TMO / Scars
I created this chart as a way of adding quick customizations to randomly generated NPCs, but it's perfectly applicable to PCs as well. These are the scars that result after wounds are healed. Note that some campaigns state that magical healing doesn't leave scars behind. If so, you may want to modify the chart numbers some to reflect how commonly available healing magic is to the character.
The rule of thumb I use is one roll on the tables for each character level of the character.
Table 1 - Severity
1 | Roll Twice | Roll 2 scars instead |
2-41 | None | No scar, stop rolling |
42-66 | Slight | |
67-81 | Minor | |
82-91 | Moderate | May reduce one substat 0-1 points |
92-96 | Major | May reduce two substats 0-2 points |
97-99 | Crippling | May reduce three substats 0-3 points |
100 | Amputated | May reduce four substats 0-4 points |
Table 2 - Type
1-15 | Disease | Typically results in pock marks, discolorations, or other rough patches |
16-30 | Scrape | Skin looks grated or sand-papered |
31-50 | Puncture | Results in a small (maybe) circular scar or pit in the skin |
51-70 | Cut | Results in lines of scar tissue, may be smooth or jagged. |
71-85 | Bite | Results in bite pattern scars |
86-100 | Blunt | Typically results in bent or crushed bone or ligament. The skin isn't usually directly affected, but follows the underlying deformation. |
Table 3 - Location
Note: reroll if the body location doesn't exist
1-3 | Horns/Scalp |
4-6 | Forehead |
7-9 | Ear |
10-13 | Eye |
14-17 | Cheek |
18-20 | Jaw |
21-23 | Chin |
24-26 | Neck |
27-29 | Collarbone |
30-33 | Shoulder |
34-38 | Bicep |
39-43 | Forearm |
44-46 | Wrist |
47-49 | Hand |
50-52 | Finger |
53-60 | Chest |
61-65 | Abdomen |
66-68 | Wings/Back |
69-71 | Waist |
72-74 | Tail/Rear |
75-77 | Groin |
78-82 | Thigh |
83-85 | Knee |
86-88 | Calf |
89-91 | Shin |
92-94 | Ankle |
95-97 | Foot |
98-100 | Toe |