Main / Health

Chapter 1 - Abilities

Constitution - Health

see Fitness

A character with a high Health score would seldom get sick and be little affected by allergies and other ailments.

System Shock: This is the percentage chance (on a 1d100) that the character has to survive magical effects that age or alter his body—such as petrification (and reversing it), polymorphing, magical aging, etc. If the system shock result is equal to or less than the listed chance, the character survives the process of alteration.

Poison Save: This modifier applies to saving throws made versus poisons.

HealthSystem ShockPoison Save
125%-2
230%-1
335%0
440%0
545%0
650%0
755%0
860%0
965%0
1070%0
1175%0
1280%0
1385%0
1488%0
1590%0
1695%0
1797%0
1899%0
1999%+1
2099%+1
2199%+2
2299%+2
2399%+3
2499%+3
25100%+4