Main / NWP-Underclass

Chapter 1 - Non-weapon Proficiencies

Underclass Non-weapon Proficiency

This proficiency imparts an understanding of the way the underclass the combination of poorer classes and criminal elements works in a society. The character with this proficiency can roll an Underclass check to learn things about the underworld of any community he visits. The DM should assign time and check penalties based on cultural differences and the sensitivity of the information the character seeks. Attempting to buy an illegal weapon would take about an hour and result in a check penalty of 0 or -1. Looking for the secret hideout of the local master of crime might take weeks and would impose a penalty of -8 or worse.