Chapter 1 - Class - Character Kits - Priest Kits
Pacifist Priest
Note: This kit is taken from the book Complete Priest's Handbook'.
This priest is devoted to the cause of peace. He is a champion of passive
resistance, of achieving one's ends without resorting to violence of any kind.
There are no special requirements to be a priest of this sort. Nor are there special rules
for abandonment of the kit, if the character eventually feels that he needs to be wielding force to achieve his ends.
Barred: Priests of the following gods, forces and philosophies may not be Pacifist
Priests: Disease, Evil, Justice/Revenge, War.
Role: In a campaign, this priest can be a real aggravation to the more combat-oriented
player-characters. Therefore, the DM should allow this priest in only the following
situations:
Note, though, that just because the priest demands peacefulness of all around him, his
allies don't have to obey. However, it is inevitable that in combat situations the player of
the pacifist priest will feel left out (he can't fight); additionally, he'll feel compelled by his
philosophy to argue with the other PCs, to chide them for their violence, which will get
on their nerves. Therefore, the DM should keep such quests short, so that the pacifist
priest doesn't drive the other characters to the point that they'll kill him.
Secondary Skills: This priest may choose or random-roll his secondary skill. It may
not be Armorer, Hunter, or Trapper/Furrier (if he rolls one of these up randomly, he may
re-roll).
Weapon Proficiencies: The Pacifist Priest may not know any Weapon Proficiency
except bow and dart, and may know them only if his true priest-class allows them. The
priest may only use these weapons in competition, as described below under "Special
Hindrances." The priest still receives all his Weapon Proficiency slots, and if he ever
abandons this kit may "spend" them at a rate of two slots every experience level.
Nonweapon Proficiencies: Bonus Proficiency: Etiquette. Recommended: Languages
(Modern), Languages (Ancient), Ancient History, Singing, Musical Instrument,
Reading/Writing.
Equipment: This priest may not buy any armor, and may not buy any weapon except
dagger or knife (for eating only), and bow and dart (if he has proficiency with them).
Special Benefits: This priest is a very compelling personality. He receives a +2 to his
Charisma score (his Charisma cannot exceed 18 from this bonus), and, in addition to any
reaction bonus that his heightened Charisma gives him, he receives a +2 reaction from
anyone who is not utterly opposed to his philosophy. (Beings opposed to his philosophy
include priests and devoted adherents of the gods, forces and philosophies mentioned
above under "Barred," and certain warlike nonhuman races like orcs, ogres and trolls.)
Special Hindrances: This priest may never wear armor, and may never use weapons,
spells or any other tactics to harm a human, demihuman, nonhuman, or monster. If he
ever violates this decree, his god will not punish him (because the pacifist's oath is one he
took for himself, not for his god), but his own guilt will deprive him of all magic spells
for the span of one month. (If the DM wishes, if the priest is a follower of the god of
Peace, the god can instead punish him as a "Betrayal of Goals" from the Role-Playing
chapter.) Naturally, if he later abandons the kit, he can resume the wearing of armor and
use of weapons according to his priest-class.
Wealth Options: This priest gets the usual 3d6x10 gp.
Races: No special limitations.