Main / WarriorKits

Chapter 1 - Class - Character Kits

Warrior Kits

These kits are reserved for warrior characters only, taken from The Complete Fighter's Handbook.

You can only take one Warrior Kit for your character.

You can only take a Warrior Kit for your character when that character is first created.

There's an exception to that second rule: If you and your DM both want to integrate these rules into an existing campaign, and both DM and players can agree upon what Warrior Kit each existing player-character most closely resembles, then you can use these rules for existing characters, adding a Warrior Kit to each existing character. Once you've taken a Warrior Kit, you cannot change it. Later in the character's life, he can possibly abandon his Kit; see "Abandoning A Kit,"

In general, each Kit can be used with each of the three warrior classes. Your character can, for instance, be a Barbarian Fighter, an Amazon Paladin, or a Samurai Ranger

Following are several sorts of warriors represented by Warrior Kits. Before allowing his players to choose Kits for their characters, the DM should review these and make notes for himself about them. For each Warrior Kit, the DM has to choose:

(1) If he will even allow this Kit in his campaign.
(2) What additional information he needs to give the players about each Kit.
(3) What changes he might wish to make to each Kit.

Let's take the Amazon Kit as an example. This Kit was loosely derived from the Amazons of Greek myth. But this DM's Amazons may be substantially different from those. So, first, he has to decide if he will allow this Kit in his campaign. If he has any sort of Amazons on his world, he probably will allow this. If he has no Amazons, then he won't. Let's presume that he does. Second, he has to decide what additional information he needs to give the players about the Amazons. In his world, let's say, the Amazons live on Lunyrra, a heavily forested island surrounded by almost unscaleable cliffs, and make war on the surrounding islands; when players are interested in playing Amazons, he gives them that information in addition to the Kit. Third, he has to decide what changes he wishes to make to the Kit. Since his Amazons are sailors instead of famous equestrians, he changes the required/bonus Nonweapon Proficiencies from Riding and Animal Training to Seamanship and Navigation.

By these means, he has adapted the generic Warrior Kit below to his own campaign world and made it fit in just as he likes.


Each kit presented in this section is made up of twelve different parts. The first is a general description of the kit and the requirements of entry into that kit. Any who do not meet the requirements cannot take the kit for their character-No Exceptions! The remaining eleven parts are as follows:

the exclusion of either male or female pronouns does not mean the kit is restricted to gender. All kits are available to both sexes.

take his secondary skills from this section rather than randomly rolling for them.

the slots available. Usually, not all of these slots will be filled by the required weapons, leaving some degree of choice. Please note that weapon proficiencies are not bonus proficiencies unless specified as such. Most are simply required, not actual bonuses.

These are free-even if they belong to other character classes. Note: All civilized elves know Reading/Writing.

recommended, but are not bonus slots. If a character wishes to take one of these proficiencies, he must pay the full cost of the proficiency. Again, these are recommended to maintain kit flavor, but are not required.

equipment, while others require that their users refrain from using certain items.

kits also have some specific hindrances.

how wealth gained must be spent.

Amazon
Barbarian
Beast-Rider
Berserker
Cavalier
Gladiator
Myrmidon
Noble Warrior
Peasant Hero
Outlaw
Samurai
Savage
Swashbuckler
Wilderness Warrior