Constitution - Fitness
A character with a high Fitness score has great endurance and can suffer more damage than other characters while continuing to function.
Hit Point Adjustment: This modifier is applied to the hit dice roll every time a character advances to a new experience level. No roll yields fewer than 1 hit point, regardless of any modifier.
This bonus ends when a character reaches 10th level (9th for warriors and priests). Hit points gained after this are given on the experience point table for each class. See the Player’s Handbook for details.
Resurrection Chance: This is the percentage chance (on a 1d100) that a dead character has of being successfully brought back to life through magical resurrection or raise dead spells. If the roll is equal to or less than the listed chance, the character is brought back to life.
Health | Hit Point Adj. | Resurrection Chance |
1 | -3 | 30% |
2 | -2 | 35% |
3 | –2 | 40% |
4 | –1 | 45% |
5 | –1 | 50% |
6 | –1 | 55% |
7 | 0 | 60% |
8 | 0 | 65% |
9 | 0 | 70% |
10 | 0 | 75% |
11 | 0 | 80% |
12 | 0 | 85% |
13 | 0 | 90% |
14 | 0 | 92% |
15 | +1 | 94% |
16 | +2 | 96% |
17 | +2(+3)* | 98% |
18 | +2(+4)* | 100% |
19 | +2(+5)* | 100% |
201 | +2(+5)* | 100% |
212 | +2(+6)* | 100% |
222 | +2(+6)* | 100% |
233 | +2(+6)* | 100% |
243 | +2(+7)* | 100% |
253 | +2(+7)* | 100% |
*Bonuses in parenthesis apply only to warriors.
1 All 1s rolled on hit dice are considered 2s.
2 All 1s and 2s rolled on hit dice are considered 3s.
3 All 1s, 2s, and 3s rolled on hit dice are considered 4s.