Main / BrenniosSpellDataList
Brennios Spell Data List
This is the data list for KloOge for a priest of Brennios in the Kayugan pantheon.
# Name Level Cast Level Expression # Memorized Cost Sound Effect Bless/Curse 1 1 For 6 rounds, attack rolls and saves vs fear receive a +1 bonus. -- 1 Combine 1 1 3 to 5 priests combine their efforts so that one can cast and turn undead at a higher level. -- 1 Detect Magic - Priest 1 1 For 1 turn, I can detect magic in a 10'x30' path. -- 1 Orison 1 1 I can create minor effects. -- 1 Purify Food and Drink 1 1 Spoiled food and water is made pure again. -- 1 Chant 2 2 For as long as I chant, friends in a 30' radius receive a +1 to attack, damage and save rolls while enemies receive a -1 to the same rolls. -- 1 Mystic Transfer 2 2 A priest can send me a spell to cast. -- 1 Sanctify 2 2 All friendlies within the area get a +1 to fear/charm spells and undead are turned at 1 level higher. -- 1 Dispel Magic - Priest 3 3 I dispel {11-(1d20)+$L} level magic. -- 1 Remove Curse - Priest 3 3 I remove a curse. -- 1 Focus 4 4 Using the prayers of a bunch of faithful I maintain a spell for up to a year. -- 1 Tongues - Priest 4 4 I can speak {$L/3} additional languages for 1 turn. -- 1 Uplift 4 4 I increase the casting level of a priest, allowing him to cast spells beyond normal ability. -- 1 Atonement 5 5 The target is atoned for past regretable deeds. -- 1 Commune 5 5 I ask my god {$L} yes or no questions. -- 1 Meld 5 5 For up to 12 hours, I can take over a willing subject's body. -- 1 Quest 5 5 The target must undergo a quest or else suffer a -1 penalty to saves for each day he avoids the quest. -- 1 True Seeing - Priest 5 5 For {$L} rounds I see things as they are. -- 1 Speak with Monsters 6 6 For {$L*2} rounds I can speak with monsters. -- 1 Gate - Priest 7 7 I'm aged by 5 years but I create a gate which allows an extraplanar being of great power to appear. -- 1 Battlefate 1 1 For {$L*2} rounds, the target gets a {($L+2)/3} bonus to a randomly determined thing. -- 1 Mistaken Missive 1 1 Over the course of 6 days, the writing on a piece of paper shifts to change meaning. -- 1 Chaos Ward 2 2 For {$L*2} rounds, the target's AC gains a +1 bonus vs melee and a +2 bonus vs ranged attacks as well as a +2 bonus to saves vs spells. In addition there is a chance that spells and missiles are deflected. -- 1 Dissension's Feast 2 2 Everyone who eats a meal upon which this spell is cast starts arguing with each other for {5+($L*2)} turns. -- 1 Miscast Magic 3 3 A wizard who fails his save casts a random spell of the same level or lower as the next spell he casts. -- 1 Random Causality 3 3 Weapon is enchanted to deal damage to one of the weilder's allies instead of who he attacks for {3+$L} rounds. -- 1 Chaotic Combat 4 4 For {$L*2} rounds a warrior randomly gains a +2 bonus to attack and AC or a -2 penalty to the same. -- 1 Chaotic Sleep 4 4 Until this spell is removed, the target has a 50/50 chance of either being unable to sleep or stay away for every 12 hour period. -- 1 Inverted Ethics 4 4 I reverse the ethics of up to {$L} different creatures in a 20' radius for 1 turn. -- 1 Chaotic Commands 5 5 Target is immune to magical commands for {$L} turns and those who cast such spells on them must save vs spell or have the spell reflected on them. -- 1 Entropy Shield 6 6 A shield of energy surrounds me for {$L} rounds which deflects attacks and spells. -- 1 Uncontrolled Weather 7 7 I conjure forth random weather. -- 1 Command 1 1 I command the target to follow a single round action. Those with 13 intelligence or more or 6 hit dice or more are entitled saves. -- 1 Remove Fear 1 1 I allow {($L+3}/4} target creatures to geta new save vs fear effects. -- 1 Sanctuary 1 1 For {2+$L} rounds, people can't attack me unless they save vs spell. -- 1 Enthrall 2 2 I enthral those in a 90' radius with my talking. -- 1 Hold Person - Priest 2 2 Up to 4 target humanoids are held immobile for {$L*2} rounds unless they make a save vs spell. -- 1 Music of the Spheres 2 2 Up to {$L/3} creatures within a 20' diameter circle cannot harm me and are vulnerable to a suggestion for the next {10+$L} rounds. -- 1 Snake Charm 2 2 I hypnotise snakes for a duration based on how pissed off they are. -- 1 Dictate 3 3 Up to 6 creatures follow a single command for {$L} rounds. -- 1 Emotion Control 3 3 I alter emotions for {$L} rounds. -- 1 Cloak of Bravery 4 4 The target recieves a bonus to the next fear saving throw that happens within 8 hours. -- 1 Free Action 4 4 The target cannot be stopped by spells or water for {$L} turns. -- 1 Imbue with Spell Ability 4 4 The target is imbued with a spell which it can cast at a later time. -- 1 Command Monster 6 6 A monster does as I command for {$L/2} rounds. -- 1 Confusion - Priest 7 7 {1d4+($L/2)} creatures act confused. -- 1 Exaction 7 7 I demand a service from a powerful extraplanar creature. -- 1 Analyze Balance 1 1 I detect how far from neutral alignment an area or person is. -- 1 Detect Evil - Priest 1 1 For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is. -- 1 Detect Poison 1 1 I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a {$L}% chance that I can detect the exact type of poison. -- 1 Augury 2 2 I ask a question about a future task and recieve a reply with {70+$L}% certainty. -- 1 Detect Charm 2 2 For 1 turn I can detect if one creature per round is under some sort of influence, be it charm or possession or whatnot. I also have a {5*$L}% chance of knowing what that influence is. -- 1 Find Traps 2 2 For 3 turns I can detect traps in a 10'x90' path in front of me. -- 1 Detect Spirits 3 3 For {1+$L} turns I can detect any spirits in a 10'x60' path in front of me. -- 1 Extradimensional Detection 3 3 For {$L} rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me. -- 1 Locate Object - Priest 3 3 For 8 hours, I can detect the direction to an item of my choosing as long as it is within {60+($L*10)} yards. -- 1 Speak with Dead 3 3 I may speak with the recently deceased and ask a few questions. -- 1 Detect Lie 4 4 For the next {$L} rounds, I know any falsehoods of which you speak. Though I do receive a save vs spell, adjusted by the caster's Wisdom. -- 1 Divination 4 4 I divine information about a future task or goal with {60+$L}% chance of success. -- 1 Omniscient Eye 4 4 For the next {10+$L} rounds, I can see through any normal or magical darkness, mist or fog out to 60 feet and have a chance of seeing through illusions and invisibility as well. -- 1 Consequence 5 5 I can see how a single event fits into the grand scheme of things. -- 1 Magic Font 5 5 I turn a holy font into a scrying device, much like a crystal ball. -- 1 Find the Path 6 6 For the next {$L} turns, I can detect the direction into or out of a specific locale. -- 1 Stone Tell 6 6 I speak to stone and ask it what has touched it as well as what is covered, concealed or behind it. -- 1 Divine Inspiration 7 7 I ask the gods for a clue as to what to do next. -- 1 Firelight 1 1 A fire burns cooler and brighter with no smoke for {4+($L\2)} hours. -- 1 Log of Everburning 1 1 Burning wood remains burning for {$L} hours. -- 1 Fire Trap - Priest 2 2 I ward a closeable object. Anyone who opens it takes {1d4+$L} points of damage! -- 1 Flame Blade 2 2 I conjure forth a blade of flame which lasts {4+($L/2)} rounds! -- 1 Heat Metal 2 2 Target metal object heats up and burns whoever touches it. -- 1 Produce Flame 2 2 I conjure forth balls of flame which I can throw one at a time for the next {$L} rounds. -- 1 Flame Walk 3 3 I can allow {$L-5} other creatures as well as myself the ability to walk through natural fire unharmed for {1+$L} rounds. Magical fire is reduced to half and saves are made at +2. -- 1 Protection from Fire 3 3 Protection from fire is conferred for up to {$L} turns. If I cast it on myself, it lasts until then or until it absorbs {12*$L} points of fire damage. If cast on another it reduces fire damage by half and provides a +4 bonus to saves vs fire attacks. In either case, the target is completely immune to natural fire. -- 1 Pyrotechnics - Priest 4 4 I cause a fire to shoot blinding fireworks or thick black smoke. -- 1 Produce Fire 4 4 A 12' square of flame erupts from the ground, dealing {1d4+$L} points of damage and lighting any combustables on fire. -- 1 Animate Flame 5 5 For {$L} rounds, I animate a flame of up to {$L} feet in diameter and order it to attack things. -- 1 Wall of Fire - Priest 5 5 A wall of flame is conjured forth for as long as I concentrate or {$L} rounds if I choose not to concentrate. -- 1 Conjure Fire Elemental 6 6 For {$L} turns, I am aided by {1d100[1-65="a 12 HD fire elemental.";66-85="a 16 HD fire elemental.";86-95="2-4 fire salamanders.";96-98="an efreeti";99-100="a 21-24 HD fire elemental."]} -- 1 Fire Seeds 6 6 I create some exploding acorns or holly berries which lose their magic after {$L} turns. -- 1 Chariot of Sustarre 7 7 I conjure forth a flying, flaming chariot for up to 12 hours. -- 1 Fire Storm 7 7 {$L*2} 10' cubes of area are destroyed by a rain of fire. -- 1 Dispel Fatigue 1 1 The target is no longer fatigued. -- 1 Invisibility to Undead 1 1 For 6 rounds, undead cannot see me, though those of 4 hd or more do get a save. -- 1 Aid 2 2 For {$L+1} rounds, I gain {1d8} hitpoints and +1 to saves and attack rolls. -- 1 Restore Strength 2 2 Lost strength is restored. -- 1 Animate Dead - Priest 3 3 Skeletons or zombies are created from corpses. -- 1 Feign Death - Priest 3 3 I appear dead for {10+$L} rounds. -- 1 Negative Plane Protection 3 3 I am protected from negative energy for {$L} turns or until I'm actually struck by a negative attack, whichever comes first. -- 1 Remove Paralysis 3 3 {1d4} creatures in a 20' cube are cured of paralysis. -- 1 Speak with Dead 3 3 I may speak with the recently deceased and ask a few questions. -- 1 Suspended Animation 4 4 A willing target is placed in suspended animation. -- 1 Unfailing Endurance 4 4 I'm highly resistant to fatigue for the next {$L} days. -- 1 Raise Dead 5 5 A corpse is brought back to life. If reverse, the target must save vs spell or die. Success still indicates {2d8+1} points of damage. -- 1 Restoration 7 7 A lost energy level is restored, however, both the caster and the recipient are aged 2 years. -- 1 Resurrection 7 7 I bring a corpse back to life and age 3 years. -- 1 Emotion Read 1 1 I read the target's emotional state unless they save vs spell. -- 1 Thought Capture 1 1 I capture a freestanding though object and examine it. -- 1 Idea 2 2 I remember a single important fact. -- 1 Mind Read 2 2 For {$L} rounds I probe into a target's thoughts. -- 1 Emotion Control 3 3 For {$L} rounds either I am immune to attempts at scanning my emotions or someone else gains a bonus to saves against such spells. -- 1 Memory Read 3 3 I read the memories of a target. -- 1 Telepathy 3 3 For {10+($L*2)} rounds I can establish 2 way communication with a single subject. -- 1 Genius 4 4 I can learn a fact about the current situation. -- 1 Mental Domination 4 4 For {$L*3} rounds I completely control the actions of the target if it fails a save. -- 1 Modify Memory 4 4 I can erase, change or intensify any one memory of a target. -- 1 Rapport 4 4 For {10+$L} rounds the target and I can communicate telepathically and share emotions, sensations and memories. -- 1 Solipsism 4 4 I create an illusion which is real if people believe in it. I automatically believe in it. The illusion lasts as long as I concentrate. -- 1 Thought Broadcast 4 4 For {10+($L*3)} rounds, the target's thoughts are broadcast to everyone in the area, unless he makes a save vs spell. -- 1 Impregnable Mind 5 5 I'm protected from magical attacks on the mind for {10+$L} rounds. This allows a save if none is normally allowed, and a +4 bonus if there are normally saves allowed. -- 1 Memory Wrack 5 5 I disconnect the target's short term and long term memory for {$L*2} rounds unless he makes a save. -- 1 Mindshatter 5 5 The target is infected with one of five different types of insanity unless he makes a save. -- 1 Thoughtwave 5 5 Either I or several priests send a burst of thought to someone, giving a message, my general state of being as well as a rough indication of where I am. -- 1 Disbelief 6 6 I disbelieve that certain creatures or objects exist for {$L} rounds. -- 1 Group Mind 6 6 I can silently communicate with several targets for {10+$L} rounds. -- 1 Impervious Sanctity of Mind 7 7 For {$L} turns, I'm completely immune to mind affecting spells and effects. -- 1 Mind Tracker 7 7 I summon an ethereal creature which follows and reports on a target in my sight for as long as I remain conscious or until I dismiss it. -- 1