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Mage Spells Level 7 - Spell Data Files - KloOge
This the full list of all 7th level Mage spells
# Name Level Cast Level Expression # Memorized Cost Rarity Sound Effect Acid Storm 7 7 A downpour of goey acid falls in a 40' radius, coating everyone for the next {$L} rounds. 0 1 Banishment 7 7 I banish up to {$L*2} HD worth of creatures to their home plane. 0 1 Bigby's Grasping Hand 7 7 A hand grabs the target, keeping it still for up to {$L} rounds. 0 1 Bloodstone's Frightful Joining 7 7 I slip my spirit into the body of an undead for {$L} turns. 0 1 Charm Plants 7 7 I command plants in a 10'x30' area to do as I ask to the best of their ability. 0 1 Control Undead 7 7 I can control {1d6} undead of up to {$L} hit dice for {3d4+$L} rounds. 0 1 Descent into Madness 7 7 Target becomes insane. His specific sympton is {1d100[1-15="delerium.";16-22="disorientation. ";23-34="phobia.";35-40="paranoia.";41-44="alienation.";45-54="amnesia.";55-64="hallucinatory insanity. ";65-69="melancholia.";70-74="dementia praecox.";75-83="mania.";84-89="hebephrenia.";90-95="catatonia.";96-100="homocidal mania."]} 0 1 Delayed Blast Fireball 7 7 I create a fireball which explodes in a 20' radius and deals {10d6+10} points of damage. I can delay the blast up to 5 rounds. 0 1 Drawmij's Instant Summons 7 7 I summon an item to myself that I have prepared earlier. 0 1 Duo-Dimension 7 7 for {3+$L} rounds, I am 2 dimensional, so I can make myself appear invisible at any time. 0 1 Finger of Death 7 7 Target must save vs death or die. Those who don't die take {2d8+1} points of damage. 0 1 Forcecage 7 7 I create a cage of force for {6+$L} turns. 0 1 Hatch the Stone from the Egg 7 7 I create a philosopher's stone. 0 1 Hornung's Surge Selector 7 7 I can choose between 2 surge rolls for the next {$L/5} surges within the next 12 hours. 0 1 Intensify Summoning 7 7 The next 2 conjuration spells I cast give an additional 2 hit points per hit die to the creatures I conjure. 0 1 Limited Wish 7 7 I make a limited wish and age 1 year per 100 of lifespan. 0 1 Malec-Keth's Flame Fist 7 7 For {$L} rounds, my hand bursts into flame. 0 1 Mass Invisibility 7 7 A military unit becomes invisible. 0 1 Monster Summoning V 7 7 For the next {6+$L} rounds, I summon up {1d3} {1d20[1="7-8 HD ankhegs.";2="cockatrices.";3="displacer beasts.";4="doppelgangers.";5="giant hornets.";6="7 headed hydras.";7="5 headed cryo- or pyrohydras.";8="leucrottas.";9="subterranean lizards.";10="wereboars.";11="margoyles.";12="minotaurs.";13="ochre jellies.";14="rust monsters.";15="giant poison or spitting snakes.";16="slithering trackers.";17="giant spiders.";18="verbeegs.";19="winter wolves.";20="ju-ju zombies."]} 0 1 Mordenkainen's Magnificent Mansion 7 7 I conjure an extradimensional dwelling for up to {$L} hours. 0 1 Mordenkainen's Sword 7 7 I summon up a sword which I can direct around to attack for {$L} rounds. 0 1 Neutralize Gas 7 7 Harmful gases become inert. 0 1 Persistence 7 7 I keep a spell on hold for up to {$L} days. 0 1 Phase Door 7 7 I pass through a section of wall. 0 1 Power Word, Stun 7 7 I target creature of less than 90 hit points is stunned, no save. 0 1 Prismatic Spray 7 7 Various colorful rays of energy lash out, doing several different effects. 0 1 Reverse Gravity 7 7 Gravity is reversed for {$L} rounds. 0 1 Sequester 7 7 Target cannot be found through sight or scrying for {7+$L} days. 0 1 Seven-eyes 7 7 7 eyes are conjured forth for {$L} rounds, granting 360 degree vision, detect invisibility and detect phase. In addition each eye has a specific power. 0 1 Shadowcat 7 7 I create a cat of shadow for {$L} turns. 0 1 Shadow Walk 7 7 I slip in and out of the shadows for up to {$L*6} turns 0 1 Simulacrum 7 7 I create a duplicate of a creature. 0 1 Spell Shape 7 7 I can capture a spell cast at me and use the energy to power a spell of equal or lesser level for the next {1d4+1} rounds. 0 1 Spell Turning 7 7 I reflect spells for up to {3*$L} rounds. 0 1 Statue 7 7 Target turns into a statue for up to {$L} hours. 0 1 Steal Enchantment 7 7 I take the enchantment of a magical item and place it into a nonmagical one. 0 1 Suffocate 7 7 I suck the air out of a 10' radius circle for {$L} rounds, causing all within to suffocate. 0 1 Teleport Without Error 7 7 I teleport with no chance of failure and can even attempt teleporting to other planes. 0 1 Vanish 7 7 I teleport {50*$L} pounds of material elsewhere. 0 1 Vision 7 7 I call for supernatural guidance. 0 1 Zombie Double 7 7 I create a ju-ju zombie duplicate of me for {$L} turns. 0 1