Main / PriestChaos

Priest Chaos Sphere - Spell Data Files - KloOge

Most of the spells in the Sphere of Chaos give the priest the ability to add randomness and confusion to the world around him. Some of the spells change the probability of the outcomes of events, while others offer protection against Lawful influences.

Many of the spells of this sphere are tricky; while they usually help the spellcaster, there are times when the spell might harm the priest. Such is the way of Chaos--anyone who draws upon chaotic energy knows that nothing is certain, not even the influences of his god.

Powers that operate in this sphere are deities of mischief, trickery, ill luck, and those gods devoted to the power of the individual.

# Name	Level	Cast Level	Expression	# Memorized	Cost	Sound	Effect
Battlefate	1	1	For {$L*2} rounds, the target gets a {($L+2)/3} bonus to a randomly determined thing.	--	1		
Mistaken Missive	1	1	Over the course of 6 days, the writing on a piece of paper shifts to change meaning.	--	1		
Chaos Ward	2	2	For {$L*2} rounds, the target's AC gains a +1 bonus vs melee and a +2 bonus vs ranged attacks as well as a +2 bonus to saves vs spells. In addition there is a chance that spells and missiles are deflected.	--	1		
Dissension's Feast	2	2	Everyone who eats a meal upon which this spell is cast starts arguing with each other for {5+($L*2)} turns.	--	1		
Miscast Magic	3	3	A wizard who fails his save casts a random spell of the same level or lower as the next spell he casts.	--	1		
Random Causality	3	3	Weapon is enchanted to deal damage to one of the weilder's allies instead of who he attacks for {3+$L} rounds.	--	1		
Chaotic Combat	4	4	For {$L*2} rounds a warrior randomly gains a +2 bonus to attack and AC or a -2 penalty to the same.	--	1		
Chaotic Sleep	4	4	Until this spell is removed, the target has a 50/50 chance of either being unable to sleep or stay away for every 12 hour period.	--	1		
Inverted Ethics	4	4	I reverse the ethics of up to {$L} different creatures in a 20' radius for 1 turn.	--	1		
Chaotic Commands	5	5	Target is immune to magical commands for {$L} turns and those who cast such spells on them must save vs spell or have the spell reflected on them.	--	1		
Entropy Shield	6	6	A shield of energy surrounds me for {$L} rounds which deflects attacks and spells.	--	1		
Uncontrolled Weather	7	7	I conjure forth random weather.	--	1