Main / BrenniosSpellDataList

Brennios - Spell Data Files

Brennios Spell Data List

This is the data list for KloOge for a priest of Brennios in the Kayugan pantheon.

# Name	Level	Cast Level	Expression	# Memorized	Cost	Sound	Effect
Bless/Curse	1	1	For 6 rounds, attack rolls and saves vs fear receive a +1 bonus.	--	1		
Combine	1	1	3 to 5 priests combine their efforts so that one can cast and turn undead at a higher level.	--	1		
Detect Magic - Priest	1	1	For 1 turn, I can detect magic in a 10'x30' path.	--	1		
Orison	1	1	I can create minor effects.	--	1		
Purify Food and Drink	1	1	Spoiled food and water is made pure again.	--	1		
Chant	2	2	For as long as I chant, friends in a 30' radius receive a +1 to attack, damage and save rolls while enemies receive a -1 to the same rolls.	--	1		
Mystic Transfer	2	2	A priest can send me a spell to cast.	--	1		
Sanctify	2	2	All friendlies within the area get a +1 to fear/charm spells and undead are turned at 1 level higher.	--	1		
Dispel Magic - Priest	3	3	I dispel {11-(1d20)+$L} level magic.	--	1		
Remove Curse - Priest	3	3	I remove a curse.	--	1		
Focus	4	4	Using the prayers of a bunch of faithful I maintain a spell for up to a year.	--	1		
Tongues - Priest	4	4	I can speak {$L/3} additional languages for 1 turn.	--	1		
Uplift	4	4	I increase the casting level of a priest, allowing him to cast spells beyond normal ability.	--	1		
Atonement	5	5	The target is atoned for past regretable deeds.	--	1		
Commune	5	5	I ask my god {$L} yes or no questions.	--	1		
Meld	5	5	For up to 12 hours, I can take over a willing subject's body.	--	1		
Quest	5	5	The target must undergo a quest or else suffer a -1 penalty to saves for each day he avoids the quest.	--	1		
True Seeing - Priest	5	5	For {$L} rounds I see things as they are.	--	1		
Speak with Monsters	6	6	For {$L*2} rounds I can speak with monsters.	--	1		
Gate - Priest	7	7	I'm aged by 5 years but I create a gate which allows an extraplanar being of great power to appear.	--	1
Battlefate	1	1	For {$L*2} rounds, the target gets a {($L+2)/3} bonus to a randomly determined thing.	--	1		
Mistaken Missive	1	1	Over the course of 6 days, the writing on a piece of paper shifts to change meaning.	--	1		
Chaos Ward	2	2	For {$L*2} rounds, the target's AC gains a +1 bonus vs melee and a +2 bonus vs ranged attacks as well as a +2 bonus to saves vs spells. In addition there is a chance that spells and missiles are deflected.	--	1		
Dissension's Feast	2	2	Everyone who eats a meal upon which this spell is cast starts arguing with each other for {5+($L*2)} turns.	--	1		
Miscast Magic	3	3	A wizard who fails his save casts a random spell of the same level or lower as the next spell he casts.	--	1		
Random Causality	3	3	Weapon is enchanted to deal damage to one of the weilder's allies instead of who he attacks for {3+$L} rounds.	--	1		
Chaotic Combat	4	4	For {$L*2} rounds a warrior randomly gains a +2 bonus to attack and AC or a -2 penalty to the same.	--	1		
Chaotic Sleep	4	4	Until this spell is removed, the target has a 50/50 chance of either being unable to sleep or stay away for every 12 hour period.	--	1		
Inverted Ethics	4	4	I reverse the ethics of up to {$L} different creatures in a 20' radius for 1 turn.	--	1		
Chaotic Commands	5	5	Target is immune to magical commands for {$L} turns and those who cast such spells on them must save vs spell or have the spell reflected on them.	--	1		
Entropy Shield	6	6	A shield of energy surrounds me for {$L} rounds which deflects attacks and spells.	--	1		
Uncontrolled Weather	7	7	I conjure forth random weather.	--	1		
Command	1	1	I command the target to follow a single round action. Those with 13 intelligence or more or 6 hit dice or more are entitled saves.	--	1		
Remove Fear	1	1	I allow {($L+3}/4} target creatures to geta new save vs fear effects.	--	1		
Sanctuary	1	1	For {2+$L} rounds, people can't attack me unless they save vs spell.	--	1		
Enthrall	2	2	I enthral those in a 90' radius with my talking.	--	1		
Hold Person - Priest	2	2	Up to 4 target humanoids are held immobile for {$L*2} rounds unless they make a save vs spell.	--	1		
Music of the Spheres	2	2	Up to {$L/3} creatures within a 20' diameter circle cannot harm me and are vulnerable to a suggestion for the next {10+$L} rounds.	--	1		
Snake Charm	2	2	I hypnotise snakes for a duration based on how pissed off they are.	--	1		
Dictate	3	3	Up to 6 creatures follow a single command for {$L} rounds.	--	1		
Emotion Control	3	3	I alter emotions for {$L} rounds.	--	1		
Cloak of Bravery	4	4	The target recieves a bonus to the next fear saving throw that happens within 8 hours.	--	1		
Free Action	4	4	The target cannot be stopped by spells or water for {$L} turns.	--	1		
Imbue with Spell Ability	4	4	The target is imbued with a spell which it can cast at a later time.	--	1		
Command Monster	6	6	A monster does as I command for {$L/2} rounds.	--	1		
Confusion - Priest	7	7	{1d4+($L/2)} creatures act confused.	--	1		
Exaction	7	7	I demand a service from a powerful extraplanar creature.	--	1		
Analyze Balance	1	1	I detect how far from neutral alignment an area or person is.	--	1			
Detect Evil - Priest	1	1	For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is.	--	1			
Detect Poison	1	1	I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a {$L}% chance that I can detect the exact type of poison.	--	1			
Augury	2	2	I ask a question about a future task and recieve a reply with {70+$L}% certainty.	--	1			
Detect Charm	2	2	For 1 turn I can detect if one creature per round is under some sort of influence, be it charm or possession or whatnot. I also have a {5*$L}% chance of knowing what that influence is.	--	1			
Find Traps	2	2	For 3 turns I can detect traps in a 10'x90' path in front of me.	--	1			
Detect Spirits	3	3	For {1+$L} turns I can detect any spirits in a 10'x60' path in front of me.	--	1			
Extradimensional Detection	3	3	For {$L} rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me.	--	1			
Locate Object - Priest	3	3	For 8 hours, I can detect the direction to an item of my choosing as long as it is within {60+($L*10)} yards.	--	1			
Speak with Dead	3	3	I may speak with the recently deceased and ask a few questions.	--	1			
Detect Lie	4	4	For the next {$L} rounds, I know any falsehoods of which you speak. Though I do receive a save vs spell, adjusted by the caster's Wisdom.	--	1			
Divination	4	4	I divine information about a future task or goal with {60+$L}% chance of success.	--	1			
Omniscient Eye	4	4	For the next {10+$L} rounds, I can see through any normal or magical darkness, mist or fog out to 60 feet and have a chance of seeing through illusions and invisibility as well.	--	1			
Consequence	5	5	I can see how a single event fits into the grand scheme of things.	--	1			
Magic Font	5	5	I turn a holy font into a scrying device, much like a crystal ball.	--	1			
Find the Path	6	6	For the next {$L} turns, I can detect the direction into or out of a specific locale.	--	1			
Stone Tell	6	6	I speak to stone and ask it what has touched it as well as what is covered, concealed or behind it.	--	1			
Divine Inspiration	7	7	I ask the gods for a clue as to what to do next.	--	1			
Firelight	1	1	A fire burns cooler and brighter with no smoke for {4+($L\2)} hours.	--	1			
Log of Everburning	1	1	Burning wood remains burning for {$L} hours.	--	1			
Fire Trap - Priest	2	2	I ward a closeable object. Anyone who opens it takes {1d4+$L} points of damage!	--	1			
Flame Blade	2	2	I conjure forth a blade of flame which lasts {4+($L/2)} rounds!	--	1			
Heat Metal	2	2	Target metal object heats up and burns whoever touches it.	--	1			
Produce Flame	2	2	I conjure forth balls of flame which I can throw one at a time for the next {$L} rounds.	--	1			
Flame Walk	3	3	I can allow {$L-5} other creatures as well as myself the ability to walk through natural fire unharmed for {1+$L} rounds. Magical fire is reduced to half and saves are made at +2.	--	1			
Protection from Fire	3	3	Protection from fire is conferred for up to {$L} turns. If I cast it on myself, it lasts until then or until it absorbs {12*$L} points of fire damage. If cast on another it reduces fire damage by half and provides a +4 bonus to saves vs fire attacks. In either case, the target is completely immune to natural fire.	--	1			
Pyrotechnics - Priest	4	4	I cause a fire to shoot blinding fireworks or thick black smoke.	--	1			
Produce Fire	4	4	A 12' square of flame erupts from the ground, dealing {1d4+$L} points of damage and lighting any combustables on fire.	--	1			
Animate Flame	5	5	For {$L} rounds, I animate a flame of up to {$L} feet in diameter and order it to attack things.	--	1			
Wall of Fire - Priest	5	5	A wall of flame is conjured forth for as long as I concentrate or {$L} rounds if I choose not to concentrate.	--	1			
Conjure Fire Elemental	6	6	For {$L} turns, I am aided by {1d100[1-65="a 12 HD fire elemental.";66-85="a 16 HD fire elemental.";86-95="2-4 fire salamanders.";96-98="an efreeti";99-100="a 21-24 HD fire elemental."]}	--	1			
Fire Seeds	6	6	I create some exploding acorns or holly berries which lose their magic after {$L} turns.	--	1			
Chariot of Sustarre	7	7	I conjure forth a flying, flaming chariot for up to 12 hours.	--	1			
Fire Storm	7	7	{$L*2} 10' cubes of area are destroyed by a rain of fire.	--	1			
Dispel Fatigue	1	1	The target is no longer fatigued.	--	1			
Invisibility to Undead	1	1	For 6 rounds, undead cannot see me, though those of 4 hd or more do get a save.	--	1			
Aid	2	2	For {$L+1} rounds, I gain {1d8} hitpoints and +1 to saves and attack rolls.	--	1			
Restore Strength	2	2	Lost strength is restored.	--	1			
Animate Dead - Priest	3	3	Skeletons or zombies are created from corpses.	--	1			
Feign Death - Priest	3	3	I appear dead for {10+$L} rounds.	--	1			
Negative Plane Protection	3	3	I am protected from negative energy for {$L} turns or until I'm actually struck by a negative attack, whichever comes first.	--	1			
Remove Paralysis	3	3	{1d4} creatures in a 20' cube are cured of paralysis.	--	1			
Speak with Dead	3	3	I may speak with the recently deceased and ask a few questions.	--	1			
Suspended Animation	4	4	A willing target is placed in suspended animation.	--	1			
Unfailing Endurance	4	4	I'm highly resistant to fatigue for the next {$L} days. 	--	1			
Raise Dead	5	5	A corpse is brought back to life. If reverse, the target must save vs spell or die. Success still indicates {2d8+1} points of damage.	--	1			
Restoration	7	7	A lost energy level is restored, however, both the caster and the recipient are aged 2 years.	--	1			
Resurrection	7	7	I bring a corpse back to life and age 3 years.	--	1	
Emotion Read	1	1	I read the target's emotional state unless they save vs spell.	--	1			
Thought Capture	1	1	I capture a freestanding though object and examine it.	--	1			
Idea	2	2	I remember a single important fact.	--	1			
Mind Read	2	2	For {$L} rounds I probe into a target's thoughts.	--	1			
Emotion Control	3	3	For {$L} rounds either I am immune to attempts at scanning my emotions or someone else gains a bonus to saves against such spells.	--	1			
Memory Read	3	3	I read the memories of a target.	--	1			
Telepathy	3	3	For {10+($L*2)} rounds I can establish 2 way communication with a single subject.	--	1			
Genius	4	4	I can learn a fact about the current situation.	--	1			
Mental Domination	4	4	For {$L*3} rounds I completely control the actions of the target if it fails a save.	--	1			
Modify Memory	4	4	I can erase, change or intensify any one memory of a target.	--	1			
Rapport	4	4	For {10+$L} rounds the target and I can communicate telepathically and share emotions, sensations and memories.	--	1			
Solipsism	4	4	I create an illusion which is real if people believe in it. I automatically believe in it. The illusion lasts as long as I concentrate.	--	1			
Thought Broadcast	4	4	For {10+($L*3)} rounds, the target's thoughts are broadcast to everyone in the area, unless he makes a save vs spell.	--	1			
Impregnable Mind	5	5	I'm protected from magical attacks on the mind for {10+$L} rounds. This allows a save if none is normally allowed, and a +4 bonus if there are normally saves allowed.	--	1			
Memory Wrack	5	5	I disconnect the target's short term and long term memory for {$L*2} rounds unless he makes a save.	--	1			
Mindshatter	5	5	The target is infected with one of five different types of insanity unless he makes a save.	--	1			
Thoughtwave	5	5	Either I or several priests send a burst of thought to someone, giving a message, my general state of being as well as a rough indication of where I am.	--	1			
Disbelief	6	6	I disbelieve that certain creatures or objects exist for {$L} rounds.	--	1			
Group Mind	6	6	I can silently communicate with several targets for {10+$L} rounds.	--	1			
Impervious Sanctity of Mind	7	7	For {$L} turns, I'm completely immune to mind affecting spells and effects.	--	1			
Mind Tracker	7	7	I summon an ethereal creature which follows and reports on a target in my sight for as long as I remain conscious or until I dismiss it.	--	1