Elves
One of the common races that competes with Humans are Elves. The Elves are found in many of the forested areas of the world. Some of the communities welcome outside interaction, and others keep deep into the wilderness and maintain an isolationist viewpoint.
This can be seen in the towns of Drawnquill and Firness along the Northern Stretch of the Great Trade Route. Drawnquill is a forest community that human and halfing travelers visit occasionally, while Firness is not even marked on any human map.
The culture of the Elves is one of that reflects the love of their lands and also their chaotic good nature, respecting every creature’s right to existence and the opportunity to live a good life. While many themes are reflected in elven society, those of magic and nature predominate. Elven unity with life and nature is stressed to the point where the very boundary between elves and their environment is blurred. This can be seen clearly in the Elven Pantheon.
The Complete Book of Elves outlines in detail the physical and mental attributes of the Elf race. Some of the main points are outlined here (This is by no means a complete listing of what makes elves so unique. Complete detail can be found in The Complete Book of Elves, of which many parts are included in the links below)
All High Elves have the same general behaviors and beliefs, as outlined here.
- Strong overpowering hatred of Orcs
- Hate and fear Undead
- Strong sense of duty toward other elves, especially their own clan
- Belief in “Individual first, live and let live”
- Patience in bounds, since they can live up to 500 years
- Zero discrimination based on gender amongst Elves; all are equal
- Not into material acquisitions, and money is for the acquisition of truly beautiful items
- Theft from other Elves is frowned upon, but from humans is acceptable if necessary
All Elves possess the following innate abilities:
- Elvensight – Ultravision up to 90'
- 90% sleep and charm resistance
- Secret doors: simply passing one finds it on 1 on 1d6; searching finds it on 1 or 2 on 1d6
- Concealed doors: find on 1, 2, 3 on 1d6
- Bows: +1 to hit
- Long Sword: +1 to hit
- Movement in forests or nature: almost invisible when being cautious
- Can surprise enemy (enemy gets -4 surprise penalty) if in one of these situations:
- Moving alone OR
- 90 ft from rest of party OR
- With other elves or Halflings, all with non-metal armor
The Complete Book of Elves (CBE) is the standard reference used to understand this race. While it has received much criticism for its portrayal of elves as a Super Race in gaming terms (mechanics, stats, etc.), the background information and lore is a great starting point towards understanding, and is key for providing role playing guidelines. Al information below is taken directly from the CBE. Most gaming statistics are used in Bob's game. However, it is always a good idea to verify what is, and isn't, acknowledged.
- Common Elven Sub-Races
- Physical Attributes
- Mental Attributes
- The Stages of Life
- Elven Society
- Elven Myths
- The Death of Elves
- Elven Dwellings
Elves have no true homeland where they are the dominant civilization. Instead they have larger wild areas on the outskirts of human civilizations where their settlements are.
In the Wildlands:
- Divaekah clan
In the Great Mountains
- city of Firness
City of Firness
- {unknown family name}
- Jharym (b 1090)
- Sylviis (b 1085)
High Elves in the Bindbole Wood
- Psyndarryn family
- Ellendara (b 1166)
- Seremella (b 1176)
- Quavtana family
- Lonligal family
High Elves in the Lorien Woods
Divaekah clan
- Zaurahel family
- Shi'Nynze Zaurahel
- Ruavain, grandmother of Shi'Nynze Zaurahel
- Tekenlyl family
- Keldorldrin Tekenlyl
- Vornadrin, father of Keldorldrin Tekenlyl
Wood Elves in the Dwimordene Wood?
Grey Elves in Cawdor, Birnham Woods