Main / SehanineMoonbow

Sehanine Moonbow - Elven - Priests - Gods

Sehanine Moonbow is the elven goddess of the moon or, more specifically, the full moon. She governs divinations, omens, and subtle magics and protects against madness. The Daughter of the Night Skies watches over the dreams of the elves, keeping them from harm while in reverie and sending omens to protect them from future dangers. Sehanine watches over the passage of elven spirits from the world, and she is protectress of the dead.

Sehanine governs long journeys, both physical and spiritual, and in elven cultures that proclaim the reality of reincarnation, Sehanine and Corellon work together to guide the spirit to its best subsequent incarnation as it works its way toward perfection. Sehanine is venerated by all the Fair Folk (including half-elves and a handful of gnome illusionists). Tel'Quessir seeking to explore transcendental mysteries, awaiting passage, or undergoing physical or spiritual journeys pray to the Goddess of Moonlight, as do mystics, seers, diviners, and weavers of illusions.

Alternately called the wife and daughter of Corellon, Sehanine is the mightiest of the female powers in the elven pantheon. Identified with the mystic power of the moon, Sehanine's tears are said to have mingled with Corellon's blood and given life to the elven race. The elves do not forget this. Sehanine is both the primary aspect of Angharradh? and one of the three elven goddesses - the other two being Hanali Celanil and Aerdrie Faenya? - who collectively form the Triune Goddess. The Goddess of Moonlight is truly spiritual and ephemeral being who evades any attempt to define her and whose serenity surrounds her like a mantle of moondust.

Role-playing Notes:

Sehanine rarely concerns herself directly with events in the Realms, aside from weaving illusions around secret elven and guiding elves coming to those lands. Her power waxes and wanes with the phases of the moon, growing strongest when the moon is full. As befits the elven goddess of mysteries, Sehanine is cloaked in secrets and illusions and rarely speaks her mind directly, preferring to communicate through a process of dreams, visions, and other mystic experiences.

Gods Information

Alignment: CG
Worshiper's Alignment: LG, NG, CG, LN, N, CN
Area of Control: mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens.
Symbol: Full moon with moonbow (opaque milky crescent)

Avatar Information

Sehanine appears as an elven female who is simultaneously youthful and ageless, wearing a diaphanous flowing gown formed of semi-solid gossamer moonbeams. She favors spells from the spheres of all, astral, charm, divination, guardian, healing, necromantic, protection, summoning, sun, and travelers and from the schools of alteration, divination, elemental (air), and illusion/phantasm, although she can cast spells from any sphere or school.

Str 17 Dex 20 Con 18
Int 22 Wis 24 Cha 22
MV 15 SZ M MR 90%
AC -4 HD HP 186
#AT 2 THAC0 1 Dmg 1d6+3 (quaterstaff+2, +1 STR)

Special Att/Def:

Sehanine wields Moonshaft, a quarterstaff +2 with all the powers of a staff of the moonglow and a staff of night, but she prefers to employ spells, wands, and innate abilities to disable enemies if forced to fight. Her gown has the powers of a cloak of displacement, and she carries wands of polymorphing and paralyzation. Drops of light that fall from Sehanine's gown form tiny pools on the earth. At most one such drop falls per turn. If swiftly bottled, it serves the imbiber as a potion of invisibility (one dose).

All saving throws made against Sehanine's illusion/phantasm spells are made with a penalty of -2, cumulative with any other saving throw penalties that might apply to individual spells. Anyone looking at the Daughter of the Night Sky must make a successful saving throw vs. spell with a -2 penalty or fall into a deep sleep for 1d4 turns.

Worshipers Requirements

Requirements: none
Alignment: NG, CG, N, CN
Turning: Yes
Armor: any
Weapons: bow, javelin, quarterstaff, sickle, sling, staffsling
Level Limit: if there is a limit to how high in level a priest can rise
Hit Die: hit die for the priest, D8 if not otherwise noted

Specialty Requirements

Requirements: Int 9+, Wis +13
Alignment: CG
Turning: Yes
Required Proficiencies: bow, bowyer/fletcher
Bonus Proficiencies: astrology, navigation
Additional Information: cannot multiclass

Powers:
1st level - can cast wizards spells from either divination school or illusion/phantasm school, but can only choose one for life
1st level - can cast motes of moonlight or sleep (wizard spell) once per day
3rd level - can cast mirror image (wizard spell) or infravision (wizard spell) once per day; if the latter effect is one an elf or half-elf, granted pwoer increases infravision to 120 feet
5th level - can cast detect spirits or starshine once per day
7th level - can cast commune or moonbeam once per day
10th level - can cast dream (wizard spell) or true seeing once per day
13th level - can cast greater spelldream (wizard spell) or Pres-per's moonbow (wizard spell) or vision (wizard spell) once per day
15th level - can heal or gate or holy word once per day

All clerics of Seldarine receive religion (elf) and reading/writing (Espruar) as bonus nonweapon proficiencies. All priests receive the 1st-level wizard spell sleep as one of their 1st-level spell at a casting time of 4.

Novices of Seldarine are known as the Stargazers. Full priests of the Daughter of the Night Skies are known as the Heavenly. In ascending order of rank, the titles used by Sehanite priests are Stargazer, Moondancer, Sky Seer, Vision Seeker, Omen Teller, Dream Walker, Transcendentalist and Reverent Dreamer. High-ranking priests have unique individual titles. Specialty priests are known as starsingers.

PC Lvl/Spell LvlTitle
1/1Stargazer
2/1Moondancer
3/2Sky Seer
5/3Vision Seeker
7/4Omen Teller
9/5Dream Walker
11/6Transcendentalist
14/7Reverent Dreamer
???Unique to Individual

Dogma: Life is series of mysteries whose secrets are veiled by the Luminous Cloud. As the spirit transcends its mortal bounds and new mysteries are uncovered, a higher form is achieved and the cycle of life continues. Through contemplation and meditation, communion with the Lady of Dreams is achieved. Through dreams, visions, and omens revealed in sleep or the reverie, the Daughter of the Night Sky unveils the next step along the path and the next destination on the endless journey of mystic wonder that is life and death and life. Revere the mysterious moon, who draws forth tides or being from us.

Spheres
Major: All, astral, charm, divination, guardian, healing, necromantic, protection, summoning, sun, travelers
Minor: Number, thought, wards

Duties of the Priesthood

Sehanine's priests are the seers and mystics of elven society. They serve as the spiritual counselors to elves and half-elves who seek to embark on journeys in search of enlightenment so as to transcend their current state of being. As shepherds and protectors of the dead, Sehanine's priests organize and administer funeral rites and guard the remains of the fallen. They seek out and destroy undead creatures, for Sehanine holds such creatures-with the notable exceptions of baelnorn and other good-aligned undead beings who voluntarily prolong their existence in order to serve their kin-to be blasphemous. As defenders of elven homelands, Sehanine's clergy are responsible for weaving and maintaining the illusions that guard those sanctuaries that remain and for divining potential threats to their continued existence. The prime task of adventuring priests is the retrieval of lost arcane and magical knowledge, especially if it pertains to illusions and/or divinations. Other seek out isolated elven enclaves, bringing them news of the Retreat and practical assistance in preparing for such a journey if they so choose. (Sehanine's priests do not provide any guidance along the journey itself, as this is done through direct intuitive revelation by the Lady of Dreams herself.)

Priests of the Daughter of the Night Skies favor mail over leather armor, and most carry round shields whose unadorned, reflective fronts are polished mirror bright. Such armor is typically fancifully adorned, emphasizing the grace and bearing of the wearer. Senior priests are well known for the elaborate suits of elven chain mail or elven plate mail they favor, although many such suits were lost with the fall of Myth Drannor. Sehanine's clergy favor missile weapons, particularly short and longbows, and staves. Staffs of the moonlight and rings of shooting stars are particularly prized.

Known Worshipers

descriptions and or links to characters