Sep 24 10 - Ophioglossum
[BOB] ==== Gaming session started: Fri Sep 24 18:26:02 EDT 2010 ====
temp John has joined the game on Fri Sep 24 18:30:25 EDT 2010
temp John is receiving the map Marsh Area 2...
temp John has received the map Marsh Area 2.
[BOB] Hello John
[temp John] hello
[BOB] how was your week?
[temp John] tiring, at least miami already played and won
[BOB] is a good thing
[BOB] I am looking forward to Sunday night will be a good game
[temp John] Laura is going so blame her if you like
[temp John] client from NY comming down
[temp John] If only the bill can win to, fins will have a nice lead
[BOB] as long as we do not relax we should win
[BOB] is too bad the Pats lost to them
[temp John] why, we face them next'
[temp John] we are in control for now
[BOB] wouldl be nice to have the jets 3 down
[BOB] Marco is getting set up now
[BOB] has internet at home now
[BOB] so will be a regular again
[BOB] Lisa will be in we know
[BOB] Kaz and Guy will be late
[BOB] have not heard from Lor
[BOB] filling up on drinks
[BOB] brb
[temp John] k
[temp John] eating
[temp John] I am away from the keyboard.
[BOB] b
Lisa has joined the game on Fri Sep 24 18:42:47 EDT 2010
Lisa is receiving the map Marsh Area 2...
Lisa has received the map Marsh Area 2.
[BOB] Hello there
[Lisa] Hello!
[temp John] I am back at the keyboard.
[temp John] hey lisa
[temp John] tks for the on line post, but you did not mention the name of the group
[temp John] when I saw we had time to kill before Kaz and Guy showed up, I thought we would do some extra roleplaying today
[Lisa] sorry - I guess I didn't!
[Lisa] I'm just picking spells for the day
[temp John] how about "wish"
[Lisa] are we entering the temple today or waiting around for a day?
[Lisa] sorry, don't have a wish spell :)
[temp John] I thought the timming we had to attack tonight
[BOB] you are waiting to see the Priest enter near sundown
[temp John] would you have "limited wish" ;)
[temp John] while I have not seen the map yet it sould like we have to go down and up a pole
[temp John] do you have any spells that will help that?
[temp John] levitate? fly?
[Lisa] nope
[temp John] change self?
[Lisa] Jesus John! I have two 3rd level spells and one 2nd level other than the ones I had when I started at first
[Lisa] I suck
[BOB] LOL
[temp John] you don't suck, your just low level
[temp John] maybe it would be easier for me to see what you do have
[Lisa] look away :)
[BOB] I think Lisa has done really well, good use of cantrip and sleep
[BOB] and she likes her lightning bug and the new Whip
[Lisa] we do have some scrolls that we haven't looked at yet
[Lisa] too busy fighting
[BOB] grins
[temp John] [BOB] you do have a day to hang out here on watch
[Lisa] we have 3 scrolls we haven't seen. Is that right?
[temp John] how would I know, I'm not in your group
[Lisa] I was asking Bob
[Lisa] Bob, how many scrolls do we have?
[BOB] checking the list
[temp John] BOB, does marco and lori's character have normal equipment
[BOB] they have basic equipment yes,
[BOB] poor third level characters that have been tracking through the swamps but yes
[BOB] you lost your priest
[BOB] (Dee's character if she shows up again)
[BOB] currently you have Branwyn's three spell books, you have a scroll of six wizard spells (not opened yet)
Player has joined the game on Fri Sep 24 18:57:11 EDT 2010
Player is receiving the map Marsh Area 2...
[temp John] hello player
[temp John] must be my partner
[temp John] now it's two on two
Player has received the map Marsh Area 2.
[Lisa] hello he/she who must not be named
[BOB] chuckles
[temp John] intrestingly we have 2 fighters and two mages
[Player] howdy
[temp John] hide de ho
[BOB] ok you have 4 total spell books right now, Branwyn's two, the partial one you found in Norjak and the Tenser's one you found earlier in Ophioglossum
[Lisa (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Magic Missile -- # Memorized: +2 (0), CHANGED: Spook -- # Memorized: +0 (+1), CHANGED: Lightning Bug -- # Memorized: +2 (+1),
[Player] aww poop.... now I have to reconfig everything
[Player] stupid klooge and its stupid updates that dont update properly
[Lisa] Mike?
[BiBo!!!] good guess, but no
[BOB] as to the scrolls you have the 6 wizrd spells you have not opened, you have a scroll of Acid Arrow, protection from Cold Protection form Divisnation, Protection form Good
[temp John] close, mike and marco are like twins in d&d
[BiBo!!!] mostly because he learned most of his dnd from me
[Lisa] was the overwhelming love for Klooge
[BOB] Oh and a Protection from Acid also
[BiBo!!!] I actually like klooge far more than he does
[temp John] and the love of klooge is very contagous
[BiBo!!!] though been out of using it for a good 2 years or so
[temp John] marco has DM'd
[temp John] time does fly
[BOB] Marco needs to update his guest dm adventure page
[BiBo!!!] I have a guest dm adventure page?
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Adventures
[BOB] is a list of every adventure over the years
[temp John] there is a page for everything and anything
[temp John] you know Bob
[BOB] there is not a link for your adventure Marco
[BOB] we need to add that
[BOB] The birthday game is adventure #65 or so
[BiBo!!!] ah, that explains it
[BOB] I am off by two or three I think
[BOB] on the News and Updates page is a list of the Guest DM adventures I do not have notes for
[BOB] BUT we can be getting started
[BOB] Branwyn has all her spells
[BiBo!!!] xp?
[BiBo!!!] theres 3 of us
[BOB] Lisa was looking at things earlier and came up with the Nap spell for Miranda
[BOB] (will do that in a sec)
[BiBo!!!] 333 by my calculations
[BOB] but not sure if she has that spell slot open
[BOB] a spell slot to cast I mean
[Lisa] that is the question
[BOB] and in any case it is the three (four) of you to move forward till nightfall and then move on the head priest
[temp John] I think she said she did not have any on her watch
[BiBo!!!] gods being a low level mage sucks...
[BOB] Hoffman XP award: 333. Next level in 556.
[BOB] Branwyn XP award: 333. Next level in 8702.
[BOB] Scarlet XP award: 333. Next level in 3201.
[temp John] is there enough wood for me to make a throwing club or two?
[BOB] there are branches, but it will take a while to shape them into throwing clubs
[BiBo!!!] rocks
[BOB] there are rocks yes
[BiBo!!!] you can always throw rocks
[BOB] small little ones
[temp John] sharpen my stone ax
[BOB] any big ones would sink
[BiBo!!!] the small ones float?
[Lisa] lol
[BOB] burn her
[BOB] so what do you want to do with the day?
[temp John] how far do we need to travel?
[BiBo!!!] we are attacking tonight right?
[BOB] as far as you want
[BOB] you are close to the temple of prayer
[BOB] you can be as far or as close as you want
[BOB] I was guessing about 500 yards
[BOB] is out of sight
[temp John] can you try and send me the map while we do a little rp
[BOB] sure
BiBo!!! is now controlling Scarlet
[Hoffman (temp John)] So branwyn, your a merceanry?
[Branwyn (Lisa)] All of us are.
[Branwyn (Lisa)] We were part of a larger company, but a dragon attacked and we had to flee
[Hoffman (temp John)] your just here for the money?
[Branwyn (Lisa)] Well... the money certainly helps.
[Branwyn (Lisa)] But I am looking for someone and this pays the bills and allows me to travel
[Branwyn (Lisa)] I've grown quite attached to my friends here and so I am happy.
[Hoffman (temp John)] but you have a boss and your boss has a boss
[Branwyn (Lisa)] I'm not sure if you would have heard of the group. It was the Dragonslayers?
[Hoffman (temp John)] so you belong to a group that was destoryed?
[Scarlet (BiBo!!!)] Wait... you are telling me you are part of a group called the DRAGONSLAYERS and you are currently runnying AWAY from a dragon?
[Scarlet (BiBo!!!)] a bit of a misnomer isnt it?
[Branwyn (Lisa)] (LOL)
[Branwyn (Lisa)] I didn't choose the name.
[Hoffman (temp John)] You realy have to consider joing The Right Hand
[Branwyn (Lisa)] We had just been hired and come into the battle and the other units of the company were fleeing as we arrived
[Scarlet (BiBo!!!)] At least the Right Hand has its right hand....
[Hoffman (temp John)] we decide for ourselves what we do
[Hoffman (temp John)] well, us and GOD
[Branwyn (Lisa)] So do we. At least until we are called upon.
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.LibellulaSaturata
[Hoffman (temp John)] but I take it you know that
Branwyn (Lisa) sighs
[Branwyn (Lisa)] Yes, we are all quite aware of your close relationship to God
[Branwyn (Lisa)] You do not have a leader you report to?
[Hoffman (temp John)] this woud seem to be a good time to call in your reinforcments, so where are they
[Hoffman (temp John)] We are it
[Hoffman (temp John)] I would say I am the leader, but the others help alot
[Branwyn (Lisa)] I have no idea. They are taking care of their business as we are taking care of ours.
[Branwyn (Lisa)] So you are the leaders of The Right Hand?
[Hoffman (temp John)] so you say
[Scarlet (BiBo!!!)] Leaders?
[Branwyn (Lisa)] the, err, right hand of God, are you?
[Hoffman (temp John)] well.... of course
[Hoffman (temp John)] as much as we can be
[Hoffman (temp John)] God has his hands in everything
[Hoffman (temp John)] and it's not like GOD actual has hands like you and me
Indigo (Lisa) looks at Hoffman, very confused by all of this
[Hoffman (temp John)] so saying we are The Right Hand of GOD is true, but some what mis leading
[Indigo (Lisa)] Of course he has hands
[Hoffman (temp John)] if HE needs them, like HE can be a SHE or an IT. GOD is so much more then one thing
[Branwyn (Lisa)] And you ask us to forsake our group and follow you as our new leader?
[Hoffman (temp John)] I would be honored
[Branwyn (Lisa)] I wouldn't count on it.
[Hoffman (temp John)] maybe it is GOD's plan?
[Hoffman (temp John)] seems like your company is all but done for
[Hoffman (temp John)] Maybe you need a new direction
[Branwyn (Lisa)] Maybe Miranda might want to follow God's plan, but I don't feel the need for it
Branwyn (Lisa) looks over at Scarlet
[Hoffman (temp John)] you might be surpriszed, somethimes what you want to do, HE wants you to do.
[Branwyn (Lisa)] You are a mage as well. You follow this plan of God story?
[Scarlet (BiBo!!!)] Well, suppose I am follower, but not necessarily a believer
[Hoffman (temp John)] that is the beauty of GOD
[Branwyn (Lisa)] You can follow and not believe? Let Hoffman lead you around blindly?
[Scarlet (BiBo!!!)] He does not lead me particularly. We provide services to the lost
[Hoffman (temp John)] as GOD intends
[Branwyn (Lisa)] So you wander about looking for the lost and make them follow you
[Branwyn (Lisa)] I know the others are off doing things, but I cannot imagine them wishing to join a crusade for God
[Scarlet (BiBo!!!)] Well, I dont. I usually help with funeral arangements. Our priest did the actual ceremony though
[Scarlet (BiBo!!!)] I cleanse the body with flames and prepare funeral masks
[Branwyn (Lisa)] Hmmm... glad I'm not lost then.
[BOB] (that priest is now dead by the way, Dee's priest worships Athena, no a Suomi goodess)
[Scarlet (BiBo!!!)] As I said before though, we lost a member of our group. The priest being the member
[Branwyn (Lisa)] What I do not understand is why it has to be one or the other. Why would we have to forsake our obligations and follow you?
[Hoffman (temp John)] I thought we were all lost, but that was not GOD's plan
[Hoffman (temp John)] You do not have to
[Hoffman (temp John)] it was just a sugestion.
[Hoffman (temp John)] we shall see how long our paths stay joined
[Branwyn (Lisa)] It would be nice if they could. I think it would make us all stronger.
[Hoffman (temp John)] (do we have time to start another raft or two, we will need to carry a lot of treasure I hope)
[BOB] you do have the time but you will likely not finish it
[Scarlet (BiBo!!!)] ((this is a bob campaign, I am sure you know better than that. our pockets should be plenty for the treasure))
[BOB] now now they have found lots of treasure,
[Hoffman (temp John)] lots and lots of copper
[Scarlet (BiBo!!!)] (bah, copper is not worth carrying))
[Hoffman (temp John)] on a shi that could nopt cary much metal
[Scarlet (BiBo!!!)] ((treasure only counts if you can actually get it to a town to spend it))
[BOB] did you see the list of spell books and scrolls they have found so far?
[Hoffman (temp John)] (that's why we need another raft
[Scarlet (BiBo!!!)] (( course not ))
[BOB] they did lose a bit stuff when the Witch took them prisoner
[Hoffman (temp John)] (not as much as expected)
[Branwyn (Lisa)] (we spent a ton of gems and gold to pay for training for the whole group so that is why it is not more)
[Scarlet (BiBo!!!)] (( yeah.... I dont think we have ever actually used treasure to buy equipment....))
[Branwyn (Lisa)] (but it doesn't matter - you guys really think we are bad and helpless without you - I don't get it. we're here and alive. that's all that matters)
[Branwyn (Lisa)] (and did you start at level 1 with nothing in your pockets?)
[Hoffman (temp John)] (no, out of charater I am impressed you made it this far)
[Scarlet (BiBo!!!)] (( oh I am just teasing, dont need to get defensive ;) ))
[Scarlet (BiBo!!!)] ((anyways, so... temple?))
[Hoffman (temp John)] (as far as time, I do not want to be haning out too close to the temple too long, so I would like to work on rafts)
[Branwyn (Lisa)] (think we have some hours to kill before sundown if the clock is right)
[Hoffman (temp John)] (but if you are ready to click to the temple, sure, I'm game)
[BOB] the clock is right
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.VisionAmpLight
[Scarlet (BiBo!!!)] (( dont see what else we have to do, might as well click to it ))
[BOB] you are at about 500 yards away from the temple
[Hoffman (temp John)] (make a few torches
[BOB] because this is considered light fog
[BOB] so that is the max range you can be and still see movement
[Branwyn (Lisa)] (how many hours do we have to wait bob?)
[Hoffman (temp John)] Hoffman: Carpentry check: (d20) [1d20=17] 17 - ROLL FAILED against 16!!
[Hoffman (temp John)] Hoffman: Carpentry check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 16!!
[Hoffman (temp John)] Hoffman: Carpentry check: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 16!!
[BOB] evening is about 5-6 pm
[BOB] so a good 10 hours or so
[BOB] you cna hang out here and make the encounter rolls if you wish
[BOB] or you can shift around a bit
[BOB] do some other things if you wish
[Branwyn (Lisa)] (will we still get encounters if we are busy raft building?)
[BOB] building a raft involves oise
[BOB] noise
[BOB] and yes
[BOB] so you might want to move farther away
[BOB] the Temple area is more solid
[Hoffman (temp John)] (still verry swampy?)
[Hoffman (temp John)] so no
[BOB] so ca not get the skiffs right up to them
[BOB] about a quarter mile or so 'island'
[Hoffman (temp John)] (well we won;t be in a hurry to get back , so maybe we can wait)
[BOB] also Scarlet and Hoffman came South through Carnak, the Dragonslayers came West from Drillian
[Hoffman (temp John)] (i'd rather stick to the schedule and just hang out, maybe make a few torches)
[BOB] so on the way out you might want to consider options
[Hoffman (temp John)] ( but we have now where to go from here)
[BOB] drier on teh way back north,
[BOB] well Foriso and Branwyn et al have a home base back in Drillian
[BOB] their own apple orchard
[Branwyn (Lisa)] and a dagger to deliver there
[Hoffman (temp John)] (i know)
[BOB] so staying in this area till evening
[BOB] that will be 4 encounter rolls total
[BOB] one at a time please
[Branwyn (Lisa)] (would I get in a lot of trouble if I killed Foriso's mentor with it?)
[Hoffman (temp John)] (but to cure Foriso, we need miranda to go up a level or see another healer)
[BOB] Foriso does need healing also yes
[BOB] and Foriso's mentor is not here at the temple so that is a worry for anohter day Lisa grins
[Scarlet (BiBo!!!)] everyone does, but we dont have time for that
[Branwyn (Lisa)] (just daydreaming)
[BOB] Marco, Foriso has a deadly disease, he knows he has a couple more weeks to live
[Scarlet (BiBo!!!)] oh, thats good
[BOB] wasting swamp sickness
[Scarlet (BiBo!!!)] will get started on a mask
[BOB] grins
[Branwyn (Lisa)] (LOL)
[BOB] expalin that when he wakes up from his nap
[BOB] Oh no just testing a concept or two
[Hoffman (temp John)] (taking measurments)
[BOB] has everyone read the Suomi death mask info?
[Hoffman (temp John)] (no)
[Branwyn (Lisa)] (not yet)
[Scarlet (BiBo!!!)] probably should since I make them....
[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.Suomi
[BOB] chuckles
[Branwyn (Lisa)] (so who is rolling?)
[Scarlet (BiBo!!!)] ((what are we rolling?))
[Hoffman (temp John)] (who is Foriso's mentor?)
[Branwyn (Lisa)] (the guy who sent us on this mission)
[BOB] encounters are a d12, lisa can roll the first one
[BOB] and no one has ever seen his Mentor
[Branwyn (Lisa)] (he lives in a prison for his own protection)
[Branwyn (Lisa)] Roll #1: (d12) [1d12=2] 2
[BOB] he lives in a cell in the prison under the keep
[BOB] but he seems to get along just fine
[BOB] and that needs a d20 please
[Hoffman (temp John)] (you sounded like you said he could heal him)
[Branwyn (Lisa)] Roll #1: (d20) [1d20=13] 13
[BOB] Ok
[BOB] more undead
[Branwyn (Lisa)] (thought I said I wanted to kill him)
[Scarlet (BiBo!!!)] ((we are gonna be completely unable to fight by the time we get to the temple.... did I mention how much I hate being a low level mage? ))
[Hoffman (temp John)] (your invisible again right?
[Hoffman (temp John)] )
[BOB] Combat has begun!
[BOB] ROUND: 0
[Scarlet (BiBo!!!)] ((no, broke that))
[Branwyn (Lisa)] (jeez Bob! 4 of us and no priest - thanks)
[Hoffman (temp John)] Hoffman: Initiative: (d10+10+-2) [1d10=9] 17
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=6] 14
[BOB] Zombie #8: Initiative: (d10+10+) [1d10=1] 11
[BOB] Zombie #14: Initiative: (d10+10+) [1d10=5] 15
[BOB] Zombie #9: Initiative: (d10+10+) [1d10=3] 13
[BOB] Zombie #12: Initiative: (d10+10+) [1d10=9] 19
[BOB] Zombie #6: Initiative: (d10+10+) [1d10=7] 17
[BOB] Zombie #7: Initiative: (d10+10+) [1d10=4] 14
[BOB] Zombie #13: Initiative: (d10+10+) [1d10=4] 14
[BOB] Zombie #15: Initiative: (d10+10+) [1d10=5] 15
[BOB] Zombie #10: Initiative: (d10+10+) [1d10=9] 19
[BOB] Zombie #11: Initiative: (d10+10+) [1d10=4] 14
[Scarlet (BiBo!!!)] 4?
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=9] 11 [MODIFIED (-10)]
[Indigo (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=8] 16
[BOB] Initiative changed from 14 to 16.
[Scarlet (BiBo!!!)] I count 3
[Scarlet (BiBo!!!)] Scarlet: Initiative: (d10+10+0) [1d10=1] 11
[Hoffman (temp John)] save your spells, we can handle them
[BOB] Initiative changed from 19 to 21.
[BOB] Initiative changed from 14 to 21.
[BOB] Initiative changed from 19 to 21.
[BOB] Initiative changed from 14 to 21.
[BOB] Initiative changed from 15 to 21.
[BOB] Initiative changed from 15 to 21.
[BOB] Initiative changed from 17 to 21.
[BOB] Initiative changed from 14 to 21.
[BOB] Initiative changed from 11 to 21.
[BOB] Initiative changed from 13 to 21.
[BOB] ROUND: 1
[BOB] INIT: 11 GOING: Scarlet
temp John is receiving the map Marsh Area 2...
temp John has received the map Marsh Area 2.
[BOB] you see a group of zombie yuan-ti stumble out of the marsh towards you
[Scarlet (BiBo!!!)] guess I am gonna go hide behind the meat shields
[BOB] no weapons in their hands
[Scarlet (BiBo!!!)] Scarlet moved 20'09".
[BOB] just slithering arlong
[BOB] INIT: 11 GOING: Indigo
[Hoffman (temp John)] (2 legs or sanke body?)
[Hoffman (temp John)] sorry
[BOB] snake body, two arms and a snake head
[BOB] but no bonus to the bite
[Hoffman (temp John)] ::on guard::
[Indigo (Lisa)] (but zombies?)
[BOB] yes simple basic move last zombies
[BOB] the arms are no good the only real attack is the bite
[Indigo (Lisa)] (guess I'll go kill one)
[Scarlet (BiBo!!!)] thought zombies clubed ?
[Indigo (Lisa)] Indigo moved 34'06".
[Lisa] Indigo targets Zombie #8. Distance: 1'08"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. HITS Zombie #8 (AC FINAL: 8)!!!
[BOB] shrugs, if they have weapons, these are just poor pushed out fo teh grave souls
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Zombie #8
[BOB (to GM only)] Zombie #8's Current Hit Points: adjusted to 10 (-6) - Moderately Wounded
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=17] -5 [MODIFIED (-2)]. HITS Zombie #8 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Zombie #8
[BOB (to GM only)] Zombie #8's Current Hit Points: adjusted to 3 (-7) - Massively Wounded
[BOB] INIT: 16 GOING: Branwyn
[Branwyn (Lisa)] Branwyn moved 49'11".
[Lisa] Branwyn targets Zombie #8. Distance: 1'03"
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=1] 18. MISSES Zombie #8 (AC FINAL: 8).
[BOB] INIT: 17 GOING: Hoffman
[Hoffman (temp John)] Hoffman moved 38'02".
[temp John] Hoffman targets Zombie #7. Distance: 0'04"
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=1] 14 [MODIFIED (-1)]. MISSES Zombie #7 (AC FINAL: 8).
[Hoffman (temp John)] Hoffman: Attack: Club: ((18-(d20+1))-1) [1d20=4] 12 [MODIFIED (-1)]. MISSES Zombie #7 (AC FINAL: 8).
[BOB] INIT: 21 GOING: Zombie #11
[BOB] Zombie #11 targets Branwyn. Distance: 4'11"
[BOB] Zombie #11 targets Indigo. Distance: 4'11"
[BOB] Zombie #11 targets Hoffman. Distance: 4'11"
[BOB] Zombie #11 moved 15'02".
[BOB] Zombie #11: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 21 GOING: Zombie #15
[BOB] Zombie #15 targets Indigo. Distance: 4'10"
[BOB] Zombie #15 targets Hoffman. Distance: 4'02"
[BOB] Zombie #15 targets Branwyn. Distance: 4'11"
[BOB] Zombie #15 moved 35'02".
[BOB] Zombie #15: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Hoffman (AC FINAL: 4)!!!
[BOB] Zombie #15: Damage v SM: Claw: (1d8) [1d8=5] 5 added to: Hoffman
[BOB] Hoffman's Current Hit Points: adjusted to 8 (-5) - Heavily Wounded
[BOB] INIT: 21 GOING: Zombie #7
[BOB] Zombie #7: Attack: Claw: (19-(d20+0)) [1d20=10] 9
[BOB] Zombie #7 targets Hoffman. Distance: 0'04"
[BOB] Zombie #7: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Hoffman (AC FINAL: 4)!!!
[BOB] Zombie #7: Damage v SM: Claw: (1d8) [1d8=6] 6 added to: Hoffman
[BOB] Hoffman's Current Hit Points: adjusted to 2 (-6) - Massively Wounded
[BOB] INIT: 21 GOING: Zombie #12
[BOB] Zombie #12 targets Hoffman. Distance: 4'11"
[BOB] Zombie #12 targets Indigo. Distance: 4'10"
[BOB] Zombie #12 moved 23'05".
[BOB] INIT: 21 GOING: Zombie #10
[BOB] Zombie #10 targets Hoffman. Distance: 4'10"
[BOB] Zombie #10 moved 17'11".
[BOB] INIT: 21 GOING: Zombie #13
[BOB] Zombie #13 targets Branwyn. Distance: 4'10"
[BOB] Zombie #13 targets Indigo. Distance: 4'11"
[BOB] Zombie #13 moved 22'04".
[Branwyn (Lisa)] (you are going to run away now please Hoffman?)
[BOB] Zombie #13: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Branwyn (AC FINAL: 6).
[BOB] INIT: 21 GOING: Zombie #6
[BOB] Zombie #6 targets Hoffman. Distance: 4'11"
[BOB] Zombie #6 moved 6'04".
[BOB] INIT: 21 GOING: Zombie #8
[BOB] Zombie #8: Attack: Claw: (19-(d20+0)) [1d20=10] 9
[BOB] Zombie #8 targets Indigo. Distance: 1'11"
[BOB] Zombie #8: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 21 GOING: Zombie #14
[BOB] Zombie #14 targets Indigo. Distance: 4'09"
[BOB] Zombie #14 targets Branwyn. Distance: 4'11"
[BOB] Zombie #14 moved 32'10".
[BOB] INIT: 21 GOING: Zombie #9
[BOB] Zombie #9 targets Branwyn. Distance: 4'10"
[BOB] Zombie #9 moved 7'04".
[BOB] ROUND: 2
[BOB] INIT: 11 GOING: Scarlet
[Scarlet (BiBo!!!)] ((still want me to save spells?))
[Hoffman (temp John)] (no)
[Hoffman (temp John)] (but I think we all need to run)
[Hoffman (temp John)] (but maybe just me)
[Indigo (Lisa)] (that's fine with me)
[BiBo!!!] Scarlet targets Zombie #14. Distance: 55'01"
[BiBo!!!] Scarlet targets Zombie #12. Distance: 53'07"
[BiBo!!!] Scarlet targets Zombie #11. Distance: 52'02"
[BiBo!!!] Scarlet targets Zombie #8. Distance: 54'02"
[Scarlet (BiBo!!!)] Scarlet casts a spell against Zombie #8, Zombie #11, Zombie #12, Zombie #14: Flaming Sphere: For (3) 3 rounds a 3 ft radius sphere rolls around where I tell it to go and deals (2d4) [2d4=3,3] 6 points of damage to those it touches and (1d4) [1d4=2] 2 points of damage to those it's within 5' of it. Save for no damage.
[BOB] Zombie #12: Magical Spell save: (d20) [1d20=15] 15 - ROLL FAILED against 19!!
[BOB] Zombie #14: Magical Spell save: (d20) [1d20=7] 7 - ROLL FAILED against 19!!
[BOB] Zombie #11: Magical Spell save: (d20) [1d20=5] 5 - ROLL FAILED against 19!!
[BOB] Zombie #8: Magical Spell save: (d20) [1d20=17] 17 - ROLL FAILED against 19!!
[Scarlet (BiBo!!!) (to temp John only)] I know right?
[Scarlet (BiBo!!!)] yeay 6 damage
[BOB (to GM only)] Zombie #12's Current Hit Points: adjusted to 13 (-3) - Lightly Wounded
[BOB (to GM only)] Zombie #14's Current Hit Points: adjusted to 13 (-3) - Lightly Wounded
[BOB (to GM only)] Zombie #11's Current Hit Points: adjusted to 13 (-3) - Lightly Wounded
[BOB (to GM only)] Zombie #8's Current Hit Points: adjusted to 0 (-3) - Disabled
[Scarlet (BiBo!!!)] um... 6
[BOB (to GM only)] Zombie #12's Current Hit Points: adjusted to 10 (-3) - Moderately Wounded
[BOB (to GM only)] Zombie #14's Current Hit Points: adjusted to 10 (-3) - Moderately Wounded
[BOB (to GM only)] Zombie #11's Current Hit Points: adjusted to 10 (-3) - Moderately Wounded
[BOB (to GM only)] Zombie #8's Current Hit Points: adjusted to -3 (-3) - Dying
[BOB] spell auto put in 3 per rather than 6 per
[Scarlet (BiBo!!!)] yeah
[BOB] INIT: 11 GOING: Indigo
[BOB] taking dead ones off to make it clearer on the map
[Scarlet (BiBo!!!)] it is REALLY hard to read the dice panel btw. yellow text on a manilla background
[Indigo (Lisa)] (so are we running or killing?)
[BOB] mine is not that way Marco, you can change it in preferences
[Hoffman (temp John)] you want to take them all on by yourself?
[Hoffman (temp John)] (I have no choice)
[BOB] grins, Indigo might be able to do just that
[Indigo (Lisa)] (when Scarlet cast I thought maye we were staying instead)
[BOB] the flaming sphere will be around for another couple of rounds
[BOB] doing damage
[Scarlet (BiBo!!!)] (I was just giving some cover fire. You can keep fighting if you think you can, but hoffman should probably retreat. I will keep the fire going for now until everyone runs))
[Indigo (Lisa)] (okay - I'll kill some more)
[Indigo (Lisa)] Indigo moved 1'08".
[Lisa] Indigo targets Zombie #15. Distance: 0'11"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=7] 5 [MODIFIED (-2)]. HITS Zombie #15 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Zombie #15
[BOB (to GM only)] Zombie #15's Current Hit Points: adjusted to 11 (-5) - Moderately Wounded
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=18] -6 [MODIFIED (-2)]. HITS Zombie #15 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Zombie #15
[BOB (to GM only)] Zombie #15's Current Hit Points: adjusted to 6 (-5) - Heavily Wounded
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=11] 1 [MODIFIED (-2)]. HITS Zombie #15 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Zombie #15
[BOB (to GM only)] Zombie #15's Current Hit Points: adjusted to 1 (-5) - Massively Wounded
[BOB] INIT: 16 GOING: Branwyn
[Indigo (Lisa)] Branwyn moved 2'01".
[Lisa] Branwyn targets Zombie #11. Distance: 0'07"
[Indigo (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=2] 17. MISSES Zombie #11 (AC FINAL: 8).
[BOB] INIT: 17 GOING: Hoffman
[Hoffman (temp John)] Hoffman moved 47'07".
[temp John] Hoffman no longer targets Zombie #7.
[Hoffman (temp John)] Hoffman moved 59'03".
[BOB] done?
[BOB] INIT: 21 GOING: Zombie #11
[BOB] Zombie #11: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Branwyn (AC FINAL: 6)!!!
[BOB] Zombie #11: Damage v SM: Claw: (1d8) [1d8=2] 2 added to: Branwyn
[BOB] Branwyn's Current Hit Points: adjusted to 18 (-2) - Lightly Wounded
[BOB] INIT: 21 GOING: Zombie #15
[BOB] Zombie #15: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Indigo (AC FINAL: 4)!!!
[BOB] Zombie #15: Damage v SM: Claw: (1d8) [1d8=5] 5 added to: Indigo
[BOB] Indigo's Current Hit Points: adjusted to 22 (-5) - Lightly Wounded
[BOB] INIT: 21 GOING: Zombie #7
[BOB] Zombie #7 targets Branwyn. Distance: 4'10"
[BOB] Zombie #7 no longer targets Branwyn.
[BOB] Zombie #7 targets Indigo. Distance: 4'00"
[BOB] Zombie #7 no longer targets Indigo.
[BOB] Zombie #7 moved 30'07".
[BOB] INIT: 21 GOING: Zombie #12
[BOB] Zombie #12 targets Branwyn. Distance: 4'06"
[BOB] Zombie #12 no longer targets Branwyn.
[BOB] Zombie #12 no longer targets Indigo.
[BOB] Zombie #12 moved 34'02".
[BOB] INIT: 21 GOING: Zombie #10
[BOB] Zombie #10 moved 30'08".
[BOB] INIT: 21 GOING: Zombie #13
[BOB] Zombie #13 no longer targets Indigo.
[BOB] Zombie #13 no longer targets Branwyn.
[BOB] Zombie #13 moved 35'02".
[BOB] INIT: 21 GOING: Zombie #6
[BOB] Zombie #6 moved 33'00".
[BOB] INIT: 21 GOING: Zombie #14
[BOB] Zombie #14 moved 3'10".
[BOB] Zombie #14: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Indigo (AC FINAL: 4).
[BOB] INIT: 21 GOING: Zombie #9
[BOB] Zombie #9 targets Indigo. Distance: 4'11"
[BOB] Zombie #9 moved 5'03".
[BOB] Zombie #9: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Branwyn (AC FINAL: 6).
[BOB] ROUND: 3
[BOB] INIT: 11 GOING: Scarlet
[BOB] how far does that sphere roll?
[Scarlet (BiBo!!!)] guess burn the zombies near indigo for now. I thiink it can move 30 ft or something like that
[BOB] ok
[Scarlet (BiBo!!!)] oh,,,, it can
[Scarlet (BiBo!!!)] so does that mean I can roll over all the zombies?
[BOB] you can roll it towards the ones that are continuing to march forward
[BOB] you cna hit three of those with it no problem
[BOB] or the three near Indigo
[BOB] your choice
[Scarlet (BiBo!!!)] I cant get the measurement tool to work
[Hoffman (temp John)] i count 5
[BOB] movement of 30 means 3 of the 5 walkign forward
[temp John] I am away from the keyboard.
[Scarlet (BiBo!!!)] well, I am touching the ones by indigo now, wouldnt they get burned as I move it towards the ones coming to me?
[BOB] no you are moving it away form them
[BOB] from
[BOB] you can leave it there to get them
[Scarlet (BiBo!!!)] its behind them now
[Scarlet (BiBo!!!)] it bumps them
[Scarlet (BiBo!!!)] keeps going
[BOB] if you do that then you include Indigo in the bumping
[BOB] and he will need to make a save
[Indigo (Lisa)] (please don't fry me :) )
[Scarlet (BiBo!!!)] I suppose 3 zombies will do more damage than one round of fire, and indigo would be on the outer edge of the fire so would only take half damage anyway even without the save
[Scarlet (BiBo!!!)] none with a save
[Scarlet (BiBo!!!)] so I say hit more zombies and hope he saves :)
[BOB] ok
[BOB] so Indigo roll that save
[Indigo (Lisa)] Indigo: Magical Spell save: (d20) [1d20=2] 2 - ROLL FAILED against 12!!
[BOB] Zombie #11: Magical Spell save: (d20) [1d20=8] 8 - ROLL FAILED against 19!!
[BOB] Zombie #14: Magical Spell save: (d20) [1d20=12] 12 - ROLL FAILED against 19!!
[BOB] Zombie #15: Magical Spell save: (d20) [1d20=7] 7 - ROLL FAILED against 19!!
[BOB] Zombie #10: Magical Spell save: (d20) [1d20=1] 1 - ROLL FAILED against 19!!
[BOB] Zombie #7: Magical Spell save: (d20) [1d20=6] 6 - ROLL FAILED against 19!!
[BOB] Zombie #12: Magical Spell save: (d20) [1d20=18] 18 - ROLL FAILED against 19!!
[Scarlet (BiBo!!!)] should I roll damage again then?
[BOB (to GM only)] Zombie #11's Current Hit Points: adjusted to 7 (-3) - Heavily Wounded
[BOB (to GM only)] Zombie #14's Current Hit Points: adjusted to 7 (-3) - Heavily Wounded
[BOB (to GM only)] Zombie #15's Current Hit Points: adjusted to -2 (-3) - Dying
[BOB] Indigo's Current Hit Points: adjusted to 19 (-3) - Moderately Wounded
[Scarlet (BiBo!!!)] or not
[BOB (to GM only)] Zombie #10's Current Hit Points: adjusted to 10 (-6) - Moderately Wounded
[BOB (to GM only)] Zombie #7's Current Hit Points: adjusted to 10 (-6) - Moderately Wounded
[BOB (to GM only)] Zombie #12's Current Hit Points: adjusted to 4 (-6) - Heavily Wounded
[Scarlet (BiBo!!!)] yeay, got one down
[BOB] INIT: 11 GOING: Indigo
[BOB] and that flaming sphere is rolling around being that line up there
[Scarlet (BiBo!!!)] okay, gonna keep it beatin up the line about to devour me
[Lisa] Indigo targets Zombie #11. Distance: 0'09"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=2] 10 [MODIFIED (-2)]. MISSES Zombie #11 (AC FINAL: 8).
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=16] -4 [MODIFIED (-2)]. HITS Zombie #11 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Zombie #11
[BOB (to GM only)] Zombie #11's Current Hit Points: adjusted to -1 (-8) - Dying
[BOB] INIT: 16 GOING: Branwyn
[Lisa] Branwyn targets Zombie #9. Distance: 0'02"
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=5] 14. MISSES Zombie #9 (AC FINAL: 8).
[BOB] INIT: 17 GOING: Hoffman
[BOB] INIT: 21 GOING: Zombie #7
[BOB] Zombie #7 targets Foriso Fairhand. Distance: 4'08"
[BOB] Zombie #7 targets Amelia Sunstrider. Distance: 4'06"
[BOB] Zombie #7 targets Kristelle. Distance: 4'09"
[BOB] Zombie #7 targets Miranda. Distance: 4'11"
[BOB] Zombie #7 targets Scarlet. Distance: 4'10"
[BOB] Zombie #7 no longer targets Amelia Sunstrider.
[BOB] Zombie #7 no longer targets Foriso Fairhand.
[BOB] Zombie #7 moved 20'10".
[BOB] Zombie #7: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Scarlet (AC FINAL: 6).
[BOB] INIT: 21 GOING: Zombie #12
[BOB] Zombie #12 targets Scarlet. Distance: 4'10"
[BOB] Zombie #12 moved 19'03".
[BOB] Zombie #12: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Scarlet (AC FINAL: 6).
[BOB] INIT: 21 GOING: Zombie #10
[BOB] Zombie #10 targets Scarlet. Distance: 4'11"
[BOB] Zombie #10 moved 19'04".
[BOB] Zombie #10: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Scarlet (AC FINAL: 6).
[BOB] INIT: 21 GOING: Zombie #13
[BOB] Zombie #13 targets Scarlet. Distance: 3'10"
[BOB] Zombie #13 moved 20'06".
[BOB] Zombie #13: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Scarlet (AC FINAL: 6).
[BOB] INIT: 21 GOING: Zombie #6
[Scarlet (BiBo!!!)] good zombies, keep missing
[BOB] Zombie #6 moved 31'02".
[BOB] INIT: 21 GOING: Zombie #14
[BOB] Zombie #14: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Indigo (AC FINAL: 4)!!!
[BOB] Zombie #14: Damage v SM: Claw: (1d8) [1d8=1] 1 added to: Indigo
[Scarlet (BiBo!!!)] huh? whats up with the swimmer?
[BOB] Indigo's Current Hit Points: adjusted to 18 (-1) - Moderately Wounded
[BOB] INIT: 21 GOING: Zombie #9
[BOB] Zombie #9: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Branwyn (AC FINAL: 6)!!!
[BOB] Zombie #9: Damage v SM: Claw: (1d8) [1d8=5] 5 added to: Branwyn
[BOB] Branwyn's Current Hit Points: adjusted to 13 (-5) - Moderately Wounded
[BOB] ROUND: 4
[BOB] INIT: 11 GOING: Scarlet
[Scarlet (BiBo!!!)] gonna use my last round of flaming sphere to beat up the zombies around me I guess
[BOB] ok
[BiBo!!!] Scarlet targets Zombie #13. Distance: 0'04"
[BiBo!!!] Scarlet no longer targets Zombie #12.
[BiBo!!!] Scarlet targets Zombie #10. Distance: 0'11"
[BiBo!!!] Scarlet targets Zombie #7. Distance: 0'05"
[BiBo!!!] Scarlet no longer targets Zombie #10.
[Scarlet (BiBo!!!)] bah, I cant see what I am targeting and what I am not
[BOB] all four? or just the three? if all four you need a save also
[BOB] I can do it no problem
[Scarlet (BiBo!!!)] guess I will go with the 3 injured ones then
[Scarlet (BiBo!!!)] and hope for the best
[temp John] I am back at the keyboard.
[BOB] Zombie #7: Magical Spell save: (d20) [1d20=10] 10 - ROLL FAILED against 19!!
[BOB] Zombie #10: Magical Spell save: (d20) [1d20=4] 4 - ROLL FAILED against 19!!
[BOB] Zombie #12: Magical Spell save: (d20) [1d20=10] 10 - ROLL FAILED against 19!!
[BOB (to GM only)] Zombie #7's Current Hit Points: adjusted to 4 (-6) - Heavily Wounded
[BOB (to GM only)] Zombie #10's Current Hit Points: adjusted to 4 (-6) - Heavily Wounded
[BOB (to GM only)] Zombie #12's Current Hit Points: adjusted to -2 (-6) - Dying
[BOB] INIT: 11 GOING: Indigo
[Lisa] Indigo targets Zombie #14. Distance: 0'10"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=16] -4 [MODIFIED (-2)]. HITS Zombie #14 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Zombie #14
[BOB (to GM only)] Zombie #14's Current Hit Points: adjusted to -1 (-8) - Dying
[Lisa] Indigo targets Zombie #9. Distance: 3'02"
[Lisa] Indigo no longer targets Zombie #9.
[Lisa] Indigo targets Zombie #9. Distance: 3'02"
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=13] -1 [MODIFIED (-2)]. HITS Zombie #9 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Zombie #9
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=2] 10 [MODIFIED (-2)]. MISSES Zombie #9 (AC FINAL: 8).
[BOB (to GM only)] Zombie #9's Current Hit Points: adjusted to 12 (-4) - Lightly Wounded
[BOB] INIT: 16 GOING: Branwyn
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=4] 15. MISSES Zombie #9 (AC FINAL: 8).
[BOB] INIT: 17 GOING: Hoffman
[temp John] Hoffman moved 21'08".
[temp John] Hoffman targets Zombie #13. Distance: 0'01"
[temp John] Hoffman no longer targets Zombie #13.
[temp John] Hoffman targets Zombie #13. Distance: 0'01"
[temp John] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1+2) [1d20=14] 3 [MODIFIED BY FLANKING (+2)] [MODIFIED (-1)]. HITS Zombie #13 (AC FINAL: 8)!!!
[temp John] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1+2) [1d20=11] 6 [MODIFIED BY FLANKING (+2)] [MODIFIED (-1)]. HITS Zombie #13 (AC FINAL: 8)!!!
[temp John] Hoffman: Attack: Club: ((18-(d20+1))-1+2) [1d20=15] 3 [MODIFIED BY FLANKING (+2)] [MODIFIED (-1)]. HITS Zombie #13 (AC FINAL: 8)!!! NOTE: Not available.
[temp John] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=2] 7 [MODIFIED (+2)] added to: Zombie #13
[temp John] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=4] 9 [MODIFIED (+2)] added to: Zombie #13
[temp John] Hoffman: Damage v SM: Club: ((1d3)+3) [1d3=1] 4 [MODIFIED (+3)] added to: Zombie #13
[temp John] Hoffman: Damage v SM: Club: ((1d3)+3) [1d3=2] 5 [MODIFIED (+3)] added to: Zombie #13
[Scarlet (BiBo!!!)] nice
[BOB (to GM only)] Zombie #13's Current Hit Points: adjusted to -4 (-20) - Dying
[temp John] one too many damage
[BOB] I discarded that last damage that was extra
[BOB] INIT: 21 GOING: Zombie #7
[Scarlet (BiBo!!!)] dead is dead I suppose
[Scarlet (BiBo!!!)] cept with zombies
[BOB] groans
[BOB] deleted the wrong one
[Scarlet (BiBo!!!)] I am okay with that
[BOB] so goign to add 8 points to that dead one
[BOB (to GM only)] Zombie #13's Current Hit Points: adjusted to 4 (8) - Heavily Wounded
[Branwyn (Lisa)] (shouldn't they be running away by now anyway?)
[Scarlet (BiBo!!!)] zombies dont have enough brains to run away
[Scarlet (BiBo!!!)] they just attack and dont care if they die
[BOB] Initiative changed from 21 to 21.
[BOB] ROUND: 5
[BOB] INIT: 11 GOING: Scarlet
[BiBo!!!] Scarlet targets Zombie #10. Distance: 0'11"
[Scarlet (BiBo!!!)] how do I equip my weapon so I can swing with it?
[BOB] in the dice panel
[BOB] click on armed
[Scarlet (BiBo!!!)] in which section?
[BOB] first page
[Scarlet (BiBo!!!)] the one with the green gear? dont see anything like that
[Indigo (Lisa)] (the shield)
[temp John] Attack: Hand Axe:: is now ARMED.
[BOB] because your torch is set wrong jsut a set
[temp John] Attack: Hand Axe:: is NO LONGER ARMED.
[temp John] Attack: Hand Axe:: is now ARMED.
[temp John] Attack: Club:: is now ARMED.
[temp John] Attack: Club:: is NO LONGER ARMED.
[BOB] John can you help fix that
[temp John] Attack: Club:: is now ARMED.
[Scarlet (BiBo!!!)] okies
[temp John] how? what? who me?
[temp John] I can't do anything while he is controling
[Scarlet (BiBo!!!)] its locked by bob anyway
[temp John] oh
[BOB] Ok, now there is a handful there to use as exaples marco
[BOB] you can go change the name and damage
[Scarlet (BiBo!!!)] okay, I will just swing one for the to hit then use my weapons damage
[Scarlet (BiBo!!!)] Scarlet: Attack: Mr. Pointy, Spear, Long: (20-(d20+0)) [1d20=1] 19. MISSES Zombie #10 (AC FINAL: 8).
[BOB] INIT: 11 GOING: Indigo
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=6] 6 [MODIFIED (-2)]. HITS Zombie #9 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Zombie #9
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=11] 1 [MODIFIED (-2)]. HITS Zombie #9 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Zombie #9
[BOB] INIT: 16 GOING: Branwyn
[BOB (to GM only)] Zombie #9's Current Hit Points: adjusted to -1 (-13) - Dying
[Indigo (Lisa)] Branwyn moved 48'01".
[Lisa] Branwyn targets Zombie #10. Distance: 1'07"
[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=1] 18. MISSES Zombie #10 (AC FINAL: 8).
[BOB] INIT: 17 GOING: Hoffman
[temp John] can I pary this one's attacks?
[BOB] yes
[temp John] so i just wait for his attacks?
[BOB] INIT: 21 GOING: Zombie #6
[Branwyn (Lisa)] (one hit and he should be dead)
[temp John] (me too)
[BOB] Zombie #6 moved 22'09".
[BOB] INIT: 21 GOING: Zombie #10
[Scarlet (BiBo!!!) (to GM only)] Character sheet for Scarlet modified: Weapons - CHANGED: Torch -- Type: 0 (null), CHANGED: Torch -- Ability Adj: +0 ($atk), CHANGED: Torch -- Total Atk Adj: $atk (null), CHANGED: Torch -- Ability Adj: ($atk), CHANGED: Torch -- Damage Adj: $dmg (+0), CHANGED: Torch -- Atk Snd: ($thac0), DELETED: Mr. Pointy, Spear, Long, true, , , 0, , --, --, 1, +0, +0, +0, +0, +0, $atk, , +0, +0, +0, +0, $dmg, 2d6, 3d6, , , , , . DELETED: Dagger/, true, , , 0, , --, --, 1, +0, +0, +0, +0, +0, $atk, , +0, +0, +0, +0, $dmg, d4, d3, , , , , . DELETED: Spiritual Dagger, false, , , , , , --, 1, +0, +0, +0, +0, +0, +1, , +0, +0, +0, +0, +1, 1d4+1, 1d4, , , , , .
[Scarlet (BiBo!!!)] Attack: Dagger +1:: is NO LONGER ARMED.
[BOB] Zombie #10: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Scarlet (AC FINAL: 6).
[Scarlet (BiBo!!!)] Attack: Torch:: is now ARMED.
[BOB] INIT: 21 GOING: Zombie #13
[temp John] (indigo will be here soon enough)
[BOB] Zombie #13: Attack: Claw: (19-(d20+0)) [1d20=18] 1
[BOB] Zombie #13 targets Scarlet. Distance: 0'04"
[BOB] Zombie #13: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Scarlet (AC FINAL: 6).
[BOB] ROUND: 6
[BOB] INIT: 11 GOING: Scarlet
[Scarlet (BiBo!!!)] Scarlet: Attack: Torch: (20-(d20+0)) [1d20=8] 12. MISSES Zombie #10 (AC FINAL: 8).
[BOB] INIT: 11 GOING: Indigo
[Indigo (Lisa)] Indigo moved 50'02".
[Lisa] Indigo targets Zombie #13. Distance: 1'01"
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=19] -7 [MODIFIED (-2)]. HITS Zombie #13 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Zombie #13
[Scarlet (BiBo!!!)] if indigo is small, whys his init so bad?
[BOB (to GM only)] Zombie #13's Current Hit Points: adjusted to -1 (-5) - Dying
[Lisa] Indigo targets Zombie #10. Distance: 0'11"
[temp John] (yours is wrong, need to add 10)
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=10] 2 [MODIFIED (-2)]. HITS Zombie #10 (AC FINAL: 8)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Zombie #10
[temp John] (maybe?)
[BOB (to GM only)] Zombie #10's Current Hit Points: adjusted to -1 (-5) - Dying
[BOB] INIT: 16 GOING: Branwyn
[BOB] no actually Indigo seems high this time
[BOB] normally is single digits
[Scarlet (BiBo!!!)] mine is +10, indigo is supposed to not have the +10
[BOB] Combat has finished.
[temp John] ::kneels and prays::
[Scarlet (BiBo!!!)] Well, they know we are coming at least
[BOB] they seem to be on a patrol
[BOB] as the one just kept on going because it never got within attack range of anyone
[Scarlet (BiBo!!!)] and I am sure when only one returns they will wonder what happened to the others
[Scarlet (BiBo!!!)] so, they know we are here, and we have about 12 hours or so to wait?
[temp John] and rest
[temp John] and defend ourselves from the next three enounters
[BOB] Hoffman XP award: 186. Next level in 370.
[BOB] Branwyn XP award: 186. Next level in 8516.
[BOB] Indigo XP award: 93. Next level in 5331.
[BOB] Scarlet XP award: 186. Next level in 3015.
[Scarlet (BiBo!!!)] Doubt we will get much rest. Wont be in much shape for hitting the temple by then either. barely in shape to do it now
[BOB] Time of Day: 11:06 AM. Day 24 Pen ___ se, Lec {Early Summer} 24th, 338 SKR.
[temp John] i agree but what can we do?
[Branwyn (Lisa)] (someone else can roll the next one!)
[BOB] chuckles
[temp John] Roll #1: (d12) [1d12=9] 9
[temp John] Roll #1: (d12) [1d12=9] 9
[BOB] and one more
[temp John] Roll #1: (d12) [1d12=4] 4
[BOB] of course
[Scarlet (BiBo!!!)] So... if we get no encounters can we say we rested enough to get spells back?
[temp John] Roll #1: (d20) [1d20=17] 17
[temp John] Roll #1: (d20) [1d20=14] 14
[temp John] Roll #1: (d20) [1d20=4] 4
[BOB] Time of Day: 05:06 PM. Day 24 Pen ___ se, Lec {Early Summer} 24th, 338 SKR.
[temp John] pc sucks
[Branwyn (Lisa)] (we were supposed to go in at sunset)
[Branwyn (Lisa)] (no rest for the wicked)
[BOB] and no you do not rest to get spells back, you need to sleep for htat
[Scarlet (BiBo!!!)] ((are you wicked? Im not wicked. I am good. I need rest))
[BOB] or have a priest cast Nap
[BOB] No one mourns the Wicked!
[BOB] so as you are breaking up camp and getting ready to move towards the temple
[BOB] two giant frogs start moving towards your group
[Scarlet (BiBo!!!)] illithid appear and kill us all!
[Branwyn (Lisa)] (run away!!)
[Scarlet (BiBo!!!)] ((yeah... I say we run. cant be spending any more resources on random encounters))
[temp John] Hoffman moved 37'11".
[BOB] ok
[BOB] so you quickly depart the area and let he frogs munch on the zombie corpses
[Branwyn (Lisa)] (yum)
[Scarlet (BiBo!!!)] bon appetit
[Scarlet (BiBo!!!)] (so... to the temple!))
[BOB] Ok so you are on the map of the temple area
[BOB] you see the three guards escorting the high priest towards the temple area
[BOB] the Old priest there
[Scarlet (BiBo!!!)] is that our target?
[BOB] Old Priest moved 17'08".
[BOB] yes
[BOB] Old Priest moved 16'02".
[BOB] he walks around the outside of the pyramid in some sort of ritual
[Scarlet (BiBo!!!)] bows anyone?
[temp John] how far away?
[BOB] and then pauses at the doorway
[BOB] you are about 70 yards or so away right now
[BOB] you can see what is happening in the dim light you can move closer but might be heard
[Scarlet (BiBo!!!)] good enough for bows, anyone got em?
[temp John] lori
[temp John] no one here
[BOB] Foriso and Amelia
[BOB] wry grin
[Scarlet (BiBo!!!)] course not
[Branwyn (Lisa)] (imari isn't it?)
[BOB] right sorry
[temp John] brawn might have magic missles but do we want them to know we are comming?
[BOB] Ok, so you do have a moment to plan here
[BOB] now that you know what the layout is like
[BOB] it does seem to match up with the scroll map the Yuan-ti priest gave you
[Scarlet (BiBo!!!)] Well, we dont really have a stealthy way to get past the guards, so unless you have any ideas, we will probably have to fight them anyway
[BOB] and this is where we say STOP
[BOB] think this through
[BOB] what are your possible options, what can you do
[Scarlet (BiBo!!!)] the door is the only way in right?
[Scarlet (BiBo!!!)] and there are guards there right?
[BOB] the priest looks (at least at this point in the ritual) signifiantly weaker than the guards
[BOB] there are three guards walking around the temple
[BOB] at a respectful distance as the priest does his ritual walking around it
[Scarlet (BiBo!!!)] are we able to run in when the guards are circling without them seeing?
[temp John] i can try and get one or more to chase me and you guys go and kill the priest
[BOB] they seem to be ceremonial, they each have a curved dagger with the
[Scarlet (BiBo!!!)] I doubt all three will chase you though
[BOB] but there are three longswords stacked in a little pyramid near by
[Scarlet (BiBo!!!)] probably 1, since you are only one person, unless they are particularly stupid
[temp John] but it will be easier to take on two or one
[BOB] can not get in without at least one guard seeing you they are not that far away
[BOB] unless you have hide in shadows, etc
[Branwyn (Lisa)] (sure leave long swords around when Kristelle is not here!)
[BOB] Priest has no visible weapons not even the dagger
[Scarlet (BiBo!!!)] can the guards see each other?
[BOB] not all the time
[Scarlet (BiBo!!!)] would it be possible to hit one and hide the body before the next came around the corner?
[BOB] it might be able to be done
[Branwyn (Lisa)] (maybe cantrip some kind of noise that would send them running in one direction?)
[temp John] i can just make a commition on the left and you sneak in from behind them
[Branwyn (Lisa)] (priest is still circling?)
[BOB] yes but we are in pause mode
[BOB] so you can sort this out to make sure you all know what you want to happen
[Scarlet (BiBo!!!)] well, cantrip has a pretty short range, like 10 feet, so not really far enough to work as a distraction. you would need a real spell for that
[temp John] i can't fight so I am better as a distraction
[Scarlet (BiBo!!!)] hmm....
[Scarlet (BiBo!!!)] how big is this temple?
[BOB] take your time and be calm
[BOB] about 22 fet per side
[Scarlet (BiBo!!!)] how far are the guards from each other?
[BOB] one per side of the pyramid
[Scarlet (BiBo!!!)] so within 30 feet of each other?
[BOB] two of them yes, the third would be farther around teh corners
[BOB] letting you ponder as I get refills
[BOB] brb
[BOB] I am away from the keyboard.
[Scarlet (BiBo!!!)] if I waited for the right moment, think they might be standing about 30 feet from each other?
[temp John] and then.....
[Scarlet (BiBo!!!)] well, I dunno how many hd they have, but I could probably put 2 of them asleep, giving yall time to hit the 3rd and kill the 2 sleeping ones before we go after the priest
[temp John] Brawn might have sleep too
[Scarlet (BiBo!!!)] nope
[Scarlet (BiBo!!!)] checked
[Scarlet (BiBo!!!)] :)
[temp John] [Branwyn (Lisa)] (did not take it today - people were saying magic missile so I took that instead)
[temp John] my fault
[Scarlet (BiBo!!!)] thats fine, use it for priestly blasting
[BOB] I am back at the keyboard.
[Branwyn (Lisa)] (have to be within 30 yds for sleep - so would have to advance, but if it worked would be good - Scarlet has sleep?)
[Scarlet (BiBo!!!)] ((yep she does))
[Branwyn (Lisa)] (that would be the safest way I think - might take out two of them)
[temp John] so sleep two hopefully and run in?
[Scarlet (BiBo!!!)] so whats your say on the guards bob? if I timed it, think I could find a point where they were within 30 yards of each other?
[Branwyn (Lisa)] (might hit priest actually - that would confuse guards!)
[Scarlet (BiBo!!!)] all 3 that is
[Scarlet (BiBo!!!)] well, I am kinda hoping the priest is stronger than the guards so it hits the guards first
[BOB] yes to 30 yards as each side is 22 feet the 90 foot square will cover the entire pyramid
[BOB] look up above, the priest looks weaker than the guards
[Branwyn (Lisa)] (bob said priest was weaker than guards right now I think)
[BOB] at least at this point in teh ritual
[Branwyn (Lisa)] (lol)
[Scarlet (BiBo!!!)] well, who knows, might just luck out and put everyone to sleep at once :)
[temp John] i though it was 30 ft AOE, 30 yrd range
[Scarlet (BiBo!!!)] it is
[BOB] Ok that is different
[BOB] 30 foot AOE (area of effect for lisa) is way smaller than 30 yards
[Scarlet (BiBo!!!)] yep, which is why I asked about timing it
[BOB] you can hope to get two guards in it but no way for three
[Branwyn (Lisa)] (how about priest and front guard, two would be distracted then we get the other two)
[Scarlet (BiBo!!!)] the priest will likely be going in either the upper or lower chamber, so will probably be out of the range right?
[temp John] so we sleep the one in fron and one cmming towards the front.
[Branwyn (Lisa)] (and hopefully not die)
[BOB] and reinforcements are on teh way
[BOB] in the form of Foriso and Kristelle and Miranda
[Branwyn (Lisa)] (did you hear from them?)
[Scarlet (BiBo!!!)] oh, OUR reinforcements, not theirs
[BOB] about 5 minutes out
[temp John] i thought we were their reinforcments
Guy has joined the game on Fri Sep 24 21:19:04 EDT 2010
Guy is receiving the map Temple Map...
Guy has received the map Temple Map.
[Scarlet (BiBo!!!)] yeay we have more people. that makes things easier
[Scarlet (BiBo!!!)] any of them thieves?
[Branwyn (Lisa)] yup
[Guy] howdy all
[Scarlet (BiBo!!!)] who could sneak up on the last guard and backstab?
[temp John] thank GOD your here
[Branwyn (Lisa)] Hi Guy!! Perfect timing!
[Guy] umm not sur if kaz will be in though shes got a bit of a headache
[BOB] ouch sorry
[Branwyn (Lisa)] (tell her there are long swords waiting for her)
[Guy] but I is here
[BOB] can you ask her if she had any spells left over to start her day
[BOB] there was a question on using Nap
[Branwyn (Lisa)] (but sorry she is not feeling well)
[BOB] we are sorry she is not up to storming the castle
[temp John] temple
[BOB] how did the dinner go?
[temp John] W
[Guy] better than i thought but still not the greatest
[Guy] i will ask her in a bit
[BOB] You are here moved 54'11".
[Scarlet (BiBo!!!)] ((okay, so guy, what are you and how good are you at killing things?))
[Guy] Im a rogue tank
[BOB] or sneaking
[Branwyn (Lisa)] (can't scarlet be invisible and cast sleep on perhaps 2, Foriso can sneak?)
[Scarlet (BiBo!!!)] ((perfect! current plan is this. I sleep 2 of the 3 guards. you backstab and kill the third as quick as possible. Take care of the sleepers. then we go in and vaporize the priest. anyone got any additions to this plan?))
[Branwyn (Lisa)] (we can be behind to help out if battle ensues?)
[Branwyn (Lisa)] (sounds good to me)
[Guy] works for me
[BOB] it does depend on getting a lucky roll for sleep
[temp John] want to cast invisiblity on indigo so he can get closer
[Scarlet (BiBo!!!)] ((well yes, everything requires luck, but we adapt if luck doesnt favor us))
[Branwyn (Lisa)] (he would like that - would probably confuse him to no end, but he would like it)
[Scarlet (BiBo!!!)] ((should at least get one guard I imagine))
[Scarlet (BiBo!!!)] ((are the guards evenly spaced from each other?))
[BOB] yes
[BOB] one per side
[temp John] once he attackes he becomes visible
[Branwyn (Lisa)] (bad news)
[Scarlet (BiBo!!!)] ((okie doke. I am out of invisibles though so cant really help anyone with that))
[temp John] what do you want me to do? Kill the sleeping guard?
[temp John] s?
[Branwyn (Lisa)] (just stay safe)
[Scarlet (BiBo!!!)] ((so back up plan, if only one person sleeps, we will go with the hoffman distracting one of the guards plan while foriso backstabs the other then we ambush hoffman's))
[Guy] lets sleep them and kill them
[temp John] ::ready to go::
[Scarlet (BiBo!!!)] ((if two sleep, then anyone who isnt foriso wait for foriso to do his initial attack and then back him up if the guard is still standing))
[temp John] k
[Guy] kaz is coming in
[Scarlet (BiBo!!!)] ((okay, guess we start going in. I am gonna try and sleep the guards behind the temple, leaving the one at the entrance to continue around while foriso does his thing
Kaz has joined the game on Fri Sep 24 21:34:09 EDT 2010
Kaz is receiving the map Temple Map...
[Branwyn (Lisa)] Hey kaz!
[temp John] hi
Kaz has received the map Temple Map.
[Scarlet (BiBo!!!)] ((everyone know what they are doing then? synchronize swatches!))
[Branwyn (Lisa)] (heard you were stuck in London)
[Kaz] Hola all
[Kaz] be kind to me
[temp John] ::hold action::
[temp John] (hoffman is verry humbled and quiet right now)
[Kaz] LOL!!! Yeah, England...
[Branwyn (Lisa)] (that must have been awful)
[Scarlet (BiBo!!!)] (( kaz! You sit in a corner and grumble about a headache! :) ))
[Kaz] *mumblegrumbleheadache*
[Scarlet (BiBo!!!)] (( good job! we are ready! ))
[Kaz] Must be from when I got coshed on the head... mugged in London, you know.
[Branwyn (Lisa)] (just think about those shiny long swords ahead for you)
[Scarlet (BiBo!!!)] (( ouch ))
[Kaz] yeah yeah yeah
[Branwyn (Lisa)] (sorry I couldn't bail you out there)
[Guy] I am back at the keyboard.
[Kaz] Didn't happen, Marco.
[Foriso Fairhand (Guy)] ((what long swords by the way?))
[Branwyn (Lisa)] (Bob said there were long swords sitting around outside)
[Kaz] Lisa! Do you mean to tell me you didn't hurriedly send money via the handy link in the email?
[BOB] Ok so when do you want to time your attack? when the high priest is walking around the outside, or when he enters the temple? there is a pyramid of three longswords stacked near the corer of the temple, just outside fo the normal walking path, each guard only carries what looks to be a ceremonial dagger
[BOB] chuckles, my virus protection did not display any link Kaz
[Kaz] good
[Branwyn (Lisa)] (neither did mine - just got your sob story)
[Kaz] feel bad for me!!!
[Scarlet (BiBo!!!)] I think its probably best when he comes inside so he (hopefully) doesnt know we are attacking until after the guards are dispatched
[BOB] Ok so all sorted out
[BOB] attack when he enters
[Scarlet (BiBo!!!)] we expect him to be going into either the upper or lower chambers right?
[Foriso Fairhand (Guy)] ((KILL EM ALL)))
[BOB] you know he is going in, you do not know which of the three levels
[BOB] Old Priest moved 134'03".
[BOB] Time of Day: 06:24 PM. Day 24 Pen ___ se, Lec {Early Summer} 24th, 338 SKR.
[BOB] Combat has begun!
[BOB] ROUND: 0
[Scarlet (BiBo!!!)] well, I will go on the assumption that if there are other floors to go to, he will likely be going to one of them
[BOB] just so we have a counter
[Scarlet (BiBo!!!)] since I dont know better
[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=8] 16
[BOB] no need for Init yet
[Foriso Fairhand (Guy) (to GM only)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=4] 12
[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=9] 17
[Scarlet (BiBo!!!)] so wait for init
[Foriso Fairhand (Guy)] lol
[temp John] just to have it
[BOB] ok
[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=2] 4 [MODIFIED (-10)]
[Scarlet (BiBo!!!)] will, if everyone is doing it....
[Scarlet (BiBo!!!)] Scarlet: Initiative: (d10+10+0) [1d10=8] 18
[BOB] all the cool kids are doing it
[BOB] come on
[Foriso Fairhand (Guy)] lol
[Kaz] I'm not doing it
[Kaz] I"mnot cool
[BOB] your a square
[BOB] you're
[Kaz] I got mugged in London and wasn't even there! Fortune doesn't favour me.
[temp John (to Lisa only)] i thought if the initive does not hold you could use the temp modifier?
[Foriso Fairhand (Guy)] ((way to show your age there bob lol))
[Scarlet (BiBo!!!)] yeah, who uses square anymore?
[Kaz] Hey, it's hip to be square
[BOB] grins
[Scarlet (BiBo!!!)] or hip for that matter?
[Indigo (Lisa) (to temp John only)] john don't know how that works
[temp John] rad ok?
[Foriso Fairhand (Guy)] ((I aint saying nothing about kaz's age cuz shes too close to me
[temp John] but certainly not tubular
[BOB] we're straight
[Scarlet (BiBo!!!)] wait a second....
[BOB] waiting
[temp John] ::holding action::
[Kaz] Miranda: Initiative: (d10+10+) [1d10=2] 12
[Scarlet (BiBo!!!)] john... do me a favor and send a private message to someone other than me
[Kaz] Kristelle: Initiative: (d10+10+0) [1d10=8] 18
[Scarlet (BiBo!!!)] using the chat room
[Scarlet (BiBo!!!)] not the phone thing
[temp John (to BOB only)] does the dm count?
[BOB] yes it does
[Scarlet (BiBo!!!)] yeah, the dm counts
[BOB] are you seeing those Marco?
[temp John] hee hee
[Scarlet (BiBo!!!)] thats what I thought. secret messages pop up on the map
[BOB] grins yes we know that
[Scarlet (BiBo!!!)] but not in the chat room
[Scarlet (BiBo!!!)] thats silly
[Indigo (Lisa)] (yes - have to catch them quick though)
[BOB] they float up for a brief bit
[temp John] great, now you tell me
[BOB] is a known bug
[Scarlet (BiBo!!!)] okies
[temp John] but then again we post all ours so it is only private for a little while
[BOB] so when the priest enters the doorway
[Scarlet (BiBo!!!)] alrighty so lets get going
[Foriso Fairhand (Guy) (to GM only)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=9] 17
[BOB] Initiative changed from 12 to 17.
[BOB] you jump into action
[temp John] that is why we have to use the phone for the real personal stuff
[temp John] ::holding action::
[BOB] and what does each character do?
[Scarlet (BiBo!!!)] aim is easier...
[Scarlet (BiBo!!!)] I circle around the back of the temple and get my spell ready
[Foriso Fairhand (Guy)] ((ok i have to reboot kloge im not seeing anything i do
[BOB] did you see that Guy?
[BOB] becaue your Init was to the GM only
[BOB] but the chat was open
[BOB] Initiative changed from 17 to 12.
[BOB] there we go
[BOB] so
[BOB] who is doing what right now
[temp John] ::holding action::
[Foriso Fairhand (Guy)] im going to wait and see how many are put to sleep
[Scarlet (BiBo!!!)] still doing what I said
[BOB] ok, so that is three of them
[BOB] anything else happening?
[BOB] Lisa? Kaz?
[Scarlet (BiBo!!!)] not according to the plan
[BOB] ROUND: 1
[BOB] ROUND: 2
[Kaz] not doing anything until we see who falls asleep
[BOB] and now Scarlett can cast
[BOB] ROUND: 3
[Scarlet (BiBo!!!)] okie doke
[Scarlet (BiBo!!!)] Scarlet casts a spell against : Sleep: (2d4) [2d4=2,1] 3 hit dice worth of creatures fall asleep, no save.
[Scarlet (BiBo!!!)] ouch
[Scarlet (BiBo!!!)] oh well, thats at least one I hope
[Indigo (Lisa)] (got the side one!)
[BOB] and guard number 1 falls sleep
[Scarlet (BiBo!!!)] ((alright peeps, you know what to do now))
[temp John] moves
[Foriso Fairhand (Guy)] ((ok time to sneak and backstap i hope))
[temp John] ::watches foriso::
[Indigo (Lisa)] (think about your mentor and you will get it done)
[Foriso Fairhand (Guy)] going for number 2
[Foriso Fairhand (Guy) (to GM only)] Foriso Fairhand: Hide in Shadows check:(d100) [1d100=30] 30 - ROLL SUCCEEDED against 50!!
[BOB] Yuan-ti guard #2 moved 5'02".
[Foriso Fairhand (Guy) (to GM only)] Foriso Fairhand: Move Silently check:(d100) [1d100=50] 50 - ROLL SUCCEEDED against 55!!
[BOB] Foriso Fairhand targets Yuan-ti guard #2. Distance: 4'11"
[BOB] Foriso Fairhand moved 258'11".
[BOB] and Foriso slips through the Mist like a wraith, suddenly appearing behind the unsuspecting Yuan-ti guards
[BOB] make your to hit roll
[BOB] you get a +4
[Scarlet (BiBo!!!)] does that mean he does level drain too?
[Kaz] brb
[Foriso Fairhand (Guy) (to GM only)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=12] 6
[Kaz] I am away from the keyboard.
[BOB] and you get to do your backstab damage
[BOB] chuckles at Marco
[temp John] let us know what he does, still proijected to dm only
[BOB] he did not target
[BOB] Foriso Fairhand no longer targets Yuan-ti guard #2.
[BOB] Foriso Fairhand targets Foriso Fairhand. Distance: 0'00"
[BOB] Foriso Fairhand no longer targets Foriso Fairhand.
[BOB] Foriso Fairhand targets Yuan-ti guard #2. Distance: 4'03"
[BOB] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=9] 9. HITS Yuan-ti guard #2 (AC FINAL: 10)!!!
[BOB] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=4] 4 added to: Yuan-ti guard #2
[BOB] now what is the multiplier at 5th level?
[Foriso Fairhand (Guy)] and its x3
[BOB] ok
[Foriso Fairhand (Guy)] thats what i was looking up
[temp John] woot
[BOB (to GM only)] Yuan-ti guard #2's Current Hit Points: adjusted to 36 (-12) - Lightly Wounded
[Foriso Fairhand (Guy)] the one thing i forgot to put on my sheet lol
[Scarlet (BiBo!!!)] 5th level should be 3x
[BOB] Ok, so Foriso STABS the one guard and he HIIIISSSSSSSSSS
[BOB] and sways back and forth
[BOB] what is the rest of the group doing now?
[temp John] so I can move now
[BOB] you can see the one moving towards that sound
[BOB] Yuan-ti guard #3 moved 13'08".
[Scarlet (BiBo!!!)] yep, swarm, I will go and slit the throat of the sleeper
[temp John] Hoffman moved 205'02".
[Scarlet (BiBo!!!)] since not much use in combat
[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Notes - CHANGED.
[temp John] Hoffman moved 10'01".
[Hoffman (temp John)] your next snake thing
[BOB] Ok so everyone can gang up there
[Hoffman (temp John)] Hoffman moved 30'11".
[BOB] the one guard is in a surprise round
[BOB] you cna attack that one with Foriso
[BOB] one attack
[Scarlet (BiBo!!!)] 1 and a half dead, not bad for a surprise round I suppose. coulda been worse
[BOB] then next round and stepping off each init from there on
[Foriso Fairhand (Guy) (to GM only)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=1] 17
[Foriso Fairhand (Guy)] im not seeing anything bob
[BOB] that is so weird
[BOB] it is nto actually doing anything
[BOB] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=3] 15. MISSES Yuan-ti guard #2 (AC FINAL: 10).
[Hoffman (temp John)] lisa?
[BOB] Hoffman attacking who? Indigo attacking who?
[BOB] wounded one or whole one?
[Foriso Fairhand (Guy)] im going to reboot and see if that helps
[Hoffman (temp John)] wounded one I guess
[BOB] ok
Guy has left the game on Fri Sep 24 22:02:28 EDT 2010
[Hoffman (temp John)] Hoffman moved 42'08".
[BOB] Hoffman targets Yuan-ti guard #3. Distance: 3'10"
[BOB] Hoffman targets Yuan-ti guard #2. Distance: 0'02"
[BOB] Hoffman no longer targets Yuan-ti guard #3.
[BOB] Hoffman moved 35'01".
[Indigo (Lisa)] (thought you were going to set off the cannon for round three. Indigo can just run up there now?)
[BOB] yes Indigo get one single attack now
[BOB] then round 4 starts
Guy has joined the game on Fri Sep 24 22:03:18 EDT 2010
Guy is receiving the map Temple Map...
[Indigo (Lisa)] Indigo moved 258'06".
Guy has received the map Temple Map.
[Indigo (Lisa)] Indigo moved 2'06".
[BOB] John is Hoffman attacking?
[Lisa] Indigo targets Yuan-ti guard #2. Distance: 0'09"
[BOB] you get one swing in first
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=19] -7 [MODIFIED (-2)]. HITS Yuan-ti guard #2 (AC FINAL: 10)!!!
[BOB] then we click
[temp John] Hoffman no longer targets Yuan-ti guard #2.
[temp John] Hoffman targets Yuan-ti guard #2. Distance: 1'01"
[Indigo (Lisa)] (man size?)
[BOB] yes Man sized
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Yuan-ti guard #2
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=2] 13 [MODIFIED (-1)]
[Kaz] I am back at the keyboard.
[BOB (to GM only)] Yuan-ti guard #2's Current Hit Points: adjusted to 29 (-7) - Moderately Wounded
[Kaz] sorry, I'm back
[temp John] Hoffman no longer targets Yuan-ti guard #2.
[BOB] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=11] 4 [MODIFIED (-1)]
[temp John] Hoffman targets Yuan-ti guard #2. Distance: 1'01"
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=18] -3 [MODIFIED (-1)]. HITS Yuan-ti guard #2 (AC FINAL: 10)!!!
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=13] 2 [MODIFIED (-1)]. HITS Yuan-ti guard #2 (AC FINAL: 10)!!!
[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=4] 9 [MODIFIED (+2)] added to: Yuan-ti guard #2
[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=4] 9 [MODIFIED (+2)] added to: Yuan-ti guard #2
[BOB] only one of those John
[Hoffman (temp John)] i only clicked once
[BOB (to GM only)] Yuan-ti guard #2's Current Hit Points: adjusted to 20 (-9) - Heavily Wounded
[Kaz] Can I attack, too? I'm not sure what's going on at the moment.
[BOB] Kristelle can attack either guard or can grab at teh long swords and take two of those
[BOB] Yuan-ti guard #2: Initiative: (d10+10+) [1d10=1] 11
[BOB] Yuan-ti guard #3: Initiative: (d10+10+) [1d10=8] 18
[BOB] Old Priest: Initiative: (d10+10+) [1d10=7] 17
[Kaz] Grabbing long swords
[BOB] ROUND: 4
[BOB] INIT: 4 GOING: Indigo
[Kaz] I am back at the keyboard.
[BOB] so this is round 4 from teh time the Priest entered the temple
[BOB] and everyone is on the time line now
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=12] 0 [MODIFIED (-2)]. HITS Yuan-ti guard #2 (AC FINAL: 10)!!!
[BOB] this round Scarlett will kill the sleeping gaurd
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Yuan-ti guard #2
[Kaz] Kristelle targets Yuan-ti guard #3. Distance: 3'06"
[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=19] -7 [MODIFIED (-2)]. HITS Yuan-ti guard #2 (AC FINAL: 10)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Yuan-ti guard #2
[BOB (to GM only)] Yuan-ti guard #2's Current Hit Points: adjusted to 9 (-11) - Massively Wounded
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=4] 8 [MODIFIED (-2)]. HITS Yuan-ti guard #2 (AC FINAL: 10)!!!
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Yuan-ti guard #2
[BOB (to GM only)] Yuan-ti guard #2's Current Hit Points: adjusted to 5 (-4) - Massively Wounded
[BOB] INIT: 11 GOING: Yuan-ti guard #2
[BOB] Yuan-ti guard #2: Attack: curved dagger: (15-(d20+0)) [1d20=15] 0
[BOB] Yuan-ti guard #2 targets Foriso Fairhand. Distance: 4'03"
[BOB] Yuan-ti guard #2: Attack: curved dagger: (15-(d20+0)) [1d20=5] 10. MISSES Foriso Fairhand (AC FINAL: 4).
[BOB] INIT: 12 GOING: Miranda
[BOB] Yuan-ti guard #3 targets Kristelle. Distance: 3'06"
[Indigo (Lisa)] (should branwyn have moved last round? think I forgot her)
[BOB] you can move her now
[BOB] same as Miranda
[BOB] they shoudl both be right up there
[Kristelle (Kaz)] Miranda moved 119'09".
[BOB] INIT: 12 GOING: Foriso Fairhand
[Indigo (Lisa)] Branwyn moved 242'08".
[BOB] is miranda or Branwyn going into the temple ? or waiting?
[Kristelle (Kaz)] Miranda moved 105'10".
[Scarlet (BiBo!!!)] ((wait till the guards are taken care of first))
[Guy] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=16] 2. HITS Yuan-ti guard #2 (AC FINAL: 10)!!!
[Guy] Foriso Fairhand: Damage v SM: Short Sword Ear: (1d6) [1d6=5] 5 added to: Yuan-ti guard #2
[BOB (to GM only)] Yuan-ti guard #2's Current Hit Points: adjusted to 0 (-5) - Disabled
[BOB] INIT: 16 GOING: Hoffman
[Hoffman (temp John)] can I roll my attack of oppertunity now?
[BOB] on who?
[Scarlet (BiBo!!!)] ((sure, but hes dead jim))
[BOB] the one there is lying on the groud dying
[Guy] ((he wants to attack the dark!!))
[Hoffman (temp John)] Hoffman moved 10'07".
[temp John] Hoffman targets Yuan-ti guard #3. Distance: 0'05"
[temp John] Hoffman no longer targets Yuan-ti guard #3.
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=10] 5 [MODIFIED (-1)]
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=2] 13 [MODIFIED (-1)]
[BOB] Old Priest moved 36'09".
[BOB] Hoffman moved 2'03".
[BOB] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=16] -1 [MODIFIED (-1)]
[temp John] Hoffman targets Yuan-ti guard #3. Distance: 1'06"
[temp John] Hoffman no longer targets Yuan-ti guard #3.
[BOB] Hoffman targets Yuan-ti guard #3. Distance: 1'06"
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Yuan-ti guard #3 (AC FINAL: 10)!!!
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=10] 5 [MODIFIED (-1)]. HITS Yuan-ti guard #3 (AC FINAL: 10)!!!
[BOB] there you go now you are targeted
[Hoffman (temp John)] Hoffman: Attack: Club: ((18-(d20+1))-1) [1d20=4] 12 [MODIFIED (-1)]. MISSES Yuan-ti guard #3 (AC FINAL: 10). NOTE: Not available.
[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=2] 7 [MODIFIED (+2)] added to: Yuan-ti guard #3
[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=5] 10 [MODIFIED (+2)] added to: Yuan-ti guard #3
[BOB (to GM only)] Yuan-ti guard #3's Current Hit Points: adjusted to 31 (-17) - Moderately Wounded
[BOB] INIT: 17 GOING: Branwyn
[Lisa] Branwyn targets Yuan-ti guard #3. Distance: 8'00"
[Indigo (Lisa)] Branwyn casts a spell against Yuan-ti guard #3: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=3] 9 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.
[BOB (to GM only)] INIT: 17 GOING: Old Priest
[BOB] INIT: 18 GOING: Kristelle
[BOB (to GM only)] Yuan-ti guard #3's Current Hit Points: adjusted to 22 (-9) - Heavily Wounded
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=10] 5. HITS Yuan-ti guard #3 (AC FINAL: 10)!!!
[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=3] 6 [MODIFIED (+3)] added to: Yuan-ti guard #3
[BOB (to GM only)] Yuan-ti guard #3's Current Hit Points: adjusted to 16 (-6) - Heavily Wounded
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=3] 12. MISSES Yuan-ti guard #3 (AC FINAL: 10).
[Kristelle (Kaz)] ((is this a two or three attack round?))
[Indigo (Lisa)] (3)
[BOB] nods
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=6] 9. HITS Yuan-ti guard #3 (AC FINAL: 10)!!!
[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=5] 8 [MODIFIED (+3)] added to: Yuan-ti guard #3
[Kristelle (Kaz)] ((thank you))
[BOB (to GM only)] Yuan-ti guard #3's Current Hit Points: adjusted to 8 (-8) - Massively Wounded
[Indigo (Lisa)] (nice!)
[Hoffman (temp John)] no thank you
[BOB] INIT: 18 GOING: Scarlet
[Scarlet (BiBo!!!)] do I need to make a roll at all to kill the sleeping guy?
[Kristelle (Kaz)] ((Dude!! When did you take all that damage?))
[BOB] nope
[Indigo (Lisa)] (nope)
[Scarlet (BiBo!!!)] k, kill
[BOB] INIT: 18 GOING: Yuan-ti guard #3
[BOB] Yuan-ti guard #3 targets Hoffman. Distance: 1'00"
[BOB] Yuan-ti guard #3 no longer targets Kristelle.
[BOB] Yuan-ti guard #3 targets Indigo. Distance: 0'02"
[BOB] Yuan-ti guard #3 no longer targets Hoffman.
[BOB] Yuan-ti guard #3 no longer targets Indigo.
[BOB] Yuan-ti guard #3 moved 21'06".
[BOB] starts to slither and slide away
[Hoffman (temp John)] parting shot?
[Lisa] Indigo targets Yuan-ti guard #3. Distance: 5'07"
[BOB] going towards the main area to the north
[BOB] hoffman kristelle and indigo do yes
[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=12] 3 [MODIFIED (-1)]. HITS Yuan-ti guard #3 (AC FINAL: 10)!!!
[Kristelle (Kaz)] Kristelle: Attack: Long Sword: (16-(d20+1)) [1d20=18] -3. HITS Yuan-ti guard #3 (AC FINAL: 10)!!!
[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=6] 6 [MODIFIED (-2)]. HITS Yuan-ti guard #3 (AC FINAL: 10)!!!
[Kristelle (Kaz)] Kristelle: Damage v SM: Long Sword: ((1d8)+3) [1d8=5] 8 [MODIFIED (+3)] added to: Yuan-ti guard #3
[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=5] 10 [MODIFIED (+2)] added to: Yuan-ti guard #3
[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=2] 7 [MODIFIED (+2)] added to: Yuan-ti guard #3
[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Yuan-ti guard #3
[Indigo (Lisa)] LOL
[BOB (to GM only)] Yuan-ti guard #3's Current Hit Points: adjusted to -25 (-33) - Dead
[Guy] rofl
[Kristelle (Kaz)] ((MUAHAHA!))
[Hoffman (temp John)] it the mouse
[Kristelle (Kaz)] ((when did Hoffman take all that damage?))
[BOB] earlier encounters tonight
[Scarlet (BiBo!!!)] alright, lets take down this priest before he gets all huffy. (lots of zombies))
[BOB] ROUND: 5
[Indigo (Lisa)] (ghoul zombie combo)
[Hoffman (temp John)] (just got volunteered for planting a garden at 9 am)
[Indigo (Lisa)] (ghouls from the rest time before and zombies today)
[Hoffman (temp John)] (you will have to take the priest by yourself)
[BOB] a secret garden?
[BOB] and who is going to go into teh temple then?
[Guy] ((we wont save you any treasure either so :P))
[Guy] (foriso is definetlly going in))
[Scarlet (BiBo!!!)] I am guessing room is scarce right?
[Indigo (Lisa)] (we all want to see Foriso work that pole)
[temp John] thanks
[temp John] you have fun too
[Kristelle (Kaz)] ((Kristelle is going in, Miranda is reluctantly going in))
[Scarlet (BiBo!!!)] foriso is a thief, so he can climb, I have spider climb so I can too
[Kristelle (Kaz)] ((Night John))
[Scarlet (BiBo!!!)] so heading in
[Guy] ((I look good pole dancing lol))
[Scarlet (BiBo!!!)] ))night john))
[Guy] night john
[Kristelle (Kaz)] ((we have to climb up a pole?))
[temp John] ttfn
temp John has left the game on Fri Sep 24 22:19:31 EDT 2010
[Indigo (Lisa)] Goodnight
[BOB] the map scale is correct
[Scarlet (BiBo!!!)] ((either up or down one ))
[BOB] that entrace is about 5 feet wide
[BOB] who is going in first?
[Guy] foriso
[BOB] passage way curves to the left gentle slope down
[Scarlet (BiBo!!!)] Ill follow him
[BOB] Foriso Fairhand moved 1'09".
[BOB] Foriso Fairhand moved 12'08".
[BOB] Scarlet moved 11'03".
[BOB] next?
[Kristelle (Kaz)] ((Kristelle))
[Indigo (Lisa)] (Indigo will go too)
[BOB] next ? or bran?
[Guy] brb
[Kristelle (Kaz)] ((Wonder if Bran and Miranda should go before Indigo))
[BOB] and what abotu Miranda? keeping guard uptop?
[Kristelle (Kaz)] ((I dont' know, I don't really understand where it is we are going, Bob))
[BOB] you are going into that entrance way on the pyramid
[BOB] it is the passage way that Foriso is in now
[BOB] it curves down and to the left
[BOB] curling back on itself in a semi spiral
[Indigo (Lisa)] (Brawyn can go before Indigo)
[Kristelle (Kaz)] ((so we're goind down, not up))
[BOB] right
[Indigo (Lisa)] (then Miranda and Indigo can have her back?)
[Guy] back
[Kristelle (Kaz)] ((sounds good Lisa))
[BOB] so on Round 5 you start moving down the passageway
[BOB] taking yoru time checking for traps?
[BOB] with your thief in the lead
[Guy] you better believe it
[BOB] ok
[BOB] Foriso Fairhand moved 48'11".
[BOB] Scarlet moved 51'00".
[BOB] Kristelle moved 46'09".
[BOB] Branwyn moved 52'11".
[BOB] Miranda moved 48'11".
[BOB] Indigo moved 53'01".
[BOB] so you make it to this largish chamber
[BOB] there is a hole in the floor
[BOB] and a long studded pole that goes from the room below up past here to anothe room up above
[Scarlet (BiBo!!!)] look down and see if theres a priest there
[BOB] the pole is studded with small dimples
[BOB] light source?
[Guy] to help climb?
[BOB] there is no light in here
[Scarlet (BiBo!!!)] I got a torch
[BOB] what are you using to see?
[BOB] ok
[BOB] so 15 foot radius
[Guy] i was going to use ultravision
[Indigo (Lisa)] (Hoffman made those torches didn't he?)
[BOB] you can see the pole from here but that is all
[BOB] if you go into the room anyone down below will see your light
[BOB] or up above will see it also
[BOB] ROUND: 6
[Scarlet (BiBo!!!)] ((scarlet has a bit of an obsession with fire))
[Guy] ((hey bob i dont need light i have ultravision))
[Branwyn (Lisa)] (Indigo can see in the dark too, but not sure he can handle the pole)
[BOB] the torch woudl blind that type of vision
[BOB] and remember the Yuan-ti are cold blooded, so do not always show up that well
[Scarlet (BiBo!!!)] ((gonna have to deal with torch light like the rest of us humans))
[BOB] ok
[BOB] so are you going into the room with the torch?
[BOB] what is happening
[Guy] i is sneaking to look down
[Guy] and no torch for now torch bad
[BOB] Foriso Fairhand moved 12'01".
[BOB] so only Foriso and Indigo can see anything
[Guy (to BOB only)] im going to listen adn try to detect any noises from the priest
[Branwyn (Lisa)] (don't know if you saw from before, but as fyi - priest is weaker than those guards we just killed)
[BOB (to Guy only)] ok
[Scarlet (BiBo!!!)] well if you want to go in first without torch, go ahead I suppose, Ill stand back
[Branwyn (Lisa)] (on the bright side)
[BOB] torch is not lit
[Guy (to GM only)] Foriso Fairhand: Detect Noise check:(d100) [1d100=62] 62 - ROLL FAILED against 25!!
[BOB] firebuilding or cantrip can light it
[BOB] when you need it
[BOB (to Guy only)] foriso does not hear anything over the mumbling of your other party members
[BOB] ROUND: 7
[BOB] and next round
[Guy] im going down the pole
[BOB] is about 6 feet out to the pole
Kristelle (Kaz) stands quietly out of the way.
[BOB] is Foriso jumping over to the pole?
[BOB] leaning out ?
[Guy] leaning out
[BOB] Ok
[BOB] so make a blance check
[Guy] Foriso Fairhand: BAL check: (d20) [1d20=15] 15 - ROLL SUCCEEDED against 18!!
[BOB (to GM only)] You are here #1 moved 9'03".
[Guy] ok
[Guy] (( 18 dex gotta love it lol))
[BOB] Foriso Fairhand moved 5'10".
[Guy] ((too bad valgar didnt have an 18 dex lol))
[BOB] ok, so now one more check to slide down under control
[BOB] this is a save verus breath weapon though
[Scarlet (BiBo!!!)] why not a climb walls check?
[Guy] ((what about climb walls?))
[BOB] Oh right
[BOB] thief gets climb walls thankyou
[BOB] non thieves have the saving throw
[Kristelle (Kaz)] ((especially with the cloak))
[Guy] ((kaz just reminded me about my cloak))
[Scarlet (BiBo!!!)] alright, make with the climbing rolls
[BOB] so make that check to slide on down
[BOB] Foriso Fairhand moved 117'02".
[BOB] for the rest of the group, Indigo is the only one who can see
[BOB (to Lisa only)] Indigo sees Foriso lean out and grab at the pole, then start to slide down make an Obs check if he has it
[Guy] ((hey bob check made i climb like i have spider climb on me lol))
[BOB (to Guy only)] very good
[Guy (to BOB only)] I love my cloak :)
[BOB (to Lisa only)] Indigo sees Foriso start to climb down the pole and disapear down below
[Scarlet (BiBo!!!)] ((do we not hear chanting or something from this priest who is supposed to be doing a ritual? no ritual candles, incense or anything that would actually indicate a ritual happening?))
[BOB] so the room is dark
[BOB] no none of that Scarlet
[BOB] no one can see anything
[Scarlet (BiBo!!!)] ((um... isnt that weird?))
[BOB] ROUND: 8
Indigo (Lisa) walks over to hole and peers down looking for Foriso
[Indigo (Lisa)] Indigo moved 24'10".
[BOB] Ok so on the new round
[BOB] no one except Foriso and Indog can see still
[BOB] has been 8 rounds after the priest went into the temple
[Kristelle (Kaz)] ((I think we need to light a torch))
[BOB (to Guy only)] you land in a pile of what feels like straw, it rustles and crunches under foot make a obs check
[Scarlet (BiBo!!!)] ((I think something is wrong))
[Indigo (Lisa)] Give him a minute. He'll yell if he needs us
[BOB (to Lisa only)] Indigo sees Foriso land and hears a slight crunch, see him looking around and picking up something off the floor
[Guy (to BOB only)] dont have obs
[Indigo (Lisa)] He's okay for now
[Indigo (Lisa)] He's picking something up.
[Indigo (Lisa)] Can't tell what it is
[BOB (to Guy only)] ok then a knowledge check
[Scarlet (BiBo!!!)] ((egg shaped?))
Old Priest (BOB) creaky hissing,, Whoooo gossssses tttttheeeer
[Guy] Foriso Fairhand: KNO check: (d20) [1d20=18] 18 - ROLL FAILED against 16!!
[Old Priest (BOB) (to Guy only)] no clue in the dark, maybe parchment or straw mats
[BOB] ROUND: 9
[Old Priest (BOB)] so now that Indigo has started talking
[Old Priest (BOB)] you hear that creaking hissing noise echoing around the chamber
[Indigo (Lisa)] (oh no - did Indigo wake it up? :( )
Kristelle (Kaz) speaking quietly, "Indigo, shut your eyes for a moment. Scarlett or Bran, light that torch!"
[Indigo (Lisa)] (he never knows when to keep his mouth shut)
[BOB] Ok what do you do
[Indigo (Lisa)] (can we tell where voice is coming from?)
[BOB] is echoing all around in the chamber
[BOB] could be behind you
[BOB] could be up or down
[Scarlet (BiBo!!!)] well, they know we are here, might as well be able to see. ** cantrips the torch **
[BOB] scarlet will have to make that roll, Branwyn does not need a roll
[Scarlet (BiBo!!!)] I need a roll?
[BOB] nods, proficiency check
[BOB] until 5th level
[BOB] then is only under stressful situations
[Scarlet (BiBo!!!)] Scarlet: Cantrip Proficiency check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 16!!
[Indigo (Lisa)] (I usually roll anyway cuz I like it)
[BOB] FZZZZZZ
[BOB] and LIGHT
[BOB] you can see Indigo crouched out near the edge of the hole looking down
[BOB] Indigo can see the group at the entrance/ext path
[BOB] but not enough light to do more than that
Branwyn (Lisa) cantrips bluelight behind them so they can see if anyone is coming
[BOB] there is yoru torch glow for Scarlet
[Scarlet (BiBo!!!)] guess I will walk around and see if I can see who is talking next round
[BOB] ROUND: 10
[BOB] Effect Light for Scarlet has expired.
[BOB] Scarlet moved 6'10".
[Branwyn (Lisa)] (that was fast)
[BOB] sorry burns out in turns not rounds
[BOB] Scarlet moved 14'11".
[BOB] Branwyn moved 10'01".
[BOB] Kristelle moved 6'07".
[BOB] Miranda moved 9'01".
[BOB] Foriso can now see the light shining down from above
[Guy] so what do i see now?
[BOB] as Indigo looks down
[BOB] he can make his knowledge check first
[BOB] then Foriso gets another one
[Guy] Foriso Fairhand: KNO check: (d20) [1d20=13] 13 - ROLL SUCCEEDED against 16!!
[BOB] and Indigo?
[Guy] ooops sorry
[Indigo (Lisa)] Indigo: KNO check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 13!!
[BOB] is ok
[BOB] ok
[BOB (to Lisa only)] Indigo looks then blinks, Foriso is standing in a pile of dead snake skin,
Indigo (Lisa) calls out to Foriso
[BOB (to Guy only)] Foriso is looking around and realizes that all this down here looks like Yuan-ti clothing
[Indigo (Lisa)] Do you know what you're standing in?
[Guy] its clothing
[Old Priest (BOB)] ssssssstaaaayyyy sssstillll
[Indigo (Lisa)] It's dead snake clothing!
[Indigo (Lisa)] skins!
[Old Priest (BOB)] whooo disssturbss meee
Branwyn (Lisa) quickly motions for Indigo to stay quiet, shaking her head
[Guy] we are your death
[Old Priest (BOB)] anyone with Obs now?
[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 17!!
[Scarlet (BiBo!!!)] I think I do
[Scarlet (BiBo!!!)] Scarlet: Observation check: (d20) [1d20=9] 9 - ROLL SUCCEEDED against 18!!
[Old Priest (BOB) (to Lisa only)] branwyn glances up and sees the beginning of a tail sliding down the hole from above, a skin being shed
[Old Priest (BOB) (to BiBo!!! only)] scarlet looks around and sees the tip of a tail beginningto come down the pole
Branwyn (Lisa) glancing up, her face freezes
Branwyn (Lisa) pulls Indigo back from the hole
[Scarlet (BiBo!!!)] /bob is it moving?
[Old Priest (BOB)] yes
Branwyn (Lisa) whispers, "it's coming from above"
[Branwyn (Lisa)] Indigo moved 7'01".
Branwyn (Lisa) nudges Kristelle and points upward
Kristelle (Kaz) gives a short nod and whispers for Foriso to get back up to them
[Old Priest (BOB)] and a man sized long section of shed snake skin tumbles down out of the upper chamber
[Old Priest (BOB)] cascades down around the pole
[Old Priest (BOB)] and falls down ontop of Foriso
[Branwyn (Lisa)] (watch out Foriso!)
[Scarlet (BiBo!!!)] ((I think we better get attacking now))
[Old Priest (BOB)] &&&&&&&&
[Old Priest (BOB)] will everyone be here early next week?
[Old Priest (BOB)] Guy?
[Guy] ill be here after 7
[Old Priest (BOB)] ok then lets keep going
[Branwyn (Lisa)] (ack! we stop now?)
[Old Priest (BOB)] grins
[Guy] i work 11-7 next week
[Old Priest (BOB)] giving Lisa a heart attack
[Scarlet (BiBo!!!)] provided I dont oversleep, I should be on time
[Old Priest (BOB)] so on round 11
[BOB] ROUND: 11
[BOB] Effect Light for Scarlet has expired.
[Scarlet (BiBo!!!)] lol
[Old Priest (BOB)] SSSSSSoooo you are here to kill me youuu ssssssay
[Guy] i thought they lit a torch?
[Old Priest (BOB)] a much stronger voice now
[Scarlet (BiBo!!!)] ((um... did we say that??))
[Old Priest (BOB)] Foriso did
[Branwyn (Lisa)] (do you have more of those lights?)
[Old Priest (BOB)] aqnd yes to guy you have a torch right there
[Guy] I am back at the keyboard.
[Foriso Fairhand (Guy)] im going up the pole
[Scarlet (BiBo!!!)] Unless you have a better offer for us.
[Old Priest (BOB)] Ok, so Foriso can scurry up the pole
[Old Priest (BOB)] pushing the skin off of him
[Old Priest (BOB)] the group is there in the center chamber
[Old Priest (BOB)] the voice up above says
[Old Priest (BOB)] I take it my sssssonn ssssent you to assssasssinatee meee
[Scarlet (BiBo!!!)] ((um... did he?))
[Foriso Fairhand (Guy)] Im afraid so old one
[Old Priest (BOB)] (and you see Foriso scramble up with the snake skin drapped over him)
Branwyn (Lisa) not being able to help herself, "Your son?"
[Kristelle (Kaz)] Figures...
[Old Priest (BOB)] hee hasss alwaysss been too hasstyyyy
[Old Priest (BOB)] He promisssed you treassssure?
[Old Priest (BOB)] the Dagger I ssssupoosssse
[Foriso Fairhand (Guy)] personally Id rather just have the dagger i was sent for and let you deal with your son
[Old Priest (BOB)] did he ssssshare the passssword with youo?
[Foriso Fairhand (Guy)] what password?
[Old Priest (BOB)] sssssssss ssssss laughter
[Kristelle (Kaz)] OF course not, and he's about on my last nerve.
[Old Priest (BOB)] sssstayyy your handsssss
[Foriso Fairhand (Guy)] I have no interest in keeping the dagger I only wish to deliver it as I was requested to do
[Old Priest (BOB)] I have a prooopossssition for youssssss
[Foriso Fairhand (Guy)] Im listening
[Old Priest (BOB)] you will ssssneaak me out of the temple. leaving my sssskin behind
[Old Priest (BOB)] we will ssstoppp near the eggsss
[Old Priest (BOB)] you will get the dagger from the dragon
[Old Priest (BOB)] then we will disssapear into the ssswampsss
[Scarlet (BiBo!!!)] ((dragon??))
[Foriso Fairhand (Guy)] dragon? what dragon?
[Old Priest (BOB)] sssssss ssssssssss ssssss
[Old Priest (BOB)] whoo are youssss
[Old Priest (BOB)] you trussst in himmm?
[Old Priest (BOB)] or youuuu think you are tooo sssstrong
[Old Priest (BOB)] youuu think the eggsss are ssssimply laying there?
[Old Priest (BOB)] in this ssswamp?
[Kristelle (Kaz)] I wouldn't imagine they would be
[Foriso Fairhand (Guy)] I thought they were stones shaped like eggs
[Old Priest (BOB)] ssss ssss
[Old Priest (BOB)] sssssooo we have a deal? you sssssneak me out of the Nesssst area?
[Old Priest (BOB)] he thinksss I am dead
[Old Priest (BOB)] ssssseessss sssskin
[Foriso Fairhand (Guy)] what do you get out of this though?
[Kristelle (Kaz)] You give us the dagger, and we part ways?
[Branwyn (Lisa)] (and we get no loot)
[Kristelle (Kaz)] Tiptoes, he gets to live.
[Scarlet (BiBo!!!)] he gets to be not dead
[Old Priest (BOB)] I will return to ssssurprissse my ssssson
[Kristelle (Kaz)] And he gets to give his son a terrible surprise, one day in the future.
[Foriso Fairhand (Guy)] I think i rather like that idea
Kristelle (Kaz) grins at the priest, not a very nice grin but she doesn't like the second priest anyway.
[Foriso Fairhand (Guy)] I wish I was going to be around to see that
[Branwyn (Lisa)] I don't know if we can trust him. We're just going to walk with him all the way to the eggs?
[Old Priest (BOB)] you will dissssquisssse me
[Branwyn (Lisa)] He is weak now, but will get stronger.
[Scarlet (BiBo!!!)] well, do you trust the son more?
[Foriso Fairhand (Guy)] Sparks you were the one that had the most trouble with this because of having to kill the old one
Kristelle (Kaz) shrugs at Branwyn.
[Branwyn (Lisa)] Everything he has said has been true so far
[Kristelle (Kaz)] We never really wanted to kill this priest anyway.
[Scarlet (BiBo!!!)] :: shrugs :: this seems easier to me. less work, same reward. Dont really see the downside.
[Foriso Fairhand (Guy)] Now we have a chance to end this in a way that doesnt involve killing him and we get the bonus of knowing the son will be in trouble later
[Kristelle (Kaz)] I don't know that I believe second priest was ever really planning to give us the dagger and let us walk away, anyway.
[Kristelle (Kaz)] What kind of disguise did you have in mind, old one?
[Old Priest (BOB)] clooaksss
[Old Priest (BOB)] ssssomething
Foriso Fairhand (Guy) digs out his old cloak for the old one
[Old Priest (BOB)] (and a large tail slips down around the pole, curved around it
[Old Priest (BOB)] and sliding down
[BOB (to GM only)] Old Priest targets Miranda. Distance: 2'07"
[BOB (to GM only)] Old Priest targets Kristelle. Distance: 1'03"
[BOB (to GM only)] Old Priest no longer targets Miranda.
[BOB (to GM only)] Old Priest targets Indigo. Distance: 0'00"
[BOB (to GM only)] Old Priest targets Branwyn. Distance: 1'02"
[BOB (to GM only)] Old Priest no longer targets Kristelle.
[BOB (to GM only)] Old Priest no longer targets Indigo.
[BOB (to GM only)] Old Priest no longer targets Branwyn.
[BOB (to GM only)] Old Priest targets Scarlet. Distance: 4'09"
[BOB (to GM only)] Old Priest moved 40'09".
[Old Priest (BOB)] sssssooo we have a deal?
[Foriso Fairhand (Guy)] I can acceopt it
[Scarlet (BiBo!!!)] Obviously I dont really know much about the existing deal to begin with so i cant really decide one way or another, but I like this plan.
[Kristelle (Kaz)] as long as this deal means all parties get out alive, and our party with the dagger to boot, works for me.
Branwyn (Lisa) sighs, not liking this at all, but it's not her quest, so, just shrugs
[BOB] Ok
[BOB] Combat has finished.
[BOB] so he wraps up his wet new skin in the cloak
[BOB] quickly lets you know where the guards will be next
[BOB] shrugs off the dead ones out side
[BOB] says he will take you to a spot along the channel close to the Egg Island
[BOB] and you can hide there overnight
[BOB] then go into it in the morning
[BOB] he wants to stay with you for one full day at least
[Branwyn (Lisa)] I'm sure he does
[Foriso Fairhand (Guy)] lol
[Branwyn (Lisa)] besides he has to tell us the password, right?
[Branwyn (Lisa)] open dragon!
[Branwyn (Lisa)] :)
[BOB] that night at the camp
[BOB] he describes the island
[BOB] a section of raised dry area
[BOB] they have a spelled young black dragon that sleeps over the eggs
[Scarlet (BiBo!!!)] like charmed?
[BOB] yes
[BOB] will allow you to get close
[Scarlet (BiBo!!!)] these are dragon eggs?
[BOB] but it will defend the eggs
[BOB] no Yuan-ti eggs
[BOB] waiting to be "energized" to then hatch later
[BOB] (is a complicated snake thing)
[BOB] but he explains that the dragon will attack once it figures out you are not Yuan-Ti
[Scarlet (BiBo!!!)] would be fun to enlarge the dragon and watch him crush the eggs.....
[Kristelle (Kaz)] ((lol))
[Branwyn (Lisa)] (like the map says - no touchy the eggs)
[BOB] once on the island there is large stone doorway
[BOB] the password is a Yuan-Ti word
[Scarlet (BiBo!!!)] what a lame password
[BOB] he can say it with no problem but does not want to go near the dragon
[BOB] he will try to teach you
[BOB] will make those checks next week to see if you can say it right
[BOB] we will pick up with that at the beginning next week
[Scarlet (BiBo!!!)] oh, we cant say "a Yuan-Ti word"?
[BOB] grins
[Branwyn (Lisa)] (does modern languages prof help with snakespeak?)
[Kristelle (Kaz)] You just said it, Marco
[BOB] yes
[BOB] to Lisa
[Guy] bob can i roll tonight?
[BOB] sure
[Branwyn (Lisa)] (Indigo might have a shot then)
[BOB] d20
[BOB] modified by languages known etc
[Guy] (d20) [1d20=5] 5
[Scarlet (BiBo!!!)] the priest will let us know if we pronounce it correctly right?
[BOB] will let you know next week if you do know it
[BOB] yes
[BOB] Ok
[BOB] so the planning can be continued on the boards
[BOB] how to takle a young black dragon
[BOB] at least you will be at full spells
[Scarlet (BiBo!!!)] we have to tackle him? I thought that was what the password was for
[BOB] password is for the stone doorway under him
[Branwyn (Lisa)] (can't foriso just sneak past it? it's sleeping)
[BOB] dragon and then a magic doorway
[BOB] sure
[BOB] and if he fails
[Kristelle (Kaz)] I'm not sure why the priest wouldn't get him to let us pass.
[Branwyn (Lisa)] uinder dragon?????
[BOB] nods
[BOB] and the priest is not allowed on the egg island
[Scarlet (BiBo!!!)] can I prep my spells now then?
[Kristelle (Kaz)] After all, he wouldn't want us to kill the dragon.
[BOB] lets wait till next week to change sheets
[Branwyn (Lisa)] anyone have a leviate massive objects spell?
[Kristelle (Kaz)] Okay, I'm off. Y'all have a good night
[BOB] night
[Branwyn (Lisa)] Goodnight!
Kaz has left the game on Fri Sep 24 23:28:17 EDT 2010
[Scarlet (BiBo!!!)] regular levitate can lift a lot of weight
[BOB] and yes he expects you to kill or seriously hurt the dragon
[BOB] just like you did to his guards
[Lisa] Who cares what he wants?
[BOB] this is a revolution
[Lisa] He's leaving
[Guy] lol
[Scarlet (BiBo!!!)] um... if the dragon is sleeping, whats stopping us from sneaking past?
[Guy] ok im off as well yall have a good night and ill see ya next week
[BOB] night Guy
[Lisa] it's underneath
[Guy] dragons have awesome senses
[BOB] and marco all good things to take into account
[Lisa] Night Guy!
[Scarlet (BiBo!!!)] this dragon is charmed no less
[Guy] night all
[Scarlet (BiBo!!!)] so not of sound senses
[Scarlet (BiBo!!!)] nighty
Guy has left the game on Fri Sep 24 23:30:08 EDT 2010
[BOB] talking 24 foot long, 24 foot wingspan plus another 18 feet or so of tail on top of that
[Lisa] Wonder how it would have played out if Guy had gone up instead of down?
[Scarlet (BiBo!!!)] probably the same
[Lisa] or would Bob have made snake on bottom floor?
[Scarlet (BiBo!!!)] I doubt it would have changed much
[BOB] smiles
[Lisa] you're probably right, just thinking
[BOB] I did have the twist planned
[BOB] from the beginning
[Scarlet (BiBo!!!)] well, no one seemed particularly game to kill him anyway
[Lisa] good thing it was not Branwyn's mission
[Lisa] She would have
[Lisa] Don't trust the snake people
[Lisa] just a little too convenient
[Scarlet (BiBo!!!)] well, we are choosing between two snake people. doesnt really matter which one we betray does it?
[Scarlet (BiBo!!!)] in an ideal world, we would kill the lot of them and be done with it
[Lisa] true
[Scarlet (BiBo!!!)] they are both evil after all
[Lisa] oh well, fun stuff for next week
[BOB] marco you knwo where to post now
[Scarlet (BiBo!!!)] nighty night
[Lisa] I'll see you later. Goodnight!
[Scarlet (BiBo!!!)] yep, I think
[BOB] night
Lisa has left the game on Fri Sep 24 23:34:07 EDT 2010
[Scarlet (BiBo!!!)] dunno that I know HOW to post yet, but I know WHERE
[BOB] will tell you in Aim
[Scarlet (BiBo!!!)] okies
BiBo!!! has left the game on Fri Sep 24 23:34:39 EDT 2010
XP awarded - Miranda, Indigo 100, Kristelle, Foriso 150, Hoffman Brawyn, Scarlet 200