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Mage Spells Level 8 - Spell Data Files - KloOge
This the full list of all 8th level Mage spells
# Name Level Cast Level Expression # Memorized Cost Rarity Sound Effect Abi-Dalzim's Horrid Wilting 8 8 Moisture of all creatures in a 30' cube is removed, dealing {$Ld8} points of damage! 0 1 Airboat 8 8 I turn a cloud into a flying boat capable of moving {$L*5} miles per hour for {$L} hours. 0 1 Analyze Dweomer 8 8 I can analyze all the properties and spells that went into a creature or object with a {50+($L*2)}% chance of success. 0 1 Antipathy-Sympathy 8 8 A specific type of intelligent creature is attracted or repelled from an area for {$L*2} hours. 0 1 Bigby's Clenched Fist 8 8 I create a large fist which punches things for {$L} rounds. 0 1 Binding 8 8 I bind an extraplanar creature to a spot. 0 1 Clone 8 8 I create a clone of myself. 0 1 Defoliate 8 8 {$L} 50' squares of vegetation crumbles to ash and dies. Plants can't grow here for at least a year. 0 1 Demand 8 8 I send a message to a distant person, commanding them to do as I ask. 0 1 Fear Ward 8 8 Fear effects in a 5' radius around me are ineffective for {$L} turns. 0 1 Glassteel 8 8 {$L*10} pounds of glass is as strong as steel. 0 1 Gunther's Kaleidoscopic Strike 8 8 Target spellcaster must save vs spell or lose {$L-1d20} spells, starting with lowest level spells. 0 1 Heart of Stone 8 8 I put my heart in a jar for a year and cannot bleed. Therefore I take less damage. 0 1 Homunculus Shield 8 8 A mini version of me sits on my shoulder and casts spells for {$L} rounds. 0 1 Hornung's Random Dispatcher 8 8 Target who fails a save vs spell is banished to {1d100[1-3="the Abyss.";4-6="Acheron.";7-12="an alternate Prime Material Plane.";13-17="Arcadia.";18-23="the Astral Plane.";24-27="the Beastlands (Happy Hunting Grounds).";28-30="the plane of Concordant Opposition.";31="the Elemental plane of Fire.";32="the elemental plane of Air.";33="the elemental plane of Earth.";34="the elemental plane of Water.";35="the Negative Quasi-Plane of Vacuum.";36-38="Elysium.";39-44="the Ethereal Plane.";45-47="Ghenna.";48-50="Gladsheim.";51-53="Hades.";54-58="Limbo.";59-61="the Negative Material Plane.";62="the Negative Quasi-Plane of Ash.";63="the Negative Quasi-Plane of Dust.";64="the Negative Quasi-Plane of Salt.";65-67="the Nine Hells.";68-70="Nirvana.";71-73="Olympia.";74-76="Pandemonium.";77="the Para-Elemental Plane of Smoke.";78="the Para-Elemental Plane of Magma.";79="the Para-Elemental Plane of Ooze.";80="the Para-Elemental Plane of Ice.";81-82="the Positive Material Plane.";83="the Positive Quasi-Plane of Lightning.";84="the Positive Quasi-Plane of Radiance.";85="the Positive Quasi-Plane of Minerals.";86="the Positive Quasi-Plane of Steam.";87-91="elsewhere on the Prime Material Plane.";92-94="the Seven Heavens.";95-97="Tarterus.";98-100="the Twin Paradises."]} 0 1 Incendiary Cloud 8 8 A 20'x20' cloud of burning smoke some 10' high billows forth for {4+1d6} rounds, exploding and dealing damage to those within it. 0 1 Iron Body 8 8 My skin becomes iron and I am only damage by blunt weapons of +3 enchantment or more for {$L} rounds. 0 1 Mass Charm 8 8 I charm up to {$L*2} HD of creatures in a 30' cube. 0 1 Maze 8 8 If the target fails a save, he is banished to a maze for a number of rounds dependent on his intelligence. 0 1 Mind Blank 8 8 My emotions and thoughts cannot be influenced by magic for the next day. 0 1 Monster Summoning VI 8 8 For the next {7+$L} rounds, I summon up {1d3} {1d20[1="basilisks.";2="stag beetles.";3="carrion crawlers.";4="dracolisks.";5="driders.";6="griffons.";7="8 headed hydras.";8="minotaur lizards.";9="weretigers.";10="manticores.";11="ogre mages.";12="otyughs.";13="pyrolisks.";14="salamanders.";15="phase spiders.";16="trolls.";17="wolfweres.";18="wraiths.";19="wyverns.";20="halfbreed yuan-tis."]} They appear in {1d3} rounds. 0 1 Otiluke's Telekinetic Sphere 8 8 If the target fails a save, it is trapped in a sphere {$L} feet in diameter for {$L*2} rounds. I can telekinetically move the sphere as long as the creature is under 5,000 lbs. 0 1 Otto's Irresistible Dance 8 8 Target starts dancing for {1d4+1} rounds. AC has -4 penalty, shields are useless and saves are only effective on a roll of 20. 0 1 Permanency 8 8 A spell becomes permanent. 0 1 Polymorph Any Object 8 8 I turn anything into anything. 0 1 Power Word, Blind 8 8 100 hit points worth of creatures are blinded in a 15' radius around the target. 0 1 Prismatic Wall 8 8 A rainbow wall {$L*4} ft wide and {$L*2} ft tall springs forth for {$L} turns. Anyone who touches it is subject to several effects. 0 1 Screen 8 8 I create an illusion to fool attempts at scrying in a {30*$L}' cube for {$L} hours. 0 1 Serten's Spell Immunity 8 8 I gain a bonus to saves vs spell for {$L} turns. 0 1 Shadow Form 8 8 I turn into a shadow for {$L} turns. 0 1 Sink 8 8 Target becomes either stuck to the floor for 4 turns or slowly sinks into the ground. 0 1 Symbol - Wizard 8 8 I create a symbol which discharges later to some effect. 0 1 Trap the Soul 8 8 I trap your soul in a specially prepared gem. 0 1 Wildzone 8 8 I create a 300'x300' wildzone centered on me for {2d6} turns. 0 1