Chapter 1 - Class - Character Kits - Dwarven Kits
Vindicator
Note: This kit greatly references and uses the same information contained in the Battlerager kit available from the Complete Book of Dwarves.
The Vindicator is imbued with the spiritual power of his deity. When this power is
manifested, he becomes a fearless and powerful warrior. He is able to enter a rage similar
to that experienced by Battleragers; his face becomes contorted and he grinds his teeth
together. See Battlerager for details concerning changes in appearance.
A Vindicator must have a minimum Strength of 15, Intelligence no higher than 10,
and Wisdom no higher than 14.
Barred: Vindicators cannot belong to any religion that is concerned with peace or
love. They worship gods of war, death, elemental forces, lightning, fire, strength, or
thunder.
Role: They are often the most potent force of a religion, expected to give their lives
for their religion. Most are well aware that their lives are likely to be short, though
sometimes glorious.
Secondary Skills: Vindicators may choose any secondary skill.
Weapon Proficiencies: They must be proficient in battle axe (one or two handed)
and warhammer, regardless of the restrictions imposed by their religion. They cannot
start play with any ranged weapon other than warhammer, and may not have any other
ranged weapon proficiency.
Bonus Nonweapon Proficiencies: Endurance, Intimidation, Religion, Singing.
Recommended Nonweapon Proficiencies: Appraising, Armorer, Blind-fighting,
Dancing, Direction Sense, Healing, Herbalism, Sound Analysis, Underground
Navigation, Underground Survival.
Equipment: Vindicators must start play with a battle axe and a warhammer. They
may wear any type of armor, but it must be slightly larger in size than normal to
accommodate their increased size when in a killing rage (see Battlerager).
''Distinctive Appearance:' They usually have facial and body tattoos.
Special Benefits: Vindicators gain all the special benefits of Battleragers, but are not
allowed to specialize in any weapon.
Because of their higher Wisdom, Vindicators are usually able to exert more control
over their own actions.
Special Hindrances: Vindicators have the same hindrances as Battleragers, except
that members of their own religion do not react to them with a negative penalty.
When enraged, Vindicators cannot cast any spells, but may benefit from spells cast
prior to becoming enraged.
Wealth Options: Vindicators start with 5d4x10 gp.