Main / NWP-Yoke-pole
Chapter 1 - Non-weapon Proficiencies
Yoke-pole Non-weapon Proficiency
(must be from the Celtic World)
This feat requires the Charioteering proficiency also.
This feat involves running along the yoke-pole of a chariot while it is going at full speed. This is a risky endeavor as failure will send the character tumbling beneath the horses hooves and the chariot's wheels. It is used solely to impress and has very few practical applications - all though an inventive player might find a few.
The feat requires a Balance check. Success gains the character a +1 bonus on encounter reactions with all who witness the feat, while failure results in a fall, the individual suffering 2d8 points of damage.