Chapter 1 - Non-weapon Proficiencies
Bower-Fletcher, crude Non-weapon Proficiency
(must be a Barbarian)
With this proficiency, a character can make short bows and arrows. To make short bows, the character must be proficient in the use of short bows. To make arrows, he must be proficient in some type of bow. If the character has the hunting proficiency, he receives a +3 bonus to all crude bowyer/Fletcher proficiency checks. Because crude bows and arrows use natural materials-such as bone, wood, and stone and fine craftsmanship isn't required, construction time is reduced (see Table 34). Arrowheads must be made by weaponsmiths, but the bowyer/Fletcher fashions the bows, shafts, and drawstrings. Table 3 4 Construction Time for Crude Bows and Arrows Weapon Construction Time Arrow, flight 7/day Arrow, incendiary or poison 5/day Bow, short 12 days. As with the standard bowyer/Fletcher proficiency, weapons made with the crude bowyer/Fletcher proficiency must be checked for quality. A failed Proficiency check, made when the weapon is completed, means the arrow shatters on the first shot; a bow breaks if the character using it rolls an unmodified 1 on his 1d20 attack roll.
This proficiency does not allow the option of creating fine quality weapons, including the long bow.