Notable locations in The Groundwood of Divaekah
Mockingbird Market
Firefly Fountain
Meadowlark Lake
Mulhy Maze
Tree Of Life
Shrine of the Shrike
Lorien Academy of Magick
Library of Lore
Civic Center
Lorien Council and Courts
Feywine Foundry
Honeybee Haven Honey Reserve
Mockingbird Market – The Mockingbird Market refers more to the entire area of which the market is a part of. Besides being the trade center of the city, Mockingbird Market is the social center of Divaekah; if you’re looking for someone particular, they can usually be found in the Market area. The shops are aligned in a perimeter, forming a sort of Town Square, where musical masters play their Elven harps, lutes, and flutes, filling the air with indescribably beautiful sounds of classic Elven songs are sung. This almost always causes spontaneous dancing by the strolling listeners.
The shops and stalls, both permanent and semi-permanent, is where Divaeki and traveling merchants and traders distribute their goods. Traveling merchants can set up a tent for the weekend, while the Divaeki who deal with the visiting traders can peddle their wares from their permanent shops. Elven craftsmen who handle large or heavy items too cumbersome to lift to the tree tops have a crafts shop on the Groundwood floor. Some families that produce items specifically for trade will have a storefront below, but could produce the goods above.
The Lorien Wood provide a plethora of goods and staples that the Divaeki creatively worked into exquisite and sublime pleasures for the tongue. An entire area of the market is devoted to food and drink. The aroma wafting from these shops and stalls acts as a beacon, and is almost always the first stop for any visitor of Mockingbird Market.
Purchases can be made in gold, but frequent merchants and traders know specifically what is requested by the elves, and a trade is completed. Dwarves, for example, provide ore in trade for Prickly Ash berry pulp. All kinds of common shops can be found; some specific shops of special interest include:
- Green Drink: containing the delicately roasted leaves of yaupon and a hint of other herbs, Green Drink can also heighten senses of elves, but any non-elves who drink it find themselves unable to sleep for days with hardly any appetite to spare until it wears off.
- Morning Glory wine: Made by extracting the essence of Morning Glory leaves, Morning Glory wine, when consumed in sufficient quantities and/or concentrations, can cause hallucinations. Some elves, while on a self-prescribed soul searching adventure, consume the wine in hopes of Enlightenment.
- Feywine: The elves favorite drink, is a florescent green nectar created from the juice of flowers, mixed with honey and additional secret ingredients. This nectar is of ancient origin and what its secret ingredients might be has long been a mystery to humans, dwarves, and the demihumans, as well as most elves. Feywine is used liberally at elven festivals. It induces frivolous behavior, lasting for days or even weeks. are not so lucky. The effects of feywine on humans, dwarves, and halflings is much greater than it is on elves, and large quantities can make a human lose all sense of self for months. Too much feywine is the cause behind stories of humans waking after revelling with the elves, only to discover that months have passed since their last memory. Because of this, elves rarely allow humans to consume feywine. Since feywine doesn't keep well, elves never carry it on their travels.
- Honey Mead: The local honey mead is produced from the honey supplied by the Honeybee Haven Hives
- Medlar Wine: made from the lengthy fermentation of the musky fruit Medlarin, from the Medlar tree. The slightly bitter wine intensifies the mood of the drinker. Happy drinkers feel elated, while sad drinkers feel glum. In extreme cases, SSS wine causes either feelings of euphoria or dysphoria. Black Drink, a steeped beverage, made from deep roasted Yaupon leaves plus a few other ingredients, with a distinct bold, earthy flavor with a hint of cream. Black Drink is sometimes consumed for it’s almost immediate but short-lived burst of energy.
- Aermhar Phathar: yaupon seeped and cooled before sumac is added to create a refreshing, slightly sour drink.
- Acorn Tea: the ground, roasted acorns create an oddly creamy, bold tea without the stimulant of normal teas.
- Sleeping Times: an herbal remedy of chamomile, lavender, and other unnamed ingredients to help one relax.
Firefly Fountain - In the center of the Mockingbird Market is Firefly Fountain. Built around a large natural spring, Firefly Fountain is THE social meeting place. The artistically crafted stone fountain bowl is surrounded by natural benches. The water is crystal clear, always cold and refreshing. The center of the fountain is the form of a glowing Summer Water Nymph (the same form that helped Koehaera find her way to Divaekah), with water cascading from its outstretched hands. The sound of the falling water is extremely soothing, and a sense of calm surrounds the fountain. A widely spoken rumor has it that most Lorien peace treaties are drafted and signed near Firefly Fountain, as the tranquil sounds of the falling water calms all who hear it. When the sun sets, the entire fountain is magically bathed in shimmering lights, as if it were lit by fireflies.
Meadowlark Lake – the central water of the city. Picturesque views from any side, During the Fest of Moons, small boats made of leaves are floated, with either a small twig alight or a magical light source, which illuminates the lake entirely. During the warmer months, rowing boats made of large fern leaves are available for borrow.
Mulhy Maze – A short distance from the Lorien Academy of Magick and Lorien Council Chambers, the Mulhy Maze exists to test the skills of the intellectual-minded. Every day, the large hedge maze is magically changed, providing a new challenge for those inclined to test their mettle (In truth, the change is simply practice for the mages attending the Academy of Magick to hone their skills of control and precision of plants). There are usually many endpoints, but only one true, correct end point, where the successful elf usually finds a small trinket, the daily special pastry, or even a simple placard congratulating them.
Tree of Life – The Tree of Life is the lifeblood of the city. From it, all things Elven are possible. Each part of the Tree represents a facet of Elven Life. Strong roots keep the Elves grounded, and bonded to their home and families. The rigid trunk represents the strength of the race. The branches reach out to support and uplift. The leaves work in unison create energy in abundance for the elves to harness, and all together, the Tree offers breath, refreshed at every moment.
There is one High Treekeeper. Gleweril, of the family Tossel, is the current High Treekeeper. She is responsible for the safety, health, and well-being of the Tree. It is the highest honor to be chosen to be High Treekeeper. There are some 20-25 treekeepers, who assist in constant grooming to keep the tree healthy. The High Treekeeper is always a high cleric of Solonor, while the treekeepers are made up of both clerics and mages, as the skills of both are required for maintenance of the Tree. Along with the constant grooming and attention, they also collect any fallen leaves and branches/twigs, as each are valuable.
Shrine of the Shrike – the main church of both Divaekah and the Lorien Wood. Each clan has a shrine, smaller and more humble than the Shrine. The Shrine of the Shrike has the distinction of being the only documented location to which Solonor actually led others. Located near the Tree of Life, the Shrine is equally as important to the Divaeki as the Tree. Major holy days are celebrated in Divaekah, attended by the other clans. A small islet to the east juts over Meadowlark Lake, where a small altar has been created for one celebration per year, the First Sunrise of Spring. As the first rays break through the forest, the elves from all clans stand in unity and receive the blessing of the next prosperous year from the banks, while the ceremony takes place on the islet.
Lorien Academy of Magick – Basic magic is learned in individual clans/towns. Advanced learning takes place here. The other clans of Divaekah send their senior mages here to study. The Academy is known for its great repository of spells. All spheres of magic are represented.
The Academy monitors the strength and location of the magickal hotspots of the Lorien Wood. These hotspots are anomalies of magick power, possibly created with the repeated spell castings from the same location while mages formed the lands of Divaekah. There is always a ‘pilgrimage` to one hotspot or other, as mages try to understand the full power and effect of these spots. The Academy itself is located on a hotspot of magick.
Library of Lore - the tree housing the Library of Lore is vastly unique. More to come.
Civic Center – houses the local constabulary, local records, jails, local lore experts, etc. The local councilmen handle city business here. Records of births, marriages, and passages into Arvanaith are all recorded here. Sages and scribes could be hired as well. The Sage of Divaekah, the elder elf with the most knowledge of the history and folklore of the city and Lorien Wood, has an office here, but is usually found in the Library, gaining more wisdom or scribing past histories for future sages.
Lorien Council and Courts - The three main clans (Divaekah, Haathkash, and Selihar) along with representation of the three lesser clans compose the Lorien Council. The Council meet once a year for two weeks, to discuss the overall status of the Lorien Wood and Elven clans, both major and minor. Discussions range from ensuring enough food exists for all clans, reinforcing the defense needs of the Alliance, analyzing intelligence reports provided by the Shadow Guard Captain, and, if necessary, holding court on major crimes against the community as a whole. On the rare occasion, it may be necessary for the Lorien Council to convene for emergency sessions, or sometimes the general session is extended until all pressing matters are resolved.
During the two weeks that the Lorien Council is in session, security is tightened. Usually, only well-known traders and merchants are allowed to peddle their wares. New or unknown merchants are forbidden from the city until the session is complete. The increased presence of the Shadow Guard in the city is both a relief and a concern for the citizens.
Feywine Foundry – The Feywine Foundry produces the finest feywine in the land. Its recipe is a well-guarded secret, as is the secret ingredient. Enough is made for local consumption; extra supply is not meant for consumption by outsiders. Prices to outsiders is extremely high as to dissuade its sale. Other feywine exists, but mug to mug comparisons make the others seem bitter and stale.
Honeybee Haven Honey Reserve – Located in Swarm Swarth, the Honeybee Haven Honey Reserve boasts at least one queen bee of each of the nine honeybee species in TerraGuard. Each species produces a distinct flavor of honey, and any creator of edibles will know exactly which flavor would best complement their creation. Those in the know often ask specifically for the honey from the rhododendron fields.