Main / NWP-Yoke-pole

Chapter 1 - Non-weapon Proficiencies

Yoke-pole Non-weapon Proficiency

(must be from the Celtic World)

This feat requires the Charioteering proficiency also.

This feat involves running along the yoke-pole of a chariot while it is going at full speed. This is a risky endeavor as failure will send the character tumbling beneath the horses hooves and the chariot's wheels. It is used solely to impress and has very few practical applications - all though an inventive player might find a few.

The feat requires a Balance check. Success gains the character a +1 bonus on encounter reactions with all who witness the feat, while failure results in a fall, the individual suffering 2d8 points of damage.