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Chapter 2 - Casting Spells - Appendix B

Material Components

The following table is a list of material spell components, their level of rarity, their average cost (subject to change based on demand or availability), and a list of sources where they might be obtained. Magic Shops are not a common site in most locations and are typically only found where there is sufficient clientele.

Note much of this information is gathered from many different sources over many years. Always confirm before counting on these costs or availability.

Reusable items

Most material spell components vanish upon use. A few, however, survive. Such reusable items are particularly desirable for spell casters.

The following list has many such material spell components. In some cases, it is not clear from the spell description whether the item is meant to be reusable or not. Then the DM decides in the items either reusable or expended.

Cleric spells, various: holy symbol
Sanctuary: a small silver mirror
Augury: a set of gem-inlaid sticks or dragon bones
Locate object: a piece of lodestone
Atonement: prayer beads, prayer wheel, or prayer book
Find the path: divination counters favored by the cleric (as for augury)
Control weather: prayer beads

Druid spells, various: mistletoe or holly
Shillelagh: an oaken club
Changestaff: a staff of ash, oak, or yew wood made from the limb of a tree which had been struck by lightning within the past 24 hours.

Magic-user spells:
Bind: rope or rope-like object
Clairaudience: a small silver horn of 100 gp value
Read magic: a clear crystal or mineral prism
Lightning bolt: a bit of fur and an amber, crystal, or glass rod (Fur is consumed)
Detect illusion: a piece of yellow tinted glass, crystal, or mica
Melf's Minute Meteors: a small golden tube of 1000 gp cost
Magic mirror: a silver mirror of 1000 gp cost
Leomund's Secret Chest: two custom fabricated chests
Magic jar: a large gem or crystal (can only be used once)
Mordenkainen's Faithful Hound: a tiny silver whistle
Project image: a small replica (doll) of the magic-user
Contingency: an ivory statuette of the magic-user
Cacodemon: a brazier
Trap the soul: a very large and expensive gem (can only be used once)

Illusionist spell:
Hypnotic pattern: a crystal rod filled with phosphorescent material

Gathering Items

A number of material spell components can most easily be obtained just by going out and gathering them. Anything not fabricated and not refined can be gathered. To determine the chance of gathering a particular material spell component, use the following equation: a base chance of 100%, adjusted by the item's level of rarity times two, plus 1% for each day spent searching, plus 2% per day for each additional searcher beyond the first. Roll the adjusted chance once per day until the desired item is found, or the search is given up. If the chance to find the item is exactly 100%, it can be found after one full day's search (approximately 12 hours). For every 10% over 100%, the searching time drops by two hours. If the chance to find the item is 160%, then the item is found easily.

Gems

A large number of spells require gems, jewelry, or precious metals as part of the material component. There are two basic ways of obtaining such items: the spell caster may retain gems found during adventures, or they might purchase them from a jeweler, gem dealer, or (occasionally) a moneylender who assays and deals in precious stones.

In the case of many of the spells, the cost in gold pieces of the gems required is defined; otherwise the table below shows representative prices. Powdered gems may be prepared by any gem dealer. If the spell caster wishes to have his own gems powdered by a jeweler, the cost is 10% of the value of the gem(s).

Gold and silver items can be made by goldsmiths and silversmiths; this is described in more detail in the section on Fabricated Items. Jewelers and moneylenders can provide certain gold items, including gold dust, gold coins, and some fabricated items. Silversmiths can make the full range of silver items; so can many jewelers.

Level of rarity of gems:

Ornamental stonesCommon10 gp
Semi-precious stonesUncommon50 gp
Fancy stonesScarce/Rare100 gp
PreciousScarce/Rare500 gp
GemsRare/Very Rare1,000 gp
JewelsVery Rare5,000 gp

Within the categories of gems, some are noted as having a base price five times higher than average. These should be treated as being one rarity level higher than others in the same category.

Gems frequently used in spells:

AgateOrnamental/Common
AmberFancy/Scarce
Amethyst (crushed)Fancy/Scarce
CitrineSemi-Precious/Uncommon
CorundumGem/Rare
DiamondGem/Very Rare
MoonstoneSemi-Precious/Uncommon
Opal, BlackGem/Rare
PearlFancy/Scarce
Pearl, Black (crushed)Fancy/Rare
Ruby (powdered)Gem/Very Rare
Sapphire, WhiteGem/Rare
TopazFancy/Scarce

Several spells call for a "large gem" or "a gem worth at least 5,000 gp". These should always be treated as Gem Stones (Rare), except those of 5,000 gp or greater value, which should be treated as Gem Stones (Very Rare). There is a listing of commonly accepted Gem Properties in Appendix B.

Fabricated items

Certain material spell components must be specially made, either by skilled craftsmen or by the spell caster personally. The following provides ideas on those components which must be fabricated, who can do the work, how much the work costs, and how long it will take.

General Components

Of course, not all communities have a magic store, or an alchemist, or even an expedition outfitter. Not all stores which do carry material spell components as such will have all the items in stock that a spell caster may desire. In addition, as noted, the prices that magic dealers charge is well in excess of the going prices on the open market. The following table is a master list of material spell components, their level of rarity, their “normal” cost (perhaps subject to change based on demand or availability), and a list of shops or other sources where they might be obtained. Not all communities will have all the various types of stores listed; some will have stores not listed. If a player wishes to attempt to buy material spell components in a shop not described in the following table, The rarity of each item was determined assuming a temperate (European) climate and the proper season, especially for botanical products. If this does not describe your campaign situation, the DM should adjust the rarity level and cost accordingly. It will be necessary for the spell caster to purchase or obtain appropriate containers for the components, and to spend time preparing the mixtures for rapid casting. This should be a part of preparing and memorizing spells prior to an adventure. Failure to do this will substantially extend the spell casting times listed in the Players Handbook, which assume that the material spell components are ready and available. Sources already described — magic shops, expedition outfitters, alchemist shops, druid orders, cleric temples, and jewelers — are not listed except when those stores are the optimum (or only) place to get a certain item. The base chance for one of the listed stores to have the given component is 100%, adjusted by the item’s level of rarity and the size of the city/town.

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Footnotes

1 - Alkaline salts are found in natural water and arid soils
2 - Amaryllis (Hypoxis) stalks are native southern Africa, and would be Uncommomn in that climate. They are also knows as "Belladonea Lilies"
3 - Bitumen is obtained by distillation from coal or petroleum, and is occasionally found naturally.
4 - Human blood is actually not rare, but because its indiscriminate gathering is likely to cause trouble with the local authorities, it is a troublesome substance to obtain.
5 - Bromine salts are obtained from seawater, and are only Uncommon in the vicinity of the ocean.
6 - Castor beans are native to tropical Africa and Asia and are Common in similar climates.
7 - Human flesh poses the same problems as Human Blood (see note 4). Both can be "gathered" by the spell caster, of course with caution paid to alignment issues.
8 - Gum arabic is a gum resin exuded by various African trees of the genus Acacia. Because it travels well, and has many uses, it is only Uncommon.
9 - Humus is found in compost heaps. It is not made from chick peas.
10 - Ice or snow is Common or Everyday in appropriate climates, and unavailable without magic in other climates.
11 - Mercury has been known since ancient times, but was thought to have uses only in alchemy and medicine. It is also known as quicksilver (q.v.).
12 - Moonseed plants are found in moderate, temperate, European climates.
13 - Wytchwood is also known as Wytch Elm or Witch Elm, and is found in temperate climates.

Selling material components

A party of adventurers that kills a black dragon, an umber hulk, a spectre, etc., might elect to take the blood, ichor, or essence back to civilization to sell to the local alchemist or magic shop. This is a good way for a resourceful party to make some extra money. The price an alchemist or magic shop will offer will only be half the sale price as listed in the table above. If very large quantities are offered for sale, the offering price will plummet to as low as one-tenth. Of course, if the group has sold several gallons of black dragon blood to an alchemist, the level of rarity in that area of the world will drop considerably.