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Mage Spells Level 1 - Spell Data Files - KloOge
This the full list of all 1st level Mage spells
# Name Level Cast Level Expression # Memorized Cost Sound Effect Affect Normal Fires 1 1 For {$L*2} rounds I can control the brightness of that fire. 0 1 Alarm 1 1 For {24+(3*$L)} turns anything entering the warded area sets off an alarm. 0 1 Armor 1 1 I have AC 6 until I take {8+$L} points of damage. 0 1 Audible Glamer 1 1 I make illusion sounds for {$L*3} rounds! 0 1 Burning Hands 1 1 A 5' 120 degre arc of flame bursts from my hands dealing {1d3+($L*2)} points of damage! Save for half. 0 1 Cantrip 1 1 I can do minor spell effects for the next {$L} hours. 0 1 Change Self 1 1 I alter my appearance for {2d6+($L*2)} rounds. 0 1 Charm Person 1 1 One person is charmed for a period of time based on their intelligence unless they save vs spell. 0 1 Chill Touch 1 1 For the next {3+$L} rounds, anyone I touch takes 1d4 points of damage and temporarily loses 1 point of strength, though they may save to avoid this. Undead do not lose strength and instead flee for {1d4+$L} rounds if they fail their save. 0 1 Chromatic Orb 1 1 Ii conjure up an orb and if I hit you with it, it does one of many different things, see spell description for details. 0 1 Color Spray 1 1 I blind, knock out, or stun {1d6} people in a 5'x20'x20' cone! 0 1 Comprehend Languages 1 1 For the next {5*$L} rounds I can understand any one creature or text that I touch. 0 1 Conjure Spell Component 1 1 I conjure up to {$L*3} spell components from within a {$L} mile radius. Such components are natural and not possessed by another. They are also of 1 gp value or less. 0 1 Copy 1 1 I instantly copy a book or other source of writing. 0 1 Corpse Visage 1 1 The target's face looks like that of a corpse for {$L} rounds. Creatures of 1 hit die or less who see the target must save vs spell or flee for {1d4} rounds. In any case, those seeing the target get a +2 penalty to their surprise rolls. 0 1 Dancing Lights 1 1 For {2*$L} rounds I conjure up some balls of light to light the way. 0 1 Detect Disease 1 1 I can detect disease within 1 creature and have a {10*$L}% chance of knowing the exact disease. 0 1 Detect Magic - Wizard 1 1 For {2*$L} rounds I can detect magic in a 10'x60' path in front of me. 0 1 Detect Phase 1 1 For {2*$L} rounds I can detect creatures and objects in phase in a 10'x60' path in front of me. 0 1 Detect Secret Passages and Portals 1 1 I can search {$L} 10'x10' areas. If they contain any secret doors or passages they glow for a turn. 0 1 Detect Undead 1 1 For 3 turns I can detect all undead in a 10' path in front of me up to {60+($L*10)} feet away. 0 1 Dictation 1 1 Anything said within 10 feet of me for the next {$L} turns is copied down on paper. 0 1 Divining Rod 1 1 I enchant a branch to lead me to something within 60 feet for the next {$L} rounds. 0 1 Enlarge 1 1 The target is {$L*10}% larger or smaller for {5*$L} rounds. 0 1 Erase 1 1 I permanently erase 1 scroll or 2 pages of text. 0 1 Expeditious Retreat 1 1 For the next {3+$L} rounds I can run at 3 times my normal movement rate, though I can't do anything else when I move. 0 1 Feather Fall 1 1 For {$L} rounds the target falls gently so as not to go splat. 0 1 Find Familiar 1 1 Ooba jooba! I summon up a {1d100[1-3="Bat!";4-10="Cat!";11-14="Chipmunk!";15-18="Crow!";19-22="Dog!";23-24="Fox!;25-26="Seagull!";27-30="Hawk!";31-33="Hare!";34-37="Lizard!";38-40="Monkey!";41-42="Mouse!";43-44="Otter!";45-46="Owl!";47-48="Parrot!";49-50="Raccoon!";51-52="Rat!";53-54="Rooster!";55-57="Raven!";58-59="Skunk!";60-61="Snake!";62-63="Squirrel!";64-66="Toad!";67-70="Weasel!";71-74="Wolverine!";75-100="Nothing!"]} 0 1 Fire Burst 1 1 All within 10 feet of a source of fire take {$L} points of damage, though if they save they take none. 0 1 Fist of Stone 1 1 For {$L} rounds, the caster has a hand made of stone which is equivalent to 18/00 strength. 0 1 Friends 1 1 I gain {2d4} points of Charisma for {1d4+$L} rounds 0 1 Gaze Reflection 1 1 I reflect gaze attacks for {2+$L} rounds. 0 1 Grease 1 1 I make a 10'x10' square or 1 item slippery for {3+$L} rounds. 0 1 Hold Portal 1 1 The door is stuck for {$L} rounds. 0 1 Hornung's Guess 1 1 I make a guess as to the number of units in a group of said units. 0 1 Hypnotism 1 1 I hypnotise {1d6} creatures for {1+$L} rounds then give them a command which they can save to ignore. 0 1 Identify 1 1 I identify {$L} functions with a {10*$L}% chance of success. 0 1 Jump 1 1 For {1d3+1} rounds I can jump 30 feet forward or straight upward, or 10 feet backward. 0 1 Lasting Breath 1 1 The target can hold its breath for {1d4+$L} extra rounds. 0 1 Light - Wizard 1 1 I create a light with a 20' radius which lasts for {$L} turns 0 1 Magic Missile 1 1 Magical bolts shoot forth, each doing 1d4+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level. 0 1 Mending 1 1 1 object is fixed. 0 1 Message 1 1 For {$L*5} rounds I can whisper to {$L} targets within {30+($L*10)} feet without being overheard. 0 1 Metamorphose Liquids 1 1 I turn one liquid into another nonmagical liquid. 0 1 Mount 1 1 I create a mount which sticks around for {2+$L} hours. 0 1 Murdock's Feathery Flyer 1 1 I have a membrane between my arms that allows me to glide for {$L} rounds. 0 1 Nahal's Reckless Dweomer 1 1 I create a wild surge in hopes of actually getting a useful spell out of it. 0 1 Nystul's Magical Aura 1 1 A target item glows as magical under detection for {$L} days. 0 1 Patternweave 1 1 I look at a bunch of pieces of something and see it as it would be whole. 0 1 Phantasmal Force 1 1 I create a visual illusion which sticks around as long as I concentrate. 0 1 Protection From Evil - Wizard 1 1 I am protected for {$L*2} rounds. 0 1 Protection From Hunger and Thirst 1 1 I don't get hungry or thirsty for {$L} days. 0 1 Protection from Vermin 1 1 Unintelligent creatures of 1 hit die or less are unable to touch me for {$L*2} rounds. 0 1 Ray of Fatigue 1 1 If the target fails his save, he's fatigued for {$L} rounds. 0 1 Read Magic 1 1 I can read magical writing for {$L*2} rounds 0 1 Shield 1 1 My AC is 2 vs thrown missiles, 3 vs launched missiles, and 4 vs melee attacks for the next {5*$L} rounds. I also get +1 to saves from frontal attacks and am immune to magic missiles. 0 1 Shocking Grasp 1 1 The spell is discharged and deals {1d8+$L} points of damage if I touch them within {$L} rounds. 0 1 Sleep 1 1 {2d4} hit dice worth of creatures fall asleep, no save. 0 1 Spider Climb 1 1 I can climb surfaces for {3+$L} rounds. 0 1 Spook 1 1 If it fails its save, the target flees as fast as possible from the caster. 0 1 Taunt 1 1 Those in a 30 ft radius from the target save vs spell or want to beat the ever living bejeebus out of the wizard. 0 1 Tenser's Floating Disc 1 1 I create a 3 foot diameter disc that can carry {$L*100} pounds of weight. It stays near me for {3+$L} turns. 0 1 Unseen Servant 1 1 A little unseen force does stuff for me for {6+$L} turns. 0 1 Ventriloquism 1 1 For {4+$L} rounds my voice comes from elsewhere. 0 1 Wall of Fog 1 1 I create {$L} 10' cubes of fog which stick around for {2d4+$L} rounds. 0 1 Wizard Mark 1 1 I permanently sign an object magically. 0 1