BOB] exactly
[temp John] so today we get home, work out details and off again?
[BOB] well the idea is to get home
[BOB] then there is the home stuff to do
[BOB] last time Lisa and Kaz complained a bit that I moved to the next adventure too quickly
[BOB] so will take time to roleplay and hang out at home
[BOB] work out details of who and where
[BOB] Hoffman can pick a bedroom :)
[temp John] buy some more axes, maybe get some armor?
[BOB] yeap
[temp John] after getting cut of loot
[BOB] find out what loot you actually have, grins
[temp John] not my speciality so I will have to trust the group
[BOB] I think it will be fun
[BOB] the next adventure is a fun one
[BOB] I have some nice "effects" for it
[temp John] you think they are all fun
[BOB] but will unvail that later
[BOB] grins, well I hope they are all at least somewhat fun
[BOB] and speaking of effects
[BOB] I do want to work on that also
[BOB] do you think Hoffman has anythign that could be handled by Effects?
[temp John] he is quite simple, so no
[temp John] range of ax throwing?
[BOB] that might be a script
[BOB] but you could put a Ring effect
[BOB] so show the various ranges when you want
[BOB] turn it on and off
[temp John] eating at the moment, maybe later when i have more axes
[BOB] nods
[BOB] eating and drinking here too
[BOB] Nyrma made these great meatballs
[BOB] I wrapped them up in tortiias
[BOB] and scarf them up
[BOB] is there anything that you can see doing about Hoffman for training times?
[BOB] swimming only thing you are working on ?
[temp John] only slot i have i think, besides slot for mastery
[BOB] nods
[BOB] but other things
[temp John] i could start looking and pay for mastery
[BOB] story wise
[temp John] nothing signicifact
[BOB] ok, as an example Branwyn is looking for her mentor, the original mage that trained her and then disapeared
[temp John] aaaaaaah
[temp John] i want to see if i can get the group to quit the DSers and join the hand
[BOB] chuckles not likely to happen
[BOB] unless the Hand wants to expand and become a Mercenary Unit
[BOB] when the group needs help they have huge resources to depend on
[BOB] just have to want to ask your bosses for help
[BOB] but at least you can be in the Hand and be a camp follower for the Dragonslayers
[BOB] you are not required to join the Unit
[temp John] groupie proup great
[temp John] groopie group great
[BOB] chuckles
[BOB] as we move forward it will be more of a thing
[BOB] I am trying to figure out what to do for the maps
[BOB] Fritz has all of my maps
[temp John] sure sure, sounds just like work, some day we will be rewarded for all our hard work, just not today
[BOB] and has not responded to my emails
[temp John] what maps do you need
[BOB] two months now
[BOB] he has all of them
[BOB] except the small local ones
[temp John] tried face book?
[temp John] e-mail is old news for some
[BOB] 25+ years worth of notes
[BOB] yeah
[BOB] I need to just decide if I am going to bite the bullet
[BOB] and redesign from scratch
[BOB] and Lisa is on the way in it looks like
Lisa has joined the game on Fri Oct 15 19:39:25 EDT 2010
Lisa is receiving the map Marsh Area 1...
Lisa has received the map Marsh Area 1.
[temp John] Now we have one girl minimum to play
[temp John] Hi Lisa
[Lisa] Hello
Kaz has joined the game on Fri Oct 15 19:40:12 EDT 2010
Kaz is receiving the map Marsh Area 1...
Kaz has received the map Marsh Area 1.
[BOB] and hello Lisa and Kaz
[BOB] and I am guessing Guy is working his way in also
[temp John] Hi Kaz
[Kaz] actually its guy kaz is on her way to bed
[Kaz] im on her comp thanks to a blasted virus thats shut mine down
[BOB] oh no
[Lisa] that sucks
[BOB] what happened to Kaz ? and what happened to the computer?
[BOB] did she catch a virus from it?
[Kaz] shes just exhausted tonight
[temp John] was it my fault?
[Kaz] and im not sure where i got the virus but i know if i find the sog that created it im kicking his head off his neck
[temp John (to GM only)] Character sheet for Hoffman modified: Notes - CHANGED.
[temp John] (just testing)
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1-1) [1d20=6] 8 [MODIFIED (-1)]
[BOB] Ok, so you are camped on the edge of the "lake"
[BOB] and are crossing
[BOB] then another day and a half to two days to get home
[Lisa] John didn't kill everything in sight already and get us home?
[BOB] He was waiting for you to share in the glory
[Lisa] that was kind of him
[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- # Atks: 0 (1),
[Kaz] more like he got lazy and wanted us to actually have to work lol
BiBo!!! has joined the game on Fri Oct 15 19:47:11 EDT 2010
BiBo!!! is receiving the map Marsh Area 1...
[Lisa (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Sleep -- # Memorized: +1 (+0),
BiBo!!! has received the map Marsh Area 1.
[temp John] actualy i felt bad kicking my 6 year old off this computer
[BOB] and Yes to Scarlett and Branwyn you have full spells
[temp John] told you Marco overslept
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1-1) [1d20=14] 0 [MODIFIED (-1)]
[temp John] bob, do you know where the +1 comes from
[Kaz] hey marco
[temp John] a 14 should hit AC 1
[BOB] will look at your sheet
[temp John (to GM only)] Character sheet for Hoffman modified: Ability Scores - Attack Adjust: (ATK) : CHANGED: -1 (+1).
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1-1) [1d20=18] -2 [MODIFIED (-1)]
[temp John] got it
[BOB] your ability adj
[temp John] the str mod is already included if you put it as a neg, so I do not add to equipment list
[BOB] nods
[BiBo!!!] howdy all
[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- # Atks: 1 (0), CHANGED: Hand Axe -- Ability Adj: (-1), CHANGED: Throwing Axe -- Ability Adj: (-1), CHANGED: unarmed -- Ability Adj: (-1), CHANGED: Club -- Ability Adj: (-1),
[Lisa] Hello :)
[BOB] Foriso Fairhand moved 90'00".
[temp John] Hello Bibo
[BOB] Hoffman moved 107'11".
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=18] -1 [MODIFIED (-1)]
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=17] 0 [MODIFIED (-1)]
[BOB] Branwyn moved 38'03".
[BOB] Scarlet moved 30'07".
[BOB] Indigo moved 33'10".
[BOB] Kristelle moved 13'09".
[BOB] so eveyrone ready for your lake crossing?
[Kaz] i hate swamps and water as of right now lol
[BOB] grins
[temp John] as long as we do not have a fox, a goose and corn
[BOB] nope
[BOB] just need a lucky roll to get across
[BOB] or luck at which encounter you have
[BOB] last time the giant Gar was not too bad
[BOB] that is where Branwyn found that spell book, inside its belly
[temp John] so crossing twice is not a better option
[Kaz] you just take the goose over first comeback for the fox drop oiff the fox and bringback the goose then pick up the corn while dropping off the goose
[temp John] ouch
[temp John] Hoffman: Attack: Throwing Axe: (17-(d20-1)) [1d20=14] 4
[Kaz] take the corn over to the fox drop it off then go back for the goose and tada everybody is over safe and sound
[BOB] Lisa you ready for spells?
[temp John] thank you , i needed that
[BOB] Marco?
[Lisa] yes
[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Throwing Axe -- Profic Adj: -1 (+0),
[BOB] so let us have Lisa roll for the lake encounter
[BOB] d122 please
[BOB] 12
[temp John] Hoffman: Attack: Throwing Axe: ((17-(d20-1))-1) [1d20=2] 15 [MODIFIED (-1)]
[Lisa] Roll #1: (d12) [1d12=10] 10
[BOB] wow
[BOB] no encounter on the lake
[Lisa] Moby Dick?
[Lisa] even better
[temp John] I vote Lisa rp of night
[Lisa] lol
[BOB] You are here moved 47'04".
[temp John] roll person
[BOB] Time of Day: 09:00 AM. Day 27 See ___ se, Lec {Early Summer} 27th, 338 SKR.
[temp John] Attack: Club:: is now ARMED.
[temp John] Attack: Club:: is NO LONGER ARMED.
[temp John] Hoffman: Attack: unarmed: (17-(d20-1)) [1d20=8] 10
[BOB] ok so now encounter chances are normal through the swamps
[BOB] off to the river and Big Rock Balls
[BOB] 6 more chances between here and there
[temp John (to GM only)] Character sheet for Hoffman modified:
[temp John] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=3] 8 [MODIFIED (+2)]
[Lisa] Roll #1: (d12) [1d12=4] 4
[BOB] and right away
[BOB] so a d20 please
[Kaz] i blame john
[Lisa] Roll #1: (d20) [1d20=12] 12
[temp John] maybe it is a horse that poops lego chips
[BOB] and lets see who if anyone is surprised
[temp John] (end of test, for now)
[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=11] 11
[BOB] Scarlet [1d12]: (1d12) [1d12=7] 7
[BOB] Indigo [1d12]: (1d12) [1d12=9] 9
[BOB] Branwyn [1d12]: (1d12) [1d12=9] 9
[BOB] Hoffman [1d12]: (1d12) [1d12=9] 9
[BOB] wow
[BOB] Scarlet is invis right?
[BiBo!!!] sure :)
[BOB] is she?
[BOB] did you do that this mornign?
[BiBo!!!] no, no reason to keep invis now
[BOB] ok
[BOB] so not surprised
BiBo!!! is now controlling Scarlet
[BOB] Boobrie #3 targets Scarlet. Distance: 2'01"
[BOB] Boobrie #3: Attack: Claw: (11-(d20+0)) [1d20=12] -1. HITS Scarlet (AC FINAL: 6)!!!
[BOB] Boobrie #3: Attack: Claw: (11-(d20+0)) [1d20=12] -1. HITS Scarlet (AC FINAL: 6)!!!
[BOB] Boobrie #3: Attack: Beak Stab: (11-(d20+0)) [1d20=19] -8. HITS Scarlet (AC FINAL: 6)!!!
[BOB] Boobrie #3: Damage v SM: Beak Stab: (2d8) [2d8=3,7] 10 added to: Scarlet
[BOB] Boobrie #3: Damage v SM: Claw: (1d6) [1d6=3] 3 added to: Scarlet
[BOB] Boobrie #3: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Scarlet
[BiBo!!!] I am back at the keyboard.
[BOB] Scarlet's Current Hit Points: adjusted to -3 (-14) - Dying
[Indigo (Lisa)] wow!
[Scarlet (BiBo!!!)] thought you said I WASNT surpriesed...
[BOB] you are not
[Indigo (Lisa)] you are now
[Scarlet (BiBo!!!)] what part of me suddenly being mauled with no init is not surprised?
[BOB] if you were surprised then I get a bonus to my attacks
[temp John] wouldn't there be int if not surprised?
[BOB] now there is Init
[BOB] it is an ambush, they/it gets to attack first
[BOB] now you get to react
[Kaz] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=8] 16
[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=5] 13
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=8] 10 [MODIFIED (-10)]
[BOB] just a sec
[BOB] Combat has begun!
[BOB] ROUND: 0
[BOB] Boobrie #3: Initiative: (d10+10+) [1d10=4] 14
[BOB] now you can roll
[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=8] 16
[Kaz] great i get kaz's rolls now
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=4] 12
[BOB] and it is a very good thing Scarlett is not invis
[Scarlet (BiBo!!!)] do I need to? since I am unconscious now?
[BOB] you can find her and bind her wounds, if you can stop it from carrying her off
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=9] 11 [MODIFIED (-10)]
[temp John] need to know when you bleed ;)
[Scarlet (BiBo!!!)] end of the round is fine :-P
[BOB] smile good for me
[BOB] ROUND: 1
[BOB] INIT: 11 GOING: Indigo
[Indigo (Lisa)] Indigo moved 6'02".
[Kaz] have to reroll init?
[Kaz] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=6] 14
[BOB] yes to Guy
[Lisa] Indigo targets Boobrie #3. Distance: 1'02"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=11] 1 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!
[Indigo (Lisa)] large?
[BOB] no man sized
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Boobrie #3
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=15] -3 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Boobrie #3
[BOB] INIT: 12 GOING: Branwyn
[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 61 (-11) - Lightly Wounded
[Branwyn (Lisa)] (Can I grab scarlet and bind her wounds or is she trapped by bird?)
[BOB] yes you can
[BOB] you can make a to hit on her
[BOB] and pull her to safety
[temp John] or you can cast a spell to kill the thing?
[BOB] or you can just bind her wounds where she is without a need for a to hit
[Branwyn (Lisa)] (can't kill in one shot, but if she can wait I'll hit it)
[temp John] np, do your best
[Branwyn (Lisa)] (I could put it to sleep though)
[BOB] you can hope Foriso does it, plus she can bleed a round or two more
[BOB] and no you know you can not put it to sleep
[BOB] too many HD for that
[Branwyn (Lisa)] (okay)
[temp John] but enought dammage and it can not fly?
[BOB] Indigo is the only one in danger of being carried off
[Branwyn (Lisa)] Branwyn moved 1'03".
[BOB] right
[BOB] last time they fought one they drove it off through damage, did not kill it
[Lisa] Branwyn targets Boobrie #3. Distance: 9'00"
[Branwyn (Lisa)] Branwyn casts a spell against Boobrie #3: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=5] 11 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB] INIT: 14 GOING: Foriso Fairhand
[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 50 (-11) - Moderately Wounded
[Kaz] Foriso Fairhand moved 9'00".
[Kaz] ill bandage scarlet up
[BOB] ok
[BOB] INIT: 14 GOING: Boobrie #3
[BOB] Boobrie #3 targets Indigo. Distance: 1'02"
[BOB] Boobrie #3: Attack: Claw: (11-(d20+0)) [1d20=5] 6. MISSES Indigo (AC FINAL: 4). NOTE: Not available.
[BOB] Boobrie #3: Attack: Claw: (11-(d20+0)) [1d20=8] 3. HITS Indigo (AC FINAL: 4)!!! NOTE: Not available.
[BOB] Boobrie #3: Attack: Beak Stab: (11-(d20+0)) [1d20=11] 0. HITS Indigo (AC FINAL: 4)!!! NOTE: Not available.
[BOB] Boobrie #3: Damage v SM: Beak Stab: (2d8) [2d8=2,5] 7 added to: Indigo
[BOB] Boobrie #3: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Indigo
[BOB] Indigo's Current Hit Points: adjusted to 19 (-8) - Moderately Wounded
[BOB] INIT: 16 GOING: Hoffman
[temp John] Hoffman moved 8'04".
[temp John] Hoffman targets Boobrie #3. Distance: 0'02"
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=1] 16 [MODIFIED (-1)]. MISSES Boobrie #3 (AC FINAL: 5).
[temp John] Hoffman: Attack: unarmed: (17-(d20-1)) [1d20=17] 1. HITS Boobrie #3 (AC FINAL: 5)!!!
[temp John] Hoffman: Damage v SM: unarmed: ((1d2)+3) [1d2=1] 4 [MODIFIED (+3)] added to: Boobrie #3
[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 46 (-4) - Moderately Wounded
[BOB] ROUND: 2
[BOB] INIT: 11 GOING: Indigo
[Kaz] no club?
[temp John] aoo?
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=16] -4 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!
[temp John] oops
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Boobrie #3
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=19] -7 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!
[BOB] it attacked everyone it could
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Boobrie #3
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=7] 5 [MODIFIED (-2)]. HITS Boobrie #3 (AC FINAL: 5)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Boobrie #3
[BOB] INIT: 12 GOING: Branwyn
[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 30 (-16) - Heavily Wounded
[Branwyn (Lisa)] Branwyn casts a spell against Boobrie #3: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=5] 11 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB] INIT: 14 GOING: Foriso Fairhand
[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 19 (-11) - Heavily Wounded
[Kaz] Foriso Fairhand targets Boobrie #3. Distance: 1'10"
[Scarlet (BiBo!!!)] ((I am gonna go take a shower while I bleed brb))
[BOB] ok
[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=3] 15. MISSES Boobrie #3 (AC FINAL: 5).
[BOB] INIT: 14 GOING: Boobrie #3
[BOB] Boobrie #3 no longer targets Indigo.
[BOB] Boobrie #3 moved 14'01".
[BOB] as it flees
[BOB] attacks from Indigo hoffman and foriso
[Lisa] I am away from the keyboard.
[Lisa] I am back at the keyboard.
[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=17] 1. HITS Boobrie #3 (AC FINAL: 5)!!!
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=10] 7 [MODIFIED (-1)]. MISSES Boobrie #3 (AC FINAL: 5).
[Foriso Fairhand (Kaz)] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=5] 5 added to: Boobrie #3
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=3] 9 [MODIFIED (-2)]. MISSES Boobrie #3 (AC FINAL: 5).
[Lisa] I am away from the keyboard.
[BOB (to GM only)] Boobrie #3's Current Hit Points: adjusted to 14 (-5) - Massively Wounded
[BOB] Combat has finished.
[Lisa] I am back at the keyboard.
[Indigo (Lisa)] (hate those birds)
[Kaz] I am back at the keyboard.
[Indigo (Lisa)] (someone else needs to roll for next encounter)
[temp John] BOB
[temp John] can you explain where I am going wrong
[BOB] Foriso Fairhand XP award: 444. Next level in 18368.
[BOB] Scarlet XP award: 444. Next level in 5353.
[BOB] Indigo XP award: 222. Next level in 3825.
[BOB] Branwyn XP award: 444. Next level in 4354.
[BOB] Hoffman XP award: 444. Next level in 5933.
[BOB] with what John?
[temp John] i just checked with out having a target and the numbers came out right
[temp John] according to the chat I made on the sheet, if I roll a 10 I should hit AC 5
[Foriso Fairhand (Kaz)] (try targeting foriso and test john))
[temp John] but with a target it says I hit ac 7
[temp John] Hoffman targets Foriso Fairhand. Distance: 1'03"
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=5] 12 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=4] 13 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).
[temp John] i have to roll a little better
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=9] 8 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=6] 11 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] I can make it roll any number you want John
[BOB] tell me what you want to see
[Foriso Fairhand (Kaz)] make it roll an 11 while hes targeting me bob
[BOB] Hoffman: Attack: Hand Axe: ((17-(d20-1))-1) [1d20=11] 6 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).
[temp John] and now it is locked
[BOB] do not control the icon
[temp John] I think the str is suposed to be a plus one, but when i was not targeting it seemed to work
[BOB] can you un-control it john?
[temp John] Hoffman no longer targets Foriso Fairhand.
[temp John] no clue, but to log off
temp John has left the game on Fri Oct 15 20:24:49 EDT 2010
[BOB] grrrrr
[BOB] waiting
[Indigo (Lisa)] you should really ask about that
[Indigo (Lisa)] we have no idea why it happens and is very annoying
[BOB] I did
temp John has joined the game on Fri Oct 15 20:25:40 EDT 2010
temp John is receiving the map Marsh Area 1...
[BOB] and one thing to try is to UN control the icon
[BOB] not to log out
[Indigo (Lisa)] how do you do that?
temp John has received the map Marsh Area 1.
[BOB] when you click Control on the icon
[BOB] is just the other
[Indigo (Lisa)] will watch for that next time it happens to me
[Indigo (Lisa)] thanks
[temp John] the menu only gave the option to control and said i could not because temp john was controling it
[BOB] Ok
[temp John (to GM only)] Character sheet for Hoffman modified: Ability Scores - Attack Adjust: (ATK) : CHANGED: +1 (-1).
[temp John] Hoffman targets Foriso Fairhand. Distance: 1'03"
[temp John] Hoffman no longer targets Foriso Fairhand.
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=16] -1 [MODIFIED (-1)]
[temp John] Hoffman targets Foriso Fairhand. Distance: 1'03"
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=3] 12 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] Lisa please test
[BOB] you right click an icon
Lisa is now controlling Branwyn
[BOB] you see Control
[BOB] now try again
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=2] 13 [MODIFIED (-1)]. MISSES Foriso Fairhand (AC FINAL: 4).
Lisa is now controlling Branwyn
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Foriso Fairhand (AC FINAL: 4)!!!
Lisa is no longer controlling Branwyn
[BOB] ok
[BOB] so
[BOB] it works there
[BOB] not sure how the sheet is getting locked
[BOB] but that is one way to try to unlock it
[BOB] the only time it does lock is when you are controlling the icon
[temp John] done for now
[BOB] no control no lock
[Indigo (Lisa)] not to be argumentative, but I never click to control Branwyn and it still happens to me
[BOB] ok
[BOB] good point
[BOB] will try to ferret that part out
[Indigo (Lisa)] is a Klooge mystery
[BOB] Ok, so that was your mid morning encounter
[temp John] so I pick up my non invisible friend and we move on
[BOB] moving on to the next six
[BOB] five
[Indigo (Lisa)] 5
[BOB] grins
[Foriso Fairhand (Kaz)] (d12) [1d12=10] 10
[BOB] and next
[Foriso Fairhand (Kaz)] (d12) [1d12=2] 2
[BOB] and d20 please
[Foriso Fairhand (Kaz)] {d20
[Foriso Fairhand (Kaz)] (d20) [1d20=16] 16
[BOB] Indigo, Foriso Fairhand, Branwyn and Hoffman moved 498'04".
[BOB] Hoffman, Foriso Fairhand, Indigo and Branwyn moved 267'09".
[BOB] Combat has begun!
[BOB] ROUND: 0
[BOB] Ghoul: Initiative: (d10+10+) [1d10=8] 18
[BOB] Ghoul #10: Initiative: (d10+10+) [1d10=3] 13
[BOB] Branwyn: Initiative: (d10+10+-2) [1d10=9] 17
[BOB] Ghoul #9: Initiative: (d10+10+) [1d10=5] 15
[BOB] Ghoul #8: Initiative: (d10+10+) [1d10=9] 19
[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=2] 10
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=8] 10 [MODIFIED (-10)]
[temp John] guy, you should have let us belive you were kaz
[temp John] i am sure you have want to do that before
[Indigo (Lisa)] (you rolled Branwyn's initiative?)
[Foriso Fairhand (Kaz)] lol
[Foriso Fairhand (Kaz)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=5] 13
[BOB] ROUND: 1
[Indigo (Lisa)] (can we just keep moving and maybe they will go away?)
[BOB] Ghoul #9, Ghoul #10 and Ghoul #8 moved 52'09".
[Foriso Fairhand (Kaz)] she will glad to know that it is her klooge thats doing it
[BOB] you are able to see them from the distance moving in the Mist
[BOB] you know they are moving jerkily like undead but not slow like Zombies
[BOB] INIT: 10 GOING: Hoffman
[temp John] so are we moving towars them or at an angle?
[BOB] you are trying to move towards the NE corner of this map
[temp John] and they are spreadout like that
[BOB] yes like they are hunting
[BOB] and they are at that distance
[Foriso Fairhand (Kaz)] i wonder if we can get away without fighting them
[temp John] Hoffman moved 1'09".
[temp John] i can move 75 and still attack, but will only move 60 to keep pace witht the group
[temp John] Hoffman moved 60'06".
[BOB] INIT: 10 GOING: Indigo
[Indigo (Lisa)] Indigo moved 60'09".
[BOB] INIT: 13 GOING: Foriso Fairhand
[Foriso Fairhand (Kaz)] (poor marco)
[BOB] John you should be able to drop him from Inventory anytime you want
[Indigo (Lisa)] (her)
[Foriso Fairhand (Kaz)] ((im going to keep scarlet with me and drag her along lol))
[temp John] ah, thanks
[Foriso Fairhand (Kaz)] Foriso Fairhand moved 63'02".
[BOB] INIT: 13 GOING: Ghoul #10
[BOB] Ghoul #10 moved 89'09".
[temp John] fortiso, you may want to get on the other side of the fighters
[BOB] INIT: 15 GOING: Ghoul #9
[BOB] Ghoul #9 moved 90'07".
[BOB] INIT: 17 GOING: Branwyn
[Indigo (Lisa)] Branwyn moved 57'07".
[BOB] INIT: 18 GOING: Ghoul
[BOB] INIT: 19 GOING: Ghoul #8
[BOB] Ghoul #8 moved 91'02".
[BOB] ROUND: 2
[BOB] INIT: 10 GOING: Hoffman
[temp John] Hoffman moved 16'04".
[temp John] Hoffman targets Ghoul #10. Distance: 1'09"
[temp John] Hoffman no longer targets Ghoul #10.
[temp John] Hoffman targets Ghoul #10. Distance: 1'09"
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=7] 8 [MODIFIED (-1)]. MISSES Ghoul #10 (AC FINAL: 6).
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Ghoul #10 (AC FINAL: 6)!!!
[temp John] Hoffman: Attack: Club: (17-(d20+1)) [1d20=6] 10. MISSES Ghoul #10 (AC FINAL: 6). NOTE: Not available.
[temp John] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=2] 7 [MODIFIED (+2)] added to: Ghoul #10
[BOB] INIT: 10 GOING: Indigo
[BOB (to GM only)] Ghoul #10's Current Hit Points: adjusted to 9 (-7) - Moderately Wounded
[Indigo (Lisa)] Indigo moved 22'03".
[Lisa] Indigo targets Ghoul #10. Distance: 0'05"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=4] 8 [MODIFIED (-2)]. MISSES Ghoul #10 (AC FINAL: 6).
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=17] -5 [MODIFIED (-2)]. HITS Ghoul #10 (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Ghoul #10
[BOB] INIT: 13 GOING: Foriso Fairhand
[BOB (to GM only)] Ghoul #10's Current Hit Points: adjusted to 5 (-4) - Heavily Wounded
[temp John] not 3 attack round?
[Indigo (Lisa)] (not on odd rounds)
[Foriso Fairhand (Kaz)] Foriso Fairhand moved 21'05".
[Kaz] Foriso Fairhand targets Ghoul #10. Distance: 3'04"
[temp John] it's round 2
[Indigo (Lisa)] Oops
[Indigo (Lisa)] thank you!!
[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=9] 9. MISSES Ghoul #10 (AC FINAL: 6).
[BOB] INIT: 13 GOING: Ghoul #10
[Indigo (Lisa)] (can I still do it?)
[BOB] Ghoul #10 targets Ghoul #10. Distance: 0'00"
[BOB] Ghoul #10: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Ghoul #10 (AC FINAL: 6)!!!
[BOB] Ghoul #10 targets Ghoul #10. Distance: 0'00"
[BOB] Ghoul #10: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Ghoul #10 (AC FINAL: 6).
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=10] 2 [MODIFIED (-2)]. HITS Ghoul #10 (AC FINAL: 6)!!!
[BOB] Ghoul #10 targets Hoffman. Distance: 0'01"
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Ghoul #10
[BOB (to GM only)] Ghoul #10's Current Hit Points: adjusted to -1 (-6) - Dying
[BOB] INIT: 15 GOING: Ghoul #9
[BOB] Ghoul #9 moved 89'05".
[BOB] INIT: 17 GOING: Branwyn
[Branwyn (Lisa)] Branwyn moved 24'02".
[BOB] INIT: 19 GOING: Ghoul #8
[temp John] no thank you
[Branwyn (Lisa)] (not used to not swinging on a round - got me all confused!)
[BOB] Ghoul #8 moved 80'11".
[BOB] sniffing Scarlet's body
[BOB] ROUND: 3
[BOB] INIT: 10 GOING: Hoffman
[temp John] Hoffman moved 15'02".
[temp John] Hoffman targets Ghoul #8. Distance: 0'00"
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Ghoul #8 (AC FINAL: 6)!!!
[temp John] Hoffman: Attack: Club: (17-(d20+1)) [1d20=5] 11. MISSES Ghoul #8 (AC FINAL: 6). NOTE: Not available.
[temp John] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=3] 8 [MODIFIED (+2)] added to: Ghoul #8
[BOB] INIT: 10 GOING: Indigo
[BOB (to GM only)] Ghoul #8's Current Hit Points: adjusted to 8 (-8) - Moderately Wounded
[Scarlet (BiBo!!!)] :: plays mostly dead ::
[Indigo (Lisa)] Indigo moved 20'00".
[Lisa] Indigo targets Ghoul #8. Distance: 0'07"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Ghoul #8 (AC FINAL: 6).
[Foriso Fairhand (Kaz)] ((Bring out your dead!))
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=10] 2 [MODIFIED (-2)]. HITS Ghoul #8 (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Ghoul #8
[BOB] INIT: 13 GOING: Foriso Fairhand
[BOB (to GM only)] Ghoul #8's Current Hit Points: adjusted to 0 (-8) - Disabled
[Scarlet (BiBo!!!)] ((lots of things want to eat me tonight))
[Foriso Fairhand (Kaz)] ((is it even still alive?))
[BOB] it is technically at zero
[Foriso Fairhand (Kaz)] Foriso Fairhand moved 17'09".
[BOB] if it could heal it could stand back up
[Kaz] Foriso Fairhand targets Ghoul #8. Distance: 1'02"
[BOB] but because it is an undead it is finished
[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=9] 9. MISSES Ghoul #8 (AC FINAL: 6).
[BOB] INIT: 15 GOING: Ghoul #9
[temp John] no undead healers in the area?
[temp John] mist does not heal them?
[BOB] undead healers are there, Mist does not auto heal them
[BOB] just gives them more power
[BOB] they can move around during the day for example
[temp John] good for them
[BOB] Ghoul #9 moved 73'11".
[BOB] INIT: 17 GOING: Branwyn
[BOB] he is in obvious retreat
[Branwyn (Lisa)] Branwyn moved 24'04".
[Lisa] Branwyn targets Ghoul #8. Distance: 0'06"
[temp John] smart for an undead
[temp John] but maybe he's not
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=10] 9. MISSES Ghoul #8 (AC FINAL: 6).
[temp John] hmmmmmm
[BOB] INIT: 19 GOING: Ghoul #8
[BOB] ROUND: 4
[BOB] are you chasing the one running away?
[temp John] not I
[Scarlet (BiBo!!!)] in spirit
[temp John] not like he's going to tell his friends is he?
[BOB] Combat has finished.
[Foriso Fairhand (Kaz)] lets just get back home
[BOB] Indigo XP award: 75. Next level in 3750.
[BOB] Foriso Fairhand XP award: 150. Next level in 18218.
[BOB] Hoffman XP award: 150. Next level in 5783.
[BOB] Branwyn XP award: 150. Next level in 4204.
[Scarlet (BiBo!!!)] awww... I dont get xp for bleeding?
[BOB] grins
[BOB] so 3 checks dwon
[BOB] 3 more to go
[Branwyn (Lisa)] (she should, she could have gotten eaten)
[temp John] i have been rolling low
[Foriso Fairhand (Kaz)] (d12) [1d12=6] 6
[BOB] Ok,
[BOB] Guy is on target tonight
[BOB] d20 please
[Foriso Fairhand (Kaz)] (d20) [1d20=15] 15
[Foriso Fairhand (Kaz)] ((i blame john!)
[BOB] usign the same map for simplicities sake
[Scarlet (BiBo!!!)] man.... not only do I show up and get eaten, but I cant even get xp... totaly lame
[BOB] Scarlet, Foriso Fairhand, Indigo, Branwyn and Hoffman moved 228'11".
[temp John] what do we have to roll to avoid an encounter
[temp John] 50/50 chance?
[BOB] in the normal swamps yes
[BOB] and the 15 is another undead encounter
[BOB] so we will skip that
[BOB] and roll for the next encounter
[Branwyn (Lisa)] Roll #1: (d12) [1d12=7] 7
[BOB] just no XP for this
[temp John] Roll #1: (d12) [1d12=9] 9
[BOB] ok
[BOB] so it is evening
[BOB] Time of Day: 07:06 PM. Day 27 See ___ se, Lec {Early Summer} 27th, 338 SKR.
[BOB] you know if you sleep the night
[BOB] and push in the first part of the day you can get out of the Great Swamp area
[BOB] and into the normal Drillian area
[Branwyn (Lisa)] (yay)
[BOB] and then your encounter chances change and the type change also
[temp John] if we survive the night
[BOB] so three for the night watches 1, 2, 4
[BOB] 3
[BOB] grins
[Foriso Fairhand (Kaz)] (lets do that maybe we can find a healer as well))
[BOB] who is on first?
[Foriso Fairhand (Kaz)] me
[temp John] yes
[Branwyn (Lisa)] and Branwyn?
[temp John] only 4 of us so yes
[Branwyn (Lisa)] let the fighter so solo shifts?
[temp John] ingigo and hoffman are solo
[temp John] I'll take 3?
[Foriso Fairhand (Kaz)] ((sounds good to me))
[Branwyn (Lisa)] (sounds good)
[BOB] so each watch needs one roll please
[temp John] and each roll for our own encounters?
[temp John] i will roll if we survive that long
[Foriso Fairhand (Kaz)] (d12) [1d12=1] 1
[Branwyn (Lisa)] (ouch)
[temp John] ouch
[temp John] my fault
[BOB] ok
[BOB] so the d20?
[temp John] forgot to pray before heading to bed
[Foriso Fairhand (Kaz)] umm that was a cat not me so the cat gets the encounter and i get a reroll
[BOB] chuckles
[BOB] no
[Foriso Fairhand (Kaz)] (ok its all johns fault lol))
[temp John] Roll #1: (d20) [1d20=5] 5
[Foriso Fairhand (Kaz)] (d20) [1d20=14] 14
[Foriso Fairhand (Kaz)] sorry forgot about that
[temp John] just trying to help
[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=8] 8
[BOB] Branwyn [1d12]: (1d12) [1d12=8] 8
[BOB] not surprised
[Branwyn (Lisa)] Branwyn moved 11'03".
[temp John] THANK GOD
[BOB] Cat #3 [1d12]: (1d12) [1d12=2] 2
[BOB] blinks
[BOB] Cat #3 moved 45'01".
[BOB] so this cat is hunting
[BOB] is tracking by scent
[BOB] and for some reason fails to realize how clos it is
[BOB] and you manage to surprise it
[Foriso Fairhand (Kaz)] sweet
[BOB] so it really is only 10 feet away from you when you get to attack it
[BOB] then we roll Init
[Kaz] Foriso Fairhand targets Cat #3. Distance: 12'04"
[Branwyn (Lisa)] (can I cast during surprise?)
[BOB] yes
[temp John] cound not belive we smell that bad?
[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=6] 12. MISSES Cat #3 (AC FINAL: 6).
[BOB] and note John and Marco that is a change from previous rulings
[Lisa] Branwyn targets Cat #3. Distance: 16'09"
[Branwyn (Lisa)] Branwyn casts a spell against Cat #3: Sleep: (2d4) [2d4=1,1] 2 hit dice worth of creatures fall asleep, no save.
[Scarlet (BiBo!!!)] casting on surprise?
[BOB] yes
[BOB] and no to it falling asleep
[BOB] so now we are on Init
[BOB] Combat has begun!
[BOB] ROUND: 0
[BOB] Cat #3: Initiative: (d10+10+) [1d10=5] 15
[Branwyn (Lisa)] (I wanted it gone)
[Foriso Fairhand (Kaz)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=8] 16
[BOB (to GM only)] Cat #3: No adjustments made.
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=7] 15
[BOB] ROUND: 1
[BOB] INIT: 15 GOING: Branwyn
[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=2] 10
[BOB] and you will get that John if there is combat to wake you up
[Branwyn (Lisa)] Branwyn casts a spell against Cat #3: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=2] 8 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.
[temp John] got ya
[BOB] INIT: 15 GOING: Cat #3
[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 20 (-8) - Moderately Wounded
[Scarlet (BiBo!!!)] I assume I wont be waking up, or even if I do, I wont be fighting right?
[BOB] (1d20) [1d20=5] 5
[BOB] yes to Marco
[BOB] you will not be fighting
[temp John] i feel your pain Marco
[BOB] unless Kaz wakes up first
[BOB] Cat #3 targets Foriso Fairhand. Distance: 4'10"
[BOB] Cat #3 moved 10'05".
[BOB] Cat #3: Attack: Bite: (16-(d20+0)) [1d20=9] 7. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] Cat #3: Attack: Claw: (16-(d20+0)) [1d20=19] -3. HITS Foriso Fairhand (AC FINAL: 4)!!!
[BOB] Cat #3: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Foriso Fairhand
[BOB] Foriso Fairhand's Current Hit Points: adjusted to 19 (-1) - Moderately Wounded
[BOB] INIT: 16 GOING: Foriso Fairhand
[Branwyn (Lisa)] (forgot to yell to wake others)
[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=14] 4. HITS Cat #3 (AC FINAL: 6)!!!
[Foriso Fairhand (Kaz)] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=2] 2 added to: Cat #3
[Scarlet (BiBo!!!)] ((wouldnt be so bad if I didnt get screwed on xp too....))
[BOB] ROUND: 2
[temp John] (if you were here at 7 you would have done good)
[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 18 (-2) - Moderately Wounded
[temp John] so enought to roll yet?
[BOB] yes for Hoffman
[BOB] and for Indigo
[temp John] Hoffman: CON check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 17!!
[Scarlet (BiBo!!!)] ((when you guys move forward an hour so that I can get on at a decent time, I will be on time more often))
[Indigo (Lisa)] Indigo: CON check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 14!!
[BOB] grins, you mean fall back an hour
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=9] 11 [MODIFIED (-10)]
[temp John] sure sure, we should start at 9 pm our time for you
[Scarlet (BiBo!!!)] ((er back an hour... when is that anyway))
[BOB] INIT: 10 GOING: Hoffman
[BOB] so Indigo and Hoffman are away
[BOB] awake
[BOB] the cat looks totally startled
[temp John] so this round stand up and get weapons?
[BOB] yes to John
[BOB] INIT: 11 GOING: Indigo
[temp John] WOOF WOOF
Indigo (Lisa) stands up and looks to see what is happening
[BOB] INIT: 15 GOING: Branwyn
[Branwyn (Lisa)] Branwyn moved 10'08".
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=13] 6. HITS Cat #3 (AC FINAL: 6)!!!
[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=2] 2 added to: Cat #3
[BOB] INIT: 15 GOING: Cat #3
[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 16 (-2) - Moderately Wounded
[BOB] Cat #3 [1d20]: (1d20) [1d20=2] 2
[BOB] lol it just gets more pissed off
[BOB] Cat #3: Attack: Bite: (16-(d20+0)) [1d20=1] 15. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] Cat #3: Attack: Claw: (16-(d20+0)) [1d20=5] 11. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] INIT: 16 GOING: Foriso Fairhand
[Foriso Fairhand (Kaz)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=17] 1. HITS Cat #3 (AC FINAL: 6)!!!
[Foriso Fairhand (Kaz)] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=5] 5 added to: Cat #3
[Branwyn (Lisa)] (icon is hilarious - pretty little kitty)
[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 11 (-5) - Heavily Wounded
[Scarlet (BiBo!!!)] we are being attacked by a bobcat.
[BOB] ROUND: 3
[BOB] INIT: 10 GOING: Hoffman
[BOB] this is true Marco
[temp John] Hoffman moved 6'11".
[temp John] Hoffman targets Cat #3. Distance: 0'09"
[temp John] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=2] 13 [MODIFIED (-1)]. MISSES Cat #3 (AC FINAL: 6).
[Branwyn (Lisa)] (looked like a housecat to me :) )
[temp John] Hoffman: Attack: Club: (17-(d20+1)) [1d20=16] 0. HITS Cat #3 (AC FINAL: 6)!!! NOTE: Not available.
[temp John] Hoffman: Damage v SM: Club: ((1d3)+3) [1d3=1] 4 [MODIFIED (+3)] added to: Cat #3
[BOB] it is a feral cat picture I found,
[BOB] INIT: 11 GOING: Indigo
[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 7 (-4) - Heavily Wounded
[Indigo (Lisa)] Indigo moved 13'02".
[Lisa] Indigo targets Cat #3. Distance: 0'04"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2+2) [1d20=12] 2 [MODIFIED BY FLANKING (+2)] [MODIFIED (-2)]. HITS Cat #3 (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Cat #3
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2+2) [1d20=15] -1 [MODIFIED BY FLANKING (+2)] [MODIFIED (-2)]. HITS Cat #3 (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Cat #3
[BOB (to GM only)] Cat #3's Current Hit Points: adjusted to 2 (-5) - Massively Wounded
[BOB] INIT: 15 GOING: Branwyn
[BOB] Combat has finished.
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=5] 14. MISSES Cat #3 (AC FINAL: 6).
[BOB] it is dead
[BOB] was at 2
[BOB] then Indigo did 8 more
[Branwyn (Lisa)] (and I still miss it!)
[Foriso Fairhand (Kaz)] lol
[temp John] back to bed after a short prayer
[Branwyn (Lisa)] Branwyn moved 12'11".
[BOB] Foriso Fairhand XP award: 30. Next level in 18188.
[BOB] Indigo XP award: 15. Next level in 3735.
[BOB] Branwyn XP award: 30. Next level in 4174.
[BOB] Hoffman XP award: 30. Next level in 5753.
[Branwyn (Lisa)] Indigo moved 5'05".
[BOB] mid watch encounter
[Indigo (Lisa)] Roll #1: (d12) [1d12=11] 11
[BOB] mornign watch encounter
[Indigo (Lisa)] Indigo moved 15'01".
[BOB] John
[Scarlet (BiBo!!!)] ((did we always not get xp when walking wounded?))
[temp John] Roll #1: (d12) [1d12=2] 2
[temp John] Roll #1: (d20) [1d20=17] 17
[BOB] you are not walking wounded, you are uncouncious
[BOB] if you were walking wounded then yes you get XP
[temp John] Hoffman: Observation check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 14!!
[BOB] in the morning you gain 2 HP and are still at negatives
[BOB] was what I meant by Kaz waking up
[Scarlet (BiBo!!!)] I am? I thought having someone tend my wounds brings me to 0
[BOB] no stops the bleeding
[BOB] at what ever you are at
[BOB] cure light brings you to 1/2
[BOB] walking wounded
[Scarlet (BiBo!!!)] awww man! I am gonna be walking wounded for another day?!
[BOB] or longer
[BOB] depending on when your healer logs in
[BOB] grins
[temp John] call Lori?
[temp John] or Dee>
[BOB] fighter
[temp John] they are your team
[Scarlet (BiBo!!!)] wait... do I even count as walking wounded yet?
[BOB] nope
[temp John] you missed it you were an item I was carrying
[Scarlet (BiBo!!!)] so another day of waiting to die and getting nothing for it...
[temp John] you get to be enertaining
[temp John] try for roleplayer of the night
[temp John] moan
[Scarlet (BiBo!!!)] cant rp much more than I am asleep :-P
[BOB] tosses and turns fighting off the giant spiders adn their webs in her sleep
[BOB] Ok, so Hoffman
[BOB] is on watch
[temp John] you saw my rolls
[BOB] save versus spell please
[temp John] Hoffman: Magical Spell save: (d20) [1d20=2] 2 - ROLL FAILED against 16!!
[Foriso Fairhand (Kaz)] ((i could have sworn we had some kind of healing item that doesnt require a priest)
[BOB] (you had healing potions but I think you used them all up)
[Indigo (Lisa)] (we did)
[temp John] and what hapends to me?
[Foriso Fairhand (Kaz)] ((oh did we ever get the other chests open?
[BOB (to temp John only)] you see a set of three small lights out in the swamp bobbing along, looks like a group of priests walking on a pilgrimage
[BOB] and not to guy
[BOB] lots of things to open and look at when you get them home
[BOB (to temp John only)] you shouldu chase them down before they get away
[temp John (to BOB only)] like i have a choice
[BOB (to temp John only)] you do, you can make a wis check to see if you should take someone else with you, like Indigo
[temp John (to BOB only)] can I whistle to them first, shout
[BOB (to temp John only)] or your choice
[BOB (to temp John only)] you can call otu to them as you approach them yes
[temp John (to BOB only)] it is just an illusion, not charm
[temp John (to BOB only)] I would not just leave the group would I
[BOB (to temp John only)] it is an illusion yes, but a very good one, very believable
[BOB] and giving John what Info I can
[BOB] so he can roleplay it out
[Foriso Fairhand (Kaz)] ahh i was wondering
[temp John (to BOB only)] reason to think they are good priest, I am suspisious in the middle of the night
[BOB (to temp John only)] what other sort of priest would be on a pilgrimage in teh swamps!
[temp John (to BOB only)] I shake indigo for a sec and say I'll be right back
[BOB (to temp John only)] ok do that
[Hoffman (temp John)] Hey Indigo, I'll be right back, need to catch some pilgrams
Indigo (Lisa) rolls over in his sleep, "huh?"
[Hoffman (temp John)] Hoffman moved 46'09".
[BOB] so indigo can make a Con check at a plus 6
[BOB] to wake up and see what Hoffman is doing
[Indigo (Lisa)] Indigo: CON check: (d20) [1d20=5] 5 [MODIFIED (+6)] - ROLL SUCCEEDED against 20!!
[Hoffman (temp John)] yoo hoo
[BOB] so you see Hoffman heading off into the swamps, goign towards some dancing lights
[Hoffman (temp John)] guys wait up
Indigo (Lisa) sure he heard Hoffman he stands up and looks to see what is going on
[Indigo (Lisa)] Indigo moved 7'05".
[Hoffman (temp John)] Hoffman moved 12'01".
[Indigo (Lisa)] Hoffman! Where are you going?
[Indigo (Lisa)] You're supposed to be on watch!!
Indigo (Lisa) leans over to wake up Foriso
[Hoffman (temp John)] ::yells back:: I'll be right back, hopefully with friends
[Indigo (Lisa)] Foriso! Hoffman's going off into the swamps
[Indigo (Lisa)] Wake up!
[Foriso Fairhand (Kaz)] huh
[Foriso Fairhand (Kaz)] whats wrong Indigo
[Indigo (Lisa)] Hoffman's leaving!
[Foriso Fairhand (Kaz)] wheres he going
[Indigo (Lisa)] He's yelling about bringing friends
[Hoffman (temp John)] Hoffman moved 21'00".
[Indigo (Lisa)] I don't know - maybe GOD is calling him
[Indigo (Lisa)] We've got to get him
[Hoffman (temp John)] (that's my line ;))
[Indigo (Lisa)] Or maybe he's talking to another of his invisible friends
[Indigo (Lisa)] Come on Foriso, let's go after him
[Foriso Fairhand (Kaz)] ill go after him you watch over the others
[Foriso Fairhand (Kaz)] Foriso Fairhand moved 59'08".
[Indigo (Lisa)] Okay, but yell if you need me
[Indigo (Lisa)] Indigo moved 8'00".
[Foriso Fairhand (Kaz)] Hoffman!!! Get back here
[Hoffman (temp John) (to BOB only)] so just wandering?
[BOB (to temp John only)] yes
[Hoffman (temp John)] Hoffman moved 51'11".
[Kaz] Foriso Fairhand targets Foriso Fairhand. Distance: 0'00"
[Hoffman (temp John)] this damm mist, can't keep track of them
Indigo (Lisa) mumbles, "some watchman he is!"
[Kaz] Foriso Fairhand targets Hoffman. Distance: 45'07"
[Foriso Fairhand (Kaz)] im webbing him
[Foriso Fairhand (Kaz)] Foriso Fairhand casts a spell against Hoffman: Web: For (2*6) 12 turns, 16 10' cubes of webby goo hold everyone in the area in place.
[Hoffman (temp John)] (sometimes my rolls realy match my character)
[BOB] Ok
[BOB] so Hoffman is engulfed in the web
[Indigo (Lisa)] (he can't swim yet)
[BOB] Foriso can walk into it to get closer and talk to him
[Indigo (Lisa)] (is he in water?)
[BOB] swampy area Hoffman would be wading not swimming
[BOB] not solid land but not deep water either
[Hoffman (temp John)] now how am I going to find them
[Hoffman (temp John)] 'Foriso!
[Hoffman (temp John)] Hoffman: Magical Spell save: (d20) [1d20=11] 11 - ROLL FAILED against 16!!
[Hoffman (temp John)] Hoffman: Magical Spell save: (d20) [1d20=15] 15 - ROLL FAILED against 16!!
[Foriso Fairhand (Kaz)] What in blazes are you doing?
[Hoffman (temp John)] I am trying to catch those priests on a pilgram
[Hoffman (temp John)] I told Ingigo I'd be right back
[Foriso Fairhand (Kaz)] theres nothing out there
[Hoffman (temp John)] now we'll loose them for sure
[Hoffman (temp John)] look ::points::
[Hoffman (temp John)] tries to point
[Hoffman (temp John)] if I could move I could show you
[Foriso Fairhand (Kaz)] im telling you there is nothing there you blasted troll brain
[Hoffman (temp John) (to BOB only)] for some reason I have a healing panel for Fortiso on Hoffman's dice panel
[BOB] Hoffman's Current Hit Points: adjusted to -6 (-36) by temp John - Dying
[Foriso Fairhand (Kaz)] Foriso Fairhand moved 40'09".
[Hoffman (temp John)] sorry, wield
[Hoffman (temp John)] wierd
[BOB] Indigo's Current Hit Points: adjusted to 28 (9) - Unharmed
[BOB] Foriso Fairhand's Current Hit Points: adjusted to 31 (12) - Unharmed
[BOB] Hoffman's Current Hit Points: adjusted to 30 (36) - Unharmed
[BOB] Branwyn's Current Hit Points: adjusted to 21 (1) - Unharmed
[Hoffman (temp John)] not sure why I could do that
[Foriso Fairhand (Kaz)] ((huh????))
[BOB] Foriso Fairhand's Current Hit Points: adjusted to 22 (-9) - Moderately Wounded
[Hoffman (temp John) (to BOB only)] when does it wear off
[BOB] Foriso Fairhand's Current Hit Points: adjusted to 19 (-3) - Moderately Wounded
[Foriso Fairhand (Kaz)] i bandage his wounds
[BOB] Indigo's Current Hit Points: adjusted to 19 (-9) - Moderately Wounded
[Hoffman (temp John)] (wierd glitch, I had the power to adjust your hit points, no clue)
[BOB] Ok, back to where you were before that
[BOB] and Hoffman can make a new save versus spell
[Foriso Fairhand (Kaz)] ((scarlett was at 4 hp :)
[Hoffman (temp John) (to GM only)] Hoffman: Magical Spell save: (d20) [1d20=4] 4 - ROLL FAILED against 16!!
[BOB] Branwyn's Current Hit Points: adjusted to 20 (-1) - Lightly Wounded
[BOB] lol
[Hoffman (temp John) (to GM only)] Hoffman: Magical Spell save: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 16!!
[BOB] ok
[Hoffman (temp John) (to GM only)] Hoffman: Magical Spell save: (d20) [1d20=8] 8 - ROLL FAILED against 16!!
[Hoffman (temp John) (to GM only)] Hoffman: Magical Spell save: (d20) [1d20=12] 12 - ROLL FAILED against 16!!
[Foriso Fairhand (Kaz)] ((ok it was only 1 hp ))
[BOB] and Hoffman realizes there are no pilgrams out there
[Hoffman (temp John)] soory dm only
[BOB] Foriso Fairhand's Current Hit Points: adjusted to 21 (2) - Moderately Wounded
[BOB] Indigo's Current Hit Points: adjusted to 21 (2) - Lightly Wounded
[BOB] Kristelle's Current Hit Points: adjusted to 27 (1) - Unharmed
[BOB] Branwyn's Current Hit Points: adjusted to 21 (1) - Unharmed
[BOB] Hoffman: No adjustments made.
[BOB] Miranda: No adjustments made.
[BOB] Scarlet's Current Hit Points: adjusted to -1 (2) - Dying
[BOB] and that is the real HP adj for the morning
[Foriso Fairhand (Kaz)] Foriso Fairhand moved 6'06".
[Hoffman (temp John)] thought for sure I saw some priest there
[Hoffman (temp John)] now we will never know
[BOB] Foriso Fairhand XP award: 400. Next level in 17788.
[BOB] Indigo XP award: 200. Next level in 3535.
[BOB] Branwyn XP award: 400. Next level in 3774.
[BOB] Hoffman XP award: 400. Next level in 5353.
[Hoffman (temp John)] God will be so disapointed
[Foriso Fairhand (Kaz)] if i cut you free will you run after some invisible pilgrims?
[BOB] Time of Day: 07:00 AM. Day 28 Fin ___ se, Lec {Early Summer} 28th, 338 SKR.
[Hoffman (temp John)] no need now, they are long gone
[BOB] and in the morning
Foriso Fairhand (Kaz) starts cutting Hoffman free of thye webs
[BOB] after everyone wakes up and feels better
[BOB] Foriso, feels a stabbing pain in his gut
Foriso Fairhand (Kaz) doubles over in pain
[Hoffman (temp John)] Miranda!
[Indigo (Lisa)] (she's dreaming about bears)
[BOB] and the next phase of the wasting sickness hits him
[BOB] Foriso loses 25% (8) of his hitpoints
[BOB] his max hitpoints and current
[Foriso Fairhand (Kaz)] lets just go
[BOB] totals are reset for you Guy
[Foriso Fairhand (Kaz)] ((ok))
[Indigo (Lisa)] (how far are we from home?)
[BOB] half a day to Drillian proper
[BOB] 3 more rolls
[BOB] hmmm just got the Locked by Lisa message
[BOB] and I was not doing anything
[Indigo (Lisa)] Hey! it worked!
[Foriso Fairhand (Kaz)] rofl
[Indigo (Lisa)] char sheet was locked
[BOB] grins
[BOB] ok
[Hoffman (temp John)] Roll #1: (d12) [1d12=3] 3
[Indigo (Lisa)] so I controlled and the de-controlled and now I can set my spells
[Indigo (Lisa)] (wait for my spells please)
[BOB] glad I was right once in a while
[BOB] Hoffman and Foriso Fairhand moved 71'07".
[Foriso Fairhand (Kaz)] ((brb bio break))
[Hoffman (temp John)] Roll #1: (d20) [1d20=1] 1
[Hoffman (temp John)] Roll #1: (d20) [1d20=16] 16
[BOB] you guys ok witht the same map? or do you want some variety?
[Hoffman (temp John)] (same)
[Indigo (Lisa) (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Read Magic -- # Memorized: 1 (0), CHANGED: Lightning Bug -- # Memorized: +3 (+0),
[BOB] You are here moved 79'08".
[Branwyn (Lisa)] (better now)
[BOB] surprise again for everyone
[BOB] Shambling Mound [1d12]: (1d12) [1d12=3] 3
[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=10] 10
[BOB] Shambling Mound #3 [1d12]: (1d12) [1d12=6] 6
[BOB] Scarlet [1d12]: (1d12) [1d12=6] 6
[BOB] Indigo [1d12]: (1d12) [1d12=5] 5
[BOB] Branwyn [1d12]: (1d12) [1d12=2] 2
[BOB] Hoffman [1d12]: (1d12) [1d12=8] 8
[BOB] ok
[Scarlet (BiBo!!!)] I get a surprise roll?
[BOB] always interesting
[Hoffman (temp John)] lol
[Foriso Fairhand (Kaz)] (ok back))
[BOB] chuckles Scarlett got grabbed by mistake
[BOB] she is definately not surprised to still be out cold
[Foriso Fairhand (Kaz)] and of course we stay way out of its way
[Hoffman (temp John)] what are the chances of having treasure?
[BOB] You do have the drop on it, it is surprised
[BOB] but Branwyn is also
[Indigo (Lisa)] (yes but they are so hard to kill)
[Hoffman (temp John)] what is the encounter distance?
[BOB] 20 yards
[BOB] Shambling Mound #3 moved 36'04".
[Foriso Fairhand (Kaz)] ((we are short our healer, ranger and our other mage, there will be no fighting the mound))
[Hoffman (temp John)] (i thought they don't move?)
[Indigo (Lisa)] (thank you)
[Hoffman (temp John)] (OK, moving on)
[BOB] ok
[BOB] movign along
[BOB] two mroe rolls please
[Indigo (Lisa)] (a mound killed Kristelle)
[BOB] they move
[Hoffman (temp John)] Roll #1: (d12) [1d12=1] 1
[BOB] they walk through the swamps
[Indigo (Lisa)] (stop rolling)
[BOB] ok
[BOB] determined to fight something
[Hoffman (temp John)] Roll #1: (d20) [1d20=3] 3
[Indigo (Lisa)] (jeez!)
[BOB] Scarlet, Foriso Fairhand, Indigo, Branwyn and Hoffman moved 430'09".
[Hoffman (temp John)] (this is what we are here for)
[BOB] Bullywug [1d12]: (1d12) [1d12=3] 3
[BOB] Bullywug #30 [1d12]: (1d12) [1d12=9] 9
[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=5] 5
[BOB] Bullywug #24 [1d12]: (1d12) [1d12=3] 3
[BOB] Scarlet [1d12]: (1d12) [1d12=5] 5
[BOB] Indigo [1d12]: (1d12) [1d12=10] 10
[BOB] Bullywug #26 [1d12]: (1d12) [1d12=8] 8
[BOB] Bullywug #27 [1d12]: (1d12) [1d12=4] 4
[BOB] Bullywug #25 [1d12]: (1d12) [1d12=3] 3
[BOB] Branwyn [1d12]: (1d12) [1d12=8] 8
[BOB] Bullywug #31 [1d12]: (1d12) [1d12=9] 9
[BOB] Hoffman [1d12]: (1d12) [1d12=2] 2
[BOB] Bullywug #29 [1d12]: (1d12) [1d12=8] 8
[BOB] Bullywug #28 [1d12]: (1d12) [1d12=7] 7
[Foriso Fairhand (Kaz)] ((lol john you are banned from encounter rolls))
[BOB] Ok, so both sides have surprised
[BOB] so negates
[BOB] with this many charaters
[BOB] just going to Init
[BOB] Combat has begun!
[BOB] ROUND: 0
[Hoffman (temp John)] Hoffman: Initiative: (d10+10+-2) [1d10=8] 16
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=6] 8 [MODIFIED (-10)]
[Foriso Fairhand (Kaz)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=6] 14
[BOB] Bullywug #30: Initiative: (d10+10+) [1d10=8] 18
[BOB] Bullywug #24: Initiative: (d10+10+) [1d10=9] 19
[BOB] Bullywug #26: Initiative: (d10+10+) [1d10=7] 17
[BOB] Bullywug #27: Initiative: (d10+10+) [1d10=8] 18
[BOB] Bullywug #25: Initiative: (d10+10+) [1d10=5] 15
[BOB] Bullywug #31: Initiative: (d10+10+) [1d10=9] 19
[BOB] Bullywug #29: Initiative: (d10+10+) [1d10=8] 18
[BOB] Bullywug #28: Initiative: (d10+10+) [1d10=5] 15
[Indigo (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=2] 10
[BOB] ROUND: 1
[BOB] INIT: 8 GOING: Indigo
[Indigo (Lisa)] (my! which one do I choose?)
[Indigo (Lisa)] Indigo moved 4'11".
[BOB] you can wait for them to come toyou
[BOB] INIT: 10 GOING: Branwyn
[BOB] INIT: 14 GOING: Foriso Fairhand
[BOB] INIT: 10 GOING: Branwyn
[BOB] Branwyn is up
[BOB] INIT: 14 GOING: Foriso Fairhand
[BOB] ok
[BOB] INIT: 15 GOING: Bullywug #28
[BOB] Bullywug #28 moved 92'04".
[BOB] INIT: 15 GOING: Bullywug #25
[BOB] Bullywug #25 targets Branwyn. Distance: 4'10"
[BOB] Bullywug #25 no longer targets Branwyn.
[BOB] Bullywug #25 targets Branwyn. Distance: 4'05"
[BOB] Bullywug #25 targets Indigo. Distance: 3'06"
[BOB] Bullywug #25 no longer targets Branwyn.
[BOB] Bullywug #25 no longer targets Indigo.
[BOB] Bullywug #25 targets Indigo. Distance: 4'09"
[BOB] Bullywug #25 moved 71'05".
[BOB] INIT: 16 GOING: Hoffman
[Hoffman (temp John)] Hoffman moved 8'07".
[temp John] Hoffman targets Bullywug #25. Distance: 0'10"
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Bullywug #25 (AC FINAL: 6)!!!
[Hoffman (temp John)] Hoffman: Attack: Club: (17-(d20+1)) [1d20=2] 14. MISSES Bullywug #25 (AC FINAL: 6). NOTE: Not available.
[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=5] 10 [MODIFIED (+2)] added to: Bullywug #25
[BOB (to GM only)] Bullywug #25's Current Hit Points: adjusted to -2 (-10) - Dying
[BOB] INIT: 17 GOING: Bullywug #26
[BOB] Bullywug #26 moved 95'03".
[BOB] INIT: 18 GOING: Bullywug #27
[BOB] Bullywug #27 moved 92'08".
[BOB] INIT: 18 GOING: Bullywug #30
[BOB] Bullywug #30 targets Hoffman. Distance: 4'10"
[BOB] Bullywug #30 targets Indigo. Distance: 4'11"
[BOB] Bullywug #30 moved 77'01".
[BOB] INIT: 18 GOING: Bullywug #29
[BOB] Bullywug #29 moved 91'00".
[BOB] INIT: 19 GOING: Bullywug #31
[BOB] Bullywug #31 targets Hoffman. Distance: 4'10"
[BOB] Bullywug #31 targets Indigo. Distance: 4'09"
[BOB] Bullywug #31 moved 69'08".
[BOB] INIT: 19 GOING: Bullywug #24
[BOB] Bullywug #24 targets Hoffman. Distance: 4'08"
[BOB] Bullywug #24 targets Indigo. Distance: 4'09"
[BOB] Bullywug #24 no longer targets Indigo.
[BOB] Bullywug #24 no longer targets Hoffman.
[BOB] Bullywug #24 moved 90'09".
[BOB] ROUND: 2
[BOB] Indigo and Branwyn can go
[BOB] before the round ends
[Indigo (Lisa)] Indigo moved 3'07".
[Lisa] Indigo targets Bullywug #31. Distance: 0'09"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=8] 4 [MODIFIED (-2)]. HITS Bullywug #31 (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Bullywug #31
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=9] 3 [MODIFIED (-2)]. HITS Bullywug #31 (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Bullywug #31
[BOB (to GM only)] Bullywug #31's Current Hit Points: adjusted to -5 (-13) - Dying
[Branwyn (Lisa)] Branwyn moved 14'06".
[Lisa] Branwyn targets Bullywug #30. Distance: 3'10"
[Branwyn (Lisa)] Branwyn casts a spell against Bullywug #30: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=2] 8 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB (to GM only)] Bullywug #30's Current Hit Points: adjusted to 0 (-8) - Disabled
[BOB] INIT: 8 GOING: Indigo
[Indigo (Lisa)] Indigo moved 10'10".
[Lisa] Indigo targets Bullywug #29. Distance: 1'05"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=19] -7 [MODIFIED (-2)]. HITS Bullywug #29 (AC FINAL: 6)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Bullywug #29
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=6] 6 [MODIFIED (-2)]. HITS Bullywug #29 (AC FINAL: 6)!!!
[BOB (to GM only)] Bullywug #29's Current Hit Points: adjusted to 3 (-5) - Heavily Wounded
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Bullywug #29
[BOB (to GM only)] Bullywug #29's Current Hit Points: adjusted to -1 (-4) - Dying
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=14] -2 [MODIFIED (-2)]
[BOB] INIT: 10 GOING: Branwyn
[Hoffman (temp John)] it's still early to use all your spells
[Indigo (Lisa)] Branwyn moved 37'03".
[Hoffman (temp John)] esp. the way I roll
[Lisa] Branwyn targets Bullywug #27. Distance: 1'11"
[BOB] chuckles
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=19] 0. HITS Bullywug #27 (AC FINAL: 6)!!!
[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=3] 3 added to: Bullywug #27
[BOB] INIT: 14 GOING: Foriso Fairhand
[Hoffman (temp John)] but I forgot you are a warrior mage
[BOB (to GM only)] Bullywug #27's Current Hit Points: adjusted to 5 (-3) - Moderately Wounded
[Foriso Fairhand (Kaz)] im holding
[BOB] INIT: 15 GOING: Bullywug #28
[BOB] Bullywug #28: Initiative: (d10+10+) [1d10=1] 11
[BOB] Initiative changed from 15 to 11.
[BOB] it is a bit crazy that the Mage and her henchman have killed 50% of them already
[BOB] (1d20) [1d20=3] 3
[BOB] but they fight on for now
[BOB] Bullywug #28 targets Branwyn. Distance: 4'05"
[BOB] Bullywug #28 moved 58'07".
[BOB] INIT: 14 GOING: Foriso Fairhand
[BOB] INIT: 16 GOING: Hoffman
[Hoffman (temp John)] Hoffman moved 34'02".
[temp John] Hoffman targets Bullywug #28. Distance: 0'06"
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=9] 6 [MODIFIED (-1)]. HITS Bullywug #28 (AC FINAL: 6)!!!
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=15] 0 [MODIFIED (-1)]. HITS Bullywug #28 (AC FINAL: 6)!!!
[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=2] 7 [MODIFIED (+2)] added to: Bullywug #28
[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=3] 8 [MODIFIED (+2)] added to: Bullywug #28
[BOB (to GM only)] Bullywug #28's Current Hit Points: adjusted to -7 (-15) - Dying
[BOB] INIT: 17 GOING: Bullywug #26
[BOB] Bullywug #26 moved 41'00".
[BOB] INIT: 18 GOING: Bullywug #27
[BOB] Bullywug #27 moved 58'09".
[BOB] branwyn gets an AoO
[Branwyn (Lisa)] (scared of my steely dagger!)
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=14] 5. HITS Bullywug #27 (AC FINAL: 6)!!!
[Branwyn (Lisa)] Branwyn: Damage v SM: Pointy: (1d4) [1d4=1] 1 added to: Bullywug #27
[BOB (to GM only)] Bullywug #27's Current Hit Points: adjusted to 4 (-1) - Moderately Wounded
[BOB] Combat has finished.
[Hoffman (temp John)] (do I dare roll again?)
[Branwyn (Lisa)] (that was actually fun! thanks John)
[Hoffman (temp John)] (I take that as a yes?)
[Branwyn (Lisa)] (sure why not?)
[BOB] Foriso Fairhand XP award: 150. Next level in 17638.
[BOB] Indigo XP award: 75. Next level in 3460.
[BOB] Branwyn XP award: 150. Next level in 3624.
[BOB] Hoffman XP award: 75. Next level in 5278.
[Foriso Fairhand (Kaz)] lol
[BOB] shakes my head
[Hoffman (temp John)] Roll #1: (d12) [1d12=2] 2
[Hoffman (temp John)] Roll #1: (d12) [1d12=4] 4
[BOB] LOL
[BOB] LOL
[BOB] Ok
[BOB] one more time
[Hoffman (temp John)] Roll #1: (d20) [1d20=14] 14
[Hoffman (temp John)] Roll #1: (d20) [1d20=2] 2
[BOB] Hoffman moved 41'11".
[BOB] Branwyn moved 44'05".
[Hoffman (temp John)] (rolling fool)
[BOB] Indigo moved 15'11".
[Hoffman (temp John)] (or just a fool)
[BOB] Foriso Fairhand [1d12]: (1d12) [1d12=6] 6
[BOB] Indigo [1d12]: (1d12) [1d12=2] 2
[BOB] Branwyn [1d12]: (1d12) [1d12=5] 5
[BOB] Hoffman [1d12]: (1d12) [1d12=4] 4
[Foriso Fairhand (Kaz)] (i vote for just a fool lol)
[BOB] I do like making the surprise rolls public now that I have tried it tonight rather than just checking myself
[BOB] Indigo moved 22'10".
[BOB] Giant Badger #2 targets Indigo. Distance: 4'10"
[BOB] Giant Badger #2 moved 4'03".
[Hoffman (temp John)] does dex mod help or only of you have alertness?
[BOB] Combat has begun!
[BOB] ROUND: 0
[Hoffman (temp John)] Hoffman: Initiative: (d10+10+-2) [1d10=8] 16
[BOB] dex mod does not only altertness
[Branwyn (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=1] 3 [MODIFIED (-10)]
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=5] 13
[BOB] and Indigo is surprised and falls into a hole
[BOB] hears a low growl
[Indigo (Lisa)] AHHHHHHH!!!!!
[BOB] ROUND: 1
[BOB] INIT: 3 GOING: Indigo
[BOB] Indigo can try to climb out
[BOB] but give up most of his AC
[BOB] or he can stand and fight
[Indigo (Lisa)] (is room to fight in hole?)
[BOB] for him yes, for man sized no
[Indigo (Lisa)] (thought it was me and badger in hole)
[BOB] yes
[Indigo (Lisa)] (well of course I'll fight)
[Hoffman (temp John)] mano a mano
[Lisa] Indigo targets Giant Badger #2. Distance: 2'07"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=3] 9 [MODIFIED (-2)]. MISSES Giant Badger #2 (AC FINAL: 2).
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=15] -3 [MODIFIED (-2)]. HITS Giant Badger #2 (AC FINAL: 2)!!!
[Indigo (Lisa)] (large?)
[BOB] no
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Giant Badger #2
[BOB] INIT: 4 GOING: Giant Badger #2
[BOB] giant for a badger means 3 feet long
[BOB (to GM only)] Giant Badger #2's Current Hit Points: adjusted to 18 (-8) - Moderately Wounded
[BOB] Giant Badger #2: Attack: Claw: (17-(d20+0)) [1d20=6] 11. MISSES Indigo (AC FINAL: 4).
[BOB] Giant Badger #2: Attack: Claw: (17-(d20+0)) [1d20=13] 4. HITS Indigo (AC FINAL: 4)!!!
[BOB] Giant Badger #2: Attack: Bite: (17-(d20+0)) [1d20=14] 3. HITS Indigo (AC FINAL: 4)!!!
[BOB] Giant Badger #2: Damage v SM: Bite: (1d6+2) [1d6=2] 4 added to: Indigo
[BOB] Giant Badger #2: Damage v SM: Claw: (1d4) [1d4=2] 2 added to: Indigo
[BOB] Indigo's Current Hit Points: adjusted to 15 (-6) - Moderately Wounded
[BOB] INIT: 13 GOING: Branwyn
[BOB] and Indigo rolls a d4
[Indigo (Lisa)] (have to check range on spell - just a sec)
[BOB] oh no
[BOB] sorry did not actually roll high enough
[BOB] no d4
[BOB] 17 or higher and latches onto an extremty
[BOB] can not use that limb
[BOB] etc
[Hoffman (temp John)] (can I at least walk up to the hole to see how he is doing?)
[Indigo (Lisa)] (so what does that mean for Indigo?)
[Hoffman (temp John)] Hoffman moved 22'01".
[BOB] nothing right now, he did not roll high enough to grab him like that
[BOB] and bran's spell?
[Lisa] Branwyn targets Giant Badger #2. Distance: 21'07"
[Branwyn (Lisa)] Branwyn casts a spell against Giant Badger #2: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=5] 11 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB] INIT: 16 GOING: Hoffman
[BOB (to GM only)] Giant Badger #2's Current Hit Points: adjusted to 7 (-11) - Heavily Wounded
[Hoffman (temp John)] can I attack?
[BOB] 50/50 chance of hitting inidgo
[Hoffman (temp John)] called shot?
[BOB] -8
[BOB] but yes
[BOB] and that is an effect to put in the list John
[BOB] so is Hoffman attacking?
[Hoffman (temp John)] trying to add the effect
[BOB] you cna just roll for now
[temp John] Hoffman targets Giant Badger #2. Distance: 1'03"
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((17-(d20+1))-1) [1d20=6] 9 [MODIFIED (-1)]. MISSES Giant Badger #2 (AC FINAL: 2).
[Hoffman (temp John)] Hoffman: Attack: Club: (17-(d20+1)) [1d20=14] 2. HITS Giant Badger #2 (AC FINAL: 2)!!! NOTE: Not available.
[BOB] ok
[BOB] ROUND: 2
[BOB] INIT: 3 GOING: Indigo
[Scarlet (BiBo!!!)] ((gonna hang up some laundry, afk a bit))
[Hoffman (temp John)] ttfn
[BOB] thanks for hanging in there Marco
[BOB] wry grins
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Giant Badger #2 (AC FINAL: 2).
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=18] -6 [MODIFIED (-2)]. HITS Giant Badger #2 (AC FINAL: 2)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Giant Badger #2
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=11] 1 [MODIFIED (-2)]. HITS Giant Badger #2 (AC FINAL: 2)!!!
[BOB (to GM only)] Giant Badger #2's Current Hit Points: adjusted to 0 (-7) - Disabled
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)]
[BOB (to GM only)] Giant Badger #2's Current Hit Points: adjusted to -6 (-6) - Dying
[BOB] Combat has finished.
[BOB] and Indigo emerges from the burrow
[BOB] scratched but victorious
[Hoffman (temp John)] lair treasure! woot! ;)
[Scarlet (BiBo!!!)] john just said woot
[Foriso Fairhand (Kaz)] ((roflmao))
[Scarlet (BiBo!!!)] something unsettling about that
[Hoffman (temp John)] (soory, must be past my bed time)
[Hoffman (temp John)] so rolling for next encounter
[BOB] I will give you a chance of somethign down there
[Indigo (Lisa)] we're done!
[Hoffman (temp John)] Roll #1: (d100) [1d100=97] 97
[Hoffman (temp John)] now I roll high
[Hoffman (temp John)] lucky to find a bug
[BOB] roll d4
[Hoffman (temp John)] Roll #1: (d4) [1d4=1] 1
[BOB] you find one scroll case
[BOB] sealed up tube
[Hoffman (temp John)] here you go Brawn
[Branwyn (Lisa)] Thank you! I cannot wait to get home
[Hoffman (temp John)] (wer're home?)
[BOB] Home by pushing through the evening
[BOB] safe and secure
[Hoffman (temp John)] (we can sleep in the next morning, np)
[BOB] Widow Washburn moved 39'06".
[Foriso Fairhand (Kaz)] we need clerics
[Widow Washburn (BOB)] My Word!
[Widow Washburn (BOB)] look at you
[Widow Washburn (BOB)] what have you been doing?
[Hoffman (temp John)] ::looks at self::
[Branwyn (Lisa)] Hello to you to Widow!
[Hoffman (temp John)] He needs clearic badly
[Widow Washburn (BOB)] and what is this?
[Branwyn (Lisa)] We've been in the swamps
[Foriso Fairhand (Kaz)] just a little trek into the swamp
[Widow Washburn (BOB)] I can see that
[Widow Washburn (BOB)] and you bring a dead body withyou?
[Widow Washburn (BOB)] and poor Indigo all cut up ?
[Hoffman (temp John)] only almostly dead
[Foriso Fairhand (Kaz)] shes not dead
[Widow Washburn (BOB)] and Mister Foriso
[Widow Washburn (BOB)] look at you,
[Foriso Fairhand (Kaz)] i look better than i feel
[Widow Washburn (BOB)] you couldn't find a change of clothes somewhere?
[Widow Washburn (BOB)] you have to because you look half dead
[Branwyn (Lisa)] No time. We had to get home
[Foriso Fairhand (Kaz)] more like 3 quarters dead
[Widow Washburn (BOB)] no time to clean?
[Widow Washburn (BOB)] tsk tsk Mistress Branwyn
[Widow Washburn (BOB)] you know I do not want you dirtying up my floors
[Foriso Fairhand (Kaz)] i need to go into the dungeon so ill be home later
[Hoffman (temp John)] I'll sleep right here
[Widow Washburn (BOB)] stop right htere
[Foriso Fairhand (Kaz)] yes maam
[Widow Washburn (BOB)] you will go no where until you have had a good meal
[Hoffman (temp John)] Hoffman moved 3'05".
[Widow Washburn (BOB)] and change those clothes
[Widow Washburn (BOB)] I will go fill the tubs for you
[Foriso Fairhand (Kaz)] yes maam
[Branwyn (Lisa)] The thief can wait. We need to get you healed Foriso first
[Widow Washburn (BOB)] and while you are getting cleaned I will put supper on
[Hoffman (temp John)] (you all have fun, going to bed myself)
[Widow Washburn (BOB)] after you have had a good meal then you will be able to talk about what you want to do
[Foriso Fairhand (Kaz)] ((night john))
[Branwyn (Lisa)] (Good night!)
[Widow Washburn (BOB)] shoos Hoffman into the right hand bathing room along with Foriso
[Widow Washburn (BOB)] Night John
[BOB] Hoffman moved 43'02".
[BOB] Foriso Fairhand moved 41'11".
[BOB] Indigo moved 52'08".
[Hoffman (temp John)] (TTFN)
[BOB] Branwyn moved 18'00".
[BOB] Kristelle moved 11'03".
[BOB] Scarlet moved 42'00".
[BOB] Miranda moved 42'05".
[Foriso Fairhand (Kaz)] dont foprget about indigo
[Widow Washburn (BOB)] he knows better Master Indigo would not run around looking like you do
[Widow Washburn (BOB)] tsk tsk Mister Foriso
[Foriso Fairhand (Kaz)] he was in the belly of a beast at least twice
[Widow Washburn (BOB)] the poor boy
[Widow Washburn (BOB)] no time for tales now though
[Widow Washburn (BOB)] go wash up
[Foriso Fairhand (Kaz)] and he went into a hole to play with a badger
[Widow Washburn (BOB)] dinner will be ready shortly
[Foriso Fairhand (Kaz)] yes maam
[Widow Washburn (BOB)] although it would be nice to know you were goign to be home for dinner once ina while
[BOB] Time of Day: 07:04 PM. Day 28 Fin ___ se, Lec {Early Summer} 28th, 338 SKR.
[Foriso Fairhand (Kaz)] I wish we could say that we were
[BOB] Ok
temp John has left the game on Fri Oct 15 22:43:33 EDT 2010
[BOB] so let me work out XP for the story arc
[BOB] as you figure out your list of priorities
[BOB] what to do first, etc
[Branwyn (Lisa)] 1. heal Foriso?
[Kaz] delivwering the dagger
[BOB] and you can make a list of all the things you have found and want to check
[Kaz] we still have what 3 chests to open?
[Branwyn (Lisa)] 4 I thought
[Kaz] there was 3 big 2 small total right?
[Branwyn (Lisa)] 1 had moss, 1 had dagger, did we open another?
[Branwyn (Lisa)] now I don't remember, you are probably right
[Scarlet (BiBo!!!)] pretty sure on the 3 big and 2 small too
[BOB] Foriso Fairhand XP award: 2000. Next level in 15638.
[BOB] Indigo XP award: 1000. Next level in 2460.
[BOB] Kristelle XP award: 2000. Next level in 1684.
[BOB] Branwyn XP award: 2000. Next level in 1624.
[BOB] Hoffman XP award: 1000. Next level in 4278.
[BOB] Miranda XP award: 1000. Level-up!
[BOB] Scarlet XP award: 1000. Next level in 4353.
[BOB] Imari XP award: 1000. Next level in 2867.
[Kaz] if thats the case then we have 2 big and 1 small left to open
[Branwyn (Lisa)] You leveled since trying last time?
[BOB] I gave Imari Xp for the story arc as he was here for the first half
[Branwyn (Lisa)] I will open as last resort - more fun for you to do it :)
[BOB] I do not think he went up in level after the dragon
[Branwyn (Lisa)] okay then I can do it
[BOB] Roleplayer fo the night ?
[Scarlet (BiBo!!!)] did we rp? was pretty much combat straight
[BOB] sur ethere was RP
[Scarlet (BiBo!!!)] maybe john for his wandering off
[BOB] and there this is the chance to reward anyone you want for deeds done, etc
[Kaz] actually i did level after i tried opening them the first time
[Kaz] i agree about john
[BOB] ok
[Kaz] it was after my run in with the moss thyat we fought the dragon
[Kaz] oh and there was 6 chests
[Branwyn (Lisa)] even better
[Branwyn (Lisa)] more loot
[BOB] Foriso Fairhand XP award: 150. Next level in 15488.
[BOB] Indigo XP award: 75. Next level in 2385.
[BOB] Branwyn XP award: 150. Next level in 1474.
[BOB] Hoffman XP award: 200. Next level in 4078.
[BOB] Scarlet XP award: 100. Next level in 4253.
[Scarlet (BiBo!!!)] wussat?
[BOB] RP for tonight
[Kaz] so that means we have 4 to try to open
[Scarlet (BiBo!!!)] yay
[BOB] now the only XP to give out is the 10% bonus
[BOB] but that will be another project
[BOB] have to go step by step for that one
[BOB] but everyone is all caught up to date now for the most part
[Kaz] should i try now or wait?
[Lisa] that might move me really close
[Lisa] It's almost 11 Bob time
[BOB] so I will do that before next week then Lisa
[BOB] yeah I think we shoudl pause here
[BOB] sleep through the night
[Kaz] ok
[BOB] wake up in the morning
[BOB] with the list of loot
[Lisa] want John and Kaz to share in joy of loots and riches
[BOB] and things you want to work on
[BOB] can do that on the site
[BOB] between party pack, etc
[BOB] Guy you will be in next week?
[Kaz] oh and at least one of us will be in next week for sure
[Kaz] depends on how quick i get my comp ionto the shop and it gets fixed
[Lisa] we really need to fix party pack now - will look at it this week
[BOB] nods
[Kaz] if anythying kaz and i will both play on her comp
[BOB] and by the way in a week or four Marco will hit the 400th game session he has played in
[Kaz] awesome
[Lisa] wow! :)
[Scarlet (BiBo!!!)] lol
[BOB] John passed the 500 mark earlier this year
[BOB] Lorie is at 477
[BOB] Mike is around 300
[Kaz] heck even im up there higher than i thought
[BOB] Guy is over 50
[BOB] I htink
[Kaz] i thought it was more than that
[BOB] you had 26 at end of last year
[BOB] I know you make at least 25 this year
[BOB] but not sure exact numbers
[BOB] Kaz passed the 100 mark
[BOB] just was looking at the Roll Call tonight
[BOB] as I was working on other things
[BOB] I want you to make a character page Marco!
[BOB] Scarlett deserves something
[Lisa] Yes!
[Kaz] i think im at like 25 or 26 for the year
[Lisa] Give us a little backstory
[Scarlet (BiBo!!!)] sure, how?
[Lisa] Foriso should have one too, you know
[Kaz] well when kaz and i have time together we will try to work on something
[BOB] on the character Stories page
[Kaz] shes the writer not me i just have the ideas
[BOB] Scarlett is listed there
[BOB] just click on the link
[BOB] and it starts up the page for you
[Scarlet (BiBo!!!)] okies
[BOB] then Lisa or I will edit and fix links etc
[Scarlet (BiBo!!!)] will do that when I get the time
[BOB] thank y ou
[BOB] I am leaving next week as part of this story arc also
[BOB] until you move onto a new one
[Kaz] yeah like when hes not trying to bring light to the shadows lol
[BOB] at least one full session
[BOB] at home roleplaying and working on things
[BOB] not pushing into the next adventure as fast this time
[Lisa] finding priest for Foriso
[Lisa] that hp loss really sucked
[Kaz] kaz maybe having to fo lots of typing for both of us next week
[Lisa] we need to fix you
[Kaz] i didnt think i was going to survive against the dragon
[Kaz] now that was some fun rp
[Lisa] If you hadn't lost your memory you probably would have
[Lisa] you were all up for attacking that thing head on
[Kaz] having that tear jerker of a tale going and then suddenly having to ro amnesia lol
[Lisa] was a fun adventure!
[Kaz] yeah but im off to bed work calls early tomorrow :(
[BOB] night!
[Kaz] yall have a good night
[Lisa] goodnight!
[BOB] 9 or 10 more sessions this year
[Scarlet (BiBo!!!)] I am off to get me some indian food
[BOB] hmmm
[BOB] sounds good
Kaz has left the game on Fri Oct 15 23:05:25 EDT 2010
[Scarlet (BiBo!!!)] hunger, thy name is BiBo
[Lisa] I'm going to head out too
[Lisa] lol
[BOB] have a great day /night guys
Lisa has left the game on Fri Oct 15 23:05:38 EDT 2010
BiBo!!! has left the game on Fri Oct 15 23:05:43 EDT 2010
[BOB] Time of Day: 07:00 AM. Day 1 Trall, Ze {Mid Summer} 1st, 338 SKR.
XP awarded - John RP of night Story Arc XP awarded