Main / WeaponRanges

Chapter 3 - Basics of the Attack Roll

Weapon Ranges

note: not fully implemented in KloOge at this time

Weapons all have a Range or Reach to them. Most melee weapons have a short reach that allows the character to attack those close by. Missile weapons can have a much longer range to attack foes potentially hundreds of feet away.

All Ranges are expressed in Feet. {note this is a combination/alteration of traditional rules} There are six categories of Range:

Minimum is normally zero feet, as most weapons can be used to attack those close by, however some polearms are not usable in close combat situations.

Point Blank Range is a special attack range for missile weapons specialists that is between Minimum range and 30 feet.

Short range is the standard attack reach, with no penalty or modifier

Medium range has a -2 to all attacks

Long range has a -5 to all attacks

Normally any creature outside of the Long Range number is not able to be attacked.

Extreme range is only available to those with High Mastery in a missile weapon.

Missile weapons will have a different number of feet indicated in each of the categories Melee weapons will have the same number of feet in all unless there is a minimum space needed for a weapon



Missile Weapon Ranges

WeaponROFMinimumShortMedium (-2)Long (-5)Extreme (-10)
Blowgun2/13306090120
Comp. long bow, flight arrow2/110180360630840
Comp. long bow, sheaf arrow2/110120240510680
Comp. short bow2/110150300540720
Longbow, flight arrow2/110210420630840
Longbow, sheaf arrow2/110150300540720
Short bow2/110150300450600
Club15306090120
Hand crossbow1160120180240
Heavy crossbow1/21240480720960
Light crossbow11180360540720
Dagger2/15306090120
Dart3/153060120160
Hammer15306090120
Hand axe15306090120
Harpoon110305090120
Javelin11060120180240
Knife2/15306090120
Sling bullet15150300600800
Sling stone15120240480640
Spear110306090120
Staff sling bullet2/190180180270360
Staff sling stone2/190180180270360

"ROF" is the rate of fire--how many shots that weapon can fire off in one round. This is independent of the number of melee attacks a character can make in a round.

Each range category (Short, Medium, or Long) includes attacks from distances equal to or less than the given range. Thus, a heavy crossbow fired at a target 408 feet away uses the medium range modifier.

The attack roll modifiers for range are -2 for medium range and -5 for long range. Extreme range shots have a –10 penalty to hit before adjustments are made for the effects of mastery.