Main / ProCogSpellList
Procog Spell List
# Name Level Cast Level Expression # Memorized Cost Rarity Sound Effect Analyze Balance 1 1 I detect how far from neutral alignment an area or person is. -- 1 Detect Evil - Priest 1 1 For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is. -- 1 Detect Poison 1 1 I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a {$L}% chance that I can detect the exact type of poison. -- 1 Augury 2 2 I ask a question about a future task and recieve a reply with {70+$L}% certainty. -- 1 Detect Charm 2 2 For 1 turn I can detect if one creature per round is under some sort of influence, be it charm or possession or whatnot. I also have a {5*$L}% chance of knowing what that influence is. -- 1 Find Traps 2 2 For 3 turns I can detect traps in a 10'x90' path in front of me. -- 1 Detect Spirits 3 3 For {1+$L} turns I can detect any spirits in a 10'x60' path in front of me. -- 1 Extradimensional Detection 3 3 For {$L} rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me. -- 1 Locate Object - Priest 3 3 For 8 hours, I can detect the direction to an item of my choosing as long as it is within {60+($L*10)} yards. -- 1 Speak with Dead 3 3 I may speak with the recently deceased and ask a few questions. -- 1 Detect Lie 4 4 For the next {$L} rounds, I know any falsehoods of which you speak. Though I do receive a save vs spell, adjusted by the caster's Wisdom. -- 1 Divination 4 4 I divine information about a future task or goal with {60+$L}% chance of success. -- 1 Omniscient Eye 4 4 For the next {10+$L} rounds, I can see through any normal or magical darkness, mist or fog out to 60 feet and have a chance of seeing through illusions and invisibility as well. -- 1 Consequence 5 5 I can see how a single event fits into the grand scheme of things. -- 1 Magic Font 5 5 I turn a holy font into a scrying device, much like a crystal ball. -- 1 Find the Path 6 6 For the next {$L} turns, I can detect the direction into or out of a specific locale. -- 1 Stone Tell 6 6 I speak to stone and ask it what has touched it as well as what is covered, concealed or behind it. -- 1 Divine Inspiration 7 7 I ask the gods for a clue as to what to do next. -- 1 1 Know Direction 1 1 I know which way is north. -- 1 Aura of Comfort 2 2 I'm protected from harsh weather for {$L} hours. -- 1 Lighten Load 2 2 The weight of the stuff I'm carrying is 50% less for {$L} hours. -- 1 Create Campsite 3 3 Tiny invisible servants run about and setup a campsite for me in a 50' radius area or less. -- 1 Helping Hand 3 3 For {$L} hours, a disembodied hand goes off to fetch help. -- 1 Know Customs 3 3 I know the customs of the local area as believed by the target of this spell. -- 1 Circle of Privacy 4 4 Chances for random encounters at our camp are reduced by 50% for {$L} hours. -- 1 Tree Steed 4 4 I turn a large piece of wood into a steed I can ride. -- 1 Clear Path 5 5 For {$L} hours, dense paths in front of me are cleared so I can move better. -- 1 Easy March 5 5 {$L} people can force march twice their movement for {$L} days, though they suffer a -1 to attacks. -- 1 Monster Mount 6 6 I compel a monster to be my mount for {$L} hours. -- 1 Hovering Road 7 7 I cause a road to appear for me for {$L} turns. -- 1 Know Age 1 1 I know the age of a creature or object. -- 1 Know Time 1 1 I know what time it is. -- 1 Hesitation 2 2 Up to {2d4} HD worth of creatures suffer a +4 penalty to their initiative for {$L} rounds. -- 1 Nap 2 2 I sleep a full night's worth of sleep in one hour. -- 1 Accelerate Healing 3 3 For the next {1d4} days, I gain twice as much hit points from resting. -- 1 Choose Future 3 3 My next attack, initiative or saving throw roll can be rolled twice, and I take the best one. -- 1 Unfailing Premonition 3 3 I sense danger for the next {($L*2)+10} rounds. In combat I get a +2 to ac, though there's a 25% chance that I lose my action for the round. -- 1 Age Plant 4 4 A plant grows older by up to {$L*10} years. -- 1 Body Clock 4 4 I rest better, and hold my breath longer for {$L} hours. -- 1 Age Object 5 5 The object ages up to {$L*20} years. -- 1 Othertime 5 5 I step a few rounds into the future. -- 1 Repeat Action 5 5 The target repeats the action of the previous round, with identical results. -- 1 Time Pool 5 5 I look into a reflective surface and see some time in the past. -- 1 Age Creature 6 6 I age the target {$L} years, or reverse magical aging in the target. -- 1 Reverse Time 6 6 I reverse the last {1d4} rounds of action for the target. -- 1 Skip Day 6 6 Those in 10' radius transport 24 hours into the future! -- 1 Age Dragon 7 7 For {$L} rounds, the target dragon gains or loses {$L/5} age categories. Bless/Curse 1 1 For 6 rounds, attack rolls and saves vs fear receive a +1 bonus. -- 1 Combine 1 1 3 to 5 priests combine their efforts so that one can cast and turn undead at a higher level. -- 1 Detect Magic - Priest 1 1 For 1 turn, I can detect magic in a 10'x30' path. -- 1 Orison 1 1 I can create minor effects. -- 1 Purify Food and Drink 1 1 Spoiled food and water is made pure again. -- 1 Chant 2 2 For as long as I chant, friends in a 30' radius receive a +1 to attack, damage and save rolls while enemies receive a -1 to the same rolls. -- 1 Mystic Transfer 2 2 A priest can send me a spell to cast. -- 1 Sanctify 2 2 All friendlies within the area get a +1 to fear/charm spells and undead are turned at 1 level higher. -- 1 Dispel Magic - Priest 3 3 I dispel {11-(1d20)+$L} level magic. -- 1 Remove Curse - Priest 3 3 I remove a curse. -- Battlefate 1 1 For {$L*2} rounds, the target gets a {($L+2)/3} bonus to a randomly determined thing. -- 1 Mistaken Missive 1 1 Over the course of 6 days, the writing on a piece of paper shifts to change meaning. -- 1 Chaos Ward 2 2 For {$L*2} rounds, the target's AC gains a +1 bonus vs melee and a +2 bonus vs ranged attacks as well as a +2 bonus to saves vs spells. In addition there is a chance that spells and missiles are deflected. -- 1 Dissension's Feast 2 2 Everyone who eats a meal upon which this spell is cast starts arguing with each other for {5+($L*2)} turns. -- 1 Miscast Magic 3 3 A wizard who fails his save casts a random spell of the same level or lower as the next spell he casts. -- 1 Random Causality 3 3 Weapon is enchanted to deal damage to one of the weilder's allies instead of who he attacks for {3+$L} rounds. -- 1 Chaotic Combat 4 4 For {$L*2} rounds a warrior randomly gains a +2 bonus to attack and AC or a -2 penalty to the same. -- 1 Chaotic Sleep 4 4 Until this spell is removed, the target has a 50/50 chance of either being unable to sleep or stay away for every 12 hour period. -- 1 Inverted Ethics 4 4 I reverse the ethics of up to {$L} different creatures in a 20' radius for 1 turn. -- 1 Chaotic Commands 5 5 Target is immune to magical commands for {$L} turns and those who cast such spells on them must save vs spell or have the spell reflected on them. -- 1 Entropy Shield 6 6 A shield of energy surrounds me for {$L} rounds which deflects attacks and spells. -- 1 Uncontrolled Weather 7 7 I conjure forth random weather. -- 1 Battlefate 1 1 For {$L*2} rounds, the target gets a {($L+2)/3} bonus to a randomly determined thing. -- 1 Mistaken Missive 1 1 Over the course of 6 days, the writing on a piece of paper shifts to change meaning. -- 1 Chaos Ward 2 2 For {$L*2} rounds, the target's AC gains a +1 bonus vs melee and a +2 bonus vs ranged attacks as well as a +2 bonus to saves vs spells. In addition there is a chance that spells and missiles are deflected. -- 1 Dissension's Feast 2 2 Everyone who eats a meal upon which this spell is cast starts arguing with each other for {5+($L*2)} turns. -- 1 Miscast Magic 3 3 A wizard who fails his save casts a random spell of the same level or lower as the next spell he casts. -- 1 Random Causality 3 3 Weapon is enchanted to deal damage to one of the weilder's allies instead of who he attacks for {3+$L} rounds. -- 1 Faerie Fire 1 1 I outline several creatures in magical light for {$L*4} rounds. -- 1 Obscurement 1 1 A {$L*10} ft square of fog obscures the area for {$L*4} rounds. -- 1 Call Lightning 3 3 I can call down a bolt of lightning which deals {2d8+($L)d8} points of damage. I can summon forth a bolt a turn for the next {$L} turns. -- 1 Weather Prediction 3 3 I can predict the weather for the next {$L} days. -- 1 Blessed Watchfulness 1 1 For the next {4+$L} hours, the target is wide awake and vigilant. -- 1 Light - Priest 1 1 I create a 20' radius globe of light which lights the way for {6+$L} turns. -- 1 Sacred Guardian 1 1 For the next {$L} days, I know if the target of this spell is in danger. -- 1 Iron Vigil 2 2 For {7+$L} days, the target has no need for food or drink and can easily withstand harsh climes. Sleep can be replaced with meditation. -- 1 Silence, 15' Radius 2 2 For {$L*2} rounds, no sound can enter the 15' radius area. -- 1 Wyvern Watch 2 2 A wyvern like haze guards a 10' radius area for up to 8 hours. If an intruder enters the area, it attacks. The intruder must save vs spell or be paralyzed for {$L} rounds or until the caster releases him. -- 1 Continual Light - Priest 3 3 A permanent, 60' radius globe of light is created. -- 1 Glyph of Warding 3 3 I create a glyph on an area which explodes when someone touches it. Individual glyphs may vary. -- 1 Analyze Balance 1 1 I detect how far from neutral alignment an area or person is. -- 1 Calculate 1 1 I have a {70+($L*2)}% chance of estimating the chances of a particular action. -- 1 Personal Reading 1 1 Using someone's name and birthplace, I can guess at some of that person's history. -- 1 Moment 2 2 For the next {$L} rounds, I can tell others when the right moment to attack will be. -- 1 Music of the Spheres 2 2 Up to {$L/3} creatures within a 20' diameter circle cannot harm me and are vulnerable to a suggestion for the next {10+$L} rounds. -- 1 Etherealness - Priest 3 3 I enter the border ethereal plane for {10+$L} rounds. -- 1 Extradimensional Detection 3 3 For {$L} rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me. -- 1 Moment Reading 3 3 I learn the tone of the current situation. -- 1 Telethaumaturgy 3 3 Using a creatures name, I am able to increase the range of a few specific spells when casting at that creature. -- 1