Main / Wizard9
Mage Spells Level 9 - Spell Data Files - KloOge
This the full list of all 9th level Mage spells
# Name Level Cast Level Expression # Memorized Cost Rarity Sound Effect Astral Spell - Wizard 9 9 I project myself to the Astral Plane. 0 1 Bigby's Crushing Hand 9 9 A large hand grabs and crushes any target I designate for the next {$L} rounds. 0 1 Chain Contingency 9 9 2 or 3 spells will go off under specified circumstances within the next {$L} days. 0 1 Crystalbrittle 9 9 I turn {$L*2} cubic feet of metal into fragile crystal. 0 1 Elemental Aura 9 9 For {$L} hours, I gain immunity to a specific element as well as some other powers depending on the element I choose. 0 1 Energy Drain 9 9 Target permanently loses 2 levels. 0 1 Estate Transference 9 9 A {1000*$L} square foot estate is transferred to the elemental plane of my choosing, completely protected from the effects of said plane. 0 1 Foresight 9 9 For {2d4+$L} rounds, I am never surprised because I sense all danger and receive a +2 bonus to AC. 0 1 Gate - Wizard 9 9 I open a gate to another plane and call forth a powerful creature. This ages me 5 years. 0 1 Glorious Transmutation 9 9 I can turn {1d10*50} pounds of iron into silver or {1d10*10} pounds of lead to gold. 0 1 Imprisonment 9 9 Target creature is entombed in a stasis underground. 0 1 Meteor Swarm 9 9 I summon down 4 large or 8 small meteors to strike my enemies. 0 1 Monster Summoning VII 9 9 For the next {8+$L} rounds, I summon up {1d2} {1d20[1="greater basilisks.";2="behirs or tunnel worms.";3="bulettes.";4="chimeras.";5="ettins or hill giants.";6="flesh golems.";7="gorgons.";8="10 headed hydras.";9="8 headed pyro- or cryohyrdas.";10="fire lizards.";11="mummies.";12="neo-otughs.";13="black puddings.";14="ropers.";15="shambling mounds.";16="giant slugs.";17="hieracosphinxes.";18="2 headed trolls.";19="umber hulks.";20="xorns."]} 0 1 Mordenkainen's Disjunction 9 9 I dispel all magic and permanently nullify any magical items in a 30' radius. 0 1 Power Word, Kill 9 9 A single creature of 60 hit points or several of up to 120 die instantly. No save. 0 1 Prismatic Sphere 9 9 A 10' radius sphere of color surrounds me for {$L} turns. Anyone other than me who touches it has many bad things happen to them. 0 1 Programmed Amnesia 9 9 I alter or erase the target's memories and persona as I see fit. 0 1 Shape Change 9 9 I assume the form of any creature below demigod status for {$L} turns. 0 1 Sphere of Ultimate Destruction 9 9 I create a sphere of annihilation for {$L} rounds. 0 1 Stabilize 9 9 Wildzones and wild surges are negated for {1d4+1} turns. 0 1 Succor - Wizard 9 9 I enchant an item which will either transport me to someone or someone to me when used. 0 1 Temporal Stasis 9 9 Target is placed in a permanent state of suspended animation. 0 1 Time Stop 9 9 Time stops for me for {1d3} rounds. 0 1 Wail of the Banshee 9 9 Up to {$L} creatures in a 30' radius must save vs death or die. 0 1 Weird 9 9 Target must fight a one on one combat with something they are afraid of or die. 0 1 Wildfire 9 9 I can enchant items, duplicate spells of 8th level or less or create things from nothing. 0 1 Wildwind 9 9 I conjure forth a moving wall for {1d3} turns. Anyone who touches it takes {2d6} points of damage. Spellcasters who were casting spells as well as charged magic items cause wild surges. 0 1 Wish 9 9 I wish for whatever I want, aging 5 years in the process. 0 1