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Mage Spells Level 7 - Spell Data Files - KloOge

This the full list of all 7th level Mage spells

# Name	Level	Cast Level	Expression	# Memorized	Cost	Rarity	Sound	Effect
Acid Storm	7	7	A downpour of goey acid falls in a 40' radius, coating everyone for the next {$L} rounds.	0	1			
Banishment	7	7	I banish up to {$L*2} HD worth of creatures to their home plane.	0	1			
Bigby's Grasping Hand	7	7	A hand grabs the target, keeping it still for up to {$L} rounds.	0	1			
Bloodstone's Frightful Joining	7	7	I slip my spirit into the body of an undead for {$L} turns.	0	1			
Charm Plants	7	7	I command plants in a 10'x30' area to do as I ask to the best of their ability.	0	1			
Control Undead	7	7	I can control {1d6} undead of up to {$L} hit dice for {3d4+$L} rounds.	0	1			
Descent into Madness	7	7	Target becomes insane. His specific sympton is {1d100[1-15="delerium.";16-22="disorientation. ";23-34="phobia.";35-40="paranoia.";41-44="alienation.";45-54="amnesia.";55-64="hallucinatory insanity. ";65-69="melancholia.";70-74="dementia praecox.";75-83="mania.";84-89="hebephrenia.";90-95="catatonia.";96-100="homocidal mania."]}	0	1			
Delayed Blast Fireball	7	7	I create a fireball which explodes in a 20' radius and deals {10d6+10} points of damage. I can delay the blast up to 5 rounds.	0	1			
Drawmij's Instant Summons	7	7	I summon an item to myself that I have prepared earlier.	0	1			
Duo-Dimension	7	7	for {3+$L} rounds, I am 2 dimensional, so I can make myself appear invisible at any time.	0	1			
Finger of Death	7	7	Target must save vs death or die. Those who don't die take {2d8+1} points of damage.	0	1			
Forcecage	7	7	I create a cage of force for {6+$L} turns.	0	1			
Hatch the Stone from the Egg	7	7	I create a philosopher's stone.	0	1			
Hornung's Surge Selector	7	7	I can choose between 2 surge rolls for the next {$L/5} surges within the next 12 hours.	0	1			
Intensify Summoning	7	7	The next 2 conjuration spells I cast give an additional 2 hit points per hit die to the creatures I conjure.	0	1			
Limited Wish	7	7	I make a limited wish and age 1 year per 100 of lifespan.	0	1			
Malec-Keth's Flame Fist	7	7	For {$L} rounds, my hand bursts into flame.	0	1			
Mass Invisibility	7	7	A military unit becomes invisible.	0	1			
Monster Summoning V	7	7	For the next {6+$L} rounds, I summon up {1d3} {1d20[1="7-8 HD ankhegs.";2="cockatrices.";3="displacer beasts.";4="doppelgangers.";5="giant hornets.";6="7 headed hydras.";7="5 headed cryo- or pyrohydras.";8="leucrottas.";9="subterranean lizards.";10="wereboars.";11="margoyles.";12="minotaurs.";13="ochre jellies.";14="rust monsters.";15="giant poison or spitting snakes.";16="slithering trackers.";17="giant spiders.";18="verbeegs.";19="winter wolves.";20="ju-ju zombies."]}	0	1			
Mordenkainen's Magnificent Mansion	7	7	I conjure an extradimensional dwelling for up to {$L} hours.	0	1			
Mordenkainen's Sword	7	7	I summon up a sword which I can direct around to attack for {$L} rounds.	0	1			
Neutralize Gas	7	7	Harmful gases become inert.	0	1			
Persistence	7	7	I keep a spell on hold for up to {$L} days.	0	1			
Phase Door	7	7	I pass through a section of wall.	0	1			
Power Word, Stun	7	7	I target creature of less than 90 hit points is stunned, no save.	0	1			
Prismatic Spray	7	7	Various colorful rays of energy lash out, doing several different effects.	0	1			
Reverse Gravity	7	7	Gravity is reversed for {$L} rounds.	0	1			
Sequester	7	7	Target cannot be found through sight or scrying for {7+$L} days.	0	1			
Seven-eyes	7	7	7 eyes are conjured forth for {$L} rounds, granting 360 degree vision, detect invisibility and detect phase. In addition each eye has a specific power.	0	1			
Shadowcat	7	7	I create a cat of shadow for {$L} turns.	0	1			
Shadow Walk	7	7	I slip in and out of the shadows for up to {$L*6} turns	0	1			
Simulacrum	7	7	I create a duplicate of a creature.	0	1			
Spell Shape	7	7	I can capture a spell cast at me and use the energy to power a spell of equal or lesser level for the next {1d4+1} rounds.	0	1			
Spell Turning	7	7	I reflect spells for up to {3*$L} rounds.	0	1			
Statue	7	7	Target turns into a statue for up to {$L} hours.	0	1			
Steal Enchantment	7	7	I take the enchantment of a magical item and place it into a nonmagical one.	0	1			
Suffocate	7	7	I suck the air out of a 10' radius circle for {$L} rounds, causing all within to suffocate. 	0	1			
Teleport Without Error	7	7	I teleport with no chance of failure and can even attempt teleporting to other planes.	0	1			
Vanish	7	7	I teleport {50*$L} pounds of material elsewhere.	0	1			
Vision	7	7	I call for supernatural guidance.	0	1			
Zombie Double	7	7	I create a ju-ju zombie duplicate of me for {$L} turns.	0	1