Chapter 1 - Class - Character Kits - Other Kits
Jester
Note: This kit is taken from the book Skills and Powers.
Comedians, clowns, jokesters, and tricksters—these make up the jester kit, and
those individuals who fit this kit live to make others laugh. Jesters strive to perfect their
humor—whether it be slapstick, dark comedy, or simple ribald jokes. Some dress in
gaudy costumes and adorn themselves with bells and shiny buttons. Others dress like the
common man and blend in with the crowd. They spend their nights in kings’ courts, at
nobles’ parties, or in crowded taverns, and they tailor their humor to their audience. They
adventure to gain wealth and friends—and to acquire material for their next
performances. The most noted jesters are gnomes because of their exaggerated visages.
Social ranks: Jesters are found at every level in society, though the majority of them
come from the middle class. Roll 2d6 to determine social rank at the beginning of the campaign.
2d6 roll Social rank
2 Lower Class
3–7 Lower Middle Class
8–11 Upper Middle Class
12 Upper Class
Requirements: Jesters must have a minimum Intelligence/Reason of 12 and a
minimum Charisma/Leadership of 13. Dwarves, elves, and any of the optional PC races
except for kobolds or goblins may not choose this kit. Only bards and thieves may choose
this kit.
Weapon proficiencies: These characters can select any weapon proficiencies
allowed their adventuring classes.
Recommended nonweapon proficiencies: Singing, etiquette, modern languages,
reading/writing, ventriloquism, juggling, disguise, jumping.
Equipment: While adventuring, jesters outfit themselves with weapons and armor
allowed their character class. However, they are ever on the lookout for unusual clothes,
props, noise-makers, and accouterments that can be used in their act.
Recommended traits: Precise memory, obscure knowledge, lucky, keen hearing,
empathy.
Benefits: Jesters enjoy a +1 bonus to Charisma when they are working an audience.
Hindrances: Jesters are often not taken seriously. When trying to conduct business
deals or when socializing, NPCs have a –1 reaction roll penalty toward them.
Wealth: Jesters begin with the normal amount of gold allowed their character class.