Pathmagic -- Original Article
Notes on creating/playing using Pathmagic:
- To learn spells in a Path, the mage must first know the Path exists. Many Paths are kept as trade secrets of Guilds.
- a mage either must research each step on his own or join a guild or college
- What are the differences in cost for the mage between self-research vs through a college?
- A mage can make a check to know a spell at any time, but only once per level for each spell.
- Is there a cost associated with this?
- Using this mechanic, a mage that hits a Nexus spell, can try to fill in lower level spells in the new Path, but can't advance along the new Path until the basics of the Path have been learned?
- There is a limit to the number of Paths a mage can be studying at once.
- There is a limit to how many spells per level a mage can know, based on Reason.
- Presumably, Path Mages still need spellbooks. Can a Path Mage learn a non-Path spell from another's spellbook? If there are manuals for teaching Paths, can a non-Path mage learn a Path?
Greater Paths, Common:
01- metamorphose liquids*
03- Alamir’s fundamental breakdown*
07- hatch the stone from the egg*
08- homunculus shield* (Lifeshielder's Road, The Spirit Road)
09- glorious transmutation* (Glassblower's Path)
01- catapult (FA), magic missile
02- Melf’s acid arrow
03- Melf’s minute meteors
04- acid bolt (DU), missile mastery (FA)
01- detect metals and minerals (SOL), mending, Nystul’s magical aura
03- analyze device (SH)
04- duplicate (CW) (Beggar's Path, Twin's Road), mechanical disruption (SH)
06- enchant an item, reconstruction (FA)
08- permanency, spell engine (FA)
01- alarm, ventriloquism
02- deafness, ghost pipes (FA), magic mouth
04- shout
05- Leomund’s lamentable belabourment
08- great shout (FA)
09- wail of the banshee* (The Reaper's Road)
01- color spray, chromatic orb (CW)
02- hypnotic pattern
04- rainbow pattern
07- prismatic spray
08- Gunther’s kaleidoscopic strike*, prismatic wall
09- prismatic sphere
01- hypnotism
03- suggestion (Dragon's Road)
05- domination (Enchanter's Path)
06- mass suggestion
01- sleep
02- strength,forget (Road of Soul's Release, Simbul's Path), ray of enfeeblement
03- hold person (Frozen Road), snapping teeth (CW), suggestion (Councillor's Road)
05- hold monster (Frozen Road), mind fog* (Misty Road)
06- dragon scales (CW) (Knight's Road), eyebite (Road of True Sight, Road Of True Names)
07- steal enchantment*
01- feather fall, Murdock’s feathery flyer*
02- ride the wind* (The Skyrider's Path)
03- fly
04- spectral wings (FA)
05- vortex* (Wild Road)
06- Bloodstone’s spectral steed (The Undying Road)
08- airboat* (The Skyrider's Path)
01- charm person, friends
03- dire charm (FA)
04- fire charm (Firesight Path, Greater Fire Magic), charm monster
05- domination (Counsellor's Road)
07- charm plants
08- mass charm
09- virus charm (FA)
01- enlarge
04- plant growth
05- animal growth
01- affect normal fires
02- Agannazar’s scorcher (FA), burning hands, pyrotechnics (Flame Dancer's Path, The Brotherhood's Road)
03- fireflow* (Flame Dancer's Path, Wild Road)
04- fire aura (CW), fire charm (Enchanter's Path, Firesight Path), fire gate (FA), fire shield (Flame Dancer's Path, Road of Cups), wall of fire (Flame Dancer's Path)
06- Forest’s fiery constrictor* (Flame Dancer's Path, The Brotherhood's Road)
07- Malec-Keth’s flame fist* (The Brotherhood's Road)
09- meteor swarm (Lesser Fire Magic, The Brotherhood's Road)
01- chill touch
03- feign death (Lifeshielder's Road, The Spirit Road), paralyze (FA) (The Scabrous Road), vampiric touch (The Reaper's Road|The Reaper's Road, The Scabrous Road)
04- enervation (The Path of Scorn, The Reaper's Road)
06- death spell (The Reaper's Road), reincarnation (Lifeshielder's Road)
07- finger of death (The Reaper's Road, The Undying Road)
09- energy drain (The Scabrous Road)
01- Tenser’s floating disk
03- blink (Silver Road)
04- dimension door
05- Bowgentle’s fleeting journey (FA), teleport
07- gemjump (FA), teleport without error
08- gateway (FA)
09- worldwalk (FA)
01- armor, mount, shield
03- invisible mail (CW), phantom steed (Servant's Path), spirit armor* (Lifeshielder's Road, The Spirit Road)
04- stoneskin (Glassblower's Path, Stone Road), wall of iron
06- dragon scales (CW) (Dragon's Road)
01- fire burst*
02- flaming sphere (The Brotherhood's Road)
03- fireball (The Brotherhood's Road)
05- shroud of flame (FA)
07- delayed blast fireball (The Brotherhood's Road)
09- meteor swarm (Greater Fire Magic, The Brotherhood's Road)
01- wall of fog
02- stinking cloud, fog cloud (Mistweaver's Path, Windwielder's Path)
03- hold vapor (FA)
04- solid fog (Mistweaver's Path, Windwielder's Path)
05- cloudkill (Windwielder's Path), mind fog* (Dragon's Road)
06- death fog (Windwielder's Path)
08- incendiary cloud (The Brotherhood's Road)
01- avert evil eye (AA)
03- dispel magic (Road of Cups, Wizard's Road), dispel mirage (AA)
04- Otiluke’s dispelling screen (CW), remove curse
05- force shapechange (CW) (Deadbuilder's Path, Shapeshifter's Path)
06- repulsion
07- ruby ray of reversal (FA)
09- Mordenkainen’s disjunction (Wizard's Road), spellstrike (FA)
01- phantasmal force
02- improved phantasmal force
03- spectral force
05- advanced illusion
06- programmed illusion
01- spook
02- scare
04- fear, phantasmal killer
09- weird
01- protection from evil, protection from hunger and thirst (CW)
02- filter (CW), protection from paralysis*
03- protection from evil 10’ radius, dispel magic (Path of Counterspells, Wizard's Road), ward against undead (FA)
04- fire shield (Flame Dancer's Path, Greater Fire Magic)
05- Ilyykur’s mantle (FA), minor globe of invulnerability, minor spell turning*, Spendelard’s chaser (FA) (Lifeshielder's Road), invulnerability to normal weapons (CW), ironguard (FA)
06- anti-magic shell, globe of invulnerability, invulnerability to magical weapons (CW)
07- spelltrap (FA), spell turning
08- fear ward (CW), Serten’s spell immunity
09- spell invulnerability (FA), Mordenkainen’s disjunction
01- find familiar
02- call society (SH), choke (CW) (The Scabrous Road), summon swarm (Servant's Path)
03- ritual strength (SH), monster summoning I
04- genie contract (SOL), monster summoning II, summon lycanthrope*
05- dismissal, monster summoning III, reconnect (SH), oathbinding (SOL)
06- ensnarement, monster summoning IV, spiritwrack (PL) (Road of True Names)
07- cacofiend (PL), intensify summoning*, monster summoning V
08- binding, monster summoning VI
09- gate
01- hold portal, honor mark (SH)
02- Leomund’s trap, knock, web (Path of the Drow)
03- explosive runes, nightscar (FA), sepia snake sigil, proof from teleportation (FA)
04- encrypt (FA), firetrap (Flame Dancer's Path), jackal ward (SH), watchware (FA)
05- safeguarding*, secure (FA), Von Gasik’s refusal*
06- guards and wards, tattoo of power (SH)
07- Khelben’s warding whip (FA)
08- symbol
01- sleep
02- forget (Dragon's Road, Simbul's Path)
03- waves of weariness (FA)
04- emotion
05- chaos, magic jar (The Spirit Road)
01- scatterspray (FA)
02- bladethirst (FA)
03- flame arrow (The Brotherhood's Road)
04- enchanted weapon
06- Tenser’s transformation (Shapeshifter's Path)
07- Mordenkainen’s sword
01- gaze reflection
02- know alignment (Sage's Road)
06- eyebite (Dragon's Road, Road of True Names), glassee (Glassblower's Path), true seeing
08- glassteel (Glassblower's Path)
01- comprehend languages, detect disease (CW), divining rod (CW), identify, detect magic, detect undead, divining rod (CW), know school (FA)
02- detect good/evil, detect invisibility, detect life (CW) (Ghost-Seeker's Path, Lifeshielder's Road), know alignment (Road of True Sight), locate object
04- detect scrying, locate creature*, magic mirror
05- contact other plane (Ghost-Seeker's Path), know value (CW)
06- legend lore
01- unseen servant
02- Quimby’s enchanting gourmet (FA), summon swarm (Road of Pentacles)
03- phantom steed (Knight's Road)
05- Mordenkainen’s faithful hound
06- conjure animals, invisible stalker (The Djinni's Greater Path)
07- spectral guard (FA)
01- change self
02- alter self (Twin's Road), fist of the adder (SH)
04- polymorph self, polymorph other
05- force shapechange (CW) (Deadbuilder's Path, Path of Counterspells)
06- claws of the umber hulk*, Tenser’s transformation (Road of Swords), tentacles (CW)
08- polymorph any object
09- shape change
01- dancing lights, light
02- continual light, darkness 15’ radius (Black Road, Path of the Drow)
03- Nchaser’s glowing globe (FA)
05- Presper’s moonbow (FA)
08- sunburst (FA)
09- Elminster’s effulgent epuration (FA)
01- comprehend languages
03- fool’s speech* (Trickster's Road, Wild Road), tongues
05- sending
07- Drawmij’s instant summons
08- demand
09- succor
01- fist of stone*
02- Maximillian’s earthen grasp* (Road of Shifting Sands)
03- Maximillian’s stony grasp* (Road of Shifting Sands)
04- dig (Road of Shifting Sands), stoneskin (Glassblower's Path, Knight's Road), turn pebble to boulder*
05- wall of stone (Road of Shifting Sands), stone shape (Glassblower's Path)
06- move earth (Road of Shifting Sands)
08- sink (Road of Shifting Sands)
01- shocking grasp
02- ice knife (CW), whispering wind (Wind Mage's Road)
03- gust of wind (Wind Mage's Road), lightning bolt, wind wall (Windwielder's Path)
04- ice storm (Mistweaver's Path), wall of ice (Mistweaver's Path), wind breath (CW)
05- cone of cold (Mistweaver's Path)
06- chain lightning, control weather (Wind Mage's Road)
07- acid storm*
01- grease, jump, spider climb, taunt
02- fool’s gold, Tasha’s uncontrollable hideous laughter
03- chastise (SH), fool’s speech* (Speaker's Path, Wild Road)
04- fumble
07- reverse gravity
08- Otto’s irresistible dance
01- change self
02- mirror image, alter self (Shapeshifter's Path)
04- duplicate (CW) (Artificer's Path, Beggar's Path), plague (FA)
05- guise of the yak-man (SH), heat mirage (SH), seeming (Veiled Path)
06- project image
07- simulacrum
08- clone (The Undying Road)
01- lasting breath*
03- water breathing (Sea Children's Road)
05- airy water (Sea Children's Road, Wind Mage's Road)
06- lower water (Sea Children's Road), part water (Sea Children's Road)
01- Hornung’s guess*, Nahal’s reckless dweomer*, patternweave*
02- chaos shield*, Hornung’s baneful deflector*, Nahal’s nonsensical nullifier*
03- alternate reality*, fireflow* (Flame Dancer's Path, Greater Fire Magic), fool’s speech* (Speaker's Path Trickster's Road)
04- confusion, there/not there*, unluck*
05- chaos, vortex* (Eagle's Road), waveform* (Mistweaver's Path)
06- wildshield*, wildstrike*
07- Hornung’s surge selector*, spell shape*
08- Hornung’s random dispatcher*, wildzone*
09- stabilize*, wildfire* (Flame Dancer's Path), wildwind* (Wind Mage's Road)
01- cantrip, conjure spell component*, copy (CW), read magic
02- deeppockets, wizard lock, wizard mark
03- dispel magic (Path of Counterspells, Road of Cups), illusionary script, infravision (Path of the Drow), item, secret page, wizard sight*
04- divination enhancement*, Rary’s mnemonic enhancer, wizard eye
05- Khazid’s procurement*
06- contingency, geas (Path of Curses), Mordenkainen’s lucubration
09- chain contingency*, Elminster’s evasion (FA), Mordenkainen’s disjunction (Path of Counterspells)
Greater Paths, Uncommon:
- Bigby’s Path: spectral hand, flying fist (FA), Caligarde’s claw (FA), Bigby’s interposing hand, Bigby’s forceful hand, Bigby’s grasping hand, Bigby’s clenched fist, Bigby’s crushing hand
Lesser Paths, Uncommon:
- Archmage’s Road: close path (2,new), sense shifting* (2), vocalize (2, CW), alacrity* (3), augmentation I* (3), far reaching I* (3), squaring the circle* (3), dilation I* (4), far reaching II* (4), Mordenkainen’s celerity* (4), seal path (4, new), far reaching III* (5), augmentation II* (6), dilation II* (6), burn path (7, new)
- Beggar’s Path: duplicate (4, CW), minor creation (4), fabricate (5), major creation (5), limited wish (7), wish (9)
- Black Road: blindness (2), blur (2), darkness 15’ radius (2), blacklight (3, FA), power word blind (8)
- Breaker’s Road: shatter (2), disintegrate (6), crystalbrittle (9)
- Elemental Road: elemental guide (2, SOL), elemental form (4, SOL), protection from the elements (4, SOL), conjure elemental (5), command element (7, SOL), elemental aura* (9)
- Forceful Path: wall of force (5), forcecage (7), imprisonment (9)
- Frozen Road: bind (2), hold person (3), hold undead (3), stop (4, DU), hold monster (5), statue (7), temporal stasis (9)
- Gray Road, or the Skulking Path: cloak from undead (2, FA), invisibility (2), invisibility 10’ radius (3), improved invisibility (4), mislead (6), mass invisibility (7)
- Hourglass or Timekeeper’s Road: haste (3), slow (3), stop (4, DU), extension I (4), extension II (5), extension III (6), time stop (9)
- Joining Path: backlash (4, DU), Bloodstone’s frightful joining* (7), death link (8, FA)
- King’s Road: Tenser’s floating disk (1), blink (3), dimension door (4), Bowgentle’s fleeting journey (5, FA), teleport (5), gemjump (7, FA), teleport without error (7), gateway (8, FA), worldwalk (9, FA)
- Otiluke’s Road: Otiluke’s resilient sphere (4), Otiluke’s freezing sphere (6), Otiluke’s telekinetic sphere (8)
- Path of Curses: minor malison* (3), watery double* (3), dread whisper (4, SH), greater malison* (4), blade of doom (6, FA), geas (6), suffocate* (7), Abi-Dalzim’s horrid wilting* (8)
- Path of the Mind: ESP (2), levitation (2), iron mind (3, CW), feeblemind (5), telekinesis (5), disintegrate (6), Rary’s telepathic bond (6, CW), mind blank (8), dismind (9, FA)
- Path of Shadows: Lorvoleim’s creeping shadow* (3), night’s jambiya (3, SH), wraithform (3), shadow monsters (4), shadowstrike (4, SH), demi-shadow monsters (5), demi-shadow monsters (5), shadow magic (5), summon shadow (5), shadow veil (6, SOL), demi-shadow magic (6), Lorvoleim’s shadowy transformation* (6), shades (6), turnshadow (6, FA), shadow walk (7), shadowcat* (7), shadow form (8, CW)
- Prophet’s Path: past life* (2), clairaudience (3), clairvoyance (3), halo of eyes (4, CW), dream (5), vision (7), foresight (9)
- Road of Staves: decastave (2, FA), icelance (3, FA), thunderlance (4, FA), thunder staff* (4), magic staff* (5), create soundstaff (7, AA)
- Road of True Names: lower resistance* (5), eyebite (6), power word silence (6, FA), spiritwrack (6, PL), power word stun (7), true name (7, PL), binding (8), power word blind (8), trap the soul (8), power word kill (9)
- Sheltering Path: Leomund’s tiny hut (3), Leomund’s secure shelter (4), Mordenkainen’s private sanctum (5, CW), Mordenkainen’s magnificent mansion (7), estate transference* (9)
- Silver Road: rope trick (2), blink (3), phase trap (4, FA), Leomund’s secret chest (5), passwall (5), duo-dimension (7), vanish (7), phase door (7), astral spell (9)
- Twisting Road: glitterdust (2), misdirection (2), nondetection (3), distance distortion (5), false vision (5), shadow door (5), mirage arcana (6), mislead (6), sequester (7), vanish (7), maze (8)
- Veiled Path: delude (3), Laerel’s dancing dweomer (3, FA), hallucinatory terrain (4), vacancy (4), passwall (5), seeming (5), permanent illusion (6), veil (6), sequester (7), screen (8)
Sample Lost Paths:
- Path of the Drow: spidereyes (1, DU), spider climb (1), darkness 15’ radius (2), skyhook (2, DU), web (2), dark wings (3, DU), hand of darkness (3, DU), infravision (3), passweb (5, DU), summon spider (6, DU), vipergout (6, DU), death spider (8, DU), black blade of disaster (9, DU)
- Snilloc’s Path: Snilloc’s snowball (1, FA), Snilloc’s snowball storm (2, FA), Snilloc’s major missile (5, FA)
- Simbul’s Path: hypnotize (1), forget (2), suggestion (3), the Simbul’s synostodweomer (7, FA), steal enchantment* (7)
Custom Campaign Paths
Province of Flame
- The Brotherhood’s Road: burning hands (1), burning sand (1, SH), fire arrows (2, AA), fiery fists (2, SOL), flaming sphere (2), pyrotechnics (2), fireball (3), flame arrow (3), sunscorch (3, AA), sunfire (4, AA), Forest’s fiery constrictor* (6), delayed blast fireball (7), Malec-Keth’s flame fist* (7), sun stone (7, AA), incendiary cloud (8), conflagration (9, AA), meteor swarm (9)
- Flame Dancer’s Path: affect normal fires (1), pyrotechnics (2), smelting (2, SOL), fireflow* (3), fire shield (4), fire trap (4), wall of fire (4), flameproof (6, AA), Forest’s fiery constrictor* (6), elemental transmogrification (8, SH), wildfire* (9)
- Firesight Path: dancing lights (1), fire truth (1, AA), banish dazzle (2, AA), sundazzle (2, AA), dispel mirage (3, AA), fire charm (4), sunwarp (4, AA), fire track (5, AA), flame of justice (6, AA)
- Road of the Efreeti: elemental guide (2, SOL), elemental form (4, SoL), protection from the elements (4, SoL), enhance fire creature (4, AA), conjure elemental (5), summon fire dragons (6, SOL), command element (7, SOL), unleash monolith (8, AA), elemental aura* (9), estate transference* (9)
Province of Sand
- Road of Shifting Sands: detect metals and minerals (1, SOL), move sand (1, AA), sand jambiya (1, AA), dust curtain (2, AA), pillar of sand (2, AA), Maximillian’s earthen grasp* (2), entomb (3, SOL), hissing sand (3, AA), Maximillian’s stony grasp* (2), sand seal (3, SH), sand tools (3, SH), sandspray (3, SH), dig (4), sand cone (4, AA), sand sword (3, AA), wall of sand (4, FA), desert fist (5, AA), move dune (5, AA), wall of stone (5), waves of sand (5, SH), move earth (6), part sand (6, AA), sand shroud (6, AA), river of sand (8, AA), sink (8)
- Glassblower’s Path: fist of stone* (1), sand quiet (1, AA), burning sands (1, SH), smelting (2, SOL), whispering sand (3, AA), sandspray (3, SH), stoneskin (4), liquid earth (5, SOL), passwall (5), stone shape (5), transmute rock to mud (5), glassee (6), stone to flesh (6), transmute water to dust (6), return to sand (7, SH), statue (7), Abi-Dalzim’s horrid wilting* (8), elemental transmogrifiation (8, SH), glasteel (8), glorious transmutation* (9), crystalbrittle (9)
- Sandman’s Path: sand slumber (1, AA), traceless travel (1, AA), sand shadow (2, AA), create shade (7, AA)
- Road of the Dao: elemental guide (2, SOL), enlarge desert creature (2, AA), conjure sand lion (4, AA), elemental form (4, SOL), protection from the elements (4, SOL), conjure elemental (5), command element (7, SOL), sand worm (8, AA), unleash monolith (8, AA), elemental aura* (9), estate transference* (9), sand form (9, AA)
Province of the Sea
- Sea Children’s Road: cool strength (1, AA), sea sight (1, AA), waterbane (1, AA), insatiable thirst* (2), water breathing (3), airy water (5), transmute rock to mud (5), lower water (6), part water (6), transmute water to dust (6), water form (7, AA), cleanse water (8, AA), life water (9, AA)
- Corsair’s Path: float (1, AA), depth warning (2, AA), true bearing (2, AA), stone hull (3, AA), shatterhull (4, AA), ship shock (5, AA), ship of fools (6, AA)
- Mistweaver’s Path: metamorphose liquids* (1), wall of fog (1), fog cloud (2), ice storm (4), solid fog (4), wall of ice (4), cone of cold (5), water blast (5, AA), waveform* (5), elemental transmogrification (8, SH)
- Road of the Marid: elemental guide (2, SOL), converse with sea creatures (3, AA), strengthen water creature (4, AA), protection from the elements (4, SOL), conjure elemental (5), command water spirits (6, AA), command element (7, SOL), unleash monolith (8, AA), maelstrom (9, AA), elemental aura* (9), estate transference* (9)
Province of the Wind
- Wind Mage’s Road: alter normal winds (1, AA), lasting breath* (1), wind compass (1, AA), invisibility (2), whispering wind (2), gust of wind (3), reveal invisible (3, AA), air breathing (3), airy water (5), control weather (6), create soundstaff (7, AA), wildwind* (9), windtomb (9, AA)
- Windwielder’s Path: wall of fog (1), fog cloud (2), wall against noise (2, AA), wind wall (3, AA), ghost rigging (4, AA), mirage wall (4, AA), solid fog (4), wind blade (4, AA), cloudkill (5), death smoke (5, AA), shield of winds (5, AA), death fog (6)
- The Skyrider’s Path: feather fall (1), flying jambiya (2, AA), levitate (2), ride the wind* (2), fly (3), wind shadow (3, AA), wind carpet (5, AA), airboat* (8), elemental transmogrification (8, SH)
- The Djinni’s Greater Path: elemental guide (2, SOL), elemental form (4, SOL), protection from the elements (4, SoL), conjure elemental (5), invisible stalker (6), summon wind dragons (6, AA), command element (7, SoL), unleash monolith (8, AA), elemental aura* (9), estate transference* (9)
Necromancy
- Bonebinder’s Path: bone club (3, CW), skull trap (3, BN), bone blight (5, BN), throbbing bones (5, CW), wall of bones (5, CW), blackmantle (6, CW), Grimwald’s gray mantle (6, FA), transmute bone to steel (6, BN)
- Path of Blood: rain of blood (2, SH), Beltyn’s burning blood (4, FA), animate blood (6, SH)
- The Reaper’s Road: chill touch (1), exterminate (1, BN), vampiric touch (3), enervation (4), brainkill (4, BN), death spell (6), dusts of death (6, SH), finger of death (7), defoliate (8, CW), symbol of death (8), power word kill (9), death ward (9, BN), wail of the banshee* (9).
- The Path of Scorn: corpse visage (1, CW), contagion (4), enervation (4), dead man’s eyes (6, CW), suffocate* (7), AbiDalzim’s horrid wilting* (8)
- The Scabrous Road: chill touch (1), choke (2, CW), ghoul touch (2, CW), spectral hand (2), mummy touch (3, FA), pain touch (3, CW), vampiric touch (3), paralyze (3, FA), mummy rot (5, CW), ghoul gauntlet (6, BN), lich touch (6, FA), energy drain (9).
- The Spirit Road: corpse link (1, BN), spectral voice (1, BN), living link (2, BN), death talisman (3, CD), spirit armor* (3), feign death (3), hovering skull (3, CW), skullwatch (3, FA), empathic wound transfer (4, BN), improved skull watch (5, FA), magic jar (5), corpse host (6, BN), Bloodstone’s frightful joining* (7), lifeproof (7, AA), wound conferral (7, BN), body link (8, CD), death link (8, FA), hide heart (8, CD), homunculus shield* (8), life force transfer (8, BN), life force exchange (9, BN)
- Lifeshielder’s Road: detect life (2, CW), living link (2, BN), delay death (3, CW), spirit armor* (3), false face (3, BN), feign death (3), empathic wound transfer (4, BN), lifesurge (4, SH), Spendelard’s chaser (4, FA), bone growth (5, BN), death bump (5, SH), flesh mirage (5, AA), graft flesh (5, BN), Nulathoe’s ninemen (5, FA), reincarnation (6), wound conferral (7, BN), homunculus shield* (8), life water (9, AA)
- The Undying Road: animate dead animals (1, BN), skeletal hands (2, BN), undead mount (2, FA), bone dance (3), hovering skull (3, CW), skull trap (3, BN), skullwatch (3, FA), summon spirit (4), animate dead (5), improved skullwatch (5, FA), summon shadow (5), wall of bones (5, CW, Bloodstone’s spectral steed* (6), construct undead (6, SH), ghoul gauntlet (6, BN), finger of death (7), zombie double (7, CW), Bloodstone’s frightful joining* (7), control undead (7), clone (8), shadow form (8, CW), master undead (9, FA)
- Deadbuilder’s Path: corpselight (1, FA), cloak undead (2, FA), embalm (2, BN), revenance (3, FA), disguise undead (5, FA), force shapechange (5, CW), imbue undead with spell ability (6, FA), teleport dead (6, FA)
- Deathslayer’s Path: corpselight (1, FA), chill touch (1), hold undead (3), bind undead (5, BN)
- Ghost-Seeker’s Path: detect undead (1), locate remains (1, BN), death recall (2, CW), detect life (2, CW), mask of death* (4), summon spirit (4, BN), contact other plane (5)
Site Spells Not in Paths:
- Message, Erase, Expeditious Retreat, Nahal's Reckless Dweomer, Protection from Vermin, Ray of Fatigue
- Cat's Grace, Displace Self, Irritation, Moon Rune, Protection From Cantrips, Protection from Poison, Wall of Gloom
- Solvent of Corrosion, Bands of Sirellyn, Wall of Water, Protection From Normal Missiles, Protection From Amorphs, Lance of Disruption, Lesser Sign of Sealing
- Evard's Black Tentacles, Massmorph, Lesser Geas, Mordenkainen's Force Missiles, Improved Strength, Illusionary Wall, Ultravision, Vitriolic Sphere, Conjure Elemental-Kin, Psychic Protection
- Improved Blink, Leomund's Hidden Lodge, Avoidance, Vile Venom, Rusting Grasp, Prying Eyes, Mordenkainen's Private Sanctum, Tenser's Destructive Resonance, Proofing versus Combustion
- Etherealness, Arrow of Bone, Superior Magnetism, Dimensional Blade, Trollish Fortitude, Etherealness, Greater Sign of Sealing, Tenser's Transformation, Tower of Mental Resistance
- Descent into Madness, Seven-eyes, Hornung's Surge Selector, Neutralize Gas, Persistence, Banishment
- Antipathy-Sympathy, Iron Body, Heart of Stone, Analyze Dweomer
- Programmed Amnesia, Monster Summoning V I I, Sphere of Ultimate Destruction