Main / Breachgnome

Chapter 1 - Class - Character Kits - Gnomish Kits

Breachgnome

This burly gnome takes a "heads up and face front" view to battle. Armed to the teeth and armored to the eyeballs, he or she hoists weapon, fully prepared to stand toe-to-toe with any attacker menacing home or ally. In some senses, this is the gnomish equivalent of the knight, mixed with a stubbornness and tenacity suggestive of the most determined dwarven heroes.

A Breachgnome devotes all his or her life to the warrior's art, from wrestling as a child to mastering an assortment of weapons as the character grows to adulthood. Often he or she will be taught by fighters of other races (humans and dwarf, in particular) as well as accepting the tutelage of a gnomish master.

The Breachgnome must have a Strength of at least 16.

Role: This character is the one who steps out of the crowd of gnomes to confront the bullying ogre. Breachgnomes excel in defensive fighting; if his or her warren is invaded by enemies, the Breachgnome will stand in a corridor and hold the creatures at bay until the rest of the villagers can escape. Only after all have fled will the valiant defender (possibly) begin to think about his or her own safety.

The classic Breachgnome is an epic figure in gnomish battle lore. The tale of Maddi Gaddlroot is typical: Maddi supposedly held off a whole army of ogres for an entire day, standing before a cave mouth between two trees, where only one of the enemy could get at her at a time. Behind her, her city of a thousand gnomes stood threatened, and during the course of that day the young and infirm (together with most of the treasure) were hustled through narrow tunnels into the depths of the earth.

Only after she had slain dozens of the brutes did Maddi fall before the superior might of her attackers. Then the ogres lunged into the lair, only to be met by a clever network of ambushes and illusionary traps--defenses which the Breachgnome's heroic sacrifice had given her fellow gnomes time to create. In the end, the attack was defeated, the city saved, and the hero elevated to legendary status among her people. Interestingly enough, virtually every gnome settlement considers itself to be the one Maddi Gaddlroot died defending and will often point out to visitors the site of her last stand!

Weapon Proficiencies: The Breachgnome must have a proficiency in the use of the short sword and either the hammer or axe.

Bonus Nonweapon Proficiencies: None

Recommended Nonweapon Proficiencies: The Breachgnome should consider the Armorer, Weaponsmithing, Endurance, and Blacksmithing proficiencies.

Equipment: The Breachgnome will typically carry at least two melee weapons, a shield, metal armor, and some type of missile weapon (crossbow and sling being preferred).

Special Benefits: Because of their short size and gusty determination, all Breachgnomes gain bonuses to their Armor Class when they can fight in a position with one or both flanks protected by solid objects such as trees, walls, or support beams. If the gnome has such an object within 3' of either side, he or she receives a -1 bonus to AC; if both sides are protected, the bonus is -2. Assume the gnome is 2' wide to determine if both sides are protected--i.e., the Breachgnome can gain the double bonus when standing between walls no more than 8' apart. This bonus is cumulative with any applicable size and Dexterity bonuses.

Because of their single-mindedness in weapon training, Breachgnomes gain weapon proficiency slots at the rate of one every two levels (with the first extra proficiency slot becoming available at third level).

Special Hindrances: When faced with a battle that he or she might be able to win--but companions or common sense that urge a withdrawal--the Breachgnome must make a Wisdom check. He or she can repeat the check every round, but the character cannot retreat until it succeeds.