Main / ProCogSpellList

Procog Spell List

# Name	Level	Cast Level	Expression	# Memorized	Cost	Rarity	Sound	Effect
Analyze Balance	1	1	I detect how far from neutral alignment an area or person is.	--	1			
Detect Evil - Priest	1	1	For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is.	--	1			
Detect Poison	1	1	I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a {$L}% chance that I can detect the exact type of poison.	--	1			
Augury	2	2	I ask a question about a future task and recieve a reply with {70+$L}% certainty.	--	1			
Detect Charm	2	2	For 1 turn I can detect if one creature per round is under some sort of influence, be it charm or possession or whatnot. I also have a {5*$L}% chance of knowing what that influence is.	--	1			
Find Traps	2	2	For 3 turns I can detect traps in a 10'x90' path in front of me.	--	1			
Detect Spirits	3	3	For {1+$L} turns I can detect any spirits in a 10'x60' path in front of me.	--	1			
Extradimensional Detection	3	3	For {$L} rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me.	--	1			
Locate Object - Priest	3	3	For 8 hours, I can detect the direction to an item of my choosing as long as it is within {60+($L*10)} yards.	--	1			
Speak with Dead	3	3	I may speak with the recently deceased and ask a few questions.	--	1			
Detect Lie	4	4	For the next {$L} rounds, I know any falsehoods of which you speak. Though I do receive a save vs spell, adjusted by the caster's Wisdom.	--	1			
Divination	4	4	I divine information about a future task or goal with {60+$L}% chance of success.	--	1			
Omniscient Eye	4	4	For the next {10+$L} rounds, I can see through any normal or magical darkness, mist or fog out to 60 feet and have a chance of seeing through illusions and invisibility as well.	--	1			
Consequence	5	5	I can see how a single event fits into the grand scheme of things.	--	1			
Magic Font	5	5	I turn a holy font into a scrying device, much like a crystal ball.	--	1			
Find the Path	6	6	For the next {$L} turns, I can detect the direction into or out of a specific locale.	--	1			
Stone Tell	6	6	I speak to stone and ask it what has touched it as well as what is covered, concealed or behind it.	--	1			
Divine Inspiration	7	7	I ask the gods for a clue as to what to do next.	--	1
1
Know Direction	1	1	I know which way is north.	--	1			
Aura of Comfort	2	2	I'm protected from harsh weather for {$L} hours.	--	1			
Lighten Load	2	2	The weight of the stuff I'm carrying is 50% less for {$L} hours.	--	1			
Create Campsite	3	3	Tiny invisible servants run about and setup a campsite for me in a 50' radius area or less.	--	1			
Helping Hand	3	3	For {$L} hours, a disembodied hand goes off to fetch help.	--	1			
Know Customs	3	3	I know the customs of the local area as believed by the target of this spell.	--	1			
Circle of Privacy	4	4	Chances for random encounters at our camp are reduced by 50% for {$L} hours.	--	1			
Tree Steed	4	4	I turn a large piece of wood into a steed I can ride.	--	1			
Clear Path	5	5	For {$L} hours, dense paths in front of me are cleared so I can move better.	--	1			
Easy March	5	5	{$L} people can force march twice their movement for {$L} days, though they suffer a -1 to attacks.	--	1			
Monster Mount	6	6	I compel a monster to be my mount for {$L} hours.	--	1			
Hovering Road	7	7	I cause a road to appear for me for {$L} turns.	--	1					
Know Age	1	1	I know the age of a creature or object.	--	1			
Know Time	1	1	I know what time it is.	--	1			
Hesitation	2	2	Up to {2d4} HD worth of creatures suffer a +4 penalty to their initiative for {$L} rounds.	--	1			
Nap	2	2	I sleep a full night's worth of sleep in one hour.	--	1			
Accelerate Healing	3	3	For the next {1d4} days, I gain twice as much hit points from resting.	--	1			
Choose Future	3	3	My next attack, initiative or saving throw roll can be rolled twice, and I take the best one.	--	1			
Unfailing Premonition	3	3	I sense danger for the next {($L*2)+10} rounds. In combat I get a +2 to ac, though there's a 25% chance that I lose my action for the round.	--	1			
Age Plant	4	4	A plant grows older by up to {$L*10} years.	--	1			
Body Clock	4	4	I rest better, and hold my breath longer for {$L} hours.	--	1			
Age Object	5	5	The object ages up to {$L*20} years.	--	1			
Othertime	5	5	I step a few rounds into the future.	--	1			
Repeat Action	5	5	The target repeats the action of the previous round, with identical results.	--	1			
Time Pool	5	5	I look into a reflective surface and see some time in the past.	--	1			
Age Creature	6	6	I age the target {$L} years, or reverse magical aging in the target.	--	1			
Reverse Time	6	6	I reverse the last {1d4} rounds of action for the target.	--	1			
Skip Day	6	6	Those in 10' radius transport 24 hours into the future!	--	1			
Age Dragon	7	7	For {$L} rounds, the target dragon gains or loses {$L/5} age categories.	
Bless/Curse	1	1	For 6 rounds, attack rolls and saves vs fear receive a +1 bonus.	--	1		
Combine	1	1	3 to 5 priests combine their efforts so that one can cast and turn undead at a higher level.	--	1		
Detect Magic - Priest	1	1	For 1 turn, I can detect magic in a 10'x30' path.	--	1		
Orison	1	1	I can create minor effects.	--	1		
Purify Food and Drink	1	1	Spoiled food and water is made pure again.	--	1		
Chant	2	2	For as long as I chant, friends in a 30' radius receive a +1 to attack, damage and save rolls while enemies receive a -1 to the same rolls.	--	1		
Mystic Transfer	2	2	A priest can send me a spell to cast.	--	1		
Sanctify	2	2	All friendlies within the area get a +1 to fear/charm spells and undead are turned at 1 level higher.	--	1		
Dispel Magic - Priest	3	3	I dispel {11-(1d20)+$L} level magic.	--	1		
Remove Curse - Priest	3	3	I remove a curse.	--	
Battlefate	1	1	For {$L*2} rounds, the target gets a {($L+2)/3} bonus to a randomly determined thing.	--	1		
Mistaken Missive	1	1	Over the course of 6 days, the writing on a piece of paper shifts to change meaning.	--	1		
Chaos Ward	2	2	For {$L*2} rounds, the target's AC gains a +1 bonus vs melee and a +2 bonus vs ranged attacks as well as a +2 bonus to saves vs spells. In addition there is a chance that spells and missiles are deflected.	--	1		
Dissension's Feast	2	2	Everyone who eats a meal upon which this spell is cast starts arguing with each other for {5+($L*2)} turns.	--	1		
Miscast Magic	3	3	A wizard who fails his save casts a random spell of the same level or lower as the next spell he casts.	--	1		
Random Causality	3	3	Weapon is enchanted to deal damage to one of the weilder's allies instead of who he attacks for {3+$L} rounds.	--	1		
Chaotic Combat	4	4	For {$L*2} rounds a warrior randomly gains a +2 bonus to attack and AC or a -2 penalty to the same.	--	1		
Chaotic Sleep	4	4	Until this spell is removed, the target has a 50/50 chance of either being unable to sleep or stay away for every 12 hour period.	--	1		
Inverted Ethics	4	4	I reverse the ethics of up to {$L} different creatures in a 20' radius for 1 turn.	--	1		
Chaotic Commands	5	5	Target is immune to magical commands for {$L} turns and those who cast such spells on them must save vs spell or have the spell reflected on them.	--	1		
Entropy Shield	6	6	A shield of energy surrounds me for {$L} rounds which deflects attacks and spells.	--	1		
Uncontrolled Weather	7	7	I conjure forth random weather.	--	1		
Battlefate	1	1	For {$L*2} rounds, the target gets a {($L+2)/3} bonus to a randomly determined thing.	--	1		
Mistaken Missive	1	1	Over the course of 6 days, the writing on a piece of paper shifts to change meaning.	--	1		
Chaos Ward	2	2	For {$L*2} rounds, the target's AC gains a +1 bonus vs melee and a +2 bonus vs ranged attacks as well as a +2 bonus to saves vs spells. In addition there is a chance that spells and missiles are deflected.	--	1		
Dissension's Feast	2	2	Everyone who eats a meal upon which this spell is cast starts arguing with each other for {5+($L*2)} turns.	--	1		
Miscast Magic	3	3	A wizard who fails his save casts a random spell of the same level or lower as the next spell he casts.	--	1		
Random Causality	3	3	Weapon is enchanted to deal damage to one of the weilder's allies instead of who he attacks for {3+$L} rounds.	--	1		
Faerie Fire	1	1	I outline several creatures in magical light for {$L*4} rounds.	--	1			
Obscurement	1	1	A {$L*10} ft square of fog obscures the area for {$L*4} rounds.	--	1			
Call Lightning	3	3	I can call down a bolt of lightning which deals {2d8+($L)d8} points of damage. I can summon forth a bolt a turn for the next {$L} turns.	--	1			
Weather Prediction	3	3	I can predict the weather for the next {$L} days. 	--	1			
Blessed Watchfulness	1	1	For the next {4+$L} hours, the target is wide awake and vigilant.	--	1			
Light - Priest	1	1	I create a 20' radius globe of light which lights the way for {6+$L} turns.	--	1			
Sacred Guardian	1	1	For the next {$L} days, I know if the target of this spell is in danger.	--	1			
Iron Vigil	2	2	For {7+$L} days, the target has no need for food or drink and can easily withstand harsh climes. Sleep can be replaced with meditation.	--	1			
Silence, 15' Radius	2	2	For {$L*2} rounds, no sound can enter the 15' radius area.	--	1			
Wyvern Watch	2	2	A wyvern like haze guards a 10' radius area for up to 8 hours. If an intruder enters the area, it attacks. The intruder must save vs spell or be paralyzed for {$L} rounds or until the caster releases him.	--	1			
Continual Light - Priest	3	3	A permanent, 60' radius globe of light is created.	--	1			
Glyph of Warding	3	3	I create a glyph on an area which explodes when someone touches it. Individual glyphs may vary.	--	1
Analyze Balance	1	1	I detect how far from neutral alignment an area or person is.	--	1			
Calculate	1	1	I have a {70+($L*2)}% chance of estimating the chances of a particular action.	--	1			
Personal Reading	1	1	Using someone's name and birthplace, I can guess at some of that person's history.	--	1			
Moment	2	2	For the next {$L} rounds, I can tell others when the right moment to attack will be.	--	1			
Music of the Spheres	2	2	Up to {$L/3} creatures within a 20' diameter circle cannot harm me and are vulnerable to a suggestion for the next {10+$L} rounds.	--	1			
Etherealness - Priest	3	3	I enter the border ethereal plane for {10+$L} rounds.	--	1			
Extradimensional Detection	3	3	For {$L} rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me.	--	1			
Moment Reading	3	3	I learn the tone of the current situation.	--	1			
Telethaumaturgy	3	3	Using a creatures name, I am able to increase the range of a few specific spells when casting at that creature.	--	1