Lugh - Celtic - Priests - Gods
Lugh can best be described as the god of excellence, reputed to be not only the inventor and patron of the arts, but also an expert in such diverse fields as sorcery, history, craftsmanship of all sorts, story telling, and heroism. Lugh, whose name means “The Shining One” is the most widely worshipped of the pantheon, with numerous monuments throughout Celtic regions where followers prayed to him for guidance in any of his many areas of expertise. Known to be a late comer to the pantheon, Lugh is often found in the company of Rosmerta, a goddess of wealth and material possessions. He can control endeavors in the arts and crafts with which he is familiar, and he can control or influence all forms of travel and commerce. He can also turn day to night or vice versa at will. Beyond these pursuits, however, Lugh is a formidable warrior, armed with a great spear and a sling.
Role-playing Notes:
A wanderer of the lands of his worshippers, consorting with the various goddesses of the lands that he meets, Lugh is a self-confident god, eager to keep his hand in mundane affairs. He keeps an eye out for fair play in human matters, stepping in with his avatar to affect the outcome of endeavors within his own expertise.
Gods Information
Alignment: CN
Worshiper's Alignment: any Neutral
Area of Control: arts, crafts, travel, commerce, war, horsemanship
Symbol: eight-pointed star
Avatar Information
Lugh’s avatar is a young, beardless warrior with spear, sling, and purse. He will have with him a cock, goat, or a tortoise. He may also appear with a beard, or as a shoemaker and can call upon any school of magic for his spells.
Str 18/00 | Dex 18 | Con 17 | ||
Int 18 | Wis 18 | Cha 15 | ||
MV 18 | SZ 6' | MR 50% | ||
AC 0 | HD 20 | HP 190 | ||
#AT 2 | THAC0 3 | Dmg 1d4(sling)+6 |
Special Att/Def:
In a desperate situation, Lugh’s avatar may increase his sling’s number of attacks to 5 per round and automatically hit with each one. He may do this for one round in any given encounter.
Worshipers Requirements
Requirements: wis 9+
Alignment: any Neutral
Turning: nil
Armor: any
Weapons: sling, mace
Spheres
Major: All, Animal, Astral, Charm, combat, Creation, Divination, Guardian, Healing, Law, Numbers, Protection, Summoning, Sun, Time, Thought, Travelers, War, Wards, Weather
Minor:nil
Powers:
1 - create darkness or light in a 100 foot radius once per day
3 - travel at thrice normal speed for 4 hours per day
9 - enchant an item once per week
Duties of the Priesthood
Priests of Lugh must be highly skilled in the arts, and they must be well-traveled. They must also erect mounds to or hold their ceremonies atop low hills or other summits.
Known Worshipers
descriptions and or links to characters
Note: These roleplaying notes are taken from the Legends and Lore Book, the Monster Mythology Book and many other reference sources; it also incorporates many alterations to those works. The information is provided in this layout for existing players ease of use and access to campaign details.