Aegir - Norse - Priests - Gods
Although more closely related to the giants than either the Aesir or the Vanir, Aegir is the god of the ocean and personification of its strength for good or ill. He lives in a great castle on the bottom of the ocean with his wife, Ran, and their nine daughters. Aegir is sometimes called “Alebrewer” because he often throws feasts for his friends, the Aesir. Aegir has the power to create or quell storms at sea. In his true form, he is a giant standing sixty feet tall. He has a long gray beard, and carries a tree-sized club carved in the shape of a maiden which can deliver 4d10 points of damage to structures or beings.
Role-playing Notes:
The only predictable thing about Aegir is that if ship captains don't offer a valuable sacrifice to him when beginning a voyage, they are certain to feel his wrath. When he decides to sink a ship, he often sends his avatar to smash it to bits with his club. Other times, he simply destroys it with a terrible storm. He looks with favor upon raiders and pirates. If such men make the proper sacrifices to him, Aegir is 10% likely to aid them with favorable winds, or to conceal their approach with a storm or fog.
Gods Information
Alignment: CE
Worshiper's Alignment: AnyArea of Control: Sea
Symbol: rough ocean waves
Avatar Information
Aegir's avatar is a burly old man with a crazed expression. He can draw upon the weather sphere for his spells and can invoke spells of the elemental sphere which deal with water. (Fighter 16, Priest 14)
Str 19 | Dex 18 | Con 18 | ||
Int 15 | Wis 15 | Cha 18 | ||
MV 12, 15 sw | SZ 8' | MR 20% | ||
AC 0 | HD 16 | HP 128 | ||
#AT 2 | THAC0 5 | Dmg 1d8 +4 (club) +7 |
Special Att/Def: Anyone hit by the avatar's club must save versus death or fall unconscious. The avatar can shoot a stream of salt water from his mouth, doing 1d10 points of damage up to a range of 20’. He has complete freedom of movement and breathing in any watery environment.
Worshipers Requirements
Requirements: Standard as Fighter
Alignment: any
Turning: Nil
Armor: Any Non-Metal
Weapons: Any
Spheres
Major: All, Divination, Guardian, Weather
Minor: none
Powers:
1st - use spells as a priest
10th - Breathe Water
Duties of the Priesthood
To be a priest of Aegir, a man must be a ship captain. Such men are fighters who worship Aegir and have been granted a few clerical powers on the side. (They are not considered dual- or multi-class; they are simply fighters with extraordinary powers.)