Chapter 1 - Class - Character Kits - Other Kits
Animal Master
Note: This kit is taken from the book Skills and Powers.
Animal masters have an affinity with nature’s creatures. They can be
trainers, keepers, or guardians of animals. Good-aligned animal masters protect and care
for animals, evil ones use simple creatures to their own advantage. Many animal masters
spend much of their time outside with their furred, feathered, or scaled friends. Animal
masters could include rangers, huntsmen, falconers, and druids.
Social ranks: Animal masters tend to be earthy folks from the lower echelons of a
community. Roll 2d6 to determine an animal master’s rank.
2d6 roll Social rank
2–5 Lower Class
6–11 Lower Middle Class
12 Upper Middle Class
Requirements: To take this kit, a character must have a minimum
Constitution/Fitness of 10 and a minimum Wisdom/Intuition of 12. This kit is open to all
player character races.
Weapon proficiencies: Animal masters can use any weapon appropriate to their
class.
Recommended nonweapon proficiencies: Animal lore, survival, agriculture, animal
training, animal handling, fire-building, fishing, herbalism, hunting, mountaineering,
riding (any), swimming, set snares, tracking.
Equipment: Standard for the character’s class.
Recommended traits: Animal empathy, empathy, climate sense.
Benefits: When this kit is chosen, the player and DM must determine a suitable
animal companion for the character. There are several factors to consider:
All animal companions should be size S (small). An animal companion is similar to a wizard’s familiar in that it has a bond with the animal master. The master can issue it simple verbal commands, and the animal can convey its needs and emotions. After making a list of available and compatible creatures, the player should choose one creature as a companion. DMs might prefer the animal to be selected randomly. If this is the case, roll 1d20 and consult the chart below.
Animal Companions
Roll | Companion | Roll | Companion |
1 | Badger | 11 | Raccoon |
2 | Dog | 12 | Opossum |
3 | Wolf | 13 | Fox |
4 | Snake | 14 | Skunk |
5 | Brush rat | 15 | Cat |
6 | Owl | 16 | Falcon |
7 | Ferret | 17 | Monkey |
8 | Raven | 18 | Squirrel |
9 | Otter | 19 | Hawk |
10 | Pig | 20 | Woodchuck |
Hindrances: The animal master must protect his companion, not send it into
dangerous areas to spring hidden traps. Should an animal master lose his companion
through carelessness or by capriciously placing the animal in danger, he loses 10% of his
current experience point total, and he loses his affinity to that species. No other creature
of that type will serve as a companion for that animal master. No penalties are assessed if
the animal dies through natural causes, accidentally, or while following orders of a
reasonable nature. (However, it’s reasonable for animals with combat skills to defend
their masters.)
Wealth: Standard as per the character’s class