Main / Sep0310

Sep 03 10 - Ophioglossum

[BOB] ==== Gaming session has been running for 3 minutes and 30 seconds ====

[BOB] Miranda moved 3'11".

[BOB] Imari moved 3'07".

Kaz has joined the game on Fri Sep 03 18:30:44 EDT 2010

Kaz is receiving the map Marsh Area 1...

Kaz has received the map Marsh Area 1.

Death has joined the game on Fri Sep 03 18:31:01 EDT 2010

Death is receiving the map Marsh Area 1...

Death has received the map Marsh Area 1.

[Kaz] Hey guys

[BOB] Hey there

[Death] hello

[BOB] does the map make things a bit clearer now Kaz?

[Kaz] Yes, thank you.

[Kaz] I'm not sure about the split rail fence going through the hut... :D

[BOB] that is a wall

[BOB] with a door in it

[Kaz] lol

[BOB] talked with Lisa she was unaware that the hut had multiple rooms

[Kaz] I figured the split rail fence was actually the squiggly line around the property

[BOB] yeap

[Kaz] But who can resist a bit of teasing?

[BOB] not you

[BOB] wink

[Kaz] Never!!!

[BOB] so the first week was?

[Kaz] Good, fun

[Kaz] my brain hurtses

[BOB] and Mike how is the first couple of weeks of school?

[Death] meh. alright

[BOB] and I did send you an email also Kaz

[Kaz] will go check my email

[BOB] it is about the Mongrelman page

[BOB] more editing

[BOB] Mike want you to think about the Carnak pages please

[BOB] tribal stuff

[BOB] was debating on how they react to Centaurs

[BOB] I know they are more friendly with Weres than most, but not sure on all the other races

[BOB] and so you both know, John should be in and Marco should be coming back

[Kaz] awesome

[Kaz] Hey Mike, what is that link you sent out?

[BOB] I was guessing spamm that he did not mean to send so I did not click

[Death] eh?

[Death] what link?

[BOB] your hotmail account sent out an email to the DSS list today

[Kaz] I didn't click it either

[Kaz] Virus spam, maybe

[Death] yeah. that wasn't me

Lisa has joined the game on Fri Sep 03 18:37:46 EDT 2010

Lisa is receiving the map Marsh Area 1...

[Kaz] Heya Lisa :)

[BOB] and Hello Lisa

Lisa has received the map Marsh Area 1.

[Death] i don't even use that account anymore

[Death] if it wasn't for xbox i'd have killed it long ago

[Lisa] Hello! :)

[BOB] and Lisa how do you like the map now?

[Kaz] Okay Bob, I'll do that page after I finish the gods. I know I haven't worked on them lately, but will be doing that again soon.

[BOB] not a worry

[Lisa] better now - thank you

[BOB] Miranda moved 8'03".

[BOB] to recap for Mike, the zombies are a walking patrol out there, the three skeletons near the fence line were turned by Miranda and one skeleton was in the hut for the interviews

[Death] where are our weapons?

[Lisa] good question!

[BOB] the Witch called out to her Snapping Turtle to watch no one gets to teh water

[BOB] and she is in gaseous form righ tnow

[Lisa] we have to find them

[Death] we didn't see where she piled them?

[BOB] you have the bare clothing, no items

[Death] it's not that big a farm

[BOB] you were in the barn

[BOB] there are two other buildings

[Death] she took our stuff off before the barn

[Death] i read it today

[BOB] yes you saw her take it off

[BOB] then you were put in the barn

[BOB] you did not watch her put it away

[BOB] or take it anywhere

[BOB] and not a farm as much as a collectoin of three buildings

[Death] so they aren't in plain sight?

[BOB] no

[BOB] only thing in plain sight are the two remaining skiffs

[BOB] they are pulled up on the bank there, do you want me to draw those in?

[Lisa] where are the skiffs?

[Lisa] right in front of turtle probably

[Lisa] yup - figures

[BOB] and when ever the three of you want to start

[BOB] Guy is an hour away still right Kaz?

[Kaz] about, yeah

[Kaz] and I need a bit more time than usual when picking him up tonight

[BOB] oh?

[BOB] not making him walk?

[Kaz] HAH

[Kaz] with his gout?

[Kaz] I'd like to live to see next week, thank you.

[BOB] so Mike you all caught up and ready? Kaz?

[Death] sure

[Kaz] uh huh

[Kaz] I'll be logging Guy in, too

[BOB] so Lisa when you are ready for Indigo feel free

Indigo (Lisa) goes into back room and starts searching for their weapons

[Indigo (Lisa)] (I can't move Indigo - he's too close to skeleton icon)

[BOB] Indigo targets Ploment. Distance: 3'08"

[BOB] Indigo targets Witch Kulgarth. Distance: 3'02"

[BOB] Indigo no longer targets Ploment.

[BOB] Indigo targets Ploment. Distance: 4'11"

[BOB] Indigo no longer targets Ploment.

[BOB] Indigo no longer targets Skeleton #1.

[BOB] Indigo moved 9'09".

Indigo (Lisa) looks around wildly

[BOB (to Lisa only)] room is PACKED with crates, chests, barrels, baskets, some open some closed, some with closed with cloth sticking out, is a mess and looks like it has been ransacked more than once

[BOB] INIT: 14 GOING: Giant Snapping Turtle

[BOB] INIT: 14 GOING: Branwyn

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=5] 14. MISSES Skeleton #1 (AC FINAL: 7).

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 15 GOING: Kristelle

[Kaz] I can't remember... the skelly is pinned, or not?

[BOB] if you keep him pinned yes

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] ((yes, will work to keep him pinned))

[Kristelle (Kaz)] ((sheesh, I don't remember what I have to do))

[Indigo (Lisa)] (don't you just hold and wait to see if he breaks out?)

[BOB] you just make a strength check

[BOB] sorry was editing anicon

[BOB] an icon

[Kristelle (Kaz)] Kristelle: STR check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 18!!

[BOB] INIT: 15 GOING: Ploment

[BOB] Ploment targets Kristelle. Distance: 4'01"

[BOB] Ploment no longer targets Kristelle.

[BOB] Ploment moved 35'06".

[BOB] shuffling running to the other building and shuts the door

[BOB] INIT: 16 GOING: Skeleton #4

[BOB] INIT: 16 GOING: Skeleton #2

[BOB] INIT: 16 GOING: Zombie #2

[BOB] INIT: 16 GOING: Zombie #4

[BOB] INIT: 16 GOING: Zombie #5

[BOB] INIT: 16 GOING: Zombie #3

[BOB] INIT: 16 GOING: Witch Kulgarth

[Death] that's wrong bob

[Death] zombies always go last

[BOB] you are right they were last, I forgot to change them back just a sec

[BOB] Initiative changed from 16 to 20.

[BOB] Initiative changed from 16 to 20.

[BOB] Initiative changed from 16 to 20.

[BOB] Initiative changed from 16 to 20.

Witch Kulgarth (BOB) stop, sit down and we will talk do not make me punish you

[BOB] INIT: 16 GOING: Skeleton #3

[BOB] INIT: 16 GOING: Skeleton #1

[BOB] INIT: 18 GOING: Miranda

[Kristelle (Kaz)] ((Miranda is going to continue with the turning))

[Kristelle (Kaz)] ((And Kristelle is willing to talk with her, but not as a prisoner))

[BOB] INIT: 20 GOING: Zombie #4

[BOB] INIT: 20 GOING: Zombie #3

[BOB] INIT: 20 GOING: Zombie #2

[BOB] INIT: 20 GOING: Zombie #5

[BOB] ROUND: 8

[Witch Kulgarth (BOB)] first Imari roll Init

[Witch Kulgarth (BOB)] and Indigo gets to yell out his stuff

[Witch Kulgarth (BOB)] then goes

[Death] Imari: Initiative: (d10+10+0) [1d10=5] 15

[Indigo (Lisa)] This room is a mess. I don't see our weapons!

[BOB] INIT: 8 GOING: Indigo

Indigo (Lisa) runs back into main room and grabs the dagger from Branwyn

[Indigo (Lisa)] Indigo moved 9'03".

[BOB] INIT: 14 GOING: Giant Snapping Turtle

[BOB] INIT: 14 GOING: Branwyn

Branwyn (Lisa) runs out of hut to back building and tries to open door

[Branwyn (Lisa)] Branwyn moved 27'05".

[BOB] is locked or barred from the inside

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 15 GOING: Imari

[BOB] (how much longer Kaz?)

[Death] so the barn is empty now?

[BOB] not really

[BOB] you are there

[Branwyn (Lisa)] (there's a pig in there)

[BOB] Miranda is just outside

[BOB] and there isa large pig at the north end

[Branwyn (Lisa)] (not tied to anything)

[Death] can i see any of the enemies from inside?

[BOB] no

[BOB] only Branwyn running to that building

[Kristelle (Kaz)] ((Did you mean until I get him? I think I need to leave in about fifteen minutes.))

[Death] Imari moved 50'07".

[Death] what's in here?

[Branwyn (Lisa)] (Ploment)

[BOB] some rope

[Death] no gear?

[Branwyn (Lisa)] (oh - in barn - sorry)

[BOB] Imari moved 6'08".

[BOB] in the barn is some rope, and a wooden hoe

[BOB] that other building is locked no windows

[Branwyn (Lisa)] (hoes are good! can hit things with hoes)

[Death] sigh. i need to look at my spells i guess

[BOB (to GM only)] INIT: 15 GOING: Ploment

[Branwyn (Lisa)] (or do you need hoe proficiency?)

[BOB] need farming implement to use as a weapon yes, but can still use it at negatives

[BOB] INIT: 15 GOING: Kristelle

[Kristelle (Kaz)] We are not willing to remain prisoners, or treated as such. Call off your lackeys and speak with us as people.

Kristelle (Kaz) continues to hold the skeleton down.

[Kristelle (Kaz)] ((nother check?))

[BOB] right

[Kristelle (Kaz)] Kristelle: STR check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 18!!

[BOB] INIT: 16 GOING: Skeleton #4

[BOB] INIT: 16 GOING: Skeleton #2

[BOB] INIT: 16 GOING: Witch Kulgarth

[Branwyn (Lisa)] (rolling well tonight Kaz!)

[Witch Kulgarth (BOB)] stop tormenting my people, you are causing them pain, they did not hurt you at all

[BOB] INIT: 16 GOING: Skeleton #3

[Kristelle (Kaz)] ((SHHHHH!!! No jinxies!!))

[BOB] INIT: 16 GOING: Skeleton #1

[BOB] Skeleton #1: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Kristelle (AC FINAL: 7).

[Witch Kulgarth (BOB)] flailing and misses

[BOB] INIT: 18 GOING: Miranda

[Kristelle (Kaz)] ((she'll continue turning, and still clueless about what's going on inside))

[BOB] INIT: 20 GOING: Zombie #4

[BOB] INIT: 20 GOING: Zombie #3

[BOB] INIT: 20 GOING: Zombie #2

[BOB] INIT: 20 GOING: Zombie #5

[BOB] ROUND: 9

[BOB] INIT: 8 GOING: Indigo

[Lisa] Indigo targets Skeleton #1. Distance: 1'02"

[Indigo (Lisa)] (eek - do I have to add dagger to my character sheet?)

[Witch Kulgarth (BOB)] no

[Witch Kulgarth (BOB)] just roll the short sword and we will subtract

[Indigo (Lisa) (to GM only)] Character sheet for Indigo modified:

[Indigo (Lisa)] (I added one - can I use it?)

[Witch Kulgarth (BOB)] yes

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=16] -2. HITS Skeleton #1 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Dagger/Dirk: ((1d3)+1d4) [1d3=1; 1d4=3] 4 [MODIFIED (+1d4)] added to: Skeleton #1

[Witch Kulgarth (BOB)] very nice

[BOB (to GM only)] Skeleton #1's Current Hit Points: adjusted to 1 (-4) - Massively Wounded

[BOB] INIT: 14 GOING: Giant Snapping Turtle

[BOB] Giant Snapping Turtle targets Foriso Fairhand. Distance: 4'11"

[BOB] Giant Snapping Turtle moved 4'10".

[BOB] INIT: 14 GOING: Branwyn

[Branwyn (Lisa)] Branwyn casts a spell against Skeleton #1: Knock: All locks in a (10*5) 50 square foot area are unlocked.

[Branwyn (Lisa)] (oops - meant to cast on door)

[BOB] is ok

[BOB] and the bar inside falls down, you hear an OW

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 15 GOING: Imari

[Death] so we can go in now?

[BOB] yes

[Death] Imari moved 4'02".

[BOB] Imari moved 1'11".

[BOB] Imari targets Ploment. Distance: 2'00"

[BOB] Imari moved 2'02".

[Death] our stuff?

[BOB] looks to be a living quarters of some sort

[BOB] three maybe four human sized people in here, in the dark no windows, stifling heat and humidity,

[BOB] dark dingy,

[Death] "Creature, where is our gear?"

[BOB] you see Ploment cowering just inside the doorway

[Death] we don't see anything else?

[BOB] too dark

[Death] bare room and people?

[Death] no response?

[BOB] INIT: 15 GOING: Ploment

[BOB] looks to be lots of things in here, but no way to tell what things are

[Ploment (BOB)] just behave, please just behave

[BOB] INIT: 15 GOING: Kristelle

[Indigo (Lisa)] (how big is the room please?)

[BOB] which room?

[BOB] the map scale is mostly right

[Indigo (Lisa)] (Ploment's building)

[BOB] roughtly 20 by 10

[Kristelle (Kaz)] I am not hurting your friend, merely preventing him from hurting my friend - which he WAS doing. Please cease your imprisoning of and attack on us, and we will sit and talk with you.

[Kristelle (Kaz)] Kristelle: STR check: (d20) [1d20=18] 18 - ROLL SUCCEEDED against 18!!

[BOB] INIT: 16 GOING: Skeleton #4

[BOB] INIT: 16 GOING: Skeleton #2

[BOB] INIT: 16 GOING: Witch Kulgarth

[Kristelle (Kaz)] ((and on that note, I'll be back in a while))

[BOB] Skeleton #1: Attack: Claw: (19-(d20+0)) [1d20=13] 6. HITS Kristelle (AC FINAL: 7)!!!

[Kaz] I am away from the keyboard.

[BOB] and he manages to break free but not stand up

[Witch Kulgarth (BOB)] You are my prisoners you will listen to me or I will have to hurt you

[BOB] INIT: 16 GOING: Skeleton #3

[BOB] INIT: 16 GOING: Skeleton #1

[BOB] INIT: 18 GOING: Miranda

[BOB] INIT: 20 GOING: Zombie #4

[BOB] INIT: 20 GOING: Zombie #3

[BOB] INIT: 20 GOING: Zombie #2

[BOB] INIT: 20 GOING: Zombie #5

[BOB] ROUND: 10

[Skeleton #1 (BOB)] ok, lets pause the combat for a moment here so the two of you can figure out what you want to try and accomplish

[Indigo (Lisa)] (I want to kill skeleton)

[BOB] ok

[Indigo (Lisa)] (Branwyn can cantrip bluelight in center of room - will shine up to five foot circle)

[BOB] ok

[Indigo (Lisa)] (not great but better than nothing)

[Indigo (Lisa)] (unless we want to give up again?)

[Death] i want to begin killing everyone in this room, then destroy all the undead one by one, then proceed to set fire to the buildings until the witch comes out of gassious form.

[Indigo (Lisa)] (would be a sad thing)

[Death] then kill her and get my ring back

[Indigo (Lisa)] (just don't burn our stuff in process)

[Death] unless she just wants to give me back the ring. then i'll be okay

[Indigo (Lisa)] (lol)

[Indigo (Lisa)] (what do you think - seriously?)

[Death] our stuff is either in here of the other building i'd guess

[BOB] brb grabbigna drink

[Indigo (Lisa)] (other bldg was a disaster zone. If it's one action to open each box, it will take forever)

temp John has joined the game on Fri Sep 03 19:40:20 EDT 2010

temp John is receiving the map Marsh Area 1...

temp John has received the map Marsh Area 1.

[Indigo (Lisa)] Hi John! Long time no see

[temp John] sorry no web cam yet

[temp John] hello all

[Indigo (Lisa)] read then

[BOB] b

[BOB] and hey there John

[temp John] ;)

temp John is now controlling Hoffman

[BOB (to GM only)] Initiative changed from 14 to 15.

[BOB] and so want to move forward again?

[BOB] Indigo ready to kill?

[Indigo (Lisa)] (always)

[BOB] INIT: 8 GOING: Indigo

[Indigo (Lisa)] Attack: Dagger/Dirk:: is now ARMED.

[BOB (to temp John only)] Hoffman is in the other building there, about to be surprised by a magical light, the mongrelman ran into the building barred the door then it was KNOCKED open

[Indigo (Lisa)] (dagger is screwed up - Bob will have to do math and me trust him)

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=11] 1 [MODIFIED (-2)]. HITS Skeleton #1 (AC FINAL: 7)!!!

[BOB] that is a hit

[temp John (to GM only)] Character sheet for Hoffman modified:

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Skeleton #1

[BOB (to GM only)] Skeleton #1's Current Hit Points: adjusted to -4 (-5) - Dying

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 14 GOING: Branwyn

[Indigo (Lisa)] (thank you!)

[temp John (to BOB only)] really? you mean building not barn?

[BOB (to temp John only)] yes

Branwyn (Lisa) cantrips bluelight into center of the room so they can see

[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=17] 17 - ROLL FAILED against 15!!

[temp John (to BOB only)] tied up?

[Branwyn (Lisa)] (ACK!)

[BOB] INIT: 14 GOING: Giant Snapping Turtle

[BOB (to temp John only)] no you are not tied up, you are shackled around the ankles with a weighted chain, you can shuffle to walk, but if you were to try to run away you would likely drown

[BOB] INIT: 15 GOING: Kristelle

[BOB] INIT: 15 GOING: Ploment

[Ploment (BOB)] please please just listen, she will not hurt you, just do what she says

[BOB] INIT: 15 GOING: Imari

[temp John] ::shades eyes, listening::

[Death] "Give me my weapon and I will listen. Do not, and I will tear these hovels down to find it."

[Death] "On this, I give my word."

[Ploment (BOB)] I don't have any weapons, she does not allow that

[BOB] INIT: 15 GOING: Hoffman

[temp John (to BOB only)] do I know the mongrolman

[BOB] INIT: 16 GOING: Skeleton #4

[Ploment (BOB) (to temp John only)] yes he is the lead servant and he is right she is not cruel, just do what she says and no one gets hurt

[Indigo (Lisa)] (could our weapons be in the skiffs?)

[BOB] does Imari have observation?

[Indigo (Lisa)] (just a thought)

[Death] yes

[BOB] make a check

[Death] Imari: Observation check: (d20) [1d20=10] 10 - ROLL SUCCEEDED against 10!!

[BOB] there is a shelf high up on the back wall where you see shadows of long objects

[BOB] INIT: 16 GOING: Skeleton #2

[BOB] INIT: 16 GOING: Witch Kulgarth

[Death] "Those?" ::points::

[Witch Kulgarth (BOB)] if you are so stuborn you will not listen then maybe you are not smart emough to survive here

[BOB] INIT: 16 GOING: Skeleton #3

[BOB] INIT: 16 GOING: Skeleton #1

[BOB] INIT: 18 GOING: Miranda

[BOB] INIT: 20 GOING: Zombie #4

[BOB] INIT: 20 GOING: Zombie #3

[BOB] INIT: 20 GOING: Zombie #2

[BOB] INIT: 20 GOING: Zombie #5

[BOB] ROUND: 11

[temp John (to BOB only)] do I know what is up there?

[BOB (to temp John only)] poles, rakes, misc gear like that but you know that Ploment put some sort of polearm up there a few moments ago

[BOB] INIT: 8 GOING: Indigo

[Indigo (Lisa)] (think I should start searching back room or go get hoe?)

[Indigo (Lisa)] (Indigo is at minor loss with nothing to kill)

[Death] search

Indigo (Lisa) runs into back room and starts throwing lids off crates and boxes

[Indigo (Lisa)] Indigo moved 11'07".

[temp John] i do not see indio, where is he?

[Indigo (Lisa)] (little guy in back of hut)

[temp John] oh there he is

[temp John] so cute and tiny

[Indigo (Lisa)] Hey! Just wait til I get my sword back!

[temp John] cute tiny and dangerous?

Indigo (Lisa) frantically trying to open as many boxes as he can

[Indigo (Lisa)] (yup)

[BOB] make a save versus breath weapon for Indigo

[Indigo (Lisa)] (sigh)

[Indigo (Lisa)] Indigo: Breath Weapon save: (d20) [1d20=8] 8 - ROLL FAILED against 16!!

[BOB] OK

[BOB] so

[BOB] a huge pile of boxes and open baskets suddenly comes CRASHING down ontop of Indigo

[Indigo (Lisa)] ARGH!!!

[BOB] he takes (1d4) [1d4=2] 2 points of damage from misc sharp/hard/pointy things landing on him

[BOB] and is buried for (1d6) [1d6=1] 1 rounds of sucessful strength checks to get out from under the avalanche

[BOB] not bad

[BOB] Indigo's Current Hit Points: adjusted to 13 (-2) - Heavily Wounded

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 14 GOING: Branwyn

[Witch Kulgarth (BOB)] GET OUT OF MY THINGS she shrieks

[Indigo (Lisa)] (lol)

[temp John] (is that in character?)

Branwyn (Lisa) irritated that her light cantrip failed, she concentrates and tries again

[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=16] 16 - ROLL FAILED against 15!!

[BOB] INIT: 14 GOING: Giant Snapping Turtle

[BOB] INIT: 15 GOING: Kristelle

[BOB] INIT: 15 GOING: Ploment

[BOB] just wow

[Ploment (BOB)] are you goign to do what she says? I think if you sit down outside in the barn she will be understanding

[BOB] INIT: 15 GOING: Imari

[Death] i'll go get whatever's on the shelves

[BOB] it is dark you do not know what you are going to grab with your hand

[BOB] that ok?

[BOB] still want to make the blind grab?

[Death] i suppose

[BOB] Ok

[Death] better than wasting another round

[BOB] roll a d12

[Death] (d12) [1d12=8] 8

[BOB] You reach up and grab a ten foot long pole with a flat end that could be used as an oar

[BOB] INIT: 15 GOING: Hoffman

[Death] great... this is a waste of time

[Branwyn (Lisa)] (or a bludgeon - just don't hurt Ploment)

[temp John] Ploment, they seem determined to leave

[BOB] INIT: 16 GOING: Skeleton #4

[BOB] INIT: 16 GOING: Skeleton #2

[Ploment (BOB)] but they can't leave, she doesn't want them to

[BOB] INIT: 16 GOING: Witch Kulgarth

[BOB] Witch Kulgarth targets Indigo. Distance: 4'05"

[BOB] Witch Kulgarth moved 6'01".

[Hoffman (temp John)] Is that all you care about, what see want?

[Witch Kulgarth (BOB)] get out of my things youmade a mess of everythign, now how will I find anything! do you know how long it took me to get this organized!

[BOB] INIT: 16 GOING: Skeleton #3

[BOB] INIT: 18 GOING: Miranda

[BOB] INIT: 20 GOING: Zombie #4

[BOB] INIT: 20 GOING: Zombie #3

[BOB] INIT: 20 GOING: Zombie #2

[BOB] INIT: 20 GOING: Zombie #5

[BOB] ROUND: 12

[BOB] INIT: 8 GOING: Indigo

[Indigo (Lisa)] (can I see her now?)

[Indigo (Lisa)] Indigo: STR check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 17!!

[BOB] no Indigo is buried under a pile of stuff

[BOB] but now can stand up

[BOB] or more appropriately stand on top of a fallen chest or two

[BOB] amid the huge pile of clutter now

[Indigo (Lisa)] (I meant is she still gaseous?)

[BOB] yes she is still gaseous but he knows where she is because he saw her change

[Indigo (Lisa)] (thanks)

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 14 GOING: Branwyn

[Branwyn (Lisa)] (I've got to make this roll one of these rounds)

Branwyn (Lisa) cantrips bluelight one more time

[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 15!!

[Hoffman (temp John)] (woot)

[BOB] by the skin of her teeth

[Branwyn (Lisa)] (finally!)

[Branwyn (Lisa)] (so we have a five foot circle of light)

[Branwyn (Lisa)] (can I roll obs or am I done?)

[BOB] you can roll for obs

[BOB] INIT: 14 GOING: Giant Snapping Turtle

[BOB] INIT: 15 GOING: Kristelle

[BOB] INIT: 15 GOING: Ploment

[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 17!!

[Ploment (BOB)] throws a claw up over his forehead, no no no, just sit down,

[BOB] INIT: 15 GOING: Imari

[BOB] Now with light Imari can see fishing poles, long sticks, rakes, etc. and Kristelle's halberd tossed up in the back of all of it

[Death] grab the halberd, and storm out

[Death] Imari moved 33'08".

[BOB] Imari moved 17'06".

[BOB] you can get tot eh door fo the hut

[Death] "Everyone STOP moving!"

[BOB] you can not get into the room there where Kristelle is with the halberd, not enough room

[BOB] and the witch is not in that room

[BOB] but you can threathen there from the door

[Death] "Idiots."

[Hoffman (temp John)] told you determined, and they have magic

[Hoffman (temp John)] who are you stranger

[Ploment (BOB)] they will get in trouble, they should be patient and calm and wait

[BOB] INIT: 15 GOING: Hoffman

[Hoffman (temp John)] ::shuffels up to light

[Hoffman (temp John)] Hoffman moved 4'01".

[BOB] INIT: 16 GOING: Skeleton #4

[BOB] INIT: 16 GOING: Skeleton #2

[BOB] INIT: 16 GOING: Witch Kulgarth

[Witch Kulgarth (BOB)] Get down from there right now and go sit in the parlor while I take care of this mess, GO SHOO

[BOB] INIT: 16 GOING: Skeleton #3

[BOB] INIT: 18 GOING: Miranda

[BOB] INIT: 20 GOING: Zombie #4

[BOB] INIT: 20 GOING: Zombie #3

[BOB] INIT: 20 GOING: Zombie #2

[BOB] INIT: 20 GOING: Zombie #5

[BOB] ROUND: 13

[Hoffman (temp John) (to BOB only)] are the undead on the border always there on guard?

[Branwyn (Lisa)] (since when did witch become suzy homemaker?)

[BOB (to temp John only)] yes zombies or skeletons walking a patrol to keep the pig inside and the frogs outside

[BOB] INIT: 8 GOING: Indigo

[Death] "Indogo!"

Indigo (Lisa) runs out of hut when he hears Imari

[Indigo (Lisa)] Indigo moved 20'10".

[BOB] make a dex check

[BOB] to scramble down and through the door and room

[BOB] balance

[Indigo (Lisa)] Indigo: DEX check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 16!!

[BOB] very good

[BOB] so he scoots right on through and ends up next to Imari

[Indigo (Lisa)] The witch is in there! But she's still like mist

[Death] ::smiles::

[Death] ::puts a hand calmingly on his head::

[Indigo (Lisa)] You have a weapon! Do you have mine too?

[Death] "Calm. I do not think we will need them."

[Death] "At least not yet."

Indigo (Lisa) looks up at Imari in confusion

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 14 GOING: Branwyn

Branwyn (Lisa) looks over at the only man who has spoken

[Branwyn (Lisa)] Who are you? Are you a prisoner?

[BOB (to temp John only)] yes and only been here for 3 days

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - DELETED: Hand Ax, null, null, null, 0, null, --, 1, $atk, +0, +0, +0, +0, +0, $dmg, null, +0, +0, +0, +0, 1d8, 1d12, 1d8, $thac0, null, null, null, null. DELETED: Hand/Throwing Axe, false, , , 0, , --, 1, $atk, +0, +0, +0, +0, +0, $dmg, , +0, +0, +0, +0, 1d6, 1d4, 1d8, $thac0, , , , . DELETED: Hand/Throwing Axe, false, , , 0, , --, 1, $atk, +0, +0, +0, +0, +0, $dmg, , +0, +0, +0, +0, 1d6, 1d4, 1d8, $thac0, , , , .

Branwyn (Lisa) looks to see if he is shackled

[Hoffman (temp John)] Hoffman and for now

[BOB (to temp John only)] you were seperated from your character party you were traveling south with you made it through Carnak and then got in a fight and captured, you think the rest of your group iether was killed or ran away

[BOB] Hoffman has iron chains as shackles on his feet, enough to shuffle and walk but heavy

[Branwyn (Lisa)] Have you seen the rest of our weapons?

[BOB (to temp John only)] no

[Hoffman (temp John)] I have not

[BOB (to temp John only)] there is a bow up on teh shelf but you do not know it belongs to them

Branwyn (Lisa) looks pleadingly at Ploment

[Hoffman (temp John)] there are some items that can be used as weaponds and a bow, might it be yours?

[Ploment (BOB)] just be patient and listen to her

[Hoffman (temp John)] on the shelf

[BOB] INIT: 14 GOING: Giant Snapping Turtle

[BOB] INIT: 15 GOING: Kristelle

[BOB] INIT: 15 GOING: Ploment

Guy has joined the game on Fri Sep 03 20:30:42 EDT 2010

Guy is receiving the map Marsh Area 1...

[Hoffman (temp John)] (YEA!)

[Ploment (BOB)] please just stay calm

Guy has received the map Marsh Area 1.

[Hoffman (temp John)] Some of us do not want to stay here

[Branwyn (Lisa)] Ploment, please help us!

[BOB] INIT: 15 GOING: Imari

[Hoffman (temp John)] maybe it is time for you to leave too

[Guy] hey all

[Branwyn (Lisa)] (hi Guy!)

[Hoffman (temp John)] (hi)

[BOB] how much of a summary to you need Guy?

[Death] Imari moved 12'06".

[BOB] are you leaving the halberd out side with Indigo Imari?

[Death] "Stop now! Witch, I would talk with you before this gets out of hand."

[Death] if i have to

[BOB] no room fo rit inside

[Witch Kulgarth (BOB)] I have told you all to just sit down I will talk to each of you in turn

[BOB] Indigo can use the Halberd at penalties, and has to use two hands just to be able to hold it, is more than twice as tall as he is

[Death] ::shakes her head:: "It would seem to me we are now in the position of power. You have retreated to a form of fog to escape us."

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] ((sorry, back!!))

[Kristelle (Kaz)] ((Catching up))

[Death] "We may not be armed, but we can overbear you with pure numbers."

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- Ability Adj: +1 (+2), CHANGED: unarmed -- Profic Adj: +1 (+0), CHANGED: unarmed -- Total Atk Adj: $atk+1 (+0),

[Death] "We have more than one who can deal directly with your undead minions with our god's wrath."

[Death] "And your living servants cower in fear of us."

[Death] "I will talk, but it will no longer be on your terms."

[Witch Kulgarth (BOB)] I would punish anyone who hurt you without my command

[Witch Kulgarth (BOB)] you can not hurt me or even touch me

[Death] "But we can touch all you possess here."

[Death] "We can burn to the ground all you have built."

[Death] "And you will watch impotent in that form."

[Death] "Is that what you wish?"

[Witch Kulgarth (BOB)] and Husk will crunch your bones

[Death] "Possibly."

[Death] "Though we have already dealt with two giant crocodiles."

[Witch Kulgarth (BOB)] you will die out here in the swamps alone

[Death] ::shrugs:: "Push us and we will take our chances."

[Witch Kulgarth (BOB)] an dif you burn down all of this you will burn your own things as well

[Death] "Or be civil and we can talk."

[Witch Kulgarth (BOB)] I have been civil, I healed your companion who was at death's door

[Death] "Partik will provide all we need to return home safely."

[Death] ::nods:: "Then we may continue."

[Witch Kulgarth (BOB)] I secured all of you

[BOB] INIT: 15 GOING: Hoffman

[Death] "I wish our things back. Where are they?"

[Guy] I am back at the keyboard.

[Foriso Fairhand (Guy)] You made us your prisoners

[Hoffman (temp John)] (do I hear yelling?)

[Witch Kulgarth (BOB)] Foriso is staring at the snaping turtle right there on teh bank

[Witch Kulgarth (BOB)] yes to John

[BOB] it has not attacked yet

[Hoffman (temp John)] ::shuffles to door to see::

[BOB] but is easily in reach of foriso

[Hoffman (temp John)] Hoffman moved 2'06".

[Hoffman (temp John)] excuse me

[BOB] INIT: 16 GOING: Skeleton #4

[BOB] INIT: 16 GOING: Skeleton #2

[BOB] INIT: 16 GOING: Witch Kulgarth

[Witch Kulgarth (BOB)] you all need to go outside and sit down, I will not put up with this display!

[BOB] INIT: 16 GOING: Skeleton #3

[BOB] INIT: 18 GOING: Miranda

[Death] "You need to tell us where our weapons and armor are, then we will go outside."

[BOB] is Miranda still holdign on the turning?

[Foriso Fairhand (Guy)] ((I am not a number! Im a Free Man!!))

[Hoffman (temp John)] (i'm not free but cheep)

[Kristelle (Kaz)] ((Sorry, until she's told otherwise. She has no clue what's going on.))

[BOB] just double checking

[BOB] INIT: 20 GOING: Zombie #4

[BOB] INIT: 20 GOING: Zombie #3

[BOB] INIT: 20 GOING: Zombie #2

[BOB] INIT: 20 GOING: Zombie #5

[BOB] ROUND: 14

[BOB] INIT: 8 GOING: Indigo

[BOB] brb you can yell back and forth to each other

[BOB] just remmber she can hear you

[BOB] I am away from the keyboard.

[Indigo (Lisa)] (not sure what happened. Did Imari give halberd to Indigo or drop it?)

[Death] drop it

[Death] she's annoyed with the whole fiasco

[Indigo (Lisa)] (good! poor guy can't move with that big thing!)

[Death] ::yells:: "No one harm the inhabitants of the cabin!"

[Death] "Miranda, continue your vigil!"

[Hoffman (temp John)] that good of you

[Indigo (Lisa)] Kristelle, your halberd's outside!

[Death] "Bring Ploment and the others outside where the witch can see they are safe!"

[Hoffman (temp John)] didn't think I had to worry about that

[Death] ::waits::

[Hoffman (temp John)] what do you think Ploment, who is in charge now?

[Indigo (Lisa)] Indigo moved 30'05".

Indigo (Lisa) runs over to building

[Foriso Fairhand (Guy)] Any luck finding our stuff?

[Indigo (Lisa)] Everyone out so the witch can see you!

[Hoffman (temp John)] ::raising voice::" excuse me, if you are not harming us in the building, do i have to leave the building?"

Indigo (Lisa) waves at Ploment and prisoners

[Hoffman (temp John)] "will we still be safe?"

[Indigo (Lisa)] Get out and do as Imari tells you

[Hoffman (temp John)] ok, who is Imari?

Indigo (Lisa) waves dagger at Hoffman

[Death] "If you want to stay, stay, but we might set fire to the building."

[BOB] I am back at the keyboard.

[Indigo (Lisa)] OUT!

[Death] ::grins at the wtich::

[Hoffman (temp John)] ::hands up, shuffling::

[Death] "Partik save me from fools."

[Foriso Fairhand (Guy) (to BOB only)] do i still have my cloak?

[Witch Kulgarth (BOB) (to Guy only)] no

[Hoffman (temp John)] Hoffman moved 3'05".

Indigo (Lisa) watches as the prisoner shuffles along

[Witch Kulgarth (BOB)] You all need to calm down, I know you are scared and frightened but you are not doing any good running around and being so angry, just calm down and go sit outside, we will all talk this through

Indigo (Lisa) looks back at Ploment

[Indigo (Lisa)] You too

[BOB] Ploment targets Branwyn. Distance: 1'07"

[BOB] Ploment targets Hoffman. Distance: 4'02"

[BOB] Ploment targets Indigo. Distance: 0'06"

[BOB] Ploment no longer targets Hoffman.

[BOB] Ploment no longer targets Branwyn.

[BOB] Ploment no longer targets Indigo.

[BOB] Ploment moved 6'06".

[Kristelle (Kaz)] We're not scared and frightened, we're annoyed!

[Witch Kulgarth (BOB)] Ploment walks outside and site on the ground at the corner of the building

[BOB] INIT: 14 GOING: Foriso Fairhand

Indigo (Lisa) thinking that is good enough for now he waits

[Death] "But you see, I am not frightened. Partik watches over me. I am not angry, I have not killed anyone yet."

[Foriso Fairhand (Guy)] when we have our things back we will be glad to sit and talk but why should we care what you have to say while you still hold our property

[Death] "But I will not allow you, who have taken our things to dictate our actions."

[Death] ::raises a hand to Foriso::

[Zombie #4 (BOB)] AAARRRRGGGG, //swish// shuffle shuffle shuffle

[Zombie #4 (BOB)] everyone make an alterness check if you have one

[Death] "Go and secure our prisoners, Foriso."

[BOB] Zombie #4 moved 4'09".

[Hoffman (temp John)] so its a trade huh

[Foriso Fairhand (Guy)] ((what prisoners?))

[Death] "The ones who just stepped outside."

[Hoffman (temp John)] ( i take it there is more then me ane Ploment?)

[BOB] does anyone have altertness?

[Death] "Indigo has them under control, but I want them tied up as well."

[Foriso Fairhand (Guy)] Foriso Fairhand moved 30'00".

[Death] nope

[BOB] ok then

[Kristelle (Kaz)] ((I don't, but I thought someone did))

[Death] but isn't miranda watching the undead she's turning?

[Hoffman (temp John)] obversation?

[BOB] yes the skeletons on the fence up north there

[Branwyn (Lisa)] (these are other undead ones)

[BOB] the zombies are walking a patrol

[BOB] and they captured something

[BOB] as you start to debate the prisoners

[BOB] Zombie #4 and Bullywug #21 moved 37'01".

[BOB] Bullywug #21 moved 7'04".

[Death] oh boy

[BOB] one of the Zombie guards, walks in carrying a kicking screaming bullywug

[BOB] and TOSSES him towards the snapping turtle

[BOB] Giant Snapping Turtle targets Bullywug #21. Distance: 3'05"

[BOB] Giant Snapping Turtle: Damage v SM: Bite: (6d4) [6d4=3,3,3,3,1,1] 14 added to: Bullywug #21

[BOB (to GM only)] Bullywug #21's Current Hit Points: adjusted to -6 (-14) - Dying

[BOB] Zombie #4 targets Miranda. Distance: 4'11"

[BOB] Zombie #4 no longer targets Miranda.

[BOB] Zombie #4 moved 39'00".

[BOB] and then it starts to shuffle back to the line where the others are fighting two other bullywugs

[BOB] Zombie #2 moved 7'00".

[BOB] Zombie #3 moved 9'02".

[Hoffman (temp John)] wish my dog was that well trained

[BOB] Now you can react

[Foriso Fairhand (Guy) (to BOB only)] i saw the bullywug get fed to the turtle?

[Hoffman (temp John)] (this is just a test)

[BOB (to Guy only)] yes

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((19-(d20+1+1))+1+1) [1d20=14] 5 [MODIFIED (+1)]

[temp John] Hoffman targets Skeleton #2. Distance: 16'07"

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((19-(d20+1+1))+1+1) [1d20=19] 0 [MODIFIED (+1)]. HITS Skeleton #2 (AC FINAL: 7)!!!

[Foriso Fairhand (Guy)] Hey Feathers we might want to consider talking to the witch

[Hoffman (temp John)] Hoffman: Attack: Throwing Axe: (19-(d20+3)) [1d20=3] 13. MISSES Skeleton #2 (AC FINAL: 7).

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified:

[BOB] INIT: 14 GOING: Branwyn

[Death] "And that witch, is the fool I was referring to..."

[Death] "I am!"

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Ability Scores - Reaction Adjust: (RA) : CHANGED: -2 (+2).

[Foriso Fairhand (Guy)] she could have fed us to the turtle like the bullywug I just saw

[Death] "Fed- nevermind, witch, where can we find our belongings?"

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Armor - DEX Bonus:: CHANGED: -4 (null). AC FINAL:: CHANGED: 6 (10).

Branwyn (Lisa) grabs bow hoping that it is Imari's

[Kristelle (Kaz)] ((are we not going by order of combat, now?))

[BOB] ( I am leeting peopel roleplay and talk as long as it does not get too far out of wack )

[BOB] keepign it in rounds just becuase you never know

Branwyn (Lisa) whispers to Ploment

[BOB] the battle between teh bullywugs and zombies is still going on

[Branwyn (Lisa)] Who is this prisoner? Is he an evil man?

[Ploment (BOB)] he tried to run away twice

[Branwyn (Lisa)] Branwyn moved 5'04".

[Hoffman (temp John) (to BOB only)] I am not the only prisnor am I?

[Ploment (BOB)] he says he wants to leave

[Foriso Fairhand (Guy)] ((he is the new number 2))

[Kristelle (Kaz)] ((so he's smart, anyway))

[Branwyn (Lisa)] But is he evil or was captured like we were?

[Ploment (BOB) (to temp John only)] no there are two others hiding in the corner inside, trying to avoid everything

[Branwyn (Lisa)] We all want to leave

[Ploment (BOB)] he was captures,

[Ploment (BOB)] I don't want to leave why would you want to leave

[Ploment (BOB)] just be patient

[Ploment (BOB)] stay calm

[Ploment (BOB)] it will be ok

[BOB] INIT: 14 GOING: Giant Snapping Turtle

[Branwyn (Lisa)] It will not be okay Ploment!

[Ploment (BOB)] swallow

[BOB] INIT: 15 GOING: Kristelle

Kristelle (Kaz) ducks out the door and races to grab her bill-guisarme

[Kristelle (Kaz)] ((wherever it was dropped))

[BOB (to GM only)] Zombie #2's Current Hit Points: adjusted to 10 (-6) - Moderately Wounded

[Kristelle (Kaz)] Kristelle moved 7'07".

[BOB (to GM only)] Bullywug #22's Current Hit Points: adjusted to -1 (-9) - Dying

[Branwyn (Lisa)] (right outside door)

[BOB (to GM only)] Bullywug #23's Current Hit Points: adjusted to 6 (-2) - Lightly Wounded

[Kristelle (Kaz)] Kristelle moved 1'01".

[BOB (to GM only)] Zombie #3's Current Hit Points: adjusted to -2 (-18) - Dying

Kristelle (Kaz) picks up the weapon

[BOB] INIT: 15 GOING: Ploment

[Ploment (BOB)] I wish you would all just calm down and be quiet, it is so much easier when everyone is quiet

[BOB] INIT: 15 GOING: Imari

[Death] just gag him

[Branwyn (Lisa)] (I want to adopt Ploment, he is so sweet)

[Death] "Well Witch? Where are our things?"

[Kristelle (Kaz)] ((isn't he cute?))

[Branwyn (Lisa)] (except for that tea in the face thing)

[BOB] lol

[BOB] when you get the chance read the Mongrelman page, will see their philosophy

[Witch Kulgarth (BOB)] everyone else but you is out side and I hope calming down

[Witch Kulgarth (BOB)] why can't you be like other people?

[Witch Kulgarth (BOB)] why are you so angry?

[Witch Kulgarth (BOB)] just go out side and sit down and relax

[BOB] INIT: 15 GOING: Hoffman

[Death] "Everyone else is outside tying up your servants and searching for our things."

[Death] "I am calm. But soon I will begin breaking things until you answer me."

[Death] ::roots around in a nearby box for something valuble or pretty::

[Hoffman (temp John) (to BOB only)] what do I call the witch?

[Foriso Fairhand (Guy) (to BOB only)] guess id better tie up ploment and hofman lol

[BOB (to temp John only)] the witch Kulgarth or Mamm

[Hoffman (temp John)] Hoffman moved 3'06".

[BOB] INIT: 16 GOING: Skeleton #4

[BOB (to Guy only)] is up to you Ploment will not object

[Hoffman (temp John)] mamm they have a weapon on me

[BOB] INIT: 16 GOING: Skeleton #2

[BOB] INIT: 16 GOING: Witch Kulgarth

[BOB] Witch Kulgarth targets Imari. Distance: 3'04"

[BOB] Witch Kulgarth moved 8'06".

Foriso Fairhand (Guy) ties up Ploment being careful not to make it to painful

[Branwyn (Lisa)] (poor Ploment)

Witch Kulgarth (BOB) silently moves and whispers in Imari's ear, you have been a bad girl but I understand you are frustrated, just try to relax or you will never find your ring again

[BOB] Witch Kulgarth targets Kristelle. Distance: 4'10"

[BOB] Witch Kulgarth no longer targets Imari.

[BOB] Witch Kulgarth moved 9'05".

[BOB] INIT: 16 GOING: Skeleton #3

[BOB] INIT: 18 GOING: Miranda

[BOB] INIT: 20 GOING: Zombie #4

[BOB] INIT: 20 GOING: Zombie #3

[BOB] INIT: 20 GOING: Zombie #2

[BOB] INIT: 20 GOING: Zombie #5

[Death] "I know where it is. It is in your pouch."

[BOB] ROUND: 15

[BOB] INIT: 8 GOING: Indigo

[Death] "And let me tell you that I consider it a gift from my god."

[Death] "It is an item to protect one while they travel, and made by a man who sails the sky. It has fallen into my hands by Partik's will and I will destroy everything here to make you give it up."

[Skeleton #3 (BOB)] the witches voice comes from the mist and I left you with your God's token

[Indigo (Lisa)] Indigo moved 7'02".

Indigo (Lisa) moves up behind Hoffman

[Death] "You did. Now I want his gift."

[Indigo (Lisa)] Keep moving!

Foriso Fairhand (Guy) ties up Hoffman as well being careful not to make it too painful

[Death] "You also gave away one of our boats."

[Death] "And our food."

[BOB (to GM only)] Zombie #2's Current Hit Points: adjusted to 6 (-4) - Heavily Wounded

[Hoffman (temp John)] where to?

[Death] "You owe us by my reckoning."

[BOB (to GM only)] Bullywug #23's Current Hit Points: adjusted to -2 (-8) - Dying

[BOB] Zombie #4 moved 5'03".

[Hoffman (temp John)] you taking me to the turtle?

[BOB] Zombie #5 moved 7'10".

[Foriso Fairhand (Guy) (to BOB only)] should i make a rope use check to tie upp hoffman?

[BOB] Zombie #2 moved 16'09".

Indigo (Lisa) gives him a shove

[Death] "Now, how will this go, witch?"

[Indigo (Lisa)] To the witch in the hut

[Hoffman (temp John)] Hoffman moved 2'09".

[Foriso Fairhand (Guy)] easy Indigo

[BOB] INIT: 14 GOING: Foriso Fairhand

[Hoffman (temp John)] Hoffman moved 2'09".

[BOB] and the other three remaining zombie continue to patrol with the dead bullywugs out side the area

[temp John] Hoffman no longer targets Skeleton #2.

[BOB (to Guy only)] if you want him to be really tied secure yes, but you can lightly tie him up with no problems, he is not likely to get out of it

[Hoffman (temp John)] but

[Hoffman (temp John)] but

[Death] "I would like to be friendly, but friends do not keep other friend's things like a thief."

[Hoffman (temp John)] why?

[Hoffman (temp John)] Hoffman moved 8'03".

[Indigo (Lisa)] Because we want it this way. That is all you need to know

[Foriso Fairhand (Guy) (to Lisa only)] im trying to tie him up :P

[Hoffman (temp John)] for a moment there I thought GOD sent you here

[Indigo (Lisa) (to Guy only)] he is in metal shackles already

[Kristelle (Kaz)] Indigo, what are you doing?

[Indigo (Lisa)] Feathers wanted the prisoners in front of the hut so I'm moving him

[Death] feathers?

Indigo (Lisa) looks at Hoffman curiously

[Kristelle (Kaz)] I don't know if she meant the witch's prisoners.

[Indigo (Lisa)] (they are not wanting to use names so I am obliging)

[Kristelle (Kaz)] Obviously this man is not one of her lackeys.

[Foriso Fairhand (Guy)] ((( I had nothing to do with this one lol)))

[Indigo (Lisa)] (Indigo would never call you that volunatrily)

[Kristelle (Kaz)] ((it was all Miranda, actually.))

[Hoffman (temp John)] you lades are together right?

[BOB] (all the single ladies, all the single ladies)

Indigo (Lisa) growls at Hoffman

[Foriso Fairhand (Guy)] just to warn you he may be tiny but hes strong.

[Hoffman (temp John)] ladies and tough guy

[Hoffman (temp John)] or two

[BOB] INIT: 14 GOING: Branwyn

[Branwyn (Lisa)] Branwyn moved 2'11".

[Death] nah. just the one

[Death] so what's going on bob?

[BOB] you are all gathering aorund out side except for Imari

[Death] "Someone go find our gear!"

Branwyn (Lisa) goes back in building and cantrips another bluelight on right side of room to look for more weapons

[BOB] the witch has been quiet and is hiding in the Mist

[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=5] 5 - ROLL SUCCEEDED against 15!!

[Death] i said i was looking around in boxes

[Death] what am i finding?

[BOB] the Zombies are still on patrol, Miranda still has the skeletons

[BOB] Lots of things in teh varous boxes in this room

[BOB] herbs, potion bottles filled and not filled

[BOB] dried bits of just about everything

[BOB] everywhere are chests, drawers, boxes

Kristelle (Kaz) stands by Ploment and Hoffman

[Death] i'll start carrying the potions outside

[BOB] when you open the door where Indigo came out of

[BOB] is a mountain of chests, boxes, crates, baskets, etc all in a huge heap

[BOB] a total distaster

[BOB] will take hours to empty it to find things in there

[Kristelle (Kaz)] ((knock it all over and make a mess, that'll really freak her out!! She'll be calling for the dustbuster!))

[Death] better start, then

[Death] until the witch tells me what i want to know i'm gonna start taking her shit

[Witch Kulgarth (BOB)] Husk, eat that skiff

[Branwyn (Lisa)] (and my pretty new light did what?)

[BOB] Giant Snapping Turtle moved 3'11".

Kristelle (Kaz) storms into the room where Imari is, and starts kicking over the mountain of boxes and belongings.

[BOB] inside the building you see two more humans huddled in teh corner, buried under some blankets

[Hoffman (temp John)] Hoffman moved 12'07".

[BOB] and there are some more chests in here as well

[Death] "Why are you resisting a polite request, witch?"

[Branwyn (Lisa)] (nothing else?)

[Death] "You are obviously our enemy the way you behave."

[Giant Snapping Turtle (BOB)] CRUNCH

[Hoffman (temp John)] she does not like threats any more than you do

[Giant Snapping Turtle (BOB)] and the skiff breaks in half with the turtles weight

[Death] "We can build more skiffs from the wood of these buildings."

[Hoffman (temp John)] seems little like a stale mate

[Death] "I search for what is rightfully ours." ::shrugs::

[Death] "The more you destroy of ours, the more we will be inclined to destroy of yours."

[Death] "Now you owe us for two boats and our food."

[BOB] Witch Kulgarth moved 15'07".

[Witch Kulgarth (BOB)] Husk let's go

[Death] "And two gems..."

[BOB] Giant Snapping Turtle moved 11'01".

[BOB] Giant Snapping Turtle moved 32'08".

[BOB] Combat has finished.

[Hoffman (temp John)] excuse me mamm?

[BOB] and the turtle slides into the water

[Hoffman (temp John)] does this mean I can go?

[Foriso Fairhand (Guy)] looks like you have been left to our tender mercies

[Kristelle (Kaz)] Where are you going to go with all that heavy metal weighing you down?

[Hoffman (temp John)] ::chuckles::

[Ploment (BOB)] quiet worried sigh

[Hoffman (temp John)] going nowhere aparently

[BOB] so a couple of hours later you have torn apart the hut

[Death] so she's just taking off with our stuff?

[BOB] you have not found your armor or weapons other than the polearm and bow

[BOB] Time of Day: 08:49 PM. Day 20 Trall ___ se, Lec {Early Summer} 20th, 338 SKR.

[Death] oh come on, bob. what the hell?

[BOB] you need to be smarter than her

[Foriso Fairhand (Guy)] (((theres 2 more buildings to check before we mutiny))

[Death] fuck this shit.

[Death] sorry guys

[BOB] you have the spell books because those were in teh room

[Death] i guess i really screwed up the party.

[Kristelle (Kaz)] ((did we check both rooms in the hut?))

[BOB] yes that is what is taking hours

[Branwyn (Lisa)] (no you didn't)

[Death] i forgot it's always the npc's way of the highway

[BOB] you are about a third of the way through

[Death] not that we destroyed anything at all

[Death] or hurt anyone

[Foriso Fairhand (Guy)] Ill start searching the barn

[Death] we had to go do exactly as the npc said

Kristelle (Kaz) goes into the other room of the hut and starts to rummage for the DS belongings

[BOB] you killed one of her guards, you never stopped to talk

[Death] i was talking, bob

[Death] you were not

[BOB] you continued to attempt to bully her when you could not even touch her

[Death] i kept telling her i wanted to talk

[Foriso Fairhand (Guy)] Foriso Fairhand moved 36'09".

[Foriso Fairhand (Guy)] Foriso Fairhand moved 3'05".

[Death] i wanted to know where our things were

[Kristelle (Kaz)] ((I told her we'd talk if she called off her lackeys, and she refused))

[BOB] she did talk and told you to go out side so you could talk

[Branwyn (Lisa)] (just hard to become prisoners again for the 3rd time)

[BOB] no one ever said you had to

[BOB] you still have the one skiff

[Death] no gear, no food, great

[Branwyn (Lisa)] (Indigo can make more skiffs)

[Branwyn (Lisa)] (Kristelle can cook the pig in the barn)

[BOB] tell you what I will give Foriso and Kristelle an Intution check becasue they live here in the swamps

[Hoffman (temp John)] (anyone search the barn?)

[BOB] nope

[Branwyn (Lisa)] (pig and a hoe supposedly)

[Foriso Fairhand (Guy)] im searching the barn

[Kristelle (Kaz)] ((I don't have INT. Survival?))

[Kristelle (Kaz)] ((Never mind. Duh.))

[BOB] Intuition is based on Knowledge

[BOB] grins

[Kristelle (Kaz)] Kristelle: INU check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 14!!

[BOB] I mean Intelligence

[Foriso Fairhand (Guy)] ((and foriso lives in the swamp???? ))

[BOB (to Kaz only)] this is a swamp you did not wear your armor for a reason, metal sinks

[Branwyn (Lisa)] (Bob you suck! You said there was nothing in barn except those things)

[Hoffman (temp John)] (and you believed him?)

[BOB] Foriso is from the near by area

[BOB] and I said all you see was those two things

[Foriso Fairhand (Guy)] ((foriso is from the gold hills

[BOB] you never actually searched you just looked around

[BOB] ahh, then Foriso does not get to check

[Hoffman (temp John)] if I am your prisnor now, what do you want me to do?

[Death] so what did you not tell us this time, bob?

[Kristelle (Kaz)] ((how close is the turtle to the remaining skiff?))

[BOB] Turtle is gone

[Kristelle (Kaz)] ((ok))

[BOB] Giant Snapping Turtle moved 50'05".

[Kristelle (Kaz)] Perhaps we should try swimming along the shore and see if she dumped our weapons in the water.

[Foriso Fairhand (Guy) (to BOB only)] so what all is in the barn and ill search for as loong as it takes :)

[Hoffman (temp John)] what is the floor of the hut made of?

markmeredith-59076 has joined the game on Fri Sep 03 21:38:53 EDT 2010

markmeredith-59076 is receiving the map Marsh Area 1...

[BOB] in the barn there is the pig, and taking lots of time and waiting for the pig to move you see there is a trap door under neath where it was laying

Branwyn (Lisa) calls out for Foriso

[BOB] and Hello there Mark

[Kristelle (Kaz)] ((is there any watery-type thing in the compound? A well or trough or anything like that?))

[Foriso Fairhand (Guy)] I found a trap door!

[BOB] not really Kristelle

markmeredith-59076 has received the map Marsh Area 1.

[Hoffman (temp John)] WHAT KIND OF TRAP?

[Foriso Fairhand (Guy)] I search for traps

[BOB] Mark you can go to Edit and Preferences to change how your name appears, and to make several changes to how Klooge behaves

Indigo (Lisa) looks at Hoffman

[Kristelle (Kaz)] ((Hello Mark))

[Hoffman (temp John)] sorry, I'll shut up

[Indigo (Lisa)] What do you care what kind of trap. I thought you were a priest

[Hoffman (temp John)] I never said I was a priest

[Foriso Fairhand (Guy) (to GM only)] Foriso Fairhand: Find/remove traps check:(d100) [1d100=49] 49 - ROLL SUCCEEDED against 60!!

[Indigo (Lisa)] You were talking about God so I assumed.

Indigo (Lisa) shrugs

[Hoffman (temp John)] oh so only priests can talk to GOD

[BOB] Forsio does not find any traps and when he opens up the door sees a 5 by 5 foot water tight area where a small chest is

[Foriso Fairhand (Guy)] is the chest locked

[Hoffman (temp John)] (a frog's but?)

[Indigo (Lisa)] Well, what kind of talking to God type man are you then?

[Hoffman (temp John)] I listen when GOD speaks to me

[BOB] Foriso would have to bring it up to see if it is

[Foriso Fairhand (Guy)] ok ill bring up the chest

[Hoffman (temp John)] and do what HE says

Indigo (Lisa) mumbles to himself, priest!

Kristelle (Kaz) hands her polearm to Indigo, then submerges carefully underwater and starts searching for weapons and other items belonging to the group. Or not belonging to the group, even.

[BOB] Imari is continuing to make progress with the two rooms

[BOB] you have three large chests with stuff you might want to keep

[BOB] one has the three spell books in it

[BOB] and a pile of 6 other scrolls that look like the witches spell books

[BOB] the other chest has misc leather, minor household goods etc

[BOB] the third has a full dozen potion bottles that are full and 18 more that are empty

[Foriso Fairhand (Guy)] Hey Indigo bring the walking mouth and give me a hand I found a chest

[BOB] Miranda gives up on the turning

[BOB] the skeletons come shambling back

[BOB] so she turns them again

[BOB] Branwyn finds nothing else of use in teh barn except rope

[BOB] in the other building the two chests are locked and the othe rtwo humans are shivign under blankets

[Hoffman (temp John)] Hoffman moved 14'00".

[Branwyn (Lisa)] (I haven't cantripped the left side - can I find more?)

[Hoffman (temp John)] :;shuffle shuffel shuffel::

[BOB] yes

[Kristelle (Kaz)] *swimswimswim*

[BOB] you have found two more crates that are open and full of root veggies, and such

[BOB] Kristelle needs to roll for surprise

[BOB] a d12

[Kristelle (Kaz)] (1d12) [1d12=5] 5

[BOB] ok

[Kristelle (Kaz)] ((SUPPLIES!!))

[BOB] so about 9 pm when you are supposed to be setting up watches

[BOB] everyone notices that Kristelle is missing

[Hoffman (temp John)] I am going back to where I normaly sleep

[BOB (to Kaz only)] you got snagged by the turtle under water, dragged a couple hundred yards away, and the water pumped out of you and tied and gagged again

[Hoffman (temp John)] Hoffman moved 9'03".

[BOB] Kristelle moved 61'09".

[Hoffman (temp John)] uh someone might want to take care of those skeleton before the young lady falls asleep

[Foriso Fairhand (Guy) (to BOB only)] did i ever find out if the chest was locked or what was in it?

[BOB (to Guy only)] you need to make an unlock roll

[Foriso Fairhand (Guy) (to GM only)] Foriso Fairhand: Open Locks check:(d100) [1d100=96] 96 - ROLL FAILED against 55!!

[BOB] and the chest is still locked after Foriso hears his lock pick go CLICK and the lock shuts down on him

[Kristelle (Kaz)] ((HOW many hours have I been concentrating on turning the stupid skeletons? Someone kill them!))

[BOB] has been 4 hours now

[Branwyn (Lisa)] Indigo moved 19'03".

[Foriso Fairhand (Guy)] Has anybody seen Muscles?

[Branwyn (Lisa)] Indigo moved 2'05".

[Lisa] Indigo targets Skeleton #2. Distance: 0'11"

[BOB] Kristelle targets Giant Snapping Turtle. Distance: 4'08"

[BOB] Kristelle no longer targets Giant Snapping Turtle.

[BOB] Kristelle targets Giant Snapping Turtle. Distance: 1'01"

[BOB] Kristelle moved 39'10".

[BOB] Giant Snapping Turtle targets Kristelle. Distance: 3'00"

[BOB] Giant Snapping Turtle no longer targets Kristelle.

[BOB] Giant Snapping Turtle moved 14'08".

[BOB] Witch Kulgarth moved 3'10".

[Hoffman (temp John)] Ploment, when do you think the witch be back

[Branwyn (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=3] 9 [MODIFIED (-2)]. MISSES Skeleton #2 (AC FINAL: 7).

[Indigo (Lisa)] (So non-combat can I just keep swiping at them or what?)

[BOB] sure

[BOB] Indigo can

[Indigo (Lisa)] (unless Kristelle wants to pick up her halberd)

[Foriso Fairhand (Guy)] (((brb)))

[BOB] and Indigo notices that Kristelle is missing

Indigo (Lisa) shouts out to Foriso

[Indigo (Lisa)] Where is Kristelle?

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=18] -6 [MODIFIED (-2)]. HITS Skeleton #2 (AC FINAL: 7)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Skeleton #2

[BOB (to GM only)] Skeleton #2's Current Hit Points: adjusted to 2 (-6) - Heavily Wounded

[BOB] and I will rule that Indigo can kill them over the course of a half hour or so

[BOB] he is good enough and they are pretty helpless

[Indigo (Lisa)] (Indigo thanks you)

[BOB (to GM only)] Skeleton #4's Current Hit Points: adjusted to -1 (-9) - Dying

[BOB (to GM only)] Skeleton #2's Current Hit Points: adjusted to -7 (-9) - Dying

[BOB (to GM only)] Skeleton #3's Current Hit Points: adjusted to -1 (-9) - Dying

[Kristelle (Kaz)] ((Miranda does, too!))

[Hoffman (temp John)] Hoffman: Observation check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 14!!

[Hoffman (temp John) (to BOB only)] do I have any clue where Krystle is?

[BOB (to temp John only)] no

[Indigo (Lisa)] Indigo moved 29'09".

Foriso Fairhand (Guy) shouts back "How should I know Ive been in the barn"

[Hoffman (temp John) (to BOB only)] I go inside, grab the oar and lay it behind me

[Hoffman (temp John)] Hoffman moved 11'03".

[Indigo (Lisa)] (where did Kristelle go swimming? too much going on at once)

[)] Thanks for letting me spy in on your game, everyone!

[Hoffman (temp John)] (ttfn)

) has left the game on Fri Sep 03 21:57:46 EDT 2010

[Indigo (Lisa)] (Hi! Sorry I did not say so before!)

[Indigo (Lisa)] oops

[Indigo (Lisa)] oh well

[BOB] He was just testing this week

[BOB] might be back another week

[Indigo (Lisa)] (so where did Kristelle go swimming again please?)

[BOB] Ok so the group at the compound is starting to search for Kristelle

[BOB] she was around teh banks there by the hut

[BOB] now we will cut away to Kristelle

[BOB] they are not on that opposite bank but father away in teh dark you can not see or hear

[BOB] the witch is still in misty form

[Kristelle (Kaz)] MMrf mmbmp brf mrfl!

[BOB] sittignon teh back fo the turtle facing Kristelle on the ground

[Witch Kulgarth (BOB)] I will untie you and let you talk but you have to listen and be calm

[Witch Kulgarth (BOB)] can you agree to that?

[Witch Kulgarth (BOB)] Looks down on Kristelle

[Witch Kulgarth (BOB)] I do hope your friends are not makign too much of a mess

Kristelle (Kaz) shrugs.

[Witch Kulgarth (BOB)] so do you agree to listen and be calm?

Kristelle (Kaz) tilts her head to the side.

[Kristelle (Kaz)] ((seriously, everything is so one-sided with this bitch.))

[Hoffman (temp John)] (can you guys even pretend to be complacent?)

[Death] might as well just say yes, we obviously can't actually roleplay with the npc's on this adventure.

Kristelle (Kaz) tilts her head up and points her chin at the witch, then shrugs and sits there, looking at the witch.

[Death] just do what they say like puppets

[Foriso Fairhand (Guy)] ((weve been captured , made [risoners several times ,almost killed why on earth would we want to be complacent???))

[BOB] yeah right Mike that is why you made friends with a swanmay

[BOB] managed to get across lots of swamp

[BOB] becasue no one ever talks with you

[BOB] your group treats so many other intelligent creatures nicely

[BOB] kill all that you see

[Hoffman (temp John)] ( I said pretend)

[Indigo (Lisa)] (Mike wasn't there for swanmay - he would have liked Bewick)

[BOB] Ok

[BOB] so I guess this is a wash then

[BOB] unties Kristelle

[BOB] lets her try to fend her way back on her own

[BOB] and the turtle slides back into the water

[Death] i've always tried to talk

[Death] even in the last campaign

[BOB] you hear her muttering too bad I wanted someone who would go after those damn snake men

[BOB] so what do you want to do

[Death] i've always preferred to rp for a night than combat

[Death] but don't punish the group because of me

[Death] i'll just log out

[Hoffman (temp John)] how do i answer the phone?

[BOB] just click on it

[Indigo (Lisa)] (we need to kill zombies so we can sleep perhaps?)

[Death] good night, everyone

[Hoffman (temp John)] i do not see it in this version

[Death] good luck with the rest of the game

[BOB] you have the tool bar turned off perhaps John

[Indigo (Lisa)] Goodnight Mike - see you next week please

[BOB] Kristelle moved 80'08".

[Death] if anyone wants to play as imari, feel free

Death has left the game on Fri Sep 03 22:08:18 EDT 2010

[Kristelle (Kaz)] ((John, I've been having issues with my toolbar, too. Finally found a setup that, while it doesn't keep it up all the time, if you roll over that general area, it comes up.))

[BOB] Kristelle comes staggering up out of the water, squishing up into the compound

[Kristelle (Kaz)] ((not really sure how it happened, but I haven't been able to fix it properly.))

[BOB] it is a keyboard command to turnit on and off

[BOB] click on the map then hit the number 2

[BOB] turns it on and off

[Kristelle (Kaz)] ((weird. I had the keyboard commands turned off, because I've screwed up so many things with it.))

[Indigo (Lisa)] (toolbar is only thing that I can count on being locked for me!)

[Hoffman (temp John)] tks

[Kristelle (Kaz)] ((Okay, I did that, and when I re-opened my chat window, it diesappeared again. But I know how to find it, so I'm not worried for me.))

[BOB] so watches?

Indigo (Lisa) runs over to Kristelle

[BOB] what are you goign to do about the zombies

[Indigo (Lisa)] Are you all right?

[Indigo (Lisa)] Indigo moved 23'09".

[temp John] I take it I normaly just sleep in the building with the rest of the slaves

[BOB] yes

[Indigo (Lisa)] (should probably kill zombies before bedtime)

[temp John] unless my new masters change the rules

[Indigo (Lisa)] (we will deal with you in the morning when we can hear your story)

[Indigo (Lisa)] (think I like you chained up for the night)

[temp John] so do i

[temp John] you guys just are not in control yet

Kristelle (Kaz) squelches tiredly into the witch's hut, grabs some warm coverlets, and brings them out to the two huddled humans. "Here, see if you can warm up a bit."

[temp John] but not me?

[Indigo (Lisa)] Branwyn moved 45'09".

[Kristelle (Kaz)] Sure, you can get warm, too. They just6 seemed colder and more frightened than you.

[BOB] the zombies are still patrolign back and forth keeping guard

Kristelle (Kaz) shrugs and heads back into the hut to search for another blanket.

[Branwyn (Lisa)] Come on Indigo, We have to get rid of these zombies before we can sleep.

[BOB] it is not cold at all, it is summer in teh swamps

[Kristelle (Kaz)] I don't believe we have anything to worry from the zombies.

[Branwyn (Lisa)] Indigo moved 12'06".

[BOB] the zombies will not go quietly like the skeletons did

[Foriso Fairhand (Guy)] lets leave the zombies alone and let the guar dthe outside

[Kristelle (Kaz)] ((they were shivering in the dark, so I thought they might be cold. And night on the water is probably as cold as night in the desert.))

[Branwyn (Lisa)] (you think we will be fine?)

[Kristelle (Kaz)] ((what I meant about the zombies was that their job seemed to be to patrol, not to attack us.))

[BOB (to Kaz only)] you cna have miranda check them

[temp John] maybe a good night sleep will bring the light of day to all

[temp John] not that we will get a good night, or sleep

[temp John] but I am now going to roleplay my character sleeping

[temp John] by going to bed

[Branwyn (Lisa)] (witch could send them to attack us in the night)

[Kristelle (Kaz)] ((wouldn't that be LARPing?))

[BOB] thanks for stopping by John

[BOB] laughs

[Kristelle (Kaz)] ((good to see you John))

[Foriso Fairhand (Guy)] night temp john lol

[temp John] I am no LARP

[BOB] hope to see you next week

[Branwyn (Lisa)] (goodnight John!)

[temp John] waves

temp John has left the game on Fri Sep 03 22:18:59 EDT 2010

[Foriso Fairhand (Guy)] ((she might have them capture us but not harm us))

[Miranda (Kaz)] Branwyn, let me tend your wounds.

[Kaz] Miranda targets Branwyn. Distance: 4'08"

[Branwyn (Lisa)] Thank you Miranda

[Kaz] Miranda no longer targets Branwyn.

[BOB] Miranda has no spells

[Branwyn (Lisa)] For thinking about it anyway

[BOB] she is fully healed but has not rested and meditated to regain spells

[BOB] she has the healign proficiency, etc ?

Branwyn (Lisa) smiles at Miranda understandingly

[Miranda (Kaz)] ((Yes, Healing and Diagnostics))

[BOB] ok

[BOB] you can make those checks

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 14!!

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 17!!

[BOB] Branwyn's Current Hit Points: adjusted to 14 (1) - Moderately Wounded

[Miranda (Kaz)] ((ooooooooh))

[BOB] Branwyn is scratched up and torn but not any lasting harm, just needs some healing

[Miranda (Kaz)] ((roll for each person?))

[BOB] (healing check normally gives 1 point if done right away after the wound, gave her the +1 bcause you rolled so well )

[BOB] you can check on each person yes

[Miranda (Kaz)] ((Indigo))

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=19] 19 - ROLL FAILED against 14!!

[Miranda (Kaz)] that was weird

[Miranda (Kaz)] When I clicked to roll, a popup came up saying something about multi rolls))

[Miranda (Kaz)] brb

[BOB] while we aqre waiting

[BOB] Lisa roll a d20 for the nightly encounter please

[Branwyn (Lisa)] (So if you want Branwyn and Miranda can take 1st watch and then sleep)

[BOB] if you get a 1 , 2 or 3 you have someting

[Branwyn (Lisa)] Roll #1: (d20) [1d20=8] 8

[BOB] other than that no encounter

[BOB] ok

[BOB] so it is morning

[BOB] Time of Day: 08:00 AM. Day 21 Lad ___ se, Lec {Early Summer} 21st, 338 SKR.

[Miranda (Kaz)] sorry, back

[BOB] Kristelle's Current Hit Points: adjusted to 19 (1) - Moderately Wounded

[BOB] Imari's Current Hit Points: adjusted to 35 (1) - Lightly Wounded

[BOB] Branwyn's Current Hit Points: adjusted to 15 (1) - Moderately Wounded

[BOB] Indigo's Current Hit Points: adjusted to 14 (1) - Moderately Wounded

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 23 (1) - Moderately Wounded

[BOB] Branwyn has her spell books there,

[BOB] Miranda is fully recharged for spells

[BOB] Kaz you can roll the healing and diagnostic checks for last nigth now

[BOB] on anyone you wish

[Miranda (Kaz)] ((Miranda fully healthy and with spells... I'm not sure I know how to react!))

[Miranda (Kaz)] ((Indigo, then Foriso, then Imari, then Kristelle))

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 14!!

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 17!!

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 14!!

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=17] 17 - ROLL SUCCEEDED against 17!!

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=18] 18 - ROLL FAILED against 14!!

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 17!!

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 14!!

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=13] 13 - ROLL SUCCEEDED against 17!!

[BOB] no one seriously wounded

[BOB] or sick

[BOB] would be good to get some healing and some food

[BOB] everyone is hungry this morning

[Miranda (Kaz)] ((Can she do diagnostics to herself?))

[BOB] yes

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 17!!

[Branwyn (Lisa)] (you need it after those weird wounds on your neck)

[BOB] are you doing anything with Hoffman? or the NPC's?

[Miranda (Kaz)] actually, yes. Hoffman, the two humans, and Ploment.

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 14!!

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=19] 19 - ROLL FAILED against 17!!

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 14!!

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 17!!

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 14!!

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 17!!

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 14!!

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=14] 14 - ROLL SUCCEEDED against 17!!

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Sleep -- # Memorized: +2 (+1), CHANGED: Knock -- # Memorized: +2 (+1),

[BOB] Hoffman is ok, Ploment is ok, both humans are suffering from Ague, fever, shivering, diarea, etc

[BOB] typical swamp illness

[Miranda (Kaz)] ((with herbalism and botany, would I be able to create something to help them?))

[BOB] you can search though the witches supplies to see if you can find anything

[BOB] doyou want to do that in teh morning?

[Miranda (Kaz)] ((yes, please))

[BOB] is dark, only light is Branwyn's cantrips

[BOB] ok

[BOB] so in teh morning

[Branwyn (Lisa)] ( we need two skiffs built, 2 chests checked for traps, find sacks, unlock chest in barn, just to name a couple things)

Miranda (Kaz) goes to search through the witch's supplies of herbs and so forth, tidying them up as she goes through them.

[BOB] will take a new level for the unlock chest

[Branwyn (Lisa)] (not for me silly)

[BOB] the rest will take several hours at a minimum

[Miranda (Kaz)] ((won't knock work on it?))

[BOB] knock will work sorry

[Branwyn (Lisa)] (cantrip probably will)

[BOB] no, Foriso can tell you he locked it good

[Branwyn (Lisa)] (but Foriso needs to check for traps in those 2 chests in the building before I open them)

[Branwyn (Lisa)] (why did he lock it?)

[BOB] he did not mean to

[BOB] was tryignto unlock it and jammed it up

Kristelle (Kaz) goes into the hut, sees Miranda tidying up as she searches. She shakes her head, then starts to set up the boxes and things she kicked down, putting things back into them while keeping an eye out for items belonging to the group.

[BOB] is total chaos in the hut

[BOB] no way to organize or really clean up

[BOB] you can pick your way through things and find the leather armors

[BOB] the other gear

[BOB] the gems and weapons are gone

[BOB] and the chain mail

[Kristelle (Kaz)] ((I found nothing in the water?))

[BOB] no

[BOB] there is still lots to check down there if you want

[Branwyn (Lisa)] (what about all our scrolls and other random items in the party pack?)

[BOB] the rings are gone

[Branwyn (Lisa)] (my ring? did not see her take mine)

[BOB] the scrolls are with the other spell books

[BOB] nods she took that ring

[BOB] Foriso's cloak is missing

[Kristelle (Kaz)] HOW?

[BOB] might be in teh mess

[Kristelle (Kaz)] How did they get his cloak when he was tied up with the cloak on?

[BOB] she took over two hours taking you from the skiffs and putting you in the barn

[Foriso Fairhand (Guy)] for that matter how did they get our armor off?

[BOB] took everything off of you but the holy symbols

[Kristelle (Kaz)] Good question

[BOB] fine

[BOB] you have your armor

[BOB] and your cloak

[BOB] anythign else?

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Burning Hands -- # Memorized: +1 (+0), CHANGED: Sleep -- # Memorized: +1 (+2), CHANGED: Lightning Bug -- # Memorized: +2 (+1),

[Foriso Fairhand (Guy)] the cloak i can understand being removed i was just curious about the armor

[Kristelle (Kaz)] Since you mention it, I had that +5 vorpal longsword of ultimate death in my left pocket. There's NO WAY they could have gotten to it.

[Branwyn (Lisa)] so we have leather but no chain correct?

[BOB] yes to lisa

[Branwyn (Lisa)] we everything listed on website party pack EXCEPT gems and coins. Is that correct?

[BOB] food and the skiff

[Branwyn (Lisa)] but answer to first part is a yes?

[Branwyn (Lisa)] Justr want to make sure we know what we have and don't have

[BOB] yes, all the magic is there

[Branwyn (Lisa)] Imari and I lost our rings

[Foriso Fairhand (Guy)] i lost my cloak

[BOB] no you can have them

[Branwyn (Lisa)] weapons equals Kristelle's halberd, stray dagger and Imari's bow

[Branwyn (Lisa)] them = cloak?

[Kristelle (Kaz)] We found the scrolls, but I'm sure the potions were mixed in with all the other potions she had. Kristelle probably wouldn't remember which was which, I can't speak for anyone else.))

[Branwyn (Lisa)] don't mean to be nitpicky but we need to know what we have

[BOB] have the rings and cloak

[Branwyn (Lisa)] thanks

[Kristelle (Kaz)] brb again

[Branwyn (Lisa)] okay. Let me go open that chest. No traps, Foriso?

[Foriso Fairhand (Guy)] didnt see any

[Branwyn (Lisa)] Branwyn moved 19'07".

Branwyn (Lisa) goes into barn and looks at chest

[Branwyn (Lisa)] Branwyn casts a spell against : Knock: All locks in a (10*5) 50 square foot area are unlocked.

[BOB] the chest opens up

Branwyn (Lisa) peers inside hopefully

[BOB] inside is the silver dagger, the goblin short sword, and a broken long sword

[BOB] and a small sack with gems in it

[Foriso Fairhand (Guy)] ours or different ones?

Branwyn (Lisa) takes the silver dagger and calls for Indigo

[BOB] yours plus four more

[Foriso Fairhand (Guy)] appraising time lol

[Indigo (Lisa)] Indigo moved 33'07".

[Foriso Fairhand (Guy)] Foriso Fairhand: Appraising check: (d20) [1d20=13] 13 - ROLL SUCCEEDED against 16!!

[Foriso Fairhand (Guy)] Foriso Fairhand: Appraising check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 16!!

[Kristelle (Kaz)] sorry, back again

[Foriso Fairhand (Guy)] Foriso Fairhand: Appraising check: (d20) [1d20=18] 18 - ROLL FAILED against 16!!

Indigo (Lisa) sees his goblin sword and rushes over to grab it

[Foriso Fairhand (Guy)] Foriso Fairhand: Appraising check: (d20) [1d20=17] 17 - ROLL FAILED against 16!!

[Foriso Fairhand (Guy)] sheesh

Indigo (Lisa) looks at the broken long sword unhappily

Indigo (Lisa) slowly walks outside the barn and looks for Kristelle

[Indigo (Lisa)] Indigo moved 28'00".

Kristelle (Kaz) does what little she can in the hut, then goes outside, thinking to search the water again.

[Indigo (Lisa)] We found a long sword, but it was broken

Kristelle (Kaz) sighs.

Indigo (Lisa) hangs his head

[BOB (to Kaz only)] not kristelle's

[Kristelle (Kaz)] Well, I still have my old friend...

Kristelle (Kaz) motions to the bill-guisarme

[Indigo (Lisa)] Maybe we will find another

[Kristelle (Kaz)] Well, I did have two.

[Kristelle (Kaz)] I'm going to check the water again.

[BOB] Time of Day: 09:00 AM. Day 21 Lad ___ se, Lec {Early Summer} 21st, 338 SKR.

[Branwyn (Lisa)] Foriso, when you are finished appraising those gems, There are two chests in the prisoner quarters that need to be checked for traps as well

Kristelle (Kaz) slips warily into the water, then begins her search again.

[Branwyn (Lisa)] We may find more of our weapons there

[Foriso Fairhand (Guy)] all right

Foriso Fairhand (Guy) goes and checks the other chests

[BOB] broken rusted locks

[BOB] the two humans still shivering huddled in the corner

[Kristelle (Kaz)] Kristelle moved 14'07".

[BOB] under their blankets

[Foriso Fairhand (Guy)] I open the chests

[Kristelle (Kaz)] Kristelle moved 100'10".

[BOB] shackles, some chain

[BOB] in the other one a pair of sharpening stones

[BOB] mounted inside

[Miranda (Kaz)] ((meanwhile, how am I doing with the herbs and supplies?))

[BOB] Miranda can make a healing check to see if she is able to assemple enough for poltices, etc

[Foriso Fairhand (Guy)] mounted in the chests?

[Miranda (Kaz)] Miranda: Healing check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 14!!

[BOB] does she have herbalism also?

[Miranda (Kaz)] ((and Botany))

[Miranda (Kaz)] Miranda: Herbalism check: (d20) [1d20=19] 19 - ROLL FAILED against 16!!

[Miranda (Kaz)] Miranda: Botany check: (d20) [1d20=5] 5 - ROLL SUCCEEDED against 19!!

[BOB] yes to Foriso, they are bolted into the chest, looks to be from some tinkers or gypsies traveling cart

[BOB] used to sharpen knives, swords, plow shares, etc

[Branwyn (Lisa)] (Branwyn has herbalism too if you need it as well as botany)

[BOB] you can make those checks Branwyn

[Branwyn (Lisa)] Branwyn: Herbalism check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 15!!

[Kristelle (Kaz)] Kristelle moved 25'03".

[BOB] Kristelle can make a save versus spell

[Kristelle (Kaz)] Kristelle: Magical Spell save: (d20) [1d20=8] 8 - ROLL FAILED against 14!!

[Kristelle (Kaz)] ((ruh roh))

[BOB] she surfaces hollaring for Indigo

[Kristelle (Kaz)] INDIGOOOOOO!!!!!!

[BOB] she clings to the bank

[BOB] a huge constrictor snake wrapped around her leg

[Indigo (Lisa)] Indigo moved 27'11".

Indigo (Lisa) Indigo comes running towards Kristelle

[Kristelle (Kaz)] Cut it, scare it, kill it... get it off me!

Indigo (Lisa) takes out short sword to cut snake off Kristelle

[Kristelle (Kaz)] Cut the part that's not on my leg, okay?

[Indigo (Lisa)] (how do I roll that not to hit her?)

[Indigo (Lisa)] right!

[BOB] no need to roll

[BOB] it is not moving much

[BOB] when you can get to her you can cut it in half

[Kristelle (Kaz)] Help me up onto the bank, then I can help

Indigo (Lisa) whacks at snake above her leg

[BOB] with the short sword

[Kristelle (Kaz)] ((FOOD!))

Indigo (Lisa) then pulls Kristelle back up out of the water

[Kristelle (Kaz)] ((The Bob giveth, the Bob taketh away... the Bob giveth back.))

[Kristelle (Kaz)] Thank you, my friend.

[Kristelle (Kaz)] At least we'll have breakfast. And lunch.

Indigo (Lisa) nods just happy that Kristelle is safe

[Indigo (Lisa)] Did you find anything other than that snake?

[BOB (to Kaz only)] no

[BOB (to Kaz only)] lots fo muck on the bottom and possible underwater caves/lairs

[Kristelle (Kaz)] ((No - as in, not found anything? Or no as in, not food?))

[BOB] no as in not found anything

[Indigo (Lisa)] Maybe you should have Miranda check you for leeches unless you plan on going back in there

[Kristelle (Kaz)] That's a good idea. I can wait until she's done with her potions.

[Kristelle (Kaz)] In the meantime, let's get this back into the encampment and see how much food we can salvage.

[Kristelle (Kaz)] ((skinning and 'butchering'))

[Kristelle (Kaz)] ((they are two separate hunting checks, right?))

[BOB] no

[BOB] just one to get the skin off and enough meat to eat

[Kristelle (Kaz)] ((ahh, okay))

[Indigo (Lisa)] (the pig?)

[Kristelle (Kaz)] Kristelle: Hunting check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 17!!

[BOB] Miranda can not make healing potions but can make the politices to give to the two

[BOB] and you can butcher the pig if you want

[BOB] so the only magical thing you are missing is the Mace, all the rest is back

[BOB] someoen can put the ring back on Imaris sheet for him

[BOB] you have enough clothing

[Indigo (Lisa)] (but no weapons for Foriso or Miranda)

[Kristelle (Kaz)] I'm not going to kill the pig.

[BOB] ok, so the snake is enough for your group for one meal

[Kristelle (Kaz)] Where have we not searched?

[Indigo (Lisa)] (Why not? cook and take with us)

[BOB] you have searched everything in the three buildings

[BOB] the three zombies are still marching their guard route

[Kristelle (Kaz)] What is not in the buildings that we haven't searched?

[Indigo (Lisa)] (there were some veggies in the building I believe we can take)

[Kristelle (Kaz)] Is there any sign of recent digging?

[BOB] tons

[BOB] the pig roots around everywhere

[BOB] this is a swamp

[Kristelle (Kaz)] Digging where the soil was replaced.

[BOB] no clean areas

[Foriso Fairhand (Guy)] sorry all but i think im done for the night

[Indigo (Lisa)] think it is a good idea

[Kristelle (Kaz)] ((Miranda is checking for leeches on Kristelle))

[BOB] she finds (1d8) [1d8=7] 7

[BOB] but pulls them off

[Guy] oh Ill be in every friday this month but it will be after 7

[BOB] nice

[Indigo (Lisa)] great!

Miranda (Kaz) applies the poultices to the ill humans

[BOB] and on Sunday the 19th?

[Miranda (Kaz)] He got that day off

[BOB] great

[Guy] AND i will be in on the 19th

[Guy] i got a 4 day weekend

[BOB] Hopefully by then we will be away from the hut

Indigo (Lisa) looks at Kristelle and hopes she doesn't have the disease Foriso has

[Indigo (Lisa)] lol

[Guy] oh yeah i forgot about that lol

[Miranda (Kaz)] Miranda: Diagnostics check: (d20) [1d20=16] 16 - ROLL SUCCEEDED against 17!!

[BOB] lol

[Miranda (Kaz)] ((NOWHAMMIESNOWHAMMIES))

[Guy] night all

[BOB] no Kristelle is clean

[BOB] night Guy

[Indigo (Lisa)] good!

[Indigo (Lisa)] Night!

Guy has left the game on Fri Sep 03 23:21:45 EDT 2010

[Miranda (Kaz)] ((Well, she DID just have a bath!! hee hee ))

[Indigo (Lisa)] Mike for RP for the night

[Miranda (Kaz)] ((I agree))

[Lisa] and time for dinner! see you all next week!

[Miranda (Kaz)] Happy nomming!

[BOB] Kristelle XP award: 200. Next level in 10481.

[BOB] Hoffman XP award: 150. Next level in 1068.

[BOB] Imari XP award: 200. Next level in 4117.

[BOB] Branwyn XP award: 200. Next level in 12614.

[BOB] Indigo XP award: 200. Next level in 6572.

[BOB] Miranda XP award: 200. Next level in 2116.

[BOB] Foriso Fairhand XP award: 150. Next level in 3676.

[BOB] Imari XP award: 250. Next level in 3867.

[Lisa] shouldn't Indigo be half mine?

[BOB] not always

[Lisa] not that I'm complaining

[Kaz] Okay, I'm off like a prom dress.

[BOB] same as Miranda

[BOB] chuckles

[Lisa] wasn't I leaving?

Kaz has left the game on Fri Sep 03 23:25:06 EDT 2010

[Lisa] goodnight all

Lisa has left the game on Fri Sep 03 23:25:12 EDT 2010

[BOB] night


XP awarded, Mike for RP of the night