Chapter 1 - Class - Character Kits
Other Kits
The following kits are taken verbatim from the book Skills and Powers. These kits allow for more classes to enjoy a particular kit. Similar kits may be listed both in this section and under either a specific class or race; select the kit that best suits your character's style, personality, and background.
Many AD&D game players are familiar with the character kits in the Player’s Handbook Rules Supplement series. Player’s Option kits are different. They are packages of descriptions, proficiencies, benefits, and hindrances that help flesh out characters. In short, the kits give adventurers background and depth.
Player’s Option kits are available to more characters than previously published kits are. No longer are fighters and thieves the only ones who can become swashbucklers. And rogues aren’t the only characters who can excel as acrobats. With some exceptions, a character of any class can choose any kit.
There are a few rules for players to follow when selecting character kits.
- A player may not choose a kit that is barred to his character’s class or race. In the case of multi-classed characters, if the kit is barred to any of the character’s classes, he may not select that kit.
- A player can have only one kit per character, and the selection must be made during character creation. The only exception is if these rules are added to an already existing AD&D game campaign. In this case, the DM and players can agree on an appropriate kit for each character.
- Once a kit is chosen, the player cannot later change it. For example, if a character has the peasant hero kit, and over the course of a long, successful campaign he becomes the ruler of his homeland, he does not now assume the noble kit. He remains a peasant hero. Characters cannot change their pasts.
In general, any of the following kits can be used with any character class. Some combinations, such as paladin/thug are not allowed. Let common sense, the campaign setting, and the DM serve as guides.
Acrobat
Amazon
Animal Master
Assassin
Barbarian
Beggar
Cavalier
Diplomat
Explorer
Gladiator
Jester
Mariner
Merchant
Mystic
Noble
Outlaw
Peasant Hero
Pirate
Pugilist
Rider
Savage
Scholar
Scout
Sharpshooter
Smuggler
Soldier
Spy
Swashbuckler
Thug
Weapon Master