Main / PriestNumbers

Priest Numbers Sphere - Spell Data Files - KloOge

The Sphere of Numbers revolves around the concept that numbers and mathematical relationships between numbers represent the "core truths" of reality or the "secrets of the universe." By studying numbers and their relationships, some scholars believe they can learn truths otherwise inaccessible; by manipulating numbers, they believe they can actually alter the fabric of reality.

This sphere uses spells that allow a priest to comprehend and use the mysteries of numbers. Since many of these spells are incredibly intricate and depend on very esoteric concepts in mathematics and hypermathematics, only priests with relatively high intelligence (13 or higher) are allowed access to these spells.

Spells from this sphere are most likely to be granted by deities of knowledge (particularly arcane or hidden knowledge).

Many of the philosophies central to this sphere sound unusual, illogical, or even insane -- things one might expect to hear from the lips of a senile "prophet" who has discovered the "truth of All" in the pseudomathematical scratchings he makes in his notebooks. There are many cranks and charlatans claiming to predict the future who are often mistaken for true practitioners of this sphere and vice versa. A priest who is granted spells from the Sphere of Numbers may sound like a crank when he claims the birth dates of kings predict the date of Doomsday, but there is one fundamental difference between him and the charlatan: The priest's spells work.

# Name	Level	Cast Level	Expression	# Memorized	Cost	Rarity	Sound	Effect
Analyze Balance	1	1	I detect how far from neutral alignment an area or person is.	--	1			
Calculate	1	1	I have a {70+($L*2)}% chance of estimating the chances of a particular action.	--	1			
Personal Reading	1	1	Using someone's name and birthplace, I can guess at some of that person's history.	--	1			
Moment	2	2	For the next {$L} rounds, I can tell others when the right moment to attack will be.	--	1			
Music of the Spheres	2	2	Up to {$L/3} creatures within a 20' diameter circle cannot harm me and are vulnerable to a suggestion for the next {10+$L} rounds.	--	1			
Etherealness - Priest	3	3	I enter the border ethereal plane for {10+$L} rounds.	--	1			
Extradimensional Detection	3	3	For {$L} rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me.	--	1			
Moment Reading	3	3	I learn the tone of the current situation.	--	1			
Telethaumaturgy	3	3	Using a creatures name, I am able to increase the range of a few specific spells when casting at that creature.	--	1			
Addition	4	4	I alter the algorithm of reality to bring an item into existence temporarily.	--	1			
Dimensional Folding	4	4	I create a portal of up to 10' in diameter which I can pass through to anywhere I wish. There is however a chance of aging when I step through.	--	1			
Probability Control	4	4	I modify the next die roll of the target by {15+(($L/5)*5)}% or {3+($L/5)}.	--	1			
Consequence	5	5	I can see how a single event fits into the grand scheme of things.	--	1			
Dimensional Translocation	5	5	Undead that exist in two planes are forced into one of the two of my choosing for {$L} rounds.	--	1			
Extradimensional Manipulation	5	5	I can increase or reduce the area of an extradimensional space for {2d12+($L*4)} rounds.	--	1			
Extradimensional Pocket	5	5	I create a temporary bag of holding which lasts {1d12+($L*20)} rounds.	--	1			
Physical Mirror	6	6	Missiles directed through a 20' diameter disk are turned around and returned to the attacker for the next {1d4+8} rounds.	--	1			
Seclusion	6	6	I create an extradimensional space that I can enter or trap other people in (though they get a save) for the next {3d12+($L*4)} rounds.	--	1			
Spacewarp	7	7	For {$L} rounds I change the center of gravity.	--	1			
Timelessness	7	7	The target is placed outside of the timestream for up to {$L} days.	--	1