Countess Marisu Doeskin
Played by Eric {TMO} Thompson |
Character Summary:
While working up a potential NPC and plot line for BOB, the character concept was a really good one, and BOB didn't think he'd be using it any time soon, but said that I had room for another henchman if I wanted. So I tweaked it, and added a few new twists, and wound up with Countess Marisu Doeskin. Because of the holidays and busy schedules all around I wasn't able to get with BOB to add her into Klooge properly before this Friday's session, but we decided it would work to introduce her here first.
Character Notes:
Description: A couple of inches over average height. Slim build. Longish blonde hair, bright blue eyes.(CHA: 16; Appearance: 14; Leadership: 18; reasonably attractive looks, magnetic personality; )
rping an 18 Charisma score will be a challenge. ;) Please let me know if I start overdoing it. My plan is to do it similar to Ilero and Shur's quirks - present and obvious, without intruding too much on the game or story. And juggling 3 characters will also be a strain. I hope to not let one of them drop silent.
Scars (1 roll per level):
- None
Puncture on Thigh - None
Scrape on Groin - None
Scrape on Thigh - None
Bite on Chest- LOL! - figures! Beauty shall not be tarnished!
- None
Didn't roll. No damage taken at 4th level - None
Puncture on Wings/Back - Moderate Cut on Ankle
History:
- Joined the Dragonslayers on : Day 1 Trall ___ de, Man {Early Spring} 2nd, 343 SKR | EME-IC | Jan0314
- Killed her first enemy; a goblin in the caves underneath Skull Castle.
- Killed her first human; a pirate who had been holding her hostage; stabbed him in the back with a knife.
- Burned by Black Dragon acid breath, 20hp dmg (out of 25 total); magically healed of all but 1 after.
Doeskin Family
The Marisu Doeskin Family Tree
Adventures
Spell Learning and Research
She seems to fit in light and sound-based spells, and maybe mental as well. I'm not sure about mind-altering spells like Charm Person or Hypnotism. They seem redundant next to her personal skills, but these would also let her work on hostiles, while talking wouldn't.
1st Level | 2nd Level | 3rd Level |
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Spells to find: | ||
1st Level | 2nd Level | 3rd Level |
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These are spells that fit with her current style. If she learns different spells that may change her style.
Other Information
Horse: Zephyr
Missing, presumed stolen by an escaping priest of Hades at Skull Church during her first adventure with the Dragonslayers.- Recovered- Lost, probably dead, after the group's capture by bugbears
- Age: 5
- INT: 1
- Palomino, solid, no markings (A rich yellow-gold coat with a white mane and tail.)
- Height: 16 hands;
- Max Jump: Height: 4'; Length: 12'
- Encumbrance: 180/270/360
- Traits: None
- Tricks: (max 6 + 1 per INT)
- Piaffes - This is the ability to perform a spectacular elevated trot in placeimpressive to behold.
- Kicks/bites in battle - The horse assists the rider in combat by lashing out with its front hooves and biting during each combat round.
- Climbs stairs/steep incline - The horse is capable of climbing up stairs or steep inclines as long as there is adequate footing. The rider must make a Dexterity check at +2 on the die roll to remain in his seat.
- Pirouettes - The horse can turn in place in a circular motion that is useful to a character caught in a tight place or who wishes to whirl the animal about to face an approaching enemy.
- Walks sideways/reverse - This trick can be employed in crowd control to sweep compact groups of people out of the way, using the horse's bulk.
- Responds to call - The horse comes to its master when its name is called, when it's whistled for, or when summoned in any other manner, as long as it is within hearing distance.
- Protects Master - The horse guards a fallen or injured rider until help arrives, and it attacks all enemies who threaten its charge.
Potentially useful links for myself:
- http://ask.metafilter.com/187650/I-rolled-a-20-you-have-to-be-my-friend
- http://africanvoice.awardspace.com/victorcharisma.html (not rp-oriented)
- http://www.wizards.com/default.asp?x=d20modern/article/20020622a (3E D&D oriented)
Possible Future Roleplay Ideas
- If she ever becomes my primary character, a henchman for her: an assassin-turned-bodyguard. That would give her some additional combat protection, as well as some rp contrast between diplomatic negotiator and casual violence. ;)
Bardic abilities & links
- Bards - bard page
- Influence NPC reactions - group save vs paralyzation -1/3 bard levels
- Inspire allies - +1 attack/+1 saves/+2 morale, range 10'/level, duration 1 rd/level
- Identify magic item general nature - 5%/level
- Dream Magic - Book #1
- Moonglow
- Sleep of Horror
- Conjure Dream Object
- Enter Dream
- Slumberward
- Endless Slumber
- Sleepless Curse
- Dream Magic - Book #2
- Curse of Forgetfulness
- Detho's Delirium
- Power Word: Sleep
- Healing Dream
- Lesser Spelldream
- Sleepwalking
- Conjure Nightmare
- Alter Dream
- Greater Spelldream
- Lullaby