Chapter 1 - Class - Character Kits - Priest Kits
Prophet Priest
A prophet is one who receives signs, dreams, or clues about the future
from his god. Priests of the god of prophecy are prophets, but they aren't the only
prophets. Priests of other gods can receive and pass along prophecies. However, since
this is rarer, the DM has the right to approve or disapprove any character taking this
Priest Kit.
To be a Prophet Priest, the character must have a Wisdom of 15 or better.
A character may not abandon this kit. As long as he is a priest, he is a Prophet Priest.
Barred: Priests of the god of Prophecy may not take this kit. All other priests may.
(Priests of philosophies or forces don't receive their prophecies from a god; their
prophecies are more like psychic impressions.)
Role: In the campaign, the Prophet Priest is partly a tool for the DM; the DM can use
the character to supply clues and even red herrings to the characters. His is often a
thankless job, and he is often a bit alienated from the normal folk (see "Special
Hindrances" below).
Secondary Skills: The priest may choose his own secondary skill.
Weapon Proficiencies: Required: None. Recommended: Any that the priest's actual
priest-class permits.
Nonweapon Proficiencies: Bonus Proficiency: Weather Sense. Recommended: None
special.
Equipment: No special restrictions.
Special Benefits: The character receives the Medium Granted Power "Prophecy" from
the Designing Faiths chapter. However, it's more limited than the Prophecy which is
granted to priests of the god of Prophecy. With this power, priests may receive visions
from the god at any time the DM decides, but may only deliberately sink into a trance in
order to receive a vision once per day.
Special Hindrances: It's not normal for anyone but priests of the god of Prophecy to
be prophets. Therefore, normal people are a little edgy around other prophets, and react to
them at a -2 reaction adjustment. (This adjustment may never result in a reaction worse
than Cautious, however.)
Wealth Options: This priest receives the normal 3d6x10 gp starting gold.
Races: No special limitations.