Main / Sep1910

Sep 19 10 - Ophioglossum - Birthday Game 2010

[BOB] ==== Gaming session started: Sat Sep 18 12:25:09 EDT 2010 ====

[BOB] You are here moved 10'00".

[BOB] ==== Gaming session started: Sat Sep 18 16:01:26 EDT 2010 ====

[BOB] ==== Gaming session started: Sun Sep 19 11:36:40 EDT 2010 ====

temp John has joined the game on Sun Sep 19 11:42:22 EDT 2010

temp John is receiving the map huts...

Guy has joined the game on Sun Sep 19 11:42:22 EDT 2010

Guy is receiving the map huts...

Guy has received the map huts.

temp John has joined the game on Sun Sep 19 11:42:31 EDT 2010

temp John is receiving the map huts...

temp John has received the map huts.

[Guy] ha beat ya john lol

[BOB] John do you have two laptops logged in? or is that a ghost?

[temp John] ::bows in defeat::

[temp John] Ghost, had issue connecting so it reconnected itself

[Guy] I is a champeen

[temp John] and now I have doubble text

temp John has left the game on Sun Sep 19 11:43:34 EDT 2010

[BOB] chuckles

[Guy] hey john did you see the replies?

[BOB] this is an typical way to start

[BOB] I think he is actually gone on both log ins

[Guy] rofl

[Guy] kaz is having issues connecting too

[BOB] ok, will close and restart

[BOB] ==== Gaming session started: Sun Sep 19 11:47:32 EDT 2010 ====

Kaz has joined the game on Sun Sep 19 11:48:49 EDT 2010

Kaz is receiving the map huts...

Kaz has received the map huts.

[Kaz] Good morning :)

Lisa has joined the game on Sun Sep 19 11:50:13 EDT 2010

Lisa is receiving the map huts...

[BOB] good morning!

[Kaz] oh sheesh, now I can log in and Guy is having issues.

[BOB] LOL

[Kaz] Hey there Lisa!

[BOB] tell him to restart Klooge

temp John has joined the game on Sun Sep 19 11:50:33 EDT 2010

temp John is receiving the map huts...

[BOB] adn welcome back John

Lisa has received the map huts.

Guy has joined the game on Sun Sep 19 11:50:49 EDT 2010

Guy is receiving the map huts...

temp John has received the map huts.

[BOB] and there is Guy

[BOB] welcome all to our first Bonus Game

Guy has received the map huts.

[temp John] 2nd

[BOB] grins, that is true

[temp John] 1st of this cmpaign

[Kaz] Yay!

[Lisa] Hello!

[Lisa] Happy Birthday Bob!! :)

[temp John] hey ladies

[BOB] thank you thank you

[temp John] how old are you know

[temp John] how old are you know

[BOB] ummm 10-65 so I am negateive 55?

[temp John] cool

[Lisa] old enough to know better?

[Guy] lol

[BOB] and still too young to care

[temp John] any update on our back up?

[BOB] no

[temp John] anyone talk to mike?

[BOB] he left a happy birthday on my FB but other than that no

[BOB] We will see how things develop today

[BOB] first off I wanted to be sure everyone's levels on the Training Page was right

[Guy] its going to be a little harder with just us but we can still do it

[BOB] as you will likely earn a fair ammount of XP today

[temp John] or die, but either way

[Guy] oh everybody get caught up with the boards and johns questions?

[BOB] and hence the need to know where you stand

[temp John] by the old oak tree

[Lisa] yup

[Guy] i replied to you as well llisa :)

[Lisa] I saw :)

[BOB] and I just updated the training page

[Lisa] I think however we do this is will be a crapshoot as to whether plans work

[Lisa] just have to deal with what comes

[Kaz] That's the way it always is, though

[Kaz] Always has been, too, I think.

[Guy] i think we might want to plan on it just being us and if anybody else shows up it will be a bonus

[BOB] Hoffman XP award: 1000. Next level in 1825.

[BOB] Branwyn XP award: 1000. Next level in 9971.

[BOB] Foriso Fairhand XP award: 1000. Next level in 1366.

[BOB] Kristelle XP award: 1000. Next level in 7338.

[temp John] well tehn

[temp John] maybe we should all add any bonus xp and see where we are

[BOB] so any questions on this map?

[Guy] sweet

[temp John] at least hoff and For

[Lisa] what is the black thing near the bush?

[BOB] all the 10% bonus XP was added in prior to the start of this story arc

[BOB] I am adding it in at the end of each arc now

[temp John] cool

[BOB] the black thing is a small chest or large sack depending on the occupants,

[BOB] it is where the portable treasures are kept

[Lisa] thank you

[Guy] i wonder is we can get it before we start into the huts

[Lisa] it is inside the hut

[BOB] the large rock to the left and the pool of water on the right help regulate temperature, as all the occupants are cold blooded

[temp John] I guess the questions is when do we want to enter the village/huts

[BOB] the bush there to show any foodstuff in the huts

[temp John] why are telling us this now?

[BOB] they are all made of baked clay, fairly hard

[BOB] so you know what is typical in these huts, this is what your "guide" showed you before he left

[Guy] that will make it harder to make a back door then

[Lisa] yes

[Guy] not impossible though

[BOB] they are domed, about 12-18 foot tall in the center

[Lisa] will just take time

[BOB] long low slung, almost look like large smooth boulders from a distance

[Guy] ok just read how tall lizard men are now the size makes more sense

[BOB] so to John's point when do you want to move away from here

[Guy] about halfway through the first shift then we take out the guards

[BOB] how about your own sleeping?

[BOB] you have been going all day, finished building two rafts this morning

[BOB] then traveled here

[BOB] has been over 12 hours already

[Guy] i say we rest about 4 hours then start

[Kaz] We have to at least sleep for a few hours

[Guy] thats not the prefect amount of time but it will help us some

[Lisa] Branwyn can take first watch since she has no weapons and can't be fighting anyway - she can be tired

[Lisa] let the fighters sleep?

[Guy] does she have all her spells?

[Lisa] I used a lightning bug but that's all

[Lisa] she needs 8 hr sleep to change spells anyway

[Guy] and we will get that before we hit the temple if things work out here

[Guy] if i understood the timetable that is

[Lisa] sounds right

[Guy] any objections to getting 4 hours sleep then starting?

[Lisa] no

[Kaz] no

[temp John] i only thing one person on watch i scarry

[temp John] but no

[Lisa] Miranda can watch with me

[Guy] I am back at the keyboard.

[Lisa] I know you don't trust me but I will not allow you to be killed in your sleep

[Lisa] promise

[Foriso Fairhand (Guy)] ((foriso can watch since he wont be much help at first))

[Kaz] yes, Miranda can help stand watch

[Hoffman (temp John)] I trust GOD ;)

[Lisa] Jesus!!

[BOB] ok

[Lisa] lol

[Hoffman (temp John)] (ready when you are) ::resting::

[BOB] so I need one roll from Branwyn on watch

[Foriso Fairhand (Guy)] ((jesus very good but no can help with curve. Joboo he help with curve))

[Branwyn (Lisa)] lol

[Kaz] LOL

[Branwyn (Lisa)] Roll #1: (d12) [1d12=10] 10

[BOB] Ok, so nothing finds you as you huddle out here near the oak tree

[Kaz] I am back at the keyboard.

[Kristelle (Kaz)] /'me dreams of triumphantly slaying the entire lizard village

[Hoffman (temp John)] (point taken)

[BOB] Branwyn moved 14'05".

[BOB] the scale on the map is right

[BOB] you are about 100 yards away from the village

[Kristelle (Kaz)] ((We need to hit them when they cross paths))

[BOB] they lizard man guards are pacing back and forth, not making circles

[Foriso Fairhand (Guy)] ((so bob do the guards come together at any point?))

[BOB] going north turn south turn north etc

[Branwyn (Lisa)] (thought you said last week the guards were walking together - I can't put both of the to sleep that far away from each other)

[BOB] this is the second shift of guards,

[BOB] Time of Day: 12:15 AM. Day 23 Be ___ se, Lec {Early Summer} 22nd, 338 SKR.

[Kristelle (temp John)] not as friendly to each other

[Kristelle (Kaz)] ((IMPOSTER!!!!))

[Foriso Fairhand (Guy)] ((can they see each other?))

[BOB] so this is just after midnight

[Kristelle (temp John)] (they have to cross paths right?)

[BOB] and only if they look between the huts

[BOB] eventually if the one on the western side enters through the main opening yes

[Kristelle (temp John)] tehn do we want miranda to try and take one out while Brawn takes the other out?

[Kristelle (temp John)] oops

[Hoffman (temp John)] (sorry)

[Foriso Fairhand (Guy)] ((i dont want to split us up and id like to avoid using the sleep spell now if we canhelp it

[Branwyn (Lisa)] (are there bushes around or trees or is it just open outside the village?)

[BOB] marshy area, bushes, pot holes of water, some small trees

[BOB] nothing very tall near the village, but there is a grove of Oaks to the west

[Hoffman (temp John)] ::folling the party, ax in hand::

[Hoffman (temp John)] ::whispers:: what do you want me to do?

[Branwyn (Lisa)] (I could cantrip some smoke or a noise or something in front of the entrance to draw them in together perhaps)

[Branwyn (Lisa)] (then put them both to sleep)

[Kaz] I am back at the keyboard.

[Foriso Fairhand (Guy)] ((yeah but that could cause them to sound an alarm)

[Miranda (Kaz)] I could try to charm one of them into quietly bringing the other one closer, but quietly.

[Hoffman (temp John)] (sleep is 2d8 right, you need 6 to put them both asleep)

[Foriso Fairhand (Guy)] (i say we go with the charm)

[Branwyn (Lisa)] (2d4 I think - last time I did it one lizardmen I put down 2)

[Branwyn (Lisa)] (one sleep spell on lizardmen)

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified:

[Miranda (Kaz)] ((if Miranda is able to charm one of them into going by the other one, they will be together for the sleep spell))

[Foriso Fairhand (Guy)] ((lets save the sleep for more than one lizard man))

[Branwyn (Lisa)] (If I get a horrific roll - one might go down but it would distract the other)

[Branwyn (Lisa)] (so Miranda draws them together and then?)

[BOB] be sure to check the range on your spells

[Foriso Fairhand (Guy)] ((then sleep)

[BOB] you are at least 80 yards away from them right now

[Hoffman (temp John)] I think the cantrip might be better then charm, still need to be in range

[Branwyn (Lisa)] (that's why I was asking about bushes - I need to be 30yds away)

[Branwyn (Lisa)] I need to be sneaky like Foriso - wish I was equipped)

[Foriso Fairhand (Guy)] (( charm is 80 yards)

[Foriso Fairhand (Guy)] (( charm is in range and we can try to get them both close enouhg for sleep))

[Branwyn (Lisa)] (So I should try to get closer before Miranda tries to bring them both on me?)

[Foriso Fairhand (Guy)] no miranda can bring them to us

[Hoffman (temp John)] (can we see them with weaponds?)

[Branwyn (Lisa)] (oh - okay, sorry was thinking one would go to the other)

[Branwyn (Lisa)] (much better :) )

[BOB] no, they do not have any visible weapons, although the one close to you is lashing his tail back and forth behind him as he walks, looks agitated or upset

[BOB] and Charm with a range of 80 yards will work on teh close one, but the far one is no where close enough

[Miranda (Kaz)] ((If I can charm him, then he'll quietly go with us to the other one. Or he could go get the other one and bring him to us, in a way that the other one doesn't call out an alamr.

[BOB] tell me what you need

[Miranda (Kaz)] ((a million dollars in small, unmarked bills, for starters.))

[BOB] all in pennies, no problem

[Miranda (Kaz)] ((no, I specified bills. Nice try, though!))

[Miranda (Kaz)] ((so, do we want try to charm/sleep combo these guys? Or someone have a different idea?)_

[Foriso Fairhand (Guy)] ((charm/sleep))

[Branwyn (Lisa)] (if charm will get these two together in range - it will be the quietest way to go)

[Hoffman (temp John)] I'm game

[Miranda (Kaz)] ((the other thing we could do is try to get the charmed one to get the entire population into the centre of the village, and web the hell out of them.))

[Branwyn (Lisa)] (exactly how powerful is that spell?)

[Branwyn (Lisa)] (is that charm person or mammal? lizards aren't mammals or am I looking at the wrong one?)

[Foriso Fairhand (Guy)] ((they are included in tyhe spell

[Miranda (Kaz)] ((well, I couldn't make him kill off his people, but he WOULD get them all together. And lizardmen are included in the spell.))

It's me has joined the game on Sun Sep 19 12:44:13 EDT 2010

It's me is receiving the map village...

[Hoffman (temp John)] Hey Me!

It's me has received the map village.

[Miranda (Kaz)] ((hIYA lORIE!))

[Foriso Fairhand (Guy)] ((Look its me))

[Hoffman (temp John)] (it's great to see me)

[BOB (to GM only)] For future use moved 94'08".

[Foriso Fairhand (Guy)] ((see you i thought i was seeing me))

[Hoffman (temp John)] (quick , pretend like were already rolling dice)

[Hoffman (temp John)] Roll #1: (d20) [1d20=9] 9

[BOB] smiles ok so the charm is?

[Foriso Fairhand (Guy)] we charm the closest one first

[It's me] I am back at the keyboard.

[It's me] ((Hi all)

[Hoffman (temp John)] Hey

[Branwyn (Lisa)] Hi lorie :)

[BOB] Miranda how do you want to phrase that charm? as you do not speak Lizard man, and it unkown if he speaks common

[It's me] Roll #1: (d3) [1d3=2] 2, Roll #2: (d3) [1d3=2] 2, Roll #3: (d3) [1d3=2] 2, Roll #4: (d3) [1d3=1] 1

[Hoffman (temp John)] (DAMM KLOOGE DICE)

[Miranda (Kaz)] ((Yes, I've been considering that possible problem.))

[Hoffman (temp John)] (OH THOSE ARE D3, SO NOT BAD

[Hoffman (temp John)] (look for the 6)

[Foriso Fairhand (Guy)] ((bob you werent supposed to think of that))

[Miranda (Kaz)] ((LOL))

[It's me] Roll #1: (d6) [1d6=4] 4, Roll #2: (d6) [1d6=1] 1, Roll #3: (d6) [1d6=5] 5, Roll #4: (d6) [1d6=5] 5

[Hoffman (temp John)] (he'll b eher friend that just does not understand her)

[Hoffman (temp John)] (i have lots of those)

[BOB] does any man understand her?

[Hoffman (temp John)] (;x)

[Miranda (Kaz)] ((wait... are you talking about Miranda or Kaz now, Bob?))

[Foriso Fairhand (Guy)] ((im married to her and I done always understand her))

[Miranda (Kaz)] ((consider your answer VERY carefully.))

[BOB] smile

[BOB] ok moving on

[BOB] whistles

[Hoffman (temp John)] ::steps back, holding action::

[Miranda (Kaz)] ((suggestions are appreciated, all))

[Hoffman (temp John)] (come here we want to alk to you?)

[Hoffman (temp John)] (i)

[Foriso Fairhand (Guy)] (( id like to try and get him to gather everybody in the center of the village))

[Hoffman (temp John)] (only need one stat Lorie?)

[It's me] Roll #1: (d6) [1d6=2] 2, Roll #2: (d6) [1d6=1] 1, Roll #3: (d6) [1d6=2] 2, Roll #4: (d6) [1d6=1] 1

[Hoffman (temp John)] (my fault, sorry)

[Miranda (Kaz)] ((I'd call that a do-over))

[It's me] Roll #1: (d6) [1d6=3] 3, Roll #2: (d6) [1d6=2] 2, Roll #3: (d6) [1d6=4] 4, Roll #4: (d6) [1d6=2] 2

[BOB] just wow

[It's me] Roll #1: (d6) [1d6=5] 5, Roll #2: (d6) [1d6=1] 1, Roll #3: (d6) [1d6=4] 4, Roll #4: (d6) [1d6=3] 3

[It's me] Roll #1: (d6) [1d6=2] 2, Roll #2: (d6) [1d6=4] 4, Roll #3: (d6) [1d6=4] 4, Roll #4: (d6) [1d6=4] 4

[BOB] you do get to bump up to the minium for the class you chose

[It's me] Roll #1: (d6) [1d6=4] 4, Roll #2: (d6) [1d6=2] 2, Roll #3: (d6) [1d6=1] 1, Roll #4: (d6) [1d6=5] 5

[BOB] so Kaz?

[BOB] charm?

[Miranda (Kaz)] ((I guess so. Then motion him over to us, do you think guys? So we can find out if he understands common.))

[Miranda (Kaz)] ((and motion for him to be quiet, too.))

[Kaz] Miranda targets Lizardman #6. Distance: 277'03"

[BOB] Ok, so cast away, and I will rolle the save

[Miranda (Kaz)] ((you meant to say... cast away, and I will fail the save roll))

[Miranda (Kaz)] Miranda casts a spell against Lizardman #6: Charm Person or Mammal: A mammal who fails a save is charmed for a duration based on intelligence.

[BOB] Lizardman #6: Magical Spell save: (d20) [1d20=16] 16 - ROLL FAILED against 19!!

[Kaz] Miranda no longer targets Lizardman #6.

[BOB] Lizardman #6 moved 267'08".

Miranda (Kaz) motions for the lizardman to quietly come over to the group.

[BOB] puzzled, grunts, says something in a hissing language

[Miranda (Kaz)] Do you understand my language, new friend?

[BOB] tail lashes back and forth

[Miranda (Kaz)] Will you call all your people together into the village centre? We have important news about Yuan-Ti.

Miranda (Kaz) watches the lizardman carefully, trying to figure out his expressions and if he understands her.

[BOB] looks puzzled, tail lashing, looking at the group

[Hoffman (temp John)] Hoffman: Observation check: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 14!!

[Hoffman (temp John)] Hoffman: Observation check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 14!!

[Hoffman (temp John)] Hoffman: Observation check: (d20) [1d20=1] 1 - ROLL SUCCEEDED against 14!!

[BOB] obvious he thinks you are ok, but is not comprehending what you are saying

[Hoffman (temp John)] (not sure this is going to work the way we want to)

Miranda (Kaz) tries using pantomime to show the lizard what she wants, pointing at huts and the village centre, and trying to portray a snake.

[BOB] tail raises up, his eyes follow your hands

[BOB] hesitates

[BOB] Time of Day: 12:30 AM. Day 23 Be ___ se, Lec {Early Summer} 22nd, 338 SKR.

[BOB] looking back and forth between teh group

[BOB] peering at each of you

[Miranda (Kaz)] /me, still acting like snakeman, pretends to attack the village.

[BOB] eyes open up

[BOB] turns, tail high, makes a call out

Kristelle (Kaz) sighs and looks at the rest of the group.

[Lizardman #7 (BOB)] Buguling call back

[Hoffman (temp John)] (so Int? or can we jsut react?)

[Foriso Fairhand (Guy)] this is going to be interesting

[BOB] you can react

[Foriso Fairhand (Guy)] stay calm for now

Kristelle (Kaz) turns so the lizardman can't see her face.

[Hoffman (temp John)] ::on guard, looking for movment from the village::

[Foriso Fairhand (Guy)] this may just work to help us

[Miranda (Kaz)] Perhaps.

[Miranda (Kaz)] I wish I knew why he was so agitated.

[BOB] Lizardman #7 moved 112'08".

[BOB] the second Lizardman guard comes around and is looking for the first one

[Lizardman #6 (BOB)] grunts out quick series of words

[Lizardman #7 (BOB)] tail starts lashing back and forth

[Lizardman #7 (BOB)] then suddenly looks at the rest fo the group

[Lizardman #7 (BOB)] and crouches low hissing

[BOB] Lizardman #7 moved 87'10".

Foriso Fairhand (Guy) holds his hands to show they are empty

[Lizardman #7 (BOB)] stalks forward stiffly, tail held horizontal

[Miranda (Kaz)] Do YOU understand my language?

[Lizardman #7 (BOB)] tail twitches back and forth tightly

[Lizardman #7 (BOB)] This one is obviously not friendly but keeping under control

[Foriso Fairhand (Guy)] we are not here to harm you

[BOB] Lizardman #7 moved 88'07".

Miranda (Kaz) again pantomimes the Yuan-Ti attacking the village.

[BOB] the friendly one grunts out several words

[BOB] gestures with a hand tail raised high

Miranda (Kaz) turns to the group and gives a little shrug. "Any suggestions? I don't know if they're getting what I'm trying to tell them."

[BOB] the two of them have a quick conversation

[BOB] then they start to move towards the entrance to the village

[Hoffman (temp John)] ::shrugs:: ::looks at swamp warrior::

[BOB] then the friendly one looks back at Miranda

[BOB] gesturing her to come with

[BOB] Lizardman #7 moved 35'02".

[BOB] Lizardman #6 moved 55'02".

Miranda (Kaz) follows the lizardman.

[BOB] Miranda moved 33'01".

[BOB] Miranda moved 28'05".

[Foriso Fairhand (Guy)] wait for me miranda

[BOB] Lizardman #6, Miranda and Lizardman #7 moved 164'05".

[Hoffman (temp John)] ::motions to take them now::

[Branwyn (Lisa)] Branwyn moved 3'06".

[Hoffman (temp John)] Hoffman moved 78'01".

[Branwyn (Lisa)] Branwyn moved 148'05".

[Foriso Fairhand (Guy)] we can use the lizards against th yuanti

[Branwyn (Lisa)] Indigo moved 158'07".

[Hoffman (temp John)] (you think they are going to go attack the temple?)

[BOB] Ok, so after a moment or two the two of them enter the village

[Hoffman (temp John)] (and they have Miranda so the plan has to change)

[Miranda (Kaz)] ((Guys said "No, but they can attack the Yuan-Ti when they come to the village"))

[Hoffman (temp John)] (ok, that would be nice)

[Branwyn (Lisa)] (But that screws up plan for dagger does it not?)

[BOB] Miranda targets Lizardman #6. Distance: 1'08"

[BOB] Miranda no longer targets Lizardman #6.

[BOB] Miranda targets Lizardman #6. Distance: 2'01"

[BOB] Miranda no longer targets Lizardman #6.

[BOB] Miranda targets Lizardman #6. Distance: 0'09"

[BOB] Miranda targets Lizardman #7. Distance: 0'09"

[BOB] Miranda no longer targets Lizardman #6.

[BOB] Miranda no longer targets Lizardman #7.

[BOB] Miranda, Lizardman #6 and Lizardman #7 moved 235'08".

[Hoffman (temp John)] Hoffman moved 60'11".

[BOB] so Miranda is inside fo the village center area

[Branwyn (Lisa)] (we will not find it in the temple - yuan is delivering it to a separate location)

[BOB] where do the rest of you want to be

[Hoffman (temp John)] ::whispers:: do we go with her?

[BOB] Time of Day: 12:45 AM. Day 23 Be ___ se, Lec {Early Summer} 22nd, 338 SKR.

[Miranda (Kaz)] ((not necessarily - Foriso can get the dagger another way. I'm sure his mentor didn't mean for it to be handed to him, and I also think the Yuan Ti we've been dealing with doesn't plan to give it to him.))

[Branwyn (Lisa)] (I was just thinking it would be easier to follow instructions)

[Hoffman (temp John)] ::trys to keep an eye on Miranda::

[Foriso Fairhand (Guy)] ((rogues dont always follow unstructions they do what feels right))

[Branwyn (Lisa)] (not my dagger to play around with so whatever you want to do is fine)

[BOB] so are you following Miranda into the village? or staying outside? and how far outside?

[Foriso Fairhand (Guy)] Hoffman keep an eye on Kristelle

[BOB] Miranda, Lizardman #6 and Lizardman #7 moved 113'03".

Miranda (Kaz) stands with the lizardmen, trying to act confident even though she wants to run back to the safety of her friends.

[Foriso Fairhand (Guy)] we are going into the village

[Hoffman (temp John)] No problem

[Hoffman (temp John)] Wait, which one is Kristelle?

[Foriso Fairhand (Guy)] Kristelle I know this is not what you want to do but you need to stay calm

[Miranda (Kaz)] ((Kristelle is the ranger, who HATES lizardmen))

[Hoffman (temp John)] Oh, swamp woman, ok

Kristelle (Kaz) speaks in a low voice.

[Foriso Fairhand (Guy)] Indigo,Branwyn get up there with Miranda we will be there soon

[Branwyn (Lisa)] (and we are sure that 20 lizardmen can kill who knows how many yuan ti?)

[Kristelle (Kaz)] They'll die either way. I can hold off killing them if we can use them to help us first.

[Branwyn (Lisa)] Excuse me?

[Hoffman (temp John)] (giggles to self)

[Foriso Fairhand (Guy)] ((does it really matter as long as they kill each other instead of us??))

[Hoffman (temp John)] Hoffman moved 107'04".

[Branwyn (Lisa)] Then you go up there and we'll hang out ion the back

[Foriso Fairhand (Guy)] Foriso Fairhand moved 527'06".

[Hoffman (temp John)] (don;t see Kristle?)

[Foriso Fairhand (Guy)] fine

[Kristelle (Kaz)] Kristelle moved 165'04".

[BOB] Foriso Fairhand, Miranda, Lizardman #6 and Lizardman #7 moved 148'01".

[Hoffman (temp John)] Hoffman moved 112'01".

Foriso Fairhand (Guy) trots up to miranda

[Branwyn (Lisa)] Indigo moved 193'11".

[Branwyn (Lisa)] Branwyn moved 162'00".

[Hoffman (temp John)] ::walking in no threatening mannor::

Foriso Fairhand (Guy) coughs and tries to hide it

[Hoffman (temp John)] Kristelle moved 36'03".

[Hoffman (temp John)] Hoffman moved 44'01".

[Kristelle (Kaz)] I'll hang back. I know if I have to be near too many of them, it'll ruin everything.

[Hoffman (temp John)] (not everything, depends what happends)

[Hoffman (temp John)] Not sure I should leve you alone, the sneaky guy want me with you

[Hoffman (temp John)] is he your brother or someting?

[BOB] Ok, so Miranda is in the middle of the village

[Foriso Fairhand (Guy)] ((john is this your payback for calling you stairs?))

[Hoffman (temp John)] (so close to the plan yet so far)

[BOB] with teh two Lizard men guards

Kristelle (Kaz) shrugs at Hoffman.

[BOB] and the friendly one BUUUUGLES loudly

[BOB] to wake up everyone

[Hoffman (temp John)] (don't remember that?)

[BOB] HOOOTING,

[BOB] grunting

Miranda (Kaz) blanches at the loudness of the sound, being so near to it.

[Miranda (Kaz)] ((don't remember what?))

[BOB] the second one is circling around Mirand and Foriso

[Foriso Fairhand (Guy)] Its ok Miranda Im right here

[Hoffman (temp John)] (calling stairs?)

[BOB] Lizardman #7 moved 75'08".

[Foriso Fairhand (Guy)] ((i called miranda stairs instead of her name for a while ))

[Hoffman (temp John)] (np)

[Miranda (Kaz)] I know, Foriso (she sais quietly)

[BOB] Lizardman #12 moved 76'02".

[BOB] Lizardman #8 moved 64'09".

[BOB] Lizardman #9 moved 64'00".

[BOB] Lizardman #10 moved 107'01".

[BOB] Lizardman #11 moved 96'07".

[Hoffman (temp John)] (but Hoffman does not know your name, that I know)

[BOB] Lizardman #8 moved 77'04".

[BOB] Lizardman #9 moved 85'07".

[BOB] Lizardman #12 moved 92'02".

[BOB] Lizardman #11 moved 97'07".

[BOB] Lizardman #10 moved 90'07".

[BOB] Time of Day: 01:00 AM. Day 23 Be ___ se, Lec {Early Summer} 22nd, 338 SKR.

[Hoffman (temp John)] ::shudders and puts hand on Kristlle's shoulder

Miranda (Kaz) looks around, keeping her expression sober but serene and hiding any signs of fright.

[Lizardman crested (BOB)] Growls, Who are you? and what about the Snake men?

Kristelle (Kaz) breathes deeply, trying to control herself.

[BOB] Lizardman #13 moved 51'04".

Miranda (Kaz) stands straight and looks right at the lizardman.

[Miranda (Kaz)] We wish to warn your people of the Yuan Ti.

[Miranda (Kaz)] There is a plan to invade this village at dawn, and wipe it out of existence.

Foriso Fairhand (Guy) tries to hide a new coughing fit

[Miranda (Kaz)] ((wait... was it dawn, or noon?))

[Miranda (Kaz)] ((if it was noon, please take it that I said noon. Damn my memory!))

[Hoffman (temp John)] (well we were told to attack at dawn, the snakes are comming at noon)

[Lizardman crested (BOB)] (he said he was coming back at Noon)

[Hoffman (temp John)] (i see your confusion)

Miranda (Kaz) gives a sad little smile and takes a deep breath.

[Hoffman (temp John)] (as this is plan D, for didn't think about this option)

[Foriso Fairhand (Guy)] ((all tha plans in the world go rightout the window after the first enemy involvment))

[Miranda (Kaz)] We - *motions to her friends* - were meant to attack your village. And the Yuan Ti to finish it off and use it as an alibi for another plot.

Miranda (Kaz) rolls her eyes a bit.

[Hoffman (temp John)] ::waves::

[Miranda (Kaz)] I'm sorry, I'm telling this in a jumble.

[Lizardman crested (BOB)] grunts, so the snakemen will be here at noon?

[Miranda (Kaz)] Yes, they will.

[Miranda (Kaz)] Not all of them, and I don't know what their numbers will be.

[Miranda (Kaz)] But the second in command priest from their temple leads it.

[Miranda (Kaz)] I don't know if that means anything to you.

[Lizardman crested (BOB)] Grunts and hisses at his people, and then gestrues at your group

[Lizardman crested (BOB)] then points to a hut

[Lizardman crested (BOB)] YOU go there

[Lizardman crested (BOB)] stay there

[Branwyn (Lisa)] (don't think we want to stay for this)

[Lizardman #6 (BOB)] reaches and pulls on Miranda to go this way

[Foriso Fairhand (Guy)] Im sorry we will be invading the temple

[Lizardman #6 (BOB)] tail high in the air

[Hoffman (temp John)] (you going to say no to the village?)

[BOB] Lizardman #6 moved 48'10".

[BOB] Miranda targets Lizardman #6. Distance: 1'09"

[BOB] Miranda no longer targets Lizardman #6.

[BOB] Miranda moved 55'02".

[Branwyn (Lisa)] (politely)

[BOB] Lizardman #8 moved 70'07".

Foriso Fairhand (Guy) grabs the crested lizards arm

[Hoffman (temp John)] ::does quick count of lizzardmen::

[Lizardman crested (BOB)] GROWLS and shakes is arm

[Lizardman crested (BOB)] SNAPS his teeth at Foriso's head

[Foriso Fairhand (Guy)] let go of my freind please

[Lizardman crested (BOB)] tail straight out

[Lizardman crested (BOB)] you go with her

[Lizardman crested (BOB)] you all go with her

[Hoffman (temp John)] ::walks quiety towards the hut::

Miranda (Kaz) pats the arm of the friendly lizardman and gently disentangles her arm but follows him.

[Foriso Fairhand (Guy)] I told you our plans are to invade the temple

[BOB] Hoffman moved 128'03".

[BOB] Miranda targets Lizardman #6. Distance: 4'10"

[BOB] Miranda no longer targets Lizardman #6.

[BOB] Miranda and Lizardman #6 moved 151'02".

[Foriso Fairhand (Guy)] we will be killing yuantis there

[Hoffman (temp John)] (in for a penny)

[Lizardman crested (BOB)] You stay here, when I know snake men are here you surprise them

[Foriso Fairhand (Guy)] No

[Lizardman crested (BOB)] GROWLS and SNAPS

[Lizardman crested (BOB)] YES

[BOB] Lizardman crested moved 116'04".

[Foriso Fairhand (Guy)] you being alive will be a surprise for them

[BOB] Lizardman crested targets Foriso Fairhand. Distance: 4'06"

[BOB] Lizardman crested moved 17'02".

[BOB] Lizardman crested no longer targets Foriso Fairhand.

[BOB] Lizardman crested targets Foriso Fairhand. Distance: 2'06"

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=14] 5. MISSES Foriso Fairhand (AC FINAL: 4).

[Lizardman crested (BOB)] tries to backhand Foriso

[Lizardman crested (BOB)] Foriso ducks

Miranda (Kaz) hears the commotion and whirls around.

[Foriso Fairhand (Guy)] I dont want to hurt you

[Miranda (Kaz)] STOP!

[BOB] Lizardman #12 moved 80'03".

[BOB] Lizardman #11 moved 46'09".

[BOB] Lizardman #10 moved 78'11".

[BOB] Lizardman #8 moved 30'11".

[BOB] Lizardman #7 moved 39'02".

[BOB] Lizardman #18 moved 124'08".

[BOB] Lizardman #17 moved 176'03".

[BOB] Lizardman #23 moved 143'03".

[BOB] Lizardman #22 moved 109'05".

[Lizardman crested (BOB)] Humming and hissing now from the surrounding crowd

[Hoffman (temp John)] Hoffman moved 30'01".

[Hoffman (temp John)] Hoffman moved 57'08".

[Foriso Fairhand (Guy)] Everybody stay back!

[Miranda (Kaz)] Kristelle moved 142'03".

[BOB] Lizardman #10 moved 24'01".

[BOB] Lizardman #11 moved 20'05".

[BOB] Lizardman #8 moved 55'10".

[Hoffman (temp John)] ::steps back::

[BOB] Lizardman #17 moved 35'10".

[BOB] Lizardman #18 moved 82'08".

[Hoffman (temp John)] Hoffman moved 17'05".

[BOB] HISSSES, GO

[Foriso Fairhand (Guy)] No

[Lizardman crested (BOB)] JUMPS to attack

[Foriso Fairhand (Guy)] we warned you when we could have killed you

[Lizardman crested (BOB)] Init for Foriso

[BOB] Lizardman crested: Initiative: (d10+10+) [1d10=3] 13

[Foriso Fairhand (Guy)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=6] 14

[Lizardman crested (BOB)] only Foriso so far

[Hoffman (temp John)] (they are larger I thought

[Lizardman crested (BOB)] ok

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman crested: Attack: Bite: (19-(d20+0)) [1d20=12] 7. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 30 (-1) - Lightly Wounded

[Lizardman crested (BOB)] and Foriso gets to return the attack

[Foriso Fairhand (Guy)] i hold my attack

[Hoffman (temp John)] (don't they get a diffrent die for Int or additional plus?)

[Foriso Fairhand (Guy)] Dont do this please

[Foriso Fairhand (Guy)] I dont want to hurt you

[Lizardman crested (BOB)] You are in my village you do what I say

[Lizardman crested (BOB)] SHOVES foriso towards teh hut

[Miranda (Kaz)] Please, be reasonable!

[Foriso Fairhand (Guy)] we came to warn and save your village

Miranda (Kaz) starts to cry a little bit.

[Lizardman crested (BOB)] gestures to the other lizardmen to go fetch the rest of the group

[Branwyn (Lisa)] (ummm - web time?)

[Foriso Fairhand (Guy)] ok i activate my cloak

[Lizardman crested (BOB)] Ok, 160 by 160 feet right

[Hoffman (temp John)] (thought that was the plan)

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified:

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Spells - CHANGED: Web -- # Memorized: +1 (+0),

[Foriso Fairhand (Guy)] yes

[Branwyn (Lisa)] (not sure we want to - just throwing it out there)

[Hoffman (temp John)] (better him than Miranda in the middle of it, I guess)

[Foriso Fairhand (Guy)] Im centering it right here where we are

[Miranda (Kaz)] ((just because we web them doesn't mean we have to kill them))

[Hoffman (temp John)] (I think they will think diffently)

[Guy] Foriso Fairhand targets Lizardman crested. Distance: 1'06"

[Foriso Fairhand (Guy)] Foriso Fairhand casts a spell against Lizardman crested: Web: For (2*5) 10 turns, 16 10' cubes of webby goo hold everyone in the area in place.

[Foriso Fairhand (Guy)] I didnt want to do this

[BOB] Combat has begun!

[BOB] ROUND: 0

[Hoffman (temp John)] (they are going to be pissed)

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=5] 13

[Miranda (Kaz)] ((I thought the web would catch more of them, John.))

[Hoffman (temp John)] Hoffman: Initiative: (d10+10+-2) [1d10=6] 14

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=3] 5 [MODIFIED (-10)]

[Hoffman (temp John)] (Bob did you see my question on their Int?)

[Miranda (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=9] 19

[Miranda (Kaz)] Miranda: Initiative: (d10+10+) [1d10=3] 13

[BOB] yes to John and they have a normal init

[Foriso Fairhand (Guy)] ((our original plan would have caught more))

[BOB] Lizardman #8: Initiative: (d10+10+) [1d10=7] 17

[BOB] Lizardman crested: Initiative: (d10+10+) [1d10=3] 13

[BOB] Lizardman #10: Initiative: (d10+10+) [1d10=7] 17

[BOB] Lizardman #11: Initiative: (d10+10+) [1d10=4] 14

[BOB] Lizardman #12: Initiative: (d10+10+) [1d10=9] 19

[BOB] Lizardman #13: Initiative: (d10+10+) [1d10=9] 19

[BOB] Lizardman #14: Initiative: (d10+10+) [1d10=3] 13

[BOB] Lizardman #15: Initiative: (d10+10+) [1d10=6] 16

[BOB] Lizardman #16: Initiative: (d10+10+) [1d10=8] 18

[BOB] Lizardman #17: Initiative: (d10+10+) [1d10=8] 18

[BOB] Lizardman #18: Initiative: (d10+10+) [1d10=8] 18

[BOB] Lizardman #19: Initiative: (d10+10+) [1d10=3] 13

[BOB] Lizardman #20: Initiative: (d10+10+) [1d10=3] 13

[BOB] Lizardman #21: Initiative: (d10+10+) [1d10=5] 15

[BOB] Lizardman #22: Initiative: (d10+10+) [1d10=8] 18

[BOB] Lizardman #23: Initiative: (d10+10+) [1d10=8] 18

[BOB] ROUND: 1

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] (we are starting the killing spree now, correct?)

[Hoffman (temp John)] (that is my understanding

[Miranda (Kaz)] ((I was wondering if they would still attack us if we don't attack them. Wishful thinking, I guess.))

[Foriso Fairhand (Guy)] ((lol not willingly for some but i guess so))

[Indigo (Lisa)] Indigo moved 26'03".

[Lisa] Indigo targets Lizardman #14. Distance: 24'02"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=12] 0 [MODIFIED (-2)]. HITS Lizardman #14 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Lizardman #14

[BOB (to GM only)] Lizardman #14's Current Hit Points: adjusted to 10 (-8) - Moderately Wounded

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=2] 12. MISSES Lizardman #14 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Lizardman #19

[BOB] Indigo moved 20'06".

[BOB] Lizardman #19 moved 128'08".

[BOB] INIT: 13 GOING: Lizardman crested

[Lizardman crested (BOB)] ROARS adn tries to break free

[BOB] Lizardman crested: Magical Spell save: (d20) [1d20=14] 14 - ROLL FAILED against 19!!

[BOB] INIT: 13 GOING: Branwyn

[Foriso Fairhand (Guy) (to Lisa only)] hold your attack

[Branwyn (Lisa)] going to hold for now

[BOB] INIT: 13 GOING: Miranda

[Foriso Fairhand (Guy) (to Lisa only)] im going to get out of the web nad holler for you to burn it

[Branwyn (Lisa)] (should have told me - can move and cast same round)

[Foriso Fairhand (Guy) (to Lisa only)] just found out that its miranda who has the burn spell lol

[Miranda (Kaz)] Miranda moved 461'04".

[Branwyn (Lisa) (to Guy only)] I do too - so makes no difference who does it

[Miranda (Kaz)] Miranda moved 239'08".

[Miranda (Kaz)] ((sorry, trying to figure out where I want to go))

[Lizardman crested (BOB)] nods

[Foriso Fairhand (Guy) (to Lisa only)] your burning hands is only in 5 foot range

[BOB] do you want to Hold Miranda?

[Foriso Fairhand (Guy) (to Lisa only)] sleep would be a better choice

[Branwyn (Lisa) (to Guy only)] for now

[BOB] Kaz?

[Branwyn (Lisa)] (Bob - will go after Miranda please)

[BOB] ok

[Foriso Fairhand (Guy)] shes measuring lol

[BOB] ok

[Miranda (Kaz)] Miranda moved 119'04".

Miranda (Kaz) runs forward with a worried expression. "Noooo!"

[BOB] INIT: 13 GOING: Lizardman #14

[BOB] Branwyn first?

[Branwyn (Lisa)] Branwyn casts a spell against : Sleep: (2d4) [2d4=1,1] 2 hit dice worth of creatures fall asleep, no save.

[BOB] on?

[Branwyn (Lisa)] (horrific roll)

[Foriso Fairhand (Guy) (to Lisa only)] number 13

[Branwyn (Lisa)] (all liazrdmen in range - do not have to target)

[BOB] Lizardman #14: Attack: Claw: (19-(d20+0)) [1d20=19] 0

[BOB] Lizardman #14 targets Indigo. Distance: 1'06"

[BOB] Lizardman #14: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #14: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #14: Attack: Bite: (19-(d20+0)) [1d20=19] 0. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #14: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 24 (-4) - Lightly Wounded

[BOB] INIT: 13 GOING: Lizardman #20

[BOB] Lizardman #20 moved 131'06".

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] Hoffman moved 53'05".

[Hoffman (temp John)] Hoffman moved 2'07".

[temp John] Hoffman targets Lizardman #13. Distance: 3'08"

[BOB] that one lizard man did fall asleep

[Branwyn (Lisa)] which one?

[BOB] he is marked at incapaciated and is out of init

[Hoffman (temp John)] Hoffman moved 34'02".

[temp John] Hoffman targets Lizardman #14. Distance: 3'10"

[BOB] #13

[Hoffman (temp John)] can't see the number

[Foriso Fairhand (Guy)] (9ok its timne to unleash Kristelle))

[Branwyn (Lisa)] (thanks - to see whole picture everything is small for me)

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=10] 5 [MODIFIED (+1)]. HITS Lizardman #14 (AC FINAL: 5)!!!

[Hoffman (temp John)] Hoffman: Damage v L: Hand Axe: ((1d4)+3+2) [1d4=1] 6 [MODIFIED (+2)] added to: Lizardman #14

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=6] 11 [MODIFIED (+1)]. MISSES Lizardman #14 (AC FINAL: 5).

[Kristelle (Kaz)] ((yay!))

[BOB] INIT: 14 GOING: Lizardman #11

[Kristelle (Kaz)] ((boo))

[It's me] Roll #1: (d10) [1d10=5] 5, Roll #2: (d10) [1d10=3] 3

[BOB (to GM only)] Lizardman #14's Current Hit Points: adjusted to 4 (-6) - Massively Wounded

[BOB] Ok have to use the rest room and get a drink jsut a sec sorry - Halftime Dolphins are leading the Vikings 7-0

[BOB] I am away from the keyboard.

[Kristelle (Kaz)] ((lol - we're fighting for our lives and he's watching football!))

[Hoffman (temp John)] (our characters lives, Dolphins are more important than our charaters)

[temp John] Hoffman no longer targets Lizardman #13.

[Foriso Fairhand (Guy)] ((Go Vikings!!!!!! lol)))

[BOB] I am back at the keyboard.

[BOB] Ok

[Hoffman (temp John)] (that's it piss BOB and the Lizardmen off)

[BOB] and continueing

[BOB] Lizardman #11: Magical Spell save: (d20) [1d20=5] 5 - ROLL FAILED against 19!!

[BOB] INIT: 15 GOING: Lizardman #21

[BOB] Lizardman #21 moved 119'11".

[BOB] INIT: 16 GOING: Lizardman #15

[BOB] Lizardman #15 moved 126'07".

[Hoffman (temp John)] (can foriso handle a little fire damage?)

[BOB] INIT: 17 GOING: Lizardman #10

[BOB] Lizardman #10 moved 102'04".

[BOB] INIT: 17 GOING: Lizardman #8

[BOB] Lizardman #8: Magical Spell save: (d20) [1d20=5] 5 - ROLL FAILED against 19!!

[BOB] INIT: 18 GOING: Lizardman #22

[BOB] Lizardman #22 targets Miranda. Distance: 4'11"

[BOB] Lizardman #22 moved 135'04".

[BOB] INIT: 18 GOING: Lizardman #16

[BOB] Lizardman #16 moved 116'07".

[BOB] INIT: 18 GOING: Lizardman #17

[BOB] Lizardman #17: Magical Spell save: (d20) [1d20=15] 15 - ROLL FAILED against 19!!

[BOB] INIT: 18 GOING: Lizardman #18

[BOB] Lizardman #18 moved 122'07".

[BOB] INIT: 18 GOING: Lizardman #23

[BOB] Lizardman #23 moved 117'02".

[BOB] INIT: 19 GOING: Lizardman #12

[BOB] Lizardman #12: Magical Spell save: (d20) [1d20=12] 12 - ROLL FAILED against 19!!

[BOB] INIT: 19 GOING: Kristelle

[BOB] and there we go

[Kristelle (Kaz)] ((*wakes up* What? Oh, me?))

[BOB] only 10 left after thr first round

[Kristelle (Kaz)] Kristelle moved 123'07".

[Hoffman (temp John)] (their not dead, just stuck, I thought)

[BOB] stuck or sleeping

[Kristelle (Kaz)] ((how long is the sleeping one asleep for?))

[Hoffman (temp John)] (long enough to ignore him for now)

[BOB] you will find out

[BOB] Kristelle?

[Kristelle (Kaz)] ((figuring distances))

[It's me] Roll #1: (d20) [1d20=4] 4

[Kristelle (Kaz)] Kristelle moved 49'07".

[Kristelle (Kaz)] ((lizardmen can only move 1/2 and attack? Or can they attack on a full move?))

[BOB] 1/2

[BOB] same as you

[BOB] unless it is a charge

[Kristelle (Kaz)] Kristelle moved 57'10".

[Kristelle (Kaz)] Kristelle moved 159'09".

[BOB] ROUND: 2

[BOB] INIT: 5 GOING: Indigo

[Kristelle (Kaz)] ((why does my init usually suck? WHY???!?!?!))

[BOB] lets you see what is happening and react

[BOB] rather than having to make a guess

[Hoffman (temp John)] (going last helps sometimes, they come to you)

[Foriso Fairhand (Guy)] ((does foriso and the crested have to reoll init?))

[BOB] no

[BOB] oh yes

[BOB] sorry

[BOB] did not notice that Foriso was not in the list

[BOB] what was his?

[Foriso Fairhand (Guy)] 14

[BOB] ok will add that in

[Foriso Fairhand (Guy)] the crested was 13

[BOB] and then you can go at 14

[BOB] can go now

[BOB] then again at 14

[Foriso Fairhand (Guy)] ok

[BOB] you did not go last time, so you get to go now

[BOB] then at 14 you get to go

[Foriso Fairhand (Guy)] Foriso Fairhand moved 91'06".

[Foriso Fairhand (Guy)] Somebody burn that thing!

[Foriso Fairhand (Guy)] (9ok all done :)

[Hoffman (temp John)] Will get to that

[BOB] and Indigo

Indigo (Lisa) looks at Hoffman, "that one is nearly dead, you should be able to handle it"

[Indigo (Lisa)] Indigo moved 40'04".

[Lisa] Indigo targets Lizardman #10. Distance: 14'01"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=1] 11 [MODIFIED (-2)]. MISSES Lizardman #10 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=16] -2. HITS Lizardman #10 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Dagger/Dirk: ((1d3)+1d4) [1d3=2; 1d4=3] 5 [MODIFIED (+1d4)] added to: Lizardman #10

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=3] 9 [MODIFIED (-2)]. MISSES Lizardman #10 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Lizardman #19

[BOB (to GM only)] Lizardman #10's Current Hit Points: adjusted to 13 (-5) - Moderately Wounded

[Hoffman (temp John)] THIS IS NOT A COMPITETION!

[BOB] Lizardman #19 moved 121'01".

[BOB] INIT: 13 GOING: Branwyn

[BOB] (that still only counts at one!)

[Hoffman (temp John)] (hit it again)

[BOB] Indog gets a third attack this round

[Indigo (Lisa)] Relax Hoffman, I had three hits this round and didn't want to waste it on the dying.

[BOB] doh soryr

[BOB] you did

[Hoffman (temp John)] but it's ok for me to waste it

[Branwyn (Lisa)] (didn't realize you had 3 as well - my humble apologies)

[BOB] Bran?

[Branwyn (Lisa)] (debating on how I can get a bunch to run into me and not kill myself)

[Hoffman (temp John)] (wait till we thin them out)

[Kristelle (Kaz)] ((tell them their mommas wear combat boots?))

[Hoffman (temp John)] (but she does wear combat boots)

[Branwyn (Lisa)] (lol)

[Branwyn (Lisa)] Branwyn moved 121'00".

[BOB] INIT: 13 GOING: Miranda

[Hoffman (temp John)] (santuary)

[Miranda (Kaz)] ((would a magical blade made of flame set the web afire?))

[BOB] INIT: 13 GOING: Branwyn

[BOB] INIT: 13 GOING: Miranda

[BOB] yes

[Miranda (Kaz)] Miranda casts a spell against : Flame Blade: I conjure forth a blade of flame which lasts (4+(4/2)) 6 rounds!

Miranda (Kaz) suddenly holds a scimitar of flame in her hands.

[Miranda (Kaz)] ((Can't swing this round, right?))

[BOB] correct

[BOB] INIT: 13 GOING: Lizardman #14

[BOB] jsut a sec

Miranda (Kaz) looks at the lizardmen close to her, then gives the friendly one a pleading look.

[Hoffman (temp John)] (see Lisa, if you had killed it, it would not have been able to attack me)

[BOB] Lizardman #14: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #14 targets Hoffman. Distance: 0'00"

[BOB] Lizardman #14: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #14: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Hoffman (AC FINAL: 6)!!!

[BOB] Lizardman #14: Attack: Bite: (19-(d20+0)) [1d20=13] 6. HITS Hoffman (AC FINAL: 6)!!!

[BOB] Lizardman #14: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Hoffman

[BOB] Lizardman #14: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Hoffman

[BOB] Hoffman's Current Hit Points: adjusted to 20 (-3) - Lightly Wounded

[BOB] INIT: 13 GOING: Lizardman #20

[Hoffman (temp John)] (not that I am complaining, just teaching)

[BOB] sorry guys, I lost all the menu bars trying to figure out what keystroke brings them back

[It's me] ((John you're scaring them ... ))

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] INIT: 13 GOING: Lizardman #20

[BOB] Lizardman #20 targets Branwyn. Distance: 4'08"

[BOB] Lizardman #20 moved 49'09".

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] Ok, still not figured out but at least I can advance combat now

[Foriso Fairhand (Guy)] lol

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=7] 11. MISSES Lizardman crested (AC FINAL: 5).

[BOB] INIT: 14 GOING: Hoffman

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] sweet another attack

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=13] 2 [MODIFIED (+1)]. HITS Lizardman #14 (AC FINAL: 5)!!!

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=5] 10 [MODIFIED (+1)]. MISSES Lizardman #14 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=1] 16 [MODIFIED (+1)]. MISSES Lizardman #14 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Damage v L: Hand Axe: ((1d4)+3+2) [1d4=3] 8 [MODIFIED (+2)] added to: Lizardman #14

[BOB] John how are you getting three with onely one ax?

[BOB] oh I see that was a punch

[Hoffman (temp John)] punch

[BOB] ok

[BOB] and all is back to normal now

[BOB] INIT: 15 GOING: Lizardman #21

[BOB] Lizardman #21 targets Indigo. Distance: 4'07"

[BOB] Lizardman #21 moved 63'04".

[BOB] INIT: 16 GOING: Lizardman #15

[BOB] Lizardman #15 moved 118'10".

[BOB] INIT: 17 GOING: Lizardman #10

[BOB] Lizardman #10 moved 8'05".

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=19] 0

[Hoffman (temp John)] (so he is dead?)

[BOB (to GM only)] Lizardman #14's Current Hit Points: adjusted to -4 (-8) - Dying

[BOB] Lizardman #10 targets Indigo. Distance: 5'10"

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #10: Attack: Bite: (19-(d20+0)) [1d20=14] 5. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 18 GOING: Lizardman #22

[BOB] Lizardman #6 targets Miranda. Distance: 2'07"

[BOB] Lizardman #6 moved 118'07".

[BOB] Lizardman #6 targets Lizardman #22. Distance: 3'00"

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #22

[BOB (to GM only)] Lizardman #22's Current Hit Points: adjusted to 17 (-1) - Lightly Wounded

[BOB] INIT: 19 GOING: Kristelle

[BOB] Lizardman #22 targets Lizardman #6. Distance: 3'00"

[BOB] Lizardman #22 no longer targets Lizardman #6.

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Miranda (AC FINAL: 5)!!!

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Miranda (AC FINAL: 5)!!!

[BOB] Lizardman #22 targets Lizardman #6. Distance: 3'00"

[Miranda (Kaz)] ??

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Bite: (19-(d20+0)) [1d20=8] 11. MISSES Lizardman #6 (AC FINAL: 5).

[Miranda (Kaz)] On Kristelle's turn?

[BOB] and NOW is Kristelles turn

[BOB] the one that was going into to attack Miranda

[BOB] the one that was/is charmed moved to defend her

[Miranda (Kaz)] ((I looked back and figured it out, sorry))

[Miranda (Kaz)] Kristelle moved 20'01".

[Kaz] Kristelle targets Lizardman #21. Distance: 1'07"

[Miranda (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=6] 13 [MODIFIED (+4)]. MISSES Lizardman #21 (AC FINAL: 5).

[BOB] ROUND: 3

[BOB] Ok, everyone ready?

[BOB] INIT: 5 GOING: Indigo

[Miranda (Kaz)] ((what's the point of having an awesome modifier if I'm going to roll crap dice? Grr.))

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=1] 11 [MODIFIED (-2)]. MISSES Lizardman #10 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=2] 12. MISSES Lizardman #10 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Lizardman #19

[Hoffman (temp John)] (don't piss off the dice God)

[BOB] Lizardman #19 targets Kristelle. Distance: 1'07"

[BOB] Lizardman #19 no longer targets Kristelle.

[BOB] Lizardman #19 targets Kristelle. Distance: 3'00"

[BOB] Lizardman #19 targets Indigo. Distance: 2'05"

[BOB] Lizardman #19 moved 63'02".

[Hoffman (temp John)] ( I Love Klooge Dice)

[BOB] Lizardman #19: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #19: Attack: Claw: (19-(d20+0)) [1d20=13] 6. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #19: Attack: Bite: (19-(d20+0)) [1d20=8] 11. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #19: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle

[BOB] Kristelle's Current Hit Points: adjusted to 26 (-1) - Lightly Wounded

[BOB] INIT: 13 GOING: Branwyn

[Lisa] Branwyn targets Lizardman #20. Distance: 5'02"

[Branwyn (Lisa)] Branwyn casts a spell against Lizardman #20: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=1] 7 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB] INIT: 13 GOING: Miranda

[Miranda (Kaz) (to GM only)] Character sheet for Miranda modified: Weapons - CHANGED: Flame Blade -- # Atks: 6 (1),

[BOB (to GM only)] Lizardman #20's Current Hit Points: adjusted to 11 (-7) - Moderately Wounded

[Miranda (Kaz)] Miranda moved 25'11".

Miranda (Kaz) uses the flaming sword to set the net alight

[Hoffman (temp John)] (sorry BOB)

[BOB] (is ok)

[Kaz] Miranda targets Miranda. Distance: 0'00"

[Miranda (Kaz)] ((I can't actually target the webs. Just swing?))

[BOB] right

[Miranda (Kaz)] Miranda: Attack: Flame Blade: (18-(d20+0)) [1d20=19] -1. HITS Miranda (AC FINAL: 5)!!!

[Miranda (Kaz)] hrm

[BOB] (2d4) [2d4=3,2] 5

[Kaz] Miranda no longer targets Miranda.

[BOB (to GM only)] Lizardman #8's Current Hit Points: adjusted to 13 (-5) - Moderately Wounded

[BOB (to GM only)] Lizardman #17's Current Hit Points: adjusted to 13 (-5) - Moderately Wounded

[BOB (to GM only)] Lizardman #11's Current Hit Points: adjusted to 13 (-5) - Moderately Wounded

[BOB (to GM only)] Lizardman #12's Current Hit Points: adjusted to 13 (-5) - Moderately Wounded

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to 13 (-5) - Moderately Wounded

[BOB (to GM only)] Lizardman crested's Current Hit Points: adjusted to 13 (-5) - Moderately Wounded

[Miranda (Kaz)] ((I thought it takes two turns to burn?))

[BOB] none of them can move this round, but the web burns them away

[BOB] (double checked, it burns in one round)

[Miranda (Kaz)] ((wish I'd known. Gah.))

[Branwyn (Lisa)] (now you tell us)

[BOB] I did not look until she lit it on fire

[BOB] to see how much damage per round

[BOB] it is 2 in one round not 1 per round for 2

[BOB] INIT: 13 GOING: Lizardman #14

[Miranda (Kaz)] ((it's all Guy's fault.))

[BOB] Lizardman #14: Attack: Claw: (19-(d20+0)) [1d20=14] 5

[BOB] INIT: 13 GOING: Lizardman #20

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Bite: (19-(d20+0)) [1d20=2] 17. MISSES Branwyn (AC FINAL: 6).

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=6] 12. MISSES Lizardman crested (AC FINAL: 5).

[BOB] INIT: 14 GOING: Hoffman

[Miranda (Kaz)] ((you need to find a weapon!))

[Hoffman (temp John)] (is this one dead?)

[Miranda (Kaz)] ((I think he feels fine. Might go for a walk.))

[BOB] he is dying

[Hoffman (temp John)] (i gues if he attacked me)

[BOB] not dead but not attacking

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=7] 8 [MODIFIED (+1)]

[BOB] that was a mistake on my part

[Hoffman (temp John)] Hoffman moved 32'08".

[temp John] Hoffman targets Lizardman #21. Distance: 1'09"

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=11] 6 [MODIFIED (+1)]. MISSES Lizardman #21 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=10] 5 [MODIFIED (+1)]. HITS Lizardman #21 (AC FINAL: 5)!!!

[Hoffman (temp John)] Hoffman: Damage v L: Hand Axe: ((1d4)+3+2) [1d4=1] 6 [MODIFIED (+2)] added to: Lizardman #21

[BOB] INIT: 15 GOING: Lizardman #21

[BOB (to GM only)] Lizardman #21's Current Hit Points: adjusted to 12 (-6) - Moderately Wounded

[BOB] Lizardman #21 targets Hoffman. Distance: 0'05"

[BOB] Lizardman #21: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #21: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #21: Attack: Bite: (19-(d20+0)) [1d20=15] 4. HITS Hoffman (AC FINAL: 6)!!!

[BOB] Lizardman #21: Damage v SM: Bite: (1d6) [1d6=5] 5 added to: Hoffman

[BOB] Hoffman's Current Hit Points: adjusted to 15 (-5) - Moderately Wounded

[BOB] INIT: 16 GOING: Lizardman #15

[BOB] Lizardman #15 moved 124'03".

[BOB] INIT: 17 GOING: Lizardman #10

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #10: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 18 GOING: Lizardman #23

[BOB] Lizardman #23 targets Indigo. Distance: 4'04"

[BOB] Lizardman #23 moved 139'06".

[BOB] Lizardman #23 moved 11'01".

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #23: Attack: Bite: (19-(d20+0)) [1d20=6] 13. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #23: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 23 (-1) - Lightly Wounded

[BOB] INIT: 18 GOING: Lizardman #18

[BOB] Lizardman #18 targets Miranda. Distance: 4'09"

[BOB] Lizardman #18 moved 18'09".

[BOB] Lizardman #18: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #18: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #18: Attack: Bite: (19-(d20+0)) [1d20=7] 12. MISSES Miranda (AC FINAL: 5).

[Miranda (Kaz)] ((my cat just got me for 1 hp))

[BOB] INIT: 18 GOING: Lizardman #16

[BOB] Lizardman #16 moved 120'08".

[BOB] INIT: 18 GOING: Lizardman #22

[Miranda (Kaz)] ((maybe we should roll up a character for her!))

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Lizardman #6 (AC FINAL: 5)!!!

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Lizardman #6 (AC FINAL: 5)!!!

[BOB] Lizardman #22: Attack: Bite: (19-(d20+0)) [1d20=3] 16. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #6

[BOB] Lizardman #22: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #6

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 16 (-2) - Lightly Wounded

[BOB] INIT: 18 GOING: Lizardman #6

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Bite: (19-(d20+0)) [1d20=16] 3. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #6: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #22

[BOB] Lizardman #6: Damage v SM: Bite: (1d6) [1d6=3] 3 added to: Lizardman #22

[BOB (to GM only)] Lizardman #22's Current Hit Points: adjusted to 13 (-4) - Moderately Wounded

[BOB] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=4] 15 [MODIFIED (+4)]. MISSES Lizardman #21 (AC FINAL: 5).

[Kristelle (Kaz)] ((geez))

[Kristelle (Kaz)] ((defintely letting my cat play in my place.))

[BOB] ROUND: 4

[BOB] everyoe ok?

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=3] 9 [MODIFIED (-2)]. MISSES Lizardman #10 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=15] -1. HITS Lizardman #10 (AC FINAL: 5)!!!

[Kristelle (Kaz)] ((aside from being annoyed with my own dice-rolling abilities? Fine.))

[Indigo (Lisa)] Indigo: Damage v SM: Dagger/Dirk: ((1d3)+1d4) [1d3=1; 1d4=3] 4 [MODIFIED (+1d4)] added to: Lizardman #10

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=15] -3 [MODIFIED (-2)]. HITS Lizardman #10 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #10

[BOB] INIT: 13 GOING: Lizardman #19

[BOB] Lizardman #18: Initiative: (d10+10+) [1d10=6] 16

[BOB] Initiative changed from 18 to 16.

[BOB] Lizardman #16: Initiative: (d10+10+) [1d10=9] 19

[BOB] Initiative changed from 18 to 19.

[BOB] Lizardman #17: Initiative: (d10+10+) [1d10=4] 14

[BOB] Initiative changed from 18 to 14.

[BOB] Lizardman #7: Initiative: (d10+10+) [1d10=1] 11

[BOB] Lizardman crested: Initiative: (d10+10+) [1d10=5] 15

[BOB] Initiative changed from 13 to 15.

[BOB] Lizardman #12: Initiative: (d10+10+) [1d10=7] 17

[BOB] Initiative changed from 19 to 17.

[BOB] Lizardman #11: Initiative: (d10+10+) [1d10=7] 17

[BOB] Initiative changed from 14 to 17.

[BOB] Lizardman #19: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #19: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #19: Attack: Bite: (19-(d20+0)) [1d20=11] 8. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #19: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle

[BOB] Kristelle's Current Hit Points: adjusted to 25 (-1) - Lightly Wounded

[BOB] INIT: 13 GOING: Branwyn

[Kaz] Miranda targets Lizardman #18. Distance: 0'05"

[Branwyn (Lisa)] Branwyn casts a spell against Lizardman #20: Whip o' Pain: Strikes opponents up to 10 ft distant. Target makes saving throw vs. spell & CON check. If succeeds saving throw, creature takes half damage. If CON check succeeds, creature suffers -1 penalty to its next attack roll. Failure wracks creature with pain until end of next round, lowering its Armor Class by 1, imposing a -2 penalty to attack rolls, and making spellcasting impossible.

[Branwyn (Lisa)] Attack: Whip o' Pain:: is now ARMED.

[Branwyn (Lisa)] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=6] 15 [MODIFIED (+2)]. MISSES Lizardman #20 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Miranda

[Miranda (Kaz)] Miranda: Attack: Flame Blade: (18-(d20+0)) [1d20=3] 15. MISSES Lizardman #18 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Lizardman #20

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Branwyn (AC FINAL: 6)!!!

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Bite: (19-(d20+0)) [1d20=8] 11. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Branwyn

[BOB] Branwyn's Current Hit Points: adjusted to 17 (-1) - Lightly Wounded

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=2] 13 [MODIFIED (+1)]. MISSES Lizardman #21 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=15] 0 [MODIFIED (+1)]. HITS Lizardman #21 (AC FINAL: 5)!!!

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=5] 12 [MODIFIED (+1)]. MISSES Lizardman #21 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Damage v L: Hand Axe: ((1d4)+3+2) [1d4=2] 7 [MODIFIED (+2)] added to: Lizardman #21

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=19] -1. HITS Lizardman crested (AC FINAL: 5)!!!

[Foriso Fairhand (Guy)] Foriso Fairhand: Damage v SM: Sling Bullet: (1d4+1) [1d4=2] 3 added to: Lizardman crested

[BOB (to GM only)] Lizardman #21's Current Hit Points: adjusted to 5 (-7) - Heavily Wounded

[BOB (to GM only)] Lizardman crested's Current Hit Points: adjusted to 10 (-3) - Moderately Wounded

[BOB (to GM only)] Lizardman #10's Current Hit Points: adjusted to 2 (-11) - Massively Wounded

[BOB] INIT: 14 GOING: Lizardman #17

[BOB] Lizardman #17 moved 117'10".

[BOB] INIT: 15 GOING: Lizardman crested

[BOB] Lizardman crested targets Foriso Fairhand. Distance: 4'06"

[BOB] Lizardman crested moved 93'03".

[BOB] INIT: 15 GOING: Lizardman #21

[BOB] Lizardman #21: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #21: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Hoffman (AC FINAL: 6)!!!

[BOB] Lizardman #21: Attack: Bite: (19-(d20+0)) [1d20=15] 4. HITS Hoffman (AC FINAL: 6)!!!

[BOB] Lizardman #21: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Hoffman

[BOB] Lizardman #21: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Hoffman

[BOB] Hoffman's Current Hit Points: adjusted to 10 (-5) - Heavily Wounded

[BOB] INIT: 16 GOING: Lizardman #18

[BOB] Lizardman #18: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #18: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #18: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Miranda (AC FINAL: 5).

[BOB] INIT: 16 GOING: Lizardman #15

[BOB] Lizardman #15 targets Branwyn. Distance: 4'10"

[BOB] Lizardman #15 moved 102'04".

[BOB] INIT: 17 GOING: Lizardman #10

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #10: Attack: Bite: (19-(d20+0)) [1d20=16] 3. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #10: Damage v SM: Bite: (1d6) [1d6=1] 1 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 22 (-1) - Lightly Wounded

[BOB] INIT: 17 GOING: Lizardman #12

[BOB] Lizardman #12 moved 133'09".

[BOB] INIT: 17 GOING: Lizardman #11

[BOB] Lizardman #11 targets Foriso Fairhand. Distance: 3'11"

[BOB] Lizardman #11 moved 112'11".

[BOB] INIT: 18 GOING: Lizardman #23

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #23: Attack: Bite: (19-(d20+0)) [1d20=16] 3. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #23: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Indigo

[BOB] Lizardman #23: Damage v SM: Bite: (1d6) [1d6=5] 5 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 16 (-6) - Moderately Wounded

[BOB] INIT: 18 GOING: Lizardman #22

[Foriso Fairhand (Guy)] ((at least Im not gonna die from a disease

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Lizardman #6 (AC FINAL: 5)!!!

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Bite: (19-(d20+0)) [1d20=18] 1. HITS Lizardman #6 (AC FINAL: 5)!!!

[BOB] Lizardman #22: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #6

[BOB] Lizardman #22: Damage v SM: Bite: (1d6) [1d6=3] 3 added to: Lizardman #6

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 12 (-4) - Moderately Wounded

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Bite: (19-(d20+0)) [1d20=9] 10. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] INIT: 18 GOING: Lizardman #6

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Bite: (19-(d20+0)) [1d20=12] 7. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=2] 17 [MODIFIED (+4)]. MISSES Lizardman #21 (AC FINAL: 5).

[BOB] INIT: 19 GOING: Lizardman #16

[Kristelle (Kaz)] ((well, I'm about useless.))

[BOB] Lizardman #16 targets Miranda. Distance: 3'11"

[BOB] Lizardman #16 no longer targets Miranda.

[BOB] Lizardman #16 targets Miranda. Distance: 3'07"

[BOB] Lizardman #16 moved 75'06".

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)+2) [1d20=16] 5 [MODIFIED BY FLANKING (+2)]. HITS Miranda (AC FINAL: 5)!!!

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)+2) [1d20=13] 8 [MODIFIED BY FLANKING (+2)]. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #16: Attack: Bite: (19-(d20+0)+2) [1d20=3] 18 [MODIFIED BY FLANKING (+2)]. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #16: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda

[BOB] Miranda's Current Hit Points: adjusted to 24 (-1) - Lightly Wounded

[BOB] ROUND: 5

[It's me] Roll #1: (d10) [1d10=7] 7

[BOB] INIT: 5 GOING: Indigo

[It's me (to GM only)] Amelia Sunstrider: Initiative: (d10+10+) [1d10=8] 18

[BOB (to GM only)] Initiative changed from 7 to 18.

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=7] 7. MISSES Lizardman #10 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=1] 11 [MODIFIED (-2)]. MISSES Lizardman #10 (AC FINAL: 5).

[It's me (to GM only)] Amelia Sunstrider: Initiative: (d10+10+) [1d10=7] 17

[BOB (to GM only)] Initiative changed from 18 to 17.

[BOB] INIT: 11 GOING: Lizardman #7

[BOB (to GM only)] Initiative changed from 17 to 18.

[BOB] Lizardman #7 moved 84'05".

[BOB] INIT: 13 GOING: Lizardman #19

[BOB] Lizardman #19: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #19: Attack: Claw: (19-(d20+0)) [1d20=12] 7. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #19: Attack: Bite: (19-(d20+0)) [1d20=14] 5. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #19: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle

[BOB] Lizardman #19: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Kristelle

[BOB] Kristelle's Current Hit Points: adjusted to 22 (-3) - Lightly Wounded

[BOB] INIT: 13 GOING: Branwyn

[Hoffman (temp John)] (at least now I know how you could get captured by 10 lizzardmen, you guys can't roll die ;) )

[Foriso Fairhand (Guy)] ((at least you came back to die with us lol))

[Hoffman (temp John)] (just going with the flow)

[BOB] Bran attacking with the whip?

[Branwyn (Lisa)] (yes I will try to roll well enough to suit John but will probably fail miserably)

[Branwyn (Lisa)] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=9] 12 [MODIFIED (+2)]. MISSES Lizardman #20 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Miranda

[Hoffman (temp John)] (oh so close)

Miranda (Kaz) sidesteps a bit and swings at her opponent.

[Miranda (Kaz)] Miranda moved 5'08".

[Miranda (Kaz)] Miranda: Attack: Flame Blade: (18-(d20+0)) [1d20=9] 9. MISSES Lizardman #18 (AC FINAL: 5).

Miranda (Kaz) misses miserably.

[BOB] INIT: 13 GOING: Lizardman #20

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Branwyn (AC FINAL: 6).

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified:

[BOB] Lizardman #20: Attack: Bite: (19-(d20+0)) [1d20=9] 10. MISSES Branwyn (AC FINAL: 6).

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=13] 2 [MODIFIED (+1)]. HITS Lizardman #21 (AC FINAL: 5)!!!

[Hoffman (temp John)] Hoffman: Damage v L: Hand Axe: ((1d4)+3+2) [1d4=2] 7 [MODIFIED (+2)] added to: Lizardman #21

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=16] 1 [MODIFIED (+1)]. HITS Lizardman #21 (AC FINAL: 5)!!!

[Hoffman (temp John)] Hoffman: Damage v L: unarmed: ((1d2)+3) [1d2=1] 4 [MODIFIED (+3)] added to: Lizardman #21

[BOB (to GM only)] Lizardman #21's Current Hit Points: adjusted to -6 (-11) - Dying

[Foriso Fairhand (Guy)] these guys are large opponents??????

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] no they are mansized

[Foriso Fairhand (Guy)] ok how do i set up for unarmed??

[Hoffman (temp John)] (really?)

[BOB] John you need to reroll those damages

[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=3] 8 [MODIFIED (+2)]

[Hoffman (temp John)] Hoffman: Damage v SM: unarmed: ((1d2)+3) [1d2=1] 4 [MODIFIED (+3)]

[BOB] chuckles ok

[BOB] so same result

[Foriso Fairhand (Guy)] sorry john i thouhgt i was rolling the wrong damage

[Hoffman (temp John)] (funny I was)

[BOB] and for unarmed Foriso you can jsut roll your sling

[Foriso Fairhand (Guy)] nope 1 more point of damage

[BOB] then the damage is one or two points

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=11] 7. MISSES Lizardman crested (AC FINAL: 5).

[BOB] INIT: 14 GOING: Lizardman #17

[BOB] Lizardman #17 moved 106'10".

[BOB] INIT: 15 GOING: Lizardman crested

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 15 GOING: Lizardman #21

[BOB] INIT: 16 GOING: Lizardman #18

[BOB] Lizardman #18: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #18: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #18: Attack: Bite: (19-(d20+0)) [1d20=14] 5. HITS Miranda (AC FINAL: 5)!!!

[BOB] Lizardman #18: Damage v SM: Bite: (1d6) [1d6=5] 5 added to: Miranda

[BOB] Miranda's Current Hit Points: adjusted to 19 (-5) - Lightly Wounded

[BOB] INIT: 16 GOING: Lizardman #15

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Branwyn (AC FINAL: 6)!!!

[BOB] Lizardman #15: Attack: Bite: (19-(d20+0)) [1d20=11] 8. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #15: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Branwyn

[BOB] Branwyn's Current Hit Points: adjusted to 16 (-1) - Lightly Wounded

[BOB] INIT: 17 GOING: Lizardman #11

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #11: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 17 GOING: Lizardman #12

[Hoffman (temp John)] (lisa, you might want to flame up next time)

[BOB] Lizardman #12 moved 24'01".

[BOB] Lizardman #12 targets Foriso Fairhand. Distance: 4'02"

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Bite: (19-(d20+0)) [1d20=9] 10. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 29 (-1) - Lightly Wounded

[BOB] INIT: 17 GOING: Lizardman #10

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #10: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #10: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #10: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Indigo

[BOB] Lizardman #10: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 14 (-2) - Moderately Wounded

[BOB] INIT: 18 GOING: Lizardman #23

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #23: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #23: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Indigo

[BOB] Lizardman #23: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 12 (-2) - Heavily Wounded

[BOB] INIT: 18 GOING: Lizardman #22

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Bite: (19-(d20+0)) [1d20=19] 0. HITS Lizardman #6 (AC FINAL: 5)!!!

[BOB] Lizardman #22: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Lizardman #6

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 8 (-4) - Heavily Wounded

[BOB] INIT: 18 GOING: Lizardman #6

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Bite: (19-(d20+0)) [1d20=14] 5. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #6: Damage v SM: Bite: (1d6) [1d6=1] 1 added to: Lizardman #22

[BOB (to GM only)] Lizardman #22's Current Hit Points: adjusted to 12 (-1) - Moderately Wounded

[BOB] INIT: 18 GOING: Amelia Sunstrider

[Hoffman (temp John)] (both games going well aparently)

[It's me] ((Heads in the direction of the noise))

[BOB] (Fins are up 14-10 with 5 min to go is a tight game)

[BOB] Amelia Sunstrider moved 322'09".

[Hoffman (temp John)] (I know the whole story)

[It's me] Amelia Sunstrider targets Lizardman #18. Distance: 465'08"

[It's me] Amelia Sunstrider: Damage v SM: Argetn Honor: (1d6) [1d6=1] 1 added to: Lizardman #18

[BOB] INIT: 19 GOING: Kristelle

[BOB] grins, need to roll at attack first Lorie

[BOB] before damage

[Hoffman (temp John)] (oh man)

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=15] 4 [MODIFIED (+4)]

[Kristelle (Kaz)] ((did my target die or something?))

[BOB] Attack: Argetn Honor:: is now ARMED.

[BOB] Amelia Sunstrider: Attack: Argetn Honor: (2017-(d20+0)) [1d20=14] 2003. MISSES Lizardman #18 (AC FINAL: 5).

[Kaz] Kristelle targets Lizardman #19. Distance: 3'02"

[Kaz] Kristelle no longer targets Lizardman #19.

[Hoffman (temp John)] (HUH)

[Kristelle (Kaz)] ((all this time I've had that damned thing targets, and rolled crap. I finally get a decent roll by lost my target.))

[BOB] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=13] 4. HITS Lizardman #18 (AC FINAL: 5)!!!

[Kaz] Kristelle targets Lizardman #19. Distance: 3'02"

[BOB (to GM only)] Lizardman #18's Current Hit Points: adjusted to 17 (-1) - Lightly Wounded

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=17] 2 [MODIFIED (+4)]. HITS Lizardman #19 (AC FINAL: 5)!!!

[Kristelle (Kaz)] Kristelle: Damage v SM: Bill-Guisarme: ((2d4)+3) [2d4=2,3] 8 [MODIFIED (+3)] added to: Lizardman #19

[BOB (to GM only)] Lizardman #19's Current Hit Points: adjusted to 10 (-8) - Moderately Wounded

Kristelle (Kaz) snarls at the lizardman and jabs at him with her polearm.

[BOB] INIT: 19 GOING: Lizardman #16

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Miranda (AC FINAL: 5)!!!

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Miranda (AC FINAL: 5)!!!

[BOB] Lizardman #16: Attack: Bite: (19-(d20+0)) [1d20=7] 12. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #16: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda

[BOB] Lizardman #16: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda

[BOB] Miranda's Current Hit Points: adjusted to 17 (-2) - Moderately Wounded

[BOB] ROUND: 6

[BOB] and you see an arrow fire in from the edge of the village and hit one of the lizardmen

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=4] 10. MISSES Lizardman #10 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=14] -2 [MODIFIED (-2)]. HITS Lizardman #10 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Lizardman #10

[BOB (to GM only)] Lizardman #10's Current Hit Points: adjusted to -3 (-5) - Dying

[Lisa] Indigo targets Lizardman #23. Distance: 3'09"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=2] 10 [MODIFIED (-2)]. MISSES Lizardman #23 (AC FINAL: 5).

[BOB] INIT: 11 GOING: Lizardman #7

[BOB] Lizardman #7 targets Lizardman #22. Distance: 2'03"

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=15] 4. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #7: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #22

[BOB] Lizardman #7: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Lizardman #22

[BOB (to GM only)] Lizardman #22's Current Hit Points: adjusted to 7 (-5) - Heavily Wounded

[BOB] INIT: 13 GOING: Lizardman #19

[BOB] Lizardman #19: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #19: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #19: Attack: Bite: (19-(d20+0)) [1d20=18] 1. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #19: Damage v SM: Bite: (1d6) [1d6=5] 5 added to: Kristelle

[BOB] Kristelle's Current Hit Points: adjusted to 17 (-5) - Moderately Wounded

[BOB] INIT: 13 GOING: Branwyn

[Branwyn (Lisa)] (so you want me to use the fire on just 2 guys?)

[Hoffman (temp John)] (no, but how many do you wnt on you?)

[Hoffman (temp John)] (hold on if you can)

[Hoffman (temp John)] (i guess I can come and help)

[Branwyn (Lisa)] (I'll take as many as I can get - they aren't doing me much harm)

[Branwyn (Lisa)] (they miss me as much as I miss them)

[Branwyn (Lisa)] (miranda probably need you more)

[Branwyn (Lisa)] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=11] 10 [MODIFIED (+2)]. MISSES Lizardman #20 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Miranda

[BOB] kaz?

[Kristelle (Kaz)] Miranda: Attack: Flame Blade: (18-(d20+0)) [1d20=5] 13. MISSES Lizardman #18 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Lizardman #20

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Branwyn (AC FINAL: 6).

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] (this one is dying?)

[BOB] yes

[temp John] Hoffman targets Lizardman #19. Distance: 1'06"

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=3] 12 [MODIFIED (+1)]. MISSES Lizardman #19 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=17] 0 [MODIFIED (+1)]. HITS Lizardman #19 (AC FINAL: 5)!!!

[Hoffman (temp John)] Hoffman: Damage v SM: unarmed: ((1d2)+3) [1d2=1] 4 [MODIFIED (+3)] added to: Lizardman #19

[BOB (to GM only)] Lizardman #19's Current Hit Points: adjusted to 6 (-4) - Heavily Wounded

[Hoffman (temp John)] (i forget is it two hit round)

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=7] 8 [MODIFIED (+1)]. MISSES Lizardman #19 (AC FINAL: 5).

[BOB] INIT: 14 GOING: Foriso Fairhand

[BOB] yes even numbers are

[Hoffman (temp John)] (i said Hit)

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=11] 7. MISSES Lizardman crested (AC FINAL: 5).

[BOB] INIT: 14 GOING: Lizardman #17

[Hoffman (temp John)] (can I roll for knock out from the punch?)

[Hoffman (temp John)] Roll #1: (d100) [1d100=85] 85

[Hoffman (temp John)] (not that it matters)

[BOB] yes, is a percentage 2% +damage

[BOB] Lizardman #17 targets Lizardman #7. Distance: 4'07"

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Lizardman #7 (AC FINAL: 5)!!!

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Bite: (19-(d20+0)) [1d20=2] 17. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #7

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to 12 (-1) - Moderately Wounded

[BOB] INIT: 15 GOING: Lizardman crested

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman crested: Attack: Bite: (19-(d20+0)) [1d20=12] 7. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 28 (-1) - Lightly Wounded

[BOB] INIT: 16 GOING: Lizardman #18

[BOB] Lizardman #18: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Miranda (AC FINAL: 5)!!!

[BOB] Lizardman #18: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #18: Attack: Bite: (19-(d20+0)) [1d20=19] 0. HITS Miranda (AC FINAL: 5)!!!

[BOB] Lizardman #18: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda

[BOB] Lizardman #18: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Miranda

[BOB] Miranda's Current Hit Points: adjusted to 12 (-5) - Heavily Wounded

[BOB] INIT: 16 GOING: Lizardman #15

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #15: Attack: Bite: (19-(d20+0)) [1d20=16] 3. HITS Branwyn (AC FINAL: 6)!!!

[BOB] Lizardman #15: Damage v SM: Bite: (1d6) [1d6=1] 1 added to: Branwyn

[BOB] Branwyn's Current Hit Points: adjusted to 15 (-1) - Moderately Wounded

[BOB] INIT: 17 GOING: Lizardman #11

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #11: Attack: Bite: (19-(d20+0)) [1d20=8] 11. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 17 GOING: Lizardman #12

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman #12: Attack: Bite: (19-(d20+0)) [1d20=16] 3. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman #12: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] Lizardman #12: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 25 (-3) - Lightly Wounded

[BOB] INIT: 18 GOING: Lizardman #23

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #23: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 18 GOING: Lizardman #22

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Bite: (19-(d20+0)) [1d20=15] 4. HITS Lizardman #6 (AC FINAL: 5)!!!

[BOB] Lizardman #22: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Lizardman #6

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 6 (-2) - Heavily Wounded

[BOB] INIT: 18 GOING: Lizardman #6

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Bite: (19-(d20+0)) [1d20=7] 12. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] INIT: 18 GOING: Amelia Sunstrider

[BOB] (and DOLPHINS WIN)

[BOB] (8 point underdogs and we win 14-10)

[It's me] Go Dolphins!

[BOB] Amelia's next shot

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=4] 13. MISSES Lizardman #18 (AC FINAL: 5).

[BOB] and you can take two righ tnow

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=2] 15. MISSES Lizardman #18 (AC FINAL: 5).

[BOB] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=18] 1 [MODIFIED (+4)]. HITS Lizardman #19 (AC FINAL: 5)!!!

[Kristelle (Kaz)] Kristelle: Damage v SM: Bill-Guisarme: ((2d4)+3) [2d4=2,3] 8 [MODIFIED (+3)] added to: Lizardman #19

[Hoffman (temp John)] (is he dead?

[BOB (to GM only)] Lizardman #19's Current Hit Points: adjusted to -2 (-8) - Dying

[Kristelle (Kaz)] ((he's dead.))

[Foriso Fairhand (Guy)] bleah stupid vikings should have won lol

[BOB] INIT: 19 GOING: Lizardman #16

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Miranda (AC FINAL: 5)!!!

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #16: Attack: Bite: (19-(d20+0)) [1d20=5] 14. MISSES Miranda (AC FINAL: 5).

[BOB] Lizardman #16: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Miranda

Kristelle (Kaz) drives her bill-guisarme into the lizardman, her eyes shinging.

[BOB] Miranda's Current Hit Points: adjusted to 11 (-1) - Heavily Wounded

[BOB] ROUND: 7

[BOB] and everyone ok? know where things stand?

[BOB] 5 are dead or sleeping

[BOB] 5 are still untouched

[Hoffman (temp John)] (not even the fire?)

[BOB] nope

[BOB] and the fire did not catch here in teh center of the village

[BOB] the web burned away and the grasses were too wet to catch also

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=13] -1 [MODIFIED (-2)]. HITS Lizardman #23 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Lizardman #23

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=16] -2. HITS Lizardman #23 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Dagger/Dirk: ((1d3)+1d4) [1d3=2; 1d4=3] 5 [MODIFIED (+1d4)] added to: Lizardman #23

[BOB] INIT: 11 GOING: Lizardman #7

[Indigo (Lisa)] (there's my boy!)

[BOB (to GM only)] Lizardman #23's Current Hit Points: adjusted to 8 (-10) - Heavily Wounded

[Hoffman (temp John)] 'bout time

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=2] 17. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #7: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #22

[BOB (to GM only)] Lizardman #22's Current Hit Points: adjusted to 6 (-1) - Heavily Wounded

[BOB] INIT: 13 GOING: Branwyn

[Branwyn (Lisa)] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=13] 8 [MODIFIED (+2)]. MISSES Lizardman #20 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Miranda

[Kristelle (Kaz)] Miranda casts a spell against Lizardman #18: Sanctuary: For (2+4) 6 rounds, people can't attack me unless they save vs spell.

[Kristelle (Kaz)] ((that was on herself, actually))

[Kaz] Miranda no longer targets Lizardman #18.

[BOB] INIT: 13 GOING: Lizardman #20

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Branwyn (AC FINAL: 6)!!!

[BOB] Lizardman #20: Attack: Bite: (19-(d20+0)) [1d20=19] 0. HITS Branwyn (AC FINAL: 6)!!!

[BOB] Lizardman #20: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Branwyn

[BOB] Lizardman #20: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Branwyn

[BOB] Branwyn's Current Hit Points: adjusted to 10 (-5) - Heavily Wounded

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] Hoffman moved 33'03".

[temp John] Hoffman targets Lizardman #15. Distance: 0'10"

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=2] 13 [MODIFIED (+1)]. MISSES Lizardman #15 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=10] 7 [MODIFIED (+1)]. MISSES Lizardman #15 (AC FINAL: 5).

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=5] 13. MISSES Lizardman crested (AC FINAL: 5).

[BOB] INIT: 14 GOING: Lizardman #17

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Bite: (19-(d20+0)) [1d20=6] 13. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] INIT: 15 GOING: Lizardman crested

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Bite: (19-(d20+0)) [1d20=17] 2. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman crested: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] Lizardman crested: Damage v SM: Bite: (1d6) [1d6=5] 5 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 19 (-6) - Moderately Wounded

[Hoffman (temp John)] (ouch)

[BOB] INIT: 16 GOING: Lizardman #18

[BOB] Lizardman #18 targets Miranda. Distance: 4'05"

[BOB] Lizardman #18 no longer targets Miranda.

[BOB] Lizardman #18 targets Miranda. Distance: 4'11"

[BOB] Lizardman #18 no longer targets Miranda.

[BOB] Lizardman #18 targets Miranda. Distance: 4'10"

[BOB] Lizardman #18 no longer targets Miranda.

[BOB] Lizardman #18 targets Miranda. Distance: 4'10"

[BOB] Lizardman #18 no longer targets Miranda.

[Kristelle (Kaz)] ((he jinxed himself.))

[BOB] Lizardman #18 moved 22'06".

[BOB] INIT: 16 GOING: Lizardman #15

[BOB] Lizardman #15 targets Hoffman. Distance: 0'10"

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #15: Attack: Bite: (19-(d20+0)) [1d20=10] 9. MISSES Hoffman (AC FINAL: 6).

[BOB] INIT: 17 GOING: Lizardman #11

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #11: Attack: Bite: (19-(d20+0)) [1d20=10] 9. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 17 GOING: Lizardman #12

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=14] 5. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Bite: (19-(d20+0)) [1d20=17] 2. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman #12: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] Lizardman #12: Damage v SM: Bite: (1d6) [1d6=1] 1 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 17 (-2) - Moderately Wounded

[BOB] INIT: 18 GOING: Lizardman #23

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #23: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #23: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Indigo (AC FINAL: 4).

[BOB] INIT: 18 GOING: Lizardman #22

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Lizardman #6 (AC FINAL: 5)!!!

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Bite: (19-(d20+0)) [1d20=3] 16. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #6

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 5 (-1) - Heavily Wounded

[BOB] INIT: 18 GOING: Lizardman #6

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Bite: (19-(d20+0)) [1d20=8] 11. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #22

[BOB (to GM only)] Lizardman #22's Current Hit Points: adjusted to 5 (-1) - Heavily Wounded

[BOB] INIT: 18 GOING: Amelia Sunstrider

[BOB] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=18] -1. HITS Lizardman #18 (AC FINAL: 5)!!!

[BOB] Amelia Sunstrider: Damage v SM: Argetn Honor: (1d6) [1d6=2] 2 added to: Lizardman #18

[BOB (to GM only)] Lizardman #18's Current Hit Points: adjusted to 15 (-2) - Lightly Wounded

[BOB] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] Kristelle moved 120'04".

[BOB] INIT: 19 GOING: Lizardman #16

[BOB] Lizardman #16 moved 125'09".

[BOB] Lizardman #16 moved 3'01".

[BOB] ROUND: 8

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=10] 2 [MODIFIED (-2)]. HITS Lizardman #23 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Lizardman #23

[BOB (to GM only)] Lizardman #23's Current Hit Points: adjusted to 2 (-6) - Massively Wounded

[Indigo (Lisa)] (dead?)

[BOB] not quite

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=6] 8. MISSES Lizardman #23 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=8] 4 [MODIFIED (-2)]. HITS Lizardman #23 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #23

[BOB (to GM only)] Lizardman #23's Current Hit Points: adjusted to -5 (-7) - Dying

[BOB] INIT: 11 GOING: Lizardman #7

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #7: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #22

[BOB] Lizardman #7: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #22

[BOB (to GM only)] Lizardman #22's Current Hit Points: adjusted to 3 (-2) - Massively Wounded

[BOB] INIT: 13 GOING: Branwyn

[Branwyn (Lisa)] Branwyn: Attack: Whip o' Pain: ((19-(d20+0))+2) [1d20=5] 16 [MODIFIED (+2)]. MISSES Lizardman #20 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Miranda

[Kristelle (Kaz) (to Lisa only)] Should Indigo be rolling knockdown at any point?

[Kristelle (Kaz)] Miranda moved 120'05".

[BOB] INIT: 13 GOING: Lizardman #20

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=13] 6. HITS Branwyn (AC FINAL: 6)!!!

[BOB] Lizardman #20: Attack: Bite: (19-(d20+0)) [1d20=10] 9. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Branwyn

[BOB] Branwyn's Current Hit Points: adjusted to 9 (-1) - Heavily Wounded

[BOB] INIT: 14 GOING: Hoffman

[Branwyn (Lisa)] (FYI - I am out of spells except for burning hands and have no weapons)

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=9] 6 [MODIFIED (+1)]. MISSES Lizardman #15 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=3] 12 [MODIFIED (+1)]. MISSES Lizardman #15 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=7] 10 [MODIFIED (+1)]. MISSES Lizardman #15 (AC FINAL: 5).

[Hoffman (temp John)] (sorry)

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=11] 7. MISSES Lizardman crested (AC FINAL: 5).

[BOB] INIT: 14 GOING: Lizardman #17

[Hoffman (temp John)] (tell me to duck)

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Lizardman #7 (AC FINAL: 5)!!!

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Bite: (19-(d20+0)) [1d20=5] 14. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #7

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to 11 (-1) - Moderately Wounded

[BOB] INIT: 15 GOING: Lizardman crested

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Bite: (19-(d20+0)) [1d20=2] 17. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 16 GOING: Lizardman #18

[BOB] Lizardman #18 moved 4'10".

[BOB] INIT: 16 GOING: Lizardman #15

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #15: Attack: Bite: (19-(d20+0)) [1d20=2] 17. MISSES Hoffman (AC FINAL: 6).

[BOB] INIT: 17 GOING: Lizardman #11

[Hoffman (temp John)] (slippery little Foriso)

[BOB] Lizardman #11 targets Kristelle. Distance: 4'10"

[BOB] Lizardman #11 moved 25'06".

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #11: Attack: Bite: (19-(d20+0)) [1d20=6] 13. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #11: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle

[BOB] Kristelle's Current Hit Points: adjusted to 16 (-1) - Moderately Wounded

[BOB] INIT: 17 GOING: Lizardman #12

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Bite: (19-(d20+0)) [1d20=7] 12. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 18 GOING: Lizardman #22

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Lizardman #6 (AC FINAL: 5)!!!

[BOB] Lizardman #22: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Lizardman #6 (AC FINAL: 5).

[BOB] Lizardman #22: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #6

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to 4 (-1) - Massively Wounded

[BOB] INIT: 18 GOING: Lizardman #6

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Lizardman #22 (AC FINAL: 5).

[BOB] Lizardman #6: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #6: Attack: Bite: (19-(d20+0)) [1d20=16] 3. HITS Lizardman #22 (AC FINAL: 5)!!!

[BOB] Lizardman #6: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #22

[BOB] Lizardman #6: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Lizardman #22

[BOB (to GM only)] Lizardman #22's Current Hit Points: adjusted to -2 (-5) - Dying

[BOB] INIT: 18 GOING: Amelia Sunstrider

[Kaz] Kristelle targets Lizardman #11. Distance: 2'01"

[BOB] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=19] -2. HITS Lizardman #18 (AC FINAL: 5)!!!

[BOB] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=4] 13. MISSES Lizardman #18 (AC FINAL: 5).

[BOB] Amelia Sunstrider: Damage v SM: Argetn Honor: (1d6) [1d6=1] 1 added to: Lizardman #18

[BOB (to GM only)] Lizardman #18's Current Hit Points: adjusted to 14 (-1) - Lightly Wounded

[BOB] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=17] 2 [MODIFIED (+4)]. HITS Lizardman #11 (AC FINAL: 5)!!!

[Kristelle (Kaz)] Kristelle: Damage v SM: Bill-Guisarme: ((2d4)+3) [2d4=3,2] 8 [MODIFIED (+3)] added to: Lizardman #11

[BOB (to GM only)] Lizardman #11's Current Hit Points: adjusted to 5 (-8) - Heavily Wounded

[BOB] INIT: 19 GOING: Lizardman #16

[BOB] Lizardman #16 targets Kristelle. Distance: 2'11"

[BOB] Lizardman #16 moved 44'03".

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #16: Attack: Bite: (19-(d20+0)) [1d20=19] 0. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #16: Damage v SM: Bite: (1d6) [1d6=3] 3 added to: Kristelle

[BOB] Kristelle's Current Hit Points: adjusted to 13 (-3) - Heavily Wounded

[BOB] ROUND: 9

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] (sorry)

[Indigo (Lisa)] Indigo moved 40'01".

[BOB] INIT: 11 GOING: Lizardman #7

[Indigo (Lisa)] hey!

[BOB] oh sorry

[BOB] go

[Indigo (Lisa)] (think I messed up his move was trying to angle 120 degrees but with him still able to attack)

[Indigo (Lisa)] (Think it is too hard - can I start over?)

[BOB] yes

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo moved 40'01".

[Indigo (Lisa)] Indigo moved 60'08".

[BOB] INIT: 11 GOING: Lizardman #7

[BOB] Lizardman #7 targets Lizardman #17. Distance: 4'07"

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=17] 2. HITS Lizardman #17 (AC FINAL: 5)!!!

[BOB] Lizardman #7: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Lizardman #17

[BOB (to GM only)] Lizardman #17's Current Hit Points: adjusted to 11 (-2) - Moderately Wounded

[BOB] INIT: 13 GOING: Branwyn

[Hoffman (temp John)] (can you pivit and cast without hitting me?)

[Branwyn (Lisa)] (not and get them both I don't think)

[Hoffman (temp John)] (ask the DM nicly)

Branwyn (Lisa) whispers to Hoffman, "Don't attack, just move behind me. I will wait for you."

[Branwyn (Lisa)] (almost gets Indigo!)

[Branwyn (Lisa)] (holding until after Hoffman)

[BOB] INIT: 13 GOING: Miranda

[Kristelle (Kaz)] Miranda moved 1'11".

[Kristelle (Kaz)] ((sorry, I'm trying to figure out where to go.))

[Kristelle (Kaz)] Miranda moved 79'02".

[BOB] INIT: 13 GOING: Lizardman #20

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Branwyn (AC FINAL: 6).

[BOB] Lizardman #20: Attack: Bite: (19-(d20+0)) [1d20=19] 0. HITS Branwyn (AC FINAL: 6)!!!

[BOB] Lizardman #20: Damage v SM: Bite: (1d6) [1d6=5] 5 added to: Branwyn

[BOB] and that blows yoru fire spell

[Branwyn (Lisa)] (had to get his last shot in didn't he! lol)

[BOB] Branwyn's Current Hit Points: adjusted to 4 (-5) - Massively Wounded

[BOB] INIT: 14 GOING: Hoffman

[Branwyn (Lisa)] (I still have it though?)

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=14] 1 [MODIFIED (+1)]. HITS Lizardman #15 (AC FINAL: 5)!!!

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=10] 7 [MODIFIED (+1)]. MISSES Lizardman #15 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=3] 8 [MODIFIED (+2)] added to: Lizardman #15

[Kristelle (Kaz)] ((you didn't actually cast it, so yes.))

[BOB] yes, because you were holding and never started casting

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=5] 13. MISSES Lizardman crested (AC FINAL: 5).

[BOB] just lose anything for the round

[BOB] INIT: 14 GOING: Lizardman #17

[BOB (to GM only)] Lizardman #15's Current Hit Points: adjusted to 10 (-8) - Moderately Wounded

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Lizardman #7 (AC FINAL: 5)!!!

[BOB] Lizardman #17: Attack: Bite: (19-(d20+0)) [1d20=12] 7. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #7

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to 10 (-1) - Moderately Wounded

[BOB] INIT: 15 GOING: Lizardman crested

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Bite: (19-(d20+0)) [1d20=2] 17. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 16 (-1) - Moderately Wounded

[BOB] INIT: 16 GOING: Lizardman #18

[BOB] Lizardman #18 moved 179'04".

[BOB] and runs to hide in a hut from the arrows falling out of the sky at him

[BOB] INIT: 16 GOING: Lizardman #15

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Hoffman (AC FINAL: 6)!!!

[BOB] Lizardman #15: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #15: Attack: Bite: (19-(d20+0)) [1d20=1] 18. MISSES Hoffman (AC FINAL: 6).

[BOB] Lizardman #15: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Hoffman

[BOB] Hoffman's Current Hit Points: adjusted to 9 (-1) - Heavily Wounded

[BOB] INIT: 17 GOING: Lizardman #11

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #11: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #11: Attack: Bite: (19-(d20+0)) [1d20=10] 9. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #11: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle

[BOB] Kristelle's Current Hit Points: adjusted to 12 (-1) - Heavily Wounded

[BOB] INIT: 17 GOING: Lizardman #12

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Bite: (19-(d20+0)) [1d20=16] 3. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman #12: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] Lizardman #12: Damage v SM: Bite: (1d6) [1d6=2] 2 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 13 (-3) - Heavily Wounded

[BOB] INIT: 18 GOING: Lizardman #6

[BOB] Lizardman #6 moved 91'06".

[BOB] Lizardman #6 moved 78'01".

[BOB] INIT: 18 GOING: Amelia Sunstrider

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=13] 4

[BOB] need to pick a new target first Lorie

[It's me] whoops

[It's me] ((Yeah...just realized

[It's me] Amelia Sunstrider targets Lizardman #13. Distance: 155'01"

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=16] 1. HITS Lizardman #13 (AC FINAL: 5)!!!

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=5] 12. MISSES Lizardman #13 (AC FINAL: 5).

[It's me] Amelia Sunstrider: Damage v L: Argetn Honor: (1d6) [1d6=3] 3 added to: Lizardman #13

[BOB] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=10] 9 [MODIFIED (+4)]. MISSES Lizardman #11 (AC FINAL: 5).

[BOB] INIT: 19 GOING: Lizardman #16

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #16: Attack: Bite: (19-(d20+0)) [1d20=11] 8. MISSES Kristelle (AC FINAL: 7).

[BOB] ROUND: 10

[BOB] so Miranda spots her friend hunting for her on the battle field

[BOB] the scrum up near teh huts had gotten deadly

[BOB] and Branwyn is weakening fast

[BOB] INIT: 5 GOING: Indigo

[Hoffman (temp John)] (hoffman is not far behind)

[Indigo (Lisa)] Indigo moved 58'05".

[Lisa] Indigo targets Lizardman #11. Distance: 0'03"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=11] 1 [MODIFIED (-2)]. HITS Lizardman #11 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Lizardman #11

[BOB (to GM only)] Lizardman #11's Current Hit Points: adjusted to -3 (-8) - Dying

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=17] -3

[Kristelle (Kaz)] ((he's dead

[BOB] need to retarget

[Indigo (Lisa)] (will target and reroll)

[Lisa] Indigo targets Lizardman #16. Distance: 0'05"

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=5] 9. MISSES Lizardman #16 (AC FINAL: 5).

[Hoffman (temp John)] lag

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=7] 5 [MODIFIED (-2)]. HITS Lizardman #16 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Lizardman #16

[BOB] INIT: 11 GOING: Lizardman #7

[BOB (to GM only)] Lizardman #16's Current Hit Points: adjusted to 10 (-8) - Moderately Wounded

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Lizardman #17 (AC FINAL: 5)!!!

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=3] 16. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #17

[BOB (to GM only)] Lizardman #17's Current Hit Points: adjusted to 10 (-1) - Moderately Wounded

[BOB] INIT: 13 GOING: Branwyn

[Branwyn (Lisa)] (so in those triangles from last time - can I cast and not burn up Hoffman?)

[BOB] yes

[Branwyn (Lisa)] (then it shall be done)

Branwyn (Lisa) holds up hands and concentrates on lizards in flames

[Branwyn (Lisa)] Branwyn casts a spell against Lizardman #20: Burning Hands: A 5' 120 degree arc of flame bursts from my hands dealing (1d3+(5*2)) [1d3=1] 11 points of damage! Save for half.

[BOB] Lizardman #15: Magical Spell save: (d20) [1d20=3] 3 - ROLL FAILED against 19!!

[BOB] Lizardman #20: Magical Spell save: (d20) [1d20=13] 13 - ROLL FAILED against 19!!

[BOB (to GM only)] Lizardman #20's Current Hit Points: adjusted to 0 (-11) - Disabled

[BOB] INIT: 13 GOING: Miranda

[BOB (to GM only)] Lizardman #15's Current Hit Points: adjusted to -1 (-11) - Dying

[Hoffman (temp John)] ::gasps in surprise::

Branwyn (Lisa) breathes sigh of relief

[Hoffman (temp John)] What the....

Miranda (Kaz) sees that Branwyn looks terribly hurt, and runs toward her.

[Miranda (Kaz)] Miranda moved 114'07".

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] ::take deep breath:: Got one for me, healer?

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=2] 16. MISSES Lizardman crested (AC FINAL: 5).

[BOB] INIT: 14 GOING: Lizardman #17

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] INIT: 15 GOING: Lizardman crested

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=10] 9. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Bite: (19-(d20+0)) [1d20=5] 14. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 16 GOING: Lizardman #18

[BOB] INIT: 17 GOING: Lizardman #12

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=5] 14. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 18 GOING: Lizardman #6

[BOB] Lizardman #6 targets Kristelle. Distance: 3'00"

[BOB] Lizardman #6 no longer targets Kristelle.

[BOB] Lizardman #6 targets Indigo. Distance: 1'06"

[BOB] Lizardman #6 no longer targets Indigo.

[BOB] Lizardman #6 targets Hoffman. Distance: 4'04"

[BOB] Lizardman #6 targets Miranda. Distance: 4'10"

[BOB] Lizardman #6 moved 133'04".

[BOB] Lizardman #6 moved 14'01".

[BOB] Lizardman #6 targets Branwyn. Distance: 4'10"

[BOB] Lizardman #6 moved 2'02".

[BOB] INIT: 18 GOING: Amelia Sunstrider

[BOB (to GM only)] Lizardman #13's Current Hit Points: adjusted to 15 (-3) - Lightly Wounded

[BOB (to GM only)] Lizardman #13's Current Hit Points: adjusted to -1 (-16) - Dying

[BOB] that was the sleeping one, you killed it because you are at short range to it

[BOB] Amelia needs to retarget again

[It's me] Amelia Sunstrider targets Hoffman. Distance: 191'07"

[BOB] Lizardman #8: Initiative: (d10+10+) [1d10=4] 14

[BOB] Initiative changed from 17 to 14.

[It's me] Amelia Sunstrider no longer targets Hoffman.

[It's me] Amelia Sunstrider targets Lizardman #6. Distance: 187'05"

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=18] -1. HITS Lizardman #6 (AC FINAL: 5)!!!

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=17] 0. HITS Lizardman #6 (AC FINAL: 5)!!!

[It's me] Amelia Sunstrider: Damage v SM: Argetn Honor: (1d6) [1d6=5] 5 added to: Lizardman #6

[It's me] Amelia Sunstrider: Damage v L: Argetn Honor: (1d6) [1d6=2] 2 added to: Lizardman #6

[It's me] Amelia Sunstrider: Damage v L: Argetn Honor: (1d6) [1d6=1] 1 added to: Lizardman #6

[BOB] INIT: 19 GOING: Kristelle

[BOB (to GM only)] Lizardman #6's Current Hit Points: adjusted to -3 (-7) - Dying

[Kristelle (Kaz)] Kristelle moved 57'09".

[Kristelle (Kaz)] ((I get a flanking bonus on him?))

[Kaz] Kristelle targets Lizardman crested. Distance: 2'01"

[BOB] should give it to you automatically

[BOB] bu tyes a +2

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4+2) [1d20=8] 13 [MODIFIED BY FLANKING (+2)] [MODIFIED (+4)]. MISSES Lizardman crested (AC FINAL: 5).

[BOB] yes it did

[Foriso Fairhand (Guy)] the math is off

[BOB] after the fight we will recehck that

[BOB] someoen make a note

[Foriso Fairhand (Guy)] maybe not

[BOB] INIT: 19 GOING: Lizardman #16

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #16: Attack: Bite: (19-(d20+0)) [1d20=10] 9. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #16 targets Indigo. Distance: 0'11"

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #16: Attack: Claw: (19-(d20+0)) [1d20=2] 17. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #16: Attack: Bite: (19-(d20+0)) [1d20=9] 10. MISSES Indigo (AC FINAL: 4).

[BOB] ROUND: 11

[BOB] ok

[BOB] now all back to normal

[Hoffman (temp John)] (says who?)

[BOB] remind me of that later please Guy and I will look at that again, but it is the same for both sides right now

[Indigo (Lisa)] (this is pretty normal)

[Hoffman (temp John)] (I have not been normal senc '82)

[Foriso Fairhand (Guy)] its right i was misreading

[BOB] I partidcularly like that Amelia fires in and kills the sleeping one then the charmed one,

[Hoffman (temp John)] (very realistic)

[Indigo (Lisa)] (she killed Miranda's friend? oops! lol)

[BOB] (2d20) [2d20=1,16] 17

[BOB] (d20) [1d20=5] 5

[Hoffman (temp John)] (it had to die eventually)

[BOB] and the rest seem to realize the tide is turning

[Indigo (Lisa)] (true)

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=9] 3 [MODIFIED (-2)]. HITS Lizardman #16 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Lizardman #16

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=19] -5. HITS Lizardman #16 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Dagger/Dirk: ((1d3)+1d4) [1d3=1; 1d4=3] 4 [MODIFIED (+1d4)] added to: Lizardman #16

[BOB] INIT: 11 GOING: Lizardman #7

[BOB (to GM only)] Lizardman #16's Current Hit Points: adjusted to -1 (-11) - Dying

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=8] 11. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Branwyn

[Branwyn (Lisa)] Miranda, please help Hoffman. I am all right for now. There is not much I can do but wait.

[Branwyn (Lisa)] Branwyn moved 120'04".

[BOB] INIT: 13 GOING: Miranda

[Kaz] Miranda targets Hoffman. Distance: 3'01"

[Kristelle (Kaz)] Miranda casts a spell against Hoffman: Cure Light Wounds: You're healed (-1d8) [1d8=1] -1 points.

[BOB] Hoffman's Current Hit Points: adjusted to 10 (1) - Heavily Wounded

[Hoffman (temp John)] (chuckles)

[Kristelle (Kaz)] ((that's what I was afraid of.))

[Hoffman (temp John)] (i get into the roleplaying and forget the logic of chance)

[Hoffman (temp John)] (oh well)

[BOB] INIT: 14 GOING: Lizardman #17

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=13] 6. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Bite: (19-(d20+0)) [1d20=11] 8. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] INIT: 14 GOING: Lizardman #8

[BOB] Lizardman #8 targets Indigo. Distance: 4'10"

[BOB] Lizardman #8 no longer targets Indigo.

[BOB] Lizardman #8 targets Indigo. Distance: 4'03"

[BOB] Lizardman #8 moved 83'03".

[BOB] Lizardman #8: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #8: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Indigo (AC FINAL: 4).

[BOB] Lizardman #8: Attack: Bite: (19-(d20+0)) [1d20=18] 1. HITS Indigo (AC FINAL: 4)!!!

[BOB] Lizardman #8: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Indigo

[BOB] Lizardman #8: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 7 (-5) - Heavily Wounded

[BOB] INIT: 14 GOING: Foriso Fairhand

[Branwyn (Lisa)] (ouch)

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)+2) [1d20=1] 19 [MODIFIED BY FLANKING (+2)]. MISSES Lizardman crested (AC FINAL: 5).

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] Hoffman moved 120'03".

[BOB] INIT: 15 GOING: Lizardman crested

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Foriso Fairhand (AC FINAL: 4)!!!

[BOB] Lizardman crested: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Attack: Bite: (19-(d20+0)) [1d20=2] 17. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman crested: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 12 (-1) - Heavily Wounded

[BOB] INIT: 17 GOING: Lizardman #12

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Lizardman #12: Attack: Bite: (19-(d20+0)) [1d20=7] 12. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 18 GOING: Amelia Sunstrider

[BOB] 17 has not had a single hit all day

[It's me] Miranda no longer targets Hoffman.

[BOB] 12

[BOB] grrrr

[It's me] Amelia Sunstrider targets Lizardman crested. Distance: 345'11"

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=2] 15. MISSES Lizardman crested (AC FINAL: 5).

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=18] -1. HITS Lizardman crested (AC FINAL: 5)!!!

[It's me] Amelia Sunstrider: Damage v L: Argetn Honor: (1d6) [1d6=4] 4 added to: Lizardman crested

[BOB] INIT: 19 GOING: Kristelle

[BOB (to GM only)] Lizardman crested's Current Hit Points: adjusted to 6 (-4) - Heavily Wounded

[BOB] (d20) [1d20=10] 10

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4+2) [1d20=17] 4 [MODIFIED BY FLANKING (+2)] [MODIFIED (+4)]. HITS Lizardman crested (AC FINAL: 5)!!!

[Kristelle (Kaz)] Kristelle: Damage v SM: Bill-Guisarme: ((2d4)+3) [2d4=2,1] 6 [MODIFIED (+3)] added to: Lizardman crested

[BOB (to GM only)] Lizardman crested's Current Hit Points: adjusted to 0 (-6) - Disabled

[BOB] ROUND: 12

[BOB] INIT: 5 GOING: Indigo

[BOB] and they break

[BOB] hoooting and tails low between the legs

[Hoffman (temp John)] parting shot?

[Lisa] Indigo targets Lizardman #8. Distance: 0'05"

[BOB] they are not running, they are already home, where would they go?

[BOB] they are just not fighting

[temp John] Hoffman targets Lizardman #11. Distance: 0'02"

[Hoffman (temp John)] Oh, we have prisnors?

[BOB] if you want them

[Indigo (Lisa)] (so we just kill them - Kristelle will be happy)

[Indigo (Lisa)] (I don't want them - but I do want their stuff)

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=7] 5 [MODIFIED (-2)]. HITS Lizardman #8 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=5] 8 [MODIFIED (+3)] added to: Lizardman #8

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=15] -1. HITS Lizardman #8 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Dagger/Dirk: ((1d3)+1d4) [1d3=1; 1d4=1] 2 [MODIFIED (+1d4)] added to: Lizardman #8

[Foriso Fairhand (Guy)] ((yes we must have loots))

[BOB (to GM only)] Lizardman #8's Current Hit Points: adjusted to 3 (-10) - Massively Wounded

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=18] -6 [MODIFIED (-2)]. HITS Lizardman #8 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Lizardman #8

[BOB (to GM only)] Lizardman #8's Current Hit Points: adjusted to -1 (-4) - Dying

[BOB] INIT: 11 GOING: Lizardman #7

[Hoffman (temp John)] (i am so sure they have lots of magic items)

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Lizardman #17 (AC FINAL: 5)!!!

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=12] 7. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #17

[BOB] Lizardman #7: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #17

[BOB] Lizardman #7: Damage v SM: Bite: (1d6) [1d6=4] 4 added to: Lizardman #17

[BOB (to GM only)] Lizardman #17's Current Hit Points: adjusted to 4 (-6) - Massively Wounded

[BOB] INIT: 13 GOING: Branwyn

[Hoffman (temp John)] (i'd be happy to get a club or an ax)

[Foriso Fairhand (Guy)] (9id like a melee weapon))

[Indigo (Lisa)] (I don't care about magic - I want a new dagger or another short sword for Indigo)

[Hoffman (temp John)] (and we still have the sleeping ones)

[Hoffman (temp John)] (don;t get caught in that sence of victory)

[BOB] branwyn is doing?

[Indigo (Lisa)] whoops

[Branwyn (Lisa)] (I have no weapons - anyone still alive or fighting?)

[BOB] alive yes, lizards are not in combat mode

[BOB] against you at least

[BOB] the two there are still locked in battle with each other

[Kristelle (Kaz)] ((#7 must have been parent, mate, or sibling to #6, I'mj thinking))

[Branwyn (Lisa)] Branwyn moved 48'07".

[Branwyn (Lisa)] Branwyn moved 51'02".

[BOB] #12 is still standing there, hooting low and tail between legs

Branwyn (Lisa) stands behind Foriso and Kristelle, focuses on lizard man and starts making faint buzzing sound of a swarm of gnats toward his head

[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 15!!

[Branwyn (Lisa)] (has to make saving throw agains poison)

[BOB] Lizardman #12: Paralysis, Poison or Death save: (d20) [1d20=12] 12 - ROLL FAILED against 16!!

[BOB] INIT: 13 GOING: Miranda

[BOB] ducks his head scraping at his eyes, his skin not bothered by much

[Kristelle (Kaz)] ((Miranda is going to hold off doing anything until she can do orisons))

[BOB] INIT: 14 GOING: Lizardman #17

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Lizardman #7 (AC FINAL: 5)!!!

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=7] 12. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Bite: (19-(d20+0)) [1d20=5] 14. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #7

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to 9 (-1) - Moderately Wounded

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] ok i cant see me throught bodies lol

[BOB] #12 is in surrender mode

[Guy] Foriso Fairhand targets Lizardman #12. Distance: 4'02"

[BOB] #18 is hdiing in a hut

[BOB] those are the only ones alive

[BOB] other than the two beating each othe rup

[Hoffman (temp John)] (what about #11?)

[BOB] he is dying

[Branwyn (Lisa)] (12 has gnats flying all around his head - should be distracted for 1d4 rounds)

[Kristelle (Kaz)] ((sleeping ones should be killed off, probably))

[Foriso Fairhand (Guy)] do we accept any surrenders?

[BOB] there are no sleeping ones

[Kristelle (Kaz)] ((ah, okay))

[Branwyn (Lisa)] (would Kristelle want any left alive?)

[temp John] Hoffman no longer targets Lizardman #11.

[Kristelle (Kaz)] ((hell, no!!))

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=11] 7. MISSES Lizardman #12 (AC FINAL: 5).

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] ::searches body and starts pile of dead ones here::

[BOB] INIT: 17 GOING: Lizardman #12

[BOB] Lizardman #12 moved 12'06".

[BOB] INIT: 18 GOING: Amelia Sunstrider

[Hoffman (temp John)] pile of bodies, pile of whatever is worth keeping

[BOB] you can see that one stumblign around (#12)

[BOB] Amelia Sunstrider targets Lizardman #12. Distance: 339'06"

[It's me] Amelia Sunstrider no longer targets Lizardman #12.

[It's me] Amelia Sunstrider targets Lizardman #12. Distance: 339'06"

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=8] 9. MISSES Lizardman #12 (AC FINAL: 5).

[It's me] Amelia Sunstrider: Attack: Argetn Honor: (17-(d20+0)) [1d20=15] 2. HITS Lizardman #12 (AC FINAL: 5)!!!

[It's me] Amelia Sunstrider: Damage v L: Argetn Honor: (1d6) [1d6=1] 1 added to: Lizardman #12

[BOB] INIT: 19 GOING: Kristelle

[BOB (to GM only)] Lizardman #12's Current Hit Points: adjusted to 12 (-1) - Moderately Wounded

[Kristelle (Kaz)] Kristelle moved 120'06".

[BOB] ROUND: 13

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo moved 43'05".

[Lisa] Indigo targets Lizardman #12. Distance: 1'02"

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=16] -4 [MODIFIED (-2)]. HITS Lizardman #12 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=3] 6 [MODIFIED (+3)] added to: Lizardman #12

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=15] -1. HITS Lizardman #12 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Dagger/Dirk: ((1d3)+1d4) [1d3=2; 1d4=3] 5 [MODIFIED (+1d4)] added to: Lizardman #12

[BOB (to GM only)] Lizardman #12's Current Hit Points: adjusted to 1 (-11) - Massively Wounded

[BOB] INIT: 11 GOING: Lizardman #7

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=9] 10. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] INIT: 13 GOING: Branwyn

[Branwyn (Lisa)] (sorry - so we still have 7 & 17?)

[Kristelle (Kaz)] ((yes, I'm on my way to take out 17, actually))

[BOB] #18 is hiding in the hut

[Branwyn (Lisa)] (if no one minds - think I might rest a round)

[Kristelle (Kaz)] ((good idea))

[Branwyn (Lisa)] (I can't go wrestling lizard in hut)

[BOB] INIT: 13 GOING: Miranda

[Kristelle (Kaz)] Miranda moved 120'03".

[BOB] INIT: 14 GOING: Lizardman #17

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=16] 3. HITS Lizardman #7 (AC FINAL: 5)!!!

[BOB] Lizardman #17: Attack: Bite: (19-(d20+0)) [1d20=5] 14. MISSES Lizardman #7 (AC FINAL: 5).

[BOB] Lizardman #17: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Lizardman #7

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to 8 (-1) - Heavily Wounded

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=13] 5. HITS Lizardman #12 (AC FINAL: 5)!!!

[Foriso Fairhand (Guy)] Foriso Fairhand: Damage v SM: Sling Bullet: (1d4+1) [1d4=1] 2 added to: Lizardman #12

[BOB] INIT: 14 GOING: Hoffman

[BOB (to GM only)] Lizardman #12's Current Hit Points: adjusted to -1 (-2) - Dying

[Kristelle (Kaz)] ((you hit something! *pops open the champagne))

[Hoffman (temp John)] ::checking next body, make sure it's dead and has nothing on it.::

[BOB] INIT: 18 GOING: Amelia Sunstrider

[BOB] killing a couple as Hoffman goes that are just bleeding to death anyway

[It's me] :: slowly lowers her bow a bit and approaches the group ::

[BOB] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] Kristelle moved 35'11".

[Kaz] Kristelle targets Lizardman #17. Distance: 7'05"

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=13] 6 [MODIFIED (+4)]. MISSES Lizardman #17 (AC FINAL: 5).

[BOB] ROUND: 14

[BOB] INIT: 5 GOING: Indigo

[BOB] Ok

[BOB] so only these two plus the one in the hut

[Hoffman (temp John) (to BOB only)] I take it I know Amelia

[Kristelle (Kaz)] ((not sure Bob, should I have gotten flanking on that one?))

[Indigo (Lisa)] Indigo moved 60'06".

[BOB] INIT: 11 GOING: Lizardman #7

[BOB] technically yes, but Klooge thinks they are friendly to each other and so does not recognize your attack as a flank

[Kristelle (Kaz)] ((okay. Wouldn't have mattered this time, anyway.l))

[BOB] Lizardman #7 targets Kristelle. Distance: 4'08"

[BOB] Lizardman #7 moved 16'10".

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=9] 10. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #7: Attack: Claw: (19-(d20+0)) [1d20=14] 5. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #7: Attack: Bite: (19-(d20+0)) [1d20=11] 8. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #7: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle

[BOB] Kristelle's Current Hit Points: adjusted to 11 (-1) - Heavily Wounded

[BOB] INIT: 13 GOING: Branwyn

[Branwyn (Lisa)] Branwyn moved 123'04".

[Branwyn (Lisa)] Branwyn moved 131'02".

[Hoffman (temp John)] (maybe I should help)

[BOB] INIT: 13 GOING: Miranda

[Hoffman (temp John)] (oh, i see Indigo is just having a hard time catching up)

[Kristelle (Kaz)] ((looking for Branwyn))

[Branwyn (Lisa)] (short legs)

[Kristelle (Kaz)] Miranda moved 120'02".

[BOB] INIT: 14 GOING: Lizardman #17

[Branwyn (Lisa)] (most of my cantrip work at 10 ft range)

[BOB] Lizardman #17 targets Kristelle. Distance: 7'06"

[Branwyn (Lisa)] (is very far)

[BOB] Lizardman #17 moved 4'03".

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=1] 18. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #17: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Kristelle (AC FINAL: 7)!!!

[BOB] Lizardman #17: Attack: Bite: (19-(d20+0)) [1d20=6] 13. MISSES Kristelle (AC FINAL: 7).

[BOB] Lizardman #17: Damage v SM: Claw: (1d2) [1d2=1] 1 added to: Kristelle

[BOB] Kristelle's Current Hit Points: adjusted to 10 (-1) - Heavily Wounded

[BOB] INIT: 14 GOING: Foriso Fairhand

[Hoffman (temp John)] (do I think Kristlle want help?, esp from me?)

[Foriso Fairhand (Guy)] Foriso Fairhand moved 120'06".

[BOB] INIT: 14 GOING: Hoffman

[Kristelle (Kaz)] ((If Hoffman's help kills lizardmen, she wouldn't say no.))

[Hoffman (temp John)] ::fighues it will be dead by the time but runs off anyway::

[Hoffman (temp John)] Hoffman moved 120'04".

[BOB] INIT: 18 GOING: Amelia Sunstrider

[BOB] INIT: 19 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=18] 1 [MODIFIED (+4)]. HITS Lizardman #17 (AC FINAL: 5)!!!

[Kristelle (Kaz)] Kristelle: Damage v SM: Bill-Guisarme: ((2d4)+3) [2d4=2,2] 7 [MODIFIED (+3)] added to: Lizardman #17

[BOB (to GM only)] Lizardman #17's Current Hit Points: adjusted to -3 (-7) - Dying

[BOB] ROUND: 15

[Lizardman #7 (BOB)] low hooting and bowing from this one

[Lizardman #7 (BOB)] tail tucked between legs

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo moved 60'02".

[Indigo (Lisa)] (bothersome sometimes to have such short legs)

[BOB] INIT: 11 GOING: Lizardman #7

[BOB] Lizardman #7 moved 5'00".

[BOB] INIT: 13 GOING: Branwyn

[Indigo (Lisa)] Branwyn moved 43'11".

Branwyn (Lisa) looks at this lizardman and cantrips same type of gnat swarm towards him

[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 15!!

[BOB] INIT: 13 GOING: Miranda

[BOB] Lizardman #7: Paralysis, Poison or Death save: (d20) [1d20=8] 8 - ROLL FAILED against 16!!

[Hoffman (temp John)] (is combat movment on the website?)

[BOB] yes

[BOB] Miranda?

[Kristelle (Kaz)] Miranda moved 82'08".

[BOB] INIT: 14 GOING: Foriso Fairhand

[Hoffman (temp John)] (know what chapter?)

[Foriso Fairhand (Guy)] Foriso Fairhand moved 120'02".

[BOB] http://www.dragonslayers-society.org/pmwiki/pmwiki.php?n=Main.NormalMovement

[BOB] INIT: 14 GOING: Hoffman

[BOB] Chapter 4

[Hoffman (temp John)] Hoffman moved 71'00".

[Hoffman (temp John)] I think I can still attack

[BOB] ok

[BOB] not a problem

[temp John] Hoffman targets Lizardman #7. Distance: 0'06"

[BOB] he is pretty defenseless

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=3] 12 [MODIFIED (+1)]. MISSES Lizardman #7 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=4] 9 [MODIFIED (+2)] added to: Lizardman #7

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=5] 12 [MODIFIED (+1)]. MISSES Lizardman #7 (AC FINAL: 5).

[Hoffman (temp John)] but she wants it dead

[Hoffman (temp John)] trying to make her happy

[BOB] INIT: 18 GOING: Amelia Sunstrider

[BOB] INIT: 19 GOING: Kristelle

[Kaz] Kristelle targets Lizardman #7. Distance: 6'05"

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=4] 15 [MODIFIED (+4)]. MISSES Lizardman #7 (AC FINAL: 5).

[Kristelle (Kaz)] ((meh))

[BOB] ROUND: 16

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo moved 30'04".

[Lisa] Indigo targets Lizardman #7. Distance: 1'06"

[Kristelle (Kaz)] ((if anyone actually wants to SAVE the lizardman, all you have to do is pull Kristelle off. Just saying.))

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=6] 6 [MODIFIED (-2)]. MISSES Lizardman #7 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Dagger/Dirk: (+17-(d20+3)) [1d20=4] 10. MISSES Lizardman #7 (AC FINAL: 5).

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=17] -5 [MODIFIED (-2)]. HITS Lizardman #7 (AC FINAL: 5)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=1] 4 [MODIFIED (+3)] added to: Lizardman #7

[BOB] INIT: 11 GOING: Lizardman #7

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to 4 (-4) - Massively Wounded

[BOB] Lizardman #7 targets Kristelle. Distance: 4'11"

[BOB] Lizardman #7 targets Hoffman. Distance: 2'00"

[BOB] Lizardman #7 targets Indigo. Distance: 3'09"

[BOB] Lizardman #7 no longer targets Kristelle.

[BOB] Lizardman #7 targets Kristelle. Distance: 4'11"

[BOB] Lizardman #7 no longer targets Kristelle.

[BOB] Lizardman #7 moved 1'02".

[BOB] shuddering from the gnats and the blows, huddled down tail tucked, hooting lowly

[BOB] INIT: 13 GOING: Branwyn

[Kristelle (Kaz)] ((I hate you Bob. Kristelle wants to it to die die die, but I feel sorry for it. Porr thing.))

[Branwyn (Lisa)] Want me to start working on the one in the hut?

[Branwyn (Lisa)] Try to get him out?

[Miranda (Kaz)] If you MUST. Personally, I wish you'd stay still and be healed!

Branwyn (Lisa) smiles at Miranda. I'm all right. More worried about the others.

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Notes - CHANGED.

[Branwyn (Lisa)] Branwyn moved 120'11".

[BOB] INIT: 13 GOING: Miranda

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Personal Information - Speed:: CHANGED: 15 (null).

Miranda (Kaz) shakes her head ruefully, then turns and heads to the village entrance, intent on finding the person who helped them.

[Miranda (Kaz)] Miranda moved 122'01".

[BOB] INIT: 14 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand moved 64'04".

[BOB] INIT: 14 GOING: Hoffman

[Hoffman (temp John)] (wonders if witch wants a lizzardman slave, ah who cares, she can use them as undead)

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=11] 4 [MODIFIED (+1)]. HITS Lizardman #7 (AC FINAL: 5)!!!

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+3))-1+1) [1d20=9] 6 [MODIFIED (+1)]. MISSES Lizardman #7 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1+1))+1) [1d20=8] 9 [MODIFIED (+1)]. MISSES Lizardman #7 (AC FINAL: 5).

[Hoffman (temp John)] Hoffman: Damage v SM: Hand Axe: ((1d6)+3+2) [1d6=1] 6 [MODIFIED (+2)] added to: Lizardman #7

[BOB (to GM only)] Lizardman #7's Current Hit Points: adjusted to -2 (-6) - Dying

[BOB] Combat has finished.

[BOB] what do you do with the one in the hut?

[Branwyn (Lisa)] Kill it

[BOB] Ok

[Hoffman (temp John)] ::looks at Kristlle::

[Branwyn (Lisa)] (I was going to smoke him out)

[Hoffman (temp John)] ::looks at blood thirsty mage::

[Kristelle (Kaz)] ((and then we poke through their huts and loot the hell out of them.))

[Branwyn (Lisa)] (yup!!)

[Hoffman (temp John)] I just read I have anouther +2 to my AC?

[BOB] Branwyn XP award: 200. Next level in 9771.

[BOB] Miranda XP award: 100. Next level in 1336.

[BOB] Indigo XP award: 100. Next level in 5792.

[BOB] Foriso Fairhand XP award: 200. Next level in 1166.

[BOB] Kristelle XP award: 200. Next level in 7138.

[BOB] Hoffman XP award: 200. Next level in 1625.

[BOB] Amelia Sunstrider XP award: 200. Next level in 7800.

[BOB] Amelia Sunstrider, Branwyn, Kristelle, Foriso Fairhand, Miranda, Hoffman and Indigo moved 117'05".

[BOB] Amelia Sunstrider moved 387'07".

[Miranda (Kaz)] Miranda moved 419'01".

[BOB] Hoffman, Branwyn, Kristelle, Foriso Fairhand and Indigo moved 282'05".

[Miranda (Kaz)] ((lol))

[Miranda (Kaz)] Miranda moved 52'11".

[BOB] Time of Day: 02:45 AM. Day 23 Be ___ se, Lec {Early Summer} 22nd, 338 SKR.

[Miranda (Kaz)] Thank you for your aid.

[Hoffman (temp John)] A new rule for the Player’s Option system is that all unarmored warrior and rogue characters gain an additional +2 bonus to armor class while unencumbered. This bonus is in addition to any the characters might receive for high Balance scores.

[It's me] :: eyes the group warily ::

[BOB] and after a hour or so of looting and clearing

[BOB] you gather in the middle of the vilalge

[Miranda (Kaz)] ((would like people to gather together so I can HEAL)).

[BOB] Miranda can use as many Orisons as you want

[BOB] there is time

[Miranda (Kaz)] ((I only have 3 spells left))

[BOB] in totall you find some shells, some baskets, and a locked chest in the chiefs hut

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Armor - Armor Bonus:: CHANGED: -2 (null). AC FINAL:: CHANGED: 4 (6).

[Miranda (Kaz)] ((so, only 18 points of healing to hand out.))

[BOB] the chest looks old and a bit beat up but the lock is still good

[Hoffman (temp John)] not even a club

[Foriso Fairhand (Guy)] ok ill check out that lock

[BOB] it has a seal on it from a Count Villimar

[Hoffman (temp John)] can I use a leb bone for a club?

[Hoffman (temp John)] leg

[BOB] yes to John

[Branwyn (Lisa)] (let me know if it sticks - i do have those spells left)

[Foriso Fairhand (Guy)] Foriso Fairhand: Open Locks check:(d100) [1d100=92] 92 - ROLL FAILED against 55!!

[Miranda (Kaz)] ((maybe it's some of the short swords he handed out in the swamps!!))

[Foriso Fairhand (Guy)] ((lbleah))

[Branwyn (Lisa)] I'll have a go with it

[Hoffman (temp John)] ::grabs a couple bones for clubs::

[Branwyn (Lisa)] Branwyn casts a spell against : Knock: All locks in a (10*5) 50 square foot area are unlocked.

[BOB] and foriso's belt buckle comes undone as well as the lock on the chest

[Branwyn (Lisa)] (ROFL)

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Equipment - ADDED: Bone Clubs, , , . ADDED: stone hand ax, , , .

[Miranda (Kaz)] ((LOL))

[BOB] and inside the chest are 5 gleaming new short swords packed in straw

[Branwyn (Lisa)] (YAY!!!!!)

[Foriso Fairhand (Guy)] MINE!

[It's me] :: shakes head ::

[Hoffman (temp John)] Hey is that you Amelia?

[It's me] :: eyes Hoffman ::

[Hoffman (temp John)] whatout, these guys don't like stangers like us

[Foriso Fairhand (Guy)] Hey Indigo I thinl you will love this

[It's me] :: approaches the group and gets closer ::

Indigo (Lisa) peers into crate so happy he can barely stand it

Foriso Fairhand (Guy) takes a short sword out of the chest

[Hoffman (temp John)] might want to keep your hands where they can see them

[Miranda (Kaz)] ((Bob, I have figured out the healing.))

[It's me] :: sighs :: Did you really just take that sword?

[BOB] ok to Kaz

[Hoffman (temp John)] ::knees and prays:: Thats two

[BOB (to temp John only)] you might want to mention to her about Scarlett and or to the group

[Indigo (Lisa)] Is it yours?

[Foriso Fairhand (Guy)] it is now

[Miranda (Kaz)] ((Indigo = 5, Branwyn = 8, Hoffman = 2, Kristelle = 2, Miranda = 1))

[It's me] No... but, you might want to take a closer look at it

[Miranda (Kaz)] ((should bring everyone up to 12))

[Hoffman (temp John) (to BOB only)] want to see if they hear the "two"

[BOB] Branwyn's Current Hit Points: adjusted to 12 (8) - Moderately Wounded

[It's me] :: turns :: Hoffman, they aren't from around here...

[BOB] Miranda's Current Hit Points: adjusted to 12 (1) - Heavily Wounded

[Indigo (Lisa)] Looks good to me

[It's me] Did you fill them in about the swords?

[BOB] Indigo's Current Hit Points: adjusted to 12 (5) - Heavily Wounded

[BOB] Hoffman's Current Hit Points: adjusted to 12 (2) - Moderately Wounded

[It's me] ((OMG, I'm going to turn the sound off on this ... ))

[It's me] ((it's creepy ))

Kristelle (Kaz) reaches into the chest, picks up a sword, looks it over, and checks the balance.

[Branwyn (Lisa)] Thank you Miranda

[Hoffman (temp John)] Not telling them anything they don't need to know, they don't even tell us their names

[Hoffman (temp John)] (LOL)

[It's me] :: eyes the rest of the group ::

[Kristelle (Kaz)] Not bad.

[Hoffman (temp John)] That's little warrior, thats swamp warrior, wait I think someone called her Kristelle

Kristelle (Kaz) picks up another sword and tests it as well.

[Foriso Fairhand (Guy)] you serve our enemy and we are supposed to trust you?

[It's me] Swamp Warrior...

[Branwyn (Lisa)] I did want to thank you as well, for your help. I don't think we would have made it without you.

[It's me] Little Warrior?

Kristelle (Kaz) rolls her eyes.

[It's me] Oh... my

[Hoffman (temp John)] and the young girl is Miranda, apparently a healer

[Hoffman (temp John)] and turner of undead

[It's me] Miranda and Kristelle... which is the Swamp warrior?

Indigo (Lisa) looks at stranger, "Indigo"

[Hoffman (temp John)] How are the others of the Right Hand?

[Kristelle (Kaz)] Neither of us is a swamp warrior.

[Kristelle (Kaz)] I am not a warrior.

[It's me] :: shrugs :: I spoke with Dee a while back but lost the trail and then picked yours up

[Hoffman (temp John)] well now that I see you fight ::ducks::

[It's me] :: turns to the group ::

[Kristelle (Kaz)] I'm a tracker and a hunter. *shrugs at Hoffman*

[Hoffman (temp John)] (laughing to self)

[It's me] I am Amerlia Sunstrider, member of the Right Hand and fighter of all things that have known death and risen

[Indigo (Lisa)] What is the Right Hand?

[It's me] I am native to these lands and those swords were issued by Count Villimar to the humanoids of these swamps

[It's me] I am grateful that you have kept my friend Hoffman safe :: coughs :: well, safe for him

[It's me] :: eyes Indigo ::

[Hoffman (temp John)] And I told you, GOD might have a diffrent plan for them

[It's me] They know not of the RIght Hand... good.

[Indigo (Lisa)] Ahh, a religious order

[Hoffman (temp John) (to It's me only)] I do that a lot

[It's me] :: shakes head :: no

[It's me] our religion is to rid these lands of the scourage

[It's me] no more, no less

Foriso Fairhand (Guy) spits

[Indigo (Lisa)] Well he talks to God all the time

[It's me] he also talks to squirrels and chickens

[It's me] it's part of his... :: pause :: charm

Kristelle (Kaz) raises an eyebrow at Hoffman.

[Branwyn (Lisa)] There are many undesirables in these swamps. What particular scourge are you trying to obliterate?

[Foriso Fairhand (Guy)] and is the red cloaked orc kissing leech one of your order?

[Kristelle (Kaz)] Charm. Yes.

[Hoffman (temp John)] At least I don't expect them to talk back

[Kristelle (Kaz)] They seek to destroy the undead, Branwyn, if I understand correctly.

[It's me] As I said, I seek to rid the swamps of undeath and the fanged scourge

[Hoffman (temp John)] That is only one of the tasks GOD has me on

[It's me] Sadly, our lands are full of them

[Hoffman (temp John)] er us

[Kristelle (Kaz)] They are all over the swamps, unfortunately.

[It's me] :: raises eyebrow :: Red-cloaked orc? :: ponders :: Oh...

Kristelle (Kaz) looks off to one side for a moment, her expression sad.

[It's me] No, I do not know him. Hired the Right Hand to meet the man with the black staff... as well know, that was folly

[Hoffman (temp John)] He also works for GOD

[Hoffman (temp John)] And we met a man with a dark staff, I took it as a sign that we are on the right path

[It's me] :: sighs :: what brings you to these lands?

[BOB] Kristelle's Current Hit Points: adjusted to 12 (2) - Heavily Wounded

[Kristelle (Kaz)] How do you know that, Hoffman? Did he tell you he works for your god?

[It's me] ((Oh stop that creepy healing noise ))

[Kristelle (Kaz)] ((thank you Bob))

[Indigo (Lisa)] (lol)

[Hoffman (temp John)] Aaahhhhhhhh

[Hoffman (temp John)] (rofl)

[It's me] We need to find Scarlett

[It's me] post haste

[Hoffman (temp John)] Oh I am sure she is arround, no need to worry

[It's me] :: frowns ::

[Indigo (Lisa)] Who's Scarlett?

[Hoffman (temp John)] she will be arround

[It's me] Another member of the Right Hand

[Hoffman (temp John)] My imiginary friend

[It's me] and... one that would be very useful once the sun sets

Indigo (Lisa) eyes Hoffman suspiciously

[Hoffman (temp John)] ::goes back to piling bodies in a hut:: This one ok?

[It's me] :: sighs :: Hoffman, please don't tell them that Scarlett is imaginary

[It's me] Scarlett is very real, she just prefers to be obscure

[Hoffman (temp John)] (do we want to burn ?)

[Indigo (Lisa)] He was talking to his imaginary friend on the raft

[Indigo (Lisa)] I thought he was just praying again

[Foriso Fairhand (Guy)] back to the original issue whats wrong with these swords?

[Indigo (Lisa)] Or not right in the head

[Hoffman (temp John)] ( can we get off track or what?)

[Indigo (Lisa)] (poor Indigo struggling with difficult concepts)

[Foriso Fairhand (Guy)] Its ok Indigo i agree with the idea that hes not right in the head

[Hoffman (temp John)] ::shakes head::

[It's me] Scarlett is NOT imaginary

[Hoffman (temp John)] ::whistles while he works::

[Foriso Fairhand (Guy)] I said nothing about this Scarlett

[Hoffman (temp John) (to BOB only)] if only marco would show up

[Branwyn (Lisa)] I am sure she is real. Perhaps one day we might meet her.

[It's me] Okay... let's hold off on fires until day break, shall we?

[Foriso Fairhand (Guy)] I said Hoffman is not right in his head

[Hoffman (temp John)] Oh, and guess what they are going to do next Ameila

[Hoffman (temp John)] You will neve guess

[Branwyn (Lisa)] But foriso makes a good point. Is there a reason we cannot take the swords?

[It's me] Scarlett is ...eccentric

[Hoffman (temp John)] GOD won't mind

Branwyn (Lisa) wanting to change the subject

[It's me] The swords were a gift, if I'm not mistaken by a High Lord of Drillian

[Hoffman (temp John)] ::shuffles off::

[Branwyn (Lisa)] If the swords are for humaoids fighting in the swamps, that would qualify us.

[It's me] We're far enough out that you will more than likely not be accused to taking them

[It's me] ... but should you take them, you should be prepared to answer questions on how you obtained them

[It's me] you are not of the tribes

[Branwyn (Lisa)] Is Count Villimar your leader?

[It's me] ...was

[Branwyn (Lisa)] He is dead?

[It's me] ... as are many things in Drillian

[Branwyn (Lisa)] Or you broke off from him?

[It's me] well, let's just say that Villimar wasn't known as a GOOD leader

[It's me] or a GOOD person

[It's me] and those swords might indicate allegiance to the darker side of the swamps

[Foriso Fairhand (Guy)] we will put these swords to better use than those it was intended for

[It's me] but... :: glancing around at the group :: you don't exactly seem the best equipped to handle anything

[Kristelle (Kaz)] Which lets us get close enough to our enemy to kill them.

[It's me] :: sighs :: as you wish

[It's me] Me? I would burn those as first daylight and use sticks

[It's me] :: pulls out a stake::

[It's me] I'm going to continue my walkabout of the area

[It's me] should anything be wandering, I think I'm better prepared at the moment

[It's me] Hoffman, keep them safe

[Hoffman (temp John)] ::walks by:: did you tell her your plans, you will love this Amiela

[It's me] It's bad enough you haven't educated them on Drillian manners

[It's me] :: shakes head :: honestly Hoffman

Foriso Fairhand (Guy) examines his sword

[Foriso Fairhand (Guy)] Foriso Fairhand: Appraising check: (d20) [1d20=3] 3 - ROLL SUCCEEDED against 16!!

[Hoffman (temp John)] They did save me from the witch

[Hoffman (temp John)] and I thought you might be lost

[BOB (to Guy only)] foriso loooks and cannot find the traditional makers mark, these were made without them so no one would be able to track who made them or owned it previously

[Indigo (Lisa)] Yes we did! And I need no lesson in manners.

[Hoffman (temp John)] (well maybe Imari)

[Foriso Fairhand (Guy)] hmm

[Foriso Fairhand (Guy)] these things have no makers marks

[Miranda (Kaz)] Miranda goes to curl up and rest in one of the huts.

[Miranda (Kaz)] ((suggest Bran does the same!))

[Branwyn (Lisa)] Indigo, it's okay. They are different from us. Let them be.

[Branwyn (Lisa)] (so are we sleeping here for 8 hours?)

[Foriso Fairhand (Guy)] without those you cant track who made them or where they came from

[BOB] you can hole up in one of the huts to sleep for a while

[It's me] Indigo, I mean no offense, but if you are going to keep those swords, it would be viewed as an offense to Drillian

[It's me] ((I'm taking first watch ... I'm patrolling the area -- used to a lack of sleep ))

[Hoffman (temp John)] but sneaky man says they won't know

[Indigo (Lisa)] So you are saying I cannot have it?

[Kristelle (Kaz)] Indigo, take your sword and come get some rest.

[Indigo (Lisa)] Do we leave them here for the snakemen?

[It's me] I am not saying that... I don't presume to own the swords or influence your group

[It's me] I'm simply sharing facts

[It's me] if you choose to ignore, that is your choice

[Foriso Fairhand (Guy)] we can decide what tto do about the swords when we finish what we set out to do

Kristelle (Kaz) goes to the hut Miranda is already asleep in, and stretches out near the entrance.

Indigo (Lisa) takes a sword with less enthusiasm than he first had

Indigo (Lisa) wishing he could talk to Imari about it

[Foriso Fairhand (Guy)] and hoffman since you are so eager you can tell your friend what we plan

[Hoffman (temp John)] ::sits down outside hut on watch::

Indigo (Lisa) hands Branwyn the witch's dagger

Indigo (Lisa) Indigo and Branwyn find a hut to get some rest

[Hoffman (temp John)] (stay in the same hut please)

[Branwyn (Lisa)] Indigo would not leave Branwyn alone

[Foriso Fairhand (Guy)] ((we planned on it))

[Hoffman (temp John)] Amile, they are going to attach a temple and kill the head priest

[Hoffman (temp John)] attack

[Kristelle (Kaz)] ((no, use the same hut that Miranda and Kristelle are in))

[Branwyn (Lisa)] (sure)

[Foriso Fairhand (Guy)] you would make a good elf hoffman you leave some of the facts out of your stories

[BOB] so guard shifts?

[Foriso Fairhand (Guy)] (9foriso will take first watch))

[Hoffman (temp John)] (ok, so I guess I take 2nd)

[Hoffman (temp John)] ::settle in for a rest::

[Kristelle (Kaz)] ((are we having two watches or three?))

[Kristelle (Kaz)] ((I thought two, unless we have them for less time.))

[Kristelle (Kaz)] ((If two, then Kristelle will take watch with Hoffman.))

[BOB] normal is three

[It's me] ((I'm patrolling ... not sure about all of you :D ))

[Kristelle (Kaz)] ((but we're only needing 8 hours. If we do a 12 hour thing, that will take us to 2 pm))

[BOB] ok

[BOB] you can do that

[BOB] ty try to get out by 11

[BOB] and 8 hours

[Branwyn (Lisa)] (we must be out before noon, don't we?)

[BOB] two d12 checks for encounters please

[Hoffman (temp John)] Roll #1: (d12) [1d12=2] 2

[Branwyn (Lisa)] Roll #1: (d12) [1d12=4] 4

[BOB] Hoffman, Kristelle and Indigo moved 205'11".

[BOB] Miranda and Amelia Sunstrider moved 293'00".

[It's me] Roll #1: (d12) [1d12=10] 10, Roll #2: (d12) [1d12=11] 11

[BOB] Branwyn and Foriso Fairhand moved 320'11".

[Branwyn (Lisa)] (mine wasn't much better than that)

[Foriso Fairhand (Guy)] ((i knew hoffman was a spy))

[Branwyn (Lisa)] (I like Lorie's rolls best)

[BOB] Amelia Sunstrider moved 43'08".

[BOB] Foriso Fairhand moved 27'01".

[BOB] Miranda moved 5'06".

[BOB] Branwyn moved 23'07".

[Kristelle (Kaz)] ((me, too))

[BOB] Hoffman moved 6'09".

[It's me] ((LOL))

[BOB] Ok so in the agregate there are no encounters

[BOB] all spell users get the full 8 hours

[BOB] all fighters get the minimum they need

[Branwyn (Lisa)] (so this day is only travel. correct?)

[BOB] movign the clock ahead to 11 am

[BOB] and updating hitpoints

[BOB] this is where the spells will be complicated so just one moment please

[BOB] each spell level takes 10 minutes

[BOB] to memorise

[BOB] are you doing that here in teh hut?

[BOB] or movign away then stopping to memorize?

[BOB] or?

[Foriso Fairhand (Guy)] moving then stopping

[Kristelle (Kaz)] ((We should probably move away, then stop.))

[BOB] Time of Day: 10:45 AM. Day 23 Be ___ se, Lec {Early Summer} 22nd, 338 SKR.

[Foriso Fairhand (Guy)] ((foriso doesnt exactly have a lot of time ya know ))

[Branwyn (Lisa) (to GM only)] Character sheet for Branwyn modified: Spells - CHANGED: Sleep -- # Memorized: +1 (+0), CHANGED: Spook -- # Memorized: +1 (+0), CHANGED: Lightning Bug -- # Memorized: +2 (+0), CHANGED: Knock -- # Memorized: +2 (+1), CHANGED: Whip o' Pain -- # Memorized: +1 (+0),

[BOB] Lisa you might need to reset tose back again

[It's me] :: approaches Hoffman :: they are going to burn the corpses now right?

[Foriso Fairhand (Guy) (to GM only)] Character sheet for Foriso Fairhand modified: Spells - CHANGED: Web -- # Memorized: +1 (+0),

[BOB] Time of Day: 11:00 AM. Day 23 Be ___ se, Lec {Early Summer} 22nd, 338 SKR.

[BOB] Branwyn's Current Hit Points: adjusted to 13 (1) - Moderately Wounded

[BOB] Miranda's Current Hit Points: adjusted to 13 (1) - Moderately Wounded

[BOB] Indigo's Current Hit Points: adjusted to 13 (1) - Heavily Wounded

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 13 (1) - Heavily Wounded

[BOB] Kristelle's Current Hit Points: adjusted to 13 (1) - Heavily Wounded

[BOB] Hoffman's Current Hit Points: adjusted to 13 (1) - Moderately Wounded

[BOB] Amelia Sunstrider: No adjustments made.

[Hoffman (temp John)] Don't ask me, they may want ot prove to #2 priest that they killed them

[Branwyn (Lisa)] (how about I just don't use them until they are memorized?)

[BOB] ok

[Foriso Fairhand (Guy)] (( ithouhgt we were leaving them for the yuanti to find?))

[Hoffman (temp John)] and I did offer the witch some dead bodies so she could have more undead slaves

[It's me] You realize this could result in more undead walking the lands?

[It's me] :: sighs :: you are going with them?

[Branwyn (Lisa)] We're not taking them with us.

[Hoffman (temp John)] GOD told me to

[BOB] Time of Day: 11:00 AM. Day 23 Be ___ se, Lec {Early Summer} 23rd, 338 SKR.

[Foriso Fairhand (Guy)] They could be useful Branwyn

[Hoffman (temp John)] but you can come along too

[Kristelle (Kaz)] Did your god also tell you that the red-cloaked trouble-maker was a good man?

[Branwyn (Lisa)] There is no room in the rafts for a pile of corspes!

[It's me] You need to burn those corpses

[Foriso Fairhand (Guy)] oh I thought you meant the other 2

[It's me] and then burn the huts and everything in this settlement

[BOB] huts are made of clay, will not burn

[It's me] Hoffman, what do you mean TOLD you to?

[It's me] You don't even know them

[Foriso Fairhand (Guy)] hey firestarter take a good look around we are in a swamp things dont burn well here

[Hoffman (temp John)] GOD says it is the path for me

[Hoffman (temp John)] I asked if you were suposed to come too but I did not get a clear answer

[Hoffman (temp John)] but I am sure it is the right thing to do

[Branwyn (Lisa)] We would appreciate your help if you would like to join us.

[Foriso Fairhand (Guy)] you are welcome to come along firestarter unless of course you prefer living yuanti

[It's me] :: sighs ::

[Hoffman (temp John)] ::so we are traveling?::

[Branwyn (Lisa)] If we succeed at the temple, there will be treasure to be had for us all

[Kristelle (Kaz)] If we're going to burn these bodies, I suggest we start now.

[It's me] You don't understand... I don't mean to be so crass but you cannot leave the dead to be fed on and become reborn as undeath

[Kristelle (Kaz)] We need to get out of here.

[Branwyn (Lisa)] (are lizards combustible by themselves or do we need fuel?)

[It's me] Hoffman, please help me make them understand

[Foriso Fairhand (Guy)] so burn the bodies but leave the heads

[It's me] ((sorry gang, it's my class... undead is bad bad bad ))

[BOB] there is the straw from the chest to help start them

[Kristelle (Kaz)] I'm not sure why you are beating a dead lizard. Burn the bodies and let's get the heck out of here.

[Branwyn (Lisa)] I have no trouble burning them

[Foriso Fairhand (Guy)] ((paladin?))

[Branwyn (Lisa)] Hoffman, please get the straw and I shall ignite them all.

[Hoffman (temp John)] Burn baby burn

[Hoffman (temp John)] ::does as told::

[Hoffman (temp John)] can we keep the chest?

[Foriso Fairhand (Guy)] has he always been like that?

[It's me] :: helps to assemble bodies for ignition::

Branwyn (Lisa) sets fire to straw and dead lizards

[Kristelle (Kaz)] ((in the meantime, how much time is passing with this conversation and getting the bodies started burning, Bob?))

[BOB] the bodies were already assempled

[Branwyn (Lisa)] (sorry - thought Hoffamn had piled them up already)

[BOB] so convo takes 15 mintues then buring

[Foriso Fairhand (Guy)] ((id say keep it we can always put the swords back in it))

[BOB] can leave

[Kristelle (Kaz)] ((so, during this 15, 20 minuts, Miranda is doing her prayers.))

[BOB] then stop somewhere to memorize spells

[BOB] ok so she can have 2 first level spells

[Branwyn (Lisa)] (hut acts like kiln to bake pile o' lizards)

[BOB] and good thought lisa

[BOB] ok so you move out

[BOB] at some point Branwyn and Foriso deal with the scroll the Yuan-ti gave you

[BOB] the map to the temple

[BOB] have to deal with

[Branwyn (Lisa)] (we just need to get far enough for Miranda and me to memorize)

[BOB] Time of Day: 12:00 PM. Day 23 Be ___ se, Lec {Early Summer} 23rd, 338 SKR.

[BOB] and one roll for encounters, someoen please roll a d12

[Hoffman (temp John)] (not me)

[Branwyn (Lisa)] (lorie did best last time)

[Kristelle (Kaz)] ((Lorie!!))

[Hoffman (temp John)] (i'm not getting blamed for nuttin)

[BOB] and how many spell levels Lisa in total?

[BOB] that times 10 minutes lets us know how long the stop is

[Foriso Fairhand (Guy)] ((too late john you already will be blamed))

[Branwyn (Lisa)] 4 - 1st, 1 2nd, 1 3rd)

It's me has left the game on Sun Sep 19 18:45:42 EDT 2010

[BOB] so 90 minutes

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified:

[BOB] plus time to reseal the spell books back up

[BOB] so roughly 2 hours later

[BOB] Time of Day: 01:00 PM. Day 23 Be ___ se, Lec {Early Summer} 23rd, 338 SKR.

[BOB] Time of Day: 02:00 PM. Day 23 Be ___ se, Lec {Early Summer} 23rd, 338 SKR.

[Branwyn (Lisa)] (when we are in the temple - we need to look for candles)

[BOB] and Miranda woudl have full spells also

[Foriso Fairhand (Guy)] (d12) [1d12=2] 2

[Branwyn (Lisa)] ack

[Foriso Fairhand (Guy)] ((prays for the shambling mound again))

[Foriso Fairhand (Guy)] (d20) [1d20=12] 12

[Branwyn (Lisa)] (heal us before we get attacked again?)

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Throwing Axe -- Ability Adj: +1 (+0), CHANGED: Club -- Ability Adj: +1 (+0), CHANGED: Club -- Damage Adj: $dmg (1d6),

It's me has joined the game on Sun Sep 19 18:49:17 EDT 2010

It's me is receiving the map Marsh Area 2...

[Kristelle (Kaz)] ((my best bet for healing is doing orisons, and that's 1 point per round.))

It's me has received the map Marsh Area 2.

[Branwyn (Lisa)] (praying with Foriso for shambling mound)

[Foriso Fairhand (Guy)] ((i see how you are Lorie you wait till its time to roll for an encounter then disappear lol))

[It's me] ((sorry gang))

[It's me] ((didn't realize I had discoed))

[BOB] ok a d20 for that encounter as the priest and mage are busy memorizing

[Foriso Fairhand (Guy)] umm i rolled a 2 on the 12 and a 12 on the 20

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- Kind of Weapon: Stone Ax (null), CHANGED: Club -- Kind of Weapon: Lizardman Bone (),

[BOB] Oh sorry thought that was a second d12

[BOB] will go check that

[BOB] ahh at least not totally deadly

[BOB] Aligator #3 moved 13'01".

[BOB] Combat has begun!

[BOB] ROUND: 0

[BOB] Aligator #3: Initiative: (d10+10+) [1d10=7] 17

[BOB] Branwyn moved 1'04".

[BOB] Miranda moved 17'08".

[Hoffman (temp John)] Hoffman: Initiative: (d10+10+-2) [1d10=4] 12

[BOB] Foriso Fairhand moved 13'09".

[BOB] Kristelle moved 4'01".

[BOB] Hoffman moved 6'09".

[BOB] Indigo moved 18'02".

[Kristelle (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=6] 16

[BOB] Amelia Sunstrider moved 2'04".

[Kristelle (Kaz)] Miranda: Initiative: (d10+10+) [1d10=5] 15

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=3] 11

[Branwyn (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=3] 5 [MODIFIED (-10)]

[Foriso Fairhand (Guy)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=2] 10

[It's me] Amelia Sunstrider: Initiative: (d10+10+) [1d10=9] 19

[BOB] so Branwyn and Miranda are busy, if they break away to do anythign else have to start over with that particular set of spells,

[BOB] but if they do not get attacked or do any attacks then all is well

[Kristelle (Kaz)] ((I had planned for Miranda to keep praying))

[Kristelle (Kaz)] ((if possible))

[Indigo (Lisa)] (are you serious? I thought you gave us time. when can I cast?)

[BOB] so it looks like this giant alligator is nosing up in the channel looking for food

[Hoffman (temp John)] (we can take it)

[Indigo (Lisa)] (how long Bob?)

[BOB] it is a Large size creature

[BOB] about 30 foot long

[Indigo (Lisa)] (yes yes yes, but when can I cast?)

[BOB] adn Lisa this is while you are doing your memorizing

[BOB] so actually takes place at around 1 PM or so

Indigo (Lisa) taps foot impatiently

[BOB] ROUND: 1

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] (so Branwyn is completely out of this combat?)

[Foriso Fairhand (Guy)] ((miranda and branwyn are out of this one little fight it willbe ok ))

[BOB] if it gets bad can jump in

[BOB] and have to redo some of the spell memorizing

[Foriso Fairhand (Guy)] ((branwyn can kill stuff later))

[BOB] LOL

[Indigo (Lisa)] (I wanted to spook it and get rid of it without anyone getting hurt any more)

[BOB] so Indigo is up

[Hoffman (temp John)] don't worry, I am here

[BOB] Aligator #3 moved 4'11".

[Indigo (Lisa)] (thanks feel much better now)

[Kristelle (Kaz)] ((when Miranda is done praying, she can give all the injured people 5 more hp back. It will use all her level 1 spells.))

[Indigo (Lisa)] Indigo moved 10'07".

[Hoffman (temp John)] (it gets one attack?)

[Foriso Fairhand (Guy)] is that supposed to comfort us or the gator?

[Lisa] Indigo targets Aligator #3. Distance: 1'05"

[BOB] it could get two, bit and tail swipe

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=6] 6 [MODIFIED (-2)]. MISSES Aligator #3 (AC FINAL: 4).

[BOB] bite

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=3] 9 [MODIFIED (-2)]. MISSES Aligator #3 (AC FINAL: 4).

[BOB] INIT: 10 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand moved 6'01".

[Guy] Foriso Fairhand targets Aligator #3. Distance: 0'06"

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=7] 11. MISSES Aligator #3 (AC FINAL: 4).

[Hoffman (temp John)] Attack: Hand Axe:: is now ARMED.

[Hoffman (temp John)] Attack: Club:: is now ARMED.

[BOB] INIT: 11 GOING: Branwyn

[BOB] INIT: 12 GOING: Hoffman

[Hoffman (temp John)] (what do I have to do to parry it's attacks)

[Hoffman (temp John)] Hoffman moved 13'02".

[temp John] Foriso Fairhand no longer targets Aligator #3.

[BOB] wait till it attacks

[BOB] then try to hit ac 4

[It's me] Amelia Sunstrider targets Aligator #3. Distance: 13'00"

[Hoffman (temp John)] ::parrying attacks::

[Hoffman (temp John)] (what AC is it? do youhave a icon for parrying so I can target it?)

[BOB] it just happens to be AC 4

[BOB] so click next please

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified:

[BOB] INIT: 15 GOING: Miranda

[BOB] INIT: 16 GOING: Kristelle

[BOB] INIT: 17 GOING: Aligator #3

[BOB] INIT: 16 GOING: Kristelle

[Kristelle (Kaz)] doh

[Kristelle (Kaz)] ((thank you))

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Club -- Total Atk Adj: $atk ($dmg),

[Kristelle (Kaz)] Kristelle moved 12'11".

[Kaz] Kristelle targets Aligator #3. Distance: 0'05"

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=2] 17 [MODIFIED (+4)]. MISSES Aligator #3 (AC FINAL: 4).

[BOB] INIT: 17 GOING: Aligator #3

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- Total Atk Adj: $atk ($dmg), CHANGED: unarmed -- Total Atk Adj: $atk ($atk+1),

[BOB] Aligator #3: Attack: Bite: (13-(d20+0)) [1d20=13] 0

[Guy] Foriso Fairhand targets Aligator #3. Distance: 0'06"

[Hoffman (temp John)] you want me to roll first?

[BOB] Aligator #3 targets Foriso Fairhand. Distance: 0'07"

[BOB] Aligator #3 targets Hoffman. Distance: 0'03"

[Kristelle (Kaz) (to GM only)] Character sheet for Kristelle modified:

[BOB] Aligator #3: Attack: Bite: (13-(d20+0)) [1d20=11] 2. HITS Hoffman (AC FINAL: 4)!!!

[Kristelle (Kaz) (to GM only)] Character sheet for Kristelle modified: Weapons - CHANGED: Short Sword -- # Atks: -- ($atk), CHANGED: Short Sword -- # Atks: -- ($atk),

[BOB] and hoffman gets to parrry that

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1+1) [1d20=3] 14 [MODIFIED (+1)]

[temp John] Hoffman targets Aligator #3. Distance: 0'03"

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1+1) [1d20=14] 3 [MODIFIED (+1)]. HITS Aligator #3 (AC FINAL: 4)!!!

[BOB] exactly

[BOB] and so JAMS his club in the mouth to stop the attack

[BOB] and then jumps back

[BOB] INIT: 19 GOING: Amelia Sunstrider

[It's me] ((Okay, Alligator is facing away from me?))

[BOB] yes

[It's me] ((okies...charging and attacking him))

[It's me] Amelia Sunstrider moved 10'02".

[It's me] Amelia Sunstrider: Attack: Argent Protector: (17-(d20+0)) [1d20=9] 8. MISSES Aligator #3 (AC FINAL: 4).

[BOB] ROUND: 2

[BOB] INIT: 5 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=10] 2 [MODIFIED (-2)]. HITS Aligator #3 (AC FINAL: 4)!!!

[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=3] 6 [MODIFIED (+3)] added to: Aligator #3

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=18] -6 [MODIFIED (-2)]. HITS Aligator #3 (AC FINAL: 4)!!!

[Indigo (Lisa)] Indigo: Damage v L: Short Sword: ((1d8)+3) [1d8=5] 8 [MODIFIED (+3)] added to: Aligator #3

[Kristelle (Kaz)] ((woohoo!))

[Hoffman (temp John) (to BOB only)] am I going to loose my weapond?

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=5] 7 [MODIFIED (-2)]. MISSES Aligator #3 (AC FINAL: 4).

[BOB (to GM only)] Aligator #3's Current Hit Points: adjusted to 42 (-14) - Lightly Wounded

[BOB] INIT: 10 GOING: Foriso Fairhand

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=3] 15. MISSES Aligator #3 (AC FINAL: 4).

[BOB] INIT: 11 GOING: Branwyn

[BOB] INIT: 12 GOING: Hoffman

[Hoffman (temp John)] ::parying::

[BOB] INIT: 15 GOING: Miranda

[Kristelle (Kaz) (to GM only)] Character sheet for Kristelle modified:

[BOB] INIT: 16 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: (16-(d20+1)) [1d20=16] -1. HITS Aligator #3 (AC FINAL: 4)!!!

[Kristelle (Kaz)] Kristelle: Damage v L: Bill-Guisarme: ((1d10)+3) [1d10=4] 7 [MODIFIED (+3)] added to: Aligator #3

[Hoffman (temp John) (to GM only)] Character sheet for Indigo modified:

[BOB (to GM only)] Aligator #3's Current Hit Points: adjusted to 35 (-7) - Moderately Wounded

[BOB] INIT: 17 GOING: Aligator #3

[BOB] Aligator #3 targets Amelia Sunstrider. Distance: 2'11"

[BOB] Aligator #3: Attack: Tail Swipe: (13-(d20+0)) [1d20=13] 0. HITS Amelia Sunstrider (AC FINAL: 7)!!!

[BOB] Aligator #3: Attack: Bite: (13-(d20+0)) [1d20=17] -4. HITS Amelia Sunstrider (AC FINAL: 7)!!!

[BOB] and Amelia gets SMASHED by the tail and knocked into the water

[Indigo (Lisa)] (can she swim?)

[BOB] the gator SNAPS at Hoffman but misses

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Hand Axe -- Ability Adj: -1 (+1),

[BOB] Amelia Sunstrider moved 4'00".

[BOB] Aligator #3 targets Kristelle. Distance: 0'04"

[BOB] Aligator #3 moved 2'06".

[BOB] the water is about 8 feet deep here

[BOB] adn the channel is about 8 foot across

[Kristelle (Kaz)] Can you swim?

[BOB] so the center now is a whirling mass of water as the gator tries to bite Amelia and roll her

[It's me] ehn

[BOB] INIT: 19 GOING: Amelia Sunstrider

[It's me] Amelia Sunstrider: Attack: Argent Protector: (17-(d20+0)) [1d20=4] 13. MISSES Aligator #3 (AC FINAL: 4).

[BOB] ROUND: 3

[Hoffman (temp John) (to BOB only)] my attach bonuses were backwars, + instead of minus, trying to fix now

[BOB] INIT: 5 GOING: Indigo

[BOB] so anyone who can swim can jump into the fray

[BOB] if you can not swim then will be problematic

[BOB] the polearm will reach for Kristelle

[BOB] or the sling for Foriso

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Throwing Axe -- Total Atk Adj: $atk ($dmg),

[BOB] but no short or medium weapons

[BOB] Hoffman can throw the ax if he wants

[Indigo (Lisa)] (is Amelia drowning?)

[BOB] she has at least 2 rounds no matter what

[BOB] even if you can't swim

[BOB] then on round three we see if she is dead

[Kristelle (Kaz)] ((whether or not she can swim, someone who can might be able to help her.))

[BOB] so on round 6

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified: Weapons - CHANGED: Throwing Axe -- # Atks: 1 ($atk), CHANGED: Throwing Axe -- Ability Adj: -1 (+1), CHANGED: unarmed -- # Atks: 1 ($atk), CHANGED: unarmed -- Ability Adj: -1 (+1), CHANGED: Club -- # Atks: 1 ($atk), CHANGED: Club -- Ability Adj: -1 (+1),

[Hoffman (temp John) (to GM only)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=15] 0 [MODIFIED (-1)]. HITS Aligator #3 (AC FINAL: 4)!!!

[Indigo (Lisa)] (I just need to pull her out by 5 then - I can jump in and hit?)

[Hoffman (temp John) (to BOB only)] just testing

[It's me] ((Ehn I took remedial water treading for undead slayers ...I'll be fine.))

[BOB] yes for Indigo

[Indigo (Lisa)] Indigo moved 4'01".

[Kristelle (Kaz)] ((lol Lor))

[Foriso Fairhand (Guy)] rofl

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=14] -2 [MODIFIED (-2)]. HITS Aligator #3 (AC FINAL: 4)!!!

[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=6] 9 [MODIFIED (+3)] added to: Aligator #3

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=8] 4 [MODIFIED (-2)]. HITS Aligator #3 (AC FINAL: 4)!!!

[BOB (to GM only)] Aligator #3's Current Hit Points: adjusted to 26 (-9) - Heavily Wounded

[Indigo (Lisa)] Indigo: Damage v L: Short Sword: ((1d8)+3) [1d8=1] 4 [MODIFIED (+3)] added to: Aligator #3

[BOB (to GM only)] Aligator #3's Current Hit Points: adjusted to 22 (-4) - Heavily Wounded

[BOB] INIT: 10 GOING: Foriso Fairhand

[Kristelle (Kaz)] ((sweet rolls!))

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Sling: (18-(d20+0)) [1d20=6] 12. MISSES Aligator #3 (AC FINAL: 4).

[Hoffman (temp John) (to GM only)] Character sheet for Hoffman modified:

[Indigo (Lisa)] (that's the Indigo I know and love - just took him a while to get warmed up!)

[BOB] INIT: 11 GOING: Branwyn

[BOB] INIT: 12 GOING: Hoffman

[Kristelle (Kaz)] ((amen sistah!))

[Hoffman (temp John)] I can't swim

[BOB] INIT: 15 GOING: Miranda

[BOB] INIT: 16 GOING: Kristelle

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: (16-(d20+1)) [1d20=7] 8. MISSES Aligator #3 (AC FINAL: 4).

[Kristelle (Kaz)] ((there's the Kristelle I know and loathe!))

[BOB] INIT: 17 GOING: Aligator #3

[BOB] Aligator #3 targets Indigo. Distance: 0'02"

[BOB] Aligator #3: Attack: Bite: (13-(d20+0)) [1d20=19] -6. HITS Indigo (AC FINAL: 4)!!!

[Indigo (Lisa)] (LOL)

[BOB] Aligator #3: Damage v SM: Bite: (3d6) [3d6=1,5,2] 8 added to: Indigo

[BOB] Indigo's Current Hit Points: adjusted to 5 (-8) - Massively Wounded

[BOB] INIT: 19 GOING: Amelia Sunstrider

[It's me] Amelia Sunstrider: Attack: Argent Protector: (17-(d20+0)) [1d20=17] 0. HITS Aligator #3 (AC FINAL: 4)!!!

[It's me] Amelia Sunstrider: Damage v L: Argent Protector: (1d6) [1d6=4] 4 added to: Aligator #3

[BOB] ROUND: 4

[BOB (to GM only)] Aligator #3's Current Hit Points: adjusted to 18 (-4) - Heavily Wounded

[BOB] (d20) [1d20=13] 13

[BOB] and it tries to slip away

[BOB] parting shot by Indigo?

[Kristelle (Kaz)] ((we get aoo?))

[BOB] or is he grabbing at Amelia?

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=8] 4 [MODIFIED (-2)]. HITS Aligator #3 (AC FINAL: 4)!!!

[BOB] guess no

[Indigo (Lisa)] Indigo: Damage v L: Goblin Sword: ((1d8)+3) [1d8=2] 5 [MODIFIED (+3)] added to: Aligator #3

[Kristelle (Kaz)] ((do I get a hit?))

[BOB (to GM only)] Aligator #3's Current Hit Points: adjusted to 13 (-5) - Massively Wounded

[Kristelle (Kaz)] ((or try...))

[BOB] yes to Kristells he has to slip by you and you can attack with the polearm again

[temp John] Hoffman no longer targets Aligator #3.

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: (16-(d20+1)) [1d20=2] 13. MISSES Aligator #3 (AC FINAL: 4).

[Hoffman (temp John)] Hoffman moved 12'11".

[BOB] Aligator #3 targets Amelia Sunstrider. Distance: 0'01"

[BOB] Aligator #3 targets Kristelle. Distance: 2'00"

[BOB] Aligator #3 no longer targets Amelia Sunstrider.

[BOB] Aligator #3 no longer targets Indigo.

[BOB] Aligator #3 no longer targets Kristelle.

[BOB] Aligator #3 moved 55'10".

[Kristelle (Kaz)] ((as expected...))

[BOB] Combat has finished.

[Kristelle (Kaz)] ((Amelia gets one, doesn't she?))

Kristelle (Kaz) drops her weapons, and dives in to help Amelia back to shore.

[Hoffman (temp John)] (just testing)

Indigo (Lisa) swims over to Amelia and drags her back to the shore

[Indigo (Lisa)] (oops)

[Hoffman (temp John)] Hoffman moved 12'09".

[temp John] Hoffman targets Miranda. Distance: 1'09"

[Hoffman (temp John)] Hoffman: Attack: Hand Axe: ((18-(d20+1))-1-1) [1d20=11] 4 [MODIFIED (-1)]. HITS Miranda (AC FINAL: 5)!!!

[Indigo (Lisa)] (you can do it Kristelle - Indigo's a little weak)

[Indigo (Lisa)] Indigo moved 3'11".

[BOB] Amelia Sunstrider XP award: 20. Next level in 7780.

[BOB] Hoffman XP award: 20. Next level in 1605.

[BOB] Foriso Fairhand XP award: 20. Next level in 1146.

[BOB] Kristelle XP award: 20. Next level in 7118.

[BOB] Branwyn XP award: 20. Next level in 9751.

[BOB] Indigo XP award: 10. Next level in 5782.

[BOB] Miranda XP award: 10. Next level in 1326.

[BOB] Amelia Sunstrider moved 9'05".

[BOB] Foriso Fairhand moved 8'03".

[BOB] Indigo moved 7'11".

[BOB] Kristelle moved 8'01".

[Hoffman (temp John)] Hoffman: Attack: Club: ((18-(d20+1))-1) [1d20=10] 6 [MODIFIED (-1)]. MISSES Miranda (AC FINAL: 5).

[BOB] Time of Day: 02:25 PM. Day 23 Be ___ se, Lec {Early Summer} 23rd, 338 SKR.

[BOB] Ok, and eveyrone is all full with spells

[BOB] and it is mid afternoon

[Hoffman (temp John)] (i think that is right)

[Hoffman (temp John)] Hoffman: Attack: Club: ((18-(d20+1))-1) [1d20=7] 9 [MODIFIED (-1)]. MISSES Miranda (AC FINAL: 5). NOTE: Not available.

[Hoffman (temp John)] Hoffman: Attack: unarmed: ((18-(d20+1))-1) [1d20=19] -3 [MODIFIED (-1)]. HITS Miranda (AC FINAL: 5)!!!

[Kaz] Miranda targets Hoffman. Distance: 1'09"

[Hoffman (temp John)] (done, moving on)

[Kristelle (Kaz)] testing, too

[Kristelle (Kaz)] Miranda: Attack: Quarterstaff: (18-(d20+0)) [1d20=10] 8. MISSES Hoffman (AC FINAL: 4).

[BOB] rest room break, for a moment

[BOB] I am away from the keyboard.

[temp John] Hoffman no longer targets Miranda.

[Kristelle (Kaz) (to GM only)] Character sheet for Kristelle modified: Temporary Modifiers - ADDED: ADDED: +4. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[Kristelle (Kaz)] Miranda: Attack: Quarterstaff: (18-(d20+0)) [1d20=5] 13. MISSES Hoffman (AC FINAL: 4).

[Kristelle (Kaz)] Miranda: Attack: Quarterstaff: (18-(d20+0)) [1d20=7] 11. MISSES Hoffman (AC FINAL: 4).

[Hoffman (temp John)] you ok Amielia?

[Kristelle (Kaz) (to GM only)] Character sheet for Kristelle modified: Temporary Modifiers - Attack: (ATM) : CHANGED: -4 (+4).

[Kristelle (Kaz)] Kristelle moved 10'00".

[Kaz] Kristelle targets Foriso Fairhand. Distance: 2'08"

[Hoffman (temp John)] I know you want to save your arrow, but I said I had it

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))-4) [1d20=12] -1 [MODIFIED (-4)]. HITS Foriso Fairhand (AC FINAL: 4)!!!

[Kristelle (Kaz) (to GM only)] Character sheet for Kristelle modified: Temporary Modifiers - Attack: (ATM) : CHANGED: +4 (-4).

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: ((16-(d20+1))+4) [1d20=15] 4 [MODIFIED (+4)]. HITS Foriso Fairhand (AC FINAL: 4)!!!

[Kristelle (Kaz) (to GM only)] Character sheet for Kristelle modified:

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: (16-(d20+1)) [1d20=16] -1. HITS Foriso Fairhand (AC FINAL: 4)!!!

[Kaz] Kristelle no longer targets Foriso Fairhand.

[Kaz] Miranda no longer targets Hoffman.

[Hoffman (temp John)] so we don;t get the dagger until we kill the priest?

[Indigo (Lisa)] (after the deed is done it is to be left for us at the egg pile)

[Hoffman (temp John)] (and do you want to heal now?)

[Hoffman (temp John)] (and if it is not there, we kill the other priest?)

[Indigo (Lisa)] I guess so

[Hoffman (temp John)] (we using the same plan, We come to warn you)

[Indigo (Lisa)] (a lot of snake eggs will get smashed if dagger is not there)

[Foriso Fairhand (Guy)] ((nope no warning just killing))

[Hoffman (temp John)] (how many hit die are snake people?)

[BOB] I am back at the keyboard.

[BOB] and back sorry fro that

[Hoffman (temp John)] (life happends)

[BOB] Nyrma dropped a glass just as I was leaving the kitchen

[BOB] had to clean up

[BOB] so all spells are full,

[BOB] Miranda doing healing now?

[Kristelle (Kaz)] Yes.

[Kristelle (Kaz)] ((5 hp each to Miranda, Kristelle, Hoffman, and Branwyn. Then, 10 hp to Indigo.))

[BOB] Indigo's Current Hit Points: adjusted to 15 (10) - Moderately Wounded

[BOB] Hoffman's Current Hit Points: adjusted to 18 (5) - Lightly Wounded

[BOB] Kristelle's Current Hit Points: adjusted to 18 (5) - Moderately Wounded

[BOB] Branwyn's Current Hit Points: adjusted to 18 (5) - Lightly Wounded

[BOB] Miranda's Current Hit Points: adjusted to 18 (5) - Moderately Wounded

[Hoffman (temp John)] Thank you yong lady

[Indigo (Lisa)] Thanks Miranda!

[Kaz] I am back at the keyboard.

Miranda (Kaz) smiles shyly.

[BOB] and ok

[BOB] so we are ready to move towards the temple?

[BOB] you have the map of the temple

[Foriso Fairhand (Guy)] yups

[Indigo (Lisa)] sure

[BOB] You are here moved 16'01".

[Miranda (Kaz)] ((okies))

[BOB] so that is where you are so far

[BOB] just past the Lizards

[Hoffman (temp John)] (so we are going to the small temple on the left)

[Hoffman (temp John)] You are here moved 16'07".

[BOB] you are goitn to cross that wider deeper channel and then go to the temple

[BOB] you can cross near the egg island or farther south of it, your choice

[Hoffman (temp John)] it looks more narrow here?

[BOB] is narrower south

[Hoffman (temp John)] You are here moved 8'00".

[BOB] so moving to that spot?

[BOB] going once

[Hoffman (temp John)] going once?

[Indigo (Lisa)] (that's fine)

[Foriso Fairhand (Guy)] yeah

[BOB] ok

[BOB] so who is rolling the encounters?

[BOB] need 3 more before night fall

[Foriso Fairhand (Guy)] ((LORIE!!!!!!!))

[Hoffman (temp John)] (lorie)

[Kristelle (Kaz)] ((Yes, Lorie, please))

[Indigo (Lisa)] yup

[Hoffman (temp John)] (unless she had to walk away?)

[BOB] sheis there

[It's me] Roll #1: (d12) [1d12=11] 11, Roll #2: (d12) [1d12=1] 1, Roll #3: (d12) [1d12=11] 11

[BOB] Ok, so one encounter before nightfall

[It's me] well 2 out of 3 ain't bad

[Indigo (Lisa)] (do I need a leech check?)

[Hoffman (temp John)] (2 out of three not bad)

[Indigo (Lisa)] (just thought about it)

[BOB] and you can Indigo

[Kristelle (Kaz)] ((we probably all should check for leeches, damned things.))

[Hoffman (temp John)] (I am typing way too slow, or plaed with these two too long)

[Hoffman (temp John)] ::checks just not to be left out::

[Indigo (Lisa)] (anyone in water - what do I roll?)

[BOB] % is a 33% chance you have leeches

[BOB] Amelia and Indigo

[Hoffman (temp John)] Hoffman: Observation check: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 14!!

[It's me] Roll #1: (d100) [1d100=68] 68

[Indigo (Lisa)] Roll #1: (d100) [1d100=48] 48

[BOB] and luckily neither of you have them

[Kristelle (Kaz)] ((rest of us don't need to?))

[Kristelle (Kaz)] ((yay))

[BOB] you were not in the water with the gator

[BOB] grins, just imagining a halfling jumping into the water and wrestling an alligator

[Hoffman (temp John)] (poor gator)

[BOB] so a d20 please for the type of encounter on the lake

[BOB] channel

[It's me] Roll #1: (d20) [1d20=18] 18

[BOB] what is with the dragonflies!

[BOB] Ok

[BOB] so as you are poling your rafts across the channel

[BOB] you have two dragonflies zipping along and they come buzzing over to investigate your group

[BOB] Time of Day: 05:25 PM. Day 23 Be ___ se, Lec {Early Summer} 23rd, 338 SKR.

[BOB] Dragonfly #6 moved 7'07".

[BOB] Dragonfly #5 moved 11'10".

[Foriso Fairhand (Guy)] dont attack unless we are attacked

Lisa is receiving the map Marsh Area 2...

[BOB] you can see them coming from a couple hundred yards away

Lisa has received the map Marsh Area 2.

[BOB] Dragonfly #6 moved 6'01".

It's me is receiving the map Marsh Area 2...

[Hoffman (temp John)] (no where to hide?)

[BOB] how close will you let them get?

It's me has received the map Marsh Area 2.

[BOB] no where to hide

[Indigo (Lisa)] (until they are close enough that we can kill them?)

[Hoffman (temp John)] Hey Blood lust mage, can you cantrip them scared

[Indigo (Lisa)] (sorry - kill first, think later)

[BOB] Branwyn moved 4'00".

[BOB] Miranda moved 5'08".

[BOB] Foriso Fairhand moved 5'08".

[BOB] Kristelle moved 10'06".

[BOB] Hoffman moved 5'01".

[BOB] Amelia Sunstrider moved 8'01".

[BOB] so those are the three rafts

[BOB] which one is Indigo in?

[Hoffman (temp John)] ( I tell them to stop at 100 yrd)

[BOB] Amelia Sunstrider moved 2'04".

[BOB] Hoffman moved 1'06".

[BOB] Branwyn moved 3'03".

[BOB] Miranda moved 2'03".

[Branwyn (Lisa)] (they are very far away from me for cantrip - Can Miranda do her wave thing?)

[Hoffman (temp John)] (at least we are on solid group)

[BOB] Indigo moved 4'05".

[Hoffman (temp John)] (ground)

[Kristelle (Kaz)] ((checking distance))

[BOB] not solid ground you are crossing the channel

[BOB] all is water or weeds

[BOB] and where does Indigo want to be?

[Kristelle (Kaz)] ((are we traveling N to S on this map?))

[BOB] east to west

[Hoffman (temp John)] (and they are in our way)

[Branwyn (Lisa)] (put him with Branwyn and Miranda so they will have a fighter too)

[BOB] anyting you see on the map is weeds

[BOB] Indigo moved 11'04".

[BOB] cat tails, etc

[BOB] lilly pads

[Kristelle (Kaz)] ((I can bring up a large wave from just north of the top one and have it travel south, chasing them to the south.))

[Kristelle (Kaz)] ((sound good?))

[Hoffman (temp John)] ( I like)

[BOB] you can try that

[Kaz] I am back at the keyboard.

[Hoffman (temp John)] (big wave?)

[Hoffman (temp John)] (worth surfing?)

Miranda (Kaz) quietly calls forth a large wave from the north to fall toward the south, right where the dragonflies are.

[Miranda (Kaz)] Miranda casts a spell against : Watery Fist: A psuedopod of water rises from a body of water and smashes things for (4) 4 rounds.

[BOB] Dragonfly #6: Paralysis, Poison or Death save: (d20) [1d20=6] 6 - ROLL FAILED against 10!!

[BOB] Dragonfly #5: Paralysis, Poison or Death save: (d20) [1d20=11] 11 - ROLL SUCCEEDED against 10!!

[BOB] Dragonfly #6 and Dragonfly #5 moved 1'02".

[BOB] Dragonfly #5 moved 26'11".

[BOB] Dragonfly #6 moved 90'08".

[BOB] Dragonfly #5 moved 2'03".

[BOB] 12 top 3 4 middle 5 6 bottom (1d6) [1d6=1] 1

[Miranda (Kaz)] ((well, fighting one is better than fighting two, I guess!))

[BOB] ok so the top boat,

[BOB] Dragonfly #5 moved 22'06".

[Branwyn (Lisa)] (what are dragonflies scared of? frogs? birds?)

[BOB] brb sorry

[Hoffman (temp John)] (dragons?)

[BOB] I am away from the keyboard.

[Miranda (Kaz)] ((very tall transvestites named Jake?))

[Hoffman (temp John)] (fly swatters?)

[Branwyn (Lisa)] (can I cantrup dragon noises?)

[Hoffman (temp John)] (sure, but in the swamps maybe a bullywog will be more convincing?)

[Miranda (Kaz)] ((or a giant frog))

[Branwyn (Lisa)] (that or boobry? I know I don't like those)

[Hoffman (temp John)] (giant frog, sound like it's toung)

[Hoffman (temp John)] (thwarp)

[Hoffman (temp John)] (from behind it)

Branwyn (Lisa) pictures giant frogs that she has fought before and cantrips sound of their tongues snapping out for a bite to eat right behind it

[Branwyn (Lisa)] Branwyn: Cantrip Proficiency check: (d20) [1d20=6] 6 - ROLL SUCCEEDED against 15!!

[Branwyn (Lisa)] (that might work)

[Branwyn (Lisa)] (I've never had any problems killing these pests though, should not be a problem)

[Hoffman (temp John)] (well your on your on, unless I throw a club, I can't help)

[BOB] I am back at the keyboard.

[Branwyn (Lisa)] (I got rid of one when I was by myself at 1st or 2nd level - so that is stuck in my head that they are easy)

[Hoffman (temp John)] ( you had a general with you)

[BOB] and back

[Branwyn (Lisa)] (but he didn't so anything - he was hurt)

[Branwyn (Lisa)] (do)

[BOB] so ready? you are doign the cantrip behind it ?

[BOB] anythign else?

[Branwyn (Lisa)] (read above - I did it. just waiting for you)

[Hoffman (temp John)] (pointing and yelling look out behind you)

[BOB] Dragonfly #5: Paralysis, Poison or Death save: (d20) [1d20=1] 1 - ROLL FAILED against 10!!

[BOB] Dragonfly #5 moved 40'06".

[Hoffman (temp John)] (did my ppoint help?)

[Branwyn (Lisa)] lol

[BOB] Branwyn and Dragonflies

[BOB] Dragonfly #5 moved 90'02".

[BOB] Dragonfly #6 moved 136'03".

[Hoffman (temp John)] (on to the temple)

[BOB] Amelia Sunstrider XP award: 300. Next level in 7480.

[BOB] Hoffman XP award: 300. Next level in 1305.

[BOB] Foriso Fairhand XP award: 300. Next level in 846.

[BOB] Kristelle XP award: 300. Next level in 6818.

[BOB] Branwyn XP award: 300. Next level in 9451.

[BOB] Indigo XP award: 150. Next level in 5632.

[BOB] Miranda XP award: 150. Next level in 1176.

[Foriso Fairhand (Guy)] ((the temple of doooooooooom))

[BOB] Ok, so you cross and make a camp to the south of the Yuan Ti temple area

[BOB] you make camp for the night

[Hoffman (temp John)] (are the temples close enough that we see them all?)

[Miranda (Kaz)] If we're going to camp for the night, I'll use my last spells for healing. I hve three left.

[BOB] you can be that close if you want

[BOB] is up to the group

[Hoffman (temp John)] (no this is fine)

[Branwyn (Lisa)] (whatever is safest for pondering the next extravaganza)

[Foriso Fairhand (Guy)] will we get enough rest to fully memorize spells and still get in on time?

[BOB] yes

[BOB] you know that the head priest is sitting his vigil tomorrow night

[Miranda (Kaz)] ((Okay, I'll do my last spells and be fairly useless if we have night encounters. Any objections?))

[Branwyn (Lisa)] (nope)

[Foriso Fairhand (Guy)] ok

[BOB] so you rest over night, hang out during the day then attack in the evening

[Kaz] Miranda targets Indigo. Distance: 0'03"

[Miranda (Kaz)] Miranda casts a spell against Indigo: Cure Moderate Wounds: You're healed (-1d10-1) [1d10=9] -10 points.

[Kaz] Miranda no longer targets Indigo.

[Kaz] Miranda targets Foriso Fairhand. Distance: 19'07"

[Miranda (Kaz)] Miranda casts a spell against Foriso Fairhand: Cure Moderate Wounds: You're healed (-1d10-1) [1d10=9] -10 points.

[BOB] you know he is supposed to be cleansing himself befroe hand so will be weaker when he starts

[Hoffman (temp John)] (we were early for the lizzard men)

[BOB] Indigo's Current Hit Points: adjusted to 25 (10) - Lightly Wounded

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 23 (10) - Moderately Wounded

[Miranda (Kaz)] ((John, you mind if I just do an orison for Hoffman in the morning?))

[Hoffman (temp John)] (nice)

[Kaz] Miranda no longer targets Foriso Fairhand.

[Hoffman (temp John)] (not an issue)

[Kaz] Miranda targets Kristelle. Distance: 18'04"

[Miranda (Kaz)] Miranda casts a spell against Kristelle: Cure Moderate Wounds: You're healed (-1d10-1) [1d10=1] -2 points.

[BOB] Kristelle's Current Hit Points: adjusted to 20 (2) - Moderately Wounded

[Miranda (Kaz)] ((rolleyes))

[Hoffman (temp John)] (starts what?)

[Kaz] Miranda no longer targets Kristelle.

[BOB] Kristelle, Miranda, Foriso Fairhand, Indigo, Branwyn, Hoffman and Amelia Sunstrider moved 42'10".

[BOB] Indigo, Miranda and Branwyn moved 6'03".

[BOB] Kristelle moved 14'11".

[BOB] Foriso Fairhand moved 13'06".

[BOB] Amelia Sunstrider moved 2'06".

[BOB] Hoffman moved 1'08".

[BOB] Miranda moved 2'03".

[BOB] Indigo moved 2'03".

[BOB] Branwyn moved 1'03".

[BOB] Ok

[BOB] so evening falls

[BOB] Time of Day: 06:00 PM. Day 23 Be ___ se, Lec {Early Summer} 23rd, 338 SKR.

[BOB] Foriso and Branwyn about the map?

[Foriso Fairhand (Guy)] shall we try the west or east temple first?

[Branwyn (Lisa)] (Foriso can untie human intestines)

[It's me] (( ducks so as to not get hit by evening falling ))

[Hoffman (temp John)] (it says East, I thought)

[Branwyn (Lisa)] (east is priest, west is loot)

[Branwyn (Lisa)] (stay out of central)

[Foriso Fairhand (Guy)] lets look at the scroll

[Hoffman (temp John)] (I think the loot will wait for us)

[Branwyn (Lisa)] (guard potential in both places)

[Branwyn (Lisa)] (guard potential in both places)

[Branwyn (Lisa)] (testing)

[Branwyn (Lisa)] (there we go)

[Foriso Fairhand (Guy)] ((that was strange))

[Branwyn (Lisa)] (but I agree, the loot can wait)

[BOB] temple in the upper left corner

[Foriso Fairhand (Guy)] ok lets kill a priest

[BOB] entrance

[BOB] goes down in that semi spiral

[BOB] hole in floor

[Kristelle (Kaz)] I think we should kill two priests...

[Branwyn (Lisa)] (do we have a map Bob?)

[BOB] pole goes from below egg shaped chamber to middle to upper triangular chamber

[BOB] that is the map and it is to scale

[Foriso Fairhand (Guy)] umm what map?

[Branwyn (Lisa)] (I don't see a map)

[BOB] yo should have the Temple of Prayer?

[Foriso Fairhand (Guy)] we have marsh area 2

[Branwyn (Lisa)] nope

[BOB] ok just a sec will resed to you again

[Foriso Fairhand (Guy)] we lost connection to you

[BOB] did that work?

[It's me] the map is black -- correct?

[It's me] i.e. I can't see anything -- working as intended?

[Branwyn (Lisa)] (I am getting - an error has occurred)

[BOB] no

[BOB] Ok

It's me is receiving the map Marsh Area 2...

It's me has received the map Marsh Area 2.

[BOB] so hold on

[Hoffman (temp John)] (God has blinded me, I mist have upset him)

[It's me] I can get Marsh Area 2 without issue

[BOB] I am going to save where we are and then restart klooge

[Foriso Fairhand (Guy)] no that was me blinding you

[Hoffman (temp John)] Klooge is tired too huh?)

[BOB] I think the buffer might be full on your machines

[Branwyn (Lisa)] log out and in?

[BOB] we rarely go this long so I will save the chat log and clean up that

[BOB] I am goign to take 5 mintues

[BOB] so log back in at 35 after

[BOB] please

Lisa has left the game on Sun Sep 19 20:29:21 EDT 2010

[Foriso Fairhand (Guy)] okies

Kaz has left the game on Sun Sep 19 20:29:27 EDT 2010

Guy has left the game on Sun Sep 19 20:29:30 EDT 2010

temp John has left the game on Sun Sep 19 20:29:42 EDT 2010

It's me has left the game on Sun Sep 19 20:30:12 EDT 2010


second part

[BOB] ==== Gaming session started: Sun Sep 19 20:35:55 EDT 2010 ====

temp John has joined the game on Sun Sep 19 20:37:45 EDT 2010

Lisa has joined the game on Sun Sep 19 20:37:45 EDT 2010

temp John is receiving the map Marsh Area 2...

Lisa is receiving the map Marsh Area 2...

[BOB] Ok less lag

Guy has joined the game on Sun Sep 19 20:38:06 EDT 2010

Guy is receiving the map Marsh Area 2...

temp John has received the map Marsh Area 2.

Lisa has received the map Marsh Area 2.

Kaz has joined the game on Sun Sep 19 20:38:49 EDT 2010

Kaz is receiving the map Marsh Area 2...

Guy has received the map Marsh Area 2.

Kaz has received the map Marsh Area 2.

[BOB] Ok, now that everyone is in and seems back to normal

[Lisa] I had a thought while we were away. How long are we going tonight?

[BOB] was goign to try for 11

BiBo!! has joined the game on Sun Sep 19 20:40:17 EDT 2010

BiBo!! is receiving the map Marsh Area 2...

[temp John] where's Lorie?

[Lisa] okay - was thinking 5 my time for some reason

[temp John] but Hey Marco

[Kaz] Heya Marco

BiBo!! has received the map Marsh Area 2.

[BOB] and looking for Scarlet just a sec

It's me has joined the game on Sun Sep 19 20:41:41 EDT 2010

It's me is receiving the map Marsh Area 2...

[Guy] hi marco

[temp John] There she is

[BiBo!!] morning!

[temp John] sleep well?

It's me has received the map Marsh Area 2.

[BiBo!!] yep

[It's me] ((sorry was doing dishes during interimission)

[temp John] np

[It's me] ((hey Bibo, how are ya?))

[BOB] and that sucks,

[BiBo!!] I had leftover breakfast chili yeay!

[BOB] somehow

[BOB] we lost scarlett

[BiBo!!] aww... poop

[temp John] don't worry I remember her stats

[Lisa] She is hard to find

[BOB] all that stuff is in the chat log

[BiBo!!] I guess I will just have to reroll her stats....

[BOB] BUT

[BOB] I will let Marco re-roll as it is my fault the icon is gone

[temp John] (damm)

[BiBo!!] :: cheers ::

[temp John] (woo hoo)

[BOB] I made her invisible

[BOB] and then not in teh tree

[BOB] so her icon just disapeared into nothingness

[BiBo!!] oh, yeah. Ive done that before

[It's me] Roll better this time Bibo

[BOB] cannot figure otu how to get it back

[BiBo!!] I cant possibly roll worse...

[BiBo!!] whos its me btw?

[temp John] POOF

[BOB] and there we go

[BOB] you have an icon to use now

[BiBo!!] which one? for future use?

[BOB] yes

[BiBo!!] okies

[BiBo!!] (4d6) [4d6=1,5,1,5] 12(4d6) [4d6=1,1,5,1] 8(4d6) [4d6=5,2,4,1] 12(4d6) [4d6=4,5,5,4] 18(4d6) [4d6=1,5,1,4] 11(4d6) [4d6=4,1,3,3] 11

[temp John] POOF

[It's me] Bibo... you have to ask who I am :: sniffle sniffle ::

[BiBo!!] okay, thats more tolerable

[It's me] No seaweed pringles for you!

[BOB] Ok, I am goign to send teh Temple map to Lisa only

[BiBo!!] I would guess lorie

[BOB] to test it

[It's me] Good guess

[It's me] you may pass to the next castle

[BiBo!!] score!

[BiBo!!] next princess!

[It's me] :O)

[BOB] ok, so Lisa you have the new map?

[It's me] You like her Better, don't you BOB?

[BOB] LOL

[Lisa] I got it

[BOB] ok now going to send to Lorie and Guy

[It's me] she gets the map... we get moaning healing sounds

[It's me] I don't think it's fair somehow

[Kaz] LOL!

[Lisa] It's not a very clear map

[Lisa] damn snakes

[It's me] MC Escher map?

[Lisa] Can I give mine back?

[BiBo!!] (1d4) [1d4=1] 1

[It's me] has random thoughts about the map, but going to keep those to myself...they aren't exactly PG-13 rated

[BOB] Ok, so Lisa, Lorie, and Guy all have the new map

[BOB] no problems so far right?

[Lisa] nope

[BOB] ok, sending to Kaz then John then Marco

[Lisa] other than I have no idea what it means

[Lisa] or how to follow it

[Guy] ((roflmao thanks lorie))

[It's me] ((Guy, the center of the map...really? I am the only one?))

[Lisa] sperm with pole stuck in its eye?

[Lisa] do sperm have eyes?

[It's me] ((apparently not...))

[Lisa] maybe not good analogy - but strange nonetheless

[Guy] at least im not the only one in the gutter lol

[BOB] kaz do you have the map now?

[Kaz] no

[BOB] OK

[BOB] sending to John now

[BOB] then will figure out why Kaz did not

[BOB] and John did you get it?

[BOB] sending to Marco now

[temp John] nope, same old swamp

[BiBo!! (to GM only)] Character sheet for For future use modified: Magical Abilities - ADDED: 1, 3, 0. ADDED: 2, 2, 0. Spells - ADDED: Armor, 1, 1, I have AC 6 until I take {8+$L} points of damage., 0, 1, , , , . ADDED: Burning Hands, 1, 1, A 5' 120 degre arc of flame bursts from my hands dealing {1d3+($L*2)} points of damage! Save for half., 0, 1, , , , . ADDED: Spider Climb, 1, 1, I can climb surfaces for {3+$L} rounds., 0, 1, , , , . ADDED: Sleep, 1, 1, {2d4} hit dice worth of creatures fall asleep, no save., 0, 1, , , , . ADDED: Magic Missile, 1, 1, Magical bolts shoot forth, each doing 1d4+1 points of damage. The caster fires forth 1 at first level and an additional one for every second level after that until he fires 5 at 9th level., 0, 1, , , , . ADDED: Identify, 1, 1, I identify functions with a {10*$L}% chance of success., 0, 1, , , , . ADDED: Read Magic, 1, 1, I can read magical writing for {$L*2} rounds, 0, 1, , , , . ADDED: Knock, 2, 2, All locks in a {10*$L} square foot area are unlocked., 0, 1, , , , . ADDED: Invisibility, 2, 2, Target is invisible for 24 hours or until he attacks, whichever comes first., 0, 1, , , , . ADDED: Flaming Sphere, 2, 2, For rounds a 3 ft radius sphere rolls around where I tell it to go and deals {2d4} points of damage to those it touches and {1d4} points of damage to those it's within 5' of it. Save for no damage., 0, 1, , , , .

[Lisa] no temple map on left side bar?

[Lisa] did not load for me I had to open it

[temp John] not on my list

BiBo!! is now controlling For future use

[BOB] ok so Marco did you get the new map?

[BiBo!!] if you can call it a map

[BOB] ok

[BOB] so let me explain first

[BOB] then we will fix Kaz and John

[BOB] the temple in teh upper left corner

[BOB] the pyramid

[BOB] there is the entrance

[temp John] (still have swamp)

[BOB] tunnel leading downwards to that semi spiral

[Lisa] sperm

[BOB] (yes John, you and kaz do not have the map after i am done explaining will resend)

[BOB] it goes down to a chamber

[BOB] with a whole it in

[BOB] there is a pole sticking up from the bottom of that and continuing upwards

[BOB] left side is the upper chamber a triangle

[BOB] the right side is the lower chamber the egg shape

[BOB] is that clearer for those that have the map?

[Lisa] no

[BiBo!! (to GM only)] Character sheet for For future use modified: Weapons - ADDED: Club, false, , , , , --, --, 1, $atk, , , , +0, , , , , , , 1d6, 1d3, 1d8, $thac0, , , , .

[BOB] ok, what is not clear?

[Kaz] Let me explain it.

[Kaz] There's a sperm, and there's an egg.

[Lisa] LOL

[Kaz] I think that says it all.

[BiBo!!] are these shapes connected underground or something?

[It's me] does triangle go to circle as sperm goes to egg?

[Lisa] The left triangle is entire temple?

[It's me] I took a test like this once in Collge

[BOB] the left smaller triangle is a chamber in the pyramid

[BOB] reached by that pole

[Lisa] where is east, west and central?

[It's me] that's... a POLE?

[It's me] Oh...

[It's me] okay

[Lisa] if we enter left triangle are we in east temple?

[Lisa] is that what I'm missing?

[BOB] this is the East Temple of Prayer

[Lisa] okay

[Lisa] small triangle is above and egg is below. correct?

[BOB] you enter through the doorway on the pyramid (shown in the upper left corner of the map)

[BOB] correct

[Lisa] and we do not know if snake priest is in triangle or egg?

[temp John] sounds like only three chambers?

[BOB] correct on both questions

[BiBo!!] oh wait, I think I get it now. okay so the egg sperm and triangle are inside and the temple is outside. gotcha

[Lisa] this is only east chamber - we get a different map for the west

[BOB] Ok now going to try to help Kaz

[BOB] Kristelle moved 1'05".

[Lisa] and we need to have pole climbing to climb upstairs to triangle I would assume

[BOB] Kaz please move Kristelle

[BiBo!!] (refilling my sheet, so only half paying attention))

[Lisa] did anyone get pole working skills?

[Kaz] Kristelle moved 7'00".

[Kaz] move her where?

[temp John] (GOD will help us)

[BOB] that ws good

[BOB] it did not fix the problem I thought it would

[Lisa] could see us sliding down with no skills, but up?

[Kaz] ((we might be okay with pole DANCING, but not sure about pole WORKING))

[Kaz] ((got the map))

[BOB] the temple one?

[Kaz] well, part of it

[Kaz] the bottom quarter is grey

[It's me] ((Didn't bring dollars and no pole dancing proficiency was listed on the chart))

[BOB] do you see the words Temple of Prayer

[Kaz] nope

[BOB] John how about you?

[temp John] 1/2 a map

[temp John] better then no map

[Lisa] as long as you see the sperm you are fine - nothing below that except title

[Kaz] perhaps I can move myself back to marsh map and then back here, since I have the thing on the side.

[BiBo!!] (poll working? is it election time again?)

Kaz is receiving the map Marsh Area 2...

Kaz has received the map Marsh Area 2.

Kaz is receiving the map Temple Map...

Kaz has received the map Temple Map.

temp John is receiving the map Marsh Area 2...

temp John has received the map Marsh Area 2.

temp John is receiving the map Temple Map...

temp John has received the map Temple Map.

[Kaz] nope, the temple map is missing between a quarter and a third of the bottom

[BiBo!! (to GM only)] Character sheet for For future use modified: Weapon Proficiencies - ADDED: Club, 1. Weapons - DELETED: Club, false, , , , , --, --, 1, $atk, +0, +0, +0, +0, , , +0, +0, +0, +0, 1d6, 1d3, 1d8, $thac0, , , , .

[temp John] stll half a map, but I am ok to move on

[BOB] Ok

[temp John] (you got more than me)

[BOB] so everyone back to the marsh map

temp John is receiving the map Marsh Area 2...

[BOB] you have the night to make it through

[BOB] then what are you doing during the day?

temp John has received the map Marsh Area 2.

[BOB] and when are you moving on the temple?

[Lisa] (when is priest doing his thing?)

[BOB] starts his purification during the day

[Guy] th night of the 24th is when we have to kill him?

[BOB] enters the temple in the evening

[BOB] yes to Guy

[BOB] he will be at his weakest when he enters the temple to start

[BOB] so shortly after that point

[temp John] (what does he normaly do after purification?)

[BOB] you were told he would have three guards outside the temple but no one would be allowed inside

[BOB] you do not know any details about the how what why

[BOB] only timing

[Guy] ok so we can heal and then get fully rested before we go in?

[BOB] dependign on encounters

[Branwyn (Lisa)] (this is a head priest - can we assume he has kick ass spells?)

[temp John] who would hang outside a snake temple

[Branwyn (Lisa)] us

[temp John] well yea, but besides us

[temp John] ;)

[Branwyn (Lisa)] lol

[temp John] (do you have magic missiles?)

[Branwyn (Lisa)] I can load them

[Branwyn (Lisa)] (in the morning)

[Branwyn (Lisa)] (they don't seem like they do much damage - never used them before)

[temp John] good for stopping spells for sure

[Branwyn (Lisa)] (that would be good)

[Guy] they add up as you get higher lvl

[BOB (to GM only)] Attack: Claw:: is now ARMED.

[It's me] ((magic missles rock... ))

[BiBo!!] (cant go wrong with magic missles))

[It's me] ((especially when you need to attack the darkness)

[Branwyn (Lisa)] lol! okay - okay :)

[BiBo!!] ((actually, they are pretty useless in the dark because you have to be able to see your target))

[Branwyn (Lisa)] just seemed like they sucked at low level so did not get in the habit

[It's me] ((Shhh... know your meme there youngin'))

[temp John] watches? Middle for me again?

[Guy] can i have a soda?

[BOB] ok

[BOB] Lisa has no clue what you guys are talkign about I bet

[Guy] lol

[BOB] but watching for the night

[BOB] first second third,

[BOB] who si when

[It's me] http://www.youtube.com/watch?v=A56Z-6XfV24

[Guy] ill take first

[It's me] that will explain with an anime twist

[It's me] I will take third

[temp John] second

[Guy] kristelle will take second watch

[Branwyn (Lisa)] Branwyn will take 1st

[Branwyn (Lisa)] Indigo can go with 3rd?

[BiBo!! (to GM only)] Character sheet for For future use modified: Ability Scores - STR: (S) : CHANGED: 7 (10). STAM: (ST) : CHANGED: 7 (10). MUSC: (MU) : CHANGED: 7 (10). DEX: (D) : CHANGED: 11 (10). AIM: (AI) : CHANGED: 11 (10). Balance: (BA) : CHANGED: 11 (10). INT: (I) : CHANGED: 18 (10). Reason: (RE) : CHANGED: 18 (10). Knowledge: (KN) : CHANGED: 18 (10). WIS: (W) : CHANGED: 7 (10). Intuition: (IU) : CHANGED: 7 (10). Willpower: (WI) : CHANGED: 7 (10). Appearance: (AP) : CHANGED: 10 (9). Non-Weapon Proficiencies - ADDED: Artistic Ability - Fire based, General, , 1, $wi, +0. ADDED: Artistic Ability - Suomi Death Masks, General, , 1, $wi, +0. ADDED: Juggling, Rogue, , 1, $ai, -1. ADDED: Mountaineering, General, , 1, N/A, +0. ADDED: Observation, General, , 1, $re, +0. ADDED: Rope Use, General, , 1, $ai, +0. ADDED: Alchemy, Wizard, , 2, $kn, -3. ADDED: Alertness, General, , 1, $wi, +1. ADDED: Cantrip Proficiency, Wizard, , 1, $kn, -2.

[temp John] Roll #1: (d12) [1d12=1] 1

[BOB] Ok

[BOB] so first watch

[temp John] (damm)

[Kaz] Miranda is okay for first watch, too.

[BOB] Branwyn and ?

[Kaz] Holy moly

[Guy] foriso

[Branwyn (Lisa)] (why is John and not Lorie rolling?)

[It's me] Am I rolling encounters again?

[temp John] ( i was bored)

[temp John] (sorry)

[temp John] Roll #1: (d20) [1d20=18] 18

[Branwyn (Lisa)] no problem - Branwyn will be happy to kill something

[It's me] Roll #1: (d12) [1d12=6] 6, Roll #2: (d12) [1d12=8] 8, Roll #3: (d12) [1d12=3] 3

[temp John] (and more dragon flies)

[Kaz] ffs

[Guy] I am back at the keyboard.

[BOB] Ok

[Branwyn (Lisa)] probably zombies or something

[BOB] no not at night John

[BOB] Branwyn moved 9'08".

[BOB] Miranda moved 25'06".

[BOB] Hoffman moved 3'05".

[BOB] Foriso Fairhand moved 2'01".

[BOB] Indigo moved 5'08".

[BOB] For future use moved 15'08".

[BOB] Kristelle moved 10'05".

[BOB] and who else?

[BOB] Miranda and Bran?

[Kaz] Foriso is on watch

[BOB] ok

[Kaz] also

[BOB] Foriso Fairhand moved 16'08".

[BOB] Amelia Sunstrider moved 3'07".

[BOB] Hoffman moved 1'03".

[BOB] For future use moved 0'11".

[Foriso Fairhand (Guy)] ((can i cast magic missile?))

[BOB] just a sec trying to fix Lisa's sheet

[BOB] it si locked

[It's me] ((what are you casting magic missle at...))

[BOB] anyone remember the keyboard command to unlock it?

[Kaz] ((the darkness!))

[Branwyn (Lisa)] when we logged back in all I did was open it

[BiBo!! (to GM only)] Character sheet for For future use modified: Non-Weapon Proficiencies - CHANGED: Mountaineering -- Slots: 0 (1), Spells - CHANGED: Burning Hands -- Expression: A 5' 120 degre arc of flame bursts from my hands dealing {1d3+(($L+2)*2)} points of damage! Save for half. (A 5' 120 degre arc of flame bursts from my hands dealing {1d3+($L*2)} points of damage! Save for half.), Personal Information - Name:: CHANGED: Scarlet Kajiko (null). Player:: CHANGED: BiBo (Fritz). Class:: CHANGED: Fire Mage (null). Race:: CHANGED: human (null). Alignment:: CHANGED: NG (null). Speed:: CHANGED: 12 (null). Combat - Current Hit Points:: CHANGED: 11 (null). Max Hit Points:: CHANGED: 11 (null).

[temp John] no clue

[Kaz] ((I'm gonna get a Mountain Dew. Does anyone want a Mountain Dew?))

[BOB] Ok well one way to fix it

[Branwyn (Lisa)] now was trying to make sure my dagger was armed and won't let me in

[BOB] kicking out Lisa

[Branwyn (Lisa)] ouch

[BiBo!! (to GM only)] Character sheet for For future use modified: Languages - ADDED: Western common.

Lisa has left the game on Sun Sep 19 21:27:58 EDT 2010

[temp John] yes plesase, on the rocks

Lisa has joined the game on Sun Sep 19 21:28:24 EDT 2010

Lisa is receiving the map Marsh Area 2...

[BiBo!!] yeah... I was wondering about that. whats that armed box for? cant get it to do anything

Lisa has received the map Marsh Area 2.

[BOB] when you have a weapon armed it uses that oen to attack with

[BOB] and auto target

[BOB] when you are in range

[BiBo!!] and how do I arm it?

[BOB] click the box

[BOB] will look at your weapons later

[BiBo!!] I tried, wont do anything

[Lisa (to GM only)] Character sheet for Branwyn modified: Weapons - CHANGED: Whip o' Pain -- #: +5 (+0),

[BOB] right now

[BOB] Foriso has observation?

[temp John] only on the dice pannel

[BOB] anyone else?

[Foriso Fairhand (Guy)] nope

[Lisa] I do

[temp John] when hoff wakes up

[Kaz] ((Hoffman and Bran have it))

[BOB] ok, so Brany only

[BOB] make that check

[Branwyn (Lisa)] Branwyn: Observation check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 17!!

[BOB] ok

[BOB] then we will roll surprise for everyone

[BOB] Foriso is, Miranda and Branwyn are not

[BOB] which is lucky because Foriso is not the one being attacked

[Foriso Fairhand (Guy)] i like that

[BOB (to GM only)] Cat #2 targets Miranda. Distance: 1'00"

[BOB (to GM only)] Cat #2 moved 3'00".

[BiBo!! (to GM only)] Character sheet for Scarlet modified: Equipment - ADDED: Backpack, 2 gp, 2 lbs., . ADDED: Flint and steel, 5 sp, *, . ADDED: Rope (per 50 ft.), Hemp, 1 gp, 20 lbs., . ADDED: Torch, 1 cp, 1 lbs., 5 torches. ADDED: Wineskin, 8 sp, 1 lbs., . ADDED: art tools, , , .

[Kaz] I am back at the keyboard.

[BOB (to GM only)] Cat #1 targets Branwyn. Distance: 2'06"

[BOB (to GM only)] Cat #1 moved 1'10".

[Miranda (Kaz)] ((I'm surprised that I'm not surprised!))

[BOB] Combat has begun!

[BOB] ROUND: 0

[BOB] so on Init

[temp John] Hoffman: Initiative: (d10+10+-2) [1d10=4] 12

[BOB] Foriso cannot do anything this round, in round two he can react

[Branwyn (Lisa)] Branwyn: Initiative: (d10+10+-2) [1d10=1] 9

[BOB] Cat #1: Initiative: (d10+10+) [1d10=4] 14

[BOB] Cat #2: Initiative: (d10+10+) [1d10=1] 11

[Foriso Fairhand (Guy)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=5] 13

[Miranda (Kaz)] Miranda: Initiative: (d10+10+) [1d10=4] 14

[BOB] out of the darkness two large swamp cats appear and leap to attack Branwyn and Miranda

[BOB] claw claw bit

[BOB] ROUND: 1

[BOB] INIT: 9 GOING: Branwyn

[Miranda (Kaz)] ((wittle fuzzy meow meows? Awwwww))

[BiBo!! (to GM only)] Character sheet for Scarlet modified: Magic Item Summary - ADDED: +1 dagger, , . ADDED: Scroll of protection from evil (protection scroll), , .

[Lisa] Branwyn targets Cat #1. Distance: 1'03"

[BOB] 6 foot long snarling meow meows

[temp John] Animal friendship?

[Miranda (Kaz)] ((OOH! And no to Animal friendship, because I used all my spells to heal everyone.))

[temp John] oh right

[temp John] thanks, and sorry

[temp John] again

[Miranda (Kaz)] ((lol))

[Branwyn (Lisa)] Branwyn casts a spell against Cat #1: Sleep: (2d4) [2d4=2,3] 5 hit dice worth of creatures fall asleep, no save.

[BOB] INIT: 11 GOING: Cat #2

[Miranda (Kaz)] ((not your fault I wasn't smart enough to save a spell.))

[BOB] Cat #1: Magical Spell save: (d20) [1d20=4] 4 - ROLL FAILED against 19!!

[BiBo!! (to GM only)] Character sheet for Scarlet modified: Magical Abilities - CHANGED: 1 -- Current: 3 (0). CHANGED: 2 -- Current: 2 (0). Spells - CHANGED: Burning Hands -- # Memorized: 1 (0), CHANGED: Spider Climb -- # Memorized: 1 (0), CHANGED: Sleep -- # Memorized: 1 (0), CHANGED: Invisibility -- # Memorized: 1 (0), CHANGED: Flaming Sphere -- # Memorized: 1 (0),

[Branwyn (Lisa)] (no save to sleep - should be enough to get them or not)

[Cat #1 (BOB)] falls to the ground into a lump and starts a gentle snoring

[BOB] Cat #2: Attack: Bite: (16-(d20+0)) [1d20=8] 8. MISSES Miranda (AC FINAL: 5).

[BOB] Cat #2: Attack: Claw: (16-(d20+0)) [1d20=4] 12. MISSES Miranda (AC FINAL: 5).

[BOB] Cat #2: Attack: Claw: (16-(d20+0)) [1d20=17] -1. HITS Miranda (AC FINAL: 5)!!!

[BOB] Cat #2: Damage v SM: Claw: (1d6) [1d6=1] 1 added to: Miranda

[BOB] Miranda's Current Hit Points: adjusted to 17 (-1) - Moderately Wounded

[BOB] INIT: 12 GOING: Hoffman

[Branwyn (Lisa)] (isn't he asleep?)

[temp John] con to wake up?

[BOB] no reason for Hoffman to wake up yet

[temp John] ok

[BOB] on Miranda's ini you can

[BOB] INIT: 13 GOING: Foriso Fairhand

[temp John] (I am observent)

[Foriso Fairhand (Guy)] ((the cat was just a loust 4 yards out of range))

[BOB] INIT: 14 GOING: Cat #1

[BOB] Foriso Fairhand moved 1'01".

[Foriso Fairhand (Guy)] Foriso Fairhand moved 25'00".

[BOB] this is Foriso's surprise round

[BOB] snoring

[BOB] INIT: 14 GOING: Miranda

[Foriso Fairhand (Guy)] i had forgotten

[Kaz] Miranda targets Cat #2. Distance: 0'01"

[BOB] is ok

[Miranda (Kaz)] Miranda: Attack: Quarterstaff: (18-(d20+0)) [1d20=5] 13. MISSES Cat #2 (AC FINAL: 6).

[BOB] ROUND: 2

[temp John] Hoffman: CON check: (d20) [1d20=19] 19 - ROLL FAILED against 17!!

[temp John] good dream i guess

[BOB] Ok, so eveyrone can do a con check now to wake up

[BOB] if you make it you can roll Init

[BOB] ify ou fail you will get another try at the end of the round

[BOB] INIT: 9 GOING: Branwyn

[Miranda (Kaz)] Kristelle: CON check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 13!!

[Branwyn (Lisa)] Indigo: CON check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 14!!

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=1] 3 [MODIFIED (-10)]

[Miranda (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=6] 16

[It's me] Amelia Sunstrider: CON check: (d20) [1d20=4] 4 - ROLL SUCCEEDED against 14!!

[Indigo (Lisa)] (can Indigo go now or next round?)

[BiBo!! (to GM only)] Character sheet for Scarlet modified: Saving Throws - Paralysis, Poison or Death:: CHANGED: 14 (16). Rod, Staff or Wand:: CHANGED: 11 (18). Petrification or Polymorph:: CHANGED: 13 (17). Breath Weapon:: CHANGED: 15 (20). Magical Spell:: CHANGED: 12 (19).

[BOB] this round on Init peopel can stand up, that is your movement for the round

[BOB] it does stop you from getting the prone modifier to anything attacking you

[Branwyn (Lisa)] Branwyn moved 37'06".

[Lisa] Branwyn targets Cat #2. Distance: 0'05"

[Branwyn (Lisa)] Branwyn casts a spell against Cat #2: Lightning Bug: a missile of electrical energy shoots forth, doing (1d6+1+1*5) [1d6=1] 7 points of damage up to +10. It's damage can be transferred through any conductor that touches the body.

[BOB] INIT: 11 GOING: Cat #2

[BOB (to GM only)] Cat #2's Current Hit Points: adjusted to 21 (-7) - Lightly Wounded

[BOB] Cat #2 no longer targets Miranda.

[BOB] Cat #2 moved 21'03".

[BOB] attacks of opportunity

[Branwyn (Lisa)] (here Kitty Kitty!)

[Miranda (Kaz)] Miranda: Attack: Quarterstaff: (18-(d20+0)) [1d20=2] 16. MISSES Cat #2 (AC FINAL: 6).

[Miranda (Kaz)] ((I didn't think I'd hit it.))

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=2] 17. MISSES Cat #2 (AC FINAL: 6).

[Foriso Fairhand (Guy)] ((HIT IT BRANWYN

[Foriso Fairhand (Guy)] ((sorry for the caps))

[Branwyn (Lisa)] it's okay :)

[It's me] ((Okay then... Brawyn, please do as the man says))

[BOB] Combat has finished.

Kristelle (Kaz) drags the sleeping cat to an area several yards away.

Branwyn (Lisa) looks at Foriso, "we should probably take care of that other one before it wakes up"

[Foriso Fairhand (Guy)] ((and of course we kill the sleeping one))

[It's me] ((Okay gang... I am now in charge of children -- so I need to run ))

[It's me] ((Great to spend the afternoon / evening with you all ))

[Kristelle (Kaz)] ((Good night Lorie))

[temp John] (good seeing you)

[Branwyn (Lisa)] (bye Lorie!!)

[temp John] TTFN

[It's me] ((:: waves :: Take care... ))

[Foriso Fairhand (Guy)] ((night lorie have fun)

It's me has left the game on Sun Sep 19 21:46:42 EDT 2010

[BOB] Ok, so that was watch number 1

[BOB] who is on #2

[temp John] me

[temp John] and Kristle

[Branwyn (Lisa)] Branwyn moved 37'06".

[Kristelle (Kaz)] Miranda moved 17'04".

[Kristelle (Kaz)] Kristelle moved 21'08".

[Kristelle (Kaz)] Foriso Fairhand moved 24'11".

[Branwyn (Lisa)] Branwyn: Attack: Pointy: (19-(d20+0)) [1d20=3] 16. MISSES Cat #1 (AC FINAL: 6).

[Kristelle (Kaz)] Kristelle moved 8'06".

[BOB] if it is sleeping you do not need to roll attacks

[BOB] you can just kill it

Branwyn (Lisa) kills cat with dagger to throat and then goes to lie down and sleep

[Branwyn (Lisa)] Branwyn moved 21'05".

[Kristelle (Kaz)] ((but several yards away from where it currently shows, because Kristelle dragged it away))

[BOB] Amelia Sunstrider XP award: 100. Next level in 7380.

[BOB] Hoffman XP award: 100. Next level in 1205.

[BOB] Foriso Fairhand XP award: 100. Next level in 746.

[BOB] Kristelle XP award: 100. Next level in 6718.

[BOB] Branwyn XP award: 100. Next level in 9351.

[BOB] Indigo XP award: 50. Next level in 5582.

[BOB] Miranda XP award: 50. Next level in 1126.

[BOB] Scarlet XP award: 50. Next level in 0.

[BOB] so Kristell and hoffman

[BOB] Hoffman moved 16'08".

[BOB] roll your chance of encounter d12 please

[Kristelle (Kaz)] (d12) [1d12=8] 8

[BOB] and nothing

[BOB] third watch

[Kristelle (Kaz)] Kristelle moved 22'11".

[BiBo!! (to GM only)] Character sheet for Scarlet modified: Personal Information - Experience:: CHANGED: 5150 (50). Next Level:: CHANGED: 10000 (null).

[temp John] Lori was on 3rd watch

[Kristelle (Kaz)] It was supposed to be Amelia with Indigo.

[BOB] so Indigo and Scarlett

[BOB] this will be fun

[Branwyn (Lisa)] Especially since she is invisible?

[Foriso Fairhand (Guy)] ((yeah especially since none of us have ever seen scarlett lol))

[BiBo!!] ((or even know she is there))

[Foriso Fairhand (Guy)] exactly

[BOB] Indigo moved 14'08".

[BOB] Hoffman moved 16'04".

[BOB] Scarlet moved 8'11".

[BOB] so Hoffman how exactly do you wake up Scarlett?

[BOB] she is sleeping somewhere invisible

[BiBo!!] 8 hours isnt enough to wake up on your own?

[BOB] Time of Day: 06:02 AM. Day 24 Pen ___ se, Lec {Early Summer} 24th, 338 SKR.

[temp John] Wkae up sleepy head

[temp John] don't make me prodd for you

[BiBo!!] I am back at the keyboard.

[Scarlet (BiBo!!)] huh? I didnt know I went afk...

[Kristelle (Kaz)] ((it does that when you start chatting as a character))

[Kristelle (Kaz)] ((at least, it does it to me.))

[Scarlet (BiBo!!)] :: quietly says :: as if I would give you a reason to start touching me

[temp John] unles use type on the map screen

[Hoffman (temp John)] hopping

[Hoffman (temp John)] I'm going to bed, wake me when it's dead

[Scarlet (BiBo!!)] :: whispers :: alright. get some sleep.

Kristelle (Kaz) looks at Hoffman, wondering what he's whispering about and who is whispering back to him.))

[Kristelle (Kaz)] Hoffman, who are you talking to?

[Scarlet (BiBo!!)] :: finds a quiet place just out of earshot of the current people on watch and renews her invisibilty spell::

[Hoffman (temp John)] Yawn, imiginary friend, night night

[Scarlet (BiBo!!) (to GM only)] Scarlet casts a spell against : Invisibility: Target is invisible for 24 hours or until he attacks, whichever comes first.

Kristelle (Kaz) mutters, "Yeah, right."

[Hoffman (temp John)] (smiles in sleep)

[BOB] so Indigo and Scarlett out on watch

Indigo (Lisa) paces around grumbling that he is on watch alone

[Indigo (Lisa)] Amelia is one sound sleeper

[Scarlet (BiBo!!)] :: returns after completing her spell and keeps watch with indigo, making sure they dont get close enough for an accidental bumping into::

Indigo (Lisa) stops suddenly thinking he hears the sounds of leaves crunching

[BOB] and who is goign to roll for the encounter chance

Indigo (Lisa) waits and looks around

[Scarlet (BiBo!!)] :: doesnt move ::

[Scarlet (BiBo!!)] (1d20) [1d20=10] 10

Indigo (Lisa) shakes his head

[BOB] is a d12 fist

[Scarlet (BiBo!!)] (1d12) [1d12=4] 4

[Indigo (Lisa)] Must have been nothing

[BOB] Ok

[BOB] and so

[BOB] with a 10

[BOB] Indigo has a slight chance of being surprised (1d12) [1d12=5] 5

[BOB] nope

[BOB] and Scarlett (1d12) [1d12=9] 9

[BOB] is not either

[BOB (to GM only)] Ghoul #7, Ghoul #4, Ghoul #5 and Ghoul #6 moved 30'01".

[BOB] it is dim, the two moons are going down in teh Mist

[BOB] you do not have any flame lit

[Indigo (Lisa)] (I'm sure Indigo will be surprised soon enough)

[BOB (to GM only)] Ghoul #7, Ghoul #4, Ghoul #5 and Ghoul #6 moved 28'04".

[BOB] Combat has begun!

[BOB] ROUND: 0

[Scarlet (BiBo!!) (to GM only)] Scarlet: Initiative: (d10+10+) [1d10=8] 18

[BOB] Ghoul #4: Initiative: (d10+10+) [1d10=2] 12

[BOB] Ghoul #5: Initiative: (d10+10+) [1d10=5] 15

[BOB] Ghoul #6: Initiative: (d10+10+) [1d10=8] 18

[BOB] Ghoul #7: Initiative: (d10+10+) [1d10=6] 16

[Indigo (Lisa)] Indigo: Initiative: ((d10+10++2)-10) [1d10=5] 7 [MODIFIED (-10)]

[BOB] ROUND: 1

[BOB] INIT: 7 GOING: Indigo

[Scarlet (BiBo!!) (to GM only)] Scarlet: Initiative: (d10+10+) [1d10=8] 18

[BOB] Initiative changed from 18 to 18.

[Scarlet (BiBo!!) (to GM only)] Scarlet: Initiative: (d10+10+) [1d10=9] 19

[BOB] Initiative changed from 18 to 19.

[Scarlet (BiBo!!)] um... my init isnt working...

[BOB] it is

[BOB] you have a 19

[Scarlet (BiBo!!) (to GM only)] Character sheet for Scarlet modified: Ability Scores - Reaction Adjust: (RA) : CHANGED: 0 (null).

[Scarlet (BiBo!!) (to GM only)] Scarlet: Initiative: (d10+10+0) [1d10=6] 16

[BOB] Initiative changed from 19 to 16.

[Indigo (Lisa)] (and if he yells, Miranda and Branwyn make wake up and not get their spells)

[BOB] you keep rolling it

[BOB] and yes to indigo

[Scarlet (BiBo!!)] oh... I just am not seeing it

[Kristelle (Kaz)] ((Did you roll it from the dice panel? You might have the panel set up to show rolls only to DM))

[Scarlet (BiBo!!)] okay... I think I found it. tiny little button that...

[Kristelle (Kaz)] ((that's the one. If it's red, only Bob can see.))

[Indigo (Lisa)] Indigo moved 23'01".

[Scarlet (BiBo!!)] how many ghouls did you say? is this a random encounter or the boss fight?

[Lisa] Indigo targets Ghoul #7. Distance: 1'07"

[BOB] random

[Hoffman (temp John)] (brave little bugger)

[Kristelle (Kaz)] ((Sure, take them on without waking anyone up. Kristelle will have words for Indigo come morning, and make no mistake.))

[Scarlet (BiBo!!)] pretty harsh for random....

[Hoffman (temp John)] (you missed the 10 lizzardmen)

[Kristelle (Kaz)] ((that wasn't a random. That was a lesson we were going to get no matter what. lol))

[Indigo (Lisa)] (if he starts yelling, Branwyn and Miranda don't get spells - take my turn nudging you then?)

[Hoffman (temp John)] (kick her)

[Kristelle (Kaz)] ((up to you if you want to nudge someone or rush alone into the fray))

[Scarlet (BiBo!!)] (( you do realize that ghouls can paralyze you right? ))

[Hoffman (temp John)] (you think you are alone)

[Indigo (Lisa)] (he knows)

[Indigo (Lisa)] Indigo moved 25'05".

[Indigo (Lisa)] Indigo moved 11'04".

Indigo (Lisa) nudges Kristelle to wake up

Indigo (Lisa) whispers, "there are 4 ghouls out here"

[BOB] INIT: 12 GOING: Ghoul #4

[Kristelle (Kaz)] Mmf?

[BOB] Ghoul #4 targets Scarlet. Distance: 4'11"

[BOB] Ghoul #4 targets Hoffman. Distance: 4'06"

[BOB] Ghoul #4 targets Foriso Fairhand. Distance: 4'10"

[BOB] Ghoul #4 targets Amelia Sunstrider. Distance: 4'11"

[BOB] Ghoul #4 moved 24'00".

[BOB] Ghoul #4: Attack: Claw: (19-(d20+0)) [1d20=17] 2. HITS Hoffman (AC FINAL: 4)!!!

[BOB] Ghoul #4: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Hoffman (AC FINAL: 4).

[Kristelle (Kaz)] ((do I get a plus to my con check for waking up, or can I just wake up?))

[BOB] Ghoul #4: Attack: Bite: (19-(d20+0)) [1d20=12] 7. MISSES Hoffman (AC FINAL: 4).

[BOB] plus 8 to yoru con check

[Hoffman (temp John)] actualy when I am alseep i am ac 10

[BOB] and hoffman needs a save

[Hoffman (temp John)] Hoffman: Paralysis, Poison or Death save: (d20) [1d20=19] 19 - ROLL SUCCEEDED against 13!!

[BOB] and a second time

[Hoffman (temp John)] Hoffman: CON check: (d20) [1d20=7] 7 - ROLL SUCCEEDED against 17!!

[Hoffman (temp John)] Hoffman: Paralysis, Poison or Death save: (d20) [1d20=11] 11 - ROLL FAILED against 13!!

[Kristelle (Kaz)] ((why twice?))

[BOB] Ghoul #4: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Hoffman

[BOB] Ghoul #4: Damage v SM: Bite: (1d6) [1d6=5] 5 added to: Hoffman

[BOB] Hoffman's Current Hit Points: adjusted to 11 (-7) - Heavily Wounded

[BOB] once per attack

[Kristelle (Kaz)] ((the bite was a miss. Am I not seeing something?))

[BOB] so Hoffman startles awake and then is paralyzed

[Scarlet (BiBo!!) (to GM only)] Character sheet for Scarlet modified: Temporary Modifiers - ADDED: ADDED: ADDED: ADDED: -4. ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED: ADDED:

[BOB] the bite was a hit because Hoffman's AC alsleep is 10 not 4

[Indigo (Lisa)] (his 1st two succeeded)

[Hoffman (temp John)] my ac is not the same when I sleep unlike some people

[BOB] INIT: 15 GOING: Ghoul #5

[BOB] Ghoul #5 targets Hoffman. Distance: 4'11"

[BOB] Ghoul #5 targets Scarlet. Distance: 4'01"

[BOB] Ghoul #5 targets Foriso Fairhand. Distance: 1'06"

[BOB] Ghoul #5 no longer targets Scarlet.

[BOB] Ghoul #5 targets Kristelle. Distance: 4'06"

[BOB] Ghoul #5 targets Amelia Sunstrider. Distance: 4'05"

[BOB] Ghoul #5 targets Indigo. Distance: 4'10"

[BOB] Ghoul #5 targets Miranda. Distance: 4'11"

[BOB] Ghoul #5 moved 26'11".

[Kristelle (Kaz)] (ohh))

[BOB] Ghoul #5 targets Foriso Fairhand. Distance: 0'05"

[BOB] Ghoul #5: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Ghoul #5: Attack: Claw: (19-(d20+0)) [1d20=3] 16. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] Ghoul #5: Attack: Bite: (19-(d20+0)) [1d20=5] 14. MISSES Foriso Fairhand (AC FINAL: 4).

[BOB] INIT: 16 GOING: Scarlet

[Scarlet (BiBo!!)] ::sighs:: I guess this cant be helped...

[BiBo!!] Scarlet targets Ghoul #6. Distance: 17'01"

[BiBo!!] Scarlet targets Ghoul #7. Distance: 19'02"

[Scarlet (BiBo!!)] Scarlet casts a spell against Ghoul #7, Ghoul #6: Flaming Sphere: For (3) 3 rounds a 3 ft radius sphere rolls around where I tell it to go and deals (2d4) [2d4=1,2] 3 points of damage to those it touches and (1d4) [1d4=2] 2 points of damage to those it's within 5' of it. Save for no damage.

[BOB] Ghoul #6: Magical Spell save: (d20) [1d20=6] 6 - ROLL FAILED against 17!!

[BOB] Ghoul #7: Magical Spell save: (d20) [1d20=10] 10 - ROLL FAILED against 17!!

[BOB (to GM only)] Ghoul #6's Current Hit Points: adjusted to 13 (-3) - Lightly Wounded

[BOB (to GM only)] Ghoul #7's Current Hit Points: adjusted to 13 (-3) - Lightly Wounded

[BOB] INIT: 16 GOING: Ghoul #7

[BOB] Ghoul #7 targets Scarlet. Distance: 4'11"

[BOB] Ghoul #7 moved 18'06".

[BOB] Ghoul #7: Attack: Claw: (19-(d20+0)) [1d20=19] 0. HITS Scarlet (AC FINAL: 6)!!!

[BOB] Ghoul #7: Attack: Claw: (19-(d20+0)) [1d20=6] 13. MISSES Scarlet (AC FINAL: 6).

[BOB] Ghoul #7: Attack: Bite: (19-(d20+0)) [1d20=3] 16. MISSES Scarlet (AC FINAL: 6).

[BOB] Ghoul #7: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Scarlet

[BOB] Scarlet's Current Hit Points: adjusted to 9 (-2) - Lightly Wounded

[BOB] and a save please

[Scarlet (BiBo!!)] Scarlet: Paralysis, Poison or Death save: (d20) [1d20=9] 9 - ROLL FAILED against 14!!

[BOB] INIT: 18 GOING: Ghoul #6

[Kristelle (Kaz)] ((you lose invisibility when you cast? I'm not familiar with it, really.))

[BOB] Ghoul #6 moved 17'02".

[BOB] Ghoul #6 targets Scarlet. Distance: 0'05"

[Scarlet (BiBo!!)] any attack removes it

[BOB] Ghoul #6: Attack: Claw: (19-(d20+0)) [1d20=12] 7. MISSES Scarlet (AC FINAL: 6).

[BOB] Ghoul #6: Attack: Claw: (19-(d20+0)) [1d20=18] 1. HITS Scarlet (AC FINAL: 6)!!!

[BOB] Ghoul #6: Attack: Bite: (19-(d20+0)) [1d20=8] 11. MISSES Scarlet (AC FINAL: 6).

[BOB] Ghoul #6: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Scarlet

[Kristelle (Kaz)] ((oh, it's one of THOSE spells.))

[BOB] Scarlet's Current Hit Points: adjusted to 7 (-2) - Moderately Wounded

[BOB] ROUND: 2

[BOB] OK, so anyone can now make the con check

[Lisa] Indigo targets Ghoul #5. Distance: 3'06"

[BOB] plus 4

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=14] -2 [MODIFIED (-2)]. HITS Ghoul #5 (AC FINAL: 6)!!!

[Scarlet (BiBo!!)] ((can I still mentally direct the flaming sphere while paralyzed?

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=4] 7 [MODIFIED (+3)] added to: Ghoul #5

[BOB] yes to Scarlet

[BOB (to GM only)] Ghoul #5's Current Hit Points: adjusted to 9 (-7) - Moderately Wounded

[Scarlet (BiBo!!)] I will move it towards the two pounding me then

[BOB] ok

[Indigo (Lisa)] Indigo: Attack: Short Sword: ((+17-(d20+1))-2-2) [1d20=18] -6 [MODIFIED (-2)]. HITS Ghoul #5 (AC FINAL: 6)!!!

[Kristelle (Kaz)] Kristelle: CON check: (d20) [1d20=8] 8 - ROLL SUCCEEDED against 13!!

[Indigo (Lisa)] Indigo: Damage v SM: Short Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Ghoul #5

[BOB (to GM only)] Ghoul #5's Current Hit Points: adjusted to 4 (-5) - Heavily Wounded

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=1] 11 [MODIFIED (-2)]. MISSES Ghoul #5 (AC FINAL: 6).

[Kristelle (Kaz)] Kristelle: Initiative: (d10+10+0) [1d10=2] 12

[BOB] Guy?

[Foriso Fairhand (Guy)] sorry i was scaring myself

[Foriso Fairhand (Guy)] Foriso Fairhand: CON check: (d20) [1d20=4] 4 [MODIFIED (-1-1)] - ROLL SUCCEEDED against 15!!

[BOB] and Init

[Foriso Fairhand (Guy)] Foriso Fairhand: Initiative: (d10+10+-2) [1d10=5] 13

[BOB] Ok, Miranda and Branwyn, normally you tell them not to bother you,

[BOB] I would say that the fighting 8 feet away is enough to cause the Con check

[BOB] as long as you do not do any fighting or take damage you are fine for spells

[BOB] even if you wake up

[Branwyn (Lisa)] Branwyn: CON check: (d20) [1d20=18] 18 - ROLL FAILED against 14!!

[Kristelle (Kaz)] Miranda: CON check: (d20) [1d20=2] 2 - ROLL SUCCEEDED against 12!!

[Kristelle (Kaz)] Miranda: Initiative: (d10+10+) [1d10=6] 16

[Branwyn (Lisa)] (and Branwyn sleeps through it all)

[BOB] INIT: 7 GOING: Indigo

[BOB] and new round

[Kristelle (Kaz)] ((she's exhausted, cut her some slack :) ))

[BOB] on your INit those that just woke up can stand up with no attack, or you can attack from the prone postoin

[Hoffman (temp John)] (dreaming of killing snake men no doubt)

[Indigo (Lisa)] (I attacked already - didn't know we were taking a con check break - sorry)

[BOB] INIT: 12 GOING: Kristelle

[BOB] on Scarlett turn the flaming sphere will roll over

[Hoffman (temp John)] ( you were awake)

Kristelle (Kaz) rolls to her feet and blinks at the sight of the ghouls.

[BOB] INIT: 12 GOING: Ghoul #4

[BOB] Ghoul #4 targets Amelia Sunstrider. Distance: 4'11"

[BOB] Ghoul #4 targets Foriso Fairhand. Distance: 4'11"

[BOB] Ghoul #4 targets Miranda. Distance: 4'09"

[BOB] Ghoul #4 targets Kristelle. Distance: 4'09"

[BOB] Ghoul #4 targets Branwyn. Distance: 4'02"

[BOB] Ghoul #4 no longer targets Foriso Fairhand.

[BOB] Ghoul #4 targets Foriso Fairhand. Distance: 4'11"

[BOB] Ghoul #4 no longer targets Foriso Fairhand.

[BOB] Ghoul #4 moved 11'08".

[BOB] Ghoul #4: Attack: Claw: (19-(d20+0)) [1d20=8] 11. MISSES Miranda (AC FINAL: 5). NOTE: Not available.

[BOB] Ghoul #4: Attack: Claw: (19-(d20+0)) [1d20=11] 8. MISSES Miranda (AC FINAL: 5). NOTE: Not available.

[BOB] Ghoul #4: Attack: Bite: (19-(d20+0)) [1d20=4] 15. MISSES Miranda (AC FINAL: 5). NOTE: Not available.

[BOB] INIT: 13 GOING: Foriso Fairhand

[Guy] Foriso Fairhand targets Ghoul #5. Distance: 0'05"

[Foriso Fairhand (Guy)] Foriso Fairhand: Attack: Short Sword Ear: (18-(d20+0)) [1d20=7] 11. MISSES Ghoul #5 (AC FINAL: 6).

[BOB] INIT: 15 GOING: Ghoul #5

[Scarlet (BiBo!!)] (( I am not in the init list, is that a prob? and should I reroll for the flaming spheres damage?))

[BOB] you roll on 19

[BOB] sorry 16

[BOB] you are on the list

[Scarlet (BiBo!!)] (kk)

[BOB] Ghoul #5: Attack: Claw: (19-(d20+0)) [1d20=4] 15. MISSES Foriso Fairhand (AC FINAL: 4). NOTE: Not available.

[BOB] Ghoul #5: Attack: Claw: (19-(d20+0)) [1d20=15] 4. HITS Foriso Fairhand (AC FINAL: 4)!!! NOTE: Not available.

[BOB] Ghoul #5: Attack: Bite: (19-(d20+0)) [1d20=16] 3. HITS Foriso Fairhand (AC FINAL: 4)!!! NOTE: Not available.

[BOB] Ghoul #5: Damage v SM: Claw: (1d3) [1d3=2] 2 added to: Foriso Fairhand

[BOB] Ghoul #5: Damage v SM: Bite: (1d6) [1d6=5] 5 added to: Foriso Fairhand

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 16 (-7) - Moderately Wounded

[BOB] and two saves Foriso

[Foriso Fairhand (Guy)] Foriso Fairhand: Paralysis, Poison or Death save: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 12!!

[Foriso Fairhand (Guy)] Foriso Fairhand: Paralysis, Poison or Death save: (d20) [1d20=12] 12 - ROLL SUCCEEDED against 12!!

[BOB] wow

[BOB] INIT: 16 GOING: Ghoul #7

[Hoffman (temp John)] yea!

[BOB] Ghoul #7 moved 1'10".

[Foriso Fairhand (Guy)] roflmao

[BOB] swatting at the flaming sphere, takes 2 points

[BOB (to GM only)] Ghoul #7's Current Hit Points: adjusted to 11 (-2) - Moderately Wounded

[BOB] INIT: 16 GOING: Scarlet

[Scarlet (BiBo!!)] (2d4) [2d4=1,2] 3

[BOB (to GM only)] Ghoul #6's Current Hit Points: adjusted to 10 (-3) - Moderately Wounded

[BOB] INIT: 16 GOING: Miranda

[BOB] she can stand up or she can turn from right there

[Foriso Fairhand (Guy)] kaz will be right back

[Indigo (Lisa)] (but if she does that will she have spells in the morning?)

[Kristelle (Kaz)] Miranda: Turn Undead: (1d20) [1d20=15] 15 Roll Results: 4 - Skeleton or 1 HD; 7 - Zombie; 10 - Ghoul or 2 HD; 13 - Shadow or 4 HD; 16 - Wight or 5 HD 19 - Ghast; 20 - Wraith. If successful, turns (2d6) [2d6=1,5] 6 creatures.

[Hoffman (temp John)] (if she doesn't will she wake up in the morning?)

[Indigo (Lisa)] (yes she will)

[Kristelle (Kaz)] ((DAMN))

[Hoffman (temp John)] what is the mod?

[Hoffman (temp John)] for the mist?

[BOB] she made it

[BOB] exactly

[Hoffman (temp John)] whew

[BOB] is a -2 for where you are

[BOB] Ghoul #4 no longer targets Miranda.

[BOB] Ghoul #4 moved 4'10".

[BOB] INIT: 18 GOING: Ghoul #6

[BOB] ROUND: 3

[BOB] Ghoul #6 moved 9'07".

[BOB] Ghoul #7 moved 9'09".

[BOB] INIT: 7 GOING: Indigo

[Indigo (Lisa)] Indigo: Attack: Goblin Sword: ((+17-(d20+1))-2-2) [1d20=17] -5 [MODIFIED (-2)]. HITS Ghoul #5 (AC FINAL: 6)!!!

[Indigo (Lisa)] Indigo: Damage v SM: Goblin Sword: ((1d6)+3) [1d6=2] 5 [MODIFIED (+3)] added to: Ghoul #5

[BOB (to GM only)] Ghoul #5's Current Hit Points: adjusted to -1 (-5) - Dying

[BOB] INIT: 12 GOING: Kristelle

[Kristelle (Kaz)] Kristelle moved 8'08".

[Kaz] Kristelle targets Ghoul #5. Distance: 1'04"

[Kristelle (Kaz)] Kristelle: Attack: Bill-Guisarme: (16-(d20+1)) [1d20=5] 10. MISSES Ghoul #5 (AC FINAL: 6).

[BOB] INIT: 12 GOING: Ghoul #4

[BOB] Ghoul #4 moved 15'11".

[BOB] INIT: 13 GOING: Foriso Fairhand

[BOB] Combat has finished.

[Foriso Fairhand (Guy)] thats ok i was just going to stand up

Kristelle (Kaz) looks at the 'frozen' figure of the stranger, then at the 'frozen' figure of Hoffman.

[Scarlet (BiBo!!)] ((paralyzed, not frozen))

[Kristelle (Kaz)] ((that's why I put it in quotes.))

[BOB] Hoffman XP award: 116. Next level in 1089.

[BOB] Foriso Fairhand XP award: 116. Next level in 630.

[BOB] Kristelle XP award: 116. Next level in 6602.

[BOB] Branwyn XP award: 116. Next level in 9235.

[BOB] Indigo XP award: 58. Next level in 5524.

[BOB] Miranda XP award: 58. Next level in 1068.

[BOB] Scarlet XP award: 116. Next level in 4734.

[Scarlet (BiBo!!)] ((k, just frozen to me makes me think we are rigid, while paralyzed just means we cant control our muscles))

[Hoffman (temp John)] ::looks at kristle::

Kristelle (Kaz) kneels beside Hoffman, leaning over so he can see her.

[Hoffman (temp John)] (so I slump back down in a heap?)

[BOB] Scarlet XP award: 1000. Next level in 3734.

[Kristelle (Kaz)] Imaginary friend? Your god teach you how to be a lying sack of dung?

Kristelle (Kaz) snorts in scorn, then goes back to her place and lies down.

[BOB] and a turn or so later the paralyzation wears off

[Indigo (Lisa)] Indigo moved 15'11".

[Hoffman (temp John)] brm mure na mur fmr

Foriso Fairhand (Guy) yawns "throw him in the water"

[Hoffman (temp John)] I imagine she is my friend

Miranda (Kaz) closes her eyes and drops back to sleep.

[Scarlet (BiBo!!)] ::rubs the feeling back into her limbs::

[Hoffman (temp John)] so she is my imiginary friend

[Hoffman (temp John)] you seemed so jumppy, I did not want to scare you

[Kristelle (Kaz)] Kristelle moved 8'04".

[Scarlet (BiBo!!)] ::winces at the pins and needles wracking her body::

[Hoffman (temp John)] Scarlet, this is Kristle, Kristelle this is Scarlet

[Scarlet (BiBo!!)] :: takes a deep breath as the pain goes away and nods to Kristle::

[Kristelle (Kaz)] Scarlet. *nods briefly*

[Hoffman (temp John)] (i vote we call it a day)

[Kristelle (Kaz)] Thank you for your assistance. Why you both felt you needed to hide it... we'll talk in the morning.

[BOB] it is morning

[Scarlet (BiBo!!)] A pleasure I am sure. I had wished to reveal myself in more pleasant surroundings, but unfortunately that could not happen.

[Hoffman (temp John)] GOD said so

[Hoffman (temp John)] GOD said so

[BOB] you can talk

[Foriso Fairhand (Guy)] no more lies hoffman

[BOB] ina little while Branwyn wakes up refreshed and miranda is cranky when she wakes up form her interupted sleep

[BOB] Time of Day: 08:00 AM. Day 24 Pen ___ se, Lec {Early Summer} 24th, 338 SKR.

[Kristelle (Kaz)] I told hold much truck with gods who tell people to lie to other people who are supposed to be their allies.

Branwyn (Lisa) wakes up wondering what the commotion is all about

[Hoffman (temp John)] why would I lie about a thing like that

[Branwyn (Lisa)] What, more cats?

[Kristelle (Kaz)] And if your god tells you to lie to us about something that will kill us, will you heed him/her/it?

[Kristelle (Kaz)] No, Branwyn. Ghouls.

[Branwyn (Lisa)] Ghouls? Hope Indigo killed them

[Kristelle (Kaz)] Judging from the look on Miranda's face, it is probably lucky for you that you were able to sleep through it.

[Foriso Fairhand (Guy)] you should meet hoffmans "imaginary" friend

Branwyn (Lisa) yawns and stretches

[Hoffman (temp John)] GOD did not tell me to lie, just to be carefull

[Branwyn (Lisa)] Scarlet's here?

[Branwyn (Lisa)] It's about time she showed her face. Amelia said she was real.

[Kristelle (Kaz)] She is real.

[Hoffman (temp John)] and she is my imiginare friend

[Scarlet (BiBo!!)] Forgive my friend for misleading you.. I had originally intended to help him be free of the witch with whom you found him, but then you alll showed up and I was unsure whether you were trustworthy or not, so I wished to observe before revealing myself. We have recently lost a companion to treachery you see, and I am a bit wary to lose another.

[Hoffman (temp John)] she is a real person

[Kristelle (Kaz)] Well, even though I can understand your thoughts, treachery is treachery, Scarlet.

[Branwyn (Lisa)] I see. And quite protective of you it seems.

[Kristelle (Kaz)] And lying is lying.

[Hoffman (temp John)] she is not as tough as you warrior wizzard

[Branwyn (Lisa)] Oh, we have had so many new people dropping in on us. What is one more?

[Scarlet (BiBo!!)] Hiding myself is no treachery. I never intended any harm, only the safety of my friend.

[Foriso Fairhand (Guy)] hoffman one more word out of you right now and I swear I will drown you

Kristelle (Kaz) shrugs, clearly annoyed with Hoffman.

[Branwyn (Lisa)] Did she help fight the ghouls?

[Scarlet (BiBo!!)] That is unfortunately why I had to reveal myself.

[Hoffman (temp John)] ::looks for some firewood for chineese food for breakfast::

[Scarlet (BiBo!!)] You would have been overrun otherwise

[Branwyn (Lisa)] Well then you have helped us as have Amelia and Hoffman.

Branwyn (Lisa) laughs

[Scarlet (BiBo!!)] slain in your slumber without even knowing the attack was coming

[Branwyn (Lisa)] I doubt it

[Branwyn (Lisa)] Indigo is very much underestimated

[Kristelle (Kaz)] ((chinese food for breakfast sounds good, actually. Think he'll find some?))

[Hoffman (temp John)] (dead cat)

[Branwyn (Lisa)] He is stronger than you may think

[Branwyn (Lisa)] I'm sure he could have handled it. But thank you all the same

[Scarlet (BiBo!!)] ::shrugs:: Well, if you believe that the aid was unneeded, then so be it. I did not wish to see you slain however.

Kristelle (Kaz) grins at Indigo.

[Kristelle (Kaz)] He's been a constant source of surprise for our enemies.

[Hoffman (temp John)] (especialy the one who swollowed him and got killed from the inside)

[Branwyn (Lisa)] Aid is always welcome. make no mistake

[Branwyn (Lisa)] Just don't underestimate my friend here because of his size

[temp John] I really must be going, good night all

[Scarlet (BiBo!!)] Regardless of size, 4 ghouls to one warrior is hardly a fair fight

[Foriso Fairhand (Guy)] any other surprises?

[Foriso Fairhand (Guy)] ((night john))

[temp John] (depends on who shows up)

[Branwyn (Lisa)] (Goodnight John)

[Scarlet (BiBo!!)] ((night))

[temp John] TTFN

[BOB] thanks John

temp John has left the game on Sun Sep 19 22:51:46 EDT 2010

[Branwyn (Lisa)] (Question - are Guy and Kaz still going to be away next Friday?)

[Foriso Fairhand (Guy)] yes

[Kristelle (Kaz)] ((not sure if we will miss the entire night or just tehe beginning))

[BOB] the beginning of hte night will be the day outside the temple

[BOB] then will be dealing with the temple

[Branwyn (Lisa)] (so do you want us to hit the other temple so you don't miss priest one?)

[Kaz] dont' know what to say about what you could or should do.

[Branwyn (Lisa)] (was just thinking timing kinda sucks if you to miss it)

[Kaz] We might only miss an hour or two.

[Branwyn (Lisa)] (okay - just a thought that popped in my head)

[BOB] the fight in the village did take longer than I had thought, or the temple ending would be right now

[BOB] but shrugs

[BOB] what do you think your chances are Marco?

[BOB] for next week

[BOB] and roleplayer of the night is?

[Scarlet (BiBo!!)] pretty good. should be coming most weeks after this. internet will be all set up tomorrow hopefully

[Lisa] too long a night to pick!

[Foriso Fairhand (Guy)] well our plans for the village got changed at the last minute

[Foriso Fairhand (Guy)] group tie lol

[Kaz] I agree, Lisa. There was a ton of roleplay going on all over the place.

[Kaz] So, everyone.

[Kaz] lol

[BOB] nods, it was good, I gave out the 1000 bonus to everyone

[BOB] Amelia Sunstrider XP award: 200. Next level in 7180.

[BOB] Hoffman XP award: 200. Next level in 889.

[BOB] Foriso Fairhand XP award: 200. Next level in 430.

[BOB] Kristelle XP award: 200. Next level in 6402.

[BOB] Branwyn XP award: 200. Next level in 9035.

[BOB] Indigo XP award: 100. Next level in 5424.

[BOB] Miranda XP award: 100. Next level in 968.

[BOB] Scarlet XP award: 200. Next level in 3534.

[Guy] i didnt get the bonus "whistles innocently"

[BOB] so Lisa and Kaz, you never had the chance to do this before,

[Kaz] lol Guy

[BOB] LOL I am sure I did Guy

[Scarlet (BiBo!!)] sos this the end of the ngiht then?

[BOB] did you like this all day gaming thing?

[BOB] Marco, Guy and I have done this in the past

[Kaz] Never had the chance to do it online before. I've done it tabletop.

[BOB] heck all weekend games

[Lisa] I really did not think I would last all day

[BOB] you did great

[Lisa] Was lots o' fun

[Kaz] yep

[BOB] 13 hours in the past 48

[Lisa] time flew by

[Lisa] Hope you had a nice day/game for your birthday

[BOB] it was very fun

[Guy] those were the days

[BOB] Dolphins win, very good battle at teh village

[Lisa] no one died

[Guy] bleah stupid vikings

[Kaz] lol

[Guy] although i cant say i like either team lol

[Guy] only 1 of my teams won today

[BOB] is always good when the battles are close but the players win

[Kaz] meh, football.

[BOB] you will all be goign into the temple wounded

[Kaz] I hope there are some good longswords in teh temple for me to loot.

[BOB] not quite in top form

[BOB] which makes for a good adventure

[BOB] of course then the way back home

[Lisa] (shouldn't we get some morning healing?

[Kaz] And no, Miranda can heal everyone, if she's getting her spells this morning.

[BOB] she doesn't

[BOB] she was interupted

[Kaz] Woah, wait.

[BOB] had to do the turning

[Scarlet (BiBo!!) (to GM only)] Character sheet for Scarlet modified: Magical Abilities - CHANGED: 1 -- Maximum: 4 (3), CHANGED: 1 -- Current: 4 (3). CHANGED: 2 -- Maximum: 3 (2), CHANGED: 2 -- Current: 1 (2). Spells - CHANGED: Flaming Sphere -- # Memorized: 1 (+0), CHANGED: Invisibility -- # Memorized: 0 (+0), CHANGED: Magic Missile -- # Memorized: 1 (0),

[Lisa] she did not have to, but that's another story

[Kaz] you said she could cast, just couldn't get hit or actually fight.

[BOB] no can not cast

[BOB] that is fighting

[Scarlet (BiBo!!)] ((it cant be helped, we would have died without the turning anyway))

[Lisa] so dramatic!

[Lisa] not necessarily

[BOB] grins

[Lisa] we should get our over night couple of points though Bob

[Scarlet (BiBo!!)] ((with about 90% certainty))

[BOB] yes tha tis true Lisa

[Lisa] you maybe with 11 hp

[BOB] Amelia Sunstrider: No adjustments made.

[BOB] Hoffman's Current Hit Points: adjusted to 13 (2) - Moderately Wounded

[BOB] Foriso Fairhand's Current Hit Points: adjusted to 18 (2) - Moderately Wounded

[BOB] Kristelle's Current Hit Points: adjusted to 22 (2) - Lightly Wounded

[BOB] Branwyn's Current Hit Points: adjusted to 20 (2) - Lightly Wounded

[BOB] Indigo's Current Hit Points: adjusted to 27 (2) - Lightly Wounded

[BOB] Miranda's Current Hit Points: adjusted to 19 (2) - Lightly Wounded

[BOB] Scarlet's Current Hit Points: adjusted to 9 (2) - Lightly Wounded

[Lisa] thank you

[Scarlet (BiBo!!)] (hp dont matter all that much when you are paralyzed))

[Scarlet (BiBo!!)] ((one hit is pretty much a kill if they can get us all paralyzed))

[Lisa] I just saw Kristelle moving in front on Miranda, Indigo taking out the other one. etc

[Lisa] we don't all have to fail or saving throws

[Lisa] Foriso won his - he would have attacked

[Lisa] 4 ghouls down in no time :)

[Guy] i did attack

[Lisa] I meant again after your saves

[Guy] i attacked from the ground

[Lisa] more Foriso attacks

[Scarlet (BiBo!!)] ((we dont have to, but we only have about a 25 percent chance, per attack, give or take, of not being paralyzed, those arent numbers I would bet on))

[Kaz] We've done it before. Had people petrified, even.

[BOB] grins they are battle hardened Marco

[BOB] these three have been through a lot

[Lisa] that was evil magic trick - not ghoulies

[Kaz] I seriously can't believe that turning is considered fighting. Sheesh.

[Lisa] petrified sucked

[Kaz] Yeah, carrying the petrified sucked even more. Ha!

[Kaz] Of course, I bet petrified didn't suck as much as dead did. :(

[Scarlet (BiBo!!)] basically, if you have to make a roll for it, its an action that would disrupt your sleep

[Kaz] sleep was disrupted anyway

[BOB] by the way Marco this temple is the first indoor semi-dungeon type encounters

[Scarlet (BiBo!!)] all 3 rooms of it

[Scarlet (BiBo!!)] woot!

[BOB] yeah, anything you do as an action counts as interupting you

[Scarlet (BiBo!!)] cept going back to sleep

[BOB] the only other one was the castle in teh clouds

[BOB] but they kept falling out of that one

[Lisa] sliding out of windows constantly

[Scarlet (BiBo!!)] kept? youd think one fall would be enough

[Kaz] It's not our fault someone screwed up the levitation spell!

[Kaz] it was at, what? A 45 dgree angle?

[BOB] nods

[Lisa] yup

[Kaz] It was kinda fun, actually.

[BOB] and I think that YUP was to both the angle and falling out once should be enough

[Kaz] Except the falling out the window part. lol

[Lisa] you didn't fall out of one though did you! :)

[Lisa] was Indigo Foriso and Branwyn

[Kaz] No, I was already killed by a shambling mound.

[Kaz] So hush, you. :-p

[Lisa] as Imari looked and went oops!

[Scarlet (BiBo!!)] I remember having a showdown with a demon in the last floating castle...

[Scarlet (BiBo!!)] that was funny

[Scarlet (BiBo!!)] neither of us could hurt the other

[Kaz] lol

[Guy] miranda will be able to get her full rest before we attack

[Kaz] So, Bob, if the party has 12 hours before going into the temple, Miranda is going back to sleep. Good night! *snore*

[Scarlet (BiBo!!)] he couldnt physically attack me because of protection from evil, so he started throwing things, but that didng work because I had protecton from missiles

[BOB] if she is not interupted by other encounters

[Kaz] lol, you're just protected all over the place, Marco.

[Kaz] Wearing a body condom, were you?

[Scarlet (BiBo!!)] a MAGICAL body condom

[BOB] Ok, I do need to clean up and I am working tomorrow

[Scarlet (BiBo!!)] ribbed for demons displeasure

[BOB] Marco is workign in how much longer?

[Kaz] Good night all.

[Kaz] ROFL Marco!!

[Kaz] Good seeing you :)

[Scarlet (BiBo!!)] about an hour

[Lisa] goodnight!!!

[BOB] grins

Kaz has left the game on Sun Sep 19 23:15:01 EDT 2010

[BOB] see you all later!

[Scarlet (BiBo!!)] see ya next week

Lisa has left the game on Sun Sep 19 23:15:13 EDT 2010

[Scarlet (BiBo!!)] hopefully

BiBo!! has left the game on Sun Sep 19 23:15:52 EDT 2010

Guy has left the game on Sun Sep 19 23:16:04 EDT 2010


XP awarded