Muamman Duathal - Dwarven - Priests - Gods
Muamman is the protector of adventurers, travelers, "expatriates" in nondwarven or mixed communities, and all those dwarves who travel or live far from the dwarven homelands. His is a growing cult in those worlds where many dwarves have become urban dwellers, and he may be evolving into an Intermediate God. His secondary aspect is unique among dwarves as a god of lightning, which he often uses as an omen. He is on good terms with Dugmaren, and the theme of traveling to gain knowledge is a shared concern of the gods.
Role-playing Notes:
Muamman sometimes sends his avatar to aid as a guide, or to warn urban dwarves of trouble brewing in the homelands. More often, he sends omens in the form of lightning, subsidence on trails, sudden rockfalls, or by priestly divination through stone-flinging (the pattern of a fist is a common sign).
Gods Information
Alignment: NG
Worshiper's Alignment: any non-evil dwarves
Area of Control: wanderers, "expatriates"
Symbol: Mace held in gauntleted fists
Avatar Information
Muamman's Avatar (Ranger 14, Priest 9) Muamman's avatar appears as a wearhered dwarf of nondescript appearance, dressed very plainly. He uses spells from spheres listed for his priests.
Str 18/65 | Dex 17 | Con 18 | ||
Int 18 | Wis 17 | Cha 15 | ||
MV 12 | SZ M(5')/L (12') | MR 20% | ||
AC -1 | HD 14 | HP 112 | ||
#AT 2 | THAC0 7 | Dmg 1d6+4(mace) +4 |
Special Att/Def: The avatar can blink. dimension door, and pass without trace 3/day each, and has natural free action. He can water walk at will and call lightning and cast a lOHD lightning bolt 2/day each. Muamman carries a mace +4 which casts light as Muamman wishes, from a soft glow to a 20' radius. He can create one quarterstaff +I per day, which is sometimes given as a gift to a solitary or beleaguered traveling dwarf.
Worshipers Requirements
Requirements: Wis 9+
Alignment: NG
Turning: Nil
Armor: Any
Weapons: Any (mace or quarterstaff first)
Level Limit: 14
Hit Die: D6
Spheres
Major: All, Charm, Creation, Divination, Elemental (Earth), Guardian, Protection, Travelers
Minor: Animal, Combat, Elemental (Air, Water), Healing, Plant, Summoning, Sun, Weather
Powers:
1) free action
5) haste, no aging
7) 6HD lightning bolt
9) find the path l/week, double duration
Duties of the Priesthood
Muamman's priests establish way-places and waymeets along roads and very long tunnel complexes, and outdoors they maintain highways and also mountain trails and passes. The priesthood is a strong wandering and adventuring one. The priests also have a significant role in many urban, expatriate dwarf communities.
Known Worshipers
descriptions and or links to characters