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Mage Spells Level 9 - Spell Data Files - KloOge

This the full list of all 9th level Mage spells

# Name	Level	Cast Level	Expression	# Memorized	Cost	Rarity	Sound	Effect
Astral Spell - Wizard	9	9	I project myself to the Astral Plane.	0	1			
Bigby's Crushing Hand	9	9	A large hand grabs and crushes any target I designate for the next {$L} rounds.	0	1			
Chain Contingency	9	9	2 or 3 spells will go off under specified circumstances within the next {$L} days.	0	1			
Crystalbrittle	9	9	I turn {$L*2} cubic feet of metal into fragile crystal.	0	1			
Elemental Aura	9	9	For {$L} hours, I gain immunity to a specific element as well as some other powers depending on the element I choose.	0	1			
Energy Drain	9	9	Target permanently loses 2 levels.	0	1			
Estate Transference	9	9	A {1000*$L} square foot estate is transferred to the elemental plane of my choosing, completely protected from the effects of said plane.	0	1			
Foresight	9	9	For {2d4+$L} rounds, I am never surprised because I sense all danger and receive a +2 bonus to AC.	0	1			
Gate - Wizard	9	9	I open a gate to another plane and call forth a powerful creature. This ages me 5 years.	0	1			
Glorious Transmutation	9	9	I can turn {1d10*50} pounds of iron into silver or {1d10*10} pounds of lead to gold.	0	1			
Imprisonment	9	9	Target creature is entombed in a stasis underground.	0	1			
Meteor Swarm	9	9	I summon down 4 large or 8 small meteors to strike my enemies.	0	1			
Monster Summoning VII	9	9	For the next {8+$L} rounds, I summon up {1d2} {1d20[1="greater basilisks.";2="behirs or tunnel worms.";3="bulettes.";4="chimeras.";5="ettins or hill giants.";6="flesh golems.";7="gorgons.";8="10 headed hydras.";9="8 headed pyro- or cryohyrdas.";10="fire lizards.";11="mummies.";12="neo-otughs.";13="black puddings.";14="ropers.";15="shambling mounds.";16="giant slugs.";17="hieracosphinxes.";18="2 headed trolls.";19="umber hulks.";20="xorns."]}	0	1			
Mordenkainen's Disjunction	9	9	I dispel all magic and permanently nullify any magical items in a 30' radius.	0	1			
Power Word, Kill	9	9	A single creature of 60 hit points or several of up to 120 die instantly. No save.	0	1			
Prismatic Sphere	9	9	A 10' radius sphere of color surrounds me for {$L} turns. Anyone other than me who touches it has many bad things happen to them.	0	1			
Programmed Amnesia	9	9	I alter or erase the target's memories and persona as I see fit.	0	1			
Shape Change	9	9	I assume the form of any creature below demigod status for {$L} turns.	0	1			
Sphere of Ultimate Destruction	9	9	I create a sphere of annihilation for {$L} rounds.	0	1			
Stabilize	9	9	Wildzones and wild surges are negated for {1d4+1} turns.	0	1			
Succor - Wizard	9	9	I enchant an item which will either transport me to someone or someone to me when used.	0	1			
Temporal Stasis	9	9	Target is placed in a permanent state of suspended animation.	0	1			
Time Stop	9	9	Time stops for me for {1d3} rounds. 	0	1			
Wail of the Banshee	9	9	Up to {$L} creatures in a 30' radius must save vs death or die.	0	1			
Weird	9	9	Target must fight a one on one combat with something they are afraid of or die.	0	1			
Wildfire	9	9	I can enchant items, duplicate spells of 8th level or less or create things from nothing.	0	1			
Wildwind	9	9	I conjure forth a moving wall for {1d3} turns. Anyone who touches it takes {2d6} points of damage. Spellcasters who were casting spells as well as charged magic items cause wild surges.	0	1			
Wish	9	9	I wish for whatever I want, aging 5 years in the process.	0	1