Main / TightWeaponGroups
Chapter 1 - Weapon Proficiencies - Weapon Data File
Tight Weapon Groups
This option allows the player to spend two weapon slots and learn a group of assorted weapons. Choosing one of these weapon groups grants the character familiarity with the other weapons in the group. Not all weapons fall into a Tight Weapon Group and must be learned individually.
- Axes
- Bow
- Clubbing Weapons
- Crossbows
- Fencing Weapons
- Flails
- Hammers
- Lances
- Long Blades
- Maces
- Medium Blades
- Picks
- Polearms
- Short Blades
- Sickles
- Slings
- Spears
- Whips
Then there are three other Tight Groups that are treated differently.
- Non-human Weapons
These are mostly weapons used by Humanoids or Demi Humans and only those races get the familiarity bonus for using them.- Arrows
This is the ability to use different types of arrows not found in the characters culture or not meant to be used with a particular type of bow allowing the familiarity bonus to be applied.- Miscellaneous Weapons
This is a general hodgepodge of weapons that do not relate to each other or to other weapons. No familiarity bonus is given for choosing this Tight Group.