Main / Sep1710

Sep 17 10 - Ophioglossum

[BOB] ==== Gaming session started: Fri Sep 17 18:15:09 EDT 2010 ====

[BOB] ==== Gaming session started: Fri Sep 17 18:25:39 EDT 2010 ====

Dee has joined the game on Fri Sep 17 18:28:19 EDT 2010

Dee is receiving the map Marsh Area 1...

Dee has received the map Marsh Area 1.

[BOB] Welcome

[BOB] so on the Base Map

[BOB] there is a character sheet for you

[BOB] I was not sure if you wanted to play a fighter or a priest

[BOB] Or perhaps a thief

[BOB] the group is good on mages right now

[Dee] what does the group need the most right now?

[BOB] any of the three will be fine,

[BOB] it is what you will like playing

Kaz has joined the game on Fri Sep 17 18:30:15 EDT 2010

Kaz is receiving the map Marsh Area 1...

[BOB] and Hello Kaz

Kaz has received the map Marsh Area 1.

[Kaz] Hey there!

[Dee] Priest si good at combat and healing in 2nd ED right?

[Kaz] Hi Dee :)

[Dee] Hi Kaz!!

[BOB] correct

[Dee] then priest sounds good.

[BOB] Ok

[BOB] will give you a link to the religions page in your IM window then

[Kaz] Yay! More healing!

[Kaz] afk a few

[Dee] figured you be happy with that.

[Kaz] Oh Bob, two things first...

[BOB] yes?

[BOB] and link sent for the Human religions

[Kaz] One - I need to pick Guy up tonight at 6, so he'll be in earlier than usual (and I'll be leaving in like ten minutes)

[BOB] ok

[BOB] on balance is a good thing

[Kaz] Two - We will be either late or not here next Friday. Have a dinner thing for his work.

[Kaz] afk now

[BOB] ahh

[BOB] waves

[Kaz] I am away from the keyboard.

[BOB] Ok so Dee you can be any religion you wish from teh human list

[BOB] each God grants different powers

[BOB] you can ask about any of them that are not fully detailed on the site

[BOB] You will be 3rd level with zero Experience Points

[BOB] so you build up to the rest of the group that way

[Dee] okay, how about warptiestess of Athena?

[BOB] sure

[BOB] now you roll dice

[BOB] you roll 4d6

[BOB] and drop the lowest one

[BOB] you do that six times

[BOB] to generate your stats

[BOB] as you do that I will set up the spell list for you

[Dee] do it with hand dice?

[BOB] no here in Klooge please

[Dee] Roll #1: (d6) [1d6=5] 5, Roll #2: (d6) [1d6=1] 1, Roll #3: (d6) [1d6=1] 1, Roll #4: (d6) [1d6=4] 4

[Dee] Roll #1: (d6) [1d6=5] 5, Roll #2: (d6) [1d6=1] 1, Roll #3: (d6) [1d6=5] 5, Roll #4: (d6) [1d6=5] 5

[Dee] Roll #1: (d6) [1d6=2] 2, Roll #2: (d6) [1d6=2] 2, Roll #3: (d6) [1d6=3] 3, Roll #4: (d6) [1d6=3] 3

[Dee] Roll #1: (d6) [1d6=2] 2, Roll #2: (d6) [1d6=2] 2, Roll #3: (d6) [1d6=2] 2, Roll #4: (d6) [1d6=4] 4

[Dee] Roll #1: (d6) [1d6=3] 3, Roll #2: (d6) [1d6=2] 2, Roll #3: (d6) [1d6=1] 1, Roll #4: (d6) [1d6=3] 3

[Dee] Roll #1: (d6) [1d6=2] 2, Roll #2: (d6) [1d6=5] 5, Roll #3: (d6) [1d6=4] 4, Roll #4: (d6) [1d6=2] 2

[BOB] Ok

[Dee] okay, so 10; 15; 7; 8; 8; 11;

[BOB] nods

[BOB] now you get to roll one d4

[BOB] if you want

[BOB] and subtract that number from one stat and add it to another

[BOB] if you want

[BOB] you do not have to but if you do you have to use the full number

[Dee] Roll #1: (d4) [1d4=1] 1

[BOB] Ok

[BOB] so you could make that 11 a 10 and bump your 15 to a 16

[BOB] if you want a high wisdom

[BOB] Or of course how ever you wish

[Dee] sounds good

[BOB] so over on yoru sheet now under wisdom put that 16

Dee is receiving the map Base Map...

[BOB] then I woudl guess the two 10's in Str and Con

Dee has received the map Base Map.

[BOB] after you get the base numbers in hit committ and we will look at the sheet

[BOB] I added your full spell list in

[BOB] of course you can only use spells of first and second level right now

[BOB] but the full list is there for future use

[Kaz] I am back at the keyboard.

[Kaz] back, briefly

[Dee] okay, this character sheet is confising me.

[BOB] hwo so

[Dee] okay, got the 16 for wisdom

[BOB] ok

[Kaz] and gone again!

[BOB] waves

[Kaz] I am away from the keyboard.

[Dee (to GM only)] Character sheet for For Dee modified: Ability Scores - WIS: (W) : CHANGED: 16 (10).

[BOB] nods you did that right

[BOB] now go fill in your other numbers

[BOB] I have it set to automatically input a default of 10 into each stat

temp John has joined the game on Fri Sep 17 18:48:35 EDT 2010

temp John is receiving the map Marsh Area 1...

[BOB] so that no one misses anything

[BOB] and welcome john

temp John has received the map Marsh Area 1.

[BOB] John this is Dee, Dee, this is John

[BOB] John plays Hoffman

[temp John] Hi dee ho!

[temp John] (sorry)

[temp John] (can't help it sometimes)

[BOB] how was the week John?

[BOB] and John Dee is going to be playing a Priestess of Athena, another member of the adventuring group that Hoffman was part of

[temp John] Getting used to the chaos

[Dee (to GM only)] Character sheet for For Dee modified: Ability Scores - DEX: (D) : CHANGED: 8 (10). INT: (I) : CHANGED: 8 (10). CHR: (CH) : CHANGED: 7 (10).

[temp John] So I know her well, good thing I once played a priest of Athena

[temp John] Owl, swords right

[BOB] nods and you can help Dee adjust to 2nd edition rules as well

[BOB] she is experienced at Klooge

[temp John] maybe

[BOB] just not in our game

[BOB] no Marco tonight though

[temp John] no one is experienced in our game

[Dee] okay, I think I got the character sheet right.

[temp John] too bad

[temp John] can you help me with mine? ;)

[BOB] Ok,

[BOB] now your stats are all up to date

[Dee] heh, having enough trouble with mine.

[Dee] as sucky as they are....

[BOB] and I sent a link to the saving throw page to your IM dee

[BOB] the spells are all done correctly John

[BOB] I will put in her weapon in just a moment

[temp John] is that a question or a statement?

[BOB] a statement, grins

Lisa has joined the game on Fri Sep 17 18:55:23 EDT 2010

Lisa is receiving the map Marsh Area 1...

[BOB] and welcome Lisa

Lisa has received the map Marsh Area 1.

[Lisa] Hello

[Dee] hello lisa.

[BOB] and John were you planing on stopping at the house on Sunday? or playing from home? or both?

Dee is receiving the map Marsh Area 1...

Dee has received the map Marsh Area 1.

[BOB] and Dee we are having an all day game on Sunday, we are starting at noon and running until 11 pm

[BOB] is a once a year extravagansa

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- Profic Adj: -1 (+0), CHANGED: Hand Axe -- Ability Adj: $DMG (null), CHANGED: Hand Axe -- Profic Adj: -2 (+0), CHANGED: unarmed -- Profic Adj: +0 (+1),

[temp John] playing from home, it is an on line game

[Dee] okay, I can play for a while.

[Dee] GMJames game starts at 8 pm

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- Profic Adj: +2 (-2),

[temp John] two timing dm's huh?

[temp John] or do you call it doubble dipping?

[temp John] (testing)

[Dee] double dipping..

[temp John] Hoffman targets Zombie #4. Distance: 12'08"

[temp John] Hoffman: Attack: Hand Axe: ((19-(d20+3))-1+1) [1d20=4] 12 [MODIFIED (+1)]. MISSES Zombie #4 (AC FINAL: 8).

[temp John] Hoffman: Damage v SM: Hand Axe: ((1d4)+1d6+2) [1d4=1; 1d6=1] 4 [MODIFIED (+2)] added to: Zombie #4

[Dee] Shoot, got a situation here, back in a bit.

[BOB] ok weapons are set up for Dee now also, long sword, dagger and spiritual dagger

[Lisa] so she has all our weapons!

[BOB] LOL

[Lisa] I knew they were somewhere

[BOB] laughs

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Throwing Axe -- Ability Adj: $dmg (null),

[BOB] so the official story is the Hoffman, Scarlett, Dee's character plus if there is one or two more (Lorie for example) are part of a different character group

[BOB] they were exploring down into the swamps on a mission

[BOB] and Hoffman got captured by Lizard men and the rest tracked them to here at the Witch Kulgarth's place

[Lisa] sounds plausible

[Lisa] hopefully they are not trying to nab a certain dagger too

[BOB] for ease of game play I will make an Deus de Machina ruling and say that your rafts are meant for 3 people each rather than the two that they were built for

[BOB] that solves the problem of transport

[Lisa] Indigo is just that good

[Dee] Bob, I am so sorry, but I got to go.

[BOB] yes he is

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: unarmed -- Damage Adj: 1d2 ($DMG),

[BOB] ok Dee

[BOB] see you on Sunday or later

[Lisa] sorry Dee

[temp John] Hoffman: Damage v SM: Throwing Axe: ((1d4)+1d6) [1d4=1; 1d6=4] 5 [MODIFIED (+1d6)] added to: Zombie #4

[Dee] we just had some unsepected family drop by.

[temp John] Hoffman: Damage v SM: Hand Axe: ((1d4)+1d6+2) [1d4=3; 1d6=4] 9 [MODIFIED (+2)] added to: Zombie #4

[temp John] still not right

[Dee] unexpected

[temp John] By dee

[Lisa] Whatcha gonna do! :)

[Lisa] Have fun though and see you soon

[Dee] catch you all later.

[Dee] again, so sorry.

Dee has left the game on Fri Sep 17 19:09:30 EDT 2010

[BOB] what is up john?

[BOB] what is off?

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- Damage Adj: (1d6), CHANGED: Throwing Axe -- Damage Adj: (1d6), CHANGED: unarmed -- Damage Adj: (1d2),

[temp John] well damage is not d4 +d6

[temp John] and not giving me my str yet

[temp John] things up here so I'll be back

[temp John] I am away from the keyboard.

[BOB] will check the sheet for you

[Lisa] guess I did not need to rush home

[BOB] so sorry for that Lisa

[BOB] you do get teh Xp bonus though

[BOB] and I am ready when you are to start

[BOB] if you want to get the group moving along

[BOB] or if you want to wait till John or Kaz returns

[BOB] is up to you

[BOB] and John I fixed your weapons and left an example weapon on the bottom of your list for you to compare to

[BOB] you can delete it afterwards

Guy has joined the game on Fri Sep 17 19:17:21 EDT 2010

Guy is receiving the map Marsh Area 1...

Guy has received the map Marsh Area 1.

[BOB] and welcoem Guy

[Lisa] Hello!

[Guy] hola everybody

[BOB] Kristelle XP award: 333. Next level in 9498.

[BOB] Hoffman XP award: 333. Level-up!

[BOB] Branwyn XP award: 333. Next level in 12131.

[BOB] ok so moving forward?

[Lisa] sure

[BOB] Ok

[BOB] so the group of two rafts and one skiff

[BOB] pushing off and heading down to the meeting place

[BOB] will take you 9 hours to get there

[BOB] encounters are as they were coming into the Witches abode

[BOB] so who is rolling this time? Lisa or Guy?

[Branwyn (Lisa)] you want to roll for our destiny Guy?

[Guy] i guess lol

[Guy] d20 right?

[BOB] not yet

[BOB] is a d12

[Guy] ok

[Guy] (d12) [1d12=10] 10

[BOB] then if there is an encounter a d20

[BOB] and that is for the first two hours

[BOB] and no encounter

[BOB] you can roll 4 more total

[Guy] (d12) [1d12=1] 1

[BOB] well

[BOB] that is an encounter right there

[BOB] now the d20 to find out what in particular

[Guy] (d20) [1d20=7] 7

[Guy] bleah

[BOB] Ok

[BOB] so movign you to a new map

[Guy] you might have to explain things to me tonight i just finished working 10 days straight while being sick lol

[Branwyn (Lisa)] er now though?

[Branwyn (Lisa)] should not type when map changes

[BOB] and you all see that up ahead

[Guy] lol

[Branwyn (Lisa)] feeling better now though?

[Guy] we go around it staying out of its path and not bothering it

[Branwyn (Lisa)] (yup)

[Guy] im better than i was but still not 100%

[Guy] i got a nice 4 day weekend to recuperate though

[Branwyn (Lisa)] (great!)

[BOB] ok so now you have 3 more rolls, the first is your midday break then two traveling rolls all are a d12

[Branwyn (Lisa)] (why do we keep meeting shambling mounds?)

[Guy] and the doctor prescribed a full day of D&D and wing zone wings :)

[Guy] (d12) [1d12=4] 4

[Branwyn (Lisa)] (lol)

[BOB] because there is no one to hurt them out here, and they like the moist climate

[BOB] and this time while you are on midday break

[BOB] roll a d20

[Guy] (d20) [1d20=16] 16

[BOB] ooooo

[Branwyn (Lisa)] ahhhhh

[BOB] will leave the same map up

[BOB] Hoffman, Foriso Fairhand, Miranda, Kristelle, Indigo and Branwyn moved 74'10".

[Guy] oh gee look at the time i gotta go lol

[BOB] Miranda moved 1'05".

[BOB] Hoffman moved 1'11".

[BOB] Kristelle moved 3'10".

[BOB] Foriso Fairhand moved 6'02".

[BOB] Branwyn moved 6'08".

[BOB] Indigo moved 6'10".

[BOB] Ok, so who is in which craft?

[Branwyn (Lisa)] (at least he is keeping us on land)

[temp John] I am back at the keyboard.

[Guy] do we have 2 or 3?

[BOB] 3

[Branwyn (Lisa)] (usually Foriso & Kristelle; Branwyn & Mirnada; Indigo & Imari - can be hoffman)

[BOB] each holds 3

[Guy] like she said lol

[Branwyn (Lisa)] (2 actives in each boat - though where is Kaz?)

[Guy] she made a noms run shes back now

[BOB] actually the skiff can hold 3 human sized plus Indigo if need be now that you lost all your food stores

[BOB] ok

[Kaz] I am back at the keyboard.

[BOB] Branwyn moved 8'07".

[BOB] Miranda moved 18'09".

[Kaz] Sorry all... I'm back.

[BOB] Foriso Fairhand moved 26'01".

[BOB] Kristelle moved 25'04".

[BOB] Indigo moved 1'04".

[BOB] Hoffman moved 10'06".

[Kaz] Now I have to catch up.

[BOB] Ok

[Branwyn (Lisa)] (nothing has happened yet)

[temp John (to GM only)] Character sheet for Hoffman modified:

[BOB] there are your three craft

[Branwyn (Lisa)] (on land?)

[Branwyn (Lisa)] (makes for slow paddling)

[BOB] you are dragging them across this spit

[temp John] fyi you have a mage and a priest together and two fighters together

[BOB] you could go to the southeast there but you can also see a bloody mess in the water, and suspect a gator or somethign there

[BOB] and you can change that if you want John et al

[BOB] and Guy did you see that at the end of last session Forisso's Con went down?

[temp John] I like my odds the way it is, I was just saying

[Guy] ummm no i didnt

[BOB] it is marked in his Temp mods

[Branwyn (Lisa)] (your illness is taking a toll)

[Guy] ok

[BOB] and so three craft (1d3) [1d3=2] 2 going across is the one that is hit

[BOB] so the middle one

[BOB] and 50/50 who it is so heads it is Miranda

[BOB] A flip of the ol' kLoOge.Coin results in: Tails

[BOB] Ok, so Branwyn gets a small chance at not being surprised

[BOB] roll a d12 please Lisa

[Branwyn (Lisa)] Roll #1: (d12) [1d12=2] 2

[BOB] and no that is not high enough

[Branwyn (Lisa)] lol

[BOB] Boobrie #2 targets Branwyn. Distance: 4'01"

[BOB] Boobrie #2: Attack: Beak Stab: (11-(d20+0)) [1d20=5] 6. HITS Branwyn (AC FINAL: 6)!!!

[BOB] Boobrie #2: Damage v SM: Beak Stab: (2d8) [2d8=7,2] 9 added to: Branwyn

[Kaz] Oh gods, not the Boobries!!

[BOB] Boobrie #2: Attack: Claw: (11-(d20+0)) [1d20=3] 8. MISSES Branwyn (AC FINAL: 6).

[BOB] Boobrie #2: Attack: Claw: (11-(d20+0)) [1d20=5] 6. HITS Branwyn (AC FINAL: 6)!!!

[BOB] Boobrie #2: Damage v SM: Claw: (1d6) [1d6=5] 5 added to: Branwyn

[Branwyn (Lisa)] (ouch)

[BOB] Branwyn's Current Hit Points: adjusted to 7 (-14) - Heavily Wounded

[Kaz] Yeah, boobries suck

[BOB] Combat has begun!

[BOB] ROUND: 0

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=8] 16

[Kaz] Kristelle: Initiative: (d10+10+0) [1d10=2] 12

[temp John] Attack: Hand Axe:: is now ARMED.

[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=4] 12

[Kaz] Miranda: Initiative: (d10+10+) [1d10=4] 14

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=5] 7 [MODIFIED (-10)]

[BOB] Boobrie #2: Initiative: (d10+10+) [1d10=9] 19

[Guy] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=9] 17

[BOB] so as you are turdging along pulling those rafts and skiff over this hump of land out of the bushes to the south there a large bird JUMPS out and Stabs Branwyn with its beak adn then rakes her with its claws

[BOB] ROUND: 1

[BOB] INIT: 7 GOING: Indigo

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- # Atks: 1 ($atk),

[BOB] you are on land so can run

[Indigo (Lisa)] Indigo moved 10'02".

[BOB] Boobrie #2 targets Indigo. Distance: 1'02"

[BOB] Boobrie #2 moved 3'11".

[BOB] Indigo targets Boobrie #2. Distance: 0'05"

[BOB] Indigo moved 1'03".

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=11] 1 [MODIFIED (-2)]. HITS Boobrie #2 (AC FINAL: 5)!!!

[Indigo (Lisa)] large?

[BOB] no

[BOB] man sized

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Boobrie #2

[BOB (to GM only)] Boobrie #2's Current Hit Points: adjusted to 65 (-7) - Lightly Wounded

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=19] -5. HITS Boobrie #2 (AC FINAL: 5)!!!

[Indigo (Lisa)] (is that right?)

[BOB] nods

[Indigo (Lisa)] Indigo: Damage v SM: Dagger/Dirk: ((1d3)+1d4) [1d3=1; 1d4=3] 4 [MODIFIED (+1d4)] added to: Boobrie #2

[BOB] rolled a 19

[BOB] INIT: 12 GOING: Kristelle

[BOB (to GM only)] Boobrie #2's Current Hit Points: adjusted to 61 (-4) - Lightly Wounded

Kaz whirls around and stabs at her polearm at the bird.

[Kaz] ((do we roll knockdown?))

[BOB] yes if you can get a 7 or higher

[Kaz] Kristelle targets Boobrie #2. Distance: 10'07"

[Kaz] Kristelle moved 8'04".

[Kaz] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=4] 15 [MODIFIED (+4)]. MISSES Boobrie #2 (AC FINAL: 5).

[Kaz] ((I miss my swords))

[BOB] INIT: 12 GOING: Hoffman

[temp John] I take it it is still up?

[BOB] yes

[BOB] is slightly wounded

[temp John] Hoffman moved 6'08".

[BOB] Hoffman targets Boobrie #2. Distance: 0'00"

[BOB] Hoffman moved 1'01".

[temp John] Hoffman: Attack: Hand Axe: ((19-(d20+3))-1+1) [1d20=13] 3 [MODIFIED (+1)]. HITS Boobrie #2 (AC FINAL: 5)!!! NOTE: Not available.

[Kaz] Miranda targets Branwyn. Distance: 2'05"

[temp John] Hoffman: Damage v SM: Hand Axe: ((1d4)+3+2) [1d4=2] 7 [MODIFIED (+2)] added to: Boobrie #2

[BOB (to GM only)] Boobrie #2's Current Hit Points: adjusted to 54 (-7) - Lightly Wounded

[BOB] INIT: 14 GOING: Miranda

[Kaz] ((Doesn't Hoffman get to roll for knockdown?))

[BOB] hand axe does not get a 7

[BOB] is a d4 for knockdowns

[Kaz] ((ahh))

[Kaz] Miranda casts a spell against Branwyn: Cure Moderate Wounds: You're healed (-1d10-1) [1d10=4] -5 points.

[BOB] Branwyn's Current Hit Points: adjusted to 12 (5) - Moderately Wounded

[BOB] INIT: 16 GOING: Branwyn

[Lisa] Branwyn targets Boobrie #2. Distance: 0'02"

[Branwyn (Lisa)] Branwyn casts a spell against Boobrie #2: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=4] 10 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB (to GM only)] Boobrie #2's Current Hit Points: adjusted to 44 (-10) - Moderately Wounded

[BOB] INIT: 17 GOING: Foriso Fairhand

[temp John] according to my book hand ax does d6

[BOB] ok will check that John

[BOB] is that the normal or stone axe?

[BOB] remember you have a stone one

[Guy] Foriso Fairhand targets Boobrie #2. Distance: 9'00"

[Guy] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=13] 5. HITS Boobrie #2 (AC FINAL: 5)!!!

[temp John] both and a d8 for a knockdown

[temp John] Roll #1: (d8) [1d8=4] 4

[Guy] Foriso Fairhand: Damage v SM: Sling Bullet: (1d4+1) [1d4=3] 4 added to: Boobrie #2

[BOB (to GM only)] Boobrie #2's Current Hit Points: adjusted to 40 (-4) - Moderately Wounded

[BOB] ok so no knockdown

[BOB] need a 7 or higher

[BOB] INIT: 19 GOING: Boobrie #2

[BOB] (d20) [1d20=1] 1

[Guy] ooops sorry forgot that part

[BOB] ok so it turns and flees the onslaught

[BOB] attacks of opportunity

[Guy] wheee

[temp John (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- Damage v SM: 1d6 (1d4), CHANGED: Hand Axe -- Damage v L: 1d4 (1d8), CHANGED: Throwing Axe -- Damage v L: 1d4 (1d8), DELETED: Mr. Pointy, Spear, Long, true, , , 0, , --, --, 1, +0, +0, +0, +0, +0, $atk, , +0, +0, +0, +0, $dmg, 2d6, 3d6, , , , , .

[Kaz] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=13] 6 [MODIFIED (+4)]. MISSES Boobrie #2 (AC FINAL: 5).

[Guy] for everybody?

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=6] 6 [MODIFIED (-2)]. MISSES Boobrie #2 (AC FINAL: 5).

[temp John] Hoffman: Attack: Hand Axe: ((19-(d20+3))-1+1) [1d20=2] 14 [MODIFIED (+1)]. MISSES Boobrie #2 (AC FINAL: 5). NOTE: Not available.

[BOB] melee weapons only

Guy sulks

[temp John] so much for the fighters

[BOB] Hoffman has one more

[Indigo (Lisa)] (we got it to go away - that is enough)

[temp John] why?

[BOB] oh

[BOB] sorry missed your second attack there

[BOB] thought that was indigo

[BOB] ok so it flees

[Indigo (Lisa)] (Indigo took one)

[temp John] not sure why it say not available

[temp John (to Kaz only)] healing prof?

[BOB] Foriso Fairhand XP award: 400. Next level in 3126.

[BOB] Branwyn XP award: 400. Next level in 11731.

[BOB] Indigo XP award: 200. Next level in 6272.

[BOB] Kristelle XP award: 400. Next level in 9098.

[BOB] Hoffman XP award: 400. Level-up!

[BOB] Miranda XP award: 200. Next level in 1816.

[Kaz (to temp John only)] ??

[BOB] and I know that john will go check it

[Kaz] Dem boobries is goooood eatin'

[BOB] fixed now john

[temp John] giving xp in the middle of the game?

[temp John] do I roll hit pts now?

[BOB] yes

[BOB] all your leveling things

[temp John] Roll #1: (d10) [1d10=1] 1

[BOB] thac0, etc

[temp John] that was from my post

[BOB] there is a page on that on the site

[temp John] Brian curse

[BOB] nods

[BOB] saw that

[BOB] Combat has finished.

[BOB] and Guy two more rolls to make it through the day

[BOB] Time of Day: 02:22 PM. Day 22 Ced ___ se, Lec {Early Summer} 22nd, 338 SKR.

[temp John (to GM only)] Character sheet for Hoffman modified: Combat - Current Hit Points:: CHANGED: 23 (19). Max Hit Points:: CHANGED: 23 (19). Melee THAC0: (THAC0) : CHANGED: 18 (19).

[Guy] (d12) [1d12=4] 4

[BOB] chuckles

[BOB] intent on finding every creature you can

[BOB] go on and roll that d20

[Indigo (Lisa)] (no more rolls for Guy!)

[Guy] ya think lol

[Guy] (d20) [1d20=8] 8

[Kaz] Sorry Lisa, the fact is you roll best.

[Indigo (Lisa)] (I'll give it a shot for next encounter)

[temp John (to GM only)] Character sheet for Hoffman modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 13 (16). Rod, Staff or Wand:: CHANGED: 15 (18). Petrification or Polymorph:: CHANGED: 14 (17). Breath Weapon:: CHANGED: 16 (20). Magical Spell:: CHANGED: 16 (19).

[Guy] oh yeah now that we will be on the last roll

[temp John (to GM only)] Character sheet for Hoffman modified: Personal Information - Next Level:: CHANGED: 8000 (4000). Class Levels - Character Level: (L) : CHANGED: 3 (2).

[BOB (to temp John only)] john can you bring up AIM so I can feed you a bit fo story please

[BOB] Ok so you are poling through this area

[temp John (to BOB only)] ok

[BOB] and you hear a familiar buzzing

[BOB] and see two giant dragonflies hovering to the west

[temp John (to BOB only)] does not show you on

[Guy] lets try to avoid them

[BOB] they do not look like they are moving

[BOB] and you know from experience that if you move you will attrack them

[BOB (to temp John only)] I am up

[Kaz] I am back at the keyboard.

[temp John (to Kaz only)] if miranda does a proficency check shel can heal the round after soeone gets hurt

[Kristelle (Kaz)] ((we had to move to get to this point))

[Indigo (Lisa)] (sees big hole in Branwyn's head from beak attack and flies straight for her)

[BOB] and yes to Kaz that is why you stopped right here

[BOB] from previous experience dealing with them

[BOB] your choice is to continue and risk attack, or stay still and hope they go away

Kristelle (Kaz) holds up her hand to motion everyone to stay still.

[temp John] ::stays still::

Kristelle (Kaz) watches the dragonflies carefully, motioning to Foriso to stay alert to what's in the other directions.

[BOB] they continue to float out there dipping up and down over the water

[temp John] ::says a little prayer to himself::

[BOB] one catches a small fish

[BOB] Time of Day: 02:37 PM. Day 22 Ced ___ se, Lec {Early Summer} 22nd, 338 SKR.

Kristelle (Kaz) continues eyeing the dragonflies, trying not to stare directly at them.

[Hoffman (temp John)] ::looks like whispering to self::

[Guy] I am back at the keyboard.

Foriso Fairhand (Guy) starts to doze

Indigo (Lisa) stares at Hoffman and mutters under his breath, "not only a priest but a crazy one at that"

[BOB (to temp John only)] well to put in here then... your group (need a name) was hired by a Man in a Red Cloak who had you go south from Carnak into the swamps to meet a man you will know by the black staff he carries at the lizard man village you did not trust the man in the red cloak but you took his money then you were ambushed and your gear stolen on the way in

[Indigo (Lisa)] Talking to yourself Hoffman?

[Hoffman (temp John)] /dm

[BOB] Time of Day: 02:52 PM. Day 22 Ced ___ se, Lec {Early Summer} 22nd, 338 SKR.

[BOB] Dragonfly #3 moved 12'03".

[BOB] Dragonfly #4 moved 114'06".

[Hoffman (temp John) (to BOB only)] ok

[BOB] Dragonfly #4 moved 217'01".

[Hoffman (temp John)] shhh, who me?

[Indigo (Lisa)] You're the only one in this raft

[Hoffman (temp John)] ::whispering:: shhhh, I'm just talking to GOD

Indigo (Lisa) sighs

[BOB] It has been a half hour now and still no sign the dragonflies are moving on

Miranda (Kaz) very slowly turns her head and glares at Hoffman and Indigo.

Kristelle (Kaz) motions for everyone to be alert and move slowly. She sets the 'boat' to moving very, very slowly.

[BOB] if you go much farther you will have to go west towards the dragonflies

[BOB] Kristelle and Foriso Fairhand moved 23'06".

[Hoffman (temp John)] ::whispers to Indigo:: don't you have a mage or priest in the party who can do something?

[Hoffman (temp John) (to BOB only)] can I call us The Hand?

[BOB (to temp John only)] sure

[Hoffman (temp John) (to BOB only)] maybe The Right Hand, better huh?

[Indigo (Lisa)] The dragonflies are very far away. I do not think Branwyn's magic travels that far.

[Hoffman (temp John)] ::shruggs::

[Indigo (Lisa)] Why don't you cast a spell?

[Hoffman (temp John)] ::holds up ax:: this is the only spell I have

[Indigo (Lisa)] I would rather just fight them and be done with it

Miranda (Kaz) conjures up a huge wave that approaches the dragonflies from the north.

[Miranda (Kaz)] Miranda casts a spell against : Watery Fist: A psuedopod of water rises from a body of water and smashes things for (4) 4 rounds.

[Hoffman (temp John)] ::whispers:: they would carry you away

[BOB] Ok, so the range on that spell is 60 yards

[Miranda (Kaz)] ((I don't know how far we are from them. This map never seems to be to scale.))

[Indigo (Lisa)] No dragonfly is going to carry me away!

[BOB] the scale is right

[BOB] and that dot there is where your fist pounds the water

[Foriso Fairhand (Guy)] Partik is going to carry you both away if you dont keep quiet

[BOB] Dragonfly #3: Magical Spell save: (d20) [1d20=11] 11 - ROLL FAILED against 13!!

[BOB] Dragonfly #3: Magical Spell save: (d20) [1d20=7] 7 - ROLL FAILED against 13!!

[BOB] but they both fail their saves and are startled engough to move along

[BOB] Dragonfly #4 and Dragonfly #3 moved 146'02".

[Hoffman (temp John)] (WOOT)

[BOB] Time of Day: 03:07 PM. Day 22 Ced ___ se, Lec {Early Summer} 22nd, 338 SKR.

[Hoffman (temp John)] see, little warrior

[Indigo (Lisa)] I could have killed them both!

[Hoffman (temp John)] mages come in handy

Kristelle (Kaz) motions everyone to move forward, but stay alert.

Indigo (Lisa) glares at Hoffman

[Hoffman (temp John)] ::moving on::

[Indigo (Lisa)] She is a priest

[Hoffman (temp John)] OH, sorry

[Hoffman (temp John)] (BTW, anyone here use Skype?)

[Kristelle (Kaz)] ((yes))

[Indigo (Lisa)] (nope)

[Foriso Fairhand (Guy)] ((ive got it but never used it))

[BOB] Miranda XP award: 280. Next level in 1536.

[BOB] Hoffman XP award: 560. Next level in 3025.

[BOB] Indigo XP award: 280. Next level in 5992.

[BOB] Branwyn XP award: 560. Next level in 11171.

[BOB] Foriso Fairhand XP award: 280. Next level in 2846.

[BOB] Kristelle XP award: 560. Next level in 8538.

[Hoffman (temp John)] (if you wanted to try, I have it on the laptop, to see if our internet can handle it, with Klooge)

[Kristelle (Kaz)] ((Foriso doesn't get full exp?))

[Hoffman (temp John)] (seperate computer)

[BOB] and last roll of the afternoon before

[BOB] darn sorry will go fix that good catch

[Indigo (Lisa)] Roll #1: (d12) [1d12=10] 10

[BOB] Foriso Fairhand XP award: 280. Next level in 2566.

[BOB] and no encounter

[Kristelle (Kaz)] ((thanks Bob))

[Foriso Fairhand (Guy)] ((id have to reboot my computer))

[BOB] Ok

[BOB] Time of Day: 06:07 PM. Day 22 Ced ___ se, Lec {Early Summer} 22nd, 338 SKR.

[BOB] you are approaching the place where Ploment told you the lizard man village was

[Hoffman (temp John) (to Kaz only)] my address for Skype is John.Anstett.316

[BOB] and you sort out where you are on the map the Snake man gave you

[Kristelle (Kaz) (to temp John only)] ((Okay, give me a few minutes.))

[BOB] You are here moved 70'05".

[Hoffman (temp John) (to BOB only)] do I know it's the one I am looking for or only hope?

[Hoffman (temp John) (to Kaz only)] np up to you

[BOB (to temp John only)] you think it is but are not sure

[BOB] Ok so you can see there is activity up ahead in the swamps

[BOB] it must be the village

[BOB] what do you want to do?

[Indigo (Lisa)] (can we see snakeman lurking about?)

[Kristelle (Kaz)] ((sorry, Guy is afk a few minutes))

[BOB] no

[Kristelle (Kaz) (to temp John only)] I will, just give me a few minutes

[BOB] you are still several hundred yards away

Kristelle (Kaz) motions everyone to stop.

[BOB] you know there is something up there and it must be the village according to your directions

[Kristelle (Kaz)] ((I think we should stop here, look for sentries, and see if the snakehead is around.))

[Hoffman (temp John)] how far away were we taken?

[Indigo (Lisa)] (can Kristelle track for signs of snakeman?)

[BOB] who john?

[BOB] Foriso Fairhand and Kristelle moved 365'10".

[BOB] Miranda and Branwyn moved 464'01".

[BOB] Indigo and Hoffman moved 673'06".

[Hoffman (temp John)] anyone, I'm trying to see the chance we were taken by a diffrent group of lizzard men?

[Kristelle (Kaz)] ((yes Lisa))

[Hoffman (temp John) (to BOB only)] do I think we are meeting a lizzard man?

Kristelle (Kaz) tries to find recent traces of the snakeman while keeping alert to signs of lizardmen.

[Kristelle (Kaz)] Kristelle: Tracking check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 19!!

[BOB] highly likely it was a different group of lizardmen, Ploment told you there were three villages in the area

[BOB (to temp John only)] no you thought a human

[BOB] Ok so Kristelle tracks back and forth for a while

[BOB] an hour or two later she comes back

[BOB] and says she found human sized foot prints near a large oak tree to the east of the village about 400 yards away

[BOB] Kristelle also knows that the lizardmen will be most active right now

[BOB] they are least active at night and mid day

[BOB] Time of Day: 07:00 PM. Day 22 Ced ___ se, Lec {Early Summer} 22nd, 338 SKR.

[BOB] and evening decends

[Branwyn (Lisa)] Should we head towards the tree?

[Kristelle (Kaz)] ((I think we should probably head to the tree, yes))

[Hoffman (temp John)] (I vote yes)

[BOB] Ok so moving around and to the tree

[BOB] Indigo, Miranda, Foriso Fairhand, Branwyn, Hoffman and Kristelle moved 188'10".

[Hoffman (temp John)] (is the village a little more land or just building in the swamps?)

[Foriso Fairhand (Guy)] (9sorry all im back though ))

[BOB] a bit of land in teh swamps

[Hoffman (temp John)] (can we look for something to make fire or do they have lamp posts?)

[BOB] no fire visible

[Hoffman (temp John)] (clear night, two full moons?)

[Foriso Fairhand (Guy)] ((its scouting time i guess))

[Branwyn (Lisa)] (so we don't know where snakeman is but we think he has been here and we are too far away to see village properly. Is that right?)

[Branwyn (Lisa)] (heavy mist)

[BOB] Kristelle, Foriso Fairhand, Hoffman, Miranda, Indigo and Branwyn moved 91'01".

[BOB] Kristelle moved 4'09".

[BOB] Foriso Fairhand moved 6'11".

[BOB] Branwyn moved 5'06".

[BOB] Hoffman moved 5'09".

[BOB] Miranda moved 2'11".

[BOB] Lisa is correct The Mist is too heavy to get more than dull silver glows from the moons

[BOB] you are about 400 yards to the east of the village when you are at the Oak tree

[BOB] it does look to be as good as any meeting spot

[Foriso Fairhand (Guy)] now we wait

[Hoffman (temp John)] Are you meeting someone here or in the village?

Kristelle (Kaz) shifts her grip on her polearm, itching to start killing lizardmen

[Hoffman (temp John)] (and are telling Hofman you are looking for a snakeman?)

[Foriso Fairhand (Guy)] Stay relaxed Kristelle

[Branwyn (Lisa)] We were to meet outside the village and then take care of said village.

Kristelle (Kaz) clenches her jaw, then gives Foriso a brief nod.

[Foriso Fairhand (Guy)] its not time to release the dogs of war

[Hoffman (temp John)] ::look of shock:: ::sterssed whisper:: you think we can take the village, like this!?!

[Foriso Fairhand (Guy)] never underestimate just how powerful a weapon hatred is

Branwyn (Lisa) whispers back, "not just like this. After the meeting."

[Hoffman (temp John)] ::sarcasticly:: because we will so much more powerfull then::

Kristelle (Kaz) makes a small, quiet sound in her throat, like a growl.

[Hoffman (temp John)] who we meeting, Merlin?

[Branwyn (Lisa)] You can always go back to the witch. I'm sure she'd love to see you again. But you are right we do need a plan.

[Hoffman (temp John)] ::buttons lips::

[Foriso Fairhand (Guy)] You could have just as easily stayed with the witch if you are so afraid

[Hoffman (temp John)] ::gulp::

[Foriso Fairhand (Guy) (to Lisa only)] stay out of my head lol

[Kristelle (Kaz)] I have a plan.

[Kristelle (Kaz)] My plan is...

[Branwyn (Lisa)] That is for Foriso to tell. He is no friend of mine.

[Kristelle (Kaz)] Kill all of them and smash their eggs.

[Hoffman (temp John)] (is the tree climable?)

[Hoffman (temp John)] ::looks up at tree closly::

[Foriso Fairhand (Guy)] hes no friend of mine, but he is a messenger of my mentor

[BOB] it might be climbable

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Throwing Axe -- Damage v SM: 1d6 (1d4),

[Branwyn (Lisa)] Indigo moved 12'09".

[Branwyn (Lisa)] Man black staff moved 3'07".

[Branwyn (Lisa)] (sorry was trying to measure distance and moved people)

[BOB] and in the darkness next to teh tree

[Branwyn (Lisa)] Indigo moved 13'00".

[BOB] a dark cloaked figure with a dark staff steps out of hiding

[BOB] Man black staff moved 6'09".

[Branwyn (Lisa)] You shall have your answer now Hoffman

Man black staff (BOB) taps the trunk of the tree with the staff

[Man black staff (BOB)] who goessss there

[Foriso Fairhand (Guy)] Messengers

[Man black staff (BOB)] who ssssent you

[Foriso Fairhand (Guy)] ((bugger that wasnt the word i was wanting to use))

[Hoffman (temp John) (to BOB only)] do I have any idea what we were going to do?

[Foriso Fairhand (Guy)] a priest

[Kristelle (Kaz)] ((He meant to say 'seekers'. Two differnt things, there.))

[Man black staff (BOB) (to temp John only)] not really you were to met the person and get the next set of order from him

[Hoffman (temp John) (to BOB only)] tks

[Man black staff (BOB)] what do you sssseek?

[Foriso Fairhand (Guy)] a death

[Hoffman (temp John)] ::clenches::

Kristelle (Kaz) watches the man carefully, trying to figure out if it's the person who hired them.))

[Hoffman (temp John)] I think we are here to do something for you, if I understand

[Hoffman (temp John)] I was sent by a man in a red cloak

[Man black staff (BOB)] I am here to met those who know what they are seeking

[Man black staff (BOB)] looks at Hoffman

[Man black staff (BOB)] nods, very well

[Man black staff (BOB)] looks at Foriso

[Man black staff (BOB)] who was this priest you were ssssent by

[Foriso Fairhand (Guy)] a priest who wished not to be revealed

[Foriso Fairhand (Guy)] ((only cause i cant remember his name lol))

[Kristelle (Kaz)] ((I can't find his name. Were we ever told it?))

[Man black staff (BOB)] Whosssss death do you sssseak

[Man black staff (BOB)] seek

Kristelle (Kaz) mutters, "Every damned lizard in the swamp."

[Foriso Fairhand (Guy)] that we may not reveal

[Man black staff (BOB)] looks back and forth between Foriso and Hoffman, you travel together? are you both here for the same reason?

[Hoffman (temp John)] It seems we are together

[Man black staff (BOB)] very well I will go bring my massster

[Branwyn (Lisa)] (did not give name - said he would give us a map so we could say we are seeking a map)

[Foriso Fairhand (Guy)] ((john you realize that hoffman is going to be in for a beating now lol))

[Man black staff (BOB)] and he slips into the darkness moving north a bit

[Hoffman (temp John)] (for what, inocently)

[BOB] and you are alone for now

[Foriso Fairhand (Guy)] Who did you say sent you?

Kristelle (Kaz) looks at Hoffman through narrowed eyes.

[Hoffman (temp John)] Who me?

[Foriso Fairhand (Guy)] No you shadow

[Kristelle (Kaz)] ((are they strolling down the avenue?))

[Hoffman (temp John)] A man with a red cloak, why? I know GOD really sent me, but I did not want to go into that out here in the dark

[Hoffman (temp John)] Clearly we are ment to be together to do some greater good, but we must be pacent

[Hoffman (temp John)] as the path falls before us

[Foriso Fairhand (Guy)] indigo you feel like beating this scum serving god man?

[Hoffman (temp John)] ::look of confusion::

[Hoffman (temp John)] You seems like good people

Indigo (Lisa) shrugs

[Kristelle (Kaz)] Your man in the red cloak is a causer of mischief. A doer of evil deeds.

[Indigo (Lisa)] He's okay. Just won't admit he;s more of a priest than a fighter

[Kristelle (Kaz)] At least, the man in the red cloak that we have had dealings with.

[Kristelle (Kaz)] Let us hope it is not the same man.

[Foriso Fairhand (Guy)] nobody who serves that orc kissing baby slayer in the red cloak is okay

[Hoffman (temp John)] ::quietly:: to this point he has not paid well for what we have been through, but I am sure it is for a good reason

[Kristelle (Kaz)] ((in the meantime, Bob, Miranda is doing an orison to heal Branwyn for 6 hp)

[BOB] ok

[Hoffman (temp John)] I serve only GOD

[BOB] Branwyn: No adjustments made.

[BOB] Branwyn's Current Hit Points: adjusted to 18 (6) - Lightly Wounded

[Kristelle (Kaz)] The man we have dealt with has taken slaves. Cruelly. Indigo was one of them.

[Branwyn (Lisa)] (thank you kindly)

[Kristelle (Kaz)] Is that something your god condones?

[Kristelle (Kaz)] The man we have dealt with has caused pain and grief to innocent people.

[Hoffman (temp John)] We only need worry about our current path, if we run into him again, we can see what transpires

[Hoffman (temp John)] If he is the same man, we will deal with as need be

[Foriso Fairhand (Guy)] if we run into him again you had better be watching your back to make sure no knives appear in it

[Hoffman (temp John)] Than you for the warning

[Foriso Fairhand (Guy)] because I swear to Partik if you are serving him still then I WILL kill you.

[Hoffman (temp John)] ::loud angry whisper:: I SERVE ONLY GOD!

[Kristelle (Kaz)] Oh? Which one?

Indigo (Lisa) mumbles, I don't think Partik likes you Foriso

Foriso Fairhand (Guy) winks at Indigo

[Hoffman (temp John)] GOD

[Kristelle (Kaz)] Yes, I'm waiting, Hoffman.

[Hoffman (temp John)] ::sighs:: I am sorry to say, I am not on a first name basis with GOD

Kristelle (Kaz) blinks several times.

[Kaz] I am back at the keyboard.

Miranda (Kaz) shrugs slightly at Kristelle, not any less confused.

[Hoffman (temp John)] I am not a priest, I do not need to spread THE WORD, I only do as he asks

[Branwyn (Lisa)] Maybe you and Miranda can discuss matters of gods and such and we can talk about how we are going to deal with the Yuan Ti that is coming back soon.

[Branwyn (Lisa)] Are you sure you want to go through with this Foriso?

[Hoffman (temp John)] ::wide eyes:: excuse me?

[Foriso Fairhand (Guy)] I have no choice Branwyn its go through with it or never stop running

[Branwyn (Lisa)] I do not like this long wait.

[Hoffman (temp John)] what is a Yuan Ti?

[Kristelle (Kaz)] They are the snake people.

[Foriso Fairhand (Guy)] what you were just talking to in the black cloak I believe

[BOB] Black cloak black staff moved 16'11".

[BOB] and out of the darkness behind Foriso a rustle of leaves

Foriso Fairhand (Guy) dives forward and turns around

[BOB] and a different figure in a dark cloak appears, carrying another black staff, this one is set with a ruby in the end

[Black cloak black staff (BOB)] I see my Dragonslayers Company has arrived almost unharmed

[Black cloak black staff (BOB)] if not unscathed

[Foriso Fairhand (Guy)] ((( i hate snakes!!!!)))

[Black cloak black staff (BOB)] and you appear to have found a friend on your journey how niccccce

[Foriso Fairhand (Guy)] You neglected to mention the witch in the swamp

[Black cloak black staff (BOB)] which witch would that be?

[Foriso Fairhand (Guy)] and the friend remains to be seen

[Foriso Fairhand (Guy)] ((ehich witch is which rofl))

[Branwyn (Lisa)] Kulgarth

[Black cloak black staff (BOB)] why would sssssshe bother the likesssss of you?

[Black cloak black staff (BOB)] ssssshe is a harmlesss exxxxccccentric

[Foriso Fairhand (Guy)] well gee we were so busy havin tea and cakes we clean forgot to ask

[Black cloak black staff (BOB)] looks over Hoffman, and who are you?

[Hoffman (temp John)] Hoffman, I was with a diffrent group, but ending up here with these people

[Foriso Fairhand (Guy)] just our luck

[Black cloak black staff (BOB)] and what group would that be human

[Hoffman (temp John)] The Right Hand

Indigo (Lisa) looks over at Hoffman's hand curiously

[Black cloak black staff (BOB)] I do not know of any hand right or wrong , why ssssshould I know you?

[Hoffman (temp John)] ::shrugs:: At this point I will do what I can to assist these people do what they must do

[Black cloak black staff (BOB)] I dissssslike variablessss

[Foriso Fairhand (Guy)] I dislike being lied to but you did that already

[Black cloak black staff (BOB)] looks back at Foriso,

[Black cloak black staff (BOB)] how did I deccccieve you?

[Foriso Fairhand (Guy)] you knew about thw witch but didnt mention her that is your lie

[Black cloak black staff (BOB)] How sssshould I know you would be foolisssssh enough to ssssseee her

[Foriso Fairhand (Guy)] we didnt want to see her

Kristelle (Kaz) waves her hand.

[Black cloak black staff (BOB)] are you ready to complete our deal? you want the dagger

[Kristelle (Kaz)] Water under the bridge.

[Black cloak black staff (BOB)] what will you do for me

[Foriso Fairhand (Guy)] our deal remains the same

[Branwyn (Lisa)] Unless you have changed your mind?

[Black cloak black staff (BOB)] I will ssssslip away in the missst and return to my possittttion at the temple,

[Black cloak black staff (BOB)] you will attack the village at dawn

[Foriso Fairhand (Guy)] there is 1 small issue

[Black cloak black staff (BOB)] I will be here by noon with my guards

[Black cloak black staff (BOB)] you will be at teh temple by night fall

[Black cloak black staff (BOB)] are we agreed?

[Branwyn (Lisa)] You were to give us a map

[Foriso Fairhand (Guy)] we will need some weapons

[Black cloak black staff (BOB)] and waht issssue do you have an isssue with

[Black cloak black staff (BOB)] I do not provide you with weaponssss

[Foriso Fairhand (Guy)] most of our weapons were taken by the witch we will need some replacements

[Black cloak black staff (BOB)] I will give you a map of the temple area

[Black cloak black staff (BOB)] the head priessst will be in the small eastern temple

[Black cloak black staff (BOB)] he will be alone except for three guards

[Foriso Fairhand (Guy)] without weapons we may not be able to complete our part of the bargain

[Branwyn (Lisa)] And where are your quarters?

[Black cloak black staff (BOB)] the treasssssure roomssss you wisssh to exploit you will find in the other small wesssstern temple

[Branwyn (Lisa)] We were to take what we liked, remember?

[Black cloak black staff (BOB)] avoid the ccccentral temple

[Black cloak black staff (BOB)] you make take anything you wisssssh

[Branwyn (Lisa)] How many lizardmen are in this village?

[Foriso Fairhand (Guy)] how many guards will be in the western temple?

[Black cloak black staff (BOB)] I will leave the dagger at the egg deposssitory for you to retrieve after you are finissssshed

[Hoffman (temp John)] (the temple is near the village or in the village?)

[Black cloak black staff (BOB)] (a day west of the village)

[Hoffman (temp John)] (how many in the village?)

[Black cloak black staff (BOB)] I will bring all my loyal guardsssss with me, you may sssslay any that you find

[Kristelle (Kaz)] And how many do you think we'll find?

[Black cloak black staff (BOB)] I have few I deem untrussst worthy

[Foriso Fairhand (Guy)] I see

[Black cloak black staff (BOB)] adn thisss lizzzzard man village contains a ssssscore or sssso of memberssss

[Kristelle (Kaz)] Yes, yes. And how many of them would that be?

[Hoffman (temp John)] excuse me, we are taking on a village for a dagger and then a temple for what treasure we can find?

[Branwyn (Lisa)] Shhhh. We'll explain later

[Foriso Fairhand (Guy)] you were already told if you dont like it you can go back to the witch

[Hoffman (temp John)] ::shakes head, looks to sky::

[Foriso Fairhand (Guy)] Im sure she would love to see you again

[Black cloak black staff (BOB)] hands Foriso a scroll tied with some wierd binding

Foriso Fairhand (Guy) takes the scroll carefully

[Black cloak black staff (BOB)] then he says, at dawn

[Black cloak black staff (BOB)] and he slips away

Kristelle (Kaz) turns to the others.

[Branwyn (Lisa)] Only 14 lizardmen in this village? You wouldn't be lying to us would you?

[BOB] make an observation check Foriso

[Branwyn (Lisa)] and he left!

[Kristelle (Kaz)] At least twenty, Bran.

[BOB] (he said about a score)

[Hoffman (temp John)] (thought a score was 20?)

[Branwyn (Lisa)] (thought 14 in a score - oops)

[Foriso Fairhand (Guy)] ((dont have observation))

[BOB] anyone with observation?

[Kristelle (Kaz)] ((no, 14 pounds is a stone, in weight.))

[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 17!!

[Foriso Fairhand (Guy)] ((go lisa))

[Hoffman (temp John)] Hoffman: Observation check: (d20) [1d20=19] 19 - ROLL FAILED against 14!!

[Hoffman (temp John)] apparently not

[BOB] and Branwyn looks at the scroll and says, Oh,

[BOB (to Lisa only)] it is tied with the intestines of a human

[Foriso Fairhand (Guy)] ((great))

[Branwyn (Lisa)] Look at that tie around the scroll!

Branwyn (Lisa) shudders

Kristelle (Kaz) shrugs. "What about it?"

[Branwyn (Lisa)] It looks like... like ... intestines

[Kristelle (Kaz)] Ick.

Foriso Fairhand (Guy) looks at the scroll binding

[Kristelle (Kaz)] How typical of the Yuan-Ti.

[BOB] Time of Day: 08:00 PM. Day 22 Ced ___ se, Lec {Early Summer} 22nd, 338 SKR.

[Branwyn (Lisa)] It looks human even

[Hoffman (temp John)] can I take middle watch?

[Kristelle (Kaz)] Probably.

[Kristelle (Kaz)] I don't like the timing of htis.

[Foriso Fairhand (Guy)] whay so you can sneak off and report to your master in the red cloak?

[Kristelle (Kaz)] Why are we attacking at Dawn, instead of during the night, when they are quiet?

[Kristelle (Kaz)] Or even at midday.

[Kristelle (Kaz)] Why are we not going to take advantage of their sleeping?

[Foriso Fairhand (Guy)] ((poor john is in for lots of abuse for a while))

[Hoffman (temp John)] maybe they will be out running errands?

[Hoffman (temp John)] ( i can take it)

[Hoffman (temp John)] (I was expecting more)

[BOB] that is the village, you can see that it is a collection of similar huts all arranged ina circle

[Foriso Fairhand (Guy)] ((give me time ive been sick))

[Hoffman (temp John)] (what are the huts made of?)

[BOB] with an opening to the east

[BOB] do you like the overlay of mist I put on there? does that give a better perspective?

[Kristelle (Kaz)] ((are they straw huts?))

[Kristelle (Kaz)] ((yes, lovely, lovely mist. :D ))

[BOB] they are make of sunbaked clay

[Hoffman (temp John)] (do they back up to the water? or how far from watter?

[Kristelle (Kaz)] ((damn))

[BOB] ther eis marsh all around

[BOB] this map is a detail so you can see what a hut typically looks like

[Kristelle (Kaz)] ((I still think we should slip in while they are sleeping))

[Branwyn (Lisa)] I do not have a weapon, but I can cast. If we could draw them into a group perhaps I can take out many at a time.

[BOB] you have this sketch to work with as you need

[Hoffman (temp John)] I am sure there will be a point where there will be some together

[Branwyn (Lisa)] (they all sleep in different huts - unless we can kill quietly we will be stuck in a hut with many coming at us)

[Hoffman (temp John)] (you are in charge, do you think he will care, or washelping)

[Foriso Fairhand (Guy)] ((tats actually not a bad idea with only 1 openeing only a couple can come in at a time

[Hoffman (temp John)] (that is not bad, a door keeps the odds even)

[BOB] no doors, just openings

[Hoffman (temp John)] (but I am a little confused, the man in black is taking his loyal lizzard men or loyal snake men?

[Hoffman (temp John)] (still)

[Hoffman (temp John)] one enter at a time

[Branwyn (Lisa)] (loyal snake men - we kill lizardmen)

[Kristelle (Kaz)] ((Yuan-Ti have no particular affinity for lizardmen))

[Hoffman (temp John)] (Ok, going with the flow)

[Branwyn (Lisa)] (we are helping in a sort of coup d'etat for the 2nd priest of temple)

[Foriso Fairhand (Guy)] ((yeah to keep foriso from being killed by his mentor lol))

[Kristelle (Kaz)] ((the mentor tasked Foriso with getting the dagger. The yuan-ti is the second priest. He wants us to kill the first priest so he can take his place.))

[Kristelle (Kaz)] ((I don't trust him as far as I can through a rhinocephant. I think we need to steal the temple, kill the lizardmen, and double-cross the priest.))

[Kristelle (Kaz)] ((erm... steal the dagger.))

[Hoffman (temp John)] (ok, it's your deal, you got BOB'd)

[Branwyn (Lisa)] (but then no dagger perhaps - it will be far away for when the task is done)

[Branwyn (Lisa)] (think we have no choice)

[Kristelle (Kaz)] ((we always get BOB'd. It's difficult to not get BOB'd when BOB is the DM.))

[Hoffman (temp John)] ( and did he mean the dagger is in this village, in a nest?)

[Hoffman (temp John)] (so true)

[Branwyn (Lisa)] (no - on a pile of eggs - have Bob show you right map)

[Branwyn (Lisa)] (there we go)

[Hoffman (temp John)] (it's ok, it in the village?)

[Branwyn (Lisa)] (no)

[Hoffman (temp John)] (ok, waiting for dawn)

[Hoffman (temp John)] (or when you want to attack?)

[Branwyn (Lisa)] (shouldn't we have a plan before dawn?)

[BOB] you should have a plan and you can decide if you attack now, later, at dawn, multiple times,

[BOB] you have the map to the temple and you are supposed to be there tomorrow night

[BOB] the night of the 23rd,

[Hoffman (temp John)] anyone want to try and catch a patrol?

[BOB] the high priest is doing an all night vigil and will be in the temple until the morning on the 24th

[Kristelle (Kaz)] Yes, I would like to take out any sentries.

[Branwyn (Lisa)] (but snakeman expects lizards to be taken care of by noon)

[BOB] the 2nd priest will be coming to this village at noon as his cover story for being too far away

[BOB] so A - how do you deal with teh lizard men, and when

[Hoffman (temp John)] hey swamp warrior, do you know a lizzard man call?

[BOB] B - when do you leave for the temple

[Guy] one problem we have is we need weapons

[Branwyn (Lisa)] (B - I would say right after we loot the village for weapons)

[Kristelle (Kaz)] ((exactly))

[Guy] foriso has a sling and thats it

[Kristelle (Kaz)] ((we can take weapons from the dead, as we kill them, or from the huts or wherever we can))

[Guy] if they will have any weapons

[Branwyn (Lisa)] (I have bruning hands - will hit anyone within 5 feet - would have to draw them to me)

[Hoffman (temp John)] ::looks for patrols::

[Hoffman (temp John)] Hoffman: Observation check: (d20) [1d20=13] 13 - ROLL SUCCEEDED against 14!!

[Branwyn (Lisa)] (I could bring Indigo in with me - call for them and see if the come)

[BOB] yes you can see where there are two lizard men walking a circle around the village

[Kristelle (Kaz)] ((Miranda has hold person, holds up to 4 humanoids))

[BOB] You can plan

[Kristelle (Kaz)] ((although they can make a save))

[BOB] make sure you know what to do when

[Guy] dont forget i do have my cloak as well

[Branwyn (Lisa)] (sleep is milder option if they won't come close enough)

[BOB] you are outnumbered at least 2 to 1

[Hoffman (temp John)] ::point them out to swamp warrior::

[Hoffman (temp John)] (how far from village?)

[BOB] be sure you know what you want to do then we can start the comnbat

[BOB] you are about 400 yards to the east right now

[Kristelle (Kaz)] ((Miranda also has entangle, just have to be sure to hit them without us in the way))

[BOB] the guard path seems to be about 20 yards or so around the outside of the village

[BOB] so still quite a ways away from your posts

[Hoffman (temp John)] Hey, we can cast spells tonight and get them back in the am?

[BOB] if you sleep for 8 hours yes

[Hoffman (temp John)] want to try and hold them, run up and kill them?

[Branwyn (Lisa)] (if there are two - I can put them to sleep and kill them quietly)

[Guy] i like the sleep idea

[Kristelle (Kaz)] ((Miranda also has Soften Earth and Stone. This is marsh, wet dirt?))

[Branwyn (Lisa)] (if we just try to kill and they set off an alarm - we have the whole village now)

[Hoffman (temp John)] (oh I like the sleep idea)

[Guy] and as soon as they get grouped in a nice area i can hit them with my cloak

[Branwyn (Lisa)] but then all weapons would be stuck in web

[Hoffman (temp John)] I just want to kill them to the other side of the village so they will not think to come this way

[Hoffman (temp John)] is this the only tree?

[Kristelle (Kaz)] Miranda can soften the earth to make it thick mud that they can only move through slowly. It might be easier to pick off as many as possible from a distance, or a few at a time.

[Guy] so do we kill them now or wait like the yuan ti wanted us to do?

[BOB] it is not the only tree, it is a large noteworthy tree

[Hoffman (temp John)] cool, will help if the alarm sounds

[Kristelle (Kaz)] ((Bob, can we have the correct map back, please? And is it proper scale?))

[BOB] village map? sure

[BOB] and that is the correct scale

[Kristelle (Kaz)] I do not trust the Yuan-Ti.

[Kristelle (Kaz)] ((thanks))

[Branwyn (Lisa)] (only problem with killing guards now - if there are shifts - 2nd shift might sound the alarm if they are missing lizardmen)

[BOB] the tree is oof the far right edge of that map

[Guy] by which time we will have set our ambushes into place

[Branwyn (Lisa)] (ambushes?)

[Kristelle (Kaz)] ((um, might be right scale for you, but the measuring thing is telling me the huts are 53 feet wide.))

[BOB] double checking but I think that is right

[Guy] yes the soften mud and web cloak

[BOB] and yes

[BOB] that is right

[Guy] the huts are 53 feet wide?

[BOB] Kaz sent you only the other map so you can compare the sizes

[Kristelle (Kaz)] ((Well, the soften earth is only four ten foot squares, so let me see what else I have.))

[BOB] an dyes

[Guy] thats not a village thats a lizard man city

[BOB] and yes they are fairly large but not tall sloping structures

[BOB] LOL

[BOB] 1 huts6

[BOB] 16 huts

[Kristelle (Kaz)] ((so, basically, they live in mansions. Wow.))

[BOB] each able to hold 2 to 4

[Hoffman (temp John)] but we were told 20 total

[BOB] nods yes you were

[Branwyn (Lisa)] (and can we trust him?)

[Kristelle (Kaz)] ((But an adder-tongued, duplicitous snake.))

[Hoffman (temp John)] Swamp warrior, I trust your judgment far more than snake man. You tell me when to go and I will

[Kristelle (Kaz)] ((Why would you trust a yuan ti?))

[Hoffman (temp John)] (just saying)

[Kristelle (Kaz)] ((I'm still looking ovber Miranda's abuilities))

[Hoffman (temp John)] looking more and more like we should sleep the guards and sneak in and kill what we can if they are sleeping

[Guy] i think so

[Guy] too

[Hoffman (temp John)] just don;t know if this is too early or not

[Branwyn (Lisa)] and if we are cornered in a hut?

[Branwyn (Lisa)] we all go in the huts together?

[Branwyn (Lisa)] I don't want to be alone in a hut and have 5 run into mine

[Guy] yes and foriso will stand in the doorway to get as many as possible and then hit them with web cloak

[Kristelle (Kaz)] ((I think we should attack as soon as possible after the priest leaves.))

[Branwyn (Lisa)] I only have spells - I have no weapons

[Branwyn (Lisa)] so then we can't leave the hut

[Branwyn (Lisa)] web would be blocking our exit

[Kristelle (Kaz)] ((No, I think he'd web them when they're close to it, not when they're in the doorway.))

[Guy] yeah but we can set fire to the web and kknock a hole in the back wall

[Hoffman (temp John)] I would not use a spell untll there are a bunch of them

[Branwyn (Lisa)] and web would be broken with a bunch of lizardmen ourside the door?

[Guy] anything caught in the web burns

[Guy] the web would burn not break

[Branwyn (Lisa)] okay

[Branwyn (Lisa)] sorry - just a little gunshy after last web incident

[BOB] smile

[Hoffman (temp John)] and while we take out the guards maybe the sneakky guy can see if any more are moving inside

[Hoffman (temp John)] (patrol)

[Hoffman (temp John)] (are we saving this for Sunday?)

[Guy] hey even i make mistakes sometimes

[BOB] is up to the group John, you can start with attackign the patrols now and the village first thing Sunday

[BOB] or start the whole thing now and just carry it over onto SUndya

[Hoffman (temp John)] can we tell if it is only tow or two sets of two?

[BOB] everyone will be here at noon or so?

[BOB] it is only one set of two walking righ tnow

[Kristelle (Kaz)] ((yep, we'll be here))

[BOB] you would guess there is at least two or three shifts, you use three shifts

[Kristelle (Kaz)] ((I'd almost rather start the attack when we have everyone))

[BOB] well Kaz this might be everyone

[BOB] Marco will be later in teh day

[Kristelle (Kaz)] ((but timewise, I'd like it to be early night, preferably))

[Kristelle (Kaz)] (( thought Lorie was going to be there, too))

[BOB] Lorie is an unknown but is goign to try to be in

[Kristelle (Kaz)] ((oh))

[BOB] and the rest are totally unknown

[BOB] I am playing the whole thing by ear right now

[Kristelle (Kaz)] ((OOh, Miranda can conjure four balls of flame, and throw one per round. If anyone can think how that would be helpful, let me know.))

[Hoffman (temp John)] that is usulay when we all die

[Hoffman (temp John)] nice distraction, cause chaos if they all start waking up, but how far can she throw them?

[Hoffman (temp John)] and if it is blast damage, then better in group

[Branwyn (Lisa)] can she target with them?

[Guy] you can use them to help start the web burning

[BOB] brb restoom

[BOB] I am away from the keyboard.

[Kristelle (Kaz)] ((can throw it 40 yards))

[Kristelle (Kaz)] ((The flame flasheson impact, igniting combustibles within a 3-foot diameter of its center ofimpact, and then it goes out. A creature struck by the flame suffers 1d4+1points of damage and, if combustion occurs, must spend a round extinguishingthe fire or suffer additional damage assigned by the DM until the fire isextinguished))

[Hoffman (temp John)] verry good, looks like fireworks, all over village, will be nice

[Guy] anything thats caught in the webs whe they go up suffers 2d4 points of damage

[Kristelle (Kaz)] ((is that in addition to the 1d4+1 they get if the flame hits them?))

[Hoffman (temp John)] lizzard man are how many hit dice?

[Guy] yup

[Kaz] not sure

[Kaz] Guy is looking

[Kaz] 2hd +1

[BOB] I am back at the keyboard.

[BOB] b

[Hoffman (temp John)] ok, i vote to start with a clear awake head

[Guy] yeah

[Kaz] I hope you mean the players.

[Guy] i could use the rest before we start this

[temp John] yes, i think Kaz is right, we need to attack when they are sleeping

[Guy] yup to blazes with what the yuan ti wants

[BOB] so as I understand what you are thinking is attacking the village at night or early morning when the middle or third guard shift is out,

[Kaz] at night, preferably

[temp John] the question for you is, will we still get the dagger if we do not follow his instructions?

[Kaz] that way we still have a chance to rest

[BOB] attackign the guards frist and then the rest of the village

[Kaz] (in theory)

[Guy] maybe just before dawn when the guards are the most tired

[temp John] quietly to start with

[temp John] I thought 1st watch would be best

[Kaz] Remember, if we don't get a chance to rest after this attack, our casters will have zero spells to hit the temple.

[temp John] but maybe not

[Guy] first watch would actually be the worst because your guards are going to be more awake and effective

[Kaz] I think 1st watch is a good idea. Maybe toward the end of first watch, when they're getting tired and maybe lazy.

[temp John] the chance of etting sleep in between attacking seems nill

[temp John] g

[BOB] I think I mispoke earlier about that Kaz, it is a day away from the lizard village to the temple, and the Pirest will be on vigil that night,

[BOB] so you attack middle of the night now, travel day, rest night and have the day to check out the temple etc

[Kaz] okay

[BOB] you will be attacking on teh 22nd and the 24th

[BOB] village on 22/23

[BOB] temple on the 24/25

[Kaz] then we can attack either toward the end of second shift or during the third shift.

[temp John] you guys book your assults too close together

[Guy] sometimes its the best way

[Guy] you hit once and they dont expect you to hit again right away

[temp John] but this is two diffrent areas

[temp John] this is plum crazy

[Branwyn (Lisa)] his is not our plan John

[Branwyn (Lisa)] this

[Branwyn (Lisa)] this is snakeman plan

Guy is a fan of reading about special warfare and the tactics used by them

[temp John] ok, well, I will sleep on it

[temp John] see you all Sunday

[Kaz] Have a good night!

[Kaz] See you Sunday :)

[Guy] we have till sunday and who knows maybe we can come up with a better idea by then

[temp John] and some more back up players

[Guy] that we will just have to wait and see on

[temp John] ttfn

[Guy] night

[BOB] night

temp John has left the game on Fri Sep 17 22:32:27 EDT 2010

[BOB] any other questions?

[BOB] I think you have a decent plan

[BOB] one thing you have forgotten

[BOB] how to get out afterward

[BOB] which way do you go?

[Branwyn (Lisa)] minor details

[BOB] grins

[Guy] like i said we may have more ideas or even a better battle plan by then

[BOB] you do have it from Hoffman that he came down from the North through Carnak, not from the East and Drillian like you did

[Guy] i vote everybody for Rper :)

[Branwyn (Lisa)] nope

[Kaz] Maybe instead of attacking the village, we can follow the snake back home.

[Kaz] And then kill him while he sleeps.

[Guy] hmm i wonder if there are grpupse from west and south then as well

[Guy] groups even

[Branwyn (Lisa)] lol

[BOB] south is deeper into eh Great Swamp

[Branwyn (Lisa)] where the vamps are?

[Guy] didnt say anything about being humans

[BOB] would be more Yuan-Ti and other cold blooded folk

[BOB] and yes the Vaps are to the SE of here

[Kaz] eww

[Kaz] Is my daddy there? :(

[BOB] and no one is to the West

[BOB] no one ever ventures that far West and returns

[Guy] so no one is to the west that we know of

[Kaz] Dun dun DUUUUNNNNNNN!

[BOB] that is for you to explore later in your adventuring careers

[Guy] doesnt mean that there isnt anybody just that we dont know of them

[BOB] right

[Guy] so it IS possible that there could be groups from south and west that are not human and that we dont even know about

[Guy] see I can think like a DM on occasion lol

[Kaz] This is BobLand. Almost anything is possible!

[BOB] grins

[Kaz] BobLand.

[Guy] oh and what was th nope for Lisa?

[Kaz] Almost Anything = Possible.

[Kaz] Group Not Paying Most of their Uber Lewts (tm) for Training = Not Possible.

[Kaz] WAAAHHHH

[Branwyn (Lisa)] nope I don't know that Hoffman's from Carnak rather than Drillian

[Guy] lol

[Branwyn (Lisa)] Bob said it like we should know or something - I thought

[BOB] John was not clear on that

[Kaz] Yeah, we heard "red Cloak' and that was about it.

[BOB] thought you should have that info for planing

[Branwyn (Lisa)] important, how??

[Branwyn (Lisa)] too bad Mike is not here - maybe Imari knows him

[BOB] not that he or anyone in their group is from Carnak but they traveled south through there to here, rather than traveling east from Drillian to here

[BOB] might not be important, just gives you alternative ways home if needed

[Branwyn (Lisa)] I say we pay the witch a little visit on the way home

[Branwyn (Lisa)] Indigo wants his chain mail

[Guy] lol

[Guy] foriso just wants to be able to go home safely lol

[Branwyn (Lisa)] Branwyn wants to kill his mentor

[Branwyn (Lisa)] lay a little whip o' pain on his backside

[Guy] branwyns just jealous cuz foriso has a cool mentor not a greedy smellyorc lover for a mentor lol

[BOB] lol

[Kaz] ROFL

[Kaz] Sorry Lisa, but Guy pegged Bran's mentor.

[Branwyn (Lisa)] true - she has not had the best tutors

[Kaz] Don't feel bad. I don't even have a tutor. Just whomever knows.

[Branwyn (Lisa)] but I seem to get a new one every time - maybe next one will be better

[Kaz] Although, with our tutor trafck-record so far, that's a good thing.

[Guy] so a group tie for RPer of the night?

[Kaz] So, when Miranda does her prayers each day, she will ask for better tutors for Branwyn.

[Guy] rofl

[Branwyn (Lisa)] smiles

[Kaz] lol, yeah, we had a fun rp night.

[Branwyn (Lisa)] was good

[Guy] AND cuz its the game before the birthday game its worth TRIPLE exp!!!

[BOB] Miranda XP award: 100. Next level in 1436.

[BOB] Hoffman XP award: 200. Next level in 2825.

[BOB] Indigo XP award: 100. Next level in 5892.

[BOB] Branwyn XP award: 200. Next level in 10971.

[BOB] Foriso Fairhand XP award: 200. Next level in 2366.

[BOB] Kristelle XP award: 200. Next level in 8338.

[Kaz] LOL

[BOB] chuckles

[Branwyn (Lisa)] that is my cue

[BOB] we will have some things

[Branwyn (Lisa)] have a good night and I'll see you on Sunday!

[Kaz] Night Lisa :)

[BOB] see you then!

[BOB] night

[Guy] night lisa see you sunday

Lisa has left the game on Fri Sep 17 22:47:57 EDT 2010

[Kaz] Okay, time to head out so you can close up and get to bed. Night!!

[BOB] night

Kaz has left the game on Fri Sep 17 22:48:34 EDT 2010

[Guy] night bob see you sunday

[BOB] see you then

[BOB] get soem rest

[Guy] i will

Guy has left the game on Fri Sep 17 22:48:58 EDT 2010

--- XP awarded - joint RP of night to everyone