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Mage Spells Level 1 - Spell Data Files - KloOge

This the full list of all 1st level Mage spells

# Name	Level	Cast Level	Expression	# Memorized	Cost	Sound	Effect
Affect Normal Fires	1	1	For {$L*2} rounds I can control the brightness of that fire.	0	1		
Alarm	1	1	For {24+(3*$L)} turns anything entering the warded area sets off an alarm.	0	1		
Armor	1	1	I have AC 6 until I take {8+$L} points of damage.	0	1		
Audible Glamer	1	1	I make illusion sounds for {$L*3} rounds!	0	1		
Burning Hands	1	1	A 5' 120 degre arc of flame bursts from my hands dealing {1d3+($L*2)} points of damage! Save for half.	0	1		
Cantrip	1	1	I can do minor spell effects for the next {$L} hours.	0	1		
Change Self	1	1	I alter my appearance for {2d6+($L*2)} rounds.	0	1		
Charm Person	1	1	One person is charmed for a period of time based on their intelligence unless they save vs spell.	0	1		
Chill Touch	1	1	For the next {3+$L} rounds, anyone I touch takes 1d4 points of damage and temporarily loses 1 point of strength, though they may save to avoid this. Undead do not lose strength and instead flee for {1d4+$L} rounds if they fail their save.	0	1		
Chromatic Orb	1	1	Ii conjure up an orb and if I hit you with it, it does one of many different things, see spell description for details.	0	1		
Color Spray	1	1	I blind, knock out, or stun {1d6} people in a 5'x20'x20' cone!	0	1		
Comprehend Languages	1	1	For the next {5*$L} rounds I can understand any one creature or text that I touch.	0	1		
Conjure Spell Component	1	1	I conjure up to {$L*3} spell components from within a {$L} mile radius. Such components are natural and not possessed by another. They are also of 1 gp value or less.	0	1		
Copy	1	1	I instantly copy a book or other source of writing.	0	1		
Corpse Visage	1	1	The target's face looks like that of a corpse for {$L} rounds. Creatures of 1 hit die or less who see the target must save vs spell or flee for {1d4} rounds. In any case, those seeing the target get a +2 penalty to their surprise rolls.	0	1		
Dancing Lights	1	1	For {2*$L} rounds I conjure up some balls of light to light the way.	0	1		
Detect Disease	1	1	I can detect disease within 1 creature and have a {10*$L}% chance of knowing the exact disease.	0	1		
Detect Magic - Wizard	1	1	For {2*$L} rounds I can detect magic in a 10'x60' path in front of me.	0	1		
Detect Phase	1	1	For {2*$L} rounds I can detect creatures and objects in phase in a 10'x60' path in front of me.	0	1		
Detect Secret Passages and Portals	1	1	I can search {$L} 10'x10' areas. If they contain any secret doors or passages they glow for a turn.	0	1		
Detect Undead	1	1	For 3 turns I can detect all undead in a 10' path in front of me up to {60+($L*10)} feet away.	0	1		
Dictation	1	1	Anything said within 10 feet of me for the next {$L} turns is copied down on paper.	0	1		
Divining Rod	1	1	I enchant a branch to lead me to something within 60 feet for the next {$L} rounds.	0	1		
Enlarge	1	1	The target is {$L*10}% larger or smaller for {5*$L} rounds.	0	1		
Erase	1	1	I permanently erase 1 scroll or 2 pages of text.	0	1		
Expeditious Retreat	1	1	For the next {3+$L} rounds I can run at 3 times my normal movement rate, though I can't do anything else when I move.	0	1		
Feather Fall	1	1	For {$L} rounds the target falls gently so as not to go splat.	0	1		
Find Familiar	1	1	Ooba jooba! I summon up a {1d100[1-3="Bat!";4-10="Cat!";11-14="Chipmunk!";15-18="Crow!";19-22="Dog!";23-24="Fox!;25-26="Seagull!";27-30="Hawk!";31-33="Hare!";34-37="Lizard!";38-40="Monkey!";41-42="Mouse!";43-44="Otter!";45-46="Owl!";47-48="Parrot!";49-50="Raccoon!";51-52="Rat!";53-54="Rooster!";55-57="Raven!";58-59="Skunk!";60-61="Snake!";62-63="Squirrel!";64-66="Toad!";67-70="Weasel!";71-74="Wolverine!";75-100="Nothing!"]}	0	1		
Fire Burst	1	1	All within 10 feet of a source of fire take {$L} points of damage, though if they save they take none.	0	1		
Fist of Stone	1	1	For {$L} rounds, the caster has a hand made of stone which is equivalent to 18/00 strength.	0	1		
Friends	1	1	I gain {2d4} points of Charisma for {1d4+$L} rounds	0	1		
Gaze Reflection	1	1	I reflect gaze attacks for {2+$L} rounds.	0	1		
Grease	1	1	I make a 10'x10' square or 1 item slippery for {3+$L} rounds.	0	1		
Hold Portal	1	1	The door is stuck for {$L} rounds.	0	1		
Hornung's Guess	1	1	I make a guess as to the number of units in a group of said units.	0	1		
Hypnotism	1	1	I hypnotise {1d6} creatures for {1+$L} rounds then give them a command which they can save to ignore.	0	1		
Identify	1	1	I identify {$L} functions with a {10*$L}% chance of success.	0	1		
Jump	1	1	For {1d3+1} rounds I can jump 30 feet forward or straight upward, or 10 feet backward.	0	1		
Lasting Breath	1	1	The target can hold its breath for {1d4+$L} extra rounds.	0	1		
Light - Wizard	1	1	I create a light with a 20' radius which lasts for {$L} turns	0	1		
Magic Missile	1	1	Magical bolts shoot forth, each doing 1d4+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level.	0	1		
Mending	1	1	1 object is fixed.	0	1		
Message	1	1	For {$L*5} rounds I can whisper to {$L} targets within {30+($L*10)} feet without being overheard. 	0	1		
Metamorphose Liquids	1	1	I turn one liquid into another nonmagical liquid.	0	1		
Mount	1	1	I create a mount which sticks around for {2+$L} hours.	0	1		
Murdock's Feathery Flyer	1	1	I have a membrane between my arms that allows me to glide for {$L} rounds.	0	1		
Nahal's Reckless Dweomer	1	1	I create a wild surge in hopes of actually getting a useful spell out of it.	0	1		
Nystul's Magical Aura	1	1	A target item glows as magical under detection for {$L} days.	0	1		
Patternweave	1	1	I look at a bunch of pieces of something and see it as it would be whole.	0	1		
Phantasmal Force	1	1	I create a visual illusion which sticks around as long as I concentrate.	0	1		
Protection From Evil - Wizard	1	1	I am protected for {$L*2} rounds.	0	1		
Protection From Hunger and Thirst	1	1	I don't get hungry or thirsty for {$L} days.	0	1		
Protection from Vermin	1	1	Unintelligent creatures of 1 hit die or less are unable to touch me for {$L*2} rounds.	0	1		
Ray of Fatigue	1	1	If the target fails his save, he's fatigued for {$L} rounds.	0	1		
Read Magic	1	1	I can read magical writing for {$L*2} rounds	0	1		
Shield	1	1	My AC is 2 vs thrown missiles, 3 vs launched missiles, and 4 vs melee attacks for the next {5*$L} rounds. I also get +1 to saves from frontal attacks and am immune to magic missiles.	0	1		
Shocking Grasp	1	1	The spell is discharged and deals {1d8+$L} points of damage if I touch them within {$L} rounds. 	0	1		
Sleep	1	1	{2d4} hit dice worth of creatures fall asleep, no save.	0	1		
Spider Climb	1	1	I can climb surfaces for {3+$L} rounds.	0	1		
Spook	1	1	If it fails its save, the target flees as fast as possible from the caster.	0	1		
Taunt	1	1	Those in a 30 ft radius from the target save vs spell or want to beat the ever living bejeebus out of the wizard.	0	1		
Tenser's Floating Disc	1	1	I create a 3 foot diameter disc that can carry {$L*100} pounds of weight. It stays near me for {3+$L} turns.	0	1		
Unseen Servant	1	1	A little unseen force does stuff for me for {6+$L} turns.	0	1		
Ventriloquism	1	1	For {4+$L} rounds my voice comes from elsewhere.	0	1		
Wall of Fog	1	1	I create {$L} 10' cubes of fog which stick around for {2d4+$L} rounds.	0	1		
Wizard Mark	1	1	I permanently sign an object magically.	0	1