Main / Wizard2
Mage Spells Level 2 - Spell Data Files - KloOge
This the full list of all 2nd level Mage spells
# Name Level Cast Level Expression # Memorized Cost Sound Effect Alter Self 2 2 I alter my form for {3d4+(2*$L)} rounds. 0 1 Bind 2 2 {50+($L*5)} feet of rope do as I command for {$L} rounds 0 1 Blindness 2 2 Target is permanently blinded unless they save vs spell. 0 1 Blur 2 2 I'm blury and harder to hit for {3+$L} rounds 0 1 Cat's Grace 2 2 The target's dexterity is increased for {$L} hours. 0 1 Chaos Shield 2 2 I'm protected from wild surges for {1d10+(2*$L)} rounds. 0 1 Choke 2 2 The target is choked for {1d4} points of damage for {$L} rounds save for half on the first round. Attack rolls are at -2 for the spell's duration. 0 1 Continual Light - Wizard 2 2 Create a permanent source of light which shines in a 60 foot radius. 0 1 Darkness, 15' Radius 2 2 A 15' radius area is dark for {10+$L} rounds. 0 1 Deafness 2 2 Target is permanently deaf if they fail a save. 0 1 Death Recall 2 2 I see the last 10 minutes of life of a corpse which died within the last 24 hours. 0 1 Deeppockets 2 2 I enchant a garment to have deep pockets for {12+$L} hours. 0 1 Detect Evil - Wizard 2 2 For {$L*5} rounds I can detect evil within a 10'x180' path. I have to stand still and concentrate to do it though. 0 1 Detect Invisibility 2 2 I can see any invisible creatures within {10*$L} yards of my field of vision for {$L*5} rounds. 0 1 Detect Life 2 2 I can see if a creature is alive. 0 1 Displace Self 2 2 For {$L} rounds, creatures attacking me miss their first attack and suffer a -2 penalty to their attack rolls after. I also get a +2 to saves of effects directed at me specifically. 0 1 ESP 2 2 For {$L} rounds I can read surface thoughts. 0 1 Filter 2 2 A 10' radius sphere around the target filters out any harmful gases for {$L} turns. 0 1 Flaming Sphere 2 2 For {$L} rounds a 3 ft radius sphere rolls around where I tell it to go and deals {2d4} points of damage to those it touches and {1d4} points of damage to those it's within 5' of it. Save for no damage. 0 1 Fog Cloud 2 2 I create a fog which lasts for {4+$L} rounds. 0 1 Fools' Gold 2 2 I turn copper or brass to gold for {$L} hours. 0 1 Forget 2 2 1-4 targets must save vs spell or forget the last {1+$L/3} rounds prior to the casting of the spell. 0 1 Ghoul Touch 2 2 For {$L} rounds I can claw people and paralyze them for {1d6+2} rounds. Save to avoid. 0 1 Glitterdust 2 2 I make a 20 foot square of golden dust that reveals invisible creatures and blinds those who fail a save for {1d4+1} rounds. The dust coats everything for {1d4+$L} rounds. 0 1 Hornung's Baneful Deflector 2 2 For {$L*2} rounds, missiles aimed at the target instead are deflected to a random target within 15' of the target. 0 1 Hypnotic Pattern 2 2 I captivate the attention of 24 levels worth of creatures within a 30' cube. Those who fail a save stare as long as I concentrate plus 2 rounds thereafter. 0 1 Ice Knife 2 2 I throw a knife of ice. If it hits, it deals {2d4} points of damage. Whether it hits or not, it will explode into a wave of cold dealing an additional {1d4} points of damage to those in a 5' radius and numb them for {1d3} rounds to those who fail their save. Numb creatures move at half movement and -2 to attack rolls. 0 1 Improved Phantasmal Force 2 2 I make an illusion with minor sounds for as long as I concentrate. 0 1 Insatiable Thirst 2 2 Target that fails a save must drink any and all potable liquids for {$L} rounds. 0 1 Invisibility 2 2 Target is invisible for 24 hours or until he attacks, whichever comes first. 0 1 Irritation 2 2 Either 1-4 targets are itchy or 1 target develops a rash. 0 1 Knock 2 2 All locks in a {10*$L} square foot area are unlocked. 0 1 Know Alignment - Wizard 2 2 For {$L} rounds I can attempt to determine a creature or object's aligment. This requires 2 rounds of concentration and the creature receives a save. 0 1 Leomund's Trap 2 2 The target permanently appears to be trapped to those who search for traps. 0 1 Levitate 2 2 I lift {$L*100} lbs of load. Unwilling creatures save to avoid. 0 1 Locate Object - Wizard 2 2 For {$L} rounds I know where an object is within {$L*20} yards 0 1 Magic Mouth 2 2 When a certain criteria is met, a mouth appears and gives a message then the spell is gone. 0 1 Maximillian's Earthen Grasp 2 2 For {3+$L} rounds, an arm reaches out and tries to grab a target. 0 1 Melf's Acid Arrow 2 2 I fire an arrow of acid which deals 2d4 points of damage for up to {1+($L/3)} rounds unless neutralized eariler. 0 1 Mirror Image 2 2 For {$L*3} rounds, {1d4+($L/3)} additional images of me surround me which you might hit. 0 1 Misdirection 2 2 For 8 hours, I mislead detection spells 0 1 Moon Rune 2 2 I create some writing which can only be read under specific conditions of my choosing. 0 1 Nahal's Nonsensical Nullifier 2 2 For {1d6+$L} rounds, the target gives random results for detect alignment and detect lie spells. 0 1 Past Life 2 2 I touch a corpse (or part of one) and see what it looked like when it was alive. If I'm 7th level I can see the last minute of life. If I'm 9th level I only need a personal possession. 0 1 Protection From Cantrips 2 2 Cantrips don't affect the target for {5+$L} rounds. 0 1 Protection from Paralysis 2 2 Target is immune to paralysis for {$L} turns 0 1 Protection from Poison 2 2 Target is immune to poison for {$L} rounds. 0 1 Pyrotechnics - Wizard 2 2 A source of fire either makes fireworks or obscuring smoke. 0 1 Ray of Enfeeblement 2 2 Targets affected by this spell have an effective strength of 5 for {$L} rounds. 0 1 Ride the Wind 2 2 For {$L} turns, I can move up and down at a movement rate of 12, with other directions being at the mercy of the wind. 0 1 Rope Trick 2 2 For {2*$L} turns, I create an extradimensional hiding space with a rope hanging from it. I can climb the rope and hide in it. 0 1 Scare 2 2 Creatures who are of 6 hit dice or less fall to the ground in fear. Elves, half-elves and priests are allowed a save. 0 1 Sense Shifting 2 2 For 3 turns, spells that I cast of 1-3 level can have either color, sound or patterned visual effects changed. 0 1 Shatter 2 2 I use sound to smash glass and ceramics. 0 1 Spectral Hand 2 2 For {2*$L} rounds, I can use touch spells at a distance with a +2 to hit. 0 1 Stinking Cloud 2 2 For {$L} rounds I create a 20 foot cube of noxious gas. Those within it and fail a save vs poison cough and reel, unable to attack from nausea for {1d4+1} rounds after leaving the area of effect. 0 1 Strength 2 2 For {$L} turns, the target is stronger. 0 1 Summon Swarm 2 2 In comes a swarm of {1d10[1-4="Rats";5-7="Bats";8-9="Centipedes/beetles";10="Flying insects"]} 0 1 Tasha's Uncontrollable Hideous Laughter 2 2 For {$L} rounds, the {$L/3} creatures in a 30 ft cube start laughing uncontollably if they fail a save. 0 1 Vocalize 2 2 For 5 rounds, I don't need verbal components to spells I cast. 0 1 Wall of Gloom 2 2 I make a barrier of gloomy darkness which lasts {2d4+$L} rounds. 0 1 Web 2 2 For {2*$L} turns, 8 10' cubes of webby goo hold everyone in the area in place. 0 1 Whispering Wind 2 2 I send a message to an area within {$L} miles. 0 1 Wizard Lock 2 2 The door is permanently locked. 0 1