Chapter 1 - Class - Character Kits
Warrior Kits
These kits are reserved for warrior characters only, taken from The Complete Fighter's Handbook.
You can only take one Warrior Kit for your character.
You can only take a Warrior Kit for your character when that character is first created.
There's an exception to that second rule: If you and your DM both want to integrate these rules into an existing campaign, and both DM and players can agree upon what Warrior Kit each existing player-character most closely resembles, then you can use these rules for existing characters, adding a Warrior Kit to each existing character. Once you've taken a Warrior Kit, you cannot change it. Later in the character's life, he can possibly abandon his Kit; see "Abandoning A Kit,"
In general, each Kit can be used with each of the three warrior classes. Your character can, for instance, be a Barbarian Fighter, an Amazon Paladin, or a Samurai Ranger
Following are several sorts of warriors represented by Warrior Kits. Before allowing his players to choose Kits for their characters, the DM should review these and make notes for himself about them. For each Warrior Kit, the DM has to choose:
Let's take the Amazon Kit as an example. This Kit was loosely derived from the
Amazons of Greek myth. But this DM's Amazons may be substantially different from
those. So, first, he has to decide if he will allow this Kit in his campaign. If he has any sort
of Amazons on his world, he probably will allow this. If he has no Amazons, then he
won't. Let's presume that he does. Second, he has to decide what additional information he needs to give the players
about the Amazons. In his world, let's say, the Amazons live on Lunyrra, a heavily
forested island surrounded by almost unscaleable cliffs, and make war on the surrounding
islands; when players are interested in playing Amazons, he gives them that information
in addition to the Kit. Third, he has to decide what changes he wishes to make to the Kit. Since his
Amazons are sailors instead of famous equestrians, he changes the required/bonus
Nonweapon Proficiencies from Riding and Animal Training to Seamanship and
Navigation.
By these means, he has adapted the generic Warrior Kit below to his own campaign
world and made it fit in just as he likes.
Each kit presented in this section is made up of twelve different parts. The first is a general
description of the kit and the requirements of entry into that kit. Any who do not meet the
requirements cannot take the kit for their character-No Exceptions! The remaining eleven parts
are as follows:
- Role - This is the role of the PC in general and in elven society in particular. Note that
the exclusion of either male or female pronouns does not mean the kit is restricted to gender. All kits are available to both sexes.
- Secondary Skills - If a campaign does not use the proficiency rules, the character must
take his secondary skills from this section rather than randomly rolling for them.
- Weapon Proficiencies - These are the weapon proficiencies required of the elf to fill
the slots available. Usually, not all of these slots will be filled by the required weapons, leaving some degree of choice. Please note that weapon proficiencies are not bonus proficiencies unless specified as such. Most are simply required, not actual bonuses.
- Bonus Nonweapon Proficiencies - Most kits provide some nonweapon proficiencies.
These are free-even if they belong to other character classes. Note: All civilized elves know Reading/Writing.
- Recommended Nonweapon Proficiencies - These nonweapon proficiencies are
recommended, but are not bonus slots. If a character wishes to take one of these proficiencies, he must pay the full cost of the proficiency. Again, these are recommended to maintain kit flavor, but are not required.
- Equipment - This is a list of equipment that the kit typically uses. Some kits use special
equipment, while others require that their users refrain from using certain items.
- Special Benefits - Most of the kits allow certain privileges to their users.
- Special Hindrances - To counterbalance the benefits received from these kits, most
kits also have some specific hindrances.
- Wealth Options - This is the limit on how much money a PC receives when created and
how wealth gained must be spent.
- Races - Not all kits fit easily to all races. Some kits are unusual for certain races, while other kits outright forbidden from being used.
Amazon
Barbarian
Beast-Rider
Berserker
Cavalier
Gladiator
Myrmidon
Noble Warrior
Peasant Hero
Outlaw
Samurai
Savage
Swashbuckler
Wilderness Warrior