Main / Aegir

Aegir - Norse - Priests - Gods

Although more closely related to the giants than either the Aesir or the Vanir, Aegir is the god of the ocean and personification of its strength for good or ill. He lives in a great castle on the bottom of the ocean with his wife, Ran, and their nine daughters. Aegir is sometimes called “Alebrewer” because he often throws feasts for his friends, the Aesir. Aegir has the power to create or quell storms at sea. In his true form, he is a giant standing sixty feet tall. He has a long gray beard, and carries a tree-sized club carved in the shape of a maiden which can deliver 4d10 points of damage to structures or beings.

Role-playing Notes:

The only predictable thing about Aegir is that if ship captains don't offer a valuable sacrifice to him when beginning a voyage, they are certain to feel his wrath. When he decides to sink a ship, he often sends his avatar to smash it to bits with his club. Other times, he simply destroys it with a terrible storm. He looks with favor upon raiders and pirates. If such men make the proper sacrifices to him, Aegir is 10% likely to aid them with favorable winds, or to conceal their approach with a storm or fog.

Gods Information

Alignment: CE
Worshiper's Alignment: AnyArea of Control: Sea
Symbol: rough ocean waves

Avatar Information

Aegir's avatar is a burly old man with a crazed expression. He can draw upon the weather sphere for his spells and can invoke spells of the elemental sphere which deal with water. (Fighter 16, Priest 14)

Str 19 Dex 18 Con 18
Int 15 Wis 15 Cha 18
MV 12, 15 sw SZ 8' MR 20%
AC 0 HD 16 HP 128
#AT 2 THAC0 5 Dmg 1d8 +4 (club) +7

Special Att/Def: Anyone hit by the avatar's club must save versus death or fall unconscious. The avatar can shoot a stream of salt water from his mouth, doing 1d10 points of damage up to a range of 20’. He has complete freedom of movement and breathing in any watery environment.

Worshipers Requirements

Requirements: Standard as Fighter
Alignment: any
Turning: Nil
Armor: Any Non-Metal
Weapons: Any

Spheres
Major: All, Divination, Guardian, Weather
Minor: none

Powers:
1st - use spells as a priest
10th - Breathe Water

Duties of the Priesthood

To be a priest of Aegir, a man must be a ship captain. Such men are fighters who worship Aegir and have been granted a few clerical powers on the side. (They are not considered dual- or multi-class; they are simply fighters with extraordinary powers.)