Chapter 1 - Class - Character Kits - Other Kits
Beggar
Note: This kit is taken from the book Skills and Powers.
Beggars earn a living off the generosity of others. They are a raggedy lot who
make others pity them or who deceive others into giving them money. A beggar might
dress in rags and huddle on a street corner, calling out to strangers for coppers so he can
buy food. Perhaps he pretends to be maimed, old, or senile, and begs coins from those
more fortunate. Some beggars might actually be down on their luck and in need of a
generous handout. But most of them are capable of working. A few have begging
perfected to a fine art. These are swindlers who create elaborate schemes to separate the
wealthy from their money. Swindlers might coerce businessmen to invest in a nonexistent
company, con lords and ladies into betting on imaginary horse races, and romance people
into marriages that leaves the marks copperless and abandoned. Beggars adventure to get
out of town if city guards are giving them too much trouble or if they want to score
treasure
Social ranks: Beggars usually occupy the lower tier of society. Roll 2d6 to determine
his social rank at the beginning of the campaign.
2d6 roll Social rank
2–7 Lower Class
8–12 Lower Middle Class
Requirements: Beggars must be chaotic in alignment and have a
Charisma/Leadership score of at least 10. This kit is barred to all optional races except
kobolds, goblins, and mongrelmen, as well as paladins, rangers, druids, and wizards of all
types.
Weapon proficiencies: Beggars prefer small weapons that can be concealed. That
way they look defenseless. These weapons include daggers, knives, saps, and slings.
However, when adventuring they use any weapons allowed their character class.
Recommended nonweapon proficiencies: Disguise, forgery, gaming, ventriloquism,
seamstress/tailor.
Equipment: While begging, these characters dress in rags or whatever other clothingis appropriate to their scam. However, when adventuring they don the best armor and
weapons they own.
Recommended traits: Glibness, impersonation, inherent immunity to cold, inherent
immunity to heat.
Benefits: Beggars receive one free nonweapon proficiency at the time of character
creation—if the proficiency comes from the above recommended list.
Hindrances: These characters are not accepted into upper middle class and upper
class social circles—at least in the community in which the beggar is plying his trade.
This equates to a –4 reaction roll penalty if the beggar is trying to socialize with the upper
crust.
Wealth: Beggars begin with the normal starting gold for their character class.