Main / AbbathorSpellDataList
Abbathor Spell Data List
This is the data list for KloOge for a priest of Abbathor in the Dwarven pantheon.
# Name Level Cast Level Expression # Memorized Cost Sound Effect Bless/Curse 1 1 For 6 rounds, attack rolls and saves vs fear receive a +1 bonus. -- 1 Combine 1 1 3 to 5 priests combine their efforts so that one can cast and turn undead at a higher level. -- 1 Detect Magic - Priest 1 1 For 1 turn, I can detect magic in a 10'x30' path. -- 1 Orison 1 1 I can create minor effects. -- 1 Purify Food and Drink 1 1 Spoiled food and water is made pure again. -- 1 Chant 2 2 For as long as I chant, friends in a 30' radius receive a +1 to attack, damage and save rolls while enemies receive a -1 to the same rolls. -- 1 Mystic Transfer 2 2 A priest can send me a spell to cast. -- 1 Sanctify 2 2 All friendlies within the area get a +1 to fear/charm spells and undead are turned at 1 level higher. -- 1 Dispel Magic - Priest 3 3 I dispel {11-(1d20)+$L} level magic. -- 1 Remove Curse - Priest 3 3 I remove a curse. -- 1 Focus 4 4 Using the prayers of a bunch of faithful I maintain a spell for up to a year. -- 1 Tongues - Priest 4 4 I can speak {$L/3} additional languages for 1 turn. -- 1 Uplift 4 4 I increase the casting level of a priest, allowing him to cast spells beyond normal ability. -- 1 Atonement 5 5 The target is atoned for past regretable deeds. -- 1 Commune 5 5 I ask my god {$L} yes or no questions. -- 1 Meld 5 5 For up to 12 hours, I can take over a willing subject's body. -- 1 Quest 5 5 The target must undergo a quest or else suffer a -1 penalty to saves for each day he avoids the quest. -- 1 True Seeing - Priest 5 5 For {$L} rounds I see things as they are. -- 1 Speak with Monsters 6 6 For {$L*2} rounds I can speak with monsters. -- 1 Gate - Priest 7 7 I'm aged by 5 years but I create a gate which allows an extraplanar being of great power to appear. -- 1 Command 1 1 I command the target to follow a single round action. Those with 13 intelligence or more or 6 hit dice or more are entitled saves. -- 1 Remove Fear 1 1 I allow {($L+3}/4} target creatures to geta new save vs fear effects. -- 1 Sanctuary 1 1 For {2+$L} rounds, people can't attack me unless they save vs spell. -- 1 Enthrall 2 2 I enthral those in a 90' radius with my talking. -- 1 Hold Person - Priest 2 2 Up to 4 target humanoids are held immobile for {$L*2} rounds unless they make a save vs spell. -- 1 Music of the Spheres 2 2 Up to {$L/3} creatures within a 20' diameter circle cannot harm me and are vulnerable to a suggestion for the next {10+$L} rounds. -- 1 Snake Charm 2 2 I hypnotise snakes for a duration based on how pissed off they are. -- 1 Dictate 3 3 Up to 6 creatures follow a single command for {$L} rounds. -- 1 Emotion Control 3 3 I alter emotions for {$L} rounds. -- 1 Cloak of Bravery 4 4 The target recieves a bonus to the next fear saving throw that happens within 8 hours. -- 1 Free Action 4 4 The target cannot be stopped by spells or water for {$L} turns. -- 1 Imbue with Spell Ability 4 4 The target is imbued with a spell which it can cast at a later time. -- 1 Command Monster 6 6 A monster does as I command for {$L/2} rounds. -- 1 Confusion - Priest 7 7 {1d4+($L/2)} creatures act confused. -- 1 Exaction 7 7 I demand a service from a powerful extraplanar creature. -- 1 Command 1 1 I command the target to follow a single round action. Those with 13 intelligence or more or 6 hit dice or more are entitled saves. -- 1 Magical Stone 1 1 3 stones become +1 rocks. -- 1 Aid 2 2 For {$L+1} rounds, I gain {1d8} hitpoints and +1 to saves and attack rolls. -- 1 Spiritual Hammer 2 2 I summon forth a magical hammer which flies around and hits things for {3+$L} rounds. -- 1 Prayer 3 3 For {$L} rounds, allies in a 60' radius recieve a +1 to attack, damage and save rolls while enemies receive a -1 to those rolls. This is cumulative with chant. -- 1 Unearthly Choir 3 3 A group of priests sing and deal damage based on how many are singing. -- 1 Recitation 4 4 For {$L} rounds, allies in a 60' radius recieve a +2 to attack, damage and save rolls (+3 if they are of the same faith) while enemies receive a -2 to those rolls. This is cumulative with chant and prayer. -- 1 Flame Strike 5 5 A 5' radius collumn of flame strikes a target for {6d8} points of damage, save for half. -- 1 Righteous Wrath of the Faithful 5 5 For {$L} rounds, all allies within a 30' radius are affected as per an aid spell. If they are of the same faith, they gain extra bonuses. -- 1 Spiritual Wrath 6 6 Several priests cooperate to create a huge blast of energy. -- 1 Word of Recall 6 6 I can return to a sanctuary. -- 1 Holy Word 7 7 I say a powerful word that does bad things to evil creatures. -- 1 Light - Priest 1 1 I create a 20' radius globe of light which lights the way for {6+$L} turns. -- 1 Create Holy Symbol 2 2 I conjure forth an appropriate holy symbol to my faith. -- 1 Continual Light - Priest 3 3 A permanent, 60' radius globe of light is created. -- 1 Create Food and Water 3 3 I create {$L} cubic feet of food and water. -- 1 Analyze Balance 1 1 I detect how far from neutral alignment an area or person is. -- 1 Detect Evil - Priest 1 1 For {10+($L*5)} rounds, I can detect evil in a 10'x360' path in front of me, though I must concentrate for a round to do it. If the evil is overwhelming, I have a {$L*10}% chance of knowing what kind of evil it is. -- 1 Detect Poison 1 1 I hold up a sheet of vellum. If it is placed in front of poison within the next {10+$L} rounds, it will turn black. There is a {$L}% chance that I can detect the exact type of poison. -- 1 Augury 2 2 I ask a question about a future task and recieve a reply with {70+$L}% certainty. -- 1 Detect Charm 2 2 For 1 turn I can detect if one creature per round is under some sort of influence, be it charm or possession or whatnot. I also have a {5*$L}% chance of knowing what that influence is. -- 1 Find Traps 2 2 For 3 turns I can detect traps in a 10'x90' path in front of me. -- 1 Detect Spirits 3 3 For {1+$L} turns I can detect any spirits in a 10'x60' path in front of me. -- 1 Extradimensional Detection 3 3 For {$L} rounds, I can detect any extradimensional spaces in a 10'x60' path in front of me. -- 1 Locate Object - Priest 3 3 For 8 hours, I can detect the direction to an item of my choosing as long as it is within {60+($L*10)} yards. -- 1 Speak with Dead 3 3 I may speak with the recently deceased and ask a few questions. -- 1 Blessed Watchfulness 1 1 For the next {4+$L} hours, the target is wide awake and vigilant. -- 1 Light - Priest 1 1 I create a 20' radius globe of light which lights the way for {6+$L} turns. -- 1 Sacred Guardian 1 1 For the next {$L} days, I know if the target of this spell is in danger. -- 1 Iron Vigil 2 2 For {7+$L} days, the target has no need for food or drink and can easily withstand harsh climes. Sleep can be replaced with meditation. -- 1 Silence, 15' Radius 2 2 For {$L*2} rounds, no sound can enter the 15' radius area. -- 1 Wyvern Watch 2 2 A wyvern like haze guards a 10' radius area for up to 8 hours. If an intruder enters the area, it attacks. The intruder must save vs spell or be paralyzed for {$L} rounds or until the caster releases him. -- 1 Continual Light - Priest 3 3 A permanent, 60' radius globe of light is created. -- 1 Glyph of Warding 3 3 I create a glyph on an area which explodes when someone touches it. Individual glyphs may vary. -- 1 Abjure 4 4 I send a {1d20-11+$L} HD creature back to it's home plane. -- 1 Dimensional Anchor 4 4 For the next {$L+10} rounds, the target creature is unable to use any forms of extradimensional travel. -- 1 Dispel Evil 5 5 I send back evil creatures to their home plane if I touch them. -- 1 Unceasing Vigilance of the Holy Sentinel 5 5 I create a 5' radius sphere which sticks around for {$L} hours and allows those within it to be better at guarding an area. -- 1 Blade Barrier 6 6 I create an immobile barrier of blades between 5 and 60 square feet in area. Anyone who is caught in it takes {8d8} points of damage. The barrier stays up for {$L*3} rounds. -- 1 Forbiddance 6 6 No one can enter the area unless they meet my criteria. -- 1 Symbol - Priest 7 7 I create a symbol which discharges later to some effect. -- 1 Call Upon Faith 1 1 The priest recieves a +3 or +15% to any one check. -- 1 Draw Upon Holy Might 2 2 For {$L} rounds, either my Strength, Constitution, Dexterity or Charisma is raised by {$L\3} points. -- 1 Dust Devil 2 2 I conjure forth a dust devil for {$L*2} rounds. -- 1 Messenger 2 2 I tie a message to a bird who delivers it for me. -- 1 Summon Animal Spirit 3 3 I summon forth a minor animal spirit which does as I ask for {$L} rounds. -- 1 Abjure 4 4 I send a {1d20-11+$L} HD creature back to it's home plane. -- 1 Dimensional Translocation 5 5 Undead that exist in two planes are forced into one of the two of my choosing for {$L} rounds. -- 1 Dispel Evil 5 5 I send back evil creatures to their home plane if I touch them. -- 1 Aerial Servant 6 6 An invisible servant is conjured which will spend the next {$L} days fetching what I ask it to. -- 1 Animate Object 6 6 For the next {$L} rounds an inanimate object is now animate. -- 1 Conjure Animals - Priest 6 6 I conjure forth {$L*2} HD worth of random or {$L} HD worth of specified animals. They stick around for {$L*2} rounds and do as I ask. -- 1 Word of Recall 6 6 I can return to a sanctuary. -- 1 Exaction 7 7 I demand a service from a powerful extraplanar creature. -- 1 Mind Tracker 7 7 I summon an ethereal creature which follows and reports on a target in my sight for as long as I remain conscious or until I dismiss it. -- 1 Spirit of Power 7 7 Six priests of the same faith, unite their souls to create an avatar of their god or goddess for an hour. The god may choose to keep the avatar around longer, but this kills the priests. -- 1 Succor - Priest 7 7 I create a special item that when broken and a command word is spoken, transports the target to my sanctuary or me to the target's aid. -- 1 Light - Priest 1 1 I create a 20' radius globe of light which lights the way for {6+$L} turns. -- 1 Sunscorch 1 1 A beam of light shines from the sky onto a target dealing {1d6+$L} points of damage, {1d6+($L*2)} if the target is undead. In either case the target is blinded for {1d4} rounds. -- 1 Continual Light - Priest 3 3 A permanent, 60' radius globe of light is created. -- 1 Starshine 3 3 I make an illusion of starlight in the sky which lasts {$L} turns -- 1 Blessed Warmth 4 4 A shaft of light beams down, granting immunity to cold. -- 1 Moonbeam 5 5 I shine forth a bright beam of moonlight for {$L} rounds. -- 1 Rainbow 5 5 I can either make a rainbow bridge or a rainbow bow. -- 1 Sol's Searing Orb 6 6 I turn a topaz into an exploding ball of light which I can throw for {6d6} points of damage, {12d6} if the target is undead. In addition the target is blinded for {1d6} rounds, or {2d6} if the target is undead. The damage is halved and blindess is negated if a save is made. -- 1 Sunray 7 7 I create a bright light much like sunlight which blinds those near me and undead suffer {8d6} points of damage. I can send out a wave a round for {1d4+1} rounds. -- 1