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Troll discussion (thread of Player communication)


Khan is the first player character troll. It was very understanding of BOB to allow me to keep him as a PC with such an exotic character, especially one that is open for a lot of abuse. I would like to start a discussion now so there are no surprises.

John


Copy of Troll Notes for easy reference

Combat: Trolls attack with two clawed hands and their bite, and they can attack at multiple opponents. In the rare case that a troll wields a weapon, it attacks with a +8 damage bonus. Trolls regenerate at an amazing rate. Starting three rounds after first blood, the creatures recovers 3 hit points per round until healed. Trolls reduced to 0 or fewer hit points fall to the ground, incapacitated but not slain. Incapacitated trolls continue to regenerate and stand up to fight as soon as they have a positive number of hit points. When using an edged weapon, it is possible to sever the thin limbs of a troll (a natural 20 with an edged weapon is needed). Severed limbs continue to fight after separation from the body (hands squeeze, heads bite if stepped on, etc.). Attacks by severed limbs are at normal chances to hit. Separated limbs fight for the remainder of the battle, then scuttle back and rebind with the body once the battle is over. Limbs unable to reach the body to die within 24 hours, but this is of little consequence since trolls regenerate lost body parts (including the head) within a week. If a troll is dismembered and scattered, the largest surviving piece regenerates. The others die within one day if they cannot rejoin that piece. Only fire and acid cause permanent damage to trolls. These forms of attack destroy its regenerative ability. A troll reduced to 0 or fewer hit points and immersed in acid or burned with fire is killed. Trolls have no fear of death, and launch themselves into combat, flailing wildly at their opponents and biting whoever comes closest. They occasionally (25%) throw stones before closing with their victims. Thrown stones have a maximum range of 20 yards, weigh 10 to 20 pounds, and inflict 1d8 points of damage. If confronted by a large natural or magical fire, trolls try to find some way around the flames. Trolls combine a ravenous appetite with limited intelligence, so they are frequently distracted and break off pursuit 50% of the time to pick up food dropped by fleeing prey.

The troll's green blood is used to manufacture both poison antidotes and healing potions. The blood from one troll, worth 400 gp, can make three such potions.

Movement: 12 Damage/Attack: 5-8/5-8/5-12 Size: L (9')


Combat

If Khan uses natural attacks, the damage is as stated? As a pc his THACO and number of attacks are per the class? Is the bonus damage is too much to ask for? Do I get the stone trowing ability, just as a factor of size?

John


Regeneration

The basic regeneration is a big advantage, but as he takes damage as a large creature, not too much. While he does not regenerate fire and acid, is there any reason to think that damage can not be healed? With Fritz back, I remembered the DS storing blood at the keep at one point in order to bring people back. It seems that might be easier with a troll, but still tricky. John


Blood Sale

Similar to a thief wizard with a guild of followers using their skills to get money for the never ending money pit of magic, a troll wizard could find himself making money by selling their blood or even just using their blood as a component. How do we track this to be fair? John