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Priest of Fate by the numbers

Using rules from Spells and Magic, john created this specialty priest.

Feature or PowerPoint Cost
Major Access to Chaos Sphere8
Major access to Numbers Sphere10
Minor access to Time Sphere5
Major access to All Sphere5
Lvl 1 power Battle Fate (constant)26
Lvl 3 power Unfailing Premination (constant)28
Lvl 5 power Probability Control (constant)27
Lvl 7 Power Choose Future(constant)25
D10 for Hit points10
Reduced Spell Progression-15
Weapon Restriction-5
Odd behavior-2
Slower Casting Time-5
Total117
 Look: I did not even spend all the points!

Note: Pending BOB's approval

12/23/09

I would like anyone's comments in order to get this approved. I think I would like to "test" this with a henchman.

5/4

Version 2 (michael)

Since I should run the character I want, I offer this modified version of above, with lessons learned from BOB's adjustment to Retaw. This version is not as powerful as above but also lacks the restriction. I think it would be good for a henchman to try out.

Feature or PowerPoint Cost
Major Access to Chaos Sphere8
Major access to Numbers Sphere10
Minor access to Time Sphere5
Major access to All Sphere5
Major access to Healing10
Lvl 1 power Battle Fate (constant)26
Lvl 3 power Unfailing Premonition (constant)28
Unarmed Combat per S&M15
D10 for Hit points10
Total117

Version 3

A little more spheres, less power but more "Kung Fu" like

Feature or PowerPoint Cost
Major Access to Chaos Sphere8
Major access to Numbers Sphere10
Minor access to Time Sphere5
Major access to All Sphere5
Major access to Healing10
Major access to Combat10
Minor access to War3
Minor access to Sun3
Lvl 1 power Battle Fate (constant)26
Armor class Improvement15
Unarmed Combat per S&M15
D10 for Hit points10
Total120

Not having the books handy I do not know the details on Battle Fate, AC improvement and what the Unarmed Combat portion is.

I would say that natural AC less than 10 OR D10 for hit points - both would be much more suitable for a warrior priest rather than someone who is pursuing 'fate'.

Unarmed combat for the most part involved only Punching and Wrestling in the Western World and no characters from the Oriental Lands or those skills would be available in the Small Kingdoms.

BOB

Just throwing it out there - how about no combat abilities at all; in exchange, the priest would get additional spells per level and perhaps the ability to hide or to retreat without an attacker getting an AoO. A thought behind this is the Priest being one who observes how Fate affects the world around him. Of course, this may be contrary to where John is trying to go, and like I said, it's just an idea.

Kaz

Fundmental Discussion