Chat Log - 2022 03 25 - Cosmological Quandaries - Cloak Check - Formatted - Story
Chat log with automatic formatting applied
'TMO' connected
BOB Hello there TMO
'Lorie' connected
BOB Hello Lorie
'Lisa' connected
BOB Hello Lisa
Craigh: Hello folks!
Lorie: Evening all
BOB how was vacation TMO?
TMO (Craigh): everybody was tired, sore, and cranky at the end, so by all metrics a complete success!
BOB HAH
Lisa: Hello! :)
BOB I hope your week was good Lorie and Lisa
Lorie: Thanks - how was yours?
BOB I have been on vacation and relaxed
TMO: Huzzah! Congrats!
BOB did some good things for the game got a lot of riding in, and good meals
Lorie: Happy for you!
BOB No Spring or Michael tonight
BOB so Carissa and Lemon to help fill out the group
BOB TMO what questions do you have?
BOB and moving Craigh to the current position
TMO: how much murder-killing happened last week? I haven't had a chance to read the logs (bad TMO!)
BOB Craigh now on the map with Tiberius
Lisa: we killed one more giant and "confiscated" the miners' payroll to a total of 14K gold
TMO: wow
Lisa: we found out the manticores are baby manticores and can't talk
Lisa: Branwyn hurt one but none have been killed
Lisa: we need a trap person in that room for the pit trap but that is way back there. Now we are in the spring room
Lorie: afk a few
TMO: Craigh is not as good a trap person as Lanek, unfortunately
BOB and Youtargim said he has never been sucessful at traps
Lisa: there's a first time for everything, right?
BOB possibly
BOB grins
Lisa: there's a man-size passage at the bottom of the spring that leads somewhere but we would need to split the party to investigate that way
TMO: back in a few
Lisa: Otherwise we can try the nearby passages to where we are at now
Lisa: Ok I will stop recapping :)
BOB chuckles
Lisa: Lol to new character
Lisa: Can we call him DH?
BOB smiles
'Carissa' connected
BOB Hey there Carissa
Lisa: Hi Carissa! :)
Carissa: Hello! Trying to wrap up work, but will likely have to step away for a short bit soonish.
'Lemon' connected
BOB Hey there Lemon
Lisa: Hi Lemon! :)
Lemon: Hello everyone!
Carissa: Hi Lemon!
Lisa: so since we have a lot of non waterproof stuff and not everyone can swim should we check out these nearby passages before we try a party split?
BOB I agree
Lemon: We're in a magical universe and we can't waterproof our stuff?
BOB There is a spell that Branwyn has to do that
Lisa: I have a spell for that but it's not memorized
Lemon: ah, ok
Lemon: phew
TMO: back
BOB excellent
TMO: hello folks
BOB and Lorie?
Lisa: She has wax for her book but we have the potion chest with scrolls etc, everyone else's scrolls and things on their persons etc
Lisa: the nearest passage offshoot is by Craigh and Tiberius?
Lisa: or is there one in the spring room?
BOB Yes
BOB grins
BOB There is the wide passage heading NW where they are
Carissa: And we still have that one door that we haven't listened to
BOB and Licornah is back at the entrance
BOB where are there are multiple doors
Lisa: the giant sex room and the mystery noise room
Carissa: multple? I thought it was only one
Lisa: two
Carissa: Two including the giant sex room?
Lisa: yes
Carissa: okay
Craigh: the 'giant sex room'?
BOB and there were other doors back past the Bugbear Complex that you know are there but have not been to
Lisa: the other was the one Youtargim identified but wouldn't discuss
Carissa: yeah with lots of little bugbear icons so....
Lisa: we don't know for sure it's that but it's where my head went
Lisa: we heard giant singing and grunting away behind the door
TMO (Craigh): hw do I activate Craigh's light effect?
Lisa: he could be doing ... something else
BOB I believe you can go to effects and drag that to your character
Lisa: I just couldn't think of anything :)
Carissa: I don't mind taking the lead, but you don't have my full attention until I get my travel stuff in order if someone else wants to take the lead until then. Waiting for a phone call and then hopefully done for the night.
Effect ['LIGHT: 60/0 continual light'] -> [to Craigh]
Effect ['LIGHT: 60/0 continual light'] -> [to Craigh]
Lorie: where am I?
BOB You are at the end of the hallway Lorie
Carissa: big room
BOB and TMO it looks like that was a yes
BOB and Lorie proved that the glitch was fixed for walls
TMO (Craigh): got it, thx!
Lisa: yay!
BOB it stops you from moving through walls,
Lisa: boo!
Carissa: woohoo!
Carissa: oh
Lisa: I want to walk through walls
Lisa: I want to pretend walls do not exist for me
BOB LOL
Lemon (Bixi Fizzlebang): Well, I guess let's go find a slave who can swim and send them down there
Lemon (Bixi Fizzlebang): We can pay them, I don't mean force them
Lisa: not until he logs in do we send the newbie into rave danger
Lisa: grave
Lisa: not rave danger :)
Lemon (Bixi Fizzlebang): Surely there's an NPC or two locked up in here
Carissa: Yout claims to be a sailor. Let's drown him.
Carissa: Er, make him swim.
Lisa: LOL
Lisa: Craigh want to lead?
BOB Youtargim does not know how to swim
TMO (Craigh): da wha?
Carissa: Good lord so what CAN he do???
TMO (Craigh): where are we going? North, south, or northwest?
Lisa: northwest passage
TMO (Craigh): has there been any checking of it yet?
Lisa: nope - we passed it and went straight
TMO (Craigh): is turning on the light effect supposed to change the map at all? the lit area is not changing for me.
BOB Do you see that TMO?
BOB as you move your token?
TMO (Craigh): the hallway is no longer lit 30' past him, and nothing else changes except the little man on his icon
BOB I just moved Indigo
Effect ['LIGHT: 60/0 continual light'] -> [to Craigh]
Effect ['LIGHT: 60/0 continual light'] -> [to Craigh]
Effect ['LIGHT: 15/15 torch'] -> [to Craigh]
Effect ['LIGHT: 60/0 continual light'] -> [to Craigh]
BOB Those are showing for me TMO
BOB that you are applying to Craigh
TMO (Craigh): am sharing my screen in Discord - dark hallway for me
BOB and I just moved Indigo again to see how that looks for everyone
TMO (Craigh): do i need to log out and come back?
TMO (Craigh): lit hallway did not come back for me
BOB OH, you can click on a different character to see TMO
BOB to compare
TMO (Craigh): Bran and Craigh are both in the dark
Craigh: Indigo and Licornah have light effects
Raelynn: is it light or their infravision?
TMO (Craigh): it has to be their infravision
BOB Ok I thought we solved this last week sorry
TMO (Craigh): that's ok, I wasn't here. ;)
BOB Lisa, when you move Branwyn you are seeing things clear out ?
Lisa: continual light shuts down infravision
TMO (Craigh): oh, hold on
TMO (Craigh): I may be expecting too much
Lisa: when i mover her it goes black
TMO (Craigh): is 'lit up' showing the hallways in gray?
Lisa: until I click her a few times
TMO (Craigh): and the brown yellow is infravision?
BOB Yes to brown yellow being infravision
TMO (Craigh): ok, then I am seeing it - but was expecting it to look like brown-yellow
BOB is anyone seeing different?
Carissa (Raelynn): More of a beige with mauve undertones and yellow highlights ;)
TMO (Craigh): you ocan see it if I transition between Craigh and Bran's vision cones. She can't see the hallway at all, but Craigh can
'shislif' connected
TMO (Craigh): if each square is 20' it's giving me twice the range though. fwiw
TMO (Craigh): I assume it thinks each square is still 10'
BOB ahh yes each square is 20 foot
BOB and Hello Sharif
TMO (Craigh): the ovement understands the grid size, but the light calcs don't.
TMO (Craigh): not a big deal
shislif: Howdy!
shislif: Just wanted to stop by for a bit
TMO (Craigh): snowballs at the ready!
Raelynn: Hi shislif!
Carissa (Raelynn): Hi shislif!
TMO (Craigh): are we ready for me to stop stalling the game and get a move on?
shislif: Hey hey :)
BOB You are in the hallway moving forward
Craigh: [SKILL] Observation [MOD:INT] (vs. Target 15) [FAILURE by 2] [d20 = 17]
Craigh: stops to look and listen before moving on.
BOB Craigh does not notice anything in particular in the hallway ahead
Carissa (Raelynn): afk, still don't know where button is
BOB It is a typing thing
Licornah: (slash action afk )
TMO (Craigh): what are we waiting on?
BOB by the way Lorie is in and out because of a sick kid, not bad but is taking her time
TMO (Craigh): hope they feel better soon
BOB and I am here as you move forward towards the room to see what is in
TMO (Craigh): I moved, but you reset it back to where he was
BOB How is that ?
The chamber is filled with scattered tools for digging and stone masonry. There are shovels, pickaxes, hammers, drills, chisels, baskets, and so forth, many sized for giants, others for smaller creatures. The door to the north is locked with a huge padlock.
TMO (Craigh): no miners?
BOB no people/miner in the room
TMO (Craigh): phew
Craigh: Looks safe
Bixi Fizzlebang: trying to follow, not sure if I clicked myself or not
BOB you did move into a wall so it stopped you
Lisa (Branwyn): Branwyn prays there are no walls in hell
BOB LOL
Lemon (Bixi Fizzlebang): I have news for Branwyn, hell is NOTHING BUT WALLS. ONE GIANT MAZE WITH NO END.
Lisa (Branwyn): Gee thanks! :)
Lemon (Bixi Fizzlebang): Ok, who knows how to pick locks or magic them open or whatever?
Lisa (Branwyn): Branwyn - but will let the thieves have fun with them first
Craigh: I'll go try the lock
Branwyn: Good
Branwyn: Perhaps listen at the door too? We've heard strange noises at some of these doors
Craigh: will do
Craigh: [SKILL] Detect Noise [PERCENT:Detect Noise] (vs. Target 5) [FAILURE by 94] [d100 = 99]
BOB Also remeber you can roll to the Dice Tower for things like that TMO
Craigh: puts his fingers in his ears
Lisa (Branwyn): Ouch
BOB for a to DM only
BOB go on for a re-roll
Lisa (Branwyn): where is the dice towerr?
Craigh: [TOWER] [SKILL] Observation [MOD:INT] (vs. Target 15) [SUCCESS by 0] [d20 = 15]
TMO (Craigh): bottom right picture of castle
BOB Craigh does not hear anything
Lisa (Branwyn): never mind I buied it under the map
Craigh: tries the lock
BOB Definately locked
Craigh: [TOWER] [SKILL] Open Locks [PERCENT:Open Locks] (vs. Target 15) [FAILURE by 30] [d100 = 45]
Lemon (Bixi Fizzlebang): I have no idea what the dice tower is
BOB The dice tower is in the lower right and is to roll dice that show to the DM only, for things that you would not know the answers to
BOB the lock is still locked
Lemon (Bixi Fizzlebang): That picture that looks like it's part of the background?
Craigh: Nope, sorry.
BOB yes to Lemon, looks like a castle in this case, it changes based on the theme
Branwyn: Youtargim! Come up here and open this lock please
Indigo: whispers
Indigo: Why don't you just do it?
Branwyn: Shhh.. they need to practice
Craigh: steps out of the way.
Looks at Rae Lets see if I can open this one
Youtargim: [SKILL] Open Locks [PERCENT:Open Locks] (vs. Target 10) [FAILURE by 6] [d100 = 16]
Youtargim: Grrffff
Youtargim: I thought it might work
Looks over at Craigh
Youtargim: How often do you practice with these?
Branwyn: All right. It must be a terrible lock
Craigh: Not often.
Youtargim: Does anyone else practice with these?
Branwyn: Branwyn cast a spell NOT memorized.
Branwyn: [CAST] Knock
Youtargim: HEY!
Branwyn: Branwyn cast a spell NOT memorized.
Youtargim: Maybe it was on delay?
Youtargim: Never heard of that before
Youtargim: But let's go see what is in here
Branwyn: smiles
Branwyn: After you
Youtargim: Indigo? do you think there is anything down there?
Indigo: A fork in the passage!
Indigo: Down where? Left or right?
Indigo: Craigh which way should we go?
Youtargim: there is a door let me see if the lock works the same way
TMO (Craigh): (what was up the north passage we checked last week?)
Lisa (Indigo): the spring
Youtargim: [SKILL] Open Locks [PERCENT:Open Locks] (vs. Target 10) [FAILURE by 7] [d100 = 17]
The door to this room is padlocked.
Youtargim: Youtargim opens the lock
(note, Branwyn's knock spell just covered this area to unlock it like the previous lock)
In addition to several large casks, 11 big barrels, and some various kegs, there are 13 tuns (5 gallons) of exceptional wine stored here. Each has a bung seal with a blob of black wax impressed with a death's head.
Lisa (Indigo): always happy to bolster egos :)
Carissa (Raelynn): (back, and don't worry, Rae saw all that)
Youtargim: Huh, I do not remember being this lucky with them
Craigh: Good job.
BOB grins Rae saw Youtargim unlock two padlocks grins
Carissa (Raelynn): ("delayed" lock....which is a very Thistle thing to say and she's hung out with Thistle now so...)
Indigo: So what's in there?
Carissa (Raelynn): do manticores drink wine? I want to find nourishment for them still...
Lisa (Indigo): maybe he'll drink the death wine
Craigh: Looks like wine caskets
Carissa (Raelynn): missed the fact they're all death wine? probably?
BOB I do not think we can take this but looks like high quality wine
Lisa (Indigo): they are sealed with black wax with a death's head - not eager to drink it myself
BOB and some mead and perhaps ..... corn lichour?
BOB Not sure what giants would want with that last
Lisa (Indigo): GM saying or Youtargim?
BOB but the rest fits in
BOB DOH
Youtargim: I do not think we can take this but looks like high quality wine
Youtargim: and some mead and perhaps ..... corn lichour?
Youtargim: but the rest fits in
Youtargim: Not sure what giants would want with that last
Indigo: Why can't we take it?
Craigh: You'd fit inside one of those barrels instead of carry it.
Youtargim: It will weigh a lot, plus hard to carry unless you have a winch and waggon
Indigo: Yeah I guess ...
Indigo: smiles
Youtargim: I would normally be interested in taking this, loot like this is what we would take from a ship we raid.... encounter, or visit
Youtargim: Goods we would trade for
Craigh: I forgot to bring a ship with me.
Youtargim: Or a cart
Indigo: Guess we have to go the other way then
Indigo: laughs at Craigh's comment
Grins
User has gone AFK. (Lisa)
BOB So back to the original main room?
Bixi Fizzlebang: By "going the other way" do you mean drinking it all?
Craigh: North East next?
The date is Mid____se, 25th Fey (Winter), 351 SKR
Young Moon's phase is Last Quarter
Old Moon's phase is Waxing Gibbous
The time is 11:55 AM
Locks the door to the wine cellar again
Carissa (Raelynn): (but does he know how??)
BOB The hallway where Craigh is ends after thirty or fourty feet
Craigh: North East next?
TMO (Craigh): ignore that
TMO (Craigh): Does it look like this is where they were mining?
Carissa (Raelynn): did we do northast?
Carissa (Raelynn): I missed it trying to skim I guess
User is back. (Lisa)
BOB Yes to Craigh going to the Northeast hallway and it ending
Carissa (Raelynn): oh literally right there, lol sorry
BOB similar to the other hallways that were under construction
BOB this one is cleaner
Carissa (Raelynn): think I got last email for tonight so maybe now I mean it you have my full attention, maybe
Lisa (Indigo): nothing in that hall?
BOB nothing down that hall
Lisa (Indigo): so we are back to diving in the spring or opening noisy doors
Locks the door behind him again
Carissa (Raelynn): we don't know what's behind the nosiy door
Lisa (Indigo): either noisy door
Carissa (Raelynn): as in we haven't actively listened
Carissa (Raelynn): lol true
Carissa (Raelynn): we also now have Craigh if he's good with traps for that pitfall
Carissa (Raelynn): but I say back ot main room listen actively at noisy door with someone who will actually tell us what they hear
TMO (Craigh): HAHAHAHA.. not so much.
BOB you have to go through the main large room to get to the manticore area and pit trap
TMO (Craigh): 35, so better than nothing
Carissa (Raelynn): yeah yeah yeah can't walk through walls or some nonsenses
BOB LOL
'shislif' disconnected
TMO (Craigh): what are the green lights in this room?
Carissa (Raelynn): torches
Carissa (Raelynn): we already made Bob aware it looks more like poisonous gas, but he swears it's torches
TMO (Craigh): lol
BOB You can tell me an RGB number and I will change to that
BOB Is that better?
Carissa (Raelynn): lol no
Carissa (Raelynn): now it's radioactive
Carissa (Raelynn): it's fine, the green adds a certain giant charm to the dungeon!
TMO (Craigh): that's yellow!
Lisa (Indigo): very sunny
Carissa (Raelynn): success! unless you were hoping for superpowers from toxic waste
Lisa (Indigo): lol
BOB How is that now
TMO (Craigh): so we've looked south and west, have we gone north yet?
Lisa (Indigo): it's fine
BOB Ok
Carissa (Raelynn): north was a giant we killed and gold we stole
BOB so you have the doors to this area on the East wall that are unknown
Carissa (N'laea): goes to listen to the other door with elf ears
N'laea: goes to listen to the other door with elf ears
Carissa (N'laea): since Yout is youtless
Carissa (N'laea): I guess that's be youseless
TMO (Craigh): I am having trouble identifying doors on the east wall. Can you move me to one?
Lemon (Bixi Fizzlebang): A LOT of gold
N'laea: that top one is the giant sex room
Carissa (N'laea): that top one is the giant sex room
TMO (Craigh): ah, gray on gray. if I move my cursor over them it highlights
Carissa (N'laea): there now she listens
Lemon (Bixi Fizzlebang): I don't care, in my head cannon that was absolutley 100% said IC
BOB so Craigh and N'laea can make their listening rolls
Craigh: [TOWER] [SKILL] Detect Noise [PERCENT:Detect Noise] (vs. Target 5) [FAILURE by 36] [d100 = 41]
Carissa (N'laea): er, what roll? she didn't before but happy to roll whatever she has to for it
N'laea: [SKILL] Observation [MOD:INT] (vs. Target 12) [SUCCESS by 2] [d20 = 10]
BOB Craigh does not hear anything at that door
Craigh: [TOWER] [SKILL] Observation [MOD:INT] (vs. Target 15) [SUCCESS by 11] [d20 = 4]
BOB and N'laea here murmering in a not human language
Licornah: afk
TMO (Craigh): heh - gap between the doors - I see a sliver of room
Carissa (N'laea): well that's helpful... guessing she cant ID the language?
BOB She does not know it
N'laea: Yout. You listened here? What did you hear?
Youtargim: I heard some one that sounded like giving orders
N'laea: What language?
N'laea: And what orders?
Youtargim: Not sure of the language, some humanoid thing, maybe along the lines of ogre? or bugbear? my guess is bugbear from the intonation, not giant for sure, but then bugbears can have a bit of a hiss when they speak and I did not quite detect that this time, but it is a thick door
Youtargim: and of course you have dialects that I have no idea if they exist here on this Plane
Youtargim: but if I had to guess I would say they are ordering someone else around
Youtargim: not sure what they are saying without the hand gestures that they typically use
Indigo: So there are possibly a lot of things behind that door and now Craigh doesn't hear anything behind his door?
N'laea: So we are left with a potential bugbear, a probably giant, and the hallway to the south.
Carissa (N'laea): Unless the giant is asleep?
N'laea: Unless the giant is asleep?
Indigo: Maybe
Youtargim: It has been a while? a half hour or more that we were here, so maybe they left? or went to sleep?
Indigo: Don't know what time it is down here.
N'laea: This is why I hate underground...
Indigo: probably lunch time
Youtargim: I could go for lunch
Indigo: Me too!
Youtargim: did we bring anything?
N'laea: Ah. We don't all have a stomach with the ability to tell us the time.
Indigo: I have some scones. I didn't feed the manticores
N'laea: I do not need much food. I had plenty to share.
Indigo: digs a scone out of his pouch and splits it with Youtargim
Youtargim: Thank you Indigo
Indigo: Which way do you want to go?
N'laea: I'd prefer a bugbear over a giant for now. Or to check the south hallway.
Youtargim: I always like making sure that no one can come out of a door at me when we are raiding... exploring a new ship
Youtargim: But we do not have any braces to block the doors to stop them from opening
N'laea moves aside and gestures towards the door for Yout to open
Youtargim: Look it was unlocked
Youtargim: OH
This smokily lit room has occupied cells on the south side of the room and a gong with a mallet by the door to the north. Approaching you after you enter are 2 bugbears armed with morningstars.
Lisa (Indigo): too bad they don't have throwing knives
Carissa (N'laea): (so tempting to push Yout in and shut the door... not that I'm still bitter about the other bugbears)
TMO (Craigh): no, not at all....
Lemon (Bixi Fizzlebang): So we finally found the slaves?
Lemon (Bixi Fizzlebang): Or did you move them to make sure we would find them?
Youtargim : [Translation] Why are you still here, you were supposed to be upstairs!
<font color="#000000">Why are you still here, you were supposed to be upstairs!
[understood by: ]
Lemon (Bixi Fizzlebang): Bixi calls out "Hello Disheveled Human!" lol joking of course
<font color="#000000">GM : [Translation] That is Youtargim's go this round as he shouts something at the two bugbears
<font color="#000000">That is Youtargim's go this round as he shouts something at the two bugbears
[understood by: ]
GM : [Translation] That is Youtargim's go this round as he shouts something at the two bugbears
[TURN] Youtargim
Indigo: shoves the rest of the scone in his mouth and looks
[TURN] Indigo
BOB He moves aside keeping the door open for others to enter
Lisa (Indigo): so we are on the combat tracker now?
BOB Yes
BOB Indigo, then Craigh, etc
Lisa (Indigo): Indigo moved halfway
[TURN] Craigh - [LIGHT: 60/0 continual light]
Carissa (N'laea): did it reset again? Nlaea hadn't be so far down the last giant battle reroll
[TURN] Bugbear 6
BOB You can reroll
BOB waiting for anyone who wants to re-roll to do so
Lisa (Branwyn): think you had the delay penalty still
Carissa (N'laea): yeah thinking so
Lisa (Branwyn): mine are the same as before I'll stay
N'laea: [INIT] [d10+8 = 11]
Raelynn: [INIT] [d10+10 = 14]
Lemon (Bixi Fizzlebang): Yeah, I'm fine
Carissa (N'laea): wonder if that penalty stays each time
Carissa (N'laea): I'll see where Nlaea and Rae are next week if they go to the end again
BOB Yes to Carissa
BOB if you delay this combat it stays
Lisa (Branwyn): think it will only happen if you hold again
BOB until we close out of combat and restart it
Carissa (N'laea): yes but I'm almost positive I rerolled last week yet this week they both fell to the end again
BOB we decided that people can re-roll thier Init at the beginning of a new round
Lisa (Branwyn): Inidgo moved half so if somone runs out and hits him he should be able to hit back
Licornah: [INIT] [d10+10 = 13]
Lisa (Branwyn): every round or just if you held action?
[TURN] Nightshade, Cat, Elven
[TURN] Bugbear 36
[TURN] Bugbear 36
Bugbear 36: Runs up to Youtargim and SLAMS him with his mace
Bugbear 36: [ATTACK (M)] Broadsword [THACO(17)] [d20 = 16]
Attack [16] ->[ATTACK (M)] [at Youtargim] [Hit-AC: 1 vs. 10 ] [AC: 1 ] [HIT]
Bugbear 36: [DAMAGE (M)] Broadsword [TYPE: slashing (2d4+2=9)] [2d4+2 = 9]
[9] -> [to Youtargim] [STATUS: Heavy]
and then the follow through with his sword BONGS off the gong hanging on the wall, ringing loudly through the room
Lisa (Branwyn): great
[TURN] N'laea - [Longsword +1 Flametonge; IFT:type(undead); ATK:3; DMG:3; INIT:3]
Lemon (Bixi Fizzlebang): I have mixed feelings about having to heal that useless sack of live cultures
Carissa (N'laea): I'm sorry what gong??
This smokily lit room has occupied cells on the south side of the room and a gong with a mallet by the door to the north. Approaching you after you enter are 2 bugbears armed with morningstars.
Lisa (Branwyn): worry about how many that gong is going to draw in - healing might be a moot issue
Carissa (N'laea): Oh that one
N'laea: Is this doorway large enough for Nlaea to reach bugbear easily?
Lemon (Bixi Fizzlebang): We need to release the slaves real quick so they can help?
Carissa (N'laea): unless she hits a wall....
BOB She can push through where Craigh is to hit the one attacking Youtargim
BOB but not get past that point
Carissa (N'laea): sure let's do that
N'laea: [ATTACK (M)] Longsword +2, Flaming [THACO(13)] [d20+3 = 23]
Attack [23] ->[ATTACK (M)] [at Bugbear 36] [Hit-AC: -10 vs. 5 ] [AC: -10 ] [CRITICAL HIT]
N'laea: [ATTACK (M)] Longsword +2, Flaming [THACO(13)] [d20+3 = 18]
Attack [18] ->[ATTACK (M)] [at Bugbear 36] [Hit-AC: -5 vs. 5 ] [AC: -5 ] [HIT]
N'laea: [ATTACK (M)] Longsword [THACO(13)] [d20+1 = 3]
Attack [3] ->[ATTACK (M)] [at Bugbear 36] [Hit-AC: 10 vs. 5 ] [AC: 10 ] [MISS]
N'laea: [DAMAGE (M)] Longsword +2, Flaming [TYPE: slashing, magic, fire, large (d12+2=10)] [d12+2 = 10]
[10] -> [to Bugbear 36] [STATUS: Heavy]
N'laea: [DAMAGE (M)] Longsword +2, Flaming [TYPE: slashing, magic, fire, large (d12+2=14)] [d12+2 = 14]
[14] -> [to Bugbear 36] [DAMAGE EXCEEDS HIT POINTS BY 11] [STATUS: Dying (0)]
Carissa (N'laea): well then who needs that third hit
[TURN] Bixi Fizzlebang - [IFT: TYPE(kobold,goblin); ATK: 1 | IFT:TYPE(gnoll,bugbear,ogre,troll,giant,titan); AC: 4]
Lisa (Branwyn): you can move after an attacvk
N'laea: oh oops let me do that
BOB NO
BOB not after a melee attack
Carissa (N'laea): no okay
Lisa (Branwyn): can't
Lemon (Bixi Fizzlebang): Can I shoot a sling from here over their heads?
Lemon (Bixi Fizzlebang): To the other bugbear?
Lisa (Branwyn): hate when I miss the negative part
BOB Elves can shoot, move, shoot OR move and attack
Carissa (N'laea): lol okay didn't think so
Carissa (N'laea): I'm fine with her standing foot on body threatning the other bugbear with a sword pointed at him, miming slashing a throat
Bixi Fizzlebang: [ATTACK (R)] Sling (Stone) [THACO(20)] [d20-3 = 16]
Attack [16] ->[ATTACK (R)] [at Bugbear 37] [Hit-AC: 4 vs. 5 ] [AC: 4 ] [HIT]
Carissa (N'laea): nice!!
Lemon (Bixi Fizzlebang): Hahahahahahah, it worked.
Carissa (N'laea): L for damage
Lemon (Bixi Fizzlebang): roll what?
Lemon (Bixi Fizzlebang): It's never worked before
BOB drag the damage dice to the token you hit
Bixi Fizzlebang: [ATTACK (R)] Sling (Stone) [THACO(20)] [ = 16]
Attack [16] ->[ATTACK (R)] [at Bugbear 37] [Hit-AC: 4 vs. 5 ] [AC: 4 ] [HIT]
Lemon (Bixi Fizzlebang): That?
Carissa (N'laea): one sec snipping for you
BOB no on the combat tracker OR on your character sheet drag the damage dice over onto the token of the bugbear you hit
Bixi Fizzlebang: [DAMAGE (R)] Sling (Stone) [TYPE: bludgeoning (d4=2)] [d4 = 2]
[2] -> [to Bugbear 37] [STATUS: Wounded]
BOB bingo
[TURN] Bugbear 34
Lisa (Branwyn): a grotesque hill giant is on the tracker - must be sexy giant
Carissa (N'laea): lol was just thinking that
[TURN] A grotesque Hill Giant
[TURN] A grotesque Hill Giant
Carissa (N'laea): I need details. Why is this one grotesque?
Lemon (Bixi Fizzlebang): well fudge
Carissa (N'laea): missing eye? one eye? three legs? no head??
BOB The Keeper is a ghastly hill giant, hunchbacked, twisted, and with but one good eye. He is thoroughly wicked and evil, strong
Carissa (N'laea): Thank you.
BOB and apparently they did not add his weapons to his sheet, just a sec
Carissa (N'laea): no no he doesn't need any
TMO (Craigh): really, we just want to talk
The Keeper: [ATTACK (M)] Battle Axe [THACO(9)] [d20+6 = 11]
Attack [11] ->[ATTACK (M)] [at Tiberius] [Hit-AC: -2 vs. 10 ] [AC: -2 ] [HIT]
The Keeper: [DAMAGE (M)] Battle axe +3 [TYPE: slashing, magic +3,magic +4 (d8+11=12)] [d8+11 = 12]
[12] -> [to Tiberius] [STATUS: Heavy]
[TURN] Licornah - [VISION: 60 infravision]
BOB Lorie?
Licornah: (sorry, keep going... distracted atm)
BOB Ok will delay for you
[TURN] Raelynn
Carissa (N'laea): ok this is a long shot but... what modifier if she's going to try to aim straight for his good eye to blind him?
BOB a minus 8 to blind if you hit you automatically blind him
Raelynn: [ATTACK (R)] Sling (Bullet) [THACO(18)] [-8] [d20-11 = -1]
Attack [-1] ->[ATTACK (R)] [at The Keeper] [Hit-AC: 19 vs. 0 ] [AC: 19 ] [MISS]
BOB You can add that modifier down below
[TURN] Bugbear 37
[TURN] Bugbear 37
BOB so you did not automatically blind him
Attack [-1] ->[ATTACK (R)] [at The Keeper] [Hit-AC: 19 vs. 0 ] [AC: 19 ] [MISS]
TMO (Craigh): (mage hand to move the eyepatch to the other eye :P )
Carissa (N'laea): Worth a try
Carissa (N'laea): Did she fully miss or was it a hit but not blind?
BOB and not good enough to hit him with the miss
Carissa (N'laea): lol okay
Raelynn: [ATTACK (R)] Sling (Bullet) [THACO(18)] [-8] [-1 = -1]
BOB Yeah you needed a 20 to hit him with the negatives and you rolled a 10
Carissa (N'laea): lmao okay
Carissa (N'laea): I think N'laea has a much much higher chance of actually succeeding doing that
Carissa (N'laea): unless she's occupied...
Bugbear 37: [ATTACK (M)] Broadsword [THACO(17)] [d20 = 1]
Attack [1] ->[ATTACK (M)] [at N'laea] [Hit-AC: 16 vs. 5 ] [AC: 16 ] [MISS-AUTOMATIC]
[TURN] Tiberius
Tiberius: [ATTACK (M)] Rapier [THACO(10)] [d20 = 13]
Attack [13] ->[ATTACK (M)] [at The Keeper] [Hit-AC: -3 vs. 0 ] [AC: -3 ] [HIT]
Tiberius: [ATTACK (M)] Rapier [THACO(10)] [d20 = 2]
Attack [2] ->[ATTACK (M)] [at The Keeper] [Hit-AC: 8 vs. 0 ] [AC: 8 ] [MISS]
Tiberius: [ATTACK (M)] Rapier [THACO(10)] [d20 = 2]
Attack [2] ->[ATTACK (M)] [at The Keeper] [Hit-AC: 8 vs. 0 ] [AC: 8 ] [MISS]
Tiberius: [DAMAGE (M)] Rapier [TYPE: piercing, large (d8+4=12)] [d8+4 = 12]
[12] -> [to The Keeper] [STATUS: Wounded]
Carissa (N'laea): dude what are those rolls
BOB He hit once and missed twice
Lisa (Branwyn): giant's AC is -3
Carissa (N'laea): lol I know what is that nonsense
BOB laughs
Lisa (Branwyn): he is very hard to hit
Carissa (N'laea): I guess that's why he gets a special name instead of just Giant
Lisa (Branwyn): and we now have an ape
Carissa (N'laea): a literal ape as in a mammal animal ape?
BOB yes to animal ape
BOB but was about to attack Licornah and Lorie is not here
BOB so pass
[TURN] Branwyn
Lisa (Branwyn): so guess who gets it?
Carissa (N'laea): ooh no one that's suspiciously nice
Branwyn: [CAST] Many Jaws [at The Keeper]
Branwyn: [ATTACK (R)] Many Jaws [THACO(17)] [d20 = 14]
Attack [14] ->[ATTACK (R)] [at The Keeper] [Hit-AC: 3 vs. 0 ] [AC: 3 ] [MISS]
The Keeper: [SAVE] vs. Spell [d20 = 4]
Save [4] [Target 10] -> [for The Keeper] [vs Branwyn] [TARGET-FAILED]
Carissa (N'laea): ????????
Branwyn: [DAMAGE] Many Jaws [TYPE: Piercing (10d4=27)] [10d4 = 27]
[27] -> [to The Keeper] [STATUS: Heavy]
[TURN] Giant, Hill 1
BOB Very glad that worked as expected
Lisa (Branwyn): made me happy - thank you
Carissa (N'laea): oh good so not a miss?
Lisa (Branwyn): no missing - just possible save for half
[ROUND 2]
Carissa (N'laea): nice the text confused me there
BOB Yes I think I can tweak that effect some more
BOB as it is an automatic hit
[TURN] Youtargim
Lisa (Branwyn): yes there should be no attack - just the save and the damage rolls
Youtargim: [ATTACK (M)] Scimitar +1 [THACO(17)] [d20+1 = 3]
Attack [3] ->[ATTACK (M)] [at Bugbear 37] [Hit-AC: 14 vs. 5 ] [AC: 14 ] [MISS]
[TURN] Indigo
Lisa (Indigo): close enough to try to hit?
BOB yes
BOB he takes up most of that 20 foot block
Indigo: [ATTACK (M)] Shortsword [THACO(13)] [d20+4 = 6]
Attack [6] ->[ATTACK (M)] [at The Keeper] [Hit-AC: 7 vs. 0 ] [AC: 7 ] [MISS]
Indigo: [ATTACK (M)] Shortsword [THACO(13)] [d20+4 = 24]
Attack [24] ->[ATTACK (M)] [at The Keeper] [Hit-AC: -11 vs. 0 ] [AC: -11 ] [CRITICAL HIT]
Indigo: [ATTACK (M)] Shortsword [THACO(13)] [d20+4 = 12]
Attack [12] ->[ATTACK (M)] [at The Keeper] [Hit-AC: 1 vs. 0 ] [AC: 1 ] [MISS]
Indigo: [ATTACK (M)] Shortsword [THACO(13)] [d20+4 = 22]
Attack [22] ->[ATTACK (M)] [at The Keeper] [Hit-AC: -9 vs. 0 ] [AC: -9 ] [HIT]
Indigo: [DAMAGE (M)] Shortsword [TYPE: piercing, large (d8+4=6)] [d8+4 = 6]
[6] -> [to The Keeper]
Indigo: [DAMAGE (M)] Shortsword [TYPE: piercing, large (d8+4=7)] [d8+4 = 7]
[7] -> [to The Keeper] [DAMAGE EXCEEDS HIT POINTS BY 3] [STATUS: Dying (0)]
Carissa (N'laea): Very nice
Lisa (Indigo): Yay!!
[TURN] Craigh - [LIGHT: 60/0 continual light]
TMO (Craigh): (sorry, I wasn't expecting to actually have something to do in combat. ;) )
BOB chuckles
Carissa (N'laea): feel free to poke the (bug)bear
Craigh: [ATTACK (M)] Lasso [THACO(17)] [d20+2 = 20]
Attack [20] ->[ATTACK (M)] [at Bugbear 37] [Hit-AC: -3 vs. 5 ] [AC: -3 ] [HIT]
Carissa (N'laea): ooooh nice!
TMO (Craigh): .... now I wish I could remember what that did... ;)
Carissa (N'laea): tie him up?
The lasso, or lariat, is a length of rope with a loop at the end; the wielder holds the slack in his off-hand, twirls the lasso in his other hand, and hurls the loop at his target. On a successful hit, the lariat settles over the target, giving the wielder the chance to dismount him, pull him to the ground, trip him, etc. In other words, when you attack someone with a lasso, you must declare what you're trying to accomplish with the attack. If you're trying to trip him, you're trying to make the loop settle about his legs. This requires a Called Shot at the legs as per the Hit Locations section of the Combat Rules chapter. If you hit, he must make a Dexterity ability roll, with the usual modifiers for the Pull/Trip maneuver; if he fails, he falls, and if he succeeds, he's able to jump out of your loop before it closes. If you're trying to pin his arms to his sides, you're trying to make the loop settle about his torso and arms. This requires a Called Shot at the arms as per the Hit Locations section of the Combat Rules chapter. If you hit, he must make a Strength ability roll, again with the usual modifiers for Pull/Trip. If he succeeds, he shrugs the loop off before you can pull it taut. If he fails, you pull the loop taut. Both of his arms are pinned, as in the Pin maneuver. The target gets to struggle each round, also as per the Pin maneuver rules. Each additional lasso that hits the target to pin him gives him a -4 to his Strength ability for purposes of his struggling. When his Strength reaches 0, he has no chance of escaping. If you're trying to dismount a rider, you're trying to make the loop settle about his torso - and then brace yourself for the impact (when his mount's movement reaches the end of your rope, both you and he are going to be jarred). This doesn't require a Called Shot: You must merely hit your target normally. If you hit, both you and the unfortunate rider must now make Strength ability rolls. If he rolls his better than you roll yours, the lasso is torn from your hands and you take 1d2 damage. If you roll yours better than he rolls his, you yank him from his saddle and he takes 1d3 from impact with the lasso and the earth. If you both make your roll by the same amount, then both results occur; the lasso is yanked from your hands, doing 1d2 to you, and he's yanked from his horse, taking 1d3. (Incidentally, if you've had time to tie your rope to an absolutely stationary object, like a boulder, you don't have to roll against your Strength ability; you win this contest unless your target rolls a 1, in which case the rope breaks and he can ride off laughing.) If you're trying to lasso a target's head (for example, when you're up in a tree and your target is an unsuspecting guard walking below), this is a Called Shot to his Head as per the usual rules. If, after the modifiers, you still hit, you can yank for 1d3 damage (plus your Strength bonus). On subsequent rounds, you can yank for 1 point of damage each (plus your Strength bonus). But if you're in a position to hoist your target up in the air (for instance, if you're up on a tree-branch, lasso your victim, and then drop off the branch on the other side, holding onto the rope to hoist your victim up), you do your victim 1d4 points of strangulation damage per round (Strength bonus does not apply to this). If he can get his knife free and cut himself loose, that's good for him; if not, it's good for you. While strangling, a victim cannot shout or raise the alarm. If you're trying to drop your loop around the head of a mounted rider . . . well, it's difficult, but possible. Make it as a standard Called Shot to the head. If you hit, you must again make your Strength ability check. If he wins it, he takes 1d4 damage from the impact of the lasso around his neck going taut - but the lasso is still yanked from your hand, doing 1d2 to you, and he can ride off. If you win it, he takes 2d6 damage from the impact, another 1d3 from hitting the ground, and he's dismounted. If you both make it by an equal amount, he takes 1d4, is dismounted and takes an additional 1d3, and you take 1d2 from the lasso being yanked out of your hands. (If, in this example, you've had time to tie the other end of your lasso to an absolutely stationary object, your target still gets his roll. On a 1, the rope breaks and he takes 1d4 damage. Otherwise, he's automatically dismounted and takes 3d6 damage. Such a maneuver, hard as it is to set up, could easily break someone's neck, killing him instantly.) In the chart above, the lasso was listed as a large weapon because of the amount of space it takes to twirl and wield it. You cannot perform a Parry or Disarm with the lasso, or use it as a melee weapon for Pin - only at range. Lasso requires its own weapon proficiency, which is not related to any other weapon proficiency. Weapon specialization gives you the normal +1 to attack rolls with the lasso and +2 damage on all damaging effects of the lasso (strangulation after the initial hit is still only 1d4, not 1d4+2). Cultures with gladiators are not the only ones which come up with the lasso. Civilizations which depend heavily on herd-beasts often have the lasso as a weapon. In some cultures, the lasso is a favorite weapon of assassins. It's up to the DM to determine if the lasso is a weapon of the player-characters' culture. If it is not, a PC need only train with someone who has proficiency with the weapon (and the PC must have a free weapon proficiency slot) in order to learn how to make and use the lasso.
BOB WOW
BOB that is the notes on your sheet for this weapon
TMO (Craigh): we'll go for leg shot, since I don't have to roll strength
Lisa (Branwyn): not reading that :)
BOB grins at Lisa
TMO (Craigh): I did not do called shot though. need me to re-roll?
BOB no to TMO we go with it this time
BOB BUT does everyone see how to get that on your own weapon?
BOB the same symbol on the left
BOB click and it opens the dialog box
Lemon (Bixi Fizzlebang): What do y'all think the intelligence of the ape is? I have Animal Friendship but it only works on intelligence 1-4...
BOB Also please check your skills, when you click on the gear you should not get a drop down arrow next to the Misc modifier
BOB where you can put in any notes you want.
Licornah: (sorry, back again, I think she's down for the night)
Carissa (N'laea): only one way to find out, but debated having Nlaea run out there to try same with her ring, but if intelligence is high, don't think it'll work for her either
Carissa (N'laea): no worries, worked in your favor! Bob was nice and just didn't have the ape attack :)
BOB so in this example TMO could put in the minue 4 modifier for the lasso so it automatically does the called shot, and make a note for why the minus four is there
Lorie (Licornah): You killed Grodd?
BOB and yes to Lorie, sick kids triumph over carnivious apes attacking
TMO (Craigh): in fact, I can not modify the bonus here
Lorie (Licornah): or was he more Grape Ape?
Carissa (N'laea): Yes and Bran does still have many jaws up and ready to attack. Only downside is she goes almost after everything
Carissa (N'laea): ...wait I looked she goes after literally everyone
BOB TMO I am looking at the Rope Use Skill for Craigh, there is a Misc category
BOB are you saying you cannot edit that field?
BOB Or use the drop down menu for a note?
BOB Sorry to delay combat for everyone, just learning as we go
Craigh: what drop down menu?
Lemon (Bixi Fizzlebang): No complaints here, we're already lightyears faster than last time
BOB When I click Rope Use, then the gear, there is a dialog box with all the modifiers
TMO (Craigh): it helps if I type numbers.
BOB at the bottom is Misc, I ctrl click that arrow and the description box comes up for the modifiers
BOB This is true
BOB Indigo hits with a plus Q
BOB Rae gets a minus P on her charm
BOB grins
TMO (Craigh): I was expecting a dropdown or menu, got nothing but red square
TMO (Craigh): anyway, Bugbear has Dex check to avoid tripping
BOB In the lower right corner of the red square do you have an arrow you can ctrl click on ?
BOB that goes for anything on any character sheet
TMO (Craigh): not the attack, but I could on the Rope Use Skill
BOB any skill that has a Misc
BOB good
Bugbear 37: [CHECK] Dexterity (vs. Target 10) [SUCCESS by 6] [d20 = 4]
BOB Does not trip
[TURN] Bugbear 6
BOB but has the rope wrapped around him
[TURN] Nightshade, Cat, Elven
Nightshade, Cat, Elven : [Translation] HSSSSSSSSSSSSSS
<font color="#000000">HSSSSSSSSSSSSSS
[understood by: Licornah, N'laea, Raelynn]
Stalks forward with back arched
[TURN] N'laea - [Longsword +1 Flametonge; IFT:type(undead); ATK:3; DMG:3; INIT:3]
N'laea: [ATTACK (M)] Longsword +2, Flaming [THACO(13)] [d20+3 = 13]
Attack [13] ->[ATTACK (M)] [at Bugbear 37] [Hit-AC: 0 vs. 5 ] [AC: 0 ] [HIT]
N'laea: [ATTACK (M)] Longsword +2, Flaming [THACO(13)] [d20+3 = 11]
Attack [11] ->[ATTACK (M)] [at Bugbear 37] [Hit-AC: 2 vs. 5 ] [AC: 2 ] [HIT]
N'laea: [ATTACK (M)] Longsword [THACO(13)] [d20+1 = 9]
Attack [9] ->[ATTACK (M)] [at Bugbear 37] [Hit-AC: 4 vs. 5 ] [AC: 4 ] [HIT]
N'laea: [DAMAGE (M)] Longsword +2, Flaming [TYPE: slashing, magic, fire, large (d12+2=7)] [d12+2 = 7]
[7] -> [to Bugbear 37] [STATUS: Heavy]
N'laea: [DAMAGE (M)] Longsword +2, Flaming [TYPE: slashing, magic, fire, large (d12+2=5)] [d12+2 = 5]
[5] -> [to Bugbear 37]
N'laea: [DAMAGE (M)] Longsword [TYPE: slashing, large (d12=6)] [d12 = 6]
[6] -> [to Bugbear 37] [DAMAGE EXCEEDS HIT POINTS BY 4] [STATUS: Dying (0)]
[TURN] Bixi Fizzlebang - [IFT: TYPE(kobold,goblin); ATK: 1 | IFT:TYPE(gnoll,bugbear,ogre,troll,giant,titan); AC: 4]
Bixi Fizzlebang: Bixi Fizzlebang cast a spell NOT memorized.
Bixi Fizzlebang: [CAST] Animal Friendship [at Ape 2]
Bixi Fizzlebang: Bixi Fizzlebang cast a spell NOT memorized.
Bixi Fizzlebang: [CAST] Animal Friendship [at Ape 2]
Lemon (Bixi Fizzlebang): how dooooo
BOB The crown did not appear for you whenI clicked on the Combat Tracker correct? Only when you advanced to the next person?
BOB It worked the first time Lemon
BOB But I had to make a save
Lemon (Bixi Fizzlebang): oh
BOB and I was busy typing
Lemon (Bixi Fizzlebang): I was expecting my own dice to roll around or something
Ape 2: [SAVE] vs. Spell [d20 = 5]
Save [5] [Target 14] -> [for Ape 2] [FAILURE]
BOB I will say that works this time Lemon
BOB but the spell is at 10 yards, 30 feet and it is 54 feet away
Lemon (Bixi Fizzlebang): Ahhhh, it's fine, I can just move
BOB as we get tighter as we move along on learning everything
BOB no you cannot move then cast
Lemon (Bixi Fizzlebang): Yeah, that's why I said "just" move
Carissa (N'laea): Craigh grabs her with his one arm and tosses her closer
BOB just next time expect the range
Bixi Fizzlebang: I'm not trying to cheat!
Lemon (Bixi Fizzlebang): lol whoops, ooc
BOB Zero cheating we are learning
BOB you know how to use a pointer now to see how far away someone is
Lemon (Bixi Fizzlebang): Ok, so do I have to talk to it now? Or is it just my friend or what?
BOB and you have to talk to it
BOB It will not attack you unless you attack it
Lemon (Bixi Fizzlebang): yeah, I just forgot how easy the translation was and I was like "I'm not doing that math"
Lisa (Branwyn): it would help r branwyn and tiberius are going to kill it - they have their backs to you
Carissa (N'laea): yes no one knows you are friends with it yet
Bixi Fizzlebang: Hello ape! None of us wants to hurt you! Please get yourself to safety for now and when it's safe to come out we would love to talk to you and help you either escape or stay here, or possibly some other goals!
BOB you see how to read the spell description Lemon?
Lemon (Bixi Fizzlebang): Yeah, and I saw ten yards, and I knew the squares were in feet, and I was just like "psh, math."
BOB I mean all the description of how it works, not going to spam the chat with the full thing like I did with the lasso
Bixi Fizzlebang: Everyone leave the ape alone! We are going to be friends!
Lemon (Bixi Fizzlebang): Oh, yes
BOB glad
[TURN] Licornah - [VISION: 60 infravision]
BOB and yes the crown is working, I just did not notice it last round
BOB Licornah has the ape in front of her,
BOB and Bixi shouting behind her
Licornah: Hello - how are you? Why are you here?
Ape 2 [Ignan]: [Translation] GRUNTS
<font color="#000000">GRUNTS
[understood by: ]
Lemon (Bixi Fizzlebang): (LINK)
<a href="https://www.youtube.com/watch?v=PKfD8d3XJok">(LINK)</a>
Lemon (Bixi Fizzlebang): Forgot I could post links here
BOB The ape is not attacking, but apparently cannot speak anything you can understand either
BOB BUT Licornah does see the second ape come out of the room
BOB behind the charmed one
Licornah: :: shrug :: they don't understand me...
BOB Slightly larger than the first, maybe male?
BOB anything else Lorie?
Lisa (Branwyn): can we kill the other one? :)
BOB you can all see it
Licornah: (I keep trying to chat him up)
BOB It is 30~ feet away behind the other ape and dead giant
[TURN] Raelynn
Carissa (N'laea): So even if it can't understand words, it can understand tone, right...?
BOB In theory yes
Carissa (Raelynn): I mean they're apes they might be smart
BOB the front Ape is watching Bixi and cautious with Licornah
Raelynn: We don't mean harm to either of you! Just... don't attack, okay?
Raelynn: [SKILL] Persuasion [MOD:CHA] (vs. Target 16) [FAILURE by 3] [d20 = 19]
Carissa (Raelynn): she doesn't like stinky hairy apes I guess
[TURN] Bugbear 37
[TURN] Bugbear 37
Lisa (Branwyn): surprise? lol
[TURN] Tiberius
Lemon (Bixi Fizzlebang): I have "gift of speech" to talk to them, but I don't really want to use it until I know I don't need my spells lol
Carissa (Raelynn): lol
Carissa (Raelynn): You still have two characters with languages who might understand
Tiberius: Going to let this one go? What do you think Indigo?
[TURN] Bugbear 33
[TURN] Ape 2
[TURN] Ape 2
Indigo: Not if it attacks us first!
BOB The charmed Ape shuffles back and forth
BOB Not attacking, not retreating
[TURN] Branwyn
Branwyn: Going to look for something to kill, love. Be back soon
Branwyn: waves for the jaws to follow her
[TURN] Giant, Hill 1
Raelynn: lmao well those bugbears are still in their home, too
[ROUND 3]
BOB GIve Lisa an improved toy and see what she does :)
Lisa (Indigo): why waste 5 rounds - I wasn't going to cast it until I saw Tiberius get heavily wounded again
Looks at N'laea
Carissa (Raelynn): nope fully support it, just telling you were we know something things are to kill
Youtargim: Open this door? Or?
Carissa (Raelynn): but maybe something south
N'laea: Might as well. They already heard us.
Carissa (N'laea): (and we can always call Bran back if it's another dogpile - she hasn't gotten too far yett)
Lisa (Indigo): yup she's still in the hall
Effect ['LIGHT: 60/0 continual light'] -> [to Indigo]
Effect ['LIGHT: 60/0 continual light'] -> [to Branwyn] [by Indigo]
Skeleton: Advanced Effect ['IMMUNE: cold'] -> [to Skeleton]
Skeleton: Advanced Effect ['RESIST: slashing, piercing'] -> [to Skeleton]
Skeleton 2: Advanced Effect ['IMMUNE: cold'] -> [to Skeleton 2]
Skeleton 2: Advanced Effect ['RESIST: slashing, piercing'] -> [to Skeleton 2]
Skeleton 3: Advanced Effect ['IMMUNE: cold'] -> [to Skeleton 3]
Skeleton 3: Advanced Effect ['RESIST: slashing, piercing'] -> [to Skeleton 3]
BOB Setting up the room sorry
Carissa (N'laea): ......
Carissa (N'laea): if you mean with more enemies, don't worry about it we don't need them
Skeleton 2: [ATTACK (M)] Attack [THACO(19)] [d20 = 2]
Attack [2] ->[ATTACK (M)] [at Youtargim] [Hit-AC: 17 vs. 10 ] [AC: 17 ] [MISS]
BOB So Youtargim opens one door then moves and opens a second door
Carissa (N'laea): we found you a present to eat!
BOB the first has nothing visible in it (it is dark in the cells) and nthen the next one has a skeleton that reaches and attacks as soon as the door opens
[TURN] Youtargim
[TURN] Indigo - [LIGHT: 60/0 continual light]
Indigo: looks at Branadarus and sighs
Indigo: What is she doing?
[TURN] Dishelved Human
Dishelved Human: Coughs
Dishelved Human: A drink please?
Carissa (N'laea): oh wait the skeleton isn't animated, is it?
[TURN] Craigh - [LIGHT: 60/0 continual light]
BOB Yes the skeleton is animated and attacked Youtargim
[TURN] Skeleton 1 - [(IMMUNE: cold) | (RESIST: slashing, piercing)]
Carissa (N'laea): huh don't see him on tracker... that's why I'm confused
N'laea: You can wait.
Carissa (N'laea): there it is
[TURN] Bugbear 6
Carissa (N'laea): Craigh can tell them about the skeleton if he wants
[TURN] Nightshade, Cat, Elven
Lisa (Indigo): can you please accept Indig's move
Indigo: Indigo follows Branwyn
Nightshade, Cat, Elven : [Translation] HSSSSSSSSSS
<font color="#000000">HSSSSSSSSSS
[understood by: Licornah, N'laea, Raelynn]
TMO (Craigh): what are the healthy markers around Craigh?
Carissa (N'laea): dunno but you got skipped
[TURN] Bugbear 9
Carissa (N'laea): Oh it's Bixi
Carissa (N'laea): She gets markers
BOB Sorry TMO
BOB stopping
Carissa (N'laea): But she's so tiny you can't see her under those markers
BOB was trying to do things on the map in different spots
TMO (Craigh): (how many markers does she get? and I skipped his turn, although I should have held it to the end)
BOB Ok for Craigh
BOB and every effect, spell, etc. can add another marker it seems
BOB How is that now for you looking at Bixi?
BOB the effects are still there but visible to GM only
TMO (Craigh): I can see her now
BOB is that better? Lemon? do you like it that way?
Carissa (N'laea): She's visible!
Lemon (Bixi Fizzlebang): omg i can see me!
TMO (Craigh): so that's what she looks like!
BOB chuckles I still do not
Carissa (N'laea): N'laea is suddenly jealous of Bixi's visbility
BOB I still see the two pluses but it is what you like
BOB and I can do the same for any Tocken
BOB Token
Carissa (N'laea): not saying that way my hint, but hint hint
Carissa (N'laea): YAY existence!
Lemon (Bixi Fizzlebang): Yeah, I zero percent care about seeing plusses
Carissa (N'laea): and the blue men are disappearing too! so excitement
Lemon (Bixi Fizzlebang): Are we still in combat or can I go get some snacks?
BOB I turned off all the Effects on your side, they just show on the GM sid enow
BOB and we are still in combat
Lemon (Bixi Fizzlebang): I don't want to walk away and leave everyone waiting on me
Carissa (N'laea): so much nicer
Carissa (N'laea): in combat with a skeleton
[TURN] N'laea
Carissa (N'laea): hopeflly not ape
BOB N'laea then Bixi
Lemon (Bixi Fizzlebang): Oh, ok, I just didn't see the arrow
Carissa (N'laea): wait one sec then you can go and then walk away
N'laea: [ATTACK (M)] Longsword +2, Flaming [THACO(13)] [d20+3 = 7]
Attack [10] ->[ATTACK (M)] [at Skeleton 2] [EFFECTS +3] [Hit-AC: 3 vs. 7 ] [AC: 3 ] [HIT]
N'laea: [ATTACK (M)] Longsword [THACO(13)] [d20+1 = 7]
Attack [7] ->[ATTACK (M)] [at Skeleton 2] [Hit-AC: 6 vs. 7 ] [AC: 6 ] [HIT]
N'laea: [DAMAGE (M)] Longsword +2, Flaming [EFFECTS +3] [TYPE: slashing, magic, fire (d8+5=12)] [d8+5 = 12]
[6] -> [to Skeleton 2] [PARTIALLY RESISTED] [DAMAGE EXCEEDS HIT POINTS BY 3] [STATUS: Dying (0)]
BOB Wait
N'laea: [DAMAGE (M)] Longsword [TYPE: slashing (d8=1)] [d8 = 1]
[0] -> [to Skeleton 2] [RESISTED]
Carissa (N'laea): oops sorry
BOB OK
BOB it did work properly
Carissa (N'laea): sweet undead bonus?
Lisa (Indigo): did it with swords and skeltons?
BOB you used a Slashing weapon on a Skeleton so it reduced the damage you do to it
BOB I think
Lisa (Indigo): yes she rolled 12 and it gave it 6
Carissa (N'laea): yes looks like it gave that bouns
Lisa (Indigo): 1 and gave it 0
BOB nods
BOB thanks
N'laea: [DAMAGE (M)] Longsword +2, Flaming [TYPE: slashing, magic, fire (d8+2=7)] [d8+2 = 7]
[7] -> [to Youtargim]
Carissa (N'laea): (checking)
Carissa (N'laea): (so normally +2)
BOB I will go add that 7 back to him
Carissa (N'laea): (although it says undead should be +4 so not sure)
Carissa (N'laea): (I mean dead is dead, but to check for later)
BOB It is dead
BOB yes
BOB we are doing better and better
BOB Bixi is up
Lisa (Indigo): lol
[TURN] Bixi Fizzlebang
Lemon (Bixi Fizzlebang): Wait, is this a room?
Lemon (Bixi Fizzlebang): lol just realized maybe I can't just walk in
BOB Yes those are rooms
Lemon (Bixi Fizzlebang): Ok great. Do I have water to give him?
BOB the door is open on this one and the next, closed on the last two
BOB and the last door on the end is closed too
BOB and do you? I do not think you specified bringing anything
BOB but I will give a basic water skin
BOB no worries
Lemon (Bixi Fizzlebang): Yeah, I did not, but it's fine if I don't have it. If I don't, I'll just tell him there's a spring down the hall and we'll take him there once we're not fighting for ourlives
BOB that is another thing we can do better on, all the weights for various things will be there on the sheets, etc
BOB you can have it Lemon, we rarely did weigh out everything before because it would not happen automatically
BOB water is not a problem
Bixi Fizzlebang: gives DH her water
Lisa (Indigo): and as soon as you give it to him you will weigh less
BOB Exactly
BOB grins
BOB and click next
Bixi Fizzlebang: There's more water down the hall... once we are not being attacked, we can take you there.
[TURN] Skeleton 3 - [(IMMUNE: cold) | (RESIST: slashing, piercing)]
[TURN] Skeleton 3
[TURN] Skeleton 2 - [(IMMUNE: cold) | (RESIST: slashing, piercing)]
[TURN] Skeleton 2
[TURN] Licornah
Carissa (N'laea): so there's another skeleton in the closest....
BOB chuckles
BOB Licornah is up
Lorie (Licornah): (Assuming I still can't understand the Ape, I wave and head towards the group) / end turn
[TURN] Raelynn
BOB Correct to not understanding
Raelynn: Okay well... be good!
Raelynn: [SKILL] Persuasion [MOD:CHA] (vs. Target 16) [SUCCESS by 2] [d20 = 14]
Raelynn goes to see what the ruckess is
[TURN] Bugbear 37
[TURN] Bugbear 37
[TURN] Tiberius
glances back at where Branwyn and Indigo are going, then looks back at the two Apes and stands his ground to guard against them
[TURN] Ape 2
[TURN] Ape 2
Shuffles back and forth, pawing at the dead giant, and whining
[TURN] Branwyn
Indigo: moves down the hall with her jaws looking for the 5th giant
[TURN] Giant, Hill 1
Lisa (Branwyn): drat branwyn does
Branwyn: moves down the hall with her jaws looking for the 5th giant
Lisa (Branwyn): drat again
BOB Branwyn sees that cross hallway there openings it seems going either way and a door in front of her
BOB all out on the edge of her light
[ROUND 4]
BOB and pause as I refill
BOB brb
Effect ['LIGHT: 60/0 continual light'] -> [to Branwyn]
BOB Back
[TURN] Youtargim
BOB Youtargim moves down to the other doors but does not open them
[TURN] Indigo
Indigo: continues t follow Branwyn
[TURN] Dishelved Human
[TURN] Craigh
BOB Ignoring him for now so that next week he can be played as imagined
BOB without my touch
Craigh: goes to look in the first door Youts didn't open
Skeleton 3: [ATTACK (M)] Attack [THACO(19)] [d20 = 11]
Attack [11] ->[ATTACK (M)] [at Craigh] [Hit-AC: 8 vs. 6 ] [AC: 8 ] [MISS]
TMO (Craigh): I didn't mean open it, but I understand and accept the consequences.
BOB Sorry
TMO (Craigh): I will die now, with curiosity
TMO (Craigh): :)
BOB there is no opening in the doors,
BOB LOL
BOB it is done for the round
TMO (Craigh): Yeah, I just assumed jail cells, I don't know why
BOB you can go
TMO (Craigh): close the door?
BOB You can try
BOB just a strength check
TMO (Craigh): *glare*
Carissa (Raelynn): lol Nlaea can attack it
BOB wry grin
BOB sorry
Craigh: [CHECK] Strength [-2] (vs. Target 5) [FAILURE by 8] [d20+2 = 13]
Carissa (Raelynn): P.S. I see yet another skeleton hiding somewhere here so....
[TURN] Skeleton 1 - [(IMMUNE: cold) | (RESIST: slashing, piercing)]
[TURN] Skeleton 1
[TURN] Bugbear 6
TMO (Craigh): brb
[TURN] Nightshade, Cat, Elven
User has gone AFK. (TMO)
Backs up slowly, still angry, watching the apes carefully
[TURN] Ape 1
[TURN] Ape 1
Ape 1: [ATTACK (M)] Bite [THACO(15)] [d20 = 18]
Attack [18] ->[ATTACK (M)] [at Tiberius] [Hit-AC: -3 vs. 10 ] [AC: -3 ] [HIT]
Ape 1: [ATTACK (M)] Claw [THACO(15)] [d20 = 11]
Attack [11] ->[ATTACK (M)] [at Tiberius] [Hit-AC: 4 vs. 10 ] [AC: 4 ] [HIT]
Ape 1: [ATTACK (M)] Claw [THACO(15)] [d20 = 17]
Attack [17] ->[ATTACK (M)] [at Tiberius] [Hit-AC: -2 vs. 10 ] [AC: -2 ] [HIT]
Carissa (Raelynn): And now he's got Hep B
Ape 1: [DAMAGE (M)] Bite [TYPE: Piercing (d8+1=7)] [d8+1 = 7]
[7] -> [to Tiberius]
Lisa (Indigo): ape is going to die
Ape 1: [DAMAGE (M)] Claw [TYPE: Slashing (d4+1=2)] [d4+1 = 2]
[2] -> [to Tiberius]
Ape 1: [DAMAGE (M)] Claw [TYPE: Slashing (d4+1=2)] [d4+1 = 2]
[2] -> [to Tiberius]
Carissa (Raelynn): Yeahhh which means probably both
[TURN] N'laea
Lisa (Indigo): ape pulled him down to 21 hps - ape will die
N'laea: [ATTACK (M)] Longsword +2, Flaming [THACO(13)] [d20+3 = 9]
Attack [12] ->[ATTACK (M)] [at Skeleton 3] [EFFECTS +3] [Hit-AC: 1 vs. 7 ] [AC: 1 ] [HIT]
Lisa (Indigo): ape better die I should say
N'laea: [ATTACK (M)] Longsword +2, Flaming [THACO(13)] [d20+3 = 5]
Attack [8] ->[ATTACK (M)] [at Skeleton 3] [EFFECTS +3] [Hit-AC: 5 vs. 7 ] [AC: 5 ] [HIT]
N'laea: [ATTACK (M)] Longsword [THACO(13)] [d20+1 = 15]
Attack [15] ->[ATTACK (M)] [at Skeleton 3] [Hit-AC: -2 vs. 7 ] [AC: -2 ] [HIT]
N'laea: [DAMAGE (M)] Longsword +2, Flaming [EFFECTS +3] [TYPE: slashing, magic, fire (d8+5=12)] [d8+5 = 12]
[6] -> [to Skeleton 3] [PARTIALLY RESISTED] [STATUS: Heavy]
N'laea: [DAMAGE (M)] Longsword +2, Flaming [EFFECTS +3] [TYPE: slashing, magic, fire (d8+5=8)] [d8+5 = 8]
[4] -> [to Skeleton 3] [PARTIALLY RESISTED] [DAMAGE EXCEEDS HIT POINTS BY 2] [STATUS: Dying (0)]
N'laea: [DAMAGE (M)] Longsword [TYPE: slashing (d8=3)] [d8 = 3]
[1] -> [to Skeleton 3] [PARTIALLY RESISTED] [DAMAGE EXCEEDS HIT POINTS BY 1]
[TURN] Bixi Fizzlebang
N'laea: I am betting there are more.
Lemon (Bixi Fizzlebang): Just going to go see what's going on
[TURN] Skeleton 3 - [(IMMUNE: cold) | (RESIST: slashing, piercing)]
[TURN] Licornah
BOB What do you have Lorie?
Lorie (Licornah): (Did I hear Tiberius get attacked?)
Lorie (Licornah): (I'm assuming yes?)
Lisa (Indigo): yes
Lorie (Licornah): (Moving towards Tiberius to assist)
BOB Yes
User is back. (TMO)
BOB What is Licornah doing?
BOB Attacking the Ape?
BOB Or?
TMO (Craigh): anther pet?
Lorie (Licornah): (offering some healing)
Lorie (Licornah): (I still can't get it to work)
BOB Carissa or Lemon
BOB Can you help walk Lorie through it
Lorie (Licornah): It's the targeting that is throwing me off... I click target and it doesn't work correctly
Carissa (N'laea): I drag the dice from the spell on top the icon
BOB I simply drag the spell over without targeting
Raelynn: Raelynn cast a spell NOT memorized.
Carissa (N'laea): (trying to get snip ignore anything Rae casts)
Raelynn: Raelynn cast a spell NOT memorized.
Lemon (zzlebang): Um, I accidentally changed my name somehow.
BOB On your character sheet
BOB You can click on your name and change it as you wish
Lorie (Licornah): (I am not having any luck draging things to Tiberius)
Cure Serious Wounds
Bixi Fizzlebang: Ok, so yeah. I go to my sheet, then the actions tab, then the powers tab, then there's the two buttons at the bottom for mode and display?
Lemon (Bixi Fizzlebang): fudge
Lorie (Licornah): (Yup - should say Combat, right?)
Lemon (Bixi Fizzlebang): So I have my mode to standard and my display to actions. And then the spells are in a list and after the name of my spell is the modifier, then a tiny dice, and I just click and drag that on to the person.
Lemon (Bixi Fizzlebang): At least that's what I did last time
Licornah: [HEAL] Cure Serious Wounds [2d8+1 = 7]
Heal [7] -> [to Tiberius]
Lemon (Bixi Fizzlebang): I maybe do it differently every time which might be why I can never tell if it worked.
BOB That worked
Lorie (Licornah): Okies - thanks all
Lorie (Licornah): (sorry)
BOB We are learning
Lemon (Bixi Fizzlebang): no need to apologize
Lemon (Bixi Fizzlebang): I just randomly changed my name in the middle of combat, and you don't see me apologizing lol
BOB a combination of not knowing the program and everyone learning what to do as the group
BOB and LOL to Lemon
BOB click next in the lower left corner Lorie
BOB of the CT
[TURN] Bugbear, Chief 2
BOB Quick question what does everyone see on their CT now?
BOB with a hidden NPC up currently on the CT
Carissa (N'laea): CT?
BOB Combat Tracker
Carissa (N'laea): I see A Skeleton 1, Ape 1, and Ape 2
BOB I mean after Licornah clicked done,
TMO (Craigh): I see 3 enemies
BOB Rae is up next from your side
Carissa (N'laea): snip it, snip it good
Lorie (Licornah): I clicked end turn
BOB thank you Carissa
Carissa (N'laea): (aka put it in Discord)
BOB yes you did Lorie
BOB was wondering what you saw when I have unseen tokens on the CT
[TURN] Raelynn
BOB so I just jumped 5 ahead with a single click
N'laea: (LINK)
<a href="https://www.youtube.com/watch?v=j_QLzthSkfM">(LINK)</a>
Carissa (N'laea): Sorry I had to find that first
Raelynn: TIBERIUS!
Raelynn: No! Bad ape! BAD!!
Raelynn: GO AWAY!
Raelynn: [SKILL] Persuasion [MOD:CHA] (vs. Target 16) [SUCCESS by 1] [d20 = 15]
[TURN] Bugbear 37
Carissa (Raelynn): (at the very least Bran/Indigo are now aware)
[TURN] Tiberius
Tiberius: [ATTACK (M)] Rapier [THACO(10)] [d20 = 8]
Attack [8] ->[ATTACK (M)] [at Tiberius] [Hit-AC: 2 vs. 10 ] [AC: 2 ] [HIT]
Tiberius: [ATTACK (M)] Rapier [THACO(10)] [2d20 = 29]
Attack [29] ->[ATTACK (M)] [at Tiberius] [Hit-AC: -19 vs. 10 ] [AC: -19 ] [HIT]
Carissa (Raelynn): (okay but rewatching this music video, wtf was the early 90s?)
Carissa (Raelynn): and/or late 80s?
BOB Ok so that did not work as expected
BOB but both are hits
Lisa (Branwyn): that was strange
Tiberius: [DAMAGE (M)] Rapier [TYPE: piercing (d6+4=8)] [d6+4 = 8]
[8] -> [to Tiberius]
Lisa (Branwyn): he is attackinghimself
Tiberius: [DAMAGE (M)] Rapier [TYPE: piercing (d6+4=10)] [d6+4 = 10]
[10] -> [to Tiberius]
Lisa (Branwyn): atop that :)
BOB Dman it
Tiberius's health adjusted by +18
Tiberius: [ATTACK (M)] Rapier [THACO(10)] [d20 = 20]
Attack [20] ->[ATTACK (M)] [at Ape 1] [Hit-AC: -10 vs. 6 ] [AC: -10 ] [CRITICAL HIT]
Tiberius: [ATTACK (M)] Rapier [THACO(10)] [d20 = 6]
Attack [6] ->[ATTACK (M)] [at Ape 1] [Hit-AC: 4 vs. 6 ] [AC: 4 ] [HIT]
Tiberius: [ATTACK (M)] Rapier [THACO(10)] [d20 = 4]
Attack [4] ->[ATTACK (M)] [at Ape 1] [Hit-AC: 6 vs. 6 ] [AC: 6 ] [HIT]
Tiberius: [ATTACK (M)] Rapier [THACO(10)] [d20 = 1]
Attack [1] ->[ATTACK (M)] [at Ape 1] [Hit-AC: 9 vs. 6 ] [AC: 9 ] [MISS-AUTOMATIC]
Tiberius: [DAMAGE (M)] Rapier [TYPE: piercing (3d6+4=17)] [3d6+4 = 17]
[17] -> [to Ape 1] [DAMAGE EXCEEDS HIT POINTS BY 1] [STATUS: Dying (0)]
BOB and that did not apply correctly, it only gave it a +4 not three +4s
BOB BUT it is dead
[TURN] Bugbear 33
Lisa (Branwyn): good
[TURN] Ape 2
[TURN] Ape 2
BOB Runs away
[TURN] Branwyn - [LIGHT: 60/0 continual light]
Lisa (Branwyn): so I got a hallway continuing or a door?
BOB Branwyn has a door in front of her, that is on a T intersection, hallway going right and left
Lisa (Branwyn): hmmmm
Branwyn: goes to the door and opens it about a foot, not swinging it wide open
BOB Before opening the door that is what she sees in the intersection
Lisa (Branwyn): her light is not working but I dont want to deal with it
BOB door in front of her, two more on either side
BOB How is that?
Carissa (Raelynn): there is more down there than I thought...
Lisa (Branwyn): ok - I'm on the clock so not wasting time looking
Carissa (Raelynn): can she do obs ot listen for giant?
Lisa (Branwyn): I aonly have Indigo light but again want to keep moving
BOB So you see the three doors, the 4 other possible passages?
BOB it is sort of important for you to know what is around you
Lisa (Branwyn): see 3 doors and 3 passages
BOB OK
Lisa (Branwyn): oh sure details
BOB so listening at the door in front of her?
Lisa (Branwyn): unless something is running at her no she is not looking around
Lisa (Branwyn): no - she is on round 4 that door needs to be opened - open it a bit and NOT swinging it open to announce herself
Lisa (Branwyn): inside will be the broom closet but at least she will know
BOB Ok back sorry I dragged the map mostly off the screen and had to get the window back
Lisa (Branwyn): we killed 2 giants from this area so chance room will be empty
Carissa (Raelynn): uhh that's a special blue green light I see there
Lisa (Branwyn): aliens to the left with a glowing green light
BOB What I was trying to saw
BOB say
Lisa (Branwyn): aliens?
BOB You did not see what you were supposed to be seeing
BOB Branwyn is standing there at the door and looking down the hallway, her light does NOT extend all the way down, but she can see a chamber down there with a pulsing red glowing light of a forge fire
TMO (Craigh): very zen
Lisa (Branwyn): you know Bran is not the most cautious - we'll see what happens
Lisa (Branwyn): thanks
BOB and a bugbear pacing back and forth like they are waiting for something/someone
Carissa (Raelynn): the snitch?
Lisa (Branwyn): yup no 6
Carissa (Raelynn): no he was 25...
BOB and so now Branwyn is looking inside that door
Lisa (Branwyn): oh so new no 6 :)
BOB w/Branwyn 30 unarmed orc slaves,
BOB grrrrr tried to whisper that to her
Lisa (Branwyn): fun times
Carissa (Raelynn): LOL
Lisa (Branwyn): if she can close door this round she will. if not then next round
BOB Lisa did you see that whisper?
Lisa (Branwyn): no
Carissa (Raelynn): oh you're right it was 6 that ran off
Carissa (Raelynn): (I had to double check so...)
Lisa (Branwyn): just what went public
BOB Ok yes you can close the door this round
BOB not sure what is wrong with the whispers
BOB and then that is her turn
Branwyn: sees a couple dozed unarmed orc slaves and then quickly closes the door as quietly as she can
[TURN] Giant, Hill 1
[ROUND 5]
Lisa (Branwyn): dozen
[TURN] Youtargim
Youtargim: Looks like nothing in here
[TURN] Indigo
Carissa (Raelynn): CT tells me either Yout lies, is blind, or it's somewhere else
Carissa (Raelynn): ph wait I think I see another door
BOB He went through that final door
Lisa (Indigo): never to be seen again
BOB Is the bugbear quarters
BOB laughs
BOB Indigo is up
Lisa (Indigo): and you killed them so good news
Indigo: tries to catch up with his insane friend Branwyn
[TURN] Dishelved Human
[TURN] Craigh
Craigh: I'm not going to open the next door.
[TURN] Skeleton 1 - [(IMMUNE: cold) | (RESIST: slashing, piercing)]
[TURN] Skeleton 1
[TURN] Bugbear 6
[TURN] Bugbear 6
Bugbear 6: [ATTACK (M)] Broadsword [THACO(17)] [d20 = 12]
Attack [12] ->[ATTACK (M)] [at Branwyn] [Hit-AC: 5 vs. 8 ] [AC: 5 ] [HIT]
Carissa (Raelynn): Rude
Bugbear 6: [DAMAGE (M)] Broadsword [TYPE: slashing (2d4+2=4)] [2d4+2 = 4]
[4] -> [to Branwyn]
[TURN] Bugbear 25
[TURN] Nightshade, Cat, Elven
[TURN] Bugbear 9
[TURN] N'laea
Lisa (Branwyn): was hoping he would not be able to move that far and attack - oh well
Carissa (Raelynn): (to clarify we think the last unopened door leads to bugbears?)
Carissa (Raelynn): I mean if we have no reason to open it....
BOB Which unopened door?
Lisa (Branwyn): thought he opened it
BOB the one in front of Craigh?
Carissa (Raelynn): yes
BOB Or the one in the big room?
Carissa (Raelynn): Craigh
BOB You have not opened it
Lisa (Branwyn): Craigh door probably another skeleton?
Carissa (Raelynn): betting so
N'laea: Think another skeleton? Do we need to check?
Lemon (Bixi Fizzlebang): Hey, where did my ape go.
Carissa (N'laea): ran off because it was going to die otherwise
Lemon (Bixi Fizzlebang): oh
N'laea goes to open door because why not at this point
Lemon (Bixi Fizzlebang): Well that was a waste of a spell. Thought I was going to have an ape pet for 3 years.
Carissa (N'laea): pnly sometimes works out in your favor
Lemon (Bixi Fizzlebang): sometimes = never
Carissa (N'laea): nah, the wolves ended up staying so can happen, just not always a given
Lemon (Bixi Fizzlebang): Honestly I think that sling that did two damage was the most helpful thing I've done in this building lol
Lemon (Bixi Fizzlebang): Maybe it sometimes works out in YOUR favor
Skeleton 1: [ATTACK (M)] Attack [THACO(19)] [d20 = 17]
Attack [17] ->[ATTACK (M)] [at N'laea] [Hit-AC: 2 vs. 5 ] [AC: 2 ] [HIT]
Lemon (Bixi Fizzlebang): I think our DM has an elf bias
Carissa (N'laea): okay rude she was ready to attack first
Skeleton 1: [DAMAGE (M)] Attack [TYPE: slashing (d6=3)] [d6 = 3]
[3] -> [to N'laea]
BOB Now she can attack
N'laea: [ATTACK (M)] Longsword +2, Flaming [THACO(13)] [d20+3 = 19]
Attack [22] ->[ATTACK (M)] [at Skeleton 1] [EFFECTS +3] [Hit-AC: -9 vs. 7 ] [AC: -9 ] [HIT]
N'laea: [ATTACK (M)] Longsword [THACO(13)] [d20+1 = 7]
Attack [7] ->[ATTACK (M)] [at Skeleton 1] [Hit-AC: 6 vs. 7 ] [AC: 6 ] [HIT]
N'laea: [DAMAGE (M)] Longsword +2, Flaming [EFFECTS +3] [TYPE: slashing, magic, fire (d8+5=11)] [d8+5 = 11]
[5] -> [to Skeleton 1] [PARTIALLY RESISTED] [DAMAGE EXCEEDS HIT POINTS BY 1] [STATUS: Dying (0)]
N'laea: [DAMAGE (M)] Longsword [TYPE: slashing (d8=6)] [d8 = 6]
[3] -> [to Skeleton 1] [PARTIALLY RESISTED] [DAMAGE EXCEEDS HIT POINTS BY 3]
[TURN] Bixi Fizzlebang
N'laea: Should have let the door shut...
Lemon (Bixi Fizzlebang): Moving first and then to whoever can hear me
Bixi Fizzlebang: Um... should we go after Branwyn and Indigo?
[TURN] Skeleton 3 - [(IMMUNE: cold) | (RESIST: slashing, piercing)]
[TURN] Licornah
Lorie (Licornah): No luck?
BOB no luck in what?
Licornah: [HEAL] Cure Serious Wounds [2d8+1 = 15]
Heal [15] -> [to Tiberius] [STATUS: Wounded]
BOB Oh
BOB ok
[TURN] Bugbear, Chief 2
[TURN] Raelynn
Raelynn runs to try to catch up
[TURN] Bugbear 37
[TURN] Tiberius
Carissa (Raelynn): meant to grab cat, oops
Tiberius: Thank you Licornah, I feel much better now.
Tiberius: We should make sure the others are safe now
[TURN] Branwyn - [LIGHT: 60/0 continual light]
Branwyn: [ATTACK (M)] Magic Dagger [THACO(17)] [d20+1 = 19]
Attack [19] ->[ATTACK (M)] [at Bugbear 6] [Hit-AC: -2 vs. 5 ] [AC: -2 ] [HIT]
Branwyn: [DAMAGE (M)] Magic Dagger [TYPE: piercing, large (d3+1=4)] [d3+1 = 4]
[4] -> [to Bugbear 6] [STATUS: Wounded]
BOB Jaws are done?
Lisa (Branwyn): no 1 rd left but he hit me this round so I thought I couldn't command them to a nw target
BOB Ah yes thank you
Lisa (Branwyn): next rd is last round
[TURN] Giant, Hill 1
[ROUND 6]
BOB Only Rae is close enough to get to Indigo and Branwyn this round
Lisa (Indigo): you think bugbear would be freaked out by the jaws flying around her head thoygh :)
BOB so I am going to jump to just the three of them and the poor bugbear
[TURN] Indigo
Indigo: [ATTACK (M)] Shortsword [THACO(13)] [d20+4 = 11]
Attack [11] ->[ATTACK (M)] [at Bugbear 6] [Hit-AC: 2 vs. 5 ] [AC: 2 ] [HIT]
Indigo: [DAMAGE (M)] Shortsword [TYPE: piercing, large (d8+4=10)] [d8+4 = 10]
[10] -> [to Bugbear 6] [STATUS: Heavy]
Indigo: [ATTACK (M)] Shortsword [THACO(13)] [d20+4 = 14]
Attack [14] ->[ATTACK (M)] [at Bugbear 6] [Hit-AC: -1 vs. 5 ] [AC: -1 ] [HIT]
Indigo: [DAMAGE (M)] Shortsword [TYPE: piercing, large (d8+4=12)] [d8+4 = 12]
[12] -> [to Bugbear 6] [DAMAGE EXCEEDS HIT POINTS BY 10] [STATUS: Dying (0)]
[TURN] Dishelved Human
Raelynn: Are you okay?
BOB and I saw we stop here for the night
Lisa (Branwyn): sure
Carissa (Raelynn): so we can saw some logs? yes
BOB I will restart the combat tracker, add all the various XP to the Party Sheet
BOB can you see that on there?
Lisa: see what?
BOB on the party sheet?
Lorie: Good night all
BOB the XP tab
BOB night Lorie
'Lorie' disconnected
Lisa: Goodnight Lorie!
Craigh: g'nite
Carissa: nope just main, inventory, and other
Carissa: night Lorie!
BOB Order?
BOB or Other
Carissa: Order
Carissa: Looks like watch order
BOB ok
'TMO' disconnected
BOB yes
BOB so I have two spaces to add XP
BOB I have been filling those in room by room as you complete them
BOB and will award at the end of the story arc
Lisa: sounds good
Bixi Fizzlebang: Well, ok, goodnight friends!
BOB have a great night
Carissa: night all!
'Lemon' disconnected
'Carissa' disconnected
Lisa: Goodnight!!
'Lisa' disconnected