Main / Balance

Chapter 1 - Abilities

Dexterity - Balance

see Aim
BalanceReaction Adj.Defensive Adj.Move SilentlyClimb Walls
1-6+5-40%-40%
2-4+5-40%-40%
3–3+4–30%–30%
4–2+3–30%–25%
5–1+2–30%–20%
60+1–25%–20%
700–25%–15%
800–20%–15%
900–20%–10%
1000–15%–5%
1100–10%0%
1200–5%0%
13000%0%
14000%0%
150–10%0%
16+1–20%0%
17+2–3+5%+5%
18+2–4+10%+10%
19+3–4+15%+15%
20+3–4+15%+20%
21+4–5+20%+20%
22+4–5+20%+25%
23+4–6+25%+25%
24+5–6+25%+30%
25+5–6+30%+30%

A character possessing a high Balance score may be an acrobat or a tightrope walker. A new rule for the Player’s Option system is that all unarmored warrior and rogue characters gain an additional +2 bonus to armor class while unencumbered. This bonus is in addition to any the characters might receive for high Balance scores.

Reaction Adjustment: This modifier is applied to a d10 to determine if a character is surprised by an unexpected encounter. The more positive the value, the less likely the character is to be surprised.

Defensive Adjustment: This modifier is applicable to a character’s saving throws versus attacks that can be dodged, such as lightning bolt spells, hurled boulders, etc. It also modifies the character’s armor class, representing the character’s ability to dodge normal missile attacks and parry melee attacks. The lower the negative value, the more difficult the character will be to strike.

Move Silently: This concerns only those rogue characters who have the move silently ability. The higher the positive value, the easier the skill becomes for the character.

Climb Walls: This modifier also applies to those rogue characters with the climb walls ability.