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Mage Spells Level 3 - Spell Data Files - KloOge
This the full list of all 3rd level Mage spells
# Name Level Cast Level Expression # Memorized Cost Sound Effect Alacrity 3 3 For the next {10+$L} rounds, my casting times are reduced. 0 1 Alamir's Fundamental Breakdown 3 3 I learn the ingredients of the item or substance that I analyze. 0 1 Alternate Reality 3 3 Reroll a single die roll from last round. 0 1 Augmentation I 3 3 A damage spell of levels 1-3 increases it's damage by 1 point per die rolled. 0 1 Bands of Sirellyn 3 3 If the target fails it's save, it is bound by unbreakable metal bands for {10+$L} rounds. 0 1 Blink 3 3 For the next {$L} rounds I teleport randomly to somewhere within 10 feet. 0 1 Bone Club 3 3 I turn a bone into a magical club for {$L} rounds. 0 1 Clairaudience 3 3 I can hear things at a distance. 0 1 Clairvoyance 3 3 I can see things at a distance. 0 1 Delay Death 3 3 For {$L} turns, I can still act normally until I get to -10 hit points. 0 1 Delude 3 3 For {$L} turns, my alignment and everyone elses within a 30 foot radius is what I choose it to be for purposes of detection spells. 0 1 Dispel Magic - Wizard 3 3 I dispel level {11-1d20+$L} magic. 0 1 Explosive Runes 3 3 Anyone who reads these runes takes {6d4+6} points of damage. Those within 5 feet of the blast can attempt a save vs spell for half damage. 0 1 Far Reaching I 3 3 The range of 1-3 level spells are extended. 0 1 Feign Death - Wizard 3 3 I appear dead for {6+$L} turns. 0 1 Fireball 3 3 I fire off a 20' radius ball of flame which deals {($L)d6} points of damage. Save vs spell for half damage. 0 1 Fireflow 3 3 I control the direction of fire for {$L} rounds. 0 1 Flame Arrow 3 3 I can either light arrows on fire or fire off bolts of fire which each deal {5d6} points of damage. I may fire off {$L/5} of them. 0 1 Fly 3 3 I fly for the next {1d6+$L} turns. 0 1 Gust of Wind 3 3 For 1 round I blow a strong gust of wind from me which is 10' wide and {$L*10} yards long. 0 1 Haste 3 3 {$L} creatures in a 40' cube move faster for {3+$L} rounds. 0 1 Hold Person - Wizard 3 3 I freeze 1 to 4 humanoids, save to avoid. 0 1 Hold Undead 3 3 {$L} hit dice of undead (up to {1d3} individuals) are held for {1d4+$L} rounds if they fail their save. 0 1 Hovering skull 3 3 A skull hovers near me which I can direct to look elsewhere within 30 feet or order it to bite people for 1d6 points of damage. 0 1 Illusionary Script 3 3 I write something which lasts for up to {$L} days. Only those who I want to read it can read it, others are subjected to a suggestion and cannot read it. 0 1 Infravision 3 3 I can see in the dark for {2+$L} hours. 0 1 Invisible Mail 3 3 I'm at AC 3 until this armor absorbs {$L} points of damage 0 1 Invisibility, 10' Radius 3 3 Those who stay within 10 feet of me are invisible until they leave the area, attack or 24 hours go by. 0 1 Iron Mind 3 3 I'm immune to all charm and hold spells as well as illusions by 3rd level or lower wizards for 1 hour. 0 1 Item 3 3 I shrink an item and turn it into cloth for {$L*4} hours. 0 1 Lance of Disruption 3 3 I create a concussive blast 5' wide and 60' long which deals {5d4+($L*2)} points of damage! Save vs spell for half. 0 1 Leomund's Tiny Hut 3 3 I create a 15' diameter hemisphere shelter which lasts {4+$L} hours or until I leave it. 0 1 Lesser Sign of Sealing 3 3 I create a ward on a door which locks it. If the door is forced open somehow, it deals {1d8+$L} points of damage (save for half). The ward lasts {$L} days or until discharged. 0 1 Lightning Bolt 3 3 I create a 10'x40' or 5'x80' lightning bolt which deals {($L)d6} points of damage, save for half. 0 1 Lorlovelm's Creeping Shadow 3 3 My shadow is a scout for {$L} rounds. 0 1 Maximillian's Stony Grasp 3 3 For {5+$L} rounds stony hands come up to grab people. 0 1 Melf's Minute Meteors 3 3 I create {$L} missiles which I can throw at +2 to hit for 1d4 points of damage. I can launch either 1 or up to 5 a round. 0 1 Minor Malison 3 3 Those within a 30' radius sphere have a -1 penalty to their saves for {$L*2} rounds. 0 1 Monster Summoning I 3 3 For the next {2+$L} rounds, I've got {1d20[1="2d4 Giant ants";2="2d4 Large Bats";3="2d4 Fire Beetles";4="2d4 Bullywugs";5="2d4 Goblins";6="2d4 Hobgoblins";7="3d4 Jermlaine";8="3d4 Kobolds";9="2d4 Giant Leeches";10="2d4 Muckdwellers";11="2d4 Orcs";12="3d4 Giant Rats";13="2d4 Human fighters";14="2d4 human thieves";15="2d4 Elven archers";16="2d4 pissed off dwarven axemen";17="2d4 wild dogs";18="2d4 wild cats";19="1d4 rather confused novice priests";20="1d4 scared apprentice mages"]} helping me (unless the DM says otherwise of course). 0 1 Nondetection 3 3 Detection spells fail on me. 0 1 Pain Touch 3 3 If I touch a target within {$L} rounds, they are wracked with pain for {1d4} rounds. This causes a -2 penalty to attack rolls and AC. 0 1 Phantom Steed 3 3 I conjure forth a phantom steed which sticks around for {$L} hours. 0 1 Protection From Amorphs 3 3 I'm protected from puddings, jellies and other nasties for {$L*2} rounds. 0 1 Protection From Evil, 10' Radius - Wizard 3 3 The target and all within a 10' radius are protected from evil for {$L*2} rounds. 0 1 Protection From Normal Missiles 3 3 Arrows cants hit me for {$L} turns! 0 1 Secret Page 3 3 I mask some writing so it can only be read by a special command word. 0 1 Sepia Snake Sigil 3 3 I create a ward on some writing that causes a snake to pop out and attack. If it strikes, the victim is frozen in a state of suspended animation for {1d4+$L} days. 0 1 Slow 3 3 Up to {$L} creatures in a 40' cube must save vs spell or be slower for {3+$L} rounds. 0 1 Snapping Teeth 3 3 I create some snapping teeth on an object or creature which attack those who come near them. They last for {$L} turns. 0 1 Solvent of Corrosion 3 3 I create some acid which dissolves stuff for 3 rounds. 0 1 Spectral Force 3 3 I make an illusion with sounds and temperature! 0 1 Spirit Armor 3 3 I'm AC 4 for the next {$L*2} rounds. 0 1 Squaring the Circle 3 3 I alter the shape of area of effect spells. 0 1 Suggestion 3 3 I make a suggestion, if you fail a save, you have to do it until it's done or until {$L+1} hours go by. 0 1 Tongues - Wizard 3 3 I can speak {$L/3} additional languages for the next {$L} rounds. 0 1 Vampiric Touch 3 3 If I touch you, I deal {($L/2)d6} points of damage and I get healed the same amount. Hit point beyond my maximum stick around for an hour. 0 1 Wall of Water 3 3 I create a wall of water that slows people down. 0 1 Water Breathing - Wizard 3 3 As many creatures as I touch can breathe underwater for {$L+1d4} hours, split up among the creatures I touch. 0 1 Watery Double 3 3 I enchant some water which will take the form of whoever looks at it and attacks them. 0 1 Wind Wall 3 3 I make a wall of wind that deflects arrows. 0 1 Wizard Sight 3 3 For {$L} rounds I can see magical auras. 0 1 Wraithform 3 3 For {2*$L} rounds I can be mistaken for a wraith and can slip through cracks and such. 0 1