Main / Aim

Chapter 1 - Abilities

Dexterity - Aim

see Balance
AimMissile Adj.Pick PocketsOpen LocksEscape Bonds
1-6-40%-40%-35%
2-4-35%-35%-30%
3–3–30%–30%-30%
4–2–25%–25%-25%
5–1–25%–20%-25%
60–20%–20%-20%
70–20%–15%-20%
80–15%–15%-20%
90–15%–10%-15%
100–10%–5%-10%
110–5%0%-5%
1200%0%0%
13000%0%
14000%-0%|
15000%0%
16+10%+5%0%
17+2+5%+10%+5%
18+2+10%+15%+10%
19+3+15%+20%+15%
20+3+20%+20%+20%
21+4+20%+25%+25%
22+4+25%+25%+30%
23+4+25%+30%+35%
24+5+30%+30%+35%
25+5+30%+35%+35%

A character with a high Aim score might be an expert marksman or a sleight-of-hand artist.

Missile Adjustment: This modifier is applied to the d20 combat roll whenever a character attacks with a missile weapon, such as firing arrows or hurling a spear. As above, negative modifiers are penalties to the die roll, and positive numbers are bonuses.

Pick Pockets: This modifier applies only to rogue characters who have the ability to pick another character’s pockets.

Open Locks: Similarly, this modifier is used only by rogue characters with the open locks ability.

Escape Bonds: Again, this modifier is used only by rogue characters with a score in that ability.

See Thief Special Abilities for more information on these three skills.