Jan 26 07 - Mindflayer Invasion
[DM] ==== Gaming session started: Fri Jan 26 18:32:05 EST 2007 ====
Molly has joined the game on Fri Jan 26 18:36:18 EST 2007
Molly is receiving the map snow field...
Molly has received the map snow field.
Lorie has joined the game on Fri Jan 26 18:38:51 EST 2007
[DM] hey Lor
[Lorie] Hey BOB
[Lorie] It's still cold :X
[DM] put up a different pic to start
[DM] jsut so people have something more to look at
[DM] you have seen this before
[Lorie] yes because I needed a reminder that I'm cold
[DM] lol
[DM] Mike, Marco are here
[DM] Sean and Bunny in the gate
mikE has joined the game on Fri Jan 26 18:47:22 EST 2007
[mikE] hey lor!
[mikE] i dinged 15
[Lorie] congrats
[Lorie] sorry I was reading an exit interview from an employee at Verizon
[Lorie] :: snorts lemonade through her nose ::
[DM] smiles
[mikE] that sounds painful
[Lorie] http://www.tommyv2.com/05march14b.htm
[Lorie] Mind the language
[mikE] pft. whatever
[DM] Bunny moved 9'03".
Molly is receiving the map Base Map...
Molly has received the map Base Map.
Bunny has joined the game on Fri Jan 26 18:57:04 EST 2007
BiBo!!!!!!!!! has joined the game on Fri Jan 26 18:59:08 EST 2007
[BiBo!!!!!!!!!] howdy
Sean has joined the game on Fri Jan 26 18:59:56 EST 2007
[Lorie] Hey Bunny and SPC and Marco ;O)
[Sean] Hey Lorie.
[Sean] Boy, this new kLoOge is burdened with speed.
Christy has joined the game on Fri Jan 26 19:02:36 EST 2007
[Sean] um, isn't burdened with speed that is.
[Lorie] :: sniffs :: It's 4 at my house and we're in the artic... :: puts on another blanket :: Can we burden ourselves with going somewhere warmer?
[Christy] hello all!
[Sean] 4 pm? or 4C? 4F?
[BiBo!!!!!!!!!] 4 o clock?
[BiBo!!!!!!!!!] you need to change your clocks
mikE has left the game on Fri Jan 26 19:03:32 EST 2007
[DM] it 3 am and I must be lonely
[Christy] hans will be along in a minute-he just got home
[Lorie] 4F
[Sean] Ouch.
[Lorie] Ahh...Rob wrote a good lyric there BOB
mikE has joined the game on Fri Jan 26 19:05:12 EST 2007
[Sean] "We don't care about backstory, we care about treasure!"
[DM] so we are debating the ladder of Kylia's dislikes
[DM] at the top is?
[Sean] non-humans
[mikE] mactyr
[DM] tyring to place the Druids in Hallstatt verus the druids in Wolfspack versus the druids in Mactirr
[Sean] followed by anyone not a cleric
[Sean] of her order.
[Lorie] GNOMES
[Lorie] BOXES
[Lorie] WANNA BE DSLers
[Lorie] COLD
[Lorie] DWARVES
[mikE] yeah. i hate that wanna be dsl
[Lorie] OWNING DWARVEN LAND
[Lorie] NOT HAVING DIVINATION
[Lorie] MARCO NOT KEEPING A CHARACTER MORE THAN A YEAR
[Lorie] COLD
[BiBo!!!!!!!!!] I have so kept a character more than a year
[Lorie] EVIL
[BiBo!!!!!!!!!] I just don't like to :)
[Lorie] THE INJUSTICE THAT IS BOB
[Lorie] :: ponders :: Oh...and an empty popcorn bowl during a good fight out between good and evil
[BiBo!!!!!!!!!] though are we talking game or real years?
[Lorie] PALADINS
[mikE] so, what are we doing gang?
[Lorie] :O)
[mikE] where we going scooby?
[Lorie] "These are a few of my favorite things... " :: hums
Hans has joined the game on Fri Jan 26 19:10:09 EST 2007
[Lorie] Rut-roh Shaggy...
[Sean] Greetings and Salutations.
[BiBo!!!!!!!!!] marching and waiting for bob to tell us what we see or kills us
[DM] I have many things to see and kill
[Hans] chuckles
[Lorie] Evenings Hans :O0
[Hans] Howdy, everybody!
[Hans] Howdy, Lorie!
Hans is receiving the map snow field...
Hans has received the map snow field.
[DM] but I thought it would actually be good for Lorie to seriously talk abotu teh differences in the three celtic/druid branches so everyoen knows that to expect,
Christy is receiving the map snow field...
Christy has received the map snow field.
[mikE] oh, we know what to expect
[Hans] Percival: Religion check: (d20) [12] 12. PROBABLY SUCCEEDS against (13+0) [13+0] 13!!!
[DM] becaue in a few weeks after this adventure you will be dealing with that
[mikE] kylia will hate the new druid
[Lorie] I'm from MacTyr... we live in a giant circle of trees
[Sean] The Spanish Inquisition?
[BiBo!!!!!!!!!] kylia hates every new character
[Lorie] ((Second time today I've heard that reference...))
[mikE] exactly
[mikE] except for mal. she loved mal.
[Lorie] A DRUID?!?!?! :: faints ::
[Lorie] Nope.
[mikE] mal's her favorite
[mikE] she's all like, lookit this zany crazy guy. he's cute.
[Lorie] I don't hate ANY new character.... I just don't get everyone's death wish :: laughs ::
[BiBo!!!!!!!!!] no, she never loved mal, she just is too confused to actually show her hatred
[Hans] Malificent
[Hans] Malignant
[Hans] Malodorous
[Hans] Malcontent
[Hans] Malicious
[Lorie] Now now ...Kylia carries soap and is rather fond of bathing I'll have you know
[Sean] Mallrat
[Hans] I'm sure there are more...
[Hans] Malevolent
[Hans] Maladjusted
[Hans] Malarky
[Sean] Malaleuca
[Hans] Malt
[Lorie] MacTyr --> Druids from the word Druid. Live in amongst a giant circle of trees....
[mikE] that IS evil, sean
[BiBo!!!!!!!!!] why are you listing mal words?
[Sean] Malarky
[Hans] Just saw a lot of "mal" in the last few posts. Didn't want to be left out...
[Sean] Malamud
[Hans] Sorry, only 4 instances of "mal" before all the mals
[Sean] Malibu
[Sean] Mali
[Sean] Mallet
[Sean] Maloney
[Sean] Malthus
[mikE] malibu malagorn! complete with tiki bar and torches
[Sean] Maltese
[Sean] Malfunction
[Sean] Mamformed
[Hans] Anyhooo. I would like to suggest we all tie rope in groups of twos. We'll have a buddy system in case someone drops through an invisible hole.
[Sean] Mallard
[mikE] oh, rope never works
[mikE] you have rope use?
[Sean] Malta
[Hans] Malnutrition
[mikE] if you don't have rope use the knot will untie when the person falls.
[DM] so any other comments Lorie?
[DM] to help them understand?
[Sean] Malefactor
[Hans] slip knot
[BiBo!!!!!!!!!] we have the limping giant up front to make sure we don't fall through things
[Lorie] I'm waiting for the Mal-ishness to end
[Hans] Good one, Sean-
[Hans] That's my favorite one. I'll stop now.
[mikE] so you have to redirect the ADD boys
[Lorie] Druids from MacTry are generally mistrusting of outsiders...but at the same time curious. They are not as openly progressive as the druids from Wolfspack
[Hans] Even mountaineering groups tie rope to one another when they're climbing mountains, right?
[mikE] yes, but they usually have rope use
[Sean] so no malaria, maldive, malpractive or Malthusan?
[Hans] We could use a quick knot: the slipknot...
[mikE] bob's always asking us if we have rope use
[BiBo!!!!!!!!!] and mountaineering
[DM] I am away from the keyboard.
[mikE] and they have mountaineering
[BiBo!!!!!!!!!] and probably survival too
[mikE] we need arcticeering
[Lorie] :: shrugs :: doesn't seem to matter about the other Druids
[Hans] I'm not tying a rope to keep a ship from leaving port here,
[Hans] and I'm not trying to do anything fancy with the ropes. Just simple knots...
[Hans] 30' length of rope just between 2 characters each. One falls in, and the other tries to dig into the snow to keep from losing 'em.
[Hans] It obviously won't work *every* time, but it might work *most* of the time.
[BiBo!!!!!!!!!] If I had a dollar for every time we decided to tie a rope to someone to keep them safe
[BiBo!!!!!!!!!] I'd be very wealthy
[BiBo!!!!!!!!!] and I've yet to see it work a single time
[BiBo!!!!!!!!!] every time the rope gets cut or pulled or snagged or disintegrated
[Hans] Should've worked last time.
[Hans] Sorry, Lorie. Did I interrupt you in the middle of explaining something?
[Lorie] BOB asked me to explain the difference between Druids in Wolfspack, MacTyr and Halstatt
[DM] I am back at the keyboard.
[Lorie] :: shrugs :: Seems it's nto a big deal...
[Bunny] Um, Lorie, do I have a death wish? :-/
[Lorie] I vote against rope because it hardly ever works...
[Lorie] Where are you from Bunny?
[Lorie] Your Druid that is
[DM] so you have your group there on the snow, near by the place you captured the frost giant
Lorie is receiving the map snow field...
Lorie has received the map snow field.
Bunny is receiving the map snow field...
Bunny has received the map snow field.
[Hans] Then we are only a saving throw away from the death of the first character in the group...
[Hans] 1st character in marching order, that is.
[Hans] Unless we go 1/4 speed. Is that okay with everybody?
[Lorie] yup Hans we are
[BiBo!!!!!!!!!] well we have the giant up front
[Hans] I like your thinking, Marco-
[BiBo!!!!!!!!!] that'd be why we have him ;)
[Hans] I am back at the keyboard.
[Percival (Hans)] Are we ready to march northward?
[BiBo!!!!!!!!!] we are, but bob isn't
Christy is receiving the map snow field...
Christy has received the map snow field.
[DM] so
[DM] set your team up you have that order befroe the next encoutner?
Hans is receiving the map snow field...
Hans has received the map snow field.
[Christy] the icons are so tiny who can tell which is which
BiBo!!!!!!!!! is receiving the map snow field...
BiBo!!!!!!!!! has received the map snow field.
[BiBo!!!!!!!!!] I guess I'll set up a marching order real quick and if anyone hates it they can move
[BiBo!!!!!!!!!] Ramone moved 436'05".
[BiBo!!!!!!!!!] Arilyn moved 432'08".
[BiBo!!!!!!!!!] Percival moved 474'01".
[BiBo!!!!!!!!!] Faye moved 532'08".
[Percival (Hans)] Thanks, Bibo-
[BiBo!!!!!!!!!] Percival moved 42'07".
[BiBo!!!!!!!!!] Ramone moved 72'11".
[BiBo!!!!!!!!!] Percival moved 34'06".
[BiBo!!!!!!!!!] Malagorn moved 240'03".
[BiBo!!!!!!!!!] Arilyn moved 109'00".
[BiBo!!!!!!!!!] Faye moved 15'11".
[BiBo!!!!!!!!!] Sweetums moved 22'06".
[BiBo!!!!!!!!!] Kylia Wolfslayer moved 36'08".
[BiBo!!!!!!!!!] Brad Johnson moved 8'04".
[DM] Part of it is to show space hans adn christy, I acutally cut the map distance in half
[BiBo!!!!!!!!!] Ramone moved 13'03".
[DM] Malagorn moved 275'01".
[Percival (Hans)] Kaarg, please come here while we organize our group.
[BiBo!!!!!!!!!] Kaarg moved 482'09".
[DM] there you go Kaarg is a PC now
[Percival (Hans)] Kaarg, you will be leading us north.
[BiBo!!!!!!!!!] okay, that's our marching order. any problems?
[DM] Lion Moraleodred moved 742'02".
[Hans] I am back at the keyboard.
[Percival (Hans)] Shouldn't it be north-easterly?
[DM] Kit moved 78'11".
[BiBo!!!!!!!!!] whatever direction we're going, the right is front, left is back
[DM] yes to Marco
[Percival (Hans)] What Bibo said...
[DM] Kira, Kaarg, Sweetums, Ramone, Faye, Brad Johnson, Kylia Wolfslayer, Percival and Arilyn moved 443'00".
[DM] Time of Day: 03:00 PM. Day 7 Mid ___ de, Kye {Late Winter} 7th, 2006.
[DM] Time of Day: 04:00 PM. Day 7 Mid ___ de, Kye {Late Winter} 7th, 2006.
[DM] and the first encounter of the evening will be Smoke
[DM] off in the distance
[mikE] we ignore it and move on!
[Percival (Hans)] Kaarg, take us in the direction of the smoke.
[Christy] where there's smoke...there's warm warm fire
[DM] that dark little spot way out there
[DM] as you head towards it
[Percival (Hans)] It's probably nothing.
[mikE] monsters!
[Percival (Hans)] But we should check it out.
mikE is receiving the map snow field...
mikE has received the map snow field.
[DM] you see it getting closers
[DM] closer
[Percival (Hans)] Yes.
[DM] thenit suddenly disapears
[DM] as if someone cut it off
[Percival (Hans)] Stop, Kaarg!
[BiBo!!!!!!!!!] can I see anything better from 30 feet up?
[Percival (Hans)] Good idea, Flying Mage!
[DM] Ramone can see that there seems to be a large hole in the snow, where the smoke used to be coming out of, that is somehow sliding shut
[Percival (Hans)] A volcano!
[Ramone (BiBo!!!!!!!!!)] "huh... looks like there's some sort of hidden door up ahead."
[DM] Kira, Kaarg, Sweetums, Ramone, Faye, Brad Johnson, Kylia Wolfslayer, Percival and Arilyn moved 120'03".
[DM (to GM only)] New Encounter moved 50'03".
[Percival (Hans)] They might know something or they might need help!
[Christy] that sounds like a good hiding place for people that might want to blot out the sun forever
[DM] Combat has begun!
[DM] ROUND: 0
[Percival (Hans)] I LOVE that sound
[DM] suddenly from the snow around you white cloaked humans spring up
[DM] Roll #1: (d10) [9] 9
[DM] you are not surprised
[Percival (Hans)] Percival: Initiative:(d10+10-+2) [6+10-2] 14
[Ramone (BiBo!!!!!!!!!)] Ramone: Initiative:(d10+10-+3-2) [4+10-3-2] 9
[DM] Male Villager #6: Initiative:(d10+10) [7+10] 17
[DM] Male Villager #1: Initiative:(d10+10) [2+10] 12
[DM] Male Villager #2: Initiative:(d10+10) [8+10] 18
[DM] Male Villager #3: Initiative:(d10+10) [4+10] 14
[DM] Male Villager #4: Initiative:(d10+10) [4+10] 14
[DM] Male Villager #5: Initiative:(d10+10) [5+10] 15
[Christy] Arilyn: Initiative:(d10+10-+0) [1+10-0] 11
[Ramone (BiBo!!!!!!!!!)] Faye: Initiative:(d10+8) [3+8] 11
Sean is receiving the map snow field...
Sean has received the map snow field.
[Lorie] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [1(10-0)] 11
[Ramone (BiBo!!!!!!!!!)] Kaarg: Initiative:(d10+30) [5+30] 35
[Sweetums (Sean)] Sweetums: Initiative:(d10+20-+3) [4+20-3] 21
[DM] Christy?
[Christy] hmm?
[DM] waiting for an Init
[Lorie] she rolled an 11
[Percival (Hans)] she already rolled, DM
[DM] sorry see it now
[Christy] already rolled 11
[DM] ROUND: 1
[DM] INIT: 9 GOING: Ramone
[DM] they are only showing daggers in their hands
[Hans] Percival no longer targets Faye.
[Christy] since we tried to "talk" to the giants are we going to try talking before killing here?
[BiBo!!!!!!!!!] Ramone targets Male Villager #3. Distance: 39'09"
[BiBo!!!!!!!!!] Ramone targets Male Villager #6. Distance: 54'01"
[Percival (Hans)] NOOOOOOO!!!!
[Ramone (BiBo!!!!!!!!!)] somehow I don't think ambushers are in the talking mood ;)
[Ramone (BiBo!!!!!!!!!)] Ramone: Hold Person: Hold still a minute!
Sean has edited Sweetums's effects.
[DM] Roll #1: (d20) [4] 4
[Christy] we should try-maybe they think we're here to attack them
Sean has edited Sweetums's effects.
[DM] INIT: 11 GOING: Kylia Wolfslayer
[DM] that was two failed saves
[Ramone (BiBo!!!!!!!!!)] well, the giant can be intimidating I suppose. I've got two frozen at least :)
[Lorie] I hold up my holy symbol and speak in Common that we are just passing through and we mean no harm
[Percival (Hans)] chuckes
[Sean] Sweetums targets Male Villager #4. Distance: 24'04"
[DM] INIT: 11 GOING: Faye
[Percival (Hans)] Yeay, Kylia!!!
[Lorie] ((Umm...yeah, I don't expect it to work with our shiney swords and all ))
[mikE] Faye moved 33'10".
[Percival (Hans)] I haven't drawn my sword yet-
[mikE] Faye moved 17'06".
[mikE] Faye moved 16'08".
[mikE] Faye moved 37'01".
[mikE] Faye targets Male Villager #1. Distance: 4'05"
[mikE] Faye: Attack #1: Knife: (15-(d20+0)) [15-(2+0)] 13. Probably MISSES Male Villager #1 (AC FINAL: 8)
[DM] INIT: 11 GOING: Arilyn
[Faye (mikE)] Ooops. Heh heh. Hi.
[Christy] guarding-
[DM] INIT: 12 GOING: Male Villager #1
[DM] Male Villager #1 targets Faye. Distance: 4'05"
[DM] Roll #1: (d20) [6] 6
[DM] that is a miss of a grab attack
[DM] INIT: 14 GOING: Male Villager #3
[DM] INIT: 14 GOING: Male Villager #4
[DM] INIT: 14 GOING: Percival
[Percival (Hans)] Percival moved 44'01".
[DM] it seems that they are not immediately reacting to you,
[Percival (Hans)] Bob or Marco, help me out. I need to do a sap attack.
[Percival (Hans)] How do I do that here?
[Ramone (BiBo!!!!!!!!!)] just say you're doing it and make a normal attack
[Percival (Hans)] k
[Hans] Percival targets Male Villager #1. Distance: 2'10"
[Percival (Hans)] Percival: Attack #1: Long Sword, +3: (14-(d20+1+3+1)) [14-(17+1+3+1)] -8. PROBABLY HITS Male Villager #1 (AC FINAL: 8)!!!
[Percival (Hans)] Percival: Attack #1: Longsword, +1: (14-(d20+1+1+1)) [14-(3+1+1+1)] 8. PROBABLY HITS Male Villager #1 (AC FINAL: 8)!!!
[Percival (Hans)] Percival: Damage v SM: Long Sword, +3: (1d8+1+3) [7+1+3] 11 [ROLL WAS MODIFIED] added to Male Villager #1
[Percival (Hans)] Percival: Damage v SM: Longsword, +1: (1d8+1+1) [1+1+1] 3 [ROLL WAS MODIFIED] added to Male Villager #1
[Percival (Hans)] I'm doing a sap attack, of course.
[Lorie] of course
[DM] yes so only 1/4 of that is real
[Lorie] ;O)
[Percival (Hans)] ;)
[DM (to GM only)] Male Villager #1's Current Hit Points: adjusted to -8 (-14) - Dying
[DM] INIT: 15 GOING: Male Villager #5
[Percival (Hans)] sory
[Percival (Hans)] sorr
[Percival (Hans)] sorry
[DM] he falls over
[DM] not dead yet
[Lorie] :: sighs ::
[DM] but obviously very seriously hurt
[DM] and unconcious
[DM] INIT: 17 GOING: Male Villager #6
[DM] INIT: 18 GOING: Male Villager #2
[DM] INIT: 21 GOING: Sweetums
[Sweetums (Sean)] You best leave if you value your life!
[Sweetums (Sean)] Sweetums: Intimidation check: (d20) [6] 6. PROBABLY FAILS against (n/a+0) -1
[Hans] I am away from the keyboard.
[Faye (mikE) (to GM only)] Character sheet for Sweetums modified: Non-Weapon Proficiencies - CHANGED: Intimidation -- Attribute: $ch (N/A), Temporary Modifiers -
[Sweetums (Sean)] Sweetums: Intimidation check: (d20) [19] 19. PROBABLY FAILS against (9+0) [9+0] 9
[Sweetums (Sean)] We're waiting for Bob to get back.
[Faye (mikE)] and doing char sheet maintenence
[Ramone (BiBo!!!!!!!!!)] piiiiiiizzaaaaaa
[Male Villager #1] ok
[Male Villager #1] so he does not attack
[DM] INIT: 35 GOING: Kaarg
[Male Villager #1] ROUND: 2
[DM] INIT: 9 GOING: Ramone
[DM] INIT: 11 GOING: Kylia Wolfslayer
[DM] Lor?
[Lorie] I'll move to heal the guy...for all they know we're tresspassers
[DM] INIT: 11 GOING: Faye
[DM] Kylia Wolfslayer moved 24'01".
[DM] Kylia Wolfslayer moved 2'02".
[Faye (mikE)] Faye moved 82'07".
[DM] INIT: 11 GOING: Arilyn
[Christy] still guarding
[DM] INIT: 14 GOING: Male Villager #3
[DM] INIT: 14 GOING: Male Villager #4
[Christy] I am away from the keyboard.
[Hans] I am back at the keyboard.
[Male Villager #4] Why are you here!!! he says as he trembles in the face of a giant
[DM] INIT: 14 GOING: Percival
[Percival (Hans)] We are heading north to defeat evil mind flayers!
[Percival (Hans)] The wounded giant is showing us the way through the wilderness!
[Percival (Hans)] He will not attack!
[DM] (but he Paladin will)
Beth has joined the game on Fri Jan 26 20:08:05 EST 2007
[DM] They seem to be listening
[DM] hello Beth
Beth has left the game on Fri Jan 26 20:08:16 EST 2007
[Percival (Hans)] I'm trying to find villager #4
[DM] the person that Sweetums is targeted
[DM] click next hans?
[Percival (Hans)] Percival moved 54'11".
[DM (to GM only)] INIT: 15 GOING: Male Villager #5
[DM] INIT: 17 GOING: Male Villager #6
[DM] INIT: 18 GOING: Male Villager #2
[DM] Male Villager #2 moved 37'00".
[DM] INIT: 21 GOING: Sweetums
[DM] INIT: 35 GOING: Kaarg
[DM] ROUND: 3
[DM] INIT: 9 GOING: Ramone
[Ramone (BiBo!!!!!!!!!)] ::lands:: "I suppose you folks must be from one of those abandoned villiages we've seen?"
[DM] INIT: 11 GOING: Kylia Wolfslayer
Beth has joined the game on Fri Jan 26 20:11:10 EST 2007
Beth has left the game on Fri Jan 26 20:11:20 EST 2007
[Lorie] Healing the villager that Hans "sapped"
[DM] ok
[Percival (Hans)] Thank you , priestess!
[Lorie] Kylia Wolfslayer targets Male Villager #1. Distance: 3'02"
[Lorie] Kylia Wolfslayer: Cure Moderate Wounds: Feel the power of Gobinhiu and be healed (-(d10+1)) [-(7+1)] -8 added to Male Villager #1
[DM] INIT: 11 GOING: Faye
[Faye (mikE)] Faye moved 40'02".
[DM (to GM only)] Male Villager #1's Current Hit Points: adjusted to 0 (8) - Disabled
[DM (to GM only)] Male Villager #1's Current Hit Points: adjusted to 1 (1) - Massively Wounded
[mikE] Faye targets Male Villager #2. Distance: 3'09"
[Faye (mikE)] Faye: Attack #1: Knife: (15-(d20+0)) [15-(11+0)] 4. PROBABLY HITS Male Villager #2 (AC FINAL: 8)!!!
[Percival (Hans) (to DM only)] test
[DM] yes that is a hit for the treatening knife at the throat posture
[DM (to Hans only)] yes tha tworks
[Percival (Hans) (to DM only)] that is not the action of a neutral character
[Faye (mikE)] ::puts her knife at the man's throat:: All of you throw down your weapons and I don't give him a second smile
[Faye (mikE)] And dear, if you move, I'll open you up, so be a dear and behave.
[DM] INIT: 11 GOING: Arilyn
[DM] INIT: 12 GOING: Male Villager #1
[DM] who are you why are you here
[Faye (mikE)] Drooop it.
[DM] INIT: 14 GOING: Male Villager #3
[DM] INIT: 14 GOING: Male Villager #4
[DM] he keeps his grip on his dagger but lowers it from an attack position,
[DM] why are you here
[Faye (mikE)] ::mutters:: good enough I suppose.
[DM] why not leave us alone
[Faye (mikE)] You attacked us you bloody idiot!
[Percival (Hans)] Villager, you attacked us.
[DM] why do you threaten us
[DM] we did no such thing
[Ramone (BiBo!!!!!!!!!)] "Because you AMBUSHED US!!"
[Faye (mikE)] Who in the nine hells would attack a party with two giants in it anyway? You all have a death wish?
[DM] we saw you coming
[DM] we waited till you were close
[DM] then we arose to see your intentions
[Faye (mikE)] ::to her captive:: You all eitherhave some serious balls, or a complete lack of brains.
[DM] you cast your magics on us
[Ramone (BiBo!!!!!!!!!)] "People don't leap from the snow with well wishes."
[Percival (Hans)] We're not here to hurt you.
[DM] you attacked one of our people
[DM] now you want to talk
[DM] why are you here?
[Percival (Hans)] We are headed north.
[Percival (Hans)] Way north.
[Percival (Hans)] What is going on here?
[Ramone (BiBo!!!!!!!!!)] "If you want to talk, don't leap from the snow then. We already said why we're here, we're hunting mind flayers."
[Faye (mikE)] What'll you do if we say to take all your treasure?
[Percival (Hans)] DM, I don't know if I made it clear, my swords are sheathed.
[DM] the squid faces are not here
[Percival (Hans)] Where are the squid faces?
[DM] we have no treasure left they have taken everything
[Ramone (BiBo!!!!!!!!!)] "Do you know where they ARE?"
[DM] oiur children
[DM] our wives
[DM] the appear and disapear like your women do
[Ramone (BiBo!!!!!!!!!)] "That is something I rather not picture."
[DM] points at Faye
[Percival (Hans)] Where are they? They must pay for this!!!
[DM] we do not know
[Percival (Hans)] What is the smoke door up ahead? Is it them?
[DM] we are let to try and survive in this bitter winter
[Faye (mikE)] Well, if they have magic rings, too, I want them.
[DM] unnatural cold
[DM] that is our homes
[DM] we cover under the dome of snow
[Percival (Hans)] Mage, can you end the spell on the two unfortunates, there?
[DM] cowers is more like it
[Ramone (BiBo!!!!!!!!!)] "Oh it'll wear off."
[Percival (Hans)] We mean you no harm and we apologize for trespassing on your lands. We just need to go north.
[DM] can you heal us?
[DM] do you have any food to spare?
[Percival (Hans)] Priestess Kylia?
[Ramone (BiBo!!!!!!!!!)] ::glances at Kylia:: "She might."
[Faye (mikE)] Why shoudl we heal you? You ambushed us!
[Percival (Hans)] They can have my share of the last few encounters (other than my tithe, of course)
[Faye (mikE)] You all are just lucky you're not dead
[Ramone (BiBo!!!!!!!!!)] "Can you give us any useful information about the area or perhaps our quarry?"
[Percival (Hans)] That is, they can have my share of the *treasure* we may have gotten in the last few encounters.
Client has joined the game on Fri Jan 26 20:21:48 EST 2007
[Percival (Hans)] Whatever that is.
Client has left the game on Fri Jan 26 20:22:05 EST 2007
[Ramone (BiBo!!!!!!!!!)] "your share of the treasure.... that's nothing. There's no treasure to have shares of."
[Faye (mikE)] ((we havn't gotten anything. between charred wolf hide and horrible kludge rolls, we got crap))
[Percival (Hans)] I can heal someone 14 HP.
[DM (to GM only)] New Encounter moved 80'04".
[Lorie] ((??? ))
[Lorie] I can provide food and the like ...
[Percival (Hans)] I pray and lay hands on the most wounded villager. They get up to 14HP.
[DM (to GM only)] New Encounter moved 31'00".
[DM] first Hans
[DM] how many times can you do that per day
[DM] just the once right
Client has joined the game on Fri Jan 26 20:24:15 EST 2007
[Percival (Hans)] once. did I already do that today?
Client has left the game on Fri Jan 26 20:24:30 EST 2007
[Ramone (BiBo!!!!!!!!!)] I thought you could split up those 14 hps any way you like
[Percival (Hans)] I don't think so.
[Percival (Hans)] But then again, I don't remember all the encounters we may have had *today*.
[Ramone (BiBo!!!!!!!!!)] just the one I think
[Christy] I am back at the keyboard.
[Ramone (BiBo!!!!!!!!!)] you should set it up as a spell
[Percival (Hans)] I'll email you to ask how.
[Ramone (BiBo!!!!!!!!!) (to GM only)] Character sheet for Percival modified: Magical Abilities - ADDED: 1, 1, 1. Spells - ADDED: Lay on hands, 1, 1, I heal {$L*2*(-1)} points of damage!, 1, 1, , .
[Ramone (BiBo!!!!!!!!!)] done
[Percival (Hans)] Oh. Thanks, Bibo-
[Ramone (BiBo!!!!!!!!!)] lemme test it real quick
[Ramone (BiBo!!!!!!!!!)] Percival: Lay on hands: I heal (7*2*(-1)) [7*2*(-1)] -14 points of damage!
[Ramone (BiBo!!!!!!!!!)] yep, there it is
[Ramone (BiBo!!!!!!!!!) (to GM only)] Character sheet for Percival modified: Magical Abilities - Spells - CHANGED: Lay on hands -- # Memorized: 1 (0),
[Percival (Hans)] Excellent. Sorry everybody...
[Ramone (BiBo!!!!!!!!!)] okies, target someone then find it under spells. it's alright bob is solving tech issues with beth anyway
[Percival (Hans)] Bibo-
[Percival (Hans)] do we have to reset it ourselves or does Bob clicking off the day reset it for us?
[Percival (Hans)] And how do you do that, anyway?
[Ramone (BiBo!!!!!!!!!)] we have to reset it ourselves
[Lorie] I think I can accommodate their needs :: begins chanting and after a few minutes a large buffet table appears with food and drink for all ::
[Ramone (BiBo!!!!!!!!!)] go to the spell section of your char sheet
[Percival (Hans)] I'm there
[BiBo!!!!!!!!!] while in edit mode click on setup spells
[Percival (Hans)] Awesome Kylia!
Client has joined the game on Fri Jan 26 20:29:41 EST 2007
Client has left the game on Fri Jan 26 20:29:51 EST 2007
[DM (to GM only)] New Encounter #1 moved 683'05".
[DM (to GM only)] New Encounter moved 153'04".
[Percival (Hans) (to GM only)] Character sheet for Percival modified: Magical Abilities - ADDED: 1, 1, 1. Spells - DELETED: Etiquette, General, null, 1, $ap, +0. DELETED: Singing, General, null, 1, $ap, +0. DELETED: Religion, Priest; Wizard, null, 1, $wi, +0. DELETED: Ambidexterity, General, null, 1, N/A, +0. DELETED: Endurance, Warrior, null, 2, $he, +0. DELETED: Animal Handling, General, null, 1, $wi, -1. DELETED: Heraldry, General, null, 1, $kn, +0. DELETED: Direction Sense, General, null, 1, $wi, +1. DELETED: Riding, Land-based, General, null, 1, $wi, +3. ADDED: Lay on hands, 1, 1, I heal {$L*2*(-1)} points of damage!, 1, 1, , .
[BiBo!!!!!!!!!] you can hit the + to add or the - to subtract. since you only have one, you can only do it once
[Percival (Hans)] Yup. Thx.
[BiBo!!!!!!!!!] but potentially if you had more spells you could do it more
[Percival (Hans)] So how do you cast it, while Bob is working on technical probs?
[BiBo!!!!!!!!!] same way you roll any dice
[BiBo!!!!!!!!!] just find the spell section
[BiBo!!!!!!!!!] then find lay on hands
[Percival (Hans)] Percival: Lay on hands: I heal (7*2*(-1)) [7*2*(-1)] -14 points of damage!
[BiBo!!!!!!!!!] there ya go
[Percival (Hans)] Cool.
[BiBo!!!!!!!!!] though you wanna target when you do it, it'll automatically deal negative damage (aka heal) to the target
[DM] Combat has finished.
[Percival (Hans)] Then I have to go into my char sheet and click it off?
[BiBo!!!!!!!!!] no, it clicks off automatically
[BiBo!!!!!!!!!] you have to go into your sheet to put it back in when we rest
[Percival (Hans)] Percival: Lay on hands: I heal (7*2*(-1)) [7*2*(-1)] -14 points of damage!
[Percival (Hans)] Yeah, I saw the line through it.
[Percival (Hans)] I'm a spell caster!
[Percival (Hans)] I think I also have cure disease as an ability. I'll put that in. Somehow...
[BiBo!!!!!!!!!] I can do that too
[BiBo!!!!!!!!!] how many times you have it?
[Percival (Hans)] will check. Bob is back though, so I'll get with you later. I think it's 1xweek.
[DM] so they are going to lead you down to their under snow fillabe
[DM] hidden village
[BiBo!!!!!!!!!] it goes up, but okay we'll assume one for now
[DM] adn there is where that Kylia will do her feast
[DM] A flip of the ol' kLoOge Coin results in: Heads
[BiBo!!!!!!!!!] done
[BiBo!!!!!!!!! (to GM only)] Character sheet for Percival modified: Magical Abilities - DELETED: 1, 1, 1. ADDED: 11, 1, 0. ADDED: 22, 1, 1. Spells - CHANGED: Lay on hands -- Level: 11 (1), CHANGED: Lay on hands -- Cast Level: 11 (1), ADDED: Cure Disease, 22, 22, I cure disease on the target. , 1, 1, , .
[Percival (Hans)] Percival: Singing check: (d20) [2] 2. PROBABLY SUCCEEDS against (17+0) [17+0] 17!!!
[Percival (Hans)] Singing tales of heroism and hope!!!
[Arilyn (Christy)] are we doing a dinner show?
[Percival (Hans)] Of valor and victory!!!
[DM] so you are all down below the surface of the snow with the villiagers
[DM] grins
[DM] yes dinner show,
[DM] Tonight, tonight, we'll always have tonight
[Percival (Hans)] That's what they did back then....
[Percival (Hans)] And in Europe still...
[DM] once your a jet your a jet all the way from yoru first cigareete to your last dying day
[Arilyn (Christy)] ah, show tunes again
[Percival (Hans)] I've got a loaded six-string on my back
[Percival (Hans)] I play for keeps, 'cuz I might not make it back
[Arilyn (Christy)] that's not a show tune
[Percival (Hans)] Oooops.
[Arilyn (Christy)] that's Bon JOvi
[Percival (Hans)] A little help here, then.
[Ramone (BiBo!!!!!!!!!)] "I've got a flute, but I only play for the fairer sex. Apparently those have all been taken."
[Percival (Hans)] Sometimes you tell the day
[Percival (Hans)] By the bottle that you drink
[Percival (Hans)] Sometimes when you're alone
[Arilyn (Christy)] I hope they don't expect us ladies to do laundry and cook diner
[Percival (Hans)] And all you do is think
[Lorie] I am away from the keyboard.
[Percival (Hans)] Ok. So we party with the villagers, I sing & learn a new song, we feed them and then we take off? Or do we see about staying here for the night?
[DM] it is late afternoon
[DM] the time up ther eis right
[DM] and there are a coupel of older women,
[DM] that were not taken
[Percival (Hans)] Then we should get going.
[Percival (Hans)] We must be getting close, everybody!
[Arilyn (Christy)] is it warm in here?
Beth has joined the game on Fri Jan 26 20:41:49 EST 2007
[Percival (Hans)] If the miind flayers are raiding here, it can't be far!
[Sweetums (Sean)] Greetings and Salutations.
[Ramone (BiBo!!!!!!!!!)] I'll play the older ladies a song on the flute.
[DM (to GM only)] New Encounter #2 moved 41'09".
[DM (to GM only)] New Encounter #2 moved 249'02".
[Percival (Hans)] We still have a couple hours of daylight, so we should get going, right?
[Arilyn (Christy)] yuck Ramone. What does that flute do anyway?
[Ramone (BiBo!!!!!!!!!)] same thing any other flute does.
[DM] they said that they just pop in and out when they attacked, so you could guess teleporting
[Ramone (BiBo!!!!!!!!!)] you blow into it, move your finger over the holes and it makes sounds
[Beth] ok, I'm here
[Percival (Hans)] Well I still say we're getting closer, DM
[Percival (Hans)] Yeay, Beth!
[DM] Cave Bear #2 moved 330'02".
[DM] Cave Bear #1 moved 335'00".
[Percival (Hans)] I'll go keep watch on the giant.
[DM] Cave Bear #1 moved 358'10".
[DM] Cave Bear #2 moved 220'08".
[Percival (Hans)] Don't be too long. We've got to *go*.
Beth is receiving the map snow field...
Beth has received the map snow field.
[Hans] I am away from the keyboard.
[Ramone (BiBo!!!!!!!!!)] "Go? this is a perfect place to rest before we continue."
[DM] well I can try to deal with thsi, then see if it is still a bug when I restart klooge at the end of the night
[DM] are you goint to stay here for the night then?
[DM] or are you leaving and camping
[Arilyn (Christy)] sure
[Arilyn (Christy)] (Hans) sure
[Ramone (BiBo!!!!!!!!!)] yeah, I think so. we'd only move 2 hours more before camping anyway, this is as good a place to stop as any
[DM] Time of Day: 05:00 PM. Day 7 Mid ___ de, Kye {Late Winter} 7th, 2006.
[DM] Time of Day: 06:00 PM. Day 7 Mid ___ de, Kye {Late Winter} 7th, 2006.
[DM] Time of Day: 07:00 PM. Day 7 Mid ___ de, Kye {Late Winter} 7th, 2006.
[DM] Time of Day: 08:00 PM. Day 7 Mid ___ de, Kye {Late Winter} 7th, 2006.
[DM] Time of Day: 09:00 PM. Day 7 Mid ___ de, Kye {Late Winter} 7th, 2006.
[DM] Time of Day: 10:00 PM. Day 7 Mid ___ de, Kye {Late Winter} 7th, 2006.
[DM] Time of Day: 11:00 PM. Day 7 Mid ___ de, Kye {Late Winter} 7th, 2006.
[DM] Time of Day: 12:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] Time of Day: 01:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] Time of Day: 02:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] Time of Day: 03:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] Time of Day: 04:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] Time of Day: 05:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] Time of Day: 06:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] Time of Day: 07:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] Time of Day: 08:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] morning breaks ****crash******
[Beth] ok, it seems I am up and running for the time being
[Beth] crash????
[Faye (mikE) (to GM only)] Faye: Pick Pockets check:(d100) [50] 50. PROBABLY SUCCEEDS against (95) [95] 95!!!
[DM] morning breaks, beth
[Beth] I am back at the keyboard.
[Kira (Beth)] yeah, I got it, finally ::grins::
[DM] so it is a new day
[DM] and you can all re up on spells etc.
[DM] Malagorn moved 38'10".
[Arilyn (Christy) (to GM only)] Character sheet for Arilyn modified: Magical Abilities - Spells -
[Malagorn (mikE)] Oh, uh, hi!
[Percival (Hans) (to GM only)] Character sheet for Percival modified: Magical Abilities - CHANGED: 11 -- Current: 1 (0). Spells - CHANGED: Lay on hands -- # Memorized: 1 (0),
[Malagorn (mikE)] Did I fall asleep again?
[Ramone (BiBo!!!!!!!!!)] "Oh... YOU'RE back..."
[Malagorn (mikE)] ::looks at the villagers:: Hello! How are all of you? Nice to meet you.
[DM] Malagorn moved 77'11".
[Hans] I am back at the keyboard.
[Percival (Hans)] Welcome, Malagorn.
[Arilyn (Christy)] hey Mal! glad to see you!!
[Malagorn (mikE)] You are? Oh, well, lovely to see you again, dear. Pepe, where are we now?
[Malagorn (mikE)] ::listens:: uh huh. I need to find a way to stop this sleep walking
[Malagorn (mikE)] emote scratches his head
[Kira (Beth)] Morning, Mal
[Lorie] I am back at the keyboard.
[Lorie] ::deowns::
[Lorie] ::frowns even::
[Bunny (to GM only)] Character sheet for Bunny modified: Ability Scores - STR: (S) : CHANGED: 11 (null). STAM: (ST) : CHANGED: 12 (null). Weight Allowance:: CHANGED: 45 (null). MUSC: (MU) : CHANGED: 10 (null). Max Press:: CHANGED: 115 (null). Open Doors:: CHANGED: 6 (null). Bend Bars/Lift Gate:: CHANGED: 2 (null). DEX: (D) : CHANGED: 12 (null). AIM: (AI) : CHANGED: 12 (null). Balance: (BA) : CHANGED: 12 (null). CON: (C) : CHANGED: 14 (null). Health: (HE) : CHANGED: 12 (null). System Shock:: CHANGED: 80 (null). Fitness: (FI) : CHANGED: 16 (null). Hit Point Adjust: (HPADJ) : CHANGED: +2 (null). Resurrection Survival:: CHANGED: 96 (null). INT: (I) : CHANGED: 13 (null). Reason: (RE) : CHANGED: 12 (null). Max Spell Level:: CHANGED: 6 (null). Max Spells/Level:: CHANGED: 7 (null). Knowledge: (KN) : CHANGED: 14 (null). Add'l Languages:: CHANGED: 4 (null). % Chance Learn Spell:: CHANGED: 60 (null). WIS: (W) : CHANGED: 14 (null). Intuition: (IU) : CHANGED: 16 (null). Bonus Spells:: CHANGED: 2nd (null). Chance of Spell Failure:: CHANGED: 0 (null). Willpower: (WI) : CHANGED: 12 (null). CHR: (CH) : CHANGED: 16 (null). Leadership: (LD) : CHANGED: 14 (null). Loyalty Adjust: (LADJ) : CHANGED: +1 (null). Max # of Henchmen:: CHANGED: 6 (null). Appearance: (AP) : CHANGED: 18 (null). Saving Throws - ADDED: 7. ADDED: 11. ADDED: 10. ADDED: 13. ADDED: Armor - ADDED: 10. ADDED: -2. ADDED: -1. ADDED: -0. ADDED: -0. ADDED: 7. ADDED: Personal Information - ADDED: Enya. ADDED: Bunny. ADDED: Druid. ADDED: Human. ADDED: ADDED: Neutral. ADDED: ADDED: ADDED: ADDED: ADDED: 8. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: Combat - ADDED: 57. ADDED: 57. ADDED: 16. ADDED: 16. ADDED: 1. ADDED:
[Kira (Beth)] ::giggles::
[Ramone (BiBo!!!!!!!!!)] ::sighs and leans on Kira:: "We have GOT to figure out a way to keep the prettier version around."
[Arilyn (Christy)] the prettier "i'll slit your throat in your sleep" version??
[Kira (Beth)] ::chuckles:: yeah, you would think that way.
[Percival (Hans)] Saying morning prayers and giving thanks for a new day.
[Arilyn (Christy)] she's kind of touchy
[Ramone (BiBo!!!!!!!!!)] "Oh there's something appealing about being so close to death at all times." ::grins::
[Arilyn (Christy)] and not in a good way
[Lorie] ::pray ... memorize ...pray ...memorize ::
[Ramone (BiBo!!!!!!!!!)] "Oh I beg to differ."
[Percival (Hans)] How long does it take our spellcasters to get their spells back? 10 mins/spell level/spell?
[Ramone (BiBo!!!!!!!!!)] in theory, yes
[DM] yes to Hans
[Kira (Beth)] ::rolls eyes:: Ramone, you're impossible AND incorrigible
[Ramone (BiBo!!!!!!!!!)] ::pats kira:: "I'm sure you SO hate that." ::grins::
[Percival (Hans)] Spellcasters, just let DM know how long it takes & he'll click it off & we'll get goin'.
[DM] Time of Day: 09:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[Kira (Beth)] ::leans toward Arilyn:: This isn't Mal's only female form. the prior one was a hoot!
[Kira (Beth)] ::moves away from Ramone:: In your dreams, Outcast
[Arilyn (Christy)] well so far Mal is the least strange
[Ramone (BiBo!!!!!!!!!)] ::grins:: "Oh as if I need to limit myself to just you."
[Percival (Hans)] Arilyn how long do you have to study to get all your spells back?
[Kira (Beth)] ::snorts:: don't bother limiting yourself to something you'll never have
[DM] Time of Day: 10:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[Arilyn (Christy)] i don't know-I have 4th level spells so can you do the math?
[DM] that should handle all the spells
[Lorie (to GM only)] Character sheet for Kylia Wolfslayer modified: Magical Abilities - CHANGED: 1 -- Current: 8 (7). CHANGED: 2 -- Current: 8 (7). CHANGED: 6 -- Current: 2 (1).
[Ramone (BiBo!!!!!!!!!)] "That's alright. Plenty of other prettier fish in the sea."
[Ramone (BiBo!!!!!!!!!)] "Though not in THIS bloody wasteland."
[Percival (Hans)] Sounds great. Let's go, team!
[Kira (Beth)] ::smiles:: That's right. and you just keep thinking that way
[Percival (Hans)] Percival: Singing check: (d20) [7] 7. PROBABLY SUCCEEDS against (17+0) [17+0] 17!!!
[Percival (Hans)] A-marching we will go, a-marching we will go!
[Lorie] ((BOB --> I would have healed Ramone last night ...since I had spells left ))
[DM] very well good
[DM] yes to Kylia
[Percival (Hans)] Hi-ho the derry-oh, a-marching we will go!
[DM] Ramone's Current Hit Points: adjusted to 69 (20) - Unharmed
[DM] what abotu Kaarge?
[Ramone (BiBo!!!!!!!!!)] can we fix the giant's leg magically now?
[Lorie] ((yes))
[DM] you can fully heal him if you wish
[Ramone (BiBo!!!!!!!!!)] "Better to not have him limping along."
[DM] Kaarg's Current Hit Points: adjusted to 98 (97) - Unharmed
[Percival (Hans)] Yep.
[DM] there you go
[DM] so heading out in the morning?
[Percival (Hans)] Yessiree.
[DM] everyoen is fully healed?
[DM] and everyone is ready to die?
[DM] Combat has begun!
[DM] ROUND: 0
[Percival (Hans)] I think we are.
[Arilyn (Christy)] ha ha ha
[Percival (Hans)] Uh, no to the last one.
[Kira (Beth)] ::glares at DM::
Beth has left the game on Fri Jan 26 21:03:03 EST 2007
[Ramone (BiBo!!!!!!!!!)] <- is always ready to die
[DM] Cave Bear #2: Initiative:(d10+20) [3+20] 23
[DM] Cave Bear #1: Initiative:(d10+20) [10+20] 30
[Ramone (BiBo!!!!!!!!!)] we getting attacked in the villiage?
[Arilyn (Christy)] look Bob, you made Beth leave
[DM] no you are walking along
[Percival (Hans)] Percival: Initiative:(d10+10-+2) [2+10-2] 10
[Lorie] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [3(10-0)] 13
[Ramone (BiBo!!!!!!!!!)] k
[DM] outside of the village about two hours
[DM] Time of Day: 11:00 AM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] Time of Day: 12:00 PM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] two large cave bears outside of you
[Ramone (BiBo!!!!!!!!!)] Ramone: Initiative:(d10+10-+3-2) [8+10-3-2] 13
[Arilyn (Christy)] kill them gently, we could use new fur coats
[Arilyn (Christy)] Arilyn: Initiative:(d10+10-+0) [1+10-0] 11
[Percival (Hans)] Don't burn them to a crisp!!!!!!
[Percival (Hans)] Don't cross the river! And don't charge!
[Ramone (BiBo!!!!!!!!!)] Kaarg: Initiative:(d10+30) [3+30] 33
[DM] and yes to Hans you can see that white streak there
[DM] it si not a river
[Sweetums (Sean)] Sweetums: Initiative:(d10+20-+3) [6+20-3] 23
[Percival (Hans)] Don't go near "the white streak"
[DM] but Kaarg says that is a crevasse
[Malagorn (mikE) (to GM only)] Character sheet for Malagorn modified: Spells - CHANGED: Chromatic Orb Violet -- # Memorized: 1 (0), CHANGED: Magic Missile -- # Memorized: 3 (0), CHANGED: Grease -- # Memorized: 0 (1), CHANGED: Levitate -- # Memorized: 0 (1), CHANGED: Pacify -- # Memorized: 1 (null), CHANGED: Web -- # Memorized: 1 (null), CHANGED: Ivisibility -- # Memorized: 0 (1), CHANGED: Stinking Cloud -- # Memorized: 1 (null), CHANGED: Fireball -- # Memorized: 2 (0), CHANGED: Polymorph Other -- # Memorized: 1 (0), CHANGED: Stoneskin -- # Memorized: 1 (0), CHANGED: Control Fluid -- # Memorized: 0 (1), CHANGED: Dig -- # Memorized: 1 (null), DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. DELETED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null. ADDED: null, null, null, null, null, null, null, null.
[DM] the one bear to the South seems to have gone around a narrow portions
[Percival (Hans)] Thank you Kaarg.
Beth has joined the game on Fri Jan 26 21:06:25 EST 2007
[Kaarg (BiBo!!!!!!!!!)] "Kaarg hate bears."
Beth has left the game on Fri Jan 26 21:06:35 EST 2007
[Arilyn (Christy)] we could just wait until they get to us
[Percival (Hans)] Right, Arilyn. Exactly.
Beth has joined the game on Fri Jan 26 21:07:16 EST 2007
[Percival (Hans)] Welcome, Beth!
Beth has left the game on Fri Jan 26 21:07:26 EST 2007
[DM] Combat has finished.
[DM] trying somehting
[Percival (Hans)] Bob, FYI, maybe we should all try to have the same version of Java. That's what one of the other Klooge DM's had to do.
Beth has joined the game on Fri Jan 26 21:08:35 EST 2007
[Percival (Hans)] I've got 1.5.09, so that's what everybody else should have.
[Percival (Hans)] Chuckling.
[Beth] ok, it looks like Kira simply refuses to go into combat
[Beth] maybe she knows something I don't
[DM] smiles
[Beth] I can't stay donnected
[Percival (Hans)] We're waiting on 'em anyway.
[DM] ok, now Beth I will start combat again
[Beth] *grins*
Beth is receiving the map snow field...
Beth has received the map snow field.
[DM] do you have your sounds dealt with there?
[Percival (Hans)] There's a dangerous terrain feature ahead.
[Beth] I have sound disabled
[DM] so now I will try to start it again
[DM] Combat has begun!
[DM] ROUND: 0
Beth has left the game on Fri Jan 26 21:10:27 EST 2007
[DM] Combat has finished.
[Lorie] Kylia Wolfslayer: Initiative:(d10(+10-+0)) [7(10-0)] 17
[DM] sorry
[DM] it appears that Beth can not deal with sounds and or combat
[Arilyn (Christy)] you're scaring her away
[DM] grins
[Percival (Hans)] He's scaring all of us away!!!
[Percival (Hans)] You know, Bob has a unique gimmick. He is one of the few people who invites you over so he can outright *KILL* you....
[DM] she is coming back
Beth has joined the game on Fri Jan 26 21:12:10 EST 2007
[DM] then we will not
[DM] start combat
[DM] we will jsut talk it out here
Beth is receiving the map snow field...
Beth has received the map snow field.
[DM] for the moment
[Beth] ok, I"m back
[Arilyn (Christy)] are we reasoning with the bears or the DM?
[DM] so the bears are out there
[Beth] lol
[DM] what do you want to do?
[Percival (Hans)] Let them come to us.
[Arilyn (Christy)] invite the bears to have tea
[Percival (Hans)] This crevasse is difficult enough without large beasts trying to kill us.
[Arilyn (Christy)] and cookies if we got 'em
[Percival (Hans)] I want their coats, though.
[Beth] Well, if there is going to be battle, I"m afraid you will have to do it without me.
[Percival (Hans)] I'm sure those villagers could do something with them.
[Percival (Hans)] We could also make them some bear jerky.
[DM] we will run it without the combat tracker for now
[DM] see what happens
[DM] so if you are waiting
[DM] then the bear to the south moves north
[Percival (Hans)] /Beth, what's your version of Java
[DM] Cave Bear #2 moved 157'00".
[DM] Cave Bear #1 moved 108'04".
[Beth] I am back at the keyboard.
[Kira (Beth)] brand newest
[DM] Cave Bear #1 moved 6'09".
[Kira (Beth)] It's been working fine at home
[DM] nods
[DM] no worries
[DM] anything else before they get closer?
[Percival (Hans)] no way. death trap ahead.
[DM] Cave Bear #2 moved 63'01".
[DM] Cave Bear #1 moved 19'08".
[DM] Cave Bear #1 moved 81'05".
[Arilyn (Christy)] I'll make kissing noises and say "here bear! Come here bear"
[DM] Cave Bear #2 moved 30'02".
[Kaarg (BiBo!!!!!!!!!)] "Bear smash you good."
[DM] Cave Bear #1 moved 189'10".
[Sweetums (Sean)] Fine, *you* get to take care of it.
[Malagorn (mikE)] Um, why are you calling the bears over to us?
[Sweetums (Sean)] *You* get to clean up after it.
[Malagorn (mikE)] ::goes invisible::
[Percival (Hans)] I'll take the one to the north
[Arilyn (Christy)] they're coming this way anyway
[Sweetums (Sean)] *You* get to feed it.
[Malagorn (mikE)] I don't want to get eaten
[DM] Cave Bear #1 moved 58'03".
[Arilyn (Christy)] might as well get it over with
[Arilyn (Christy)] I'll go south
[DM] Cave Bear #2 moved 36'07".
[DM] Cave Bear #1 moved 128'01".
[Percival (Hans)] Percival moved 88'05".
[Kira (Beth)] I'll use my bow on the one to the north
[Arilyn (Christy)] except I can't see my icon in that tiny little cluster of dots
[Kira (Beth)] ::mutters:: Gods, what an idiot to take a bow after a friggin' cave bear
[Arilyn (Christy)] Arilyn moved 61'07".
[DM] so apparently you seem to be in combat but I do not have the combat tracker up
[Malagorn (mikE)] Oh dear. Well, uh, go get them!
[DM] is everyone ok?
[DM] ready for this? you all get your attacks in then they attack last
[Arilyn (Christy)] i have a bit of a headache but thanks for asking
[DM] gives christy more chocolate
[Kira (Beth)] I'm bouncing off the walls, but that's par
[Arilyn (Christy)] you know me too well
[DM] ok, so ready set
[DM] and GO
[Arilyn (Christy)] do we just attack?
[Beth] Kira targets Cave Bear #1. Distance: 59'06"
[DM] still target
[DM] etc
[DM] just no init
[Hans] Percival targets Cave Bear #1. Distance: 34'08"
[DM] Cave Bear #1 moved 33'03".
[Kira (Beth)] Kira: Attack #1: Shortbow: (17-(d20++2)) [17-(19+2)] -4. PROBABLY HITS Cave Bear #1 (AC FINAL: 6)!!!
[DM] Cave Bear #2 moved 70'10".
[Christy] Arilyn targets Cave Bear #2. Distance: 20'01"
[Percival (Hans)] Percival: Attack #1: Long Sword, +3: (14-(d20+1+3+1)) [14-(7+1+3+1)] 2. PROBABLY HITS Cave Bear #1 (AC FINAL: 6)!!!
[DM] adnand tha tis a miss Kira
[Christy] Arilyn no longer targets Cave Bear #2.
[Sean] Sweetums targets Cave Bear #2. Distance: 34'05"
[Kira (Beth)] bear sm or L
[Christy] Arilyn targets Cave Bear #2. Distance: 20'01"
[Percival (Hans)] Percival: Attack #1: Longsword, +1: (14-(d20+1+1+1)) [14-(10+1+1+1)] 1. PROBABLY HITS Cave Bear #1 (AC FINAL: 6)!!!
[DM] that is a miss Percy
[DM] both of them
[Percival (Hans)] Percival: Damage v L: Long Sword, +3: (1d12+1+3) [5+1+3] 9 [ROLL WAS MODIFIED] added to Cave Bear #1
[DM (to GM only)] Cave Bear #1: No adjustments made
[Percival (Hans)] Percival: Damage v L: Longsword, +1: (1d12+1+1) [7+1+1] 9 [ROLL WAS MODIFIED] added to Cave Bear #1
[Arilyn (Christy)] Arilyn: Attack #1: +2 Longsword Elaris: (13-(d20++0+2+1)) [13-(3+0+2+1)] 7. Probably MISSES Cave Bear #2 (AC FINAL: 6)
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin halberd of Speed +2: (13-(d20+3+1+2)) [13-(11+3+1+2)] -4. PROBABLY HITS Cave Bear #2 (AC FINAL: 6)!!!
[Kira (Beth)] Kira: Attack #1: Shortbow: (17-(d20++2)) [17-(8+2)] 7. Probably MISSES Cave Bear #1 (AC FINAL: 6)
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin halberd of Speed +2: (13-(d20+3+1+2)) [13-(9+3+1+2)] -2. PROBABLY HITS Cave Bear #2 (AC FINAL: 6)!!!
[Kaarg (BiBo!!!!!!!!!)] Kaarg moved 27'07".
[Percival (Hans)] Percival's done.
[Sweetums (Sean)] (d20) [16] 16
[Kira (Beth)] Kira's done
[Arilyn (Christy)] Arilyn's done
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin halberd of Speed +2: (13-(d20+3+1+2)) [13-(8+3+1+2)] -1. PROBABLY HITS Cave Bear #2 (AC FINAL: 6)!!!
[DM] those are misses
[Malagorn (mikE)] ::disbelieves the illusion::
[DM] for sweetums percy and aryline, as well as kira
[Kaarg (BiBo!!!!!!!!!)] Those... are super bears.
[Percival (Hans)] Sheaths weapon (not doing any good, anyway!)
[DM] you see your weapons seem to hit them but apparently do no damage to them
[Kira (Beth)] magic bears
[Arilyn (Christy)] hmm, magic bears?
[Sweetums (Sean)] Care bears
[Kira (Beth)] awwwww
[Sweetums (Sean)] Nasty things.
[Arilyn (Christy)] I want one!
[BiBo!!!!!!!!!] Ramone: Detect Magic: Any magic?
[DM] Cave Bear #1 moved 11'02".
[Percival (Hans)] I guess we don't get *these* bears' coats!
[DM] Cave Bear #2 moved 32'05".
[DM] Cave Bear #2 moved 4'06".
[DM] Cave Bear #2 targets Sweetums. Distance: 6'03"
[Arilyn (Christy)] I will call it "love-a lot" and paint a heart on its tummy
[DM] Cave Bear #1 moved 7'02".
[DM] Cave Bear #1 targets Percival. Distance: 9'00"
[Percival (Hans)] Percival: REA check: (d20) [10] 10. PROBABLY SUCCEEDS against (10) [10] 10!!!
[BiBo!!!!!!!!!] the only thing these bears will care about is ripping you to shreds
[DM] ok, so you are attacking the bears as they come towards you and you seem to do no damage to them
[Kira (Beth)] Um, do we have anything Silver?
[DM] Kaarg screams in fear again at them
[Arilyn (Christy)] does anyone speak magic bear?
[Kira (Beth)] Kaarg, What are they?
[DM] adn then the two bears attempt to give you a bear hug
[Percival (Hans)] They took a couple of good solid hits from me. I sheath my weapons as I said earlier.
[DM] Cave Bear #1: Attack #1: Claw: (13-(d20+0)) [13-(4+0)] 9. Probably MISSES Percival (AC FINAL: -5)
[Kira (Beth)] DUCKS
[Arilyn (Christy)] umm, no thanks. Please respect the personal space bubble
[DM] Cave Bear #1: Attack #1: Claw: (13-(d20+0)) [13-(9+0)] 4. Probably MISSES Percival (AC FINAL: -5)
[Percival (Hans)] Can anybody dispel these?
[DM] Cave Bear #2: Attack #1: Claw: (13-(d20+0)) [13-(8+0)] 5. Probably MISSES Sweetums (AC FINAL: -1)
[DM] Cave Bear #2: Attack #1: Claw: (13-(d20+0)) [13-(20+0)] -7 [CRITICAL HIT]
[Percival (Hans)] Because I can't do anything (although I did make a successful reason check)
[DM] Cave Bear #2: Damage v L: Claw: (1d12) [6] 6 added to Sweetums
[DM] Sweetums's Current Hit Points: adjusted to 56 (-6) - Lightly Wounded
[DM] ok, so you see that there is some sort of magical effect on these bears
[DM] it is enchantment
[Kira (Beth)] um, yeah
[Percival (Hans)] Mages, get to work!!!
[BiBo!!!!!!!!!] enchantment spell huh...
[Kira (Beth)] anybody got dispel magic?
[Percival (Hans)] Do something magical here!
[Kira (Beth)] Ramone?
[Kira (Beth)] Mal?
[DM] and they seem to be attacking with their hands
[Kira (Beth)] SOMEBODY!!!!!
[DM] and now it is your turn
[DM] to go
[Kira (Beth)] Got SILVER???
[Percival (Hans)] Parrying.
[Kira (Beth)] as in porcine lycanthrope types?
[Kira (Beth)] maybe?
[Sweetums (Sean)] Sweetums moved 33'03".
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin halberd of Speed +2: (13-(d20+3+1+2)) [13-(1+3+1+2)] 6. PROBABLY HITS Cave Bear #2 (AC FINAL: 6)!!!
[DM] Cave Bear #2 moved 24'00".
[BiBo!!!!!!!!!] "I think they've got something protecting them, but damned if I know what it is."
[Bunny (to GM only)] Character sheet for Bunny modified: Weapon Proficiencies - ADDED: club. ADDED: sickle. ADDED: dart. ADDED: . Weapon Proficiencies - ADDED: 2. ADDED: 4. ADDED:
[DM] Cave Bear #2 moved 3'05".
[Percival (Hans)] HELLLOOOO, Bears!!!!!
[Arilyn (Christy)] Arilyn: Magic Missile: (4d4+4) [(3+4+4+1)+4] 16 points of magical bolty doom added to Cave Bear #2
[Percival (Hans)] GO AWAYYYYYY!!!!!
[Percival (Hans)] SHOO!!!
[Percival (Hans)] Make it go away, Ramone!
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin 2handed sword: (13-(d20+3+2)) [13-(12+3+2)] -4. PROBABLY HITS Cave Bear #2 (AC FINAL: 6)!!!
[DM] to christy no effect
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin 2handed sword: (13-(d20+3+2)) [13-(20+3+2)] -12 [CRITICAL HIT]
[DM] to sweetums no effect
[Ramone (BiBo!!!!!!!!!)] "What do you think I am? Some magician?"
[Kira (Beth)] ((tempted to slap it on the nose and say, "Bad Bear! NO!))
[Lorie] ((Sorry...was on a phone call. What are we doing with bears kills or hugging? And what are we dispelling?)
[Arilyn (Christy)] well, I just did a magic missile with no effect
[Percival (Hans)] You are some magician.
[Kira (Beth)] ((dey be magical bears))
[BiBo!!!!!!!!!] Ramone targets Cave Bear #1. Distance: 67'09"
[DM (to GM only)] Cave Bear #2: No adjustments made
[Ramone (BiBo!!!!!!!!!)] "Oh, right."
[Sweetums (Sean)] I rolled a natural 20 and *still* missed.
[DM] to be clear here, it LOOKS like you are hitting them, but you are doing no damage to them
[DM] they are magical
[DM] they are only attacking with claws
[Ramone (BiBo!!!!!!!!!)] "Anyone with dispel magic, feel free."
[Kira (Beth)] is what I've been saying
[Arilyn (Christy)] could they be an illusion?
[Kira (Beth)] they are magical
[Ramone (BiBo!!!!!!!!!)] Ramone: Wall of Force: Denied!
[Sweetums (Sean)] I go into parry mode.
[Ramone (BiBo!!!!!!!!!)] I trap the bear next to percy in a bubble of force
[Kira (Beth)] dispel magic???
[Lorie] :: stops and bends down to speak :: We are sorry... we don't want to cause trouble. We are trying to get to the Mind Flayers north of here ::
[Percival (Hans)] Is there anybody in there????!!!!!
[Arilyn (Christy)] I don't have dispel magic today
[Percival (Hans)] Are you a person trapped in a bear's body?
[Percival (Hans)] Stop attacking us!
[Kira (Beth)] ((knock if you can here me! Is there anyone at home?))
[Percival (Hans)] Lift your left paw if you understand me!
[Malagorn (mikE)] Malagorn: Polymorph Other: a
[DM] anyone else with somethign? the bear that is attacking Percy is not in a wall of force bubble
[DM] IS in the bubble
[Percival (Hans)] ::as giant bear rears its left paw to swipe at me::
[DM] that I can not draw
[Percival (Hans)] He understands me!!!
[Lorie] :: shows her holy symbol to the bears and continues :: I am Lady Kylia Wolfslayer of Roadhaven
[Lorie] We mean you no harm...the Giant is only our escort
[Arilyn (Christy)] call him a hostage-it makes us sound tougher
[Kira (Beth)] well, he IS a hostage
[Ramone (BiBo!!!!!!!!!)] Marker moved 65'00".
[Percival (Hans)] He is compelled right now.
[DM] the polymorph has no effect
BiBo!!!!!!!!! has edited Marker's effects.
[Kira (Beth)] compelled, captive, hostage, .....
[Ramone (BiBo!!!!!!!!!)] Marker moved 9'09".
[Kira (Beth)] ::grins::
[Ramone (BiBo!!!!!!!!!)] That blue thing is the bubble around the bear
[Lorie] :: continues speaking to the bears :: We are strangers in this land and are only trying to pass through peacefully.
[Malagorn (mikE)] ::doing spellcraft check::
[DM] so the one that was against Percy is in the force bubble for now
[Malagorn (mikE)] ::which apparently takes rounds and rounds to flip through a set of learned and memorized schema in his mind::
[DM] adn the one that is attacking sweetums
[DM] takes a swipe at him again
[DM] Cave Bear #2: Attack #1: Claw: (13-(d20+0)) [13-(20+0)] -7 [CRITICAL HIT]
[DM] jsut to show not real attack
[DM] Cave Bear #2: Attack #1: Claw: (13-(d20+0)) [13-(10+0)] 3. Probably MISSES Sweetums (AC FINAL: -1)
[Percival (Hans)] Percival moved 111'11".
[Percival (Hans)] Percival moved 14'11".
[DM] Cave Bear #2: Damage v L: Claw: (1d12) [7] 7 added to Sweetums
[DM] Sweetums's Current Hit Points: adjusted to 49 (-7) - Lightly Wounded
[DM] so that is the end fo round two
[DM] to be clear for everyone
[Percival (Hans)] Next round, I will parry the attacks of the bear against sweetums
[Percival (Hans)] until our MAGES figure this out.
[DM] sweetums was trying to parry that
[Sean] Sweetums no longer targets Cave Bear #2.
[DM] we will see if he was sucessful
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin 2handed sword: (13-(d20+3+2)) [13-(2+3+2)] 6
[Ramone (BiBo!!!!!!!!!)] "oh, I've got one figured out."
[DM] that is a miss
[Ramone (BiBo!!!!!!!!!)] "Unfortunately there's two."
[DM] so the damage does happen
[Percival (Hans)] More than one person can parry an attack, just as more than one person can attack at a time.
[DM] you know a couple of things so far,
[DM] they seem to be physical enties
[Percival (Hans)] please enlighten us, dm
[DM] they seem to react to what you do
[DM] they do nto seem to take damage from any of your attacks so far
[BiBo!!!!!!!!!] and they're not illusions
[DM] they have three attacks a round and have only done one claw attack per round so far
[Sweetums (Sean)] Are there any tracks on the ground?
[Kira (Beth)] Kira moved 64'01".
[DM] yes to sweetums
[BiBo!!!!!!!!!] or conjurations
[Sweetums (Sean)] Bear tracks?
[DM] yes
[Percival (Hans)] My sword hits conjurations.
[Kira (Beth)] stop attacking
[DM] adn Malagorn is concentrating and trying to figure out what is going on
[BiBo!!!!!!!!!] "I dunno... maybe they're solid illusions with permanency cast upon them? would that make them register as enchantment? maybe nystal's magical aura to mask it or something?"
[Percival (Hans)] Especially *this* one ::holds up very shiny sword::
[DM] taking Mike in the other room
[DM] I am away from the keyboard.
[DM] I am back at the keyboard.
[Percival (Hans)] Is there any blood on the ground?
[Percival (Hans)] Can we bind them with something really really big?
[Malagorn (mikE)] Uh, guys?
[Kira (Beth)] I'm here
[Malagorn (mikE)] You realize these are in the etherial, right?
[Kira (Beth)] I was suspecting so
[Percival (Hans)] Well then they shouldn't be able to *hit* us, right?
[Kira (Beth)] I've seen it happen
[Percival (Hans)] If we can't hit them, I mean?
[Percival (Hans)] They're not bears, are they?
[Malagorn (mikE)] They can only make one claw touch us at a time
[Malagorn (mikE)] So you guys have to attack the one claw right when it swings on you. Uh, good luck?
[Percival (Hans)] I only want to make one of my swords touch it at a time.
[Percival (Hans)] But yes, we'll aim for the claws.
[Malagorn (mikE)] Oh, and that bubble is rather useless. Sorry.
[Percival (Hans)] Ethereal cave bears. Cool.
[Percival (Hans)] Percival moved 67'00".
[Percival (Hans)] Percival moved 50'03".
[Percival (Hans)] Whenever I get the chance, I want to act on Malagorn's information and attack the bear's "one good claw"
Client has joined the game on Fri Jan 26 21:52:02 EST 2007
Client has left the game on Fri Jan 26 21:52:13 EST 2007
[Percival (Hans)] although, DM, you have my bear attack me twice.
[DM] it attacked both percy and sweetums twice
[DM] but only one paw actually did damage to either of you that hit
[Percival (Hans)] a-ha, we have to be *hit* by it to find out the one good claw... or use trial & error. So be it. let's have at it.
[Hans] Percival no longer targets Cave Bear #1.
[Hans] Percival targets Cave Bear #1. Distance: 10'11"
[Percival (Hans)] Percival: Attack #1: Long Sword, +3: (14-(d20+1+3+1)) [14-(11+1+3+1)] -2. PROBABLY HITS Cave Bear #1 (AC FINAL: 6)!!!
[DM] not good enough Percy
[Percival (Hans)] DM, I want to attack at a -4.
[DM] to hit the paw as it attacks you it is at a -8
[Percival (Hans)] Can you make that happen?
[DM] so you cam really close
[Percival (Hans)] a -ha.
[DM] butnot quite
[Sweetums (Sean)] -4 to taget and -4 for timing
[Percival (Hans)] Percival: Attack #1: Longsword, +1: (14-(d20+1+1+1)) [14-(1+1+1+1)] 10. Probably MISSES Cave Bear #1 (AC FINAL: 6)
[DM] wait
[Percival (Hans)] Done for the round.
[DM] you actually hit percy
[DM] sorry you were right on teh mark
[Percival (Hans)] how do I attack at a -8?
[Percival (Hans)] Is there some way to roll that?
[DM] you can put a temp modifier in
[Percival (Hans)] I'll do that next time. Go ahead and attack me.
[Percival (Hans)] I still need to find *the right paw*
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin 2handed sword: (13-(d20+3+2)) [13-(3+3+2)] 5
[Percival (Hans) (to GM only)] Character sheet for Percival modified: Temporary Modifiers - Attack: (ATM) : CHANGED: -8 (null).
[DM] Cave Bear #1: Attack #1: Claw: (13-(d20+0)) [13-(18+0)] -5. PROBABLY HITS Percival (AC FINAL: -5)!!!
[Percival (Hans)] Okay, I put a temp modifier of -8 on my attacks.
[DM] so Percy you are hit for damage and you get to roll for damage on it
[DM] Cave Bear #1: Damage v SM: Claw: (1d12) [8] 8 added to Percival
[DM] Percival's Current Hit Points: adjusted to 50 (-8) - Lightly Wounded
[Percival (Hans) (to GM only)] Character sheet for Percival modified: Temporary Modifiers - Paralysis, Poison or Death Save: (PPDTM) : CHANGED: null (+2). Rod, Staff or Wand Save: (RSWTM) : CHANGED: null (+2). Petrification/Polymorph Save: (PPTM) : CHANGED: null (+2). Breath Weapon Save: (BWTM) : CHANGED: null (+2). Magical Spell Save: (MSTM) : CHANGED: null (+2).
[Percival (Hans)] That's the claw I'm gonna aim for next time.
[DM] Cave Bear #2: Attack #1: Claw: (13-(d20+0)) [13-(10+0)] 3. Probably MISSES Sweetums (AC FINAL: -1)
[Percival (Hans)] What do you mean I get to roll for damage on it?
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin 2handed sword: (13-(d20+3+2)) [13-(20+3+2)] -12 [CRITICAL HIT]
[DM] you hit it once
[Percival (Hans)] Percival: Damage v L: Long Sword, +3: (1d12+1+3) [10+1+3] 14 [ROLL WAS MODIFIED] added to Cave Bear #1
[DM] so you get to roll damage on it Percy
[DM] adn yes to Sweetums
[Percival (Hans)] ah. did it.
[DM (to GM only)] Cave Bear #1's Current Hit Points: adjusted to 38 (-14) - Moderately Wounded
[Sweetums (Sean)] Sweetums: Damage v L: Giant-kin 2handed sword: (2*(3d6)++7+3) [2*((1+3+4))+7+3] 26 [ROLL WAS MODIFIED]
[Percival (Hans)] Wow. Sweetums can do some big-time damage!!!!
[DM (to GM only)] Cave Bear #2's Current Hit Points: adjusted to 26 (-26) - Moderately Wounded
[Kira (Beth)] DATS my big furry friend! ::grins::
[DM] so next round
[DM] you get yoru attacks again
[DM] they will attack again
[Sweetums (Sean)] Sweetums: Attack #1: Giant-kin 2handed sword: (13-(d20+3+2)) [13-(2+3+2)] 6
[DM] Cave Bear #2: Attack #1: Claw: (13-(d20+0)) [13-(20+0)] -7 [CRITICAL HIT]
[Percival (Hans)] Percival: Attack #1: Long Sword, +3: (14-(d20+1+3+1)-8) [14-(14+1+3+1)-8] -13 [ROLL WAS MODIFIED]. PROBABLY HITS Cave Bear #1 (AC FINAL: 6)!!!
[DM] Cave Bear #2: Damage v L: Claw: (1d12) [3] 3 added to Sweetums
[DM] Sweetums's Current Hit Points: adjusted to 46 (-3) - Moderately Wounded
[Percival (Hans)] Percival: Attack #1: Longsword, +1: (14-(d20+1+1+1)-8) [14-(13+1+1+1)-8] -10 [ROLL WAS MODIFIED]. PROBABLY HITS Cave Bear #1 (AC FINAL: 6)!!!
[Sean] Sweetums targets Cave Bear #2. Distance: 11'10"
[DM] Cave Bear #1: Attack #1: Claw: (13-(d20+0)) [13-(1+0)] 12. Probably MISSES Percival (AC FINAL: -5)
[Percival (Hans)] Percival: Attack #1: Long Sword, +3: (14-(d20+1+3+1)-8) [14-(6+1+3+1)-8] -5 [ROLL WAS MODIFIED]. PROBABLY HITS Cave Bear #1 (AC FINAL: 6)!!!
[Arilyn (Christy)] Arilyn moved 35'11".
[Percival (Hans)] excellent. let's see what damage there is.
[DM] that is two hits Percy
[Percival (Hans)] Percival: Damage v L: Long Sword, +3: (1d12+1+3) [1+1+3] 5 [ROLL WAS MODIFIED] added to Cave Bear #1
[Arilyn (Christy)] Arilyn: Attack #1: +2 Longsword Elaris: (13-(d20++0+2+1)) [13-(19+0+2+1)] -9. PROBABLY HITS Cave Bear #2 (AC FINAL: 6)!!!
[Percival (Hans)] Percival: Damage v L: Longsword, +1: (1d12+1+1) [12+1+1] 14 [ROLL WAS MODIFIED] added to Cave Bear #1
[Percival (Hans)] Percival: Damage v L: Long Sword, +3: (1d12+1+3) [11+1+3] 15 [ROLL WAS MODIFIED] added to Cave Bear #1
[Percival (Hans)] Done for round.
[DM (to GM only)] Cave Bear #1's Current Hit Points: adjusted to 4 (-34) - Massively Wounded
[Arilyn (Christy)] could someone figure out if I hit Bear #2? I've had some codiene and cannot do math
[DM] no to arlyn
[Arilyn (Christy)] okie dokie. Thanks
[DM] adn percy only hit once, sorry, because you can only get teh one attack off as it is attacking you, same reason why arylin is not able to hit it, the hpaw is not availabe to hit for long enough
[DM (to GM only)] Cave Bear #1's Current Hit Points: adjusted to 33 (29) - Moderately Wounded
[DM] so there we go
[DM] you have had two rounds of attacks on them now
[DM] after figureing out what to do
[Kira (Beth)] ::wonders if she can hit that paw with an arrow
[DM] adn now on their move
[DM] they start to move away
[Sweetums (Sean)] Probaboy not.
[Sweetums (Sean)] Probably not.
[Sweetums (Sean)] You stand a chance of hitting me!
[DM] like they are movign away from somethign that is prickly
[DM] Cave Bear #1 moved 26'00".
[DM] Cave Bear #2 moved 30'10".
[Arilyn (Christy)] if they're leaving, I say let 'em go
[Percival (Hans)] Yes to Arilyn.
[Sweetums (Sean)] Works for me.
[Arilyn (Christy)] Mal- can you see the "prickly thing" they are moving away from?
[DM] so they slide on off
[Kira (Beth)] ::worries why they are running away::
[Percival (Hans)] My & Sweetums swords!
[Malagorn (mikE)] Um, you mean the swords that you're attacking them with?
[Malagorn (mikE)] Yes. I can see your swords.
[Malagorn (mikE)] Can't you?
[Malagorn (mikE)] Are you having trouble seeing?
[BiBo!!!!!!!!!] "I think their swords are enchanted Mal."
[Malagorn (mikE)] Maybe Kylia should see to your blindness?
[Lorie] ((I can't see the icons on the screen very well if that counts :O) ))
[Malagorn (mikE)] Of course they are. ::rolls his eyes::
[Arilyn (Christy)] just wondering if there was some other reason besides us
[Percival (Hans)] Thank you for the advice, wise wizard.
[Malagorn (mikE)] Well, how would you like it if you were being hit with a sword?
[Malagorn (mikE)] I know I would leave, but I guess that's just me. And the bears
[Percival (Hans)] ::Ignoring Malagorn's obviously rhetorical question::
[Percival (Hans)] Okay, Kaarg. Please lead us around this crevasse.
[Kaarg (BiBo!!!!!!!!!)] "Righto."
[Arilyn (Christy)] so I guess we move on. Let's go
[Kaarg (BiBo!!!!!!!!!)] "This way then." ::points::
[Percival (Hans)] ::following:: standard marching order, Bob-
[Kaarg (BiBo!!!!!!!!!)] Malagorn moved 42'04".
[Kaarg (BiBo!!!!!!!!!)] Percival moved 53'01".
[Kaarg (BiBo!!!!!!!!!)] Ramone moved 20'09".
[Kaarg (BiBo!!!!!!!!!)] Kylia Wolfslayer moved 47'00".
[Kaarg (BiBo!!!!!!!!!)] Kira moved 29'06".
[Kaarg (BiBo!!!!!!!!!)] Kaarg moved 62'02".
[Sean] I am away from the keyboard.
[DM] ok, so that took abotu an hour to work out
[DM] Time of Day: 01:00 PM. Day 8 Ko ___ de, Kye {Late Winter} 8th, 2006.
[DM] the next enounter you have is a group of villiagers
Hans is receiving the map Base Map...
Hans has received the map Base Map.
[DM] Brad Johnson moved 36'08".
[DM (to GM only)] New Encounter moved 349'08".
[Hans] I am back at the keyboard.
[Percival (Hans)] 'k. we don't kill them.
[BiBo!!!!!!!!!] yet
[DM] as Brad is walking out front
Hans has left the game on Fri Jan 26 22:15:34 EST 2007
[DM] Kaarg moved 17'03".
[DM] adn they start to scream in fear at see Kaarg
[DM] Female Villager #3 moved 74'05".
[DM] Male Villager #17 moved 71'00".
[DM] Male Villager #24 moved 48'06".
[DM] Male Villager #15 moved 75'04".
[DM] Female Villager #7 moved 52'11".
[DM] Female Villager #1 moved 74'04".
[DM] Female Villager #6 moved 45'09".
[DM] Male Villager #26 moved 47'05".
[DM] Male Villager #8 moved 52'03".
[DM] Male Villager #9 moved 30'08".
[DM] Male Villager #18 moved 33'09".
[Kira (Beth)] somebody make Kaarg KNEEL
[Arilyn (Christy)] wow that's a lot of villagers
[Ramone (BiBo!!!!!!!!!)] "I'm sure you're rather used to this reaction eh Kaarg?"
[Kaarg (BiBo!!!!!!!!!)] "Of course. As it should be. Humans are so weak, like bugs."
[Ramone (BiBo!!!!!!!!!)] "Well, yes. Just try not to step on any while we're here alright?"
Hans has joined the game on Fri Jan 26 22:18:17 EST 2007
[Kaarg (BiBo!!!!!!!!!)] "No promises."
Hans is receiving the map snow field...
Hans has received the map snow field.
[Hans] Kaarg. Go to the back of the group.
[Kaarg (BiBo!!!!!!!!!)] ::shrugs::
[Kaarg (BiBo!!!!!!!!!)] Kaarg moved 87'01".
[Hans] Everybody, watch out. We're still going 1/4 speed to negotiate the terrain.
[DM] they are blocking yoru way
[Hans] All stop.
[DM] they are terrified
[Hans] No weapons out.
[Arilyn (Christy)] let's send out an ambassador
[Hans] We mean you no harm. Neither does the giant.
[Hans] Kylia, would you do the honors?
[Hans] Our priestess will come talk to you.
[Hans] She is our healer!
[Hans] We come in search of the squid faces!
[Hans] Percival moved 53'08".
[Hans] We come in search of the squid faces!
[Lorie] Me? Talk...umm Diplomacy? :: looks around ::
[Kira (Beth)] Kira moved 72'08".
[Hans] Okay. I have etiquette.
[Lorie] :: sighs :: Okay...very well... :: walks forward ::
[Hans] Percival: Etiquette check: (d20) [16] 16. PROBABLY SUCCEEDS against (17+0) [17+0] 17!!!
[Lorie] (I have leadership for what it's worth :O) ))
[DM] goo
[DM] good
[Hans] whatever works the best here!
[DM] one of them points at Brad
[DM] HE IS MARKED!!!!!
[DM] HE IS ONE O F THEM
[Kaarg (BiBo!!!!!!!!!)] "Oh excellent, that will save a lot of trouble."
[DM] RUNRUNRUN
[DM] RUN
[DM] RUN
[Hans] Yes, he is taking us to them so we can KILL them all!!
[Ramone (BiBo!!!!!!!!!)] "Oh excellent, that will save a lot of trouble."
[Malagorn (mikE)] ((one of us! one of us!))
[Lorie] :: sighs :: NO Running...
[Kira (Beth)] Kira: Fast Talking check: (d20) [13] 13. PROBABLY FAILS against (10+0) [10+0] 10
[Hans] NO.. STOP!!!
[Ramone (BiBo!!!!!!!!!)] "You know what this mark is."
[Lorie] :: refuses to yell ::
[Hans] WAIT!!!!!!
[Malagorn (mikE)] Good bye! Nice meeting you all!
[Ramone (BiBo!!!!!!!!!)] "We only sort of do. Care to give us any information you have?"
[Lorie] :: tries holding up her holy symbol :: Do I look like someone evil ?
[Malagorn (mikE)] Are we standing upwind of them, Pepe? Did your smell frighten them off?
[Hans] Okay. Taking hint from Lady Kylia. No more yelling....
[Hans] For now, at least.
[Ramone (BiBo!!!!!!!!!)] ::flies in front of one of the fleeing people, trying to stop him/her::
[Ramone (BiBo!!!!!!!!!)] "Hold still a moment please."
[Lorie] We're got the giant with us to escort us to where he :: motionning to Brad :: needs to go.
[Sean] I am back at the keyboard.
[Sweetums (Sean)] Oh great! A flying humanoid will certainly calm then down.
[Hans] Ramone, gently!!! ::back to yelling already::
[Malagorn (mikE)] Should we help, too?
[Hans] Well put, Lorie.
[Ramone (BiBo!!!!!!!!!)] ::mutters:: "says the man that clocked the last villiagers we met..."
[Malagorn (mikE)] Malagorn: Fly: Duration: 1 turn/level + 1d6 turns Casting Time: 3 Area of Effect: Creature touched Saving Throw: None This spell enables the wizard to bestow the power of magical flight. The creature affected is able to move vertically and horizontally at a rate of 18 (half that if ascending, twice that if descending in a dive). The maneuverability class of the creature is B. Using the fly spell requires as much concentration as walking, so most spells can be cast while hovering or moving slowly (movement of 3). Possible combat penalties while flying are known to the DM (found in the "Aerial Combat" section of Chapter 9 of the DMG). The exact duration of the spell is always unknown to the spellcaster, as the variable addition is determined secretly by the DM.
[Sweetums (Sean)] I think I'll just stand quietly over here.
[Lorie] :: turns to Kaarg :: Nevermind...they aren't going to help us...let's keep moving
[Malagorn (mikE)] ::flies after them too, with Pepe flying in tow as well:: Um, can you help us out?
[Malagorn (mikE)] Please? We're just trying to get information?
[Ramone (BiBo!!!!!!!!!)] "Hold still a moment please?"
[DM] AHHHH
[DM] FLYING SKUNK
[Sweetums (Sean)] Nice. Two humanoids with a flying skunk flying after them.
[DM] AHHHHH
[Hans] STOP!!!!!!
[Ramone (BiBo!!!!!!!!!)] "Oh screw it."
[Hans] PLEASE!!!!!!
[BiBo!!!!!!!!!] Ramone targets Female Villager #8. Distance: 131'08"
[BiBo!!!!!!!!!] Ramone targets Female Villager #2. Distance: 138'11"
[BiBo!!!!!!!!!] Ramone targets Female Villager #3. Distance: 186'00"
[BiBo!!!!!!!!!] Ramone targets Female Villager #1. Distance: 162'07"
[Hans] I am back at the keyboard.
[Percival (Hans)] HELP!!!!
Sweetums (Sean) walks over to Percival
[Ramone (BiBo!!!!!!!!!) (to GM only)] Character sheet for Ramone modified: Magical Abilities - Spells - CHANGED: Wall of Force -- # Memorized: 1 (0), CHANGED: Hold Person -- # Memorized: 1 (0), CHANGED: Detect Magic -- Level: 1 (51), CHANGED: Detect Magic -- Cast Level: 1 (51), CHANGED: Detect Magic -- # Memorized: 0 (2), DELETED: null, null, null, null, 0, null, null, null. DELETED: null, null, null, null, 0, null, null, null. DELETED: null, null, null, null, 0, null, null, null. DELETED: null, null, null, null, 0, null, null, null. DELETED: null, null, null, null, 0, null, null, null. ADDED: Detect Magic, 51, 51, Any magic?, 3, 1, null, null. ADDED: null, null, null, null, 0, null, null, null. ADDED: null, null, null, null, 0, null, null, null. ADDED: null, null, null, null, 0, null, null, null. ADDED: null, null, null, null, 0, null, null, null. ADDED: null, null, null, null, 0, null, null, null. Combat -
[Percival (Hans)] Um. Yes?
[Sweetums (Sean)] I don't think theyse people are calmable.
[Ramone (BiBo!!!!!!!!!)] Ramone: Hold Person: Hold still a minute!
[Lorie] ((Okay...I'm a villager...there is a skunk flying at me....I would run too ))
[Percival (Hans)] That would seem to be true.
[Kira (Beth)] um, yeah
[Kira (Beth)] not to mention a Frost Giant and a big furry giant type
Sweetums (Sean) grabs a bag of popcorn, leans back, and watches the show.
[BiBo!!!!!!!!!] All targets for Ramone removed.
[Ramone (BiBo!!!!!!!!!)] Ramone moved 115'07".
[Percival (Hans)] All right, let's very slowly go *around* these villagers and *around* the crevasse.
[Kira (Beth)] and the rest of us make for a rather strange apparition probably
[DM] no crevase here
[DM] the four women are held by Ramone
[Arilyn (Christy)] hey sweetums-pass the popcorn
[Ramone (BiBo!!!!!!!!!)] ::pulls out a rope and ties the four women together:: "Sorry ladies, this is just business, perhaps pleasure later."
[Malagorn (mikE)] ((damn dirty gypsy))
[Percival (Hans)] Well, let's go straight north for a while and then head back east when they can't see us anymore.
[Malagorn (mikE)] ((bondage now?))
Sweetums (Sean) passes the popcorn
[Percival (Hans)] and when I say east, I mean northeast.
[Kira (Beth)] ((LOL))
[Sweetums (Sean)] bow chicka bow bow
[Arilyn (Christy)] this is a very strange show
[Malagorn (mikE)] Ooooh. Is that what I'm doing wrong? I'm supposed to hold them, then tie them up?
[Malagorn (mikE)] I can do that.
[Malagorn (mikE)] Ramone, is this how you get all your women?
[Kira (Beth)] ::shudders::
[Percival (Hans)] Ramone, don't set a bad example for the impressionable wizard here...
[Sweetums (Sean)] Well, I'll be impressed if he canpick all four up.
[Ramone (BiBo!!!!!!!!!)] "Now that I have your full attention ladies, I want you to know I have absolutely no intention of harming you nor allowing anyone to harm you." ::glances over to mal:: "Funny."
[Malagorn (mikE)] Pepe, when we get home remind me to do this to Kylia. We can take her out to dinner.
[Sweetums (Sean)] He's got a captive audience.
[Ramone (BiBo!!!!!!!!!)] "Far be it from me to ever allow harm to ever come to pretty young lasses such as yourselves. Unfortunately, with the running and screaming, I can't much get any talking done."
[Malagorn (mikE)] Okay, so then I reassure them. Mmhmm
[DM] the rest fo the villagers have stopped as they see four of the women frozen there
[DM] unsure if they shoudl attack or run away
[Ramone (BiBo!!!!!!!!!)] "Now, this spell will wear off in a bit and you'll be able to move once again. Unfortunately the ropes will have to stay until we're done chatting. Once we are done you can go I promise."
[Malagorn (mikE)] So I keep them tied up until I'm done. Okay.
[Sweetums (Sean)] Best chat 'em up fast, before the menfolk return.
[Arilyn (Christy)] this could turn ugly if the villagers decide they don't like us tying up their womenfolk
[Kira (Beth)] Yes, Ramone, You're sooo good at that, I hear
[Malagorn (mikE)] Should I? Who's Kylia's menfolk, Sweetums?
[Malagorn (mikE)] I'll have to watch out for whoever they are.
[Ramone (BiBo!!!!!!!!!)] ::smirks:: "Oh Kira, you're just jealous that you'll never get a chance to see my rope skills in action."
[Lorie] :: still trying to get the party to move along rather than dwell on panicky villagers
[Kira (Beth)] ::snorts:: not in your wildest, Ramone.
[Malagorn (mikE)] Pepe, we'll have to get Kylia to the tavern quick. Before her menfolk try to stop us.
[Percival (Hans)] Ramone, leave them alone! Maybe if we *leave* they'll see we truly intend no harm!
[Malagorn (mikE)] I'll just teleport us there, I suppose. That would work, don't you think?
[Ramone (BiBo!!!!!!!!!)] ::clears his throat:: "Now, it will take about 20 minutes for the spell to wear off, until then we'll just sit around and wait. Sound good? If you agree say nothing."
[Kira (Beth)] I'd slit your throat so fast you'd swallow successfully once before your head fell off if you so much as laid a hand on me
[Ramone (BiBo!!!!!!!!!)] ::watches the frozen women:: "Oh good. Glad you agree."
[Kira (Beth)] ::blinks::
[Arilyn (Christy)] there's way too much throat-slitting threatening going on in this party
[Percival (Hans)] Ramone.... Let's GO.
[Malagorn (mikE)] Ah. Trick her into compliance. ::takes out a notebook and writes notes::
[Percival (Hans)] chuckles
Kira (Beth) to Arilyn with a grin I can do this, we're from the same clan
[Arilyn (Christy)] Mal-as long as you are taking notes-gifts might work
[Ramone (BiBo!!!!!!!!!)] "Oh I'm sure we'll be fine. We have to convince them we mean no harm if we're ever to get any information out of them, and chasing them throughout this frozen hellhole is not going to do it."
[Malagorn (mikE)] Like what?
[DM] chocolate
[Malagorn (mikE)] What is customary to give a girl?
[Kira (Beth)] I've known this rogue since we were children
[Arilyn (Christy)] magical jewelry is nice
[Malagorn (mikE)] Okay. I have some of that.
[Arilyn (Christy)] chocolates always a nice choice
[Arilyn (Christy)] flying cats
[Malagorn (mikE)] Chocolate? So dragon scale or chocolate?
[Ramone (BiBo!!!!!!!!!)] ::waves to the villagers:: "Hey over there!"
[Percival (Hans)] oh boy... I'm reminded of Morgana, who liked "shiny things" which created a few adventures for us, if memory serves...
[Kira (Beth)] ooh! I like cats!
[Malagorn (mikE)] Flying cats? Sure. We just need to get Kylia set up with her familiar and I can make it fly.
[Percival (Hans)] I remember Bob using her appreciation of shiny things a few times...
[Arilyn (Christy)] ah yes. I miss her. She was probably the closest to my heart
[Malagorn (mikE)] Boy, this courtship is complicated.
[Arilyn (Christy)] you could set up a warm place for her to sleep
[Ramone (BiBo!!!!!!!!!)] ::waits for the spell to wear off::
[Ramone (BiBo!!!!!!!!!)] "Like music? I play a little flute."
[Arilyn (Christy)] comforts are appreciated
[Kira (Beth)] I take it the ladies aren't talking, eh Ramone?
[Malagorn (mikE)] Warm. Okay. She likes fireballs. Maybe we can use a varient on that spell in conjunction with her bed?
[Ramone (BiBo!!!!!!!!!)] "Well no, they can't physically talk yet."
[Percival (Hans)] Are we going to wait here for Ramone or should we start headed north of this mess?
[DM] eventually the spell wears off, they are afraid to come closer, but they do not run away either
[Arilyn (Christy)] don't burn it-just make it warm and comfy
[Kira (Beth)] well, this is something at least
[Lorie] :: walking...I'm walking... ::
[Percival (Hans)] Are they what you would call "calm" or at least "calmer" now, DM?
[Malagorn (mikE)] Oh. Warm. Uh, okay.
[Ramone (BiBo!!!!!!!!!)] ::smiles at the ladies:: "Now can we talk please?"
[DM] calmer yes
[Malagorn (mikE)] Warm uh, hearthstones in Kylia's bed?
[Arilyn (Christy)] that would work
[Female Villager #2] wha wha wha what do you want
[Malagorn (mikE)] No wonder I havn't found a wife yet.
[Ramone (BiBo!!!!!!!!!)] "Well for starters, what can you tell me about the mark everyone's so scared about?"
[Arilyn (Christy)] yes, women are complicated
[Malagorn (mikE)] Pepe, do skunks go through all this?
[Kira (Beth)] cleanliness helps quite a bit as well
[Percival (Hans)] Ramone can come get us if he needs us. Malagorn, too. They're flying much faster than we can walk/slide anyway.
[Female Villager #2] that is the mark of the squid faces
[Female Villager #2] the ones that drove us out of our villages
[Malagorn (mikE)] Cleanliness? You hear that Pepe? You need to take a bath when we get home!
[Arilyn (Christy)] baths are good. Lady Kylia appreciates clean
[Female Villager #2] stole people
[Malagorn (mikE)] No, I don't care that it's cold out.
[Ramone (BiBo!!!!!!!!!)] "I see. Do you know where they're based out of or why they would want your people? Other than lunch I suppose."
[Malagorn (mikE)] Or that I'm the one who never washes his clothes. I was mine as much as you do!
[Kira (Beth)] eh, humans are the ones who need to bathe, Mal.
[Malagorn (mikE)] what? You don't have any? Stop confusing the issues
[Kira (Beth)] Most animals are naturally clean
[Female Villager #2] she shudders, they took some but drove the others away in the burning
[Malagorn (mikE)] Have you smelt Pepe lately? He stinks!
[Kira (Beth)] That includes skunks ::rubs pepe's chin::
[Arilyn (Christy)] we should probably listen to the qusetioning
[Kira (Beth)] that's because he has a scent gland which is his protection
[Malagorn (mikE)] What do you mean that smell is me? It's just bat guano...
[Ramone (BiBo!!!!!!!!!)] "Do you know what the mark means? What it does? I know it gives him some sort of connection to them. Do you know anything else about it?"
[Percival (Hans)] Lady Kylia, we didn't get as far as I hoped tromping through all this snow...
[Malagorn (mikE)] How do you expect me to cast a decent fireball without it? Kylia has it too, you know.
[Female Villager #2] all of the marked ones were evil
[Malagorn (mikE)] That's it! I can give her a gift of some fresh guano!
[Lorie] :: shrugs :: we need to keep moving... standing here in the cold...is well, cold
[Malagorn (mikE)] She likes fireballs, so it's perfect!
[Kira (Beth)] moving around
[Ramone (BiBo!!!!!!!!!)] "I have had much experience with that. Do you know anything about where they are coming from?"
[Female Villager #2] north towards the hills
[Ramone (BiBo!!!!!!!!!)] "Far?"
[Malagorn (mikE)] Kylia! Oh Kylia! How are you doing on guano? Do you have enough?
[Female Villager #2] on the edge of the moutains
[Female Villager #2] a couple days travel
[Lorie] :: makes a pained face :: Guano? I hate bats!
[Malagorn (mikE)] But, for your fireballs and such...
[Ramone (BiBo!!!!!!!!!)] "Still?" ::sighs:: "I was hoping to be out of here sooner than that. Is it always this cold around here?"
[Malagorn (mikE)] Uh, you know, the ones you like to cast?
[Lorie] I think Ramone needs that for his spells...go ask him
[Percival (Hans)] ::Note to self: put gloves on Brad:: (that is where his sign is, right?)
[Female Villager #2] yes to percy
[Lorie] I have plenty of spell components
[Lorie] All set here..now can we move it along
[Percival (Hans)] Guys, I think we're doing great. I gotta sign off for the night and put 2 kids in bed. And then, myself. See you next week!!!
[Female Villager #2] not this cold all the time, this is winter but it is a much worse winter than normal
[Ramone (BiBo!!!!!!!!!)] ((see ya hans!))
[Female Villager #2] waves have fun Hans
Hans has left the game on Fri Jan 26 22:48:50 EST 2007
[Ramone (BiBo!!!!!!!!!)] "Seems pretty bad yes. Do you think it's unnaturally so? Or just worse than usual?"
[Female Villager #2] much worse than normal
[Female Villager #2] unaturally so
[Ramone (BiBo!!!!!!!!!)] "I see. Do you know anything about the squid faces? How many there are? Any allies they have? Anything like that?"
[Female Villager #2] they are everywhere and nowhere
[Female Villager #2] they seem to come where they want
[Arilyn (Christy)] I need to go sleep off some medication. See you all next week!
[Female Villager #2] ok
[Female Villager #2] this is a good spot to stop I suppose
[Ramone (BiBo!!!!!!!!!)] "Sounds about right. Where are you heading? Do you have somewhere to go to take shelter from all this?"
[Female Villager #2] adn we can pick up with any questions on the list and then start after this encounter next week?
Christy has left the game on Fri Jan 26 22:51:46 EST 2007
[Kira (Beth)] alright, I will go with that if everyone else is
[Female Villager #2] adn tha tis a no to the shelter idea
[Lorie] Night all
[Ramone (BiBo!!!!!!!!!)] "Where do you plan on going then? You can't stay out here."
[Malagorn (mikE)] nighty
mikE has left the game on Fri Jan 26 22:52:29 EST 2007
[DM] nods, to Marco
Lorie has left the game on Fri Jan 26 22:52:33 EST 2007
[DM] that is the issue for the list
[Sweetums (Sean)] good night
[Ramone (BiBo!!!!!!!!!)] okie doke, nighty
Sean has left the game on Fri Jan 26 22:52:44 EST 2007
BiBo!!!!!!!!! has left the game on Fri Jan 26 22:52:46 EST 2007
[Kira (Beth)] night all!!!
Beth has left the game on Fri Jan 26 22:52:50 EST 2007
Bunny has left the game on Fri Jan 26 22:53:32 EST 2007
Molly has left the game on Fri Jan 26 22:54:00 EST 2007