Dexterity - Aim
Aim | Missile Adj. | Pick Pockets | Open Locks | Escape Bonds |
1 | -6 | -40% | -40% | -35% |
2 | -4 | -35% | -35% | -30% |
3 | 3 | 30% | 30% | -30% |
4 | 2 | 25% | 25% | -25% |
5 | 1 | 25% | 20% | -25% |
6 | 0 | 20% | 20% | -20% |
7 | 0 | 20% | 15% | -20% |
8 | 0 | 15% | 15% | -20% |
9 | 0 | 15% | 10% | -15% |
10 | 0 | 10% | 5% | -10% |
11 | 0 | 5% | 0% | -5% |
12 | 0 | 0% | 0% | 0% |
13 | 0 | 0 | 0% | 0% |
14 | 0 | 0 | 0% | -0%| |
15 | 0 | 0 | 0% | 0% |
16 | +1 | 0% | +5% | 0% |
17 | +2 | +5% | +10% | +5% |
18 | +2 | +10% | +15% | +10% |
19 | +3 | +15% | +20% | +15% |
20 | +3 | +20% | +20% | +20% |
21 | +4 | +20% | +25% | +25% |
22 | +4 | +25% | +25% | +30% |
23 | +4 | +25% | +30% | +35% |
24 | +5 | +30% | +30% | +35% |
25 | +5 | +30% | +35% | +35% |
A character with a high Aim score might be an expert marksman or a sleight-of-hand artist.
Missile Adjustment: This modifier is applied to the d20 combat roll whenever a character attacks with a missile weapon, such as firing arrows or hurling a spear. As above, negative modifiers are penalties to the die roll, and positive numbers are bonuses.
Pick Pockets: This modifier applies only to rogue characters who have the ability to pick another characters pockets.
Open Locks: Similarly, this modifier is used only by rogue characters with the open locks ability.
Escape Bonds: Again, this modifier is used only by rogue characters with a score in that ability.
See Thief Special Abilities for more information on these three skills.