Main / TurnUndead

Chapter 2 - Priests

Turn Undead

Some Gods give the Priests who worship them the ability to Turn Undead as one of their granted powers. This gives the Priest the power to turn back Undead creatures by the power of their faith in their Deity. If the Priest is of an evil intent they can use this ability to control Undead creatures. Paladins can also Turn Undead but are treated as two levels lower. Only one attempt can be made per character per encounter, but several different characters can make attempts at the same time (with the results determined individually).

Klooge Expression: Cleric|Paladin

   Level of the Priest
HDType
of Undead
12345678910-1112-1314+
1Skeleton1074TTDDD1D1D1D1D1
 Zombie131074TTDDD1D1D1D1
2Ghoul16131074TTDDD1D1D1
4Shadow1916131074TTDDD1D1
5Wight201916131074TTDDD1
 Ghast--201916131074TTDD
6Wraith----201916131074TTD
7Mummy------201916131074TT
8Spectre--------201916131074T
9Vampire----------201916131074
10Ghost------------20191613107
11+Lich--------------2019161310
 Special----------------20191613


A successful Turn affects 2d6 creatures
T - creatures are automatically Turned
D - creatures are Destroyed
D1 - an additional 2d4 creatures of this type are Turned

 Turning Modifiers
+1successful Undead Lore check can give a +1 to the Turning attempt roll
+1successful Necrology check gives a +1 to Control or Turning attempt roll
-1Light section of the Mist in Drillian
-2Thick section of the Mist in Drillian
-3Dense section of the Mist in Drillian


Attempting to turn counts as an action, requiring one round and occurring during the character's turn in the initiative order (thus, the undead may get to act before the character can turn them). The mere presence of the character is not enough--a touch of drama from the character is important. Speech and gestures are important, so the character must have his hands free and be in a position of authority to attempt to Turn. However, turning is not like spell casting and is not interrupted if the character is attacked during the attempt.

If the undead are a mixed group, the lowest Hit Dice creatures are turned first. Only one die is rolled regardless of the number of undead the character is attempting to turn in a given round. The result is read individually for each type of undead.

Turned undead bound by the orders of another (for example, skeletons) simply retreat and allow the character and those with him to pass or complete their actions. Free-willed undead attempt to flee the area of the turning character, until out of his sight. If unable to escape, they circle at a distance, no closer than ten feet to the character, provided he continues to maintain his turning (no further die rolls are needed). If the character forces the free-willed undead to come closer than ten feet (by pressing them into a corner, for example) the turning is broken and the undead attack normally.

Evil priests are normally considered to be in league with undead creatures, or at least to share their aims and goals. Thus, they have no ability to turn undead. However, they can attempt to command these beings. This is resolved in the same way as a turning attempt. Up to 12 undead can be commanded. A "T" result means the undead automatically obey the evil priest, while a "D" means the undead become completely subservient to the evil priest. They follow his commands (to the best of their ability and understanding) until turned, commanded, or destroyed by another. Evil priests also have the ability to affect paladins, turning them as if they were undead. However, since the living spirit of a paladin is far more difficult to quell and subvert, paladins are vastly more difficult to turn. An evil priest attempting to turn a paladin does so as if the priest were three levels lower than he actually is. Thus, a 7th-level evil priest would turn paladins on the 4th-level column. He would have only a slim chance of turning a 7th-level paladin (7 HD) and would not be able to turn one of 8th level at all (using the level of the paladin as the HD to be turned). All "D" results against paladins are treated as "T" results.