Main / PriestPlant
Priest Plant Sphere - Spell Data Files - KloOge
All of these spells affect plants, ranging from simple agriculture (improving crops and the like) to communicating with plant-like creatures. Agricultural and nature Powers grant spells in this sphere.
# Name Level Cast Level Expression # Memorized Cost Rarity Sound Effect Entangle 1 1 For 1 turn, a 40' cube of bushes and weeds entangles all in the area. -- 1 Locate Animals or Plants 1 1 For {$L} rounds I can detect a specific type of plant or animal in a 20' path in front of me up to {100+(20*$L)} yards distant. -- 1 Pass without Trace 1 1 For {$L} turns, I leave no tracks or scent. -- 1 Shillelagh 1 1 For {4+$L} rounds, my staff becomes a magical one. -- 1 Barkskin 2 2 For {$L+4} rounds, my skin is stiff as bark, providing an AC of {6-($L/4)}. -- 1 Detect Snares and Pits 2 2 for {$L*4} rounds, I can detect snares and pits in a 10'x40' path in front of me. -- 1 Goodberry 2 2 I turn {2d4} fresh berries into magical berries that keep me fed and heal 1 point of damage each. They stay good for {$L+1} days. -- 1 Trip 2 2 For {$L} turns, a long object up to 10' long trips anyone who crosses it. -- 1 Warp Wood 2 2 I bend wood out of shape. -- 1 Plant Growth - Priest 3 3 I either make plants grow out of control to restrict movement or cause crops to yield more fruit. -- 1 Slow Rot 3 3 Fruits, vegetables and grains remain ripe for {$L} weeks. -- 1 Snare 3 3 I create a magical snare which is 90% undetectable without magical aid. It sticks around until something gets caught. -- 1 Spike Growth 3 3 For {3d4+$L} turns the area is laden with hidden, wooden caltrops. -- 1 Tree 3 3 I turn into a tree for up to {6+$L} turns. -- 1 Hallucinatory Forest 4 4 I create a permanent, illusionary forest. -- 1 Hold Plant 4 4 Up to {1d4} plants or plantlike monsters are held for {$L} rounds unless they make a save vs spell. -- 1 Plant Door 4 4 I can either step into or pass through trees, making a path up to {$L*4} feet wide, {$L*8} feet high, and {$L} feet long. -- 1 Speak with Plants 4 4 I can talk to intelligent plants or ask nonintelligent ones to do things for me for {$L} rounds. -- 1 Sticks to Snakes 4 4 For {$L*2} rounds, {1d4+$L} sticks turn into snakes. -- 1 Anti-plant Shell 5 5 For {$L} turns, a 15' radius barrier stops intelligence plants from passing through. -- 1 Commune with Nature 5 5 I can learn some information about my surroundings. -- 1 Pass Plant 5 5 I step into one tree and pass to another within a few hundred yards. -- 1 Liveoak 6 6 For {$L} days, the target tree attacks whenever a specified trigger is met. -- 1 Transport Via Plants 6 6 I step into one tree and pass to another any distance away. -- 1 Turn Wood 6 6 For {$L} rounds, all wooden objects in a {$L*20}'x120' area are pushed back 40' a round. -- 1 Wall of Thorns 6 6 For {$L} turns, {$L} 10' cubes of tough, thorny brush spring into existence. -- 1 Changestaff 7 7 I turn a specially prepared staff into a treant. -- 1